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By Jonathan Balofsky On 15 Dec, 2015 At 04:55 AM | Categorized As Featured, Interviews, ROG News | With 0 Comments

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I had the chance to speak with Eric Kozlowsky recently and ask him a few questions about his time at Retro Studios.
How did you come to work for Retro Studios?
I was working as a Lead Environment Artist at Square Enix. Unfortunately the project I was working on was canceled and the entire team laid off. This was in March of 2011. I spent some time putting feelers into the open and when an opportunity at Retro came up I sent my stuff in and got an interview.
 
What was the work environment like at Retro?
Retro is pretty laid back and easygoing. They respect their employees to manage their workload and get their work done. Out of all of the studios I’ve worked for I think Retro has one of the best cultures. I’ve never seen so much inter-department friendships before. Normally The artists are friends with Artists, Designers with Designers and Engineers with Engineers. But at Retro this wasn’t the case at all!
Retro’s games are typically overseen by Kensuke Tanabe, do you have any stories you can share about him? Any comments on how he interacted with everyone?
Tanabe-San was mostly focused with Design. So I didn’t have much professional contact with him as art was pretty much left to the stewardship of our Creative Director. Personally every time I talked with him he was super friendly and easy going. He even signed my Hyrule Historia book (Tanabe-San was scriptwriter on Link to the Past, and he headed up development on Link’s Awakening.)
 
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What was it like to work on the Donkey Kong series? Did the series legacy intimidate or excite you in any way?
I have to admit that DK has never been a favorite of mine when it comes to Nintendo characters and game. I was a fan of the original DKC. Yet I never played any subsequent releases save for DKCR to prepare for my interview. However as I the project went on I gained a whole new appreciation for the big guy! There game design in the games is really something else. The way the levels can be attempted in a speedrun is really mind blowing.
Then there is the legacy of the art! I mean when DKC released back on the SNES it was a trailblazer for the coming 3D generation of games (even if it was 2d gameplay). So trying to live up to that legacy, as well as the phenomenal art in Donkey Kong Country Returns was very intimidating. As it stands now out of all the games I have worked on (over 10 at this point) I am most proud of Donkey Kong Country:Tropical Freeze!
I can definitely say now Donkey Kong is one of my favorite Nintendo franchises!
 
What would you have liked to work on at Retro?
I would have LOVED to have worked on Star Fox. I even pitched a proposal before I knew that Miyamoto-San was working on Star Fox Zero. I think I have the document laying around somewhere 😛
 I can’t wait to play Star Fox Zero next year.
 
Can you share any funny workplace stories from your time there?
It’s tough to think of just one, after 4 years working there it starts to bleed together. Most shenanigans happened AFTER work! 🙂
What led to you deciding to leave Retro?
It’s tough being an artist in the game industry. It’s very easy to get comfortable and fall into habits that don’t push your skill. I felt I needed to try something new, to test my abilities and try to grow. Time will tell if that was a wise decision!
 
Are you personally excited for Retro’s next game, whatever it may be?
Of course! I can’t wait to see how it’s grown since I left.
Do you feel Retro can now do more than 1 game at a time or would they be best served the way they have been doing things so far…just your opinion.
Personally I think Retro will always do what is best for Nintendo. When I left it was one team, but I’m sure if Retro wanted to move to more teams they would produce the same stellar work they always have!
 
What was it like when you had the chance to meet some of the higher ups at Nintendo?
Meeting Miyamoto-San at E3-2013 is one of the highlights of my career. I got him to sign my gold NES cartridge of The Legend of Zelda, the very same one I had when I was 6! I even pushed my luck and asked him to sign my DK tie that we were wearing to promote DKC:TF and he not only signed it, he drew DK on it! MIND BLOWN! Easy to say that both Zelda and the tie are framed and hanged in my office.
My biggest regret was seeing Iwata-San at that same E3 but I was too shy to introduce myself to him. I was devastated by his passing.
Thank you for taking the time to do this.