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By Tiffany Marshall On 28 May, 2015 At 01:00 PM | Categorized As Featured, International News, PC Games, ROG News, Videos | With 0 Comments

No GravatarScreen Shot 2015-05-28 at 9.09.24 AM

This morning it was announced via social media that WildStar will be going free-to-play.

My opinion on this is it’s about time! I think the subscription models for MMOs is becoming outdated and a lot of people are more hesitant for shelling out that kind of money, especially for a game that’s new and people don’t know a whole lot about. I think if your game is good enough, you can survive as a free-to-play game and get people to pay for other things.

I first saw WildStar at PAX East a couple years ago and I was intrigued. I love MMOs. They manage to engulf my life when I start playing. What would an MMO be without that?! 😉 I decided to jump in and bought the game while there. Hey, why not? I was caught up in the craze of PAX.

I played it a bit here and there and it was okay, but it was hard to justify paying a subscription for it. Now that that’s finally being taken away, I may just jump back in again.

The Free-to-Play won’t be available until the fall, but you can sign up for the beta here.

What do you think? Will you play? What do you think of the subscription model for MMOs?

Source: WildStar’s Facebook

By SarahTheRebel On 22 Jan, 2013 At 09:04 PM | Categorized As PC Games, Previews, ROG News | With 1 Comment

No GravatarRed 5 Studios is kicking off Firefall‘s first public beta test this Friday, Jan 25, giving everyone a chance to jump in and play the upcoming MMOFPS for 48 hours. If you haven’t heard of the game, Firefall is an upcoming free-to-play MMO shooter set in a sci-fi universe 200 years in the future. The game features a polished PvP combat system perfect for competitions and an open world design.

Check out their latest trailer:

This test is apparently one of three open beta weekends scheduled for this year. There will be another in February and another in March.

“After successfully completing a few controlled stress-tests late last year, we’re excited to move into the next phase,” said James Macauley, Vice President of Development, Red 5 Studios. “This will be the first time that we’ve opened upFirefall’s servers to everyone. We’re really looking forward to gathering a bunch of new feedback and data that will help us build up to launch this year.”

Fun Beta Weekend Features:

  • Skillshot Contest (Video) – Record and submit an epic skillshot video for a chance to win a prize pack filled with Firefall SWAG and Razer™ gear
  • Skillshot Contest (Screen) – Screencap a stylish skillshot for a chance at being featured on the official Firefall Facebook page
  • Community Unlock – Play during the weekend to unlock an exclusive, customized Battleframe decal
  • Livestream – Join a special episode of Firefall Live on TwitchTV to see Athene and Reese owning the competition with their own skillshots 
By SarahTheRebel On 12 Sep, 2012 At 12:06 AM | Categorized As Conventions, Previews | With 0 Comments
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RaiderZ Logo

Along with the Neverwinter preview, I also snuck in the opportunity to check out the F2P MMORPG RaiderZ with Mark Hill, Senior Producer of the game.

Hill demonstrated a few of the key characteristics of the game, then handed it over to me to stumble around in. I do have to agree with a fellow journalist in the meeting: this game is a wee bit complicated.

On the other hand, not everyone is a wuss afraid of a little hard-earned fun. Although an entry-level gamer like me might struggle around for a bit, I think that most people familiar with the general setup of a MMORPG won’t have too much trouble.


The kingdom of Rendel has fallen and vicious beasts, awakened by the contamination of the Prime Stone, roam the lands with an insatiable thirst for blood and a desire to claim Rendel as their own. A team of champions with weapons and armor forged from the contaminated beasts has risen to slay the marauding monsters.

RaiderZ Battle


Fans of Dragon’s Dogma and Monster Hunter should also be excited: you can both hack away at giant beasts AND turn into monsters, gaining different skills and abilities in your other forms.

You can team up with as many as 15 other adventurers at a time. As they say in RaiderZ (and on my frikkin awesome Tee they gave me): Hunt together, or die alone.

(Side note: my first thought when watching this trailer was “OOOH! I wanna fight that monster!”)

Oh, and my favorite: when you beat up a monster, it may drop things like its horns or claws. These items can then be used to create weapons. How great would it be to slay something with it’s own horn that you hacked off and ran away with three days ago? This is awesome.

RaiderZ Monster

Other awesome things include the ability to play guitar, roast a pig, and serve a feast. Dude. You can then use the guitar or plates of food as weapons or consume the food for stats.

An interesting aspect of the character setup is the lack of set classes. You can really pick and choose among the weapons and skills and build out your skill tree the way you want it once you reach level 10. For example, you can choose to be a tank-healer.

Hill stated that his personal goal with this game was to completely change how people view F2P games.

RaiderZ City

“THIS is what you can get from a free game?” he said, enthusiastically showing off the crisp graphics. This game has both quantity and quality, which is pretty exciting based on my short time with it.

Lady Gamers 

As I snagged a wonderfully covered female character, I asked about their views on female players and the design of their female characters. Hill mentioned that a good perccentage of their target players are female.

“We try not to overtly sexualize ANY of the characters,” he said, pointing out that the male characters are given the same treatment. They aim to make the goal accessible to everyone and to not objectify anyone.

RaiderZ Female

“No girls have complained, which has been cool,” Hill said.

I must say I was immediately impressed and actually noticed right away, so kudos to MAIET for being Nerdy without being too Flirty!

Overall I think this is a game many MMORPG fans will be interested in, and one of my authors has already signed up for the Beta waiting list, so hopefully I will have a more in-depth review of that soon!

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By SarahTheRebel On 11 Sep, 2012 At 06:36 AM | Categorized As Conventions, Previews | With 1 Comment
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Neverwinter Logo

At PAX Prime, I had the privilege to check out Cryptic Studios’ free-to-play game Neverwinter with Andy Velasquez, the Lead Producer.


This action-RPG MMO takes place in, you guessed it, the city of Neverwinter, from the beloved Dungeons & Dragons series. The game is not related to Neverwinter Nights, so don’t get confused! Neverwinter touts its fast, reactive cool-downs versus the top-targeting, auto-attacking of many other RPGs. The game should feel very dynamic and engaging.



Between a plague and volcanic eruption, Neverwinter and the surrounding areas have had it rough. Today, Neverwinter is mostly restored, with Lord Neverember of Waterdeep taking the city under his protection. He has put forth a call to all adventurers and heroes (this means you) of the Savage North to help rebuild Neverwinter, but evil things are gonna mess up that plan of course.

Neverwinter Concept Art

The Foundry

For this demo, the focus was on The Foundry, the game’s creation toolset. Normally, I wouldn’t really be interested in a game’s toolset, since I’m not really coordinated or creative enough to make anything good (just ask Little Big Planet), but this one certainly caught my attention.

I am a big fan of systems that can be utilized by both noobs and pros.  Velasquez showed off “the easy way” to do things, then paired it with a short demonstration of how deep a creator can go with customization.

For example, he showed us room creation. Even I could figure out how to grab rooms, snap them together like Lego blocks, drag and move doors around if I wanted, and auto-populate the room with things (like tables, barrels, etc.) and with the generic enemy of my choice.

Neverwinter Skeletons

On the other hand, I could create the room, specify in great detail what I’m putting in there, where it goes, and how it looks, and then completely customize the bad guys that will appear in my dungeon, going from just choosing size shape and color all the way to the super advanced mode where I can basically create any creature I want, if I’m skilled enough. And yes, you can completely level up your character playing other people’s creations.

I believe my exact notes said “OMG YOU CAN DECORATE THE BAD GUYS.”

The game includes lots of other little touches to let beginners feel confident enough to create, including call-outs for required items and a GUI dialogue editor. In all, it looked very intuitive and I’m excited to give my storytelling a try… or to set some of my true D&D friends on it to actually build the stories they always tell me about.


I really liked the inclusion of a mini-blog for the creators. They can update their fanbase and also receive funding (the in-game currency not IRL) from truly dedicated fans to keep creating awesomeness. You can also subscribe to a creator, so you can stay abreast of their latest torture rooms, and use the rating system to highlight the best adventures for other players.

Story Time

Speaking of the stories, Neverwinter will be totally canon with the D&D series. You will run into characters and cities from D&D. Vilandra Shadowmancer was specifically name-dropped, but I must not have read that book (No, I haven’t read every Forgotten Realms book. I have to feed myself and excercise sometimes).

Velasquez also mentioned that Cryptic Studios worked closely with Wizards of the Coast to write the characters and their stories, and actually influenced some of the future campaigns and books in the non-gaming field, which sounds pretty legit if you ask me.

Neverwinter Werewolf Battle

Overally the game looks like your standard, pretty RPG, and I certainly don’t see any skimping due to it being F2P.

Neverwinter is due sometime before 2013. I’m pretty excited to, as Velasquez so eloquently put it: “bah bum bum kill things!” <3

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