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Let’s be honest, aside from big name fighters, many great fighting games are not getting a lot of new players. The fact of the matter is that no matter how great a tournament scene is, without new blood coming in, the scene will get smaller. So how can we fix this?

I can think of a couple of ways and I believe the scene can still grow. First and foremost, the communities need to be more welcoming. Toxicity among communities is regularly discussed and nothing has really been done yet. This is a major turnoff to potential new players, since they feel rejected. I am not saying we need to end the “get good” culture, but simply refine it. Instead of mocking people as noobs, we should offer to help them grow as players. Maybe have some event just for newcomers to learn more in a welcoming environment. Mocking players constantly when they are just starting out, only ends up chasing them away.

Related to the above, is the fact that many communities in the greater FGC, have an elitist attitude. Not all but most, and it needs to stop. Keeping newcomers out or just saying “git gud” without offering help only ends up hurting the scene by causing it to shrink gradually. New players help keep fighting games alive and without them, our favourite series ( whatever it may be) will not continue due to low sales.

The second major way is for developers to make games more tempting for casuals. I DO NOT mean to say things should be dumbed down, but rather more single player and offline content should be added. This is what gets many people interested into a game, and can lead them into playing online. Street Fighter V suffered badly because of this, and Arcade Edition seems like it will finally right the ship by addressing this issue.

NetherRealm Studios games sell well because they have so much offline content, that a casual player can player for hundreds of hours and never go online. This is not a bad thing, as its been seen that many players do eventually try online after playing the offline modes.  Having a great amount of offline content brings in players, and that means sales increase. Increased sales in turn mean that a series can continue on. And we must fact the facts that if the games do not sell, they will not continue at all.

If we can bring in more players to the games, and make them want to stay, we can help the FGC grow and thrive. But this is just my two cents on the matter. These don’t need to be major changes to the FGC, and they don’t need to be intrusive but can be done organically.  For now, all we can do is just not be jerks to the newcomers.

 

Disclaimer: The above was the opinion of the author and not necessarily that of Real Otaku gamer or its staff.

 

By Jonathan Balofsky On 7 Dec, 2017 At 02:13 PM | Categorized As Editorials, Featured, Opinion, Reviews, ROG News | With 1 Comment

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Some spoilers for Skyrim will be contained within; you’ve been warned!

The holidays are approaching, and for me that means it will soon be time to light the Chanukah Menorah and eat some latkes. But when it comes to holidays and being a gamer, one has to stop note that sometimes your favourite games have a similarity to a holiday being observed (whether or not the developers intended that to be so). This is the case with The Elder Scrolls V: Skyrim and the holiday of Chanukah.

The story of Chanukah is the story of the Maccabean revolt against the Seleucid Empire to restore freedom, both political and religious to Judea. The empire had imposed new religious laws on the region and a revolt by the faithful was launched; that led to the liberation of the land and the re-dedication of the Temple. Judas Maccabaeus was one of the key figures in the revolt that led to the Jewish people being free, and his name and legacy have been preserved for generations as a figure to look up to and admire. After the revolt, a new dynasty of Jewish kings came to power as the Hasmonean dynasty, and ancient Israel was once again under their own control; Israel was no longer under the rule of a foreign empire that imposed laws religious of religious persecution. Now doesn’t this all sound familiar?

A key part of Skyrim is the Stormcloak rebellion: led by Ulfric Stormcloak, it seeks to renew the land of Skyrim’s independence from the Empire, restore the freedom to worship their patron god Talos. Should the Stormcloaks win the civil war, so the tale goes, one of the first acts they intend do is to restore the shrine of Talos in the temple of the divines; this is not disimilar to the Holy Temple of Israel being rededicated and purified after the Maccabean revolt. This could be coincidental, but even if it is, the similarities are enough that I feel Skyrim’s Stormcloak route truly does re-tell the story of Chanukah. But the similarities do not end there.

The land of Skyrim, as seen in the game, is populated with people who’ve abandoned the Nordic pantheon (for the most part) in favour of the imperial pantheon. This is notable in that the Nords of Skyrim traditionally despised some of the Imperial pantheon such as Arkay. Similarly in the story of Chanukah, many Jews were close to abandoning their traditions in favour of the culture & religion coercively pushed on them by the Seleucid Empire. While Ulfric’s victory is only seen to restore Talos-worship in the game, it would not be hard to imagine that it would eventually lead to a full revival of the Nordic traditions. Ulfric’s restoration of Talos in the temple of the divines is more than just a simple act; it marks the beginning of the return for the Nords to their traditions that were abandoned, or taken from them. So too did the re-dedication of the temple mark the Jewish people returning to their faith and traditions after a period of war, both with the Empire, and with the loyalists.

I noticed these similarities while I was playing the game and while I cannot be sure if they were intentional or not, they stood out to me. Things like this help keep gaming fresh, by showing you that there can be deeper meaning in the games you play. You just need to look in the right places.

 

 

 

Disclaimer: The above editorial represents the point of view of the author only, and does not necessarily reflect the opinions of Real Otaku Gamer or its staff.

By Jonathan Balofsky On 5 Dec, 2017 At 05:12 PM | Categorized As Comics You Should Read, Editorials, Featured, ROG News | With 0 Comments

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We often see celebrities try their hand at writing comics and the result is not often good, unless its just them co-writing with an established writer. Umbrella Academy is different however, as Gerard Way, the frontman for the band My Chemical Romance, had been writing for years and his debut in comics happened before Umbrella Academy. He also had experience with working in TV writing, so this was definitely not a comic written by someone who didn’t know what they were doing.

 

The Umbrella Academy takes inspiration from comics such as Grant Morrison’s run on Doom Patrol, but takes things in directions not yet explored. We begin with the finishing blow in a cosmic boxing match, when at the same time 43  infants are inexplicably born to random, unconnected women who hadn’t shown any sign of being pregnant before. Seven of the children were adopted by Sir Reginald Hargreeves alias The Monocle, a space alien posing as an adventurer and entrepreneur. They are to be trained to fight an unspecified future threat as The Umbrella Academy.  But fast forward to adulthood and the team has drifted apart, with one of their number dead, one having gone missing many years before and so on. But with the death of Sir Reginald, the team is called back together, and even the missing No. 5 has returned, having time travelled from the future, but is still a child for some strange reason.

The Hargreeves family is a truly dysfunctional superhero family that cannot get along without going at each other. The various members such as Kraken and Spaceboy soon clash over unresolved tensions but it is not long before the threat that the Monocle predicted starts manifesting itself. What follows is a journey through identity and family, as unresolved feelings are addressed such as feelings of parental abandonment, love and resentment. This is definitely not a typical comic, and the art by Brazilian born Gabriel Ba is truly amazing and I can not imagine anyone else having done the artwork.

Umbrella Academy is definitely offbeat, but in a good way. This is a comic that merges writing and art in an intricate way, and Volume 2: Dallas only upped the ante. We see the fallout from the previous volume, and what changes the characters have gone through. We see more of the alternate history that Umbrella Academy is set in, including that JFK never was assassinated, and the dangerous fallout that leads to. More world-building is done, including of the backstory of Number 5, which was perhaps the biggest lingering question from Volume one: Apocalypse Suite.

To say that the series gets weirder is an understatement, and yet nothing seems out of place or awkwardly done. This is a testament to the skill of Way and Ba that the absurd world that they created feels like it actually makes sense. Dallas sets up more plot threads that will no doubt be explored in future volumes, such as a possible new enemy, and the status of the team.  The characters grow, but not necessarily in a healthy way, which is realistic. And given that this volume has completely insane time travelling assassins wearing oversized cartoon animal heads, that is saying something.

I cannot recommend this comic enough. It is simply one of the best comic works that Dark Horse Comics has ever published!

 

 

 

By Jonathan Balofsky On 29 Nov, 2017 At 10:04 PM | Categorized As Editorials, Featured, News, NINTENDO, Opinion, ROG News | With 0 Comments

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When it comes to Smash Bros and Nintendo Switch, it is a matter of when it happens, not if it happens.  However it appears, where it is an enhanced port Smash Wii U/3DS or a brand new game, there will be new characters. But with a new port comes more characters, and I began thinking of who are some characters who would be perfect for Smash Bros on Nintendo Switch. I thought of both new and old characters who would fit in the game, as well as what third party characters deserve a shot. I also decided to take a look at what characters should return from previous installments, who were missing in the previous game. With all that being said and out of the way, here are my thoughts seven characters I feel should be in the next Super Smash Bros for Nintendo Switch.

 

 

7) Tethu/Tethi

 

Let’s start with a new but slightly more obscure character. Tethu/Tethi is the protagonist of Ever Oasis for the 3DS and while the character may seem like an odd choice, the fact is Ever Oasis was an amazing game that deserves more attention, and Tethu/Tethi would also have a very creative moveset. In addition to melee attacks with a variety of weapons, they could use various forms of magic and even summon the water spirit Esna for assistance in attacks and defense and perhaps a final Smash. Tethu/Tethi would also bring some diversity to the roster which can only be a good thing for gamers as a whole.

6) Twintelle

ARMS will almost certainly be getting a representative in the next Super Smash Bros. game, the only question is which character. Most may say Spring Man or Ribbon Girl, but I feel Twintelle is a much better choice. She has a much better persona and character than the others and her unique abilities from ARMS would work well, such as slowing down her enemies. Plus of all the ARMS characters she is one of the most well known, and Spring Man and Ribbon Girl are rather generic That said, they could serve as Alts for he, like the koopalings with Bowser jr.. Plus like Tethu/Tethi above, Twintelle would bring some much needed diversity to Smash!

 

 

5) Shovel Knight

Shovel Knight is one of the best known indie games out there, and has a special connection with Nintendo. Its first console launch along the PC, was on Nintendo Systems. It received an amiibo, the first indie to do so and will soon receive 3 more, which is unheard of for 3rd party games. Having Shovel Knight in the game would be excellent, he would have a fun move-set, that could incorporate all the relics he gains over the course of the game, and he could have  Black Knight and female Shovel Knight, Plauge Knight so on could serve as alt costumes. Plus the music the game has is amazing and would be a great addition for Smash, especially when remixed and arranged by more composers.

4) Ice Climbers

This one is a given as the Ice Climbers were left out of Smash Wii U and 3DS due to the 3DS having issues with the characters. The Switch will not have the problems that held the 3DS back, and since there is no need for 2 versions that require parotys, the Ice Climbers could see their return to the smashing on the Switch. They could play just like they did in past versions, or perhaps some slight modifications, the point is, that there is nothing holding them back from being in this.

3) Inklings

This is another case of characters that make so much sense. Splatoon has been a major hit for Nintendo, and the sequel Splatoon 2 will soon surpass the success of the first game. Given how big the Splatoon IP has become in such a short time for Nintendo, it just makes sense that Nintendo will want to bring the inklings, their new big stars, into Smash. This will be both a sign of how far they rose in a short time, and a sign of Nintendo’s commitment to their new IPs.S. Plus the Inklings have already made their way into Mario Kart, which is a testament to their huge popularity, Smash is the nest big step for them.

2) Isaac

Isaac was my most wanted character for Smash Bros Wii U/3DS. Despite being a swordsman, and we all know Smash already has several of those, Isaac has something to set himself apart. His psyenergy attacks would help make him one of the most innovative fighters in the game, You could use his various elemental attacks, as well as the abilities used in Golden Sun to interact with the environment like “Catch” and so on. As well, he could have his own stance system similar to Shulk or a system where he builds up his power, either by holding back or being strategic in order to use his most powerful attacks. There is so much variety that can be done with this character that I am shocked he wasn’t in Smash yet.

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1) Bomberman

Bomberman has had a long history with Nintendo and is a beloved gaming icon. Super Bomberman R was a successful  launch title for the Switch, which Konami has been supporting well. This also got me thinking about the series history with Nintendo . He would fit excellently alongside Mega Man and Sonic and Pac Man as a 3rd party character who is an icon of gaming. His moveset would be amazing since he could use his various attacks from the games, including different types of bombs, power-ups and traps.  In fact, Bomberman would have quite the varied move-set and play in many different ways.  As well, if we bring alt costumes into this, he could have the Bomberman Rangers from Super Bomberman R as well as Max. He could also pay tribute to all of Hudson Soft’s games similar to how Pac-Man does for classic Namco Games.

 

Well, there are my seven picks. Let me know what you all think, and who you want to see in Super Smash Bros for Switch!

 

 

Disclaimer: The above was the opinion solely of the author and does not necessarily represent that of Real Otaku gamer or its staff.

 

By Jonathan Balofsky On 29 Nov, 2017 At 06:47 PM | Categorized As Editorials, Featured, News, NINTENDO, Old School Otaku, Reviews, ROG News, ROG Retro | With 0 Comments

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I have already written about my love for Zelda II, a game I feel is criminally underrated, but now it is time to look at its sequel. The Legend of Zelda : A Link to the Past is regarded as a major turning point for the series, the moment Zelda took a massive leap forward in storytelling and presentation. My own experiences were not the same as most people when it came to ALttP, as I played this after Ocarina of Time, and not when it first came out. That being said, it was still an amazing experience for me.

Let me take you back several years, my brother’s friend David had just loaned him some SNES games and among them was The Legend of Zelda: A Link to the Past. While my siblings enjoyed the fighting games and beat em ups, this one occupied my time the most. I was an awkward youth and this became an escape from bullying I was experiencing, a place I could step into and just have a great adventure. After David took the games back, my mother saw how much of an impact the game had on me, and found a copy of the game at a video game store we often visited ( similar to how she would later get me a copy of Zelda II one year later). Thus I now had a game to help me deal with problems I had at the time.

The Legend of Zelda : A Link to the Past is indeed a great experience and deserves all the praise it gets. It was here that the series formula would be established for years to come, as would be seen in later games such as Ocarina of Time and Wind Waker. Just like the original Legend of Zelda and Zelda II introduced epic adventures to a new video game audience, The Legend of Zelda : A Link to the Past was an introduction to epic fantasy for a new audience. The game was on a scale like little else before it, even previous games in the series. In this game, after recovering the pendants and getting the master sword at last, you would fight the evil wizard and think the game was nearly done. But no, that was just the beginning, and you had a much bigger experience waiting for you to explore.

The Legend of Zelda : A Link to the Past also was important for another reason. Not only did it add some amazing music such as Zelda’s Lullaby that would become iconic parts of the series, but it also greatly advanced the series in terms of narrative. This game introduced really characters with personalities to the Zelda series and was the first game to have a major storyline as part of the game. It is something that all later games built on.

While I still prefer Zelda II: The Adventure of Link, as my favourite game in The Legend of Zelda series, The Legend of Zelda : A Link to the Past is indeed an amazing game. It is one of my favourite games and will always hold a special place in my heart. This is a game that is not played, it is experienced, and this is an experience everyone should have. This really is something special indeed. I do not have the same problems today that I did back then, and I thank A Link to the Past for that. It helped change my life and no doubt that of many others as well.

 

…….

 

The above is the opinion of the author and not necessarily that of ROG or its staff.Feature

By Jonathan Balofsky On 26 Nov, 2017 At 10:52 PM | Categorized As Featured, Reviews, ROG News | With 0 Comments

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Rockfish has done the impossible and has managed to rebuild their original release of Everspace without needing to change anything but simply add. The new expansion Everspace Encounters is simply one of the best DLC for a game in this style.

The expansion adds one new ship to the roster, which is a medium fighter that has some great electric weapons as the basic starting weapons. While not the best ship in the game, it does help integrate the DLC well and serve as an introduction for new ideas and mechanics. It is also great that it includes enough device slots to use said new mechanics and doesn’t need to be purchased. It is available from the start, which again is great for people just getting into the game.

As I stated in my intro, Everspace Encounters doesn’t change much but adds instead. With new NPCs and missions, there is more than enough to keep veterans happy, but also enough to make the game just feel more complete than it did initially. This adds some significant challenge to the game and to be honest, to me this makes Everspace actually feel more appealing. Everspace had a lot going for it but felt lacking in several areas. Now though, the game feels more filled and lifelike, especially with space stations being added. These stations also give players the chance to do repairs and upgrades for the ships. That being said, don’t expect space to be filled with them, and you will have to keep an eye out for where they might be.

There is also something else I should mention. Everspace Encounters gives the chance to visit an area we hadn’t expected before and while I do not want to give spoilers, I have to say these missions blew me away. They were unlike anything I expected, and some of the most challenging missions ever. This is just a great DLC and if you have Everspace, you need Everspace Encounters.

 

Disclaimer: A review code was provided

 

By Jonathan Balofsky On 21 Nov, 2017 At 11:22 PM | Categorized As Featured, News, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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Shoot em Up games are awesome, there is no denying that. But then there are games that are pushing the genre is new directions. Whether it be through adding story, platform elements, or more ways to interact with the environment, developers are now realizing that there is a lot more that can be done than was previously thought. Enter Two Tribes with Rive Ultimate Edition on Nintendo Switch, the definitive edition of Two Tribes genre bending shooter.

Rive Ultimate Edition is certainly unlike other shoot em ups, and not just because it involves more of a narrative. The game truly gives the shooter genre some new ideas ,by forcing you to think of how you are supposed to progress. This is not to say the game is slow paced in any way, as the action is fast and intense and will keep you coming back for more. It is just that Rive is a different beast altogether. I called this a genre bending shooter above, and I feel that is the best way to describe this game. Rive changes the rules and innovates on the shoot em up genre in ways that have not been considered before. Is this even a shooter? Or has it become something else altogether?

Rive uses the Switch to its full potential, with full HD Rumble support, new modes and more achievements. What new modes? Co-Pilot mode, where two players can play simultaneously with one Joy Con each. Both players control the same ship, and must work together to progress. It sounds awkward but makes for a surprisingly fun time. The HD Rumble is also very well integrated, which makes the experience more immersive and intense.

I feel that Rive: Ultimate Edition is one that Nintendo Switch owners should not pass up. While the Switch has a lot of great shoot em ups, this is one that sets itself apart in a good way. I highly recommend it.

Disclaimer: A review key was provided by Two Tribes.

By Jonathan Balofsky On 20 Nov, 2017 At 01:52 PM | Categorized As Editorials, Featured, Old School Otaku, PC Games, Reviews, ROG News, ROG Retro | With 0 Comments

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RPGs are a beloved genre, but when it comes to video games, most of the best RPGs trace their roots to one series and that is Ultima, the series from Lord British himself, Richard Garriot. There is so much that can be said about the Ultima series that I will need to do this in parts. Today we look at Ultima Underworld, the spinoff that inspired so many games.

In this game, you explored things from a first person perspective, but unlike dungeon crawlers at the time, this one not a single flash screen affair. Rather, the game scrolled in real time which allowed a deeper sense of immersion than anything else at the time. This was more than just a dungeon crawler though, as there was a massive world to explore with multiple sidequests. It eschewed typical expectations for RPGs and instead created a new format and style for itself. The best games are not those that try to be the best or try to be the most unique for the sake of being unique. Rather the best games are the ones that set out to do something different because they are doing what is best for the game.

Ultima Underworld was the first indoor, real-time, 3D first-person game to allow the player to look up and down, and to jump. This would influence not only later RPGs but also first person shooters as well. The games also told a real story rather than the generic plots of many other RPGs, by expanding on the worlds introduced in Ultima and giving us a new part of it to explore. The result was a fully realized world that even the main series borrowed from. Ultima has always been a series of firsts and the  Ultima Underworld games continued that. This is the point where games started relying less on imagination and moved from telling you the details, to showing them. Suddenly what was once the norm in gaming, became obsolete very quickly.

I do not hesitate when I say that Ultima Underworld 1 and 2 influenced the creation of almost all first person open world RPGs that came out after. This includes multiple styles of games such as The Elder Scrolls as well as Bioshock and Deus Ex. In fact, Warren Spector himself worked on this game. In addition, the music for Ultima Underworld: The Sygian Abyss was done by George Sanger, the fat man himself, and one of his frequent collaborators David Govett, and they brought their best to this work. The soundtrack was created as a powerful work with  great combat music and the best feeling of immersion, with moments of dread and excitement being conveyed beautifully.

Ultima Underworld 1 and 2 can still be appreciated today. Even with the older style of visuals and game design, the games hold up surprisingly well, which is a testament to how well they were made. I encourage you all to try these games, and see for yourself why they helped make gaming what it is today. If you do check these games out ( available on GOG.com right here), you might also be interested in knowing there is a third game coming. Underworld Ascendant will see Warren Spector return to the director’s role for the game and once more bring his insight. Now is the perfect time to see why these games matter so much.

By Jonathan Balofsky On 15 Nov, 2017 At 10:55 PM | Categorized As Featured, PC Games, Reviews, ROG News | With 0 Comments

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The first person dungeon crawler genre has fallen by the wayside in recent years. What was once a major genre of PC games that directly led to modern RPGs like The Elder Scrolls and Dragon Age,  hasn’t been used much lately. That is not to say they have been absent, as indie games such as Legend of Grimrock and Heroes of the Monkey Tavern have helped keep the genre alive in peoples’ minds.  But these come off as tributes to the past with modern touches, rather than something that truly adds to the genre.

Enter Hyakki Castle, a game that takes the first person dungeon crawler and transplants it to 18th century Japan. In this game, you will find yourself on a quest to stop an evil sorcerer from destabilizing Japan, and are sent by the Shogun to resolve the matter. It is a simple story but it works well, and helps get you into the game quickly. Hyakki Castle has the character/class select as seen in other dungeon crawlers, but this time you have human, tengu, oni, and nekomata as the species you can be, along with samurai, shinobi, priest and monk as your class options. Selecting the best party is essential due to some of the unique mechanics the game has to offer.

In Hyaaki Castle, you will find yourself journeying through a castle in Edo era Japan and will find monsters at every corner. The enemies are well designed and interestingly enough, use dated visuals that actually help to give the opponents a sense of being truly other. One thing I truly enjoyed was the fact that the game requires you to split your party in two in order to solve puzzles and defeat certain foes. It might sound confusing but it actually works really well and feels like a natural thing. The enemies, based on Japanese folklore, give the game a feeling of horror while still being an RPG. This is not just a reskin of other indie dungeon crawlers, and set in Japan, but instead a game that makes full use of its setting to enhance every detail, both narrative wise and for improving the gameplay.

This isn’t to say the game is perfect though, as while the visuals are used to great effect and enhance the gameplay, the same can not be said of the music. Audio in the game is very minimalistic and this feels like a bit of a wasted opportunity. This could have helped create a more immersive experience but instead it feels lacking.

Control-wise, the game plays beautifully. The different puzzles and combat scenarios all feel easy to get into, with the challenge being from legitimate design and not unfair controls. Considering that the game plays in real time and introduces gameplay mechanics never done before, this is a major achievement. I wasn’t expecting to like Hyaaki Castle as much as I did, as aside from the audio issues I mentioned, the game is amazing. It doesn’t just make due with what is available but makes what is available work to its advantage. Happinet and Asakusa Studios did an amazing job, as ideas like the 2 party system are a great addition to the dungeon crawler RPG genre. It is great to see real innovation and progress, which shows that there is still so much that can be done with first person dungeon crawlers. This is a must play!

 

 

Disclaimer: A review key was provided by Happinet

 

 

By Jonathan Balofsky On 8 Nov, 2017 At 06:03 PM | Categorized As Editorials, Featured, News, NINTENDO, Reviews, Reviews, ROG News | With 2 Comments

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The Legend of Zelda is one of Nintendo’s premiere series and one beloved by gamers worldwide. However, there is one game in the series that tends to be poorly regarded. Zelda II: The Adventure of Link was the first sequel in the series but made drastic changes to the gameplay. Instead of playing from a bird’s eye view like the first game,  Zelda II only uses that for the over world, while using side-scrolling gameplay for towns and dungeons. This brought platforming to the series which made for a very different game. In addition, the game had an RPG style levelling system that hasn’t really be done in the series since. It is definitely the odd one out, but is it a bad game?

I have a confession to make. Zelda II: The Adventure of Link, is actually my favourite NES game. In fact, it is my favourite game in the Zelda series altogether ( I could not get into Breath of the Wild at all but I did try). I first played it when I was twelve, well after Majora’s Mask came out. My mother got it for me from a pawn shop, and I spent the summer playing it. Playing that classic game long after I played Ocarina of Time and Majora’s Mask was quite an interesting experience.

I can see the complaints people had about how different the game was, but I do not agree with them. The game is different yes, but at the time it came out, there was only one other game to compare it to. I actually feel the fact that it is so unlike the other games makes Zelda II unique in a good way. This isn’t to mention that the game actually introduced many ideas that remained in later games, such as Dark Link, names of characters in Ocarina of Time being taken from names of towns in this game, and on that point, towns first appeared in this game and have been a key part of every Zelda game since. Furthermore, the magic system in later games is directly based on the magic system in this one. Zelda II contributed a lot more to the series than people realize.

There are issues of course, mainly the difficulty. The game gets very hard very early on, before most would be ready for it. Getting to Death Mountain means reaching a point of vastly increased challenge and its still an early part of the game. The platforming is not especially difficult due to controls but only when enemies get involved similar to the early Castlevania games. But even then, I don’t feel the difficulty is something that should detract from the game itself. When I think of the game, I just think of fun, because even going back to this game last year, I still got that same sense of joy.

Zelda II: The Adventure of Link is one of the most underrated games of all time. It has gotten a lot of hatred that is simply undeserved and unmerited. If anything, I would love to see the game get a remake with a modern look, and maybe tweaking the difficulty to manageable levels. The UbiArt Framework would be amazing for such a remake but there are of course other engines and styles that could be used for a remake. It would give people a chance to finally see why this game is truly amazing.

If you have only heard the negatives about the game and have never played it yourself, I urge you to try it for yourself. It may not be a traditional Zelda, but neither was Breath of The Wild. It is a truly excellent experience.