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By SarahTheRebel On 20 Sep, 2013 At 08:15 PM | Categorized As Featured, PC Games, Reviews, ROG News | With 0 Comments

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Skullgirls is a 2D indie fighting game that was released on PSN and Xbox Live last year. The game has just come out on PC. So how does it hold up?

Amazingly, as long as you have a controller or a fight stick.

I had no problems with lag or dropped connections, and the art is just as stunning and unique. I think this is a solid port of the game. On the other hand, the immaturity of the character design and the lack of polish on some of the gameplay aspects leave me wanting more.

Skullgirls is really a fighting game for people who love fighting games. It’s very meta and constantly references other fighting games and even pop culture. Peacock, in particular, is an inspired character. And no, I’m not just saying that because she references Popeye.


“Legend tells of a mysterious artifact known as the “Skull Heart” that has the power to grant a young woman’s wishes. Of course, there’s a catch. If she has an impure heart, even a selfless wish will be twisted in the most vile of ways: peace brought through brutality, eternal life through perpetual childhood, or a lost love returned as an undead monster.

Hundreds have sought the Skull Heart, but so far none have been deemed worthy and spared its cruel power. Those judged impure are transformed into the fearful instrument of their twisted wish…a pale and lovely tempest, a beautiful nightmare – the Skullgirl!”

As with most fighters, the plot is pretty threadbare, and in story mode you will often find yourself in fights with no context, which I really disliked, especially since some of the fights DID have context. It just seemed sloppy.

On the other hand, what little plot there is is very deep and dark, with themes such as assault, mutilation, sexual assault, and the torture of young girls.


Another disconnect is between how very unique and interesting these fighters are with their female bodies but often masculine symbiotes. I can appreciate the attempt to be different, but I also think it was very clumsy, and many of the stories left me a little angry. For example, Filia is being sexually assaulted. Her (male) symbiote beats the bricks off the guy touching up on her. Immediately afterwards, Filia chides the symbiote for making a scene…uhh…hello, rape culture, anyone?

Anyway, I think most people won’t get too hung up on the issues, as the emergence of a fighting game that attempts to make women more interesting than “boobs” is still cause for praise. Even if five of the seven playable characters have ridiculous boob physics. They are also batshit insane and kind of gross. So, like I said, points for trying.



Skullgirls is gorgeous, with art hand-drawn by Alex Ahad. It also has the most animation frames per character to ever be displayed in a fighting game, the result of which is an almost Disney-like vibrancy.

I cannot gush enough about the art, so just trust me: it’s distractingly good.



Oooh, that sweet jazz music will just make you feel like a boss. The music team included Vincent Diamante from Flower as well as Michiru Yamane, who did the Castlevania games released after Symphony of the Night. Yamane’s involvement marks the first time a Japanese composer has scored a Western-developed game.

The voices are also pretty cool for each character, as they quip, pun, and smack talk their way through the fights. If you know me, you know I love puns, so I quite enjoyed the scant dialogue.

My only complaint is actually just a wish for even more voices! I know, however, that Skullgirls is an indie game, so I’m not mad at them, but the snippets I can hear sound so intriguing.



Each character has a completely unique fighting style, making up for the lack of characters. Some are quick, some are powerful, some use tech, some are best for airborne attacks, the list goes on. I truly appreciate how much effort went in to creating such different characters.

Additionally, there is perhaps the greatest tutorial I have ever run across in a fighting game. As in, I’m now better at all fighting games because it taught me how to actually use the tools provided in fighters. In the tutorial mode, you’ll learn about mix-ups, OTG attacks, and cancelling. Although I missed the opportunity to gain muscle memory for combos, I was able to fill that need in the training room, and this information was much more helpful than memorizing a long combo chain I never get to use because I get my butt handed to me.

In Skullgirls, you can fight with one, two, or three fighters on your team, trading versatility for raw strength and health. You can also stop infinite combos, which is a relief to a rage quitter like myself (only that one time in MvC3, but still…). You can also customize your assists, which is a nice touch and kind of makes you wonder why more games don’t allow you to do that.

Other than that, the gameplay really resembles any 2D fighter, in particular Marvel v Capcom 2. As a novice fighter, I found the controls very similar to Street Fighter.

As for the matchmaking, if you aren’t familiar with fighting games the choices might look confusing, but basically you can either play local (someone in your house) or play online. If you play online, you can either get in a lobby or do a quick match. As a beginner, you will probably get your butt handed to you the majority of the time, so getting in a lobby can be a good way to practice against the same fighting style for a while to improve and learn.

Something I kind of hated was the lack of spectator mode. When in a lobby but not fighting, I couldn’t figure out a way to watch the fight that was taking place.

Final Verdict


While this is, without a doubt, a gorgeous and refreshingly different fighting game, it doesn’t quite have the polish of a grade-A game. But is it fun? Hell yes.

Skullgirls is available on Steam for $14.99.

By Will On 21 Dec, 2012 At 03:42 AM | Categorized As Mobile Gaming, Portable/Mobile Gaming, Reviews, ROG News | With 0 Comments

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Street Fighter X Tekken Mobile Logo

Street Fighter X Tekken Mobile Logo


The review was based on the IPod 4th Gen, 8 GB device, and results may differ from device to device. Please take this into consideration while reading.

Spending any form of money through a mobile device, one would think that Capcom would put out a premium product. I thought the same way too, while downloading the game that’s been a giant cluster fuck since the first release on the consoles. With a 99 cent price tag, is it still worth it?

The price tag is good for only the offline experience, which alone consists of insane lagging and jagged pixels which are painful to the eyes. When your playing the “Arcade Mode”, it’s simple to see exactly how much health your main character has, but when you look up to see how much red health your back up character has, it’s damn near impossible.  The roster is only 6 deep for both sides, but I find this to be one of the downfalls as I have been spoiled in recent Tekken titles with Asuka Kazama. I understand that as far as mobile devices are they are insanely limited to space, but as a fan service next time up a poll on the Capcom Unity threads, you know just tease us a little bit. As far as the ranked online experience goes it blew so much. Even while sitting right next to the WI-fi router, had to be, hands down, the worst online experience I have ever had console or otherwise.

This is going to be short and sweet, don’t bother with this game, if you want to get it on the consoles.

This game is going to keep me from reviewing other Capcom games, on the IPod for a while, until I get the balls to go spend money again.

By otakuman5000 On 18 Apr, 2011 At 02:07 AM | Categorized As Featured, Interviews | With 0 Comments

No GravatarHere is an interview I had with The Sweet Spot’s resident girl gamer, The Gamer Goddess. We chatted about a ton of topics involving everything from her gaming beginnings, the journalism part of gaming, and the gaming industry itself. Check out all three parts of the interview, and you will see that she is as awesome in gaming as she is beautiful. Thanks May, for doing the interview with us.



Part 1




Part 2





Part 3






By otakuman5000 On 17 Mar, 2011 At 09:29 PM | Categorized As Editorials, Featured, Interviews | With 1 Comment

No GravatarSuper Street Fighter 2 Turbo (ST) is a game that originated in arcades and captured the hearts of many gamers of the generation. It helped spawned a barrage of different game franchises and established many of the classic philosophies and staples in today’s fighting games. ST gained so much popularity that it was influential in helping create different gaming competitions such as EVO and Super Battle Opera. However, as the years passed by, the game began to lose it’s mainstream popularity and drop out of many competitions that use to carry the game on their circuits. Yet even though many people began to move on to other fighting games, a few guys from Bridgeport, Connecticut started something that would maintain the presence of ST in the competitive scene and keep in relevant in the eyes of many gamers.


DBT Logo


Two guys by the names of John and Howard were ones who started the beginning of this revolution. During the time of last year’s Super Battle Opera Qualifiers, the two friends began talks about what they were going to do as practice for the event. And from those talks, an authentic ST Japanese Arcade Cabinet was imported, followed by a second one, and the two began practicing for the event. Along the way, other good friends like Darksydephil (DSP) tagged along and began taking footage of their gatherings and posting it in his you tube channel. A few calls to other friends later and the whole practice sessions grew into something that spawned a huge global following and a website for streaming game play of Super Turbo, www.Don‘



Over time, the guys evolved and improved upon their website and streaming quality. At the current moment, all the past streams are achieved on their site, showing some matches with other big names in the competitive side of ST, including such names as Chris Doyle and Damdai. The live stream itself is great to watch, there is hardly any skipping or lag that goes on during matches. The way it is set up is having the game itself show up on most of the screen, while in the upper left and right corners we see the faces of the players that are competing on screen. One of the future plans Howard and John look forward to accomplishing is being able to show player’s hands during the course of a live game, so that people watching can see just how one plays ST on such a high level.



One of the things that was really stressed when talking with the guys from Don’t Blow was the main reasons for only playing Super Turbo. Even though there is a remake of ST, called HD Remix, many of the game’s mechanics from original ST were changed and manipulated to the point where most traditional players feel the balance of ST was lost. Howard and John feel the same way, they believe that Super Turbo is the most balanced fighting game made and that it should have never been given the balance tweaks it received. Arcade Super Turbo was a game that was never given a truly great port outside of the arcades it originated in, so many feel that version of the game is the best out of all.



The Super Turbo Revolution is something that is happening in a world dominated by sequels, remakes, and new fighting games. It was because a few friends from Connecticut loved a game so much and stick to playing it that now there are tons of people who still know and play ST in a post HD Remix and Street Fighter 4 world. Many people around the world still love to play ST both casually and competitively, and now they have a place where they can go and get check out everything related to Super Turbo. What these guys are doing is awesome, and is much more fruitful and amazing then most of the other fighting game organizations out there. If you ever have the time to spare, and love watching quality Street Fighter gameplay, then head on over to for some of the best ST gameplay offered.


“No matter what you want to play, make sure when you play it, you have fun. Don‘t let anyone tell you what can and can‘t play.”
—- Howard




By otakuman5000 On 25 Feb, 2011 At 04:45 PM | Categorized As Featured, Games You Slept On, Reviews, Xbox 360/Xbox One | With 2 Comments

No GravatarVirtua Fighter has been a classic fighting game franchise that has been played in arcades for many years, and is still present in the few remaining arcades around today. Many fighting game enthusiasts will tell you that Virtua Fighter is probably the most technically complex fighting game on the market, mainly because of it’s steep learning curve and unforgiving timing for button inputs. Viruta Fighter is a fighting game that is played in many tournaments both in the United States and heavily in Japan. Does the latest installment really bring it for the franchise?

The gangs all here and ready for a good brawl

From the get-go, Virtua Fighter 5 Online gives you everything that was in the original PlayStation 3 version. This includes the two new characters added to the already iconic roster of fighters, the real martial arts based actions, the newest changes to mechanics of character’s move sets, new arenas to fight in (with beautifully made backgrounds), a quest mode that allows players to collect items and customize the look of their favorite fighters, the traditional ranking system the series has had for the past few iterations, and a save replay option for recording memorable fights. While all of this is great, the biggest addition, and probably the most important to this version of the game, is the inclusion of Online Play over Xbox Live. Unlike in the PlayStation 3 version, players now have the ability to play against others over Xbox Live in both Ranked and Player matches.

Drop Kicked in the face

Now that the good is out of the way, now let’s take a look at the bad. Virtua Fighter is a series for people that really want a complexity to their fighting games, where just simply doing a command input is not enough for winning matches. The learning curve can really turn a lot of people away, but should not be a problem for those who are up for a challenge to mastering a game such as this. But the real problem with Virtua Fighter 5 Online is the same thing it was made for, the online play. It is terrible. Now while one would believe that a game that has “online” in the name would have great net-code, this game seems to fall short. While playing a bunch of matches on both Ranked and Player matches, the matches were extremely laggy, and in some cases completely unplayable. There were times where the frame rate of matches would slow down to a crawl, and there would be a huge delay in button inputs. While this could be possibly due to poor match-making for people of specific areas, problems such as these should have been addressed way before the game’s initial release, especially if the main marketing ploy was the fact that this game can be played over Xbox Live.

Poor Online is a real killer for such a gorgous game

Virtua Fighter 5 Online is a game that got many things right for people that are fans of the series. And it is important to note that it is a great port over from its predecessor on the PlayStation 3 offline. However the online play that was given a lot of publicity is not up to bar with any of the other fighting game franchises that are on the market. Good online play is a necessity for multiplayer games this generation, and it is a big disappointment that Virtua Fighter 5 Online can not deliver up to today’s standards. If you are a person who has played previous Virtua Fighter games, and are not concerned about the online play, then you will enjoy this version of the game. However, don’t expect to have too much fun online, you really won’t enjoy it.

For Shame!!!

By otakuman5000 On 25 Feb, 2011 At 04:38 PM | Categorized As Animation, Reviews | With 1 Comment

No GravatarStreet Fighter 2 is a video game series that has resonated with many fans over the years. It was a huge smash hit at arcades back in the early 90s, consuming a lot of quarters and egos in the process. Over time, the series grew so popular, that it paved the way for a TV adaptation both in Japan and in the US. Of the two, the Street Fighter 2V series is praised as being the better of the two series, that stays true to most of the mythology established in the games. Street Fighter 2V packs a series punch that every anime fan will feel, with or without prior knowledge of the games.

Ryu and Ken Travel Around the World

The story the anime establishes revolves around a young martial artist named Ryu. Ryu one day receives a telegram from his oldest friend, and training partner, Ken Masters while living in Japan. Ken request that Ryu come to America so that he may see him, since the two have been separated for many years since their training together. Upon arriving in the California, Ken and Ryu reunite and decide to go out for a night on the town. This leads to an unexpected bar fight, in which the two young fighters come into contact with Captain Guile of the US Air Force. After a total beat down at the hands of Guile, both Ken and Ryu decide to travel the world seeking great fighters, learning new martial arts, and becoming the greatest fighters in the world.

This is How You Punch Kid

This is one anime that stays very true to the video games it is based on. It is commendable to how much of a faithful interpretation this show is, and how well most of the fighters from the game’s roster are handled in regards to the main story. Almost every fighter from the original Street Fighter 2 makes an appearance in one form or another, with only a few exceptions and surprise appearances. What is unbelievable is how the creators were able to use levels from the game as settings for some of the events that Ryu and Ken are part of. This includes classic levels from Street Fighter 2 like Guile’s Air Base stage, Fei Long’s Chinese Temple, and Vega’s Cage of Death.

Lots of Classic Characters Show Up

The overall story itself is not something to be written off as just a straight port of the arcade game’s loose storyline. The story of Ryu and Ken’s travels become something much more of a spiritual journey for the two young martial artist. They both grow and learn what it takes to become a true warrior, while at the same time honing their abilities and hidden powers, including the classic Street Fighter power of Hadoken (referred to as HADO in the series). Each iconic that comes into contact with Ryu and Ken contribute something relevant to their quest, as well as dynamic situations and challenges for the two to overcome.

Good vs Evil

The choreography of the fight sequences in this anime is top notch. There is a ton of action that lives up to the epic fights found in the arcade game we all remember. What was cleaver was the intricate use of each fighter’s signature moves, which has appearances from such classics as the Hadoken, Shoryuken, Spinning Pile Driver, and much more. Fans of the arcade games will love how the creators implemented such iconic and classic moves into the series, and new found fans will love how great they look on screen.

Ryu, Ken, and Chun-Li

There is a total of twenty-nine episodes in the entire series, which is very short compared to most anime shows out there. But each episode is loaded with tons of punches and kicks, epic and mystical storytelling, and memorable characters that will definitely deliver everything and more. There is hardly any filler and each episode is relevant to the main story in one form or another. There is also great soundtrack that goes along with the series, with a nice mixture of classic techno and fight music for different points of drama. The voice actors for each character involved in the anime are on point, bringing the best out of their characters with each episode.

Epic Fighting Action

Street Fighter 2V is a love letter to the arcade fighting game many people loved back in the day. It both respects the source material and brings it something new with how the story is delivered. Anyone who watches this anime will enjoy all the action and story it has to offer, and the best part is that you don’t have to know about Street Fighter to do so. Everything you want is here, cool characters, great story, slick sound, and awesome action. Without a doubt, this is one of the best video game adaptation anime series of all time.

All you want is right here