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By Jonathan Balofsky On 21 Jul, 2017 At 03:41 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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Ultra Street Fighter II came out a short while ago for the Switch and a new secret was just revealed.

Capcom has revealed that Shin Akuma can actually be unlocked in Ultra Street Fighter II: The Final Challengers.

The process to unlock him is as follows.

1. Select Ryu, cancel on Color 1
2. Select Ken, cancel on Color 9
3. Select Sagat, cancel on Color 8
4. Select M. Bison cancel on Color 7
5. Place the cursor on Random, press L & R at the same time

 

Capcom revealed this at Comicon today.

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By Jonathan Balofsky On 16 Jul, 2017 At 02:50 PM | Categorized As ROG News | With 0 Comments

No GravatarArc System Works has revealed a game no one saw coming.

At EVO 2017, Blazblue Cross Tag Battle was announced. It is a crossover between Blazblue, Persona, UnderNight and RWBY and will feature tag team gameplay mechanics.

 

Cross Tag Battle will feature a dream-team of characters that have never before been gathered in a single 2D fighting game. Featuring Ragna the Bloodedge from BlazBlue, Yu from Persona 4 Ultimate Arena, Hyde from UNDER NIGHT IN-BIRTH, and Ruby Rose from the 3D animated series RWBY, developed by the visionary creators at Rooster Teeth Productions with more to come!

Cross Tag Battle features the work of Arc System Works’ up-and-coming illustrator: Konomi Higuchi as the game’s lead character designer.

Stay tuned for more information in the near future!

 

You can see the trailer below

 

By Jonathan Balofsky On 13 Jul, 2017 At 03:54 PM | Categorized As News, PlayStation, Playstation Vita, Portable/Mobile Gaming, ROG News | With 0 Comments

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Sony sent out the following

 

Samurai Shodown V Special is one of the most well-regarded SNK fighting games among the fighting game community. It is easily one of the most balanced games in the series and features both brand-new systems and an extra layer of polish on already existing mechanics. The game is designed to place emphasis on the qualities that are unique to the Samurai Shodown series. With much less of a focus on combos and supers, victory in Samurai Shodown V Special at high level play will usually come down to using range and spacing to your advantage.

There are a variety of systems and mechanics that have contributed to the game becoming a favorite among hardcore fighting game fans. Here is a quick rundown of some of the most important systems:

Sword Gauge: A meter that directly affects how much damage you do. Any attack—even whiffs or blocked attacks—reduces the meter and the amount of damage you can do. It slowly regenerates to maximum when you are not attacking.

Rage Gauge: A staple in the Samurai Shodown series. Taking damage fills this meter and once at max it results in increased attack power along with other bonuses. A Rage Explosion command can also be used which can be used to push back your opponent and open up other possibilities.

Weapon Flipping Attack: The super special move of Samurai Shodown V Special. It can be used while the Rage Gauge is at max or during a Rage Explosion. The move will both deal significant damage to the opponent and disarm them.

Concentration One: Only usable under certain conditions, this move will result in your opponent going into slow motion while you move at normal speed. Combined with the damaging Fatal Flash command that can only be used in this state, this command is perfect for staging last minute come-backs.

Overkill Moves: These are ultimate moves that can only be used once during a match against an opponent who is already on the ropes. Landing this move will result in your character executing the opponent with a brutal, visceral secret technique.

 

The PS4 / PS Vita Release

As with all of our collaborations with Code Mystics, this release will feature new content such as online multiplayer, a Gallery mode with unlockable art, and trophy support. This will be the first time the game has been available in its original form on a modern console. And we are happy to announce that we will be showing a playable beta of the game at our booth during EVO 2017!

We hope all of our fans attending the event stop by to try out the game and give us their feedback!

A true samurai fights with dignity and honor.

But that doesn’t mean you have to.

 

This is excellent news, and following the release of Garou on PS4 and Vita, this author is extremely excited about this news.  The game is one of SNK’s best and the fact that it is getting such a good re-release should have many happy.

Will you be getting this? This author will!

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By Jonathan Balofsky On 30 Jun, 2017 At 03:14 PM | Categorized As ROG News, Uncategorized | With 0 Comments

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Arika previously showed off a new game they were potentially making on April 1. Now the news has come out. Arika will be officially revealing a new game at Evo 2017

 

 

If you haven’t seen the video Arika put out before, you can see it below.

It will be interesting to see what the game turns out to be.

By Jonathan Balofsky On 28 Jun, 2017 At 04:40 PM | Categorized As News, News, NINTENDO, Nintendo Switch, PlayStation, ROG News | With 0 Comments

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Nicalis has shared a new clip of their upcoming fighting game Blade Strangers. The game has gorgeous 2D graphics and looks to be a lot of fun.

 

The crossover fighting will no doubt be a lot of fun on PS4 and Nintendo Switch when it launches.

Will you be checking it out?

 

By Jonathan Balofsky On 28 Jun, 2017 At 11:45 AM | Categorized As News, PlayStation, ROG News | With 0 Comments

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The upcoming PS Plus games for July have been announced

PS4
Until Dawn
Game of Thrones: A Telltale Series
That’s You (4th July onward. This is a PlayLink title)
Don’t Die Mr Robot

PS3
Tokyo Jungle
Darkstalkers Resurrection

Vita
Don’t Die Mr Robot
Element4l

This is an interesting selection of titles. What do you all think of it?

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No GravatarE3 week has rolled around yet again and that can mean only one thing:  It’s the perfect time to look at your backlog!

Wait, what?  But Days Gone is coming and there’s  Anthem from Bioware and Destiny 2 and Super Mario Odyssey and The Last Night looks fantastic and and and ad nauseam!  This isn’t when you want to look at old games!  Or is it?  The average gamer has more games than they have time to play these days.  On top of that, the industry has normalized the idea of preordering games up to several years in advance just to get your foot in the door when they come out, even though virtually no preordered titles get under-printed.  So with E3 just getting underway, I thought I’d take a look at all the things I still haven’t played yet…and that’s a lot.

I’ve been collecting since the mid-nineties, ever since I sold my copy of Final Fantasy III for the SNES, decided I wanted to play it again, and then couldn’t find a copy for months.  Ever since then, if I buy a game, I keep it until I play it and decide if I like it.  But in the 90s, games came out much more slowly.  By the time you’d rented the game (yes, you could rent games at a corner mini-mart or video store back then), played it to death, and moved on to something else, the next game you were waiting for still wasn’t out.  That simply isn’t the case anymore.  There are so many games out and coming out that it’s hard to even keep track of what might be interesting, let alone everything that’s been released.  And that’s why backlogs are such a problem.  There are more good games coming out than most people have time to even try, much less play through.  Most people simply buy what looks good, get sidetracked, and end up with a bunch of things they don’t even have time to open.  It’s a ridiculous consumer feedback loop that doesn’t benefit anyone but game companies and retail stores.

For example, I still have Super Nintendo games that I haven’t gotten around to playing yet.  I bought them in the nineties!  It’s a habit that becomes a compulsion; the fear of missing out on the next Suikoden II or Shantae or Panzer Dragoon Saga.  What if you don’t buy it and when you go to get it, you can’t afford it anymore?  But will you ever play it?  Do you even have the time?  Assuming you work a 40 hour work week or go to school full time, you likely have limited time for gaming.  Add a commute, a relationship, or even a child to that equation and you have even less.  You might get three to five hours of game time in a week.  The average game takes around 20 hours to complete.  That’s ten weeks to finish one game, assuming you don’t play anything else or get bored of it.  You might be able to finish five games a year at that rate.  Round it up to ten for people with summers off or extra free time.  But even at ten games a year, you aren’t remotely scratching the surface of what comes out in any given year, and that’s just looking at mainstream titles!  If you have PlayStation Plus or Xbox Live Gold, you get four to six games free every month on top of what you purchase.  If you have Steam, GOG (Good Old Games), Origin, or uPlay, you might get another 5-10 games free a year if you pay close attention online.  That’s well over a hundred games excluding retail purchases if you use all of those services.  At an average of 20 hours each, you’re looking at roughly over 2000 hours of gameplay, and following our formula that says we have five hours a week, that backlog becomes 7.7 years of gameplay.

Over seven years of gameplay just in random titles from online services.  Then we add in the AAA titles that most people buy and tend to play more heavily and the average serious gamer has a backlog of up to ten times what they could realistically play at any given time.  A quick look at my collection made me nearly nauseous when I used this formula.  On Steam alone, I have 1003 games, many of which I have never even installed.  For the PS2?  128.  The DS?  101.  The PS1?  72 games.  That’s over 1300 games and doesn’t include about two-thirds of my collection.  And don’t forget about flash carts.  I have access to every single US and Japanese game for the NES, Genesis, Turbografx 16, and DS.  Thousands of titles.   My Steam library averages out to about 77 years of backlog.  Statistically, I will literally die before I can possibly play every game on my Steam account to completion.  An actual, honest-to-goodness lifetime of gaming is at my fingertips at any given moment.  And yet I still I buy games all the time, but I literally cannot play them.  I’ve talked to other gamers that have backlogs on Steam of up to 3000 games.  It’s almost a status symbol for them.

We don’t need this much media.  But as we buy more and more, faster and faster, we show developers that they don’t need to take their time or fully playtest a game for us to buy it.  Half the time, we stick it on a shelf and don’t get to it for six months.  Or a year.  Or five.  Or even ten.  The situation has degraded so much that there are even sites like www.backloggery.com that allow you to track not only your collection but your completion rate as well.  Steam does this for you automatically, and it can be rather disheartening to see right there in black and white.  I’ve been a Steam member for 12 years and I’ve only managed a 13% completion rate.  However, even that is inaccurate because that number is calculated on the achievements you’ve earned, not the games you have finished.  I wouldn’t hesitate to say that most people don’t end up finishing the games they start these days due to the nature and volume of the market, and it almost doesn’t matter that the developers haven’t properly programmed and playtested those games.

So what does all this mean?  To me, it means the market is utterly flooded; inundated with content ranging from indie games to AAA titles to the point where it’s hopelessly diluted and difficult to have a pure gaming experience.  Very few games end up being memorable and at the same time, we’ve created a sub-culture where people brag about all the items they own but never actually use them.  There are too many games and we can’t play most of them.  A lot of the most highly advertised titles end up being terrible too, due to compromises made to appeal to wider audiences.  Reviews are bought and sold like commodities and it’s very difficult to judge for yourself what might be good.  E3 is the perfect example of this, creating massive hype for titles that test well with audiences and critics, overproduced shows of products that won’t be coming out for some time, and generally driving a multi-billion dollar ad campaign that sucks dollars out of the pockets of hard-working people.  As I write this, Xbox has wrapped up their E3 presentations and already most of the bigger titles are available to preorder on Amazon, even though the release dates are as far away as next fall or later.  Money is flying into the pockets of companies as we speak for nothing more than a promise of things to come drifting on the wind.

Gamers need to stop and think about how excited they were for the items that are already sitting on their shelves when they were announced.  We can’t let that feeling of wonder end the second we get the actual product.  If we all stop to play what we already have, perhaps it will make the industry also reconsider the type of games it is releasing and the volume it is releasing them in.  Having a backlog says a lot about a person, but it also speaks volumes to the way marketing and consumer culture affect us as individuals.  That’s a message many of us need to heed more often.   So take a look at your shelf.  Make an effort to try that game you’ve always been meaning to but were never in the mood for.  You might just recapture the magic in gaming by popping in a hidden gem.  And you might find that the entertainment you’ve been scouring the net looking for is something you already had the whole time.

A Contest And An Addendum

In writing the above article and looking at my backlog, I also realized that in addition to a ridiculously large backlog, I also have a ridiculous number of games sitting about unused on my Steam account and other digital accounts.  These are extras I’ve gotten to give as friends, freebies that came with purchases, and just random extra codes I’ve acquired over the years.  I thought to myself, “What better use could I have for all these games than to give them away to people who will play them?”  And so, The Great Real Otaku Gamer Steam Backlog Contest was born!

For those of you that are interested and want to put in a minimal amount of effort, I’m going to give away my extra Steam codes!  But the rules for winning are something a bit different.  The winners for this contest will be the entrants with the smallest uncompleted backlogs!  After all, in this day and age with everyone oversaturating themselves with media, maybe the person who actually finishes what they start deserves a reward!  So please take a moment and head on over to The Great Real Otaku Gamer Steam Backlog Contest right here on Real Otaku Gamer and drop an entry my way!  You might just win a new game to play…and it might even be good!

By Jonathan Balofsky On 22 Jun, 2017 At 09:19 PM | Categorized As Editorials, Featured, News, NINTENDO, Nintendo Switch, Opinion, ROG News | With 0 Comments

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The Nintendo Switch is getting a good amount of fighting games, with Ultra Street Fighter 2 having come already, and Arms having just released, with Pokken and BlazBlue coming. As well, there have been several great Neo Geo fighting games that have come to the Switch via Arcade Archives.  However, there is another fighting game coming to the Switch that people should not overlook, and that is Pocket Rumble.

Pocket Rumble is retro-inspired throwback to the Neo Geo Pocket Fighting games, and it has a lot to offer on its own, as seen in recent builds of the game. Pocket Rumble feels like it will be right at home on the Switch. It has a control scheme with a perfect setup and according to those who have played the Switch port, the game plays well the analogue stick.  Speaking of the analogue stick, this is another game that has built-in multiplayer via the Joy-Cons and that helps increase its value even more.

Pocket Rumble has a unique charm that will make it a perfect fit for a game on a Nintendo system. It combines the nostalgic feeling from a retro game along with the excitement you get from modern twists in fighting games. Some have said they feel that the art takes a little too much influence from the SNK games, but I do not feel that is a bad thing. Not too mention, you can alter the scan lines in the game, which does make the art look a lot more unique and offer more visual variety

The game’s simplified yet still intense controls are made even better with the fact that HD rumble is planned for the game to help create a more immersive experience. The multiplayer in the game promises smooth online with GGPO and the local multiplayer opportunities with the Switch will help make this game a fighter that feels like no other. Given the numerous additions since the game was shown in the Nindies direct, I feel this will be a truly epic experience.

I honestly feel this has the chance to help show that there is room for more creative and unique fighters on the Switch and I would like to see some tournaments for this game on the system. Nintendo is building up a roster of games that are outside of their usual titles for their systems and this only helps create more variety for themselves. This game is a match made in heaven.

 

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The above is the opinion solely of the author and not necessarily that of ROG or its staff

 

By Jonathan Balofsky On 20 Jun, 2017 At 09:49 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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The news from yesterday’s Nintendo Switch Firmware update is still coming out.

It has now emerged that fight sticks are compatible with the Switch now. there are reports that fightsticks with Brook Universal Fighting Board in them are compatible and players have reported using them already for Ultra Street Fighter II.

This is big news for fighting game fans and pretty exciting. Now bring on more fighters!

 

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By Jonathan Balofsky On 20 Jun, 2017 At 02:23 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Here is something surprising. The Nintendo Switch Firmware update 3.0.0 has made the Mayflash GameCube Adapter compatible with the Nintendo Switch. This is surprising as Nintendo’s own GameCube adapter is not Switch compatible yet.

This is likely due to the update also making the Pokken Tournament fightpad compatible, and this does provide some interesting opportunities. Maybe its time to pick one up for when Nintendo brings GameCube games to the Switch eShop? Or maybe it might be good to use this for Pokken Tournament? Or could this be a sign that Smash is coming? We will have to wait and see

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