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By Jonathan Balofsky On 16 Jan, 2018 At 11:03 AM | Categorized As News, News, News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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The following was sent out


Masters of Anima, the new project from Passtech Games, the makers of the indie-gem, Space Run, will release this Spring on PlayStation®4, Xbox One®, Nintendo®Switch and PC! In the Gameplay Trailer unveiled today, follow Otto in his quest against the forces of evil in strategic, action-packed battles where your ability to make tactical decisions quickly is vital. Summon and control large armies of up to 100 Guardians, who obey your commands with intuitive and innovative gameplay made from the ground up for controller play, as well as keyboard and mouse!

You play as Otto, an apprentice of Anima, able to wield incredible powers that are the source of all life in the world of Spark. You covet the rank of Master so you can finally marry your beloved fiancée Ana – who is now a captive of the terrible Zahr and his fearsome Golems!

Go to the aid of your future bride, using the powers of Anima to summon an army of magical Guardians in your quest to defeat Zahr’s dreaded Golems. Learn to control new types of Guardians on your adventure, each with their own unique talents and abilities useful to explore the vast world of Spark and reveal its secrets, as well as to take down the formidable bosses that stand in your way. As your victories rack up, acquire new powers and abilities for both yourself and your Guardians, ultimately becoming a true Master of Anima.


About Masters of Anima

Raise up to 100 Guardians at once to help you during exploration and fight, and manage them at the tip of your fingers
Strategy is key. Summon 5 types Guardians with their unique abilities and take on huge monsters in frenetic combat
Manage your Anima closely. This magical, all-around resource is key to combat, puzzle solving & exploration.



Now this is an impressive looking game. Will you be checking it out?

Source: Focus Home Interactive PR

By Jonathan Balofsky On 23 Mar, 2017 At 11:17 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Focus Home Interactive posted the following

Shiness: The Lightning Kingdom Release Date Unveiled in Music Trailer

Action-RPG Shiness, from indie studio Enigami, will be available for download on PlayStation 4, Xbox One and PC on 18 April 2017 as revealed in today’s Music Trailer. The game’s universe was born over 20 years ago from the pen strokes of Samir Rebib, Artistic Director of the studio. Composed of passionate people, independent studio Enigami went through a successful Kickstarter campaign, allowing the project to grow and gain momentum until it was accompanied by Focus Home Interactive.

In today’s Music Trailer, we invite you discovering the magical lands and characters of the Lightning Kingdom, accompanied by an entrancing, original soundtrack composed by Enigami co-founder Hazem Hawash. This gives you a first taste of the tracks that will accompany you along your journey.

The indie studio has pumped all its energy and passion into Shiness, and in less than a month a child’s dream finally becomes an indie-RPG with a bold personality… and enchanting music!

Shiness: The Lightning Kingdom will be available for download on PlayStation 4, Xbox One and PC on 18 April 2017.


This game looks absolutely amazing and should be a lot of fun. This looks like a really unique game, and like a breath of fresh air in gaming. We hope to have a review of the game sometime soon.

By Gehennakat On 6 Feb, 2016 At 06:30 PM | Categorized As Featured, PlayStation, Reviews, Reviews, Reviews, ROG News, Xbox 360/Xbox One | With 0 Comments

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Blood Bowl 2


(Not Your Father’s Football)


This weekend the majority of us will be gathering with friends and families watching pigskin get thrown around during Super Bowl 50, but not I.  I’m not exactly what you’d call a “sports guy” so when I was given the review codes for Blood Bowl 2 I almost passed them off to our resident Madden aficionados.  I’m very pleased I didn’t.  Blood Bowl 2 is brought to us by Cyanide Studios and published by Focus Home Interactive and is based off the hit Board Game Blood Bowl created by Jervis Johnson for British games company Games Workshop.

Blood Bowl 2 is a football game much the way Mario Bros. is a plumbing simulator.  There may be some pipes and plumber, but that’s about it.  BB2 takes place on a football field with you trying to get to your opponents end zone and score… and that’s pretty much where the similarities come to a rest.


Blood Bowl 2 is a turn based game based in the Warhammer universe and pits two team on a hilarious collision course.  At its base you select a team from the races that are available: Humans, Orcs, Dwarfs, Skaven, High Elves, Dark Elves, Chaos, and the Bretonnian. Each has their own perks and advantages, as well as disadvantages.  Dwarves sponge up damage and can run through most attacks, but can throw about as well as a penguin flies.  The two elf races available from the beginning are pretty much the opposite; they can run fast and pass the ball the length of the field, but their defense leaves them vulnerable to harder hitting races like Chaos or Bretonnian’s.  Each turn consists of you moving all your characters once (if they’re not disabled, dead or injured), with one special attack or “blitz” allowed per turn.  Success on turns and moves is based off your characters stats and the races overall abilities.  As of the writing of this review for the PS4 version, there are 2 new races available for download.  One is another race of Elves (Wood), and the other is the Lizardmen.

On top of each races normal attributes they each have their own star players who have abilities to help turn the tide in your favor.  You have linemen, blitzers, runners, and in the case of Dark Elves assassins who sole purpose is to take out the opposing teams best players.  Now playing against the Elves as the Orcs seems like a losing battle with the Elves’ speed, but this is where the game becomes more about how you use your team.  Let’s say, for example, the Elves just caught the ball and are yards from the in zone.   There’s no way any of the orcs can get there on my turn.  What I can do is take one of my fast Goblin runners and put them next to my towering lineman of a Troll.  This gives me the option to throw my Goblin down field at the Elf down there.  Unfortunately, being a turn based game success is based off a dice roll and your player’s stats.  I say unfortunately because this particular roll did not go my way and my Goblin was eaten by said Troll, which is highlighted by hysterical animations and dialogue from the two announcers via Cabalvision.  Basically, any confrontation or violence is zoomed in on and commented on by either Jim or Bob. Blood-Bowl-2-Screens-

The game has two main modes where you can play vs. or play the campaign.  Once you familiarize yourself with how the stats and dice rolls work you can move on to the season play where you make your own team and upgrade their abilities and stats, hire new players, and manage your team much like you would if you were a real coach.  The real downside to the season play is if you lose a character (dies from injury), or in my case, they get eaten by a Troll, that character is gone for good.   This makes player management and selection much more key towards what your style of play.  It also forces you to weigh sending that player you’ve spent hours on into the fray.

Honestly, I enjoyed Blood Bowl 2 quite a bit and it’s nice to play a game that moves outside of the conventional genres of RPG, sports, or puzzles and playfully combines them all into a hysterical mix of violence and fun.  It reminds me of how Battle Chess was, except relocated to a football field in the Warhammer universe.  That being said, this a great time by yourself or co-op online with friends.  Don’t pass this title by if you’re not into sports or football, because, there are plenty RPG, action, and puzzle elements to keep you entertained for hours.  Let’s be honest, we can all watch football any weekend, but how often do you get to see a Troll eat a Goblin after trying to throw him downfield to prevent a touchdown by an Elf?


By Gehennakat On 13 May, 2014 At 11:20 PM | Categorized As Featured, PC Games, PlayStation, Previews, ROG News | With 0 Comments

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“The choice is yours human.” After grueling your way through the swamps you’ve finally arrived at the beasts lair, only to be held up by the voice in your head. It warns the beast you’re about to face will try to possess your body and mind until there’s nothing left. Sadly, there’s already one demon inside you that’s vying for control of your body and the prospect of another is none too pleasing. The choice? Fall prey to the creature terrorizing the villagers or allow the demon trapped in your mind a little more control so it can defend your psyche from this new threat.

Developer Spiders and publisher Focus Home Interactive bring you the story of Vulcan, a mercenary hired by the Red Scribes to help them in an invocation that can help turn the tide of war. The evil Ice Lords Deadwalker army has been ravaging across the lands. For every soldier that falls it rises from the dead to add to growing ranks of their army. They’ve never been stopped or lost a battle and the scribes hope that their invocation will augment their powers enough to help turn the tide.

BBF4Unfortunately, something goes amiss and the spell summons the life force of a flame demon that promptly possesses a portion of Vulcan’s mind. I love the irony of a guy name Vulcan being possessed by a flame demon (Roman mythology FTW).

Bound by Flame is an RPG set in an open world setting that follows Vulcan through his trials and tribulations, while wrestling with an ever growing presence in his mind and body. Any one who is familiar with Skyrim or Dragon’s Age will be right at home with the skill trees, crafting, missions, etc. The difference comes in the dialogue and choices you make. As you play the demon will offer you various upgrades in your power, but only if you let it take you over a little bit at a time. As you allow more of yourself to become tainted your body starts a physical transformation. As you check your characters stats you’ll see your current possession level as well as any new abilities your new friend has unlocked.

BBF2The skill tree is split into heavy weapons, light melee (Daggers), and your fire abilities. Heavy weapons can break shields and parry, light weapons can dodge attacks and riposte, and the fire tree pretty much will make sure your foes resemble charcoal when your done. Weapons can be imbued with elemental abilities; attacks buffs, or enhance your HP or MP. The customization is tops and lets you tailor your combatant to your particular play style. I, personally, started with heavy weapons and now have more of an assassin type character. Fire blades combined with stealth and ranged attacks. The parry and counter system is very reminiscent of Devil May Cry and Batman: Arkham Asylum where timing is crucial to avoid damage or spells that are constantly being thrown at you.

Now I’ve logged quite a few hours and Bound has something for everyone. There’s a rich crafting system, upgradeable weapons, varied monsters, interesting characters. This is a fully fleshed out RPG that has the dialogue and options of a Mass Effect game. Not only do you have to contend with the demon, but also your NPC’s you go on missions with. The varied outcomes differ depending on which one you take with. Do you take the knight who only speaks in the 3rd person, the magician who is a little shadier then she lets on to, or the outcast elf that is trying to do right by his kin?

I’m having a blast, but while the game does so many things right there are a few caveats. Unfortunately, the graphics remind me of a newer PS3 title and although the game looks great, when compared next to Killzone and a few other PS4 launch titles it seems to fall a little short.

BBF1The dialogue is another area that needs some focus. It’s not bad by any means, but certain choices in conversation are often punctuated by emotion but with no physical movement on the characters part, or vice versa. Now this seems to improve as the game progresses and could have quite a bit to do with the sheer amount of dialogue options too, so please judge for yourself.

I do need to say something about the music and atmosphere of this game. Composer Olivier Derivière has crafted some fantastic tones to set this world to and it is fantastic. The theme music and just over all ambiance the music sets is perfect for whatever mission you are on. Even when just walking through a swamp, forest, or town it seems to just fit perfectly and doesn’t get annoying or repetitive like some titles.

My first impressions with Bound by Flame are definitely good and would highly recommend this to anyone who likes a great RPG with a full cast, thorough item and crafting systems, open world, and an amazing score. This is also a full length RPG that will keeps you busy for more than just a few hours with lots of potential for replay. That being said we’ll have a side-by-side review of the game in it’s completion to compare the different play styles. Until then the Demon in my head wants me to stop writing so I can assist in Vulcan’s possession… I mean adventure.

– Kat