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By Jonathan Balofsky On 10 Feb, 2017 At 03:06 PM | Categorized As PC Games, ROG News | With 0 Comments

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Funcom sent out the following

 

Conan Exiles, Funcom’s new multiplayer open-world survival game, launched successfully into PC Early Access last week. The game has been dominating the #1 spot on Steam’s Global Top Seller List and Funcom is both thrilled and grateful to be able to share that the game sold 320,000 units first week and that all development costs have been recouped. Looking ahead, Funcom is working hard to live up to the Early Access goals and will be working together with the community to improve the game and update it with exciting new content and features.

“We are deeply humbled and very grateful for the initial success of Conan Exiles,” says Funcom CEO Rui Casais. “Funcom has gone through some challenging times in recent years and seeing the game we have poured so much time and effort into gain this amount of traction so quickly is very invigorating for everyone who works here. This is just the start of the Early Access adventure and we will do whatever it takes to make sure Conan Exiles turns into a fully-fledged game that has something to offer new and old fans of both Conan and survival games.”

Funcom today also released the custom Conan Exiles Dev Kit allowing creators everywhere to develop modifications for the game. Anyone can now create and upload ‘mods’ to the Conan Exiles Steam Workshop, whether it’s small changes and quality of life improvements, or total conversion mods introducing new creatures, characters, and worlds. To get started, head over to UnrealEngine.com and download the Unreal launcher to access the dev kit.

Funcom is also excited to share that it will reveal the future of Conan Exiles at this year’s Game Developer Conference in San Francisco. Here press will get a glimpse at what is coming and will get an exclusive first showing of new content and features the team is working on. Funcom will also be present on the showfloor at PAX East in Boston, where gamers can drop by to play the game and chat with the developers. Funcom will also be handing out exclusive print copies of its custom Conan Exiles comic book produced by Dark Horse Comics.

The sudden high influx of players immediately from Early Access launch was higher than anticipated, and the team has been working around the clock since launch to iron out the teething issues. The official servers had to be taken temporarily offline due to issues with the original provider, but new official servers are now being brought online and players can also jump onto over 12,000 privately run servers. The developers have patched the game many times the past two weeks, and going forward the team will be divided into those who focus on fixing issues and optimizing performance and those who add new content and features.

These are all really good things and good news for the game. I think I will have to re-review the game sooner than I thought. If you have not yet seen it, my review is here. I hope this continues to be a great ga,e

By Jonathan Balofsky On 1 Feb, 2017 At 10:12 PM | Categorized As Featured, PC Games, Reviews, ROG News | With 0 Comments

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I am a major fan of the work of Robert E Howard, the creator of Conan the barbarian. His stories felt alive and full of sparks that cannot be matched, and this has led many to create works based off his stories. From comics, and movies to video games, there has been Conan adaptations in multiple fields.

I didn’t know what to expect when I started playing Conan Exiles, but I was pleasantly surprised with what I saw.  The game is immersive and allows a wide range of creation methods, and allows you to familiarize yourself with the universe of Conan. For a survival game with crafting elements, the game does a very good job and explains things to you well, without getting in the way at all.

It isn’t a perfect game however, but that is to be expected as this is not complete yet. The visuals need a lot of work and full bland and unalive. When choosing my character, there were a number of glitches I experience, and the control scheme did not interact properly all the time. That said, I did have a good time playing this. The multiplayer components are well established, and this feels like a much more concise version of Age of Conan, one that is good for single players.

I think the combat needs some work as the hit detection as way off, and some elements such as saving, were not exactly smooth. The big issues I have is that the game could have a more detailed start and feel less derivative of other works. There is so much that can be done with the Conan universe that, while they are exploring it well, it feels like the developers are only scratching the surface of what is available.

There is a lot of potential in this game and I will continue to follow it as it progresses, this is early access after all. I think it could end up as a major addition to gaming in general if it is polished properly. I just hope the developers take the criticism to heart.
A review code was provided for this review.