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By Jonathan Balofsky On 23 Jun, 2017 At 03:21 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

No GravatarHere is some really great news for Nintendo.

Nintendo has officially sold 1 million Switch units in Japan. This was done in 16 weeks and likely could have been done sooner  if there were more stock.

Compare against the Wii U and Wii in their first 16 weeks.
– Wii: 1.85 million units
– Wii U: 820 000 units


Nintendo is doing things right.


By Jonathan Balofsky On 23 Jun, 2017 At 02:10 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Some bad news for fans of Dragon Quest on the Switch.

Due to Square-Enix  focusing on Dragon Quest XI for 3DS and PS4, the Switch port has been less of a priority.  The developers have revealed that even the initial planning for the Switch port has taken longer than usual, and this is in fact due to the work being done on the PS4/3DS versions.

As such, we may have to wait quite a while.


By Jonathan Balofsky On 23 Jun, 2017 At 02:55 PM | Categorized As NINTENDO, ROG News | With 0 Comments

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Adam Bhatti from Konami was asked about the possibility of PES 18 coming t Switch. While he said the game will not be coming, he did have something interesting to say.

“One thing that I will say about the Switch is, we’re getting asked that quite a lot. The fact is, we’ve announced all the platforms that PES 2018 is coming to. But as I’ve been saying to a lot of people, we have a great relationship with Nintendo – we’ve obviously brought out Bomberman which has done fantastic for the Switch. So as a company it’s a platform that we’re looking at, for sure. So for PES it’s just – we never want to say no, we never want to close the door. Let’s see how it goes. Personally speaking, I love the machine. We think it’s definitely performed amazingly well. And we really hope that it continues to do very well.”

This builds on what was said previously about Konami looking into more titles to develop for Switch now that they have seen some success on that system. I wouldn’t be surprised to see more Konami games in the future.


By Jonathan Balofsky On 23 Jun, 2017 At 02:43 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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EA sent out the following


Pilots on the Frontier frequently use simulator pods to train, using life-like recreations of historical battles as combat scenarios. The all new War Games map highlights the civilian shops, tall buildings for window-to-window fighting, and city streets for Titan combat from the Battle of Angel City, and the large, open tank garage facilities for hand-to-hand Pilot combat from the Battle of Airbase Sierra.


Starting on June 27 the 6th DLC drop for Titanfall 2 called The War Games will be available for free on all platforms on June 27th.


In addition to the War Games map, players will also be able to jump into a new Live Fire Map, Traffic, a weathered test site where pilot positioning is pitted against mobility across two busy thoroughfares. Also included in the DLC will be a new Shadow Boxing [Holo Pilot] execution and a 3rd weapon slot for Pilots. Titan Brawl will also be added to the permanent list of game mode and Free Agents will be a new featured mode.

Source: PR Email


This is an interesting add on to the game and  could bring some great variety to the gameplay. Are you excited for this?

By Jonathan Balofsky On 22 Jun, 2017 At 09:19 PM | Categorized As Editorials, Featured, News, NINTENDO, Nintendo Switch, Opinion, ROG News | With 0 Comments

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The Nintendo Switch is getting a good amount of fighting games, with Ultra Street Fighter 2 having come already, and Arms having just released, with Pokken and BlazBlue coming. As well, there have been several great Neo Geo fighting games that have come to the Switch via Arcade Archives.  However, there is another fighting game coming to the Switch that people should not overlook, and that is Pocket Rumble.

Pocket Rumble is retro-inspired throwback to the Neo Geo Pocket Fighting games, and it has a lot to offer on its own, as seen in recent builds of the game. Pocket Rumble feels like it will be right at home on the Switch. It has a control scheme with a perfect setup and according to those who have played the Switch port, the game plays well the analogue stick.  Speaking of the analogue stick, this is another game that has built-in multiplayer via the Joy-Cons and that helps increase its value even more.

Pocket Rumble has a unique charm that will make it a perfect fit for a game on a Nintendo system. It combines the nostalgic feeling from a retro game along with the excitement you get from modern twists in fighting games. Some have said they feel that the art takes a little too much influence from the SNK games, but I do not feel that is a bad thing. Not too mention, you can alter the scan lines in the game, which does make the art look a lot more unique and offer more visual variety

The game’s simplified yet still intense controls are made even better with the fact that HD rumble is planned for the game to help create a more immersive experience. The multiplayer in the game promises smooth online with GGPO and the local multiplayer opportunities with the Switch will help make this game a fighter that feels like no other. Given the numerous additions since the game was shown in the Nindies direct, I feel this will be a truly epic experience.

I honestly feel this has the chance to help show that there is room for more creative and unique fighters on the Switch and I would like to see some tournaments for this game on the system. Nintendo is building up a roster of games that are outside of their usual titles for their systems and this only helps create more variety for themselves. This game is a match made in heaven.




The above is the opinion solely of the author and not necessarily that of ROG or its staff


By Jonathan Balofsky On 22 Jun, 2017 At 08:46 PM | Categorized As PC Games, ROG News, Uncategorized | With 0 Comments

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THQ Nordic Sent out the following


 Celebrate! Summer is here and deBlob 2 makes its debut on PC, the game is out now on Steam and other ESD-platforms. The new release offers not only the most colorful game ever made but also some new features, added to the remastered version:

  • Upscaled videos
  • Added FXAA Anti-Aliasing
  • Added resolution and graphic quality options
  • Keyboard & mouse and Gamepad (Xbox/PlayStation™) support and UI adaptation, also added remap feature
  • Unofficial Wiimote support

About de Blob 2
Comrade Black is back and so is his war on Color. There will be no stopping him or his brainwashing new cult from taking over Prisma City until de Blob comes back to re-ignite color revolution!

de Blob 2 is a platformer which utilizes unique painting functionality as the main game mechanic along with classic platforming actions and low gravity space. Set a few years after the events of the first de Blob game, action in de Blob 2 revolves around another attempt to wipe all colorful individuality from Prisma City and its residents. It’s up to the player to join the Color Underground and bring color back to the world. Features include: multiplayer support, 12 new single-player levels, new power-ups and epic boss battles.

Key Game Features

  • Imagine – Set off on an action packed color adventure with 12 new single player story levels where custom paints, patterns, and music bring the world to life any way you want

  • Laugh – Only the colorful prankster Blob can foil Papa Blanc’s evil hypno plot to steal all the color from Prisma City

  • Power – Speed smash through walls, jet jump over skyscrapers and slam squash Inkies with all new power-ups that turn you into a super Blob

  • Explore – Paint your way past icy outposts, tropical bio domes and distant space stations to free the fair citizens of Prisma City

  • Transform – Inside, outside, above the Earth and below it, Blob embarks on mini missions and epic boss battles to restore color and music back to this rich universe

  • Share – Recruit your friends to join the color evolution in all new cooperative multiplayer modes



This is great news, as the game is amazing and really could use another chance to get a new audience. Will you be picking it up?

By Jonathan Balofsky On 22 Jun, 2017 At 02:12 PM | Categorized As PC Games, ROG News | With 0 Comments

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The following was sent out

Kakao Games and PearlAbyss  announced that the Striker class, which joined Black Desert Online’s roster last month, now has its Awakening weapon and skills available after the scheduled maintenance as of ,June 21.

The Striker reaches a new level of mastery over the martial arts, gaining access to a wider range of close-ranged techniques. With this latest Awakening, Strikers level 56 and above will be able to use the Gardbrace weapon, famed for its ability to temporarily produce a copy of its wielder and double the onslaught of attacks in battle. Also enhancing the Striker’s combat are fire elemental skills, as well as throwing moves like Hell Break and Infernal Destruction

You can see a trailer here



Are you a fan of the game? Does this new class appeal to you? Let us know what you think.

Source: PR Email

By Jonathan Balofsky On 22 Jun, 2017 At 01:28 PM | Categorized As Featured, News, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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Every so often, there comes a game that tries to replicate what others have done. If they succeed, it is by doing just one thing a bit differently and  gaining some uniqueness that way. others try so hard to be their inspiration that they fall short at having a good experience. Oceanhorn is clearly inspired by the Legend of Zelda, and that in itself is not a bad thing. There are many amazing games that are inspired by Zelda, but Oceanhorn does take it quite a bit further.

A lot of people have taken issue with Oceanhorm and its similarities to the Zelda series, and to be fair they take a lot from Zelda, but it does try to add some of its own ideas. Oceanhorn originally came out around the time of A Link Between Worlds, and actually has some concepts that were later done in Breath of The Wild.  This isn’t to say that Nintendo took from Oceanhorn, but rather that Oceanhorn has ideas that it tried to innovate on.

But is Ocearnhorn a fun game? Well that is another issue. It plays a lot like Zelda as mentioned, but has its own ideas for controls. The buttons have more specific designations and the puzzles are more straightforward. In fact, the puzzles start out very easy but do have more thought involved as the game goes on. Another positive is that the game actually makes backtracking  a more involved process which helps it stand out more than its inspiration. I liked this aspect of the game and feel that it did add something.

The issues I had however are with various technical issues that hold it back. The camera is at an awkward position and it can lead to several mistakes. As well, there can be a lot of confusion about where to go at times and where you can go. By the latter, I mean that especially early on, getting from place to place on an island is not easy. You don’t have a jump, there is a limited swim due to a stamina meter that drains fast, and some of the falling mechanics are not clear. You cant fall off most areas, only certain ones but this can be as much of a hindrance as it can be a help. You might find yourself falling off areas you didn’t mean to and needing to retrace your steps all over.

It is understandable that an indie game like this would not have the same level of polish as a Nintendo game though, but it can be frustrating at times. That said, the game does constantly add new things to do to keep the experience fresh and prevent it getting stale. I do love the fact that the game has more RPG elements, and not really like Zelda II, but more in its own way. This really did help give the game more of a sense of identity for itself/ I think that for what it is, it is an acceptable game that does offer that 1 little difference to set itself apart. I do hope however, future titles in this series will do even more to differentiate themselves from their inspiration.

As it stands now, I would say this is worth checking out, especially if you like some of the older Zelda titles.

By Jonathan Balofsky On 21 Jun, 2017 At 12:53 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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The following was sent out


Paradox Interactive, a publisher of best-selling games across many genres and platforms, today announced that Pillars of Eternity, the critically acclaimed role-playing game (RPG) from Obsidian Entertainment, and Cities: Skylines, the smash-hit city-building game from Colossal Order, will both be released for new console platforms later this year. Both award-winning titles have been redesigned for console players with controller-friendly gameplay and UI, and will be available in August for their respective platforms.

Pillars of Eternity, originally the result of a crowdfunding campaign by over 75,000 backers, first released for PC platforms to broad critical acclaim, winning several awards for its rich story and deep, original world. Now, the original game, alongside the expansions The White March – Parts I & II, will be released as Pillars of Eternity: Complete Edition for the PlayStation®4 and Xbox One consoles on August 29, 2017.

Cities: Skylines, the best-selling management game that set sales records at Paradox at launch, will soon be available for the PS4 as Cities: Skylines – PlayStation®4 Edition. The deep gameplay and unique charm have all been refined and optimized for play on a controller, and the new Edition will include the award-winning base game, bundled together with the popular After Dark expansion, allowing players to plan and design for their cities’ nightlife and tourist attractions. Cities: Skylines – PlayStation®4 Edition will launch on August 15, 2017.


“Paradox is renewing its commitment to fans everywhere, no matter where and how they play games,” said Johan Sjöberg, CPO of Paradox Interactive. “Experiences like the ones contained in Pillars of Eternity and Cities: Skylines are the kind that define Paradox as a company: rich, replayable, and very personal. No two players will have the same journey through the story of Pillars, and every city built in Skylines is a unique creation. Everybody should have access to these iconic games, and that’s why we’re working with partners to share them with players on their platforms of choice. It’s the same philosophy that’s driven us to bring titles like these and Surviving Mars to consoles, and games like Prison Architect to mobile devices.”

Pillars of Eternity is an RPG inspired by classic titles such as Baldur’s Gate, Icewind Dale, and Planescape: Torment, which features an original world and game system that evokes and improves upon the traditional computer RPG experience. The Complete Edition, adapted for consoles by Paradox Arctic and distributed at physical retail by 505 Games, features an enhanced UI and redesigned controls to provide a superb experience on the big screen, navigated easily and intuitively using game controllers.

Pillars of Eternity: Complete Edition features:

  • Award-winning writing, story and artwork of Pillars of Eternity, along with the expanded world and content of The White March: Parts I & II
  • Countless character creation options, from races and classes to character backgrounds which drive your personal story
  • An epic universe to explore, filled with intriguing party members and companions, a variety of in-game factions, and a lovingly rendered world to traverse
  • New UI and controls designed from the ground up, presenting the Pillars of Eternity experience like never before

Cities: Skylines is a modern take on the classic city simulation. The game introduces new mechanics to realize the thrill and hardships of creating and maintaining a real city, and allows for high levels of customization and personalization. The PlayStation®4 Edition has been adapted for console play by Tantalus Media and will be distributed worldwide at physical retail by Koch Media.

Cities: Skylines – PlayStation®4 Edition features:

  • Build the city of your dreams: Plan road networks, bus lines and parks. Bring education, healthcare and safety to your citizens. Build it your way!

  • Extensive local traffic simulation: Managing traffic and the needs of your citizens to work and play will require the use of several interactive transport systems – use careful road planning alongside buses, trains, subways, and much more.

  • Districts and policies: Ban heavy traffic in your downtown area, assign free public transport to your waterfront, or ban pets in suburbia. Designate parts of your city as a district in order to set policy at the local level, and give different parts of town their own personalities.

  • After Dark included: Watch your city become an entirely different place at night: a day-night cycle will have your citizens seeking out places to unwind after work. Add in new policies and zones to create popular hotspots and provide enough taxis and trains to get to and from the clubs!


This is amazing news as these games are awesome. It is especially great to see an amazing RPG like Pillars of Eternity get a console port. If you have not played either of these amazing games yet, now is your chance. These games are greatly recommended, and are of the highest quality

You can see trailers below




Paradox Interactive deserves much praise for bringing these games to consoles, as this required a lot of work. Hopefully their investment pays off.

Source: PR Email

By Jonathan Balofsky On 20 Jun, 2017 At 09:49 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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The news from yesterday’s Nintendo Switch Firmware update is still coming out.

It has now emerged that fight sticks are compatible with the Switch now. there are reports that fightsticks with Brook Universal Fighting Board in them are compatible and players have reported using them already for Ultra Street Fighter II.

This is big news for fighting game fans and pretty exciting. Now bring on more fighters!