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By Jonathan Balofsky On 12 Feb, 2016 At 02:43 AM | Categorized As Featured, Nintendo Wii/Wii U, PC Games, Reviews, ROG News | With 0 Comments
freezeme

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FreezeMe

 

The past generation saw a boom of indie 2D platformers. So it made sense that indie 3D platformers would be a thing this gen. FreezeMe is a game that seeks to show some love to the genre but does it rely too much on Nostalgia?

 

 

FreezeMe has many similarities in it to Super Mario 64 and this is a good basis but the game has issues expanding past that. The game has the added function of using the protagonist’s camera to freeze enemies and objects in place. This can be great for getting past enemies and areas and gives the Wii U gamepad a great use in the game. This can also be done with the Wii mote as pointer controls but I found the gamepad to be far better to use.

The music in the game is fun and helps set a good mood for a platforming game but I feel that there is something off about it. I just can’t put my finger on what it is that I find to be so off.  Its very good and serves the game well but there is just something I find strange.

The visuals are great and the game looks excellent, with great imagery and design all around. I like the variety but at times it seems like it borrows just a little bit much from other games of the genre. Its not a bad thing but it makes the game feel less original than it could be.

 

And therein lies the issue. The game pays loving homage to the past but doesn’t add that much new, The camera feature is great but the game feels like it just takes too much without innovating, Add to that the fact that there are quite a few bugs (that the dev has already promised a patch for) and it seems the game is a bit unpolished. That’s not to say its bad however. I still had a lot of fun with the game and it could still be great for others also. Bottom line is, if you want something new, look elsewhere but if you want a nice fun 3D platformer, there are a lot worse choices than this.

 

By Jonathan Balofsky On 4 Feb, 2016 At 08:29 PM | Categorized As Nintendo Wii/Wii U, ROG News | With 0 Comments
undertale

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Today it came out that Toby Fox, the creator of Undertale, is considering a Wii U port of the game. It would need to be redone though as Game Maker is not supported on Wii U. Well news on that front as developer Broken Rules has offered to handle the porting process for Wii U… Could we be seeing Undertale soon on a Nintendo system?

 

 

 

By Jonathan Balofsky On 4 Feb, 2016 At 05:23 PM | Categorized As News, Nintendo Wii/Wii U, Portable/Mobile Gaming, ROG News | With 0 Comments
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Wii U Download

FreezeME – $9.99
Peg Solitaire – $1.49
Shütshimi – $9.99

Wii Download for Wii U

Resident Evil 4: Wii Edition – $19.99

Wii U Demo

Typoman

3DS Download

Alphadia – $9.99

Wii U/3DS DLC

Super Smash Bros. for Wii U and Nintendo 3DS DLC – Bayonetta from the Bayonetta series and Corrin from the Fire Emblem Fates games are now available for download in the Super Smash Bros. for Nintendo 3DS and Wii U games. Prices are $5.99 for each character in one game version, or $6.99 for each character in both game versions. In addition, new costumes, bundles and a new stage are now available for purchase in both versions.

3DS Themes

Hatsune Miku: Project Mirai DX “Letter Set”

eShop Sales

Wii U

– Typoman is 15 percent off (reduced from $13.99 to $11.89) until 8:59 a.m. PT on Feb. 18.
– Baila Latino is more than 50 percent off (reduced from $29.90 to $12.90) until 8:59 a.m. PT on Feb. 29.
– Trine 2: Director’s Cut and Trine Enchanted Edition are on sale until 8:59 a.m. PT on March. 3.
– Ascent of Kings is 25 percent off (reduced from $1.99 to $1.49) from Feb. 5 until 8:59 a.m. PT on Feb. 15.
– Color Zen, Angry Bunnies: Colossal Carrot Crusade and more games from Cypronia are on sale until 8:59 a.m. PT on Feb. 29.
– KEYTARI: 8-bit Music Maker is more than 35 percent off (reduced from $7.99 to $4.99) until 8:59 a.m. PT on Feb. 13.
– Hold Your Fire: A Game About Responsibility is 25 percent off (reduced from $1.99 to $1.49) until 8:59 a.m. PT on Feb. 18.
– Super Destronaut is 20 percent off (reduced from $1.99 to $1.59) until 8:59 a.m. PT on Feb.

3DS

– Snow Moto Racing 3D is 50 percent off (reduced from $7.99 to $3.99) until 8:59 a.m. PT on Feb. 11.

Activities

You Have a New Client Waiting! Maddie is looking for a home designer in the Animal Crossing: Happy Home Designer game for the Nintendo 3DS system. Fulfilling Maddie’s request will net you new items for your catalog. This pup is a big fan of office supplies, so help her stay organized with a Notebook Bed or Eraser Sofa. Maddie is available for a limited time via the SpotPass feature, so check the in-game Nintendo 3DS system on the second floor of Nook’s Homes to meet her and take her on as a client.

Source: Nintendo PR

By Jonathan Balofsky On 4 Feb, 2016 At 01:25 AM | Categorized As Featured, Interviews, ROG News | With 0 Comments
going indie

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going indie

1. You are well known now as an indie game advocate. How did you start down this path, that is, what led to your interest in the indie gaming scene?

I needed a hobby, and my boyfriend and family said I should get into blogging. This was June, 2011, when the annual summer gaming release drought was kicking off. Originally, the plan was to talk about movies, but we were going through my Xbox 360 library and stumbled upon a couple Xbox Live Indie Games I had previously bought. I was like “oh yea, I forgot there was an indie section in the Xbox market.” We went through the recent releases and tried to look up reviews for them, only to find all the sites covering them gave overwhelmingly positive reviews to every single game, regardless of its quality. Brian said “There you go, that’s what you should blog about.” We bought a few dozen XBLIGs, and I opened Indie Gamer Chick on July 1, 2011. By August, it was the most popular XBLIG site in the world.

2. You are quite the caustic critic when you need to be and frequently call others out, including me on occasion. Has this ever caused any major issues between you and developers? 

I don’t feel I “call people out.” I do challenge developers to challenge themselves. Indie devs will get  hundreds, or thousands, of people who tell them “good job, your game is perfect!” I say “good job, but here’s where you have room to grow.” That’s what developers want. The ones who only want praise and are too thin-skinned to accept feedback don’t last. But the stereotype of the thin-skinned, egotistical indie dev is greatly exaggerated. I’ve been doing IGC for almost five years and I can count on one hand the amount of developers who I would say were problematic. That’s after 550+ reviews. Most developers can be disappointed by my reviews, but almost all of them use them to get better. Game reviews are ultimately resources, whether you make games or buy them. The most common response a developer has to a negative review since the day I started is “I wish someone had brought this stuff up during development.”

 

3. There is some discussion that the industry in general is in a state of growing pains now, that change is happening. What direction do you see the video game industry and in particular indie games going in?

When I started IGC, only Microsoft was putting significant stock in the potential indies had as a revenue stream. They had created promotions like Summer of Arcade that featured indies such as Limbo or Braid in prominent roles, and they had opened XBLIG which allowed anyone of any skill level to make and publish games for a subscription fee and a 30% royalty on the games sold. Here we are, five years later, and indies are a major part of the console manufacturers’ business model. By supporting indies, they assure quality titles year-round, especially out of peak retail seasons, and that they have titles across more genres, assuring content for everyone. That’s not to mention that indies have changed the definition of what a budget-release is and the quality you can expect for a relatively inexpensive game. While this has lead to over-saturation, the really high-talent studios are gaining a foothold. In the near future, you’ll see more indie studios outright acquired to produce exclusive content for manufacturers, since the cost of acquisition will be much less than a studio that’s been around twenty years.

4. You have helped bring awareness of epilepsy and seizures to many in the gaming community, do you feel you have helped accomplish change for the better?

It’s amazing how far awareness for conditions like epilepsy as it relates to gaming have come in such a short amount of time. I’ve hardly been alone in advocacy for issues like epilepsy, but that I get so many developers approach me or Ian Hamilton asking about it and what they can do with their games to make it less risky (though risk will always exist no matter what) has been genuinely touching.

5. With regards to the last question, how does it feel to be held as an advocate for people with epilepsy and seizures?

It’s actually really flattering that I’ve been able to accomplish a lot with the issue. I’m really proud of it. It’s quite a legacy.

6. All 3 console makers have embraced the indie community in recent years, I’d like to know your thoughts on what the 3 console makers have done for the indies.

Well, they’ve made indies part of their business model. Saying you’re part of a multi-billion dollar conglomerate’s business model might not sound sexy or prestigious, but I can’t think of any better indicator that indies have made it. More over, the really great ones can go on to be so much more. Look at what Shovel Knight is for Nintendo now. They’ve included it in their Amiibo line. Microsoft bought the studio and IP to Minecraft for 2.5 *BILLION* dollars. That’s over half of what Disney paid for all ownership to everything Star Wars. The ceiling is so high on indies now that it stretches the boundaries of reality and crosses over into imagination. In today’s market place, the sky is the limit for indies.

7. You have made your views on Kickstarters well known and with the recent debacle of Ant Simulator, do you see crowd sourcing as becoming a major issue with indie devs?
I’m way in favor of crowd sourcing for indies. But there has to be merit to seeking funding. You have to have the talent and ability to pull it off. Making a game, especially a good game, takes patience and self-awareness. Your first games will seldom come out the way you envisioned them. So I don’t like to see too many first time developers seek funding. They should treat it as a hobby until they have the ability to make it something more. When used right, it’s a remarkable resource. When used wrong, it could set you up to be a pariah for life.


8. With regards again to crowd sourcing, how do you feel the process can be improved upon to actually get a positive outcome?

As unintuitive as this sounds, a campaign is about you, not your game. Developers using Kickstarter have to remember that. Games sell themselves. Make sure you put what makes your game unique, and then just leave it there for would-be backers to digest. You don’t have to oversell a game. A campaign is about your ability to deliver the game you’re pitching. Showing off your talent, your skills, your drive, your determination, and your resolve to finish what you promise. Developers using Kickstarter need to remember that and take the pitches more seriously. Less non-stop sarcasm, less wacky biographies that tell you nothing about their experience or talent, less wacky pictures of the staff. Have fun, but take it seriously. Treat it like a business. Because, if you’re asking strangers for money, you are a business whether you like it or not.

9. What are some of your favorite indie games? both in general and specifically for each console.

As it so happens, I have a list on my site. But for each console, it’s Axiom Verge for PS4 and Steam, Shovel Knight for Wii U, and although I couldn’t finish the game due to epilepsy concerns, Ori and the Blind Forest seemed like it was on track to be one of my favorite indies on Xbox One.

10. In your opinion what makes an indie game stand out?

I think it comes down to the amount of joy you have making your games transfers over to your work. So if you have fun making a game,
people will have fun playing it. Make the kind of games you want to play yourself. With stuff like Shovel Knight or Axiom Verge, you can immediately tell these are the games the developers dreamed of making since they were kids.

11. What do you see as the biggest game changer for the indie gaming scene?

In the not to distant future, indies will be targeted for acquisition by the console manufacturers, and all three manufacturers I’m told have big plans to put more money and resources towards landing top-tier indie devs exclusively on their platforms. We’re maybe months away from seeing an honest-to-God bidding war for the services of relatively modest indie studios. When that starts to happen, I hope the community at large takes a moment to smile and realize that they’ve arrived at the grown-ups table.

Thank you again for doing this interview.
Check out Indie Gamer Chick’s Leaderboard of Indie Games here and her editorial about epilepsy here.
Image courtesy of the book Going Indie.
By Jonathan Balofsky On 1 Feb, 2016 At 11:40 PM | Categorized As News, PC Games, ROG News, Xbox 360/Xbox One | With 0 Comments
ki3

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This past weekend new details were revealed for Killer Instinct Season 3 including the full reveal of Kim Wu on the roster with a  new backstory and a new attitude ( she comes across like Cassie Cage from MKX a bit). Her moveset looks interesting and she should be fun to play as.

 

The other news is that the Arbiter from Halo will be the 2nd guest character in Killer Instinct following the announcement of Rash from Battletoads joining the roster. We only got a short tease and no real info but this is exciting.

 

See the full trailer below

 

By Jonathan Balofsky On 1 Feb, 2016 At 10:38 PM | Categorized As News, Nintendo Wii/Wii U, ROG News | With 0 Comments
resident-evil-4-wii-edition_275221

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The Wii version of RE 4, widely held to be the best version, is coming to the Wii U eshop n North America this week. Europe Previously got the game. It will have motion controls like all Wii Games but can also be played with the Wii U Gamepad.

See the trailer below

 

 

 

Will you be buying this game? Let us know in the comments.

Stikbold-Logo

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Curve Digital has announced that they are bringing fantasy dodgeball game “Stikbold!” to the PS4, PC/Mac and Xbox One.

 

The game’s description is as follows

 

Stikbold! is a groovy 70s-themed single and local multiplayer fantasy dodgeball game with quirky arenas and chaos-inducing random events.

Follow the story of world famous Stikbold atheletes Björn and Jerome, team up with a dodgeball buddy in co-op team battles or charge head first into a manic free-for-all battles with up to five others.

Features:

  • Action packed story mode – Play solo or join up with a friend co-op and play through an awesome Stikbold! adventure.
  • Multiplayer dodgeball mayhem – Battle with up to four human and two computer players for six player local dodgeball deathmatches and fight to be crowned the Stikbold! king or queen.
  •  The world is your arena – Take to a variety of different dodgeball pitches. From public parks to deep sea oil rigs, each pitch offers a plethora of different dangers andchallenges.
  • Help manipulate match outcomes – Once knocked out, come back as variety of hazards, including angry Swans, Sand Sharks and more, to interrupt the match and affect the outcome.
  • Funky fresh tunes – Fully licensed 70s inspired soundtrack to help you get into the disco party mood.
  •  Crazy and colourful cast – Unlock and play as 18 of the grooviest playable characters from the Stikbold! universe.
  • Lots of moustaches.

 

 

Personally this all sounds awesome to me and I look forward to playing this on PS4. It really looks to have something for everybody and be packed full of content and humor.

You can see the trailer below

 

By Jonathan Balofsky On 29 Jan, 2016 At 03:25 PM | Categorized As News, PlayStation 3/PlayStation 4, ROG News, Xbox 360/Xbox One | With 0 Comments
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No GravatarInsomniac has revealed their new game, Song of the Deep. It will be fifteen dollars and unusually for a game, it will be published by GameStop. Yes GameStop, it seems they are going into the game publishing business ( not sure how I feel about that but that is another story).

 

The Game’s description is as follows:

 

Song of the Deep is a metroidvania-style action-adventure game following a young girl’s quest into the unknown to find her missing father. Combining discovery, skill, and suspense with an unforgettable narrative, this underwater journey will challenge players to explore, experiment, and skillfully navigate a vast ocean landscape. Song of the Deep launches on PS4, Xbox One, and PC this summer, 2016.

 

That certainly sounds interesting and we hope to hear more as the year goes on. Does this indicate that GameStop will be publishing more games going forward? What does that mean for the future of gaming and game stores?

 

You can see the trailer below.

 

By Jonathan Balofsky On 29 Jan, 2016 At 03:20 PM | Categorized As News, Nintendo Wii/Wii U, ROG News | With 0 Comments
244238-WiiStreetU-Header

No GravatarNintendo announced today that the Wii U’s  Wii Street U service will be discontinued on March 31 of this year.. They made the announcement via Twitter.

 

Nintendo then put out a full statement here

 

Discontinuation of Wii Street U powered by Google

We sincerely thank you for your continued support of our company’s products and services. We would like to remind Wii U owners that as previously announced, the Wii Street U powered by Google service will be discontinued on March 31st 2016, at 23:59 local time. Once the service is discontinued, this software will not be usable.

To prepare for this, the software will be removed from Nintendo eShop at 23:59 local time on January 31st 2016. Users who have already purchased the software will be able to re-download it until 23:59 local time on March 31st 2016.

We apologise to those of you currently using this service, and we ask for your understanding as we focus our resources in other areas.

Source

Our thoughts: Sad to see this go. Did you use it at all? If so what did you like about it and what did you not like? Let us know in the comments below.

By Jonathan Balofsky On 29 Jan, 2016 At 02:54 PM | Categorized As News, News, Nintendo Wii/Wii U, ROG News | With 0 Comments
Bayonetta-2-Wii-U-Exclusive

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Bayonetta 2’s reprint is now available on Amazon.com for preorder. For those with Amazon Prime, the game will only cost 24 dollars instead of 30. The game is a standalone re-release and does not include Bayonetta 1 although it is likely Nintendo may discount that game on the eshop soon.

 

Given the high demand for Bayonetta 2 after the character’s announcement as a DLC character in Super Smash Bros for Wii U and for 3DS, it is likely this will sell fast. In the one hour since I last checked, the game had jumped over 50 spots in the Amazon sales rankings and seems to still be climbing.

 

You can order the game here.

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