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By Jonathan Balofsky On 22 May, 2017 At 11:57 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Inti Creates CEO Takuya Aizu recently spoke with USGamer about their upcoming projects. The talk turned to discussion of their new Switch games and some interesting details were mentioned.

Azure Striker Gunvolt: Striker Pack is only confirmed for a physical release in Japan so far, but they are working on getting a publisher for a physical release in North America and Europe as well. They also noted that they have completely refined the system of upgrades from the original Mighty No. 9, with it now involving character customization via chip modules that you get as you progress. These unlock new customization options such as modifying the arc of the shot or addition weapons and so on. Inti Creates noted they feel this sets it apart from the original game.

There are two major ways to get these. First of all, many of them are hidden throughout the stages. In fact, there’s an ability you can use in the Switch version called dowsing — when you get close to a hidden item you’ll feel the HD rumble kick in. Maybe there’s a hidden wall or something that you have to destroy that contains hidden modules. And then, when you defeat bosses, you can select one of many rare drop items.”

He also revealed that Comcept and Keiji Inafune are completely uninvolved with the game and have give Inti Creates full control of the project as they see fit.

“We made this game completely on our own, with no input from Keiji Inafune or Comcept. Basically, we said, ‘We want to use these characters,’ and they said, ‘Go ahead!’ We were happy that they gave us the OK to use these characters, for free. But in terms of the game itself, there’s no involvement from Concept. This is a labor of love by Inti Creates with characters we really adore.”

Inafune and Comcept may have given up on the IP but it seems Inti Creates is determined to make Mighty No 9 a series that fans can love. Perhaps they can make it the Mega Man successor we truly want.

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By Jonathan Balofsky On 22 May, 2017 At 10:04 AM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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Here is a heartwarming story about a fan’s interaction with Nintendo.

Twitter user kentarock1020 has a son named Hibiki who has been completely blind since the age of two. He has been unable to see due to the rare cancer form retinoblastoma, and cannot play most video games, but thanks to Nintendo, there is one series he is able to excel at.

Hibiki, with his dad’s help, wrote a letter to Nintendo, to thank the company for Rhythm Heaven (Rhythm Tengoku in Japan) and asking for more games in the future.

You can see the letter here

“Dear Nintendo,

Hello. My name is Hibiki Sakai and I am in fifth grade. I am blind, but I’ve always wanted to play video games like everyone else. But there aren’t many games I can play at all. The one game I can really play is Rhythm Tengoku. It’s the only game I can enjoy together with others, and I never lose at it. I’ve gotten perfect scores on all the versions on the Game Boy Advance, Nintendo DS, Wii, and 3DS too.

So I really, really want you to make more Rhythm Tengoku games. And it’s perfectly fine if you make them a little harder too!

I think that there are a lot of other kids with visual impairments who want to play video games but can’t. So I’d love for you to develop more games for people with handicaps to enjoy playing with others.

I will always support you, Nintendo.

From Hibiki Sakai”

What is amazing is that Nintendo took the time and responded to this letter and did so in an amazing way.  They sent a written letter for his parents to read, but they also included a braille letter so that Hibiki could read the response himself. Kentarock1020, shared on Twitter that,  “Them sending such a sincere correspondence to just one person is truly divine customer service.”

Nintendo’s reply can be read as follows

“Thank you so much for sending us here at Nintendo your heartwarming letter.

We are so happy to hear that you’ve perfected and enjoyed Rhythm Tengoku, Rhythm Tengoku Gold, Minna no Rhythm Tengoku, and Rhythm Tengoku The Best.

We have passed on your letter to Nintendo’s development department. We want to keep making games that everyone can have fun playing, so thank you for your support.”

Even if Nintendo doesn’t make more Rhythm Heaven games , the fact is that they took the time to reply to the letter and include a braille version so Hibiki himself could read it. This is amazing and shows that while Nintendo often gets attacked as not customer friendly,  they can do a lot of good for their fans. They made one fan’s day very happy when they didn’t need to and that deserves praise.

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By Jonathan Balofsky On 22 May, 2017 At 09:30 AM | Categorized As News, PlayStation, ROG News | With 0 Comments

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Cliff Bleszinski’s new game LawBreakers will be making the jump to consoles this year, with a release on PS4.

 

CliffyB shared the following on the PS4 blog

 

After a few twists and turns last year after our initial Alpha, the game really got in front of a lot of players. There was no NDA so people could post footage, and we found that there was a lot of interest from console players for this very fast, competitive multiplayer game. To be honest my Twitter feed was one part “Bring LawBreakers to console!” or “Fix Gears!” (hah) So, we made something spectacularly vertical. Something heavily skill-based and super competitive, with our twist on game modes that haven’t been done before. We were making the game we wanted to play, and it seemed to resonate. When deciding which platform to bring the game to these players, it was a hard choice. I’ll leave it at that. The choice, obviously, was PS4.

Ok – here’s where we all are going. LawBreakers is coming out this year on PS4 as a digital-only title. Discs are like voicemail, so ten years ago. It’s important to know that something that’s important for the studio and me is to create a game with no season passes and no “pay-to-win” mechanics at a price that is what we feel is fair to players. It will be $29.99. We don’t want to fragment our playbase with silo’d season pass BS, nor do we want to pollute matchmaking with “pay-to-win” incentives. We want to create a game ecosystem that’s all about highly skilled players competing on even playing fields, and a landscape for average players to aspire to become better. More details on launch date soon. Right, PR?

 

LawBreakers is an interesting take on the genre, and looks to put its own spin of competitive gaming. It is interesting that the game is coming to PS4 but he explained is reasoning well.

LawBreakers has gained a bit of an interesting reputation for how it does things, and I think most gamers on PS4 will appreciate this. Plus the pricing and pay model are well thought out and not insulting to players.

 

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By Jonathan Balofsky On 21 May, 2017 At 09:53 PM | Categorized As Editorials, Featured, News, NINTENDO, Opinion, Reviews, Reviews, ROG News | With 0 Comments

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LJN is one of the most reviled names in retro gaming. The publisher put out some of the worst games on the NES, SNES and other systems, but not all their games were bad. One game that tends to get a lot of hate is Back to the Future on NES but I feel this hate is unwarranted, and the game is actually nowhere near as bad as is claimed.

Back To The Future admittedly does have a bizarre way of adapting the game, and it seems to have nothing to do with the movie at first. I was one of many people who thought this until it was made apparent what I was missing. Back to the Future on NES plays much like an arcade game more than anything else, and its various levels and styles all play like something out of an 80’s arcade game. While we may remember the big names like Street Fighter, Final Fight and Smash TV, the truth is that there were many arcade games that were just like Back to the Future. When looked at in that context it becomes a lot easier to see what the developers were going for and I can appreciate it. Indeed, the levels on the streets are the most reminiscent of this style, especially with getting power-ups like skateboards and weapons. It is clear what the developers were going for, even if they didn’t hit the mark.

Don’t get me wrong, I am not saying this is an amazing hidden gem for the NES ( though I would argue another LJN licensed game, Nightmare on Elm Street, actually is a hidden gem), and there is a difference between “not a bad game” and “a great game”. I view Back to The Future on NES as more middle of the road, nothing too bad but not anything great. I actually managed to have fun wasting time with it, and even the side levels like catching hearts or catching notes were fun. Arcade games would often have hard segments like this to guzzle more quarters, so again, I get what they were going for.

Now, I will address the major complain people have. The music is atrocious and cannot be defended as it is. The thing is, the music was not supposed to be like that. The music as composed, was a faithful 8 Bit rendition of the music from the movie. Now I have heard two explanations for what happened with the music to make it what it was. One explanation was that the music had to be licensed separately and when this was found out, it was sped up to hide it. The other explanation is that it was programed into the game wrong and it was sped up and not fixed due to the game being rushed out.

If you do not believe me about the music then listen to this

 

 

 

All in all, Back to the Future on NES cant really be called a terrible game. Its just kind of there. It can be enjoyed and for all the complaints about Marty looking weird, even faithful licensed games like Batman made strange choices in character appearances. I don’t understand the hate and I thank people like 8-Bit Eric for helping make me aware of the game’s good qualities . I encourage you to try the game again and consider it from this perspective. Just avoid Back to the Future II and III on NES, as that game is truly horrible.

 

(Thank you to Larry Bundy Jr or sharing the video above. You can check out his youtube channel here , I highly recommend it)

(Check out 8-Bit Eric’s channel here.)

The article was inspired by Cygnus destroyer ( Check him out here)

The above was the opinion solely of the author and does not necessarily reflect the views of Real Otaku Gamer and its staff

By Jonathan Balofsky On 19 May, 2017 At 06:25 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Uncategorized, Xbox 360/Xbox One | With 0 Comments

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Bandai Namco has released a new story trailer for Tekken 7. The trailer discuses more of what is to come and helps stoke the fires of anticipation. The game is coming out in a few weeks and we will have a review up shortly after.

 

Have a look at the trailer below.

 

 

By Jonathan Balofsky On 19 May, 2017 At 03:26 PM | Categorized As News, News, NINTENDO, PC Games, ROG News, Xbox 360/Xbox One | With 0 Comments

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The developers of Rainway recently did a Reddit AMA and discussed some very interesting things.

When it comes to Switch, everything is on track for release and proceeding well. There will be a need for a constant internet connection as well as it requiring your PC to be logged in and there will be local input lag of 2-3ms between frames. However, it  will also have per-game button configurations that are easy to set up, and remote rumble is supported.

There are also plans to expand Rainway past just game streaming, but that is not being discussed now.

 

This prototype footage was also shared

 

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By Jonathan Balofsky On 18 May, 2017 At 08:24 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Nintendo of Japan has released a new promo video showing off more indie games for Nintendo Switch. Among the games shown were Owlboy, YIIK and Cat Quest.

 

Nintendo is going all out to get indie support for Nintendo Switch and this is a great sign. hopefully they keep this up and have steady stream of great indie games for the system.

By Jonathan Balofsky On 18 May, 2017 At 02:31 PM | Categorized As PC Games, ROG News | With 0 Comments

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Angry Video Game Nerd Adventures was a hit on PC and eventually came to Nintendo Wii U and Nintendo 3DS. However, there was no word about the sequel AVGN II: ASSimilation coming to consoles, which led to me contact ScrewAttack Games for any information.

In response, Austin Harper of ScrewAttack told me the following

 

“Unfortunately, the response to AVGNII: ASSimilation on PC did not lead us to believe that porting the game to home consoles would be a proper use of our resources. ScrewAttack Games has actually stepped down as a publisher and are supporting Rooster Teeth Games as they begin to develop their third-party publishing branch, starting with the launch of their new game Battlesloths 2025: The Great Pizza Wars.”

 

This is unfortunate as AVGN II was amazing on Steam. Many were hoping it would come to the Switch, but that is not to be. It is further upsetting that ScrewAttack Games is stepping down as a publisher, but at the same time, it is good to hear that they will be working with Rooster Teeth Games on their third-party publishing branch. Hopefully they will bring us many great games in the future.

If you haven’t seen it, you can read our review of AVGN II here

 

By Jonathan Balofsky On 18 May, 2017 At 11:55 AM | Categorized As PC Games, ROG News | With 0 Comments

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SNK’s legendary series returns to Steam with its latest entry, The King of Fighters XIV. The game was formerly a PS4 exclusive but can now be preordered on Steam for release on June 15th. There is both a standard and a deluxe version available.

Both versions are currently 20% off, and the game is extremely high quality. SNK has been doing their best to make this the best entry it could be and thanks to updates, it is a truly epic game

 

You can preorder it here. Also check out our review of the PS4 version here

By Jonathan Balofsky On 18 May, 2017 At 10:10 AM | Categorized As News, News, News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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SEGA has began rebranding itself for a new direction. The gaming giant is giving itself a new corporate identity  and it is centered around the concept of “Amazing SEGA”

The new corporate identity concept has been communicated through a bizarre video of an eye, an emotional clip featuring Toshihiro Nagoshi, who works on the Yakuza series, as well as a making of video.

SEFA has stated  that”Amazing SEGA” is an identity which is focused on providing more surprises than ever to the consumers and fans. As such, SEGA plans to turn this into a branding tool for all of their subsidiaries to use going forward.

 

 

 

 

This could be part of SEGA’s plans to revive their dormant IPs, and if that is indeed the case, it is a welcome change.

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