Earlier this year I reviewedGuilty Gear Xrd Revelator on PlayStation 4, but now I had the chance to play the PC version and see how it compares. I wont talk about the gameplay as I discussed that in my previous review, other than to discuss what is different here.
To begin, online matches play a bit differently on the PC version than they did on console. On PC the matches use input delay and that took a bit of time to get used to. That said, the online felt much better than it did on console ( and it was already great on console), once I adjusted. I felt the pacing in Revelator was much improved over Sign, but somehow it feels even better here.
it may sound weird, but I feel the changes made to the game, far improve the flow of the action. Guilty Gear Xrd Revelator is one of the best fighting games of all time, and this version just makes it better. I was able to make some adjustments that I couldn’t in the PS4 version to help get more enjoyment out of the game, and that was a bonus for me.
If I do have some complaints, it is that some advertising has been promoting this version as having all the DLC. That is true if you buy the digital deluxe version. Otherwise, you still need to buy all the DLC. As well I did notice a small amount of framerate problems but they were not present all the time and therefore I cannot fully judge them. The main thing to remember with this game is that its online plays a bit differently and you need to adjust to that. If that is not an issue for you, then I would easily recommend this game for any Guilty Gear fan, or any fighting game fan in general. It is a good one.
Guilty Gear Xrd -REVELATOR, the amazing PlayStation fighting game is coming to Steam on December 14.
Astonishing 3D cell animations and overwhelming content volume, the next-generation fighting game “GUILTY GEAR Xrd -REVELATOR-” is now out on Steam! Total cast of 23 unique characters, and tons of game modes, get ready to ROCK!
You can read our review of the PS4 version hereSource
I have always liked fighting games even if I have never been very big into the FGC. I loved games like Mortal Kombat and Tekken but I was always aware of Guilty Gear. It was that game that my friends would tell me about and let me play when I could. Guilty Gear has always been so different from most fighting games, it has been more intense for lack of a better word. If other fighting games are hard rock, then Guilty Gear is death metal. It has been a pioneer in the air-dasher subgenre of fighting games and has brought many other innovations as well. The series has only gotten better with each installment and now in the Xrd subseries Guilty Gear is going all out.
Revelator and its predecessor Sign are two amazing works of art. The blend of 3D graphics and cell-shading to mimic the look of sprite art animation is amazing and creates the perfect look for the games. All of the effects and character animations are spot on and look great and true to the series.
Music wise, Revelator continues the series’ tradition of awesome music. The character themes are great, the background music, menus and more all have great sounds, and the story mode has some amazing audio. The developers at Arc System Works spared no expense at creating an awesome sounding game here. The diverse metal soundtrack the game has is just epic and I could listen to these tunes for hours on end. The only audio part that was a downside for me was the changes in voice acting, with Xrd Revelator not having an English dub. Some didn’t like the English dub of Xrd Sign, but I did and I miss it since I think the voices fit the characters well.
Now that all those details are out of the way, let’s talk about the gameplay. The fighting in Xrd Sign was smooth yet sometimes a little too stiff with random elements popping in that could disrupt the flow of the game. These issues are mostly resolved with Revelator, giving a far smoother experience and much more straightforward. The combat mechanics are greatly refined and allow for more variety of attacks that what was commonly used in Xrd Sign. The matches I had were a big step up from Xrd Sign.
Now to talk about the online play. The netcode is far superior in Revelator than in Xrd Sign and I have had no problems connecting for matches. I experienced no lag, no connection errors, just intense matches. The lobby system is also greatly overhauled, and Arc System Works did a great job with this new lobby system. It is far more inviting and easy to use, but with one downside. The larger the lobby, the weaker the connectivity becomes, and it can lead to the only online issues I have seen in the game. Hopefully this gets worked out soon, because aside from that, the online functions great.
The thing that needs to be mentioned the most, and that many are ecstatic over, is the tutorial mode. The tutorial in Guilty Gear Xrd Revelator is the single greatest tutorial in any fighting game there ever was. I am not exaggerating. It helps walk you through the basics though unique interactions, and gradually helps you get the hang of the more difficult mechanics. The best pat of that is how it is incredibly welcoming to new players and helps them get into the game and not feel overwhelmed. However, the tutorial doesn’t end there and does something I have never seen before. It gives Matchup tutorials. The game will actually teach you how you should fight against other characters (or at least make suggestions for how to do it, since everyone can form their own strategy), which is the most welcome thing in the tutorial.
Many people want to play fighting games, and Revelator wants to be that fighting game you will play. Xrd Sign was good but rough around the edges and didn’t have the best online, but Revelator has addressed this all. Revelator is Xrd Sign taken to the next level and done completely right. If you like fighting games, or even just want to try one, then this is a game for you. I must highly recommend it. This is a great game and I am excited to see what future support they have in mind for this series.
Fans of the amazing rhythm game Superbeat: Xonic for the PS Vita system rejoice!!!, Pm Studios has announced that 6 brand new music packs will be available on North American PlayStation Network. The First three DLC packs will be released on February 23, 2016, and the other three DLC packs will be available on May, 2016. Each pack will contain 3 songs for the price of $3.99.
Antikithera – 7 Sequence
Rackin’ Gravity – 7 Sequence
DINO – Cranky
2.Guilty Gear X Sonic.
Big Blast Sonic
3.Magical Blaze Collection.
THE BEAUTIFUL MAGIC~Magical Beat
MAGICAL GREETING~Magical Beat
These are the DLC packs coming on May 2016
Danger & Danger
Into the Unknown
5.Long Live Collection.
All Night Long~Extended
No Way Out~Extended
Are you exited for these upcoming content, I am sold with The Guilty Gear, and Blazblue songs.
BlazBlue Continuum Shift is the recent release in the BlazBlue fighting game series. This game series is created mt Arc Systems, the creators of the highly acclaimed Guilty Gear series of Fighting games. The first title in this new series was called ‘BlazBlue: Calamity Trigger’, and was released for the PS3, and XBOX 360 consoles. BlazBlue: Continuum Shift is also released for PS3, and XBOX 360.
Unlike the traditional Street Fighter, or other highly recognized 2D fighters that have appeared over the years, the BlazBlue series adds a more intense quality of gameplay, and visuals to it’s overall package. Basically, in the BlazBlue games you have a roster of characters whose stories all tie in together. Characters like the cute, and somewhat sexy cat girl ‘Taokaka’ grace the game with a humorous tone, while other characters like ‘Ragna the Bloodedge’ add a more serious and dark foreboding tone to the story of the game. In BlazBlue there are also extra bits like a variety of selectable costume colors for each character (some of which can be purchased on the PSN or XBLA). The BlazBlue games are also known for their finishing moves that each character can perform during a match. These finishing moves include a ‘Distortion Finish’, or an ‘Astral Finish’. The Astral Finish is the more powerful of the two, and contains a special animation. ‘Unlimited Characters’ are also hidden as unlockables within each game, but can be purchased through PSN or XBLA as well. An ‘Unlimited Character’ is basically a BlazBlue character that has the ability to perform unlimited special attacks that would usually drain a special guage that each character has. The sad thing about ‘Unlimited Characters’ is that they are hardly used in BlazBlue gameplay. For this reason if you want to get them it would be best to unlock them through the game instead of wasting your PSN credit, or XBLA points on them.
BlazBlue: Continuum Shift is actually a huge improvement over the previous title. The graphics seem to be greatly improved, as does just about everything in the game. This time Aksys Games went all out and made quality, and worthwhile improvements like the addition of DLC characters that you can purchase from PSN or XBLA. The first of three that I know of that have been scheduled for release is ‘Makoto’, a chipmunk girl with a rather sexy outfit! It is true, as most of you have probably learned, that the DLC characters have a price of $7.99 each … I thought it might be a bit steep, but I went ahead and bought ‘Makoto’ as I’m sure most BlazBlue fans will. I was honestly surprised when I found out the ‘Makoto’ DLC also came with all of her costume colors, as well as her Unlimited Character option … so maybe it’s not so steep after all? there is also supposed to be two more character DLCs coming soon. One will be ‘Valkenhayn’, Rachel’s Werewolf Butler, and ‘Platinum’ a girl with dual personalities! The ‘BlazBlue: Continuum Shift’ Astral Finishes were amazing. The creator went all out, and made some spectacular finishing animations for each character. If your a beginner, or new to the BlazBlue series Aksys Games has included a ‘Beginner’s Mode’ which basically assigns a special move to each button on the controller. I find myself guilty of using this from time to time just to see the ‘Astral Finish’ cinematics. If you are a 2D fighting game fan I definitely wouldn’t pass this one up. I almost forgot … they also added voice chat to the game so you can chat with your buddies from somewhere else as you play against them. I enjoy being able to talk to my friend from Ireland when we play fighting games, so when he gets his copy of the game this October we’ll definitely be using the voice chat feature.