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By Ural Garrett On 30 Mar, 2017 At 03:32 PM | Categorized As NINTENDO, Nintendo Switch, Portable/Mobile Gaming, Previews, ROG News | With 0 Comments

No GravatarLike it or not, Nintendo so far has proven the Switch as a worthy successor to the ill-fated Wii U. Then again, the more time individuals a part of that lucky 1.5 million club get a chance to play it, the clearer it becomes of how much of the Wii U’s DNA remains within the historic Kyoto, Japan-based developer’s first hybrid home/portable console. This is why it made sense for Nintendo to announce a sequel to Splatoon during the initial Switch reveal with a clever Esports tie-in.

When the original Splatoon hit the Wii U in 2015, critics and consumers alike praised the game for delivering an incredibly non-violent and child-friendly take on the third-person shooter dominated by the likes of Gears of War. To be honest, the team over at Nintendo EAD made the most genre-defying product since the original multiplayer fighter Super Smash Bros. in 1999. The squad/ink concept worked well mechanically, shooting rival Teuthida or things felt great, there was a layer of team strategy that rivaled its contemporaries and the visuals mixed highly stylized 90s cartoon aesthetic with an adequate technical display of Wii U’s low horsepower. All of that lead to well-deserved total sales of almost five million copies.

And, this is why Splatoon 2 could do for Switch what Super Smash Bros. Melee did Gamecube after trying out a few matches during the Testfire weekend. Taking a more “ain’t broke don’t fix it” approach, there are some significant additions that were noticeable out the gate. The biggest being the ability to play it exactly how one wants to thanks in part to the Switch’s design. I played some rounds on the sofa, while in bed and taking a shit. Literally, just like the commercial.

What can I say? I’m a busy man and those eight plus hour gaming sessions are difficult when you have a needy(and expensive as fuck) five-month-old. When on the commode, mobile os games from iOS to Android always felt like half-assed versions of things better done on either home or dedicated portable consoles. I refuse to play Mobile Strike, Candy Crush or Kim Kardashian Hollywood and console specific genre standards suck with a touchscreen.

And no, I’m not going to walk around with a PS4 controller just to play a five-year-old port of Grand Theft Auto: San Andreas. The fuck I look like?

But, I digress.

Keeping things serious, Splatoon 2 adds some new weapon types like dual wielding to keep things interesting and the visuals seem to be bumped up from its predecessor. This means 1080P and 60FPS which really makes a difference when playing online. Most importantly, it plays great.

Splatoon 2 is the game I can see my five-month-old enjoying when she gets around six or seven years of age before she hates me in her teens and becomes a fan of Halo 15 or Call of Duty: Insert Generic Adjective Warfare. One thing remains questionable, however. What’s the single player going to look like?

By SarahTheRebel On 12 Sep, 2013 At 08:13 AM | Categorized As PlayStation, Previews, Xbox 360/Xbox One | With 0 Comments

No GravatarMy teammate sucked.

That is, and will always be, my response for why I didn’t succeed in defeating Jacques in my hands-on with the upcoming Borderlands 2 DLC, T.K. Baha’s Bloody Harvest. You see, I was on a roll, and we managed to get to the second tier of the boss. But I had to keep reviving him.

Yup. That’s why this new boss was so hard.

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T.K. Baha’s Bloody Harvest is the upcoming Halloween DLC for Borderlands 2, and although T.K. is involved and there is a pumpkin patch, it is not to be confused with the first Borderlands Halloween DLC, The Zombie Island of Dr. Ned, which also featured a pumpkin-head monster.

So what’s different? Well, difficulty level for sure. There are also candy drops that offer special buffers and the DLC is not as big as the Dr. Ned DLC, with this story being more of a one-off (I managed to weasel the story out of them, but I can’t tell you without spoiling it). You also get to wear Jacques head after you defeat him. Which is just sick.

I can’t wait to play the full DLC and tell you all about it. I love that Gearbox is so good about giving us so much DLC content. This DLC will be part of three Headhunter Packs, meaning there are more dead people to wear on our heads!

T.K. Baha’s Bloody Harvest is due to hit PlayStation 3, Xbox 360 and Windows PC this October.

By SarahTheRebel On 11 Sep, 2013 At 08:59 AM | Categorized As PlayStation, Previews, Xbox 360/Xbox One | With 0 Comments

No GravatarAt PAX Prime this year, I had the chance to check out Titanfall‘s demo. To be quite honest, I almost didn’t with the way that line materialized at 10 AM (after I’d wasted an hour perusing other games! For shame).

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You may remember me mentioning that Titanfall was my favorite game of PAX, and that was a sentiment I heard echoed by other journalists around me.

The Angel City demo presents your typical shooter-in-the-city style map as you play campaign multiplayer, with generic buildings and generic boxes placed by the all-mighty in magically strategic places. The setting of Titanfall is nothing groundbreaking. It is, quite solidly, the gameplay itself that endears this game to me. And the mechs, because everyone loves mechs.


The demo featured campaign multiplayer in a mode called Attrition. The team objective is to hold off enemy forces in a team deathmatch style mode.

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Players are either on the team trying to invade or the team beating off the invaders and amass points with kills, with more points for more awesome kills.

After a team wins via points, there is an epilogue mode, the goal of which is to get to the evac zone. Depending on which team you’re on, you either have to get to the zone or kill all of the fleeing pilots trying to get to the zone.

Jumping

Titanfall has a really fun jump mechanic, allowing you to double jump and then wall run across the map. With the particular map shown, it was possible to get from one side to the other without touching the ground. The new vertical mobility adds a lot to the spectacular death possibilities, so it was pretty exhilarating. With the popularity of Attack on Titan, the timing for this kind of game couldn’t be better.

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Mechs

Being a solid shooter with awesome jumping skills wasn’t enough for Respawn Entertainment – oh no. They needed to add badass mechs to the mix, allowing players to interact intuitively with the giant warriors. You could rip someone out of it, jump into one, ride one, be flung out of one, or even (with the right weapon) kill them.

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Characters

For this multiplayer demo, there were three pilot choices and three Titan choices. Players chose between the assault character, the tactical character (a woman!), and the CQB character. Basically, machine guns, pistols and shotguns, but in reality, they each have three very nuanced weapons that add to their strategic ability.

After picking your pilot, you get to pick your titan. The three Atlas Class titans available were the Main Battle (aka Battle Rifle) Titan, the Heavy Weapons Titan, and the High Explosives Titan. Since you can mix and match characters with Titans, and each character and Titan has at least three specific attacks, there is lots of room to experiment and mix your play style around.

Graphics

Although I’m not generally interested in a city setting, I enjoyed that it didn’t look as boring as Call of Duty does. The colors are a little more metallic and a little sharper, so I didn’t hate the look quite as much as I generally hate realistic shooters. Oh, and the graphics were all pretty and sharp.

Verdict

I had a blast, and all I wanted to do was get back in line to play again! I’m eager to see if the rest of the game is as much fun.

By SarahTheRebel On 10 Sep, 2013 At 08:24 AM | Categorized As Conventions, PC Games, Previews | With 0 Comments

No GravatarFirst appeared on www.NerdyButFlirty.com

The indie action game Beatbuddy: Tale of the Guardians from THREAKS was on my radar before PAX, and I was overjoyed to get a chance to chat with the developers and to play the demo. You play as the protagonist, Beatbuddy, an adorable blue little guy who literally moves to the rhythm of his world. With composers like Austin Wintory (of Journey fame) working on the game, I had high expectations, and I wasn’t let down.

Plot

“Awakened from his slumber, Beatbuddy journeys through lush hand-painted environments on a quest to save his companions and his own immortality. Beatbuddy interacts with the living breathing environment that pulses to the beat of an original soundtrack, aiding him as he unlocks new paths and solves puzzles.”

Gameplay

From the moment the game music started throbbing against my headphones, I knew I was in love. The environment actively creates the music, as jellies pulse and hermit crabs shimmy, forming a sound that you actively participate in and move with.

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For the demo, it played like a Donkey Kong Country under water level, except the traps and doors involved responded to the beat instead of smashing things. None of the puzzles were particularly hard, but I assume they picked a more accessible stage for new players.

Music

I physically could not stop myself from moving to the infectious…well…beat. Beatbuddy fills your ears with the kind of music that hits the back of your throat like ice cream on a summer day. If you’re a music lover, you will love every second of it.

Graphics

Speaking of love, let’s talk about the color scheme and the hand-painted 2D visuals. Talk about eye candy. Beat is an electric blue, and the environment is a highly-stylized and whimsical view of the ocean.

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Verdict

If you’re the person taking over the music at the house party, if you appreciate lovely things, if you close your eyes when your favorite song comes on, you’ll appreciate the beauty of this game. I’ll let you know in my full review (coming soon) how the gameplay feels as the levels progress.

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Beatbuddy is currently on Steam for $14.99.

By SarahTheRebel On 9 Sep, 2013 At 10:49 PM | Categorized As PC Games, Previews | With 1 Comment

No GravatarAs one of my most anticipated games for PAX Prime, The Elder Scrolls Online did not disappoint. ESO, as it is known, takes place in Tamriel 1,000 years before Skyrim.

ESO_Stormhaven

Although they claim it’s a little deeper (I’ll let you know after I play the full game), the hour I spent with ESO felt like Skyrim with friends. Which is exactly what I wanted.

There are some differences, including combat, which felt slightly different, and the weapon and armor equipping, which no longer seems class-constrained.

The controls are something I can’t speak on much, as I played Skyrim on PS3, but it seemed smooth and the hotkeys made sense. I had no trouble hopping right into the game.

Plot

You play an adventurer whose soul was stolen by Molag Bal. Fight to get your soul back and bring order back to Tamriel.

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There are three factions in ESO:

These three alliances are fighting for control of the Imperial City, which is currently without a ruler.

Gameplay

I began my playthrough as if it was just Skyrim, finding NPCs to talk to and completing quests. This was all well and good until I ran into the first quest that gave me a bit of trouble. I tried two or three times to get through the quest. Then, on what would have been my fourth death, someone stepped into the fight and started helping me.

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And that’s when I realized I was playing the game all wrong. I joined up with a team, and we set off on the silent adventure of three grim strangers, united in a single task. Guarding each others’ backs, looking to the boldest among us to be the leader (it just seemed right), and looting responsibly.

It was so much fun, and I cannot wait to play the full game!

The Elder Scrolls Online is set for a 2013 release on PlayStation 4, Xbox One, PC, and Mac.

By SarahTheRebel On 9 Sep, 2012 At 07:05 PM | Categorized As Conventions, Previews | With 1 Comment

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At PAX Prime I had the chance to check out Bust-N-Rush, a 3D endless runner, with Leif Dahl, the creative director, and Scott Miller, the CEO, of Techtonic Games.

Gameplay

The first thing I noticed was the old-school vibe the game gave me. The way they used music, the difficulty level and the ability to challenge friends to beat your high score all worked together to give a very arcade-game vibe. On the other hand, the game is perfectly modern, supporting social media interaction and featuring 3D graphics.

Something that sets Bust-N-Rush apart from many other runners is the procedural level-generation system. The levels are being built as you play, almost at random, so the player can’t memorize the layout of the game. This increases the fun, challenge and replay-ability of the game. I asked them if it was possible to get something impossibly hard, like three pits in a row, and they assured me that they have systems in place to prevent that from happening.

Bust-N-Rush Screenshot

If the player continues to survive, the level gets more and more complicated. Interestingly, so does the music. As you begin, the music has one chord. As the level progresses, other notes and instruments enter, until eventually you have some complex yet oddly exhilirating and exciting music. This was another little touch that gave me the old-school vibe.

Levels

There are three different levels with different difficulty as well, underground, in outer space and in-doors.

There is also a Transitional level (only available in the special edition) which combines pieces from all three levels.

Modes

Bust-N-Rush has three modes: Survival, Quest and Bust a Friend. Survival is the standard mode, where users must avoid obstacles such as chasms and whatnot and Quest mode adds the element of tasks to this standard mode. The player runs up to a quest icon and then attempts to complete a task while running the course.

I played Quest mode and let me just say that, for someone who does not normally play runners, these quests are both simple yet challenging. I was unable to complete any of them on my first few tries.

Bust-N--Rush Screenshot Space

The Multiplayer “Bust a Friend” mode allows users to challenge friends from social networks and earn spots on leader boards. Basically, you get an awesome score, then you use the in-game system to challenge a friend to beat you. They can hop on right away or answer the challenge whenever they feel like it. The two of you can go back and forth like you’re each visiting the arcade to beat the other’s high score.

There is also something called Insane Mode, which, according to Dahl, was  the original setting for the game, until they added a health system to make the game more acessbible.

My Opinion

Overall I enjoyed the challenging nature of this game, the creativity behind the musical theme and the inclusion of a socially interactive section. If you’ve read any of my other posts, you know I am a fan of bringing games back to the oldschool level of challenge, but as a someone who rarely visits an arcade, I love the re-imagination of the friendly challenge of “bet ya can’t beat my score!”

The game goes on sale September 14th for $9.99. For $5 more, you can get the special edition, which includes an extra copy of the game (for your best friend or little sister), the Transitional world , the soundtrack and game wallpaper.

Based on the preview alone, I would rate this game a A for fans of endless runners.

First appeared on NerdyButFlirty.com

Epic Mickey 2

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Epic Mickey 2

Disney Epic Mickey 2: The Power of Two is the upcoming sequel to Epic Mickey. Unlike its predecessor, the game will not just be available on the Wii, but also on PlayStation 3, Xbox 360, and Microsoft Windows.

At PAX Prime 2012, I decided to play it on the Wii to get a feel for the game on its native console. That turned out to be a bit of a mistake, as my lack of familiarity with the Wii made me look a little foolish as I struggled with simple tasks. Once I got over the awkwardness of holding two controllers instead of one, I started to have a lot of fun. Waving your paintbrush around while hanging out with Mickey and the gang is sure to delight any child. I think the control scheme will appeal less to older gamers, but if they’re fans of the Disney universe they’ll still be able to get into the game.

In the last game, Oswald was one of the characters that needed Mickey’s help against the Blot. This time, Oswald actually teams up with Mickey as a co-op player, and is voiced by Optimus Prime. . . I mean Frank Welker. Additionally, Oswald’s helper, Gus the Gremlin, is voiced by Westley. . . I mean Cary Elwes. The other characters are voiced by their actual voice actors ie: Mickey is voiced by the same actor he is voiced by in the cartoons, Goofy is Goofy, etc.

As I played, the booth hunk (He was a creative director or something I’m sure, but I was totally distracted by the dimples. I will strive to be a better journalist next time, I promise.) mentioned some interesting ideas for the new game. Although Mickey would visit many of the same places, the focus would be on the musical elements and on the story of Oswald and Mickey as brothers.

Oswald and Mickey

I asked him why they chose to go with Oswald, a relative unknown, for the co-op partner instead of a character like Minnie Mouse. He said that Epic Mickey 2 is really a redemption story for Oswald, an awesome character that many people in our generation are completely unaware of, since he debuted in the 20s. I will accept that answer, though I really would have liked the opportunity to play a female character in the game.

Another nice aspect of the game is the choice system. It was interesting to see such an RPG dynamic in what felt like an action game. Mickey can choose whether to use thinner or paint, and those choices will affect both the gameplay and the reactions of the NPCs around him.

As my demo came to a close, I asked him the question I know we’ve all been pondering (by “all” I mean AxlCalrissian): Where is Epic DuckTales?!!!

The answer was pretty awesome. They don’t have anything planned but the creators are excited about the thought of expanding into the other shows.  So maybe, one day, my little children will get to play Epic DuckTales. A-whoo ooh!

DuckTales

As a Disney fan and PS3 owner, I’m really looking forward to trying out  Epic Mickey 2 when it is released on November 18th. The game is priced at $49.99 on the Wii, $39.99 on the PC, $34.99 on 3DS and $59.99 on the PS3 or 360.

First appeared on NerdyButFlirty.com