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By Jonathan Balofsky On 29 Mar, 2017 At 01:36 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Bethesda sent out the following

 

In Prey you’ll need more than just your wits to take on the Typhon aliens that are threatening to destroy mankind. But why stop with the weapons and gadgets you’ll find aboard Talos I? Mankind’s last – and only – hope, Morgan Yu, also has the option of “installing” a wide range of human and alien abilities. Get a look at some of the powers you can use against the deadly Typhon – along with exclusive insights from the team at Arkane Studios in our latest video titled ‘Playing with Powers’

 

Whether you focus on just human powers – allowing you to run faster, jump higher, use firearms better and more – or if you instead branch off into the myriad Typhon abilities, one thing’s certain: Prey offers players a wide range of ways to annihilate aliens. From Superthermal to Psychoshock and beyond, these powers will make all the difference in your mission to fight the aliens and save the world.

 

Be on the lookout tomorrow for a new video featuring fresh insight into Prey’s mind-altering Neruomod Division, and for more examples of how you can combine weapons and powers, be sure to check out yesterday’s ‘Power Combos’ video at: https://www.youtube.com/watch?v=5Aro7eB53q8.

 

Set to launch worldwide on Friday, May 5, 2017 on Xbox One, PlayStation 4 and PC, Prey is the highly-anticipated first-person sci-fi action game from Arkane Studios – creators of the award-winning Dishonored series which includes the 2012 ‘Game of the Year’ and the critically-acclaimed follow-up, Dishonored 2.

 

Prey has been rated M for mature by the ESRB. For more information about the game please visit prey.bethesda.net.

Prey just keeps looking amazing. This might just be the most innovative FPS in a long time. We hope to have a review around launch time.

Source: PR Email.

By Nate VanLindt On 5 Mar, 2017 At 06:12 PM | Categorized As Books, Editorials, Featured | With 0 Comments

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Since the advent of Harry Potter, the popularity of teen and children’s writers has skyrocketed.  As many adults are reading these books as kids are and bookstores have assembled whole sections of their stores for the wide variety of teen material available.  Much of the volume of material available tends towards teen science fiction and fantasy, following in the Potter and Hunger Games trends.  Other writers have branched out into suspense and even horror.  But this isn’t a new genre.  A few spectacular writers broke ground in these genres decades ago.  One of these early few was the esteemed young adult writer John Bellairs. 

Bellairs wrote several books in the mid to late 60s, ranging from religious parody to fantasy.   In the early 1970s, he wrote a dark fantasy novel for adults, but publishers recommended he rewrite the book for young readers and in 1973, The House With a Clock in its Walls was born.  With artwork by the legendary artist Edward Gorey, The House With a Clock in its Walls found immediate success.

Bellairs’ flair for the macabre along with Gorey’s edgy panels drew together a uniquely dark story.   His characters were realistic, flawed, and captivating.  The villains had no issues torturing and killing children, much like the original Grimm’s Fairy Tales and this stark look at the supernatural underbelly of 1950s New England went on to win 5 literary awards between 1973 and 1982.  He went on to win 13 more awards for his other books as well.  But Bellairs wasn’t done.

He went on to write a total of 15 children’s horror novels primarily focusing on three main characters.  Of those 15 books, 12 were stunningly illustrated by Edward Gorey.  Notably, the Dial hardcover library editions of Bellairs’ books feature wraparound dust jacket artwork by Gorey and a unique font, creating a wondrous and foreboding atmosphere before even opening the books themselves.

What’s truly remarkable about Bellairs’ work, however, is how enduring it is and how well it has aged.  Each book comes in at around 150-200 pages, but the length belies the quality of the content.  Evil wizards and sorcerers abound and time travel, human sacrifice, and Armageddon are common themes.  They aren’t simply dark, though.  The characters are well-written, the stories cohesive and self-contained.  For an adult going back to re-read these books, they have managed to stay compelling and powerful and should be a must-read for the kid who loves a scary story in all of us.

John Bellairs died in 1991 at the age of 53, but he left a legacy of fiction for all of us to treasure.  Several movies and shows have been made of his work based on The House With a Clock in its Walls and The Treasure of Alpheus Winterborn, but they are extremely difficult to locate and have low production value.  Eric Kripke, of Supernatural fame, has been rumored to be working on a current movie adaptation of The House With a Clock in its Walls, but the project has yet to have materialized.  Kripke is said to have been inspired by Bellairs’ work as a child.  With any luck, a modern movie of Bellairs’ seminal work will inspire a whole new generation in the years to come. 

For those that are interested, most of John Bellairs’s books are in print (and have been continuously since their release) and available on Amazon or at your local library.  An original set of the Dial hardcover library editions can run upwards of $500.00 on eBay, even for ex-library copies.  A fan tribute website still runs to this day.

 

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By Jonathan Balofsky On 17 Aug, 2016 At 07:44 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarCapcom has released a new gameplay trailer for Resident Evil 7 biohazard.

 

While Beginning Hour acts as a setup for the main game, this time you’ll see a found footage videotape segment that will appear in the final game. (Your eyes aren’t playing tricks on you, the videotape graphical effects are distinct to these segments and aren’t representative of the rest of the game.)

If you played Beginning Hour, you encountered one of these found footage type segments where you were introduced to the “Sewer Gators” film crew and witnessed their grisly fate. This time, you’ll get a sneak peek at content from a tape labelled “Mia,” and you’ll get to see some other areas of the house that you saw in Beginning Hour and characters within — including Marguerite.

Source: PlayStation Blog

 

You can check out the rather unnerving trailer below.

 

By Jonathan Balofsky On 9 Aug, 2016 At 03:50 AM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Pete Hines, the Vice President of Bethesda Softworks spoke with Finder.com.au about various subjects and the issue of game sales was discussed. It was revealed that Both The Evil Within and Rage sold well enough to warrant sequels. This doesn’t mean sequels are confirmed though as Hines refused to comment on what Bethesda has planned.

Pete Hines: I can’t talk about the unannounced stuff and what we may or may not do. I get myself in trouble whenever I do that. Even when we were talking about the Morrowind Remaster, if I come out and say, ‘I just don’t think that is going to happen,’ then people freak out. So I won’t confirm or deny stuff we may or may not do, as people jump to the wrong conclusions. But I do think both The Evil Within and Rage did well enough that we could make sequels. Personally I loved Rage and had a tonne of fun playing it, but we have a lot of stuff in the pipeline right now so you will have to wait and see.

With this known, it is exciting to think that we might see sequels to these games in the not so distant future. We will just need to wait and be patient.

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By Jonathan Balofsky On 15 Jul, 2016 At 08:52 PM | Categorized As News, News, News, NINTENDO, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarDarksiders

 

As revealed by Hero of Legend on Neogaf here, Gamefly is listing a port of Darksiders 1 for PlayStation 4, Xbox One and Wii U. Nordic Games had previously confirmed they had another project coming to Wii U and this looks like this is it. Darksiders II was a great game and I am eager to see what this remastering has in store.

Darksiders was originally published by THQ before they went under. the rights were then acquired by Nordic Games.

By Jessica Brister On 22 May, 2014 At 04:09 PM | Categorized As Editorials, Featured, Old School Otaku | With 0 Comments

No GravatarMany people have complained over the years to the fact that movies and games that are taken from books almost never turn out to be as good as the original source.  Happily, there are some gems that are hidden in the crowd of mediocrity.  Parasite Eve is an older Playstation game that was actually the sequel to a popular Japanese horror novel of the same title.  The book and game are tied tightly together, and they demonstrate that one really can have an extremely well done game based from literature.

Parasite Eve, the novel, by Hideaki Sena is a Japanese horror novel with many science fiction elements.  It was originally published in 1996, but people who couldn’t read in Japanese had to wait to read it until 2005 when it was finally translated into English.  The story is heavily based on science, including biology and genetics.  The book is so technical that it is often confusing to follow, unless the reader has a thorough background in biology.  That’s what makes it such good science fiction, though.  It takes real science and twists it a bit to make a fast-paced story.

Cover Art for Parasite Eve, the novel.

Cover Art for Parasite Eve, the novel.

The story follows Toshiaki Nagishima, a biology and pharmaceutical researcher.  His wife, Kiyomi, has been declared brain dead after a horrible car accident.  However, there is more going on than meets the eye.  The novel presumes that the mitochondria in a human’s cells have been evolving since the days of primordial sludge.  The mitochondria have formed a new life form, called “Eve,” which has now reached a peak in her evolutionary process.  Kiyomi’s body just happens to have the right conditions for Eve to begin to take control.  In fact, Eve is the one responsible for Kiyomi’s car accident in order to be transplanted into others.  Throughout the novel, Eve manipulates the people around her on a cellular level.  Her ultimate goal is to give birth to a child that will be able to chance its genetic code on a whim and there be the perfect life form that will replace humans as the dominate life on earth.

Though the novel sounds scientific and dry, it is actually first and foremost a horror story.  The reader gets suspense, creepy, and downright scary all rolled into one novel.  The science just adds to the realism of the novel.  Since the novel is based in science, the reader gets to wonder: What if this really could happen?  Don’t we have mitochondria in all of our cells?  What if someone’s body was taken over at the cellular level?  These questions and more make up some of the thematic elements of the story.  It allows the reader to question whether we really know everything about the human body.  Are we even in control of our bodies?  It’s a creepy thought and is one of many that this novel brings to the table.

The novel was so popular that it spawned a video game sequel with the same title.  Though the game takes place in the United States, many of the same elements that made the novel so unique appear in the game.  Parasite Eve is an action-based RPG that also falls into the “survival horror” category.  It was released in 1998 on the original Playstation.  In a sea of traditional RPGs, Parasite Eve was unique in its tone and game play.

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The story follows Aya Brea, an NYPD cop who just wants to spend a quiet evening at the opera.  Unfortunately, everyone at the opera spontaneously combusts, leaving her and an actress named Melissa alive.  After investigating, Aya finds out that Eve is up to her same old tricks again: She is again trying to create the “Ultimate Being” by manipulating people whose bodies have the right conditions for Eve to flourish.  Aya finds out that her mitochondria is evolving as well, which gives her some pretty awesome powers.  It is up to Aya to go up against Eve to save New York City.

Though having RPG elements, such as leveling up and gaining new powers, the player must also dodge attacks during battle (something that was unique for that time period of RPGs).  Aya develops powers and is able to use those as well.  Battles are chosen more through random encounters, although there are spots that if you walk over, you are guaranteed a battle.  Weapons and armor can be upgraded or replaced as the player explores.  The game play gets a creepy vibe with the genetically altered creatures, although the best part of the game could actually be the cut scene graphics which still look great even after all of this time.  The in-game graphics are a little grainy, but there is nothing like those amazing cut-scenes.

The cut-scenes of this game still look good today.

The cut-scenes of this game still look good today.

It’s hard to imagine that an excellent novel could spawn an excellent game.  There have been so many let-downs with novel to movie that sometimes it’s easy to forget that video game developers can get it right.  However, Parasite Eve remains amazing, regardless of being in print or in pixel.

By Jessica Brister On 14 May, 2014 At 10:19 PM | Categorized As Featured, Indie Spotlight, PC Games, PlayStation, Reviews | With 0 Comments

No GravatarSurvival horror isn’t exactly my favorite gaming genre, but I saw that Outlast was for free on PlayStation Plus a couple of months ago.  I can’t say no to free, so I downloaded it and spent some time playing it.  Just for the record, this is the scariest game that I have ever played.  It’s so scary that I had to stop playing for awhile.  It is just downright frightening.  This type of genre is not my favorite, but Outlast was unique enough for me to buckle down and play through it.  Here is what I thought:

Outlast is a survival horror game developed and published by Red Barrels.  The game play is in first-person perspective; however, it cannot be described as a first-person shooter because there is not actual shooting.  The game came out for PC in September 2013 and was released for PlayStation 4  this February.  It uses the Unreal 3.5 Engine.  Outlast is more of an indy-game, but it has so far gotten some good reviews from critics.

The story follows journalist, Miles Upshur, a mild-mannered reporter who unfortunately doesn’t like fighting back.  Upshur has gotten a tip from a person only known as “The Whistleblower” and is going to check out some crazy things going on at Mount Massive Asylum.  At first glance, the asylum looks like it’s not even in use: there are no guards, doors are locked, and everything appears are be abandoned.  After breaking in, Miles comes to the realization that there is some really dangerous and scary things happening in the asylum.  Instead of gathering evidence, escaping becomes his main goal.

What could possibly go wrong in a creepy looking asylum, right?

What could possibly go wrong in a creepy looking asylum, right?

Overall, the story was pretty interesting, but there was something lacking in it, as if Red Barrels could have done a little more with it.  It’s a typical horror plot with some slasher elements.  The game is really, really scary.  Incredibly scary.  I found that there were times where I’d scream and throw down the controller.  Gamers looking for scary will not be disappointed.  However, I was hoping for a little bit more of a story than that I got.  Players get a lot of jump scares but not a lot of meat to the story.  The gore is pretty amped up, though.  In fact, it is a huge aspect of the game: severed heads, bodies everywhere, and pretty much anything that would remind you of a Saw movie.  Squeamish players would probably not like this game, but if this is your type of thing, you’ll probably like this game.  As a game in the horror genre, Outlast is one of the best that I’ve seen.

Outlast is in first person perspective, but this is not a game about fighting for your life like most first person games. Upshur is described as “not being a fighter,” so unless a scripted scene takes place, the player’s options are to run, hide, or die.  This was quite annoying for me at first because I can’t stand games where I can’t fight back.  I’ve always thought that if anyone is pushed far enough, he or she will find something to fight back with, even if it’s just a make-shift melee weapon.  Then again, I will say that not being able to fight back makes the game ten times scarier.  There’s nothing more frightening than running from something trying to kill you that makes your heart pound a bit harder.

Instead of fighting, the player will spend a lot of time hiding in lockers from the inmates in the asylum.

Instead of fighting, the player will spend a lot of time hiding in lockers from the inmates in the asylum.

As a journalist, Upshur gathers evidence by filming his surroundings.  The only light you get to use is from the night vision on the camera, which is very handy since many of the areas are pitch black.  Unfortunately, the night vision is hard to see out of.  This may actually make the game scarier in a way.  You also have to conserve the night vision because it will drain the battery quicker.  You can find more batteries but depending on the difficulty, they can be few and far between.  In true survival horror-style, you have to be a bit stingy with the batteries if you want to use the night vision during the really important times.

Overall, the controls are a bit stiff, and I found it kind of hard to move around the way I am accustomed to in most newer games.  When climbing ladders and scaling ledges, you can’t look down, which was quite annoying.  The game really didn’t feel as polished as other games in first-person perspective that I’ve played.  I was disappointed with this because I might have liked the game a lot better if the controls were a little more fluid.

The graphics were unfortunately the most disappointing part of the game.  Initially, I didn’t notice them as much because many of the areas are really dark.  However, after looking at bit closer, I noticed that a lot of the inmates at the asylum weren’t designed very well.  They didn’t look that great.  I’m not a video game graphics expert, but the characters looked like they were lacking a lot of detail.  If you look at them up close, there isn’t a lot of detail.  This was disappointing for a game that pretty much came out on PC and next-gen console only. Then again, I do understand that this game was a smaller project.  Besides, you probably won’t notice it that much anyhow because it’s always so dark when you play.

There's something off about the way the characters are built.

There’s something off about the way the characters are built.

Though I don’t really like the survival horror genre, the game was pretty interesting to play.  I doubt that I will be playing it again because I don’t like spending my free time feeling scared.  However, if you are looking for a game that will scare you, this is definitely the game.  Overall, most fans of the genre will enjoy it, and  I am now a little curious to see how Outlast will compare to the upcoming The Evil Within, which comes out in August.

By otakuman5000 On 26 Feb, 2014 At 12:41 AM | Categorized As Featured, Mobile Gaming, PC Games, Portable/Mobile Gaming, Reviews, Reviews | With 0 Comments

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I’m a big mystery fan, even though I’m not good at actually solving mysteries. Well, I’m not terrible at it. There are times I get it all figured out before Poirot makes the announcement, but not often. But I’m a nerd. Growing up I read all the time, especially mystery novels, and because I love them I am a sucker for trying to solve a new one. That’s why when I saw the game “Home” on Kim of the YOGSCAST’s channel, I just had to try it.

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Home is a horror-adventure game. It’s a pixel style game, and is a murder mystery, but not like you’re expecting. Initially I would have passed this game over because of the pixel style and the side-scrolling viewpoint, but I’m glad I didn’t.

The game starts with the player waking up in a dark room. He doesn’t know where he is, why he’s there, or how he got his flashlight, but he sets out to answer all these questions and more. You take the main character through an old house, underground tunnels, the sewer system, an old train station, an abandoned factory, and a local grocery store before finally making it back home. While doing all of this you uncover “clues”. I put that in quotes because these items and bits of information your find are not really clues until you get to the end of the game.

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Why is that important? Because you are the one who decides what the truth is. You collect all kinds of information in this short game, but does any of it matter? That’s up to you. This game is…interesting in that way. I’ve played through it twice and I’m still not sure I got it. Notes were taken, and I never do that. Of course, I feel like there is an over abundance of information. It could be on purpose, just to make you all the more confused, but I can’t say for sure.

Home is short. It requests an hour and a half of your time, and could take up to a couple of hours, but it isn’t extensive. It’s only three dollars on Steam, and iOS, but it is re-playable. Missing clues leads to different dialogue, different options in the end game. So, going back to see what you missed is worthwhile.

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If you like mystery, a little bit of horror, and pixel style games, I recommend to you “Home”. It’s a good bit of fun, and not too expensive or time consuming.

By Garrett Green On 19 Apr, 2013 At 07:37 PM | Categorized As News, News, PC Games, PlayStation, Videos, Xbox 360/Xbox One | With 0 Comments

No GravatarBethesda recently teased that they would be announcing a new game with a cryptic repeating video of bob wire and a record player. Much of the internet believed it to be a teaser for the next Fallout game. Today an official announcement has been made with a new IP in The Evil Within. This will be the first game by orginal creator of Resident Evil, Shinji Mikami’s new studio Tango Gameworks.  Mikami released a statement, “We’re incredibly proud to announce The Evil Within. My team and I are committed to creating an exciting new franchise, providing fans the perfect blend of horror and action.” This new survival horror will be released on Xbox 360, Playstation 3, PC, and next gen consoles in 2014. In the mean time, check out this scary live-action teaser trailer.

By Charles On 11 Apr, 2013 At 08:39 PM | Categorized As Featured, Movie News, Reviews | With 0 Comments

No Gravatar2012_10_29-EvilDead2013-1200How far can one take a trope? Seriously, consider what I’m asking here. Tropes are called tropes for a reason, usually because (like their literary cousins, the cliches) tropes are so often utilized and over-utilized that they eventually lose all the impact and meaning their initial use conveyed. And when something transforms from plot device into trope, that usually also takes with it any sense of innovation the trope might once have had. Cynical, I know, but not far off the mark- tropes need to find new ways to make themselves relevant.

I mention this because I spent some time this past weekend getting reacquainted with an old friend. And this old friend apparently had a makeover. Was it a good idea for said friend to have a makeover? Maybe. It all depends on how much you like this friend to begin with. But you can’t deny that this friend is a little sharper, a little cleaner (relatively speaking) and a little less campy than he was before.

This friend I spent the weekend with was Evil Dead, and he has aged rather well (makeover notwithstanding). The granddaddy of campy horror, the progenitor of the oft-utilized “cabin in the woods” trope, and inspiration for any film that likes to throw young people to the proverbial wolves (or demons, elder gods, nazi zombies, Eli Roth, half-redneck sociopaths and Tyler Labine, etc etc), Evil Dead made a splash when it was first released for being rather funny…unintentionally or not. So when I first saw trailers for the “re-make,” completely devoid of campy overtones and taking itself rather seriously, I was a bit concerned.

Was this an attempt for the production team to distance itself from its predecessor (especially in the wake of last Spring’s utterly hilarious send-up “Cabin in the Woods”) with a darker, more forbidding film, or were they attempting to make the film Sam Raimi had “intended to” way back when he was still slumming around with Bruce Campbell and looking to make his mark in the worlds of B-horror and blood. After all, serious horror films often fail miserably, especially when they take themselves too seriously.

Thankfully, Evil Dead does not.

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See this man: he is NOT in this movie. Sorry. No Bruce for you.

I’m going to start this by saying that if you’ve NEVER seen Evil Dead before, then you will probably love this film. You have nothing to compare it to. You have no emotional connections to certain characters or scenes, you probably didn’t laugh yourself silly at the “serious” horror of the original, and you likely have never heard the term “boomstick” in its “native tongue” (and yes, I know that’s from Army of Darkness, I’m trying to make a point here). For all intents and purposes, this is a new film, no matter how “old” it might feel.

For those who HAVE seen Evil Dead, approach with caution. There have been changes, lots and lots of changes. No more promiscuity. No more fountains of blood. No more stupid-looking rubber demons terrorizing those poor college students…hell, no more college students either, as everyone is now a blissful twenty-something. Do not go into this movie expecting Evil Dead, because unless you are a very forgiving person who understands that sometimes remakes aren’t a bad thing, you will nitpick this into oblivion before going home to cry into your copy of “Drag Me to Hell” while cursing Raimi and company to a painful afterlife alongside “Mac guy.”

(Don’t believe me? Check out some critics reviews lamenting the lack of camp and humor the original had…most of which was unintentional. Thanks for missing the point, Richard Roeper, as much as I might agree with your assessment of the players in this game.)

This time around, Evil Dead deals less with teenage matters and more with addiction, fear, loyalty and why its not a good idea to read from the Necronomicon. Five young adults meet in a cabin in the woods (the same cabin used in pretty much everything these days) to help a friend cope with a heroin habit. While there, they discover a secret room in the cellar full of dead cats, and a book wrapped in barbed wire. Predictably, one of them opens and reads the book, and bad things start to happen. One friend slices her face off. Another pours boiling water on herself. There’s some conflict involving a nail gun, and unconventional use of a turkey knife.

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This is NOT what one means when they refer to getting a “facial.”

Evil Dead is a very “gross” movie, much like the original was. Drawing on elements of 80s splatterpunk and body horror, this film highlights how humans are simply sacks of meat and blood, and gloriously delights in showing the many ways we can be corrupted, putrefied and ripped apart. There’s plenty of filth present in both the cabin and the woods itself from the get go, leading one to wonder why the people present would even think to stay in such dirty surroundings. It practically screams “bad stuff is going to happen!” I once had issues with my uncle’s “summer home” because some squirrels got in and left nuts in my bed. These people trudge through mud and muck, and never seem to mind…or take showers.

The characters are also hopelessly dumb. Not in a “poorly written” sort of way (well, one of them is), but in the fact that they seem to completely lack common sense. It’s bad enough reading from an odd book you found in a “devil worship” room…actually no, that IS pretty bad. It’s wrapped in barbed wire, for god’s sake. You need bolt cutters to get it open. There are plenty of warnings written in ink and blood telling you not to read from it. And if you’re smart enough to read Sumerian, you should be smart enough to know NOT to read Sumerian. Seriously, lack of common sense here…oh who am I kidding, I would have done it too, if only for kicks.

My only real complaint is how the writers handled the entire affair: unlike the original, this time around the entire “reading from the book” angle seems more like an afterthought tacked on in as quick a way as possible. I never quite believed why said character did it, nor what he hoped to gain by doing it. Rather slapdash, which is disappointing considering how much careful thought was put into the rest of this movie.

This complete ignorance of basic survival instinct and sense is what ultimately makes the film enjoyable. Let’s face it, we as a people like seeing bad stuff happen to stupid people, and the people here definitely qualify. While possibly not the intent of the director, it can be deliciously entertaining to watch demons possess folks and turn them into sacks of flesh to be toyed with. You will likely find yourself egging on the monsters, anticipating the next gruesome death scene with more enthusiasm than you would like. That chill you’re feeling…that’s revulsion at yourself, not the film.

Worst. Nightmare.

Worst. Nightmare.

And despite what some critics might say, this film is not without its own brand of twisted humor. You will laugh, but you will also squirm. Some of those chuckles might not be for outrageous plotting, but at that awkward feeling creeping slowly into your gut as the film progresses. It takes a truly well-paced and -plotted film to make an audience feel that, something which Tarantino, Roth and even Miike (these days) have been trying to cultivate, often to their own dismay. Even me, as desensitized as I am to “horror” films, found myself shifting uncomfortably at certain times, and muttering “worst nightmare” under my breath while my friend next to me closed his eyes and shivered.

So by all means, go and see this movie. It’s a raucous good time. Just don’t say I didn’t warn you.