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By Jonathan Balofsky On 22 Jan, 2018 At 11:09 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Samurai Shodown II, the Neo Geo classic, will be coming to the Switch on Feb 1.

 

Samurai Shodown II is a fighting game released by SNK in 1994. The legendary weapon-wielding fighting game returns stronger and sharper than ever! Four newcomers join the battle for a total of 15 combatants ready to step on the stage of grand battles. With the new Rage System and Weapon Breaking Attacks, epic and intense battles are waiting for you!

This is an absolute classic game. Will you be checking it out?

Source; Hamster

By Jonathan Balofsky On 22 Jan, 2018 At 12:08 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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Four Horses sent out the following

 

Following on from the great success of Kid Tripp on the Nintendo Switch and 3DS, it gives us enormous pleasure to be able to announce that Mike Burns, the creator of Kid Tripp, has chosen Four Horses to also bring the sequel, Miles & Kilo, to the Nintendo Switch.

 

Miles & Kilo takes all the great features of Kid Tripp, turns them up to 11 and throws in a dog for good measure!  Play your way: with full control of Miles, you can spend as long as you like carefully picking your way through the levels or turn on Autorun and go for your fastest times, the choice is yours.  Miles & Kilo is bigger and more refined than Kid Tripp and will be crash landing onto the Nintendo Switch eShop later this year.

Four Horses also noted, that the game will give full control of Miles this time. For those who liked the autorunning from the first game though, that will be an option as well.

 

Are you excited? Let us know!

 

Source: Four Horses PR

By Jonathan Balofsky On 22 Jan, 2018 At 11:11 AM | Categorized As News, News, NINTENDO, PC Games, ROG News, Xbox 360/Xbox One | With 0 Comments

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Rocket League currently supports cross-platform play, that allows matching between someone playing on Switch, Xbox One and PC, but Psyonix is going a step further,

The company plans to add cross-platform party support, with this addition coming later this year.

For those unaware, Cross-platform parties will allow you to create a party of players from different platforms, who can then can move together between matches as a group. This can be done without having to constantly invite people into a private match.

 

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By Jonathan Balofsky On 22 Jan, 2018 At 10:15 AM | Categorized As PC Games, ROG News | With 0 Comments

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Devolver Digital sent out the following

 

Independent developer Deconstructeam and pottery enthusiasts Devolver Digital have released The Red Strings Club on Steam, GOG, and Humble with a 15 percent off launch discount through Jan. 30.

 

The Red Strings Club is a cyberpunk narrative experience about fate and happiness featuring the extensive use of pottery, bartending and impersonating people on the phone to take down a corporate conspiracy. The professed altruistic corporation Supercontinent Ltd is on the verge of releasing Social Psyche Welfare: a system which will eliminate depression, anger and fear from society. However, the bartender of a clandestine club and a freelance hacker don’t regard this evolution as an improvement but as brainwashing. Alongside unwitting company employees and a rogue empathy android, the duo will pull all the strings they can to bring down this scheme.

 

Deconstructeam first splashed on the indie game scene with 2014’s Gods Will Be Watching, a game jam project turned debut release with partner Devolver Digital. The team’s first effort went on to gain critical acclaim for its bold narrative and unorthodox approach to the point and click adventure genre. The team has continued their work with notable entries in the world’s largest game jam competitions, with a few of these experiments coming together to assemble The Red Strings Club.

Will you be checking this game out? Let us know!

 

Source: Devolver Digital PR

 

By Jonathan Balofsky On 20 Jan, 2018 At 05:39 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Gekido Kintaro’s Revenge will get a neat addition in its remake on Switch. The game will include multiple updates to the gameplay and presentation,  and best of all, co-op will be added. The ability to play two-player co-op will be in the Story, Survival, and Relic Hunting modes.

This will be only local co-op and not online. The game is coming soon, and will have other additions as well. Will you be getting this?

 

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By Jonathan Balofsky On 19 Jan, 2018 At 11:16 AM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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High Horse Entertainment has revealed new details about Disc Jam on Switch. The game will run at 60 fps with  a 1080p resolution when docked, and 720p in portable mode.

The game launches on February 8 for Switch and will support cross-platform play with the PC version. There will also be other modes for online and local multiplayer.

 

Are you excited for the game?

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MANOS: The Hands of Fate is now seeing its mobile versions for iOS and Android discontinued. The game, based on the cult film noted for being one of the worst movies ever made, was designed as an homage to licensed NES games and did its job well.

The reason for the discontinuation is not due to rights issues but simply due to changes in mobile devices, rendering the versions outdated and incompatible. That being said, the game remains available on Steam for anyone to buy.

Developer FreakZone Games said the following

 

Reasoning: Mobile phones are changing fast and MANOS was built with the 3:2 iPhone 4 in mind, the levels will have to be totally redesigned to work on modern phones and I don’t wanna leave something available for sale when it’s useless on modern devices.

FreakZone also noted that while it is possible to port over the new PC version that will be time intensive and there simply is not demand for it on mobile at this time.

The game is a good one, and if you haven’t our review of the steam version, it can be seen here.

 

You can see the announcement below

 

 

By Jonathan Balofsky On 18 Jan, 2018 At 08:41 AM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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High Horse Entertainment sent out the following

 

 

High Horse Entertainment announced today that the disc-throwing, shot-blocking action of Disc Jam is landing on Nintendo Switch™ next month. Hitting the Nintendo eShop on February 8, players can expect all the frantic multiplayer action they’ve come to enjoy from the game’s PC and PS4 iterations, suped up with Nintendo Switch-specific features and a massive update for all disc jammers.

 

Disc Jam is best played with others, and Nintendo Switch is making it easier than ever to connect with players both locally and online. In addition to cross-platform play between PC and Nintendo Switch, the game also features support for local wireless with up to 3 other nearby Nintendo Switch consoles, making it easy to jump into a match whether you’re in the living room or on the go.

That’s not all the new content coming to Disc Jam. Debuting alongside the Nintendo Switch console launch on all platforms, the game is also getting a massive title update, bringing a whole host of community-requested features to the arena. Joining the game’s roster of characters, South American volleyball player Lannie is set to make her mark on the arena as a perfect balance between power and agility.

The update will also unleash two brand new modes, providing even more ways for competitive and solo players to jam. On the competitive side of things, say hello to Ranked Leagues and Seasons. Do you have what it takes to rise through the ranks of the Universal Federation of Disc and join the Elite? Soon enough, you’ll have your chance to prove it. Then, for players who prefer to fly solo, get ready to experience all the heated action of ranked leagues without the pressures of online play in a gauntlet that will test even the most seasoned Disc Jam veterans. More details on all the goodies coming in February’s update will be landing in the coming weeks, so stay tuned!

If this is your first time hearing about Disc Jam, here’s the gist. Players pick from a growing roster of colourful characters, each sporting their own style and abilities, as they compete in a fast-paced action sport that’s like air hockey and tennis combined. Throw, catch and lob the glowing disc at your opponents, defend your end zone, and unleash devastating abilities to gain the upper hand – all in search of multiplayer dominance.

From the introduction of a new character – resident power-house, Kahuna – and new discs, to dedicated servers, Elo-based skill ratings and matchmaking, Disc Jam has been in a constant state of growth since it first launched. It’s also not showing any signs of slowing. With a new platform to play on and a new update on the way, stay tuned for all the action-packed details!

Disc Jam lands on Nintendo Switch on February 8, and is currently available on PC and PS4. For the latest updates, visit High Horse Entertainment’s official website or follow them on Facebook, Twitter, YouTube, Twitch, Discord, and Reddit.

Are you excited for Disc Jam? Will you be playing it? Let us know!

 

Source: High Horse Entertainment PR

By Jonathan Balofsky On 18 Jan, 2018 At 08:03 AM | Categorized As Featured, News, NINTENDO, PC Games, Reviews, ROG News | With 0 Comments

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Frozenbyte sent out the following

 

 

Frozenbyte has released the first update to the Nintendo Switch version of Nine Parchments. The update includes the much sought-after multisaving feature as well as a number of smaller fixes.
The full changelog:
  • You can now store up to 10 runs
  • Fixes to saves being wiped when disconnecting from an online game
  • Online game can be started alone, no need to wait for others to join in the lobby
  • A lot of bug fixes to different kinds of issues of camera not moving and enemies not spawning or dying correctly
  • Changes to the online matchmaking logic
  • The invisible quill in Endless Snowbanks is now visible
  • Fix to the ”The Hero of Trine” Amadeus not unlocking if Amadeus dead when the boss is defeated
  • Other minor fixes

 

The multi-saving update is available on PC and Nintendo Switch, and the PS4 version is being worked on as well.

Nine Parchments is a trademark of Frozenbyte Oy © Frozenbyte Oy

©2017 Nintendo. Nintendo Switch and Joy-Con are trademarks of Nintendo.

 

This is a very welcome update. Nine Parchments needed this, and the other fixes are equally welcome.

If you haven’t yet seen our review, you can read it here.

Source: Frozenbyte PR

By Jonathan Balofsky On 16 Jan, 2018 At 04:29 PM | Categorized As Featured, News, News, NINTENDO, Nintendo Switch, PC Games, ROG News | With 0 Comments

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A few months ago, I reviewed Knight Terrors, an auto runner from FreakZone Games and Nicalis. While my general view of the game has not changed, I feel I did not do it justice and want to add more to it. I feel I was overly praising it and could have mentioned some of the more negative parts and other positives.

I noted that the game has intuitive controls, which is true as they are simple two button controls. That being said, there are issues with the controls not responding right away and thus leading to getting hit or missing enemies repeatedly. This isn’t a a major issues, but I should have mentioned it before. I also feel the background has a lack of variety that takes something away from the experience and gives a sense of sameness. I do appreciate the visuals in the foreground and the multiple varieties of enemies, which harken back to the golden age of console retrogaming, but I think some more could have been done.

There is also a lot of content in the game, but it must be unlocked. This doesn’t seem that bad, but unlocking each mode becomes somewhat frustrating (albeit equally rewarding). I am not saying everything should have been available from the start, but rather maybe a little more variety included in the unlocks wouldn’t have been bad.  The powerups are a great thing to unlock but sometimes it feels like they are a goal for a goal’s sake. I am wondering, if a mission structure of sorts would have worked better.

I do not want to seem like I am ragging on the game, because I genuinely do like it. It is a budget game that offers a lot of content for its price. It has a fun music beat that fits the game perfectly, and indeed all the music is handled well. I would still recommend this fully even if I think there could have been more. The fact is, playing Knight Terrors is great in short sessions as well as if you need something to occupy yourself for a little bit while travelling or waiting somewhere. This is a game that works great on a portable device, and thus is a perfect fit for the Switch. It follows a pattern but tries ( and mostly succeeds) to put its own spin on things. I suggest checking it out.