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By Jonathan Balofsky On 17 Feb, 2017 At 06:01 AM | Categorized As Featured, PC Games, Reviews, ROG News | With 0 Comments

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Lately I find myself playing games more outside my comfort zone. I do this because I want to expand my field and experience more of what gaming has to offer. Thus when given the chance to review Neo Atlas 1469, I jumped at the opportunity.

To begin this game is not what I was expecting. I thought it would be like the Uncharted Waters series, but it is actually closer to a mix between visual novel and RPG, with strategy elements blended in. This can be a little strange to adjust to at first, but once you get used to it, you will find this to be an enjoyable play session. The protagonists are likeable, even if they aren’t fully 3 Dimensionally developed, and the gameplay is just a charm to behold. What makes this stand out though is the sheer amount of what you can do. The game makes numerous different quests available and there are several ways to proceed.

I do have to say that the visuals are lacking and this can be annoying, even though the game does try its best. It doesn’t make the game that much worse but I did feel the immersion break a few times. That said, I still had a lot of fun, and as someone who has been reading up on nautical history and folklore, I love all the little details this game has within. I don’t say this about many games, but this is one I can see myself coming back to time and again. It just feels right, and that is without mentioning the music even. The music just gives the game a true feel of adventure and helps bind the experience together in a way that just feels complete.

In the end, I had a great time with this game, and must recommend it. You will not regret playing this at all.
Disclaimer: A digital copy was provided for this review.

By Jonathan Balofsky On 15 Feb, 2017 At 05:48 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Epic Games has released a new update for the Unreal Engine 4. The update, 4.15, makes Switch an officially supported platform of the engine and adds “early support” for creating Switch titles.

However, Epic Games does say that it’s “still considered experimental in this release.”  It will not be till the next big update comes, that the engine is planned to be “in a shippable state”. Epic has been pushing that Unreal Engine works with the Switch, and we have seen Switch games announced that will run on the engine such as the upcoming Shin Megami Tensei game.

Source

By Jonathan Balofsky On 15 Feb, 2017 At 04:01 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarGrip Digital Sent Out The Following

 

Annihilate data-hoarding aliens in bullet-hell FPS MOTHERGUNSHIP

Our mission is clear, our determination strong, and our guns are very, very big. Terrible Posture Games, in partnership with Grip Digital, is proud to announce MOTHERGUNSHIP, a bullet-hell FPS hybrid for PC and consoles that pits you, Earth’s last hope, against the armadas of data-hoarding robotic alien invaders.

 

MOTHERGUNSHIP mixes bullet-hell intensity with the shooting, customization, and traversal of the first-person genre. Fight your way through the alien fleets, facing randomized enemy and level mayhem as you clear rooms and take out some of the biggest bosses seen in the FPS genre.

Fight – Face off against overwhelming odds in brutal, non-stop combat where thinking on your feet is the only way to survive. Dodge hundreds of bullets with unique FPS/Bullet-hell hybrid gameplay. Each ship hosts hordes of alien machines, deadly traps, and intimidating bosses, all set on preventing you from saving humanity. Go get ‘em.

Craft – To take down the MOTHERGUNSHIP, you’ll need your very own personalized arsenal of destruction. Luckily, in MOTHERGUNSHIP you can create the gun of your dreams with one of the most modular gun-crafting systems ever seen in a video game. Want to have twelve-barrel gun that shoots homing rockets? Or do you prefer a lightning shotgun? And what gun wouldn’t look better with a fish tank affixed to the top?  Go for it! The design of your destructive arsenal is in your hands.

Resist – Join the ranks of the global resistance movement and take back Earth together with your friends. Fight together with a friend in a full CO-OP experience, or participate with the community while you work together to cut through the alien fleet and reach that ultimate goal – bringing down the MOTHERGUNSHIP.

MOTHERGUNSHIP is coming for PlayStation 4, Xbox One and Steam. Visit www.mothergunship.com to enroll into the resistance movement now, for exclusive information, content and other members-only perks!

The game looks absolutely amazing, both visually and in terms of gameplay. We will be covering this game a lot more in the future and will hopefully have a review of it when it comes out. Are you interested in this game? Let us know why or why not.

Source: PR Email.

By Jonathan Balofsky On 14 Feb, 2017 At 11:22 PM | Categorized As PC Games, ROG News | With 0 Comments

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The following was sent out

 

Sci-fi themed multiplayer arena shooter Starship Assassin will officially be entering a free month-long open beta starting March 3rd.

 

Pick from 1 of 6 ruthless space assassins and join a team tasked with defending your precious A.I. Core from the other teams ruthless space assassins!

 

Featuring:

·Multiplayer Madness:

Dedicated servers minimize lag. Play with friends.

·Base Building:

Defend your core with shield generators and resource miners.

·Low Gravity Combat:

Jump and dash through space to defeat your enemies.

·90s Throwback Graphics:

Low-poly graphics to get that retro sci-fi feel.

·Laser Swords:

 

Hot beams of light you can hit people with!

Until now, only certain Twitch streamers/YouTubers have been given access to the game. Starting March 3rd, players will be able to visit Starship Assassins Itch.io or Gamejolt page to download and play the game.

 

Starship Assassin is basically the game I wish I had when I was a kid in the 90s,solo-developer Dave Sullivan explains. But its really early too. The game is just coming out of alpha and theres still so much I want to add. The open beta is a good way to introduce the game to players and hear more about where they want to see the game go.

 

To sign up for early beta access, visit Starship Assassin’s official site!

The game looks interesting and should prove to be a unique gameplay experience. Will you be signing up?

 

 

 

By Jonathan Balofsky On 13 Feb, 2017 At 09:45 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Cave Story will be coming to the Switch, which is something we all know. But now publisher Nicalis is teasing a physical release for the game on Nintendo’s new system.

This is not a confirmation that it will be happening, but it seems Nicalis either wants it to happen, or is slowly letting us know it will be coming. Will you buy a physical copy on the Switch should it come?

By Jonathan Balofsky On 12 Feb, 2017 At 08:36 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Nintendo’s Shinya Takahashi and Yoshiaki Koizumi recently had an interview with the Telegraph and some very interesting things were mentioned as can be seen below.

 

 

T: You touched on the idea briefly during the Tokyo presentation in January, but it feels like a combination of past Nintendo consoles. Was that always the plan?

Takahashi: I wouldn’t say it was an initial objective of ours to include elements of all our past hardware with Switch. Instead we started with that initial goal that I’ve talked about, wanting to have any many people as possible ready to play regardless of their situation. As we started to think about what types of gaming environments people play in and what type of input and functionality the system need in order to be able to allow them to play in those situations. The natural result was pulling in a lot of element of past Nintendo hardware and putting them together in one system.

T: On that lineup, Zelda looks terrific, but there isn’t many games for day one. Does that not concern you?

Takahashi: Certainly we look at it not just from the perspective of what are the games available on launch day but what we have from a lineup perspective not just from this year but into next year aswell. And speaking just about this year we have our launch games, Zelda and 1-2-Switch, and we’ve lined up so we’ve got great games launching in each season of this year. We’ll have Mario Kart shortly after launch, Arms in the Spring, the lineup continues after the holiday. This time we feel we’ve launched a system that has great games at launch in Zelda and 1-2-Switch but also a very strong lineup through the end of the year aswell.

Koizumi: As you know we’ve been focussed on development on first party games, but with Nintendo Switch we’ve also put a lot of energy into making third-party cooperation possible, and that includes a lot of attention paid to the development environment that we are provided to these partners as well as the middleware we create for them. Soon you will a lot more announcements from third-party partners.

T: You’ve mentioned the 3DS there. Will you continue to support the dedicated handheld given Switch could potentially replace it?

Takahashi: Certainly I think 3DS from a price perspective is quite a bit lower, and it’s a system we’ve released a very large library for. So I think from that perspective it’s a very good system for kids to have as their first system. We still see a lot of potential for 3DS in that area. And with that in mind we’re thinking of games to release for 3DS not just in 2017, but in 2018 as well. And the hope there also is that kids playing on 3DS will also shift over to Switch at some point in the future.

T: Something else you are introducing for the Switch is a new paid online service, but we haven’t heard much about that yet. What are your plans for this?

Koizumi: So the online service is very important to Nintendo’s strategy, the most important thing for us is making the experience that much more fun for players. And so that’s what really drives us to drive us into what kind of features to include. With that in mind we have several services planned that I’m sorry I can’t talk about right now, but one thing I am able to mention to you is you will be able to use your smart device to chat with people you are playing with online.

And because this is a device almost everyone has we think that there is a very broad reach for this service, I think it’s a unique approach that people haven’t quite seen out in the world just yet. But because it is unique it is a bit difficult to explain all at once out of the gate, so we wanted to take a little bit of time and wait until we roll out some of the other information surrounding it.

T: ?Will the smartphone to be integral to the service beyond the voice chat?

Koizumi: Yes, we like to think as Switch as working very well together with smartphones so we’re basing quite a few plans surrounding that.

This is a lot to take in, but it sounds to me that another Nintendo Direct will be coming soon before the Switch launches in a few weeks. There is still a lot Nintendo has yet to tell us, and a Direct would be the best way to let us know all of this information.

Source

By Jonathan Balofsky On 8 Feb, 2017 At 07:35 PM | Categorized As ROG News | With 0 Comments

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The Entertainment Software Association has made major changes to E3, since for the first time ever, the expo will be open to the public this year.

15000 general public tickets will be available at e3 2017. Tickets will be priced at $250, however there will be an early bird discount bringing it down to $150. If you go, you will have access to panels, presentations and most events at the show.

Geoff Keighley will be involved with this change, and will offer access to special benefits associated with his own E3 programming, such as developer interviews and other events.

Source

By Jonathan Balofsky On 8 Feb, 2017 At 06:04 PM | Categorized As ROG News | With 0 Comments

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The Entertainment Software Association has made major changes to E3, since for the first time ever, the expo will be open to the public this year.

15000 general public tickets will be available at e3 2017. Tickets will be priced at $250, however there will be an early bird discount bringing it down to $150. If you go, you will have access to panels, presentations and most events at the show.. Tickets will be priced at $250, however there will be an early bird discount bringing it down to $150. If you go, you will have access to panels, presentations and most events at the show.

Geoff Keighley will be involved with this change, and will offer access to special benefits associated with his own E3 programming, such as developer interviews and other events.

Source

By Jonathan Balofsky On 8 Feb, 2017 At 04:46 PM | Categorized As Featured, PC Games, Reviews, ROG News | With 0 Comments

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Retro games are becoming more and more common these days, but for every Shovel Knight, we get ten that just fall flat. With that in mind, I was worried about Alwa’s Awakening and did not know what to expect. I had seen the images and videos but it didn’t give me a sense of what the game would be like.

I have heard this game be compared to Shovel Knight in terms of a throwback to the NES days, but I do not feel that is an accurate assessment. To me, this game is much more of a throwback to the games of the Turbo Grafx 16. The look and sound of the game just feel like a game one would find on the system and as someone who still loves to play Turbo Grafx 16 games on an actual Turbo grafx 16, this is a great thing.

The game’s plot starts off as a very simple one, to set things off and then you get into a great metroidvania adventure. As you progress further and further, you feel more and more like you are in a timewarp. You feel like you have gone back to the past, to play those awesome games that kicked ass ( sorry cinemassacre). The music is absolutely amazing right from the beginning, and never lets up at any single point. It is just pure audio bliss and a feast for your ears. The art is amazing and looks like something straight out of the 80’s/very early 90’s and just feels fun.

The gameplay is spot on, combat and controls, for the most part anyways. There are some issues, as the game feels slow at times but it isn’t. I realize how awkward that sounds but it is just how the game feels. Jumping can feel stiff yet work perfectly. I don’t know how else to say this other than the game replicates the feel of awkward controls, while having excellent controls. This may sound like a fun but, but it really threw me off for a while. As well, the hit detection is almost perfect but there are times where hitting the enemy doesn’t connect and you can get hit by the enemy instead.

Those issues aside, this is a great game and I had a lot of fun with it. The game feels like a throwback to one of my favourite systems and eras in gaming, and I cannot stop smiling while playing it. I must recommend it, as it is a game you will not regret playing at all.

By Jonathan Balofsky On 7 Feb, 2017 At 12:20 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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Some new details have come out on the upcoming Super Famicom Game Unholy Night: The Darkness Hunter ( Yes a new Super Famicom game in 2017), As we know, the game is being developed by Foxbat, a studio comprised of former SNK developers, but now we know there will be a retail release in Japan on March 30th for ¥4,980. The game will come on a 32 MB cartridge, but there is no word on a western release. I would love it if someone picked this up for a digital release in the west, especially if Nintendo themselves would do it.

You can see a video below