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By Jonathan Balofsky On 21 Apr, 2017 At 04:20 PM | Categorized As Featured, News, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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WonderBoy: The Dragon’s Trap was a classic game for the Sega Master System. Regarded as one of the all time greats, it has now been given a modern remaster thanks to Lizardcube and Dot Emu, but is it any good?

WonderBoy; The Dragon’s Trap is a beautiful game that takes great pains to replicate the classic 8 bit game and turn it into a modern experience. It has gorgeous hand drawn art that is full of detail and liveliness. The music is also lovingly redone in tribute to the original. You can switch between the original and modern look and sounds at the touch of buttons, and just comparing the soundtrack between the retro and modern really shows how much care was put in to be true to the original music.

Everything has been given an overhaul, for example instead of passwords, you get hints ( the game autosaves now), the nurse is now full of snarkiness, and most useful of all, you can use the shoulder buttons to scroll though your sub weapons. This does come with a drawback however, in that the awkward parts of the game are retained as well. The game has a way of registering hits that is straight from the original game, but feels out of place in a modern game. This gets really annoying during boss fights, and can throw you off. As well, the confusion about where to go next is still here. You can get lost for a while and just wander around looking for wear to go, which is one way of expanding the play experience, which is only 3-5 hours.

Don’t get me wrong, this is a good game and I love it. I love finding all the secrets and the ways to progress and there is just a sense of charm that the game has, that most other retro revivals just miss out on. The different weapons and armors are great, the transformations are awesome ( but actually transforming has a bit too strong of flashing lights), and  the overall experience is really well done. If it weren’t for trying too hard to preserve what the game was in full, instead of filtering it to get only the good, this would have been much better. Still this is a game that is rewarding, that gives you a sense of satisfaction when you make progress and gain new abilities. People often forget how hard the master system games could be, so the challenge is welcome, even with the difficulty settings. Plus there is now the option to play as a female protagonist and if that is chosen, the title screen will say WonderGirl: The Dragon’s Trap. It is a nice touch and really adds to the experience.

Overall I really liked WonderBoy: The Dragon’s Trap. It is a retro game done right (with a few issues) and is genuinely fun and charming. I fully recommend it.

By Jonathan Balofsky On 21 Apr, 2017 At 06:12 AM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Silicon Studio has revealed that Advance Optical Effects Middleware’ graphics package YEBIS 3 is now fully running on the Switch. This is the tech that was used for  games like Figureheads, Dark Souls III, and Dragon Ball Xenoverse, in their development.

We already know Dragon Ball Xenoverse 2 is coming to Switch since it was shown at the Switch reveal event, but there has been a rumor for a while that Dark Souls III will be coming. This  news does make the rumors seem far more likely. We will still gave to wait and see.

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By Jonathan Balofsky On 20 Apr, 2017 At 10:14 AM | Categorized As PC Games, ROG News | With 0 Comments

No GravatarNatsume sent out the following

 

Natsume Inc., a worldwide developer and publisher of family-oriented video games, in partnership with Natsume Atari Inc., announced today Wild Guns Reloaded for the PC (Steam). This is the first time the Wild Guns franchise will be available on PC, and the game will be one of several new Natsume titles showcased during E3 2017, taking place June 13th-15th in Los Angeles, California.

“Not only is this the first time a Wild Guns game will be available on PC platform, but this is also the first PC launch for Natsume,” said Hiro Maekawa, President & CEO of Natsume. “We are proud to bring this classic and beloved franchise to a whole new community of players, and know that they will embrace it just as Nintendo and Sony players have over the years.”

In Wild Guns Reloaded, Annie has tracked down the famed bounty hunter Clint to get revenge on the Kid Gang. With eight stages, each with three zones, there’s plenty of bad robots to blast away. With a true arcade game feel, Wild Guns was the first sci-fi western to arrive on home consoles, and to this day, there really isn’t any other game like Wild Guns!

Wild Guns Reloaded also offers two new characters, each with their own weapons and tactics, and allows 4 players to play at the same time. Online rankings, classic and new stages, new Boss enemies, and special weapons round out the classic Wild Guns experience on PC.

Players can follow the latest news for all of the beloved Natsume franchises at www.natsume.com and by scooping all of the latest Natsume updates, contests, screen shots and more at www.natsume.com/facebook and www.twitter.com/natsume_inc.

Wild Guns Reloaded was an interesting revival but had some serious flaws. Hopefully the PC version has some new controls options, because playing on a controller was not fun.

Source: PR Email.

By Jonathan Balofsky On 19 Apr, 2017 At 07:26 PM | Categorized As Featured, Interviews, News, NINTENDO, Old School Otaku, ROG News | With 0 Comments

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I recently took the time to talk with Shawn Long of Nintendo Enthusiast, aka Youtube’s RGT 85. RGT 85 is one of the best retro gaming channels on YouTube and we talked about the retro scene and how his channel came to be and works. Have a read below.

 

JB: How did you get into retro game collecting?

 

SL: Retro game collecting was kind of a natural thing for me. I was born in 85 so I got to experience the golden age (in my opinion) of gaming as it was happening, but like most people my family couldn’t always afford to buy me the newest games and systems. So a lot of it is now I’m in a position where I can get the games or systems I always wanted to play when I was younger but never could, so it’s cool.

 

JB: What are some of the challenges with retro game collecting?

 

SL: The biggest challenge with retro collecting is by far the price. It used to be dirt cheap but as more and more people get into it the playing field is much more crowded. That pisses some people off, but it doesn’t really bother me too much. I like the challenge of trying to find a good deal or something you know? It’s a rush.

 

JB: You are a part of the Nintendo Enthusiast/Enthusiast gaming team and put videos up for them. What made you decide to start RGT 85 as a separate project?

 

SL: RGT 85 is a pretty interesting story. I used to do retro stuff on the Nintendo Enthusiast channel but it never got good views like most of my other projects so I kind of realized people didn’t really care that much about them that were subbed. I pitched an idea to Jason to kind of do more retro stuff anyways though, but we realized it wouldn’t make much sense to do stuff on like SEGA you know? Everyone else on the video team had a side project so I was just like “hey let me try one myself.” And the rest is history.

 

 

JB:  What goes into the planning process for your videos? Do you have a step by step plan for each one? Do you wing them?

 

SL: As far as making a video goes it just depends on the project. Most of the time when it’s a discussion or whatnot I’m just winging it, all one take. Feels more natural and organic and I think that’s why people like me, because I can talk forever and not lose my train of thought or need to do splices. Bigger projects like Hidden Gems or Reviews are more of a planned out process for sure though.

 

JB:  Your channel has grown significantly since you launched it. How has the experience of growing your channel been?

 

SL:  Growing the channel has been pretty interesting to be honest. Since I had done vids with Nintendo Enthusiast Jason and I kind of learned what works and what doesn’t, and I’m friends with a lot of other YouTube people who have been kind enough to help me along the way with tips about like SEO and Tags and stuff. People don’t realize how hard it is to “make a name” for yourself or whatever in the community, because I’d say making the video is only 25% of the equation. Your tags, title, and marketing are far more important.

 

JB: Is there any game you have wanted to talk about, but felt for whatever reason, you couldn’t?

 

SL: One thing I don’t like to do is talk about things I don’t know. So if I’m not well versed in a topic or game, I’ll either study it and make myself privy to it or just skip it. Luckily my brain is like 95% random video game stuff, so it works out. Haha.

 

JB:  What are some games that you feel are underrated 16 bit gems?

 

SL: There’s a ton of 16-Bit Hidden Gems. I’m actually doing a video on that right now for the Genesis, but I’ll mention one that no one ever talks about: Garfield – Caught in the Act. It was a later Genesis release, like 1995 I want to say, but the animation is some of the best on the system.

 

JB: Since you are a retro gaming fan, I must ask, at what point does a game system become retro?

 

SL:  When something becomes “retro” is an interesting question. To me, I think if a system is over 10 years old, that’s retro. I mean it’s certainly not modern right? I know some people have the cutoff around the Dreamcast or whatever but I just feel like 10 years is an insane amount of time when you think of it in terms of gaming trends and games, so that’s good enough for me.

 

 

JB:  What do you feel should be done to preserve classic games that are at risk of being lost forever?

 

SL: Emulation. There’s nothing wrong with it, you aren’t screwing over the people who made the game 20 years ago, so emulation is key. Thankfully though the theory that carts would stop working after 30 years seems to be a myth, and I think that “disc rot” is a bunch of BS too as long as you keep things nice and clean.

 

JB:  What do you think of the trend of modern revivals of classic genres and games?

 

SL: I like the “new retro” stuff. Some of my favorite recent games have been of that variety. It just shows that all these “AAA” graphic intensive titles aren’t really what everyone wants.

 

JB:  What are some retro series you would like to see revived?

SL: I’d love to see a vast majority of SEGA franchises like Shining, Streets of Rage, Landstalker/Timestalker, Phantasy Star (RPG style), Virtua Fighter, Vectorman, I mean there’s so many franchises SEGA just sits on and it’s like “What are you doing!?”
JB: Do you have anything you want to say to the readers of Real Otaku Gamer?

 

SL: Thanks for taking the time to read this and thanks for talking to me! You can find me on YouTube at RGT 85!

 

 

 

 

Shawn Long

Editor in Chief at Nintendo Enthusiast

www.nintendoenthusiast.com

http://www.metacritic.com/publication/nintendo-enthusiast?filter=games

 

Thank you again for doing this Shawn. You can follow Shawn on twitter at @ShawnLong85   

By Jonathan Balofsky On 16 Apr, 2017 At 03:19 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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There has been another tease of Nidhogg 2 coming to Nintendo Switch. This time from Creative director of Messhof, Mark Essen.

Gamereactor asked him about the possibility of a Switch version of the upcoming Nidhogg 2, and he responded.

 “Yeah, definitely, I mean it’s two players so it makes sense, simple control scheme, so…”

Hopefully the game does indeed come. It would be an excellent fit for the Switch.

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By Jonathan Balofsky On 14 Apr, 2017 At 01:20 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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In a recent interview with Automoton, Takayuki Kawasaki of Epic Games Japan, revealed that there are currently 20 Unreal Engine 4 games being developed for the Switch.

Kawasaki also said that there may be “even more” in development now and added that there was progress being made on adding Switch support for the free version of Unreal Engine 4.

His comments included the following

“Unfortunately, there were not any Unreal Engine titles at launch, but in late March, Snake Pass, which was one of the titles playable at GDC, launched in America and Europe, and at the Nintendo Switch Presentation, there were titles such as Shin Megami Tensei. In Japan, there are about 20 titles being developed that use Unreal Engine, so I think that they’ll be announced gradually from here on.”

This is great news for the Switch. Now what could those games be?

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By Jonathan Balofsky On 13 Apr, 2017 At 05:32 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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FDG has released a new video to show off Oceanhorn: Monster of Uncharted Seas running on Switch. The game will run in 60 fps in both docked  and handheld mode. In docked mode, the game will run at 1080p, and Handheld mode at 720p.

FDG also confirmed the Switch version is based off the remastered PC build of the game and not a downgraded build based off the mobile version.

Watch the video below.

 

By Jonathan Balofsky On 10 Apr, 2017 At 05:45 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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The Grasshopper/Digital Reality developed shooter Sine Mora is coming to Switch.  This was found out thanks to a leak from the Brazilian ratings board. The game will coming to Switch via THQ Nordic.

Suda 51 had mentioned previously that his upcoming Switch game with Travis Touchdown will involve collaborations with indie games. Could this be one of the games that the project is in collaboration with in some way?

See below for a video of the original game

 

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By Jonathan Balofsky On 10 Apr, 2017 At 03:39 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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XSEED has begun teasing support for Nintendo’s new system. A representative from the company apparently told a fan that announcements will be made “soon”. That said, the fan was told, “it may not specifically be for the titles and series you’re looking for.”

 

XSEED said:

“We are big supporters of the Switch so you’ll definitely be seeing some announcements about it from us soon, though it may not specifically be for the titles and series you’re looking for.”

What could this mean? When might we see the announcements? We will have to wait.

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By Jonathan Balofsky On 7 Apr, 2017 At 05:16 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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The Jackbox Party Pack 3 was announced previously for Nintendo Switch, and we now have a release date. Nintendo’s website is listing the game for April 13th.

The listing include the following

The threequel to the party game phenomenon features FIVE new sense-shattering games!

  1. The say-anything sequel Quiplash 2 (3-8 players). Play all new questions or make your own!
  2. The deadly quiz show Trivia Murder Party (1-8 players). Match wits with a trivia-obsessed killer.
  3. The surprising survey game Guesspionage (2-8 players). Guess the results to silly survey questions.
  4. The t-shirt slugfest Tee K.O. (3-8 players). Battle your custom t-shirts to the death!
  5. The sneaky trickster game Fakin’ It (3-6 players). One of your friends has something to hide.

Play using your phones, tablets, or computers. No extra controllers needed!

All games support up to 10,000 audience members playing along!

Plus tons of NEW features just for streamers! It’s a digital box full of actual fun!

It is also mentioned that the game is local multiplayer only, but it can be enjoyed over streams with remote players.  As well, the game is only available in English., which might cause some issues with release in some countries.

Will you be getting this?

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