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By Jonathan Balofsky On 20 Jan, 2018 At 05:39 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Gekido Kintaro’s Revenge will get a neat addition in its remake on Switch. The game will include multiple updates to the gameplay and presentation,  and best of all, co-op will be added. The ability to play two-player co-op will be in the Story, Survival, and Relic Hunting modes.

This will be only local co-op and not online. The game is coming soon, and will have other additions as well. Will you be getting this?

 

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By Jonathan Balofsky On 19 Jan, 2018 At 11:16 AM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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High Horse Entertainment has revealed new details about Disc Jam on Switch. The game will run at 60 fps with  a 1080p resolution when docked, and 720p in portable mode.

The game launches on February 8 for Switch and will support cross-platform play with the PC version. There will also be other modes for online and local multiplayer.

 

Are you excited for the game?

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MANOS: The Hands of Fate is now seeing its mobile versions for iOS and Android discontinued. The game, based on the cult film noted for being one of the worst movies ever made, was designed as an homage to licensed NES games and did its job well.

The reason for the discontinuation is not due to rights issues but simply due to changes in mobile devices, rendering the versions outdated and incompatible. That being said, the game remains available on Steam for anyone to buy.

Developer FreakZone Games said the following

 

Reasoning: Mobile phones are changing fast and MANOS was built with the 3:2 iPhone 4 in mind, the levels will have to be totally redesigned to work on modern phones and I don’t wanna leave something available for sale when it’s useless on modern devices.

FreakZone also noted that while it is possible to port over the new PC version that will be time intensive and there simply is not demand for it on mobile at this time.

The game is a good one, and if you haven’t our review of the steam version, it can be seen here.

 

You can see the announcement below

 

 

By Jonathan Balofsky On 18 Jan, 2018 At 08:41 AM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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High Horse Entertainment sent out the following

 

 

High Horse Entertainment announced today that the disc-throwing, shot-blocking action of Disc Jam is landing on Nintendo Switch™ next month. Hitting the Nintendo eShop on February 8, players can expect all the frantic multiplayer action they’ve come to enjoy from the game’s PC and PS4 iterations, suped up with Nintendo Switch-specific features and a massive update for all disc jammers.

 

Disc Jam is best played with others, and Nintendo Switch is making it easier than ever to connect with players both locally and online. In addition to cross-platform play between PC and Nintendo Switch, the game also features support for local wireless with up to 3 other nearby Nintendo Switch consoles, making it easy to jump into a match whether you’re in the living room or on the go.

That’s not all the new content coming to Disc Jam. Debuting alongside the Nintendo Switch console launch on all platforms, the game is also getting a massive title update, bringing a whole host of community-requested features to the arena. Joining the game’s roster of characters, South American volleyball player Lannie is set to make her mark on the arena as a perfect balance between power and agility.

The update will also unleash two brand new modes, providing even more ways for competitive and solo players to jam. On the competitive side of things, say hello to Ranked Leagues and Seasons. Do you have what it takes to rise through the ranks of the Universal Federation of Disc and join the Elite? Soon enough, you’ll have your chance to prove it. Then, for players who prefer to fly solo, get ready to experience all the heated action of ranked leagues without the pressures of online play in a gauntlet that will test even the most seasoned Disc Jam veterans. More details on all the goodies coming in February’s update will be landing in the coming weeks, so stay tuned!

If this is your first time hearing about Disc Jam, here’s the gist. Players pick from a growing roster of colourful characters, each sporting their own style and abilities, as they compete in a fast-paced action sport that’s like air hockey and tennis combined. Throw, catch and lob the glowing disc at your opponents, defend your end zone, and unleash devastating abilities to gain the upper hand – all in search of multiplayer dominance.

From the introduction of a new character – resident power-house, Kahuna – and new discs, to dedicated servers, Elo-based skill ratings and matchmaking, Disc Jam has been in a constant state of growth since it first launched. It’s also not showing any signs of slowing. With a new platform to play on and a new update on the way, stay tuned for all the action-packed details!

Disc Jam lands on Nintendo Switch on February 8, and is currently available on PC and PS4. For the latest updates, visit High Horse Entertainment’s official website or follow them on Facebook, Twitter, YouTube, Twitch, Discord, and Reddit.

Are you excited for Disc Jam? Will you be playing it? Let us know!

 

Source: High Horse Entertainment PR

By Jonathan Balofsky On 18 Jan, 2018 At 08:03 AM | Categorized As Featured, News, NINTENDO, PC Games, Reviews, ROG News | With 0 Comments

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Frozenbyte sent out the following

 

 

Frozenbyte has released the first update to the Nintendo Switch version of Nine Parchments. The update includes the much sought-after multisaving feature as well as a number of smaller fixes.
The full changelog:
  • You can now store up to 10 runs
  • Fixes to saves being wiped when disconnecting from an online game
  • Online game can be started alone, no need to wait for others to join in the lobby
  • A lot of bug fixes to different kinds of issues of camera not moving and enemies not spawning or dying correctly
  • Changes to the online matchmaking logic
  • The invisible quill in Endless Snowbanks is now visible
  • Fix to the ”The Hero of Trine” Amadeus not unlocking if Amadeus dead when the boss is defeated
  • Other minor fixes

 

The multi-saving update is available on PC and Nintendo Switch, and the PS4 version is being worked on as well.

Nine Parchments is a trademark of Frozenbyte Oy © Frozenbyte Oy

©2017 Nintendo. Nintendo Switch and Joy-Con are trademarks of Nintendo.

 

This is a very welcome update. Nine Parchments needed this, and the other fixes are equally welcome.

If you haven’t yet seen our review, you can read it here.

Source: Frozenbyte PR

By Jonathan Balofsky On 16 Jan, 2018 At 04:29 PM | Categorized As Featured, News, News, NINTENDO, Nintendo Switch, PC Games, ROG News | With 0 Comments

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A few months ago, I reviewed Knight Terrors, an auto runner from FreakZone Games and Nicalis. While my general view of the game has not changed, I feel I did not do it justice and want to add more to it. I feel I was overly praising it and could have mentioned some of the more negative parts and other positives.

I noted that the game has intuitive controls, which is true as they are simple two button controls. That being said, there are issues with the controls not responding right away and thus leading to getting hit or missing enemies repeatedly. This isn’t a a major issues, but I should have mentioned it before. I also feel the background has a lack of variety that takes something away from the experience and gives a sense of sameness. I do appreciate the visuals in the foreground and the multiple varieties of enemies, which harken back to the golden age of console retrogaming, but I think some more could have been done.

There is also a lot of content in the game, but it must be unlocked. This doesn’t seem that bad, but unlocking each mode becomes somewhat frustrating (albeit equally rewarding). I am not saying everything should have been available from the start, but rather maybe a little more variety included in the unlocks wouldn’t have been bad.  The powerups are a great thing to unlock but sometimes it feels like they are a goal for a goal’s sake. I am wondering, if a mission structure of sorts would have worked better.

I do not want to seem like I am ragging on the game, because I genuinely do like it. It is a budget game that offers a lot of content for its price. It has a fun music beat that fits the game perfectly, and indeed all the music is handled well. I would still recommend this fully even if I think there could have been more. The fact is, playing Knight Terrors is great in short sessions as well as if you need something to occupy yourself for a little bit while travelling or waiting somewhere. This is a game that works great on a portable device, and thus is a perfect fit for the Switch. It follows a pattern but tries ( and mostly succeeds) to put its own spin on things. I suggest checking it out.

By Jonathan Balofsky On 16 Jan, 2018 At 01:22 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Next week’s Neo Geo Nintendo Switch game is now known. Next week, the Switch will receive the Neo geo classic World Heroes 2.

WORLD HEROES 2 is a fighting game released by SNK in 1993. Players are able to take part in epic battles between 14 historic figures such as Hanzo Hattori and Jeanne. Players can enjoy numerous battle strategies via the simple but deep game system featuring mechanics such as “Throw Back” and “Projectile Bounce Back”.

Will you be checking this out next week?

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By Jonathan Balofsky On 16 Jan, 2018 At 12:18 PM | Categorized As News, News, News, NINTENDO, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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The following was sent out

 

 

Immortal Redneck, the Egyptian-themed first-person shooter with roguelike elements, will rocket onto Xbox One and PlayStation 4 with PlayStation 4 Pro-enhanced graphics and framerate on Feb. 27, 2018. A Nintendo Switch version is also planned for a Q1 2018 release.

 

When our titular Redneck wrecks his dune buggy in the sun-bleached sands of Egypt, he wakes to find himself mummified. Now he’s got a hankerin’ to find out who wrapped him up, and old-school arcade first-person shooting, a healthy arsenal, and the blessings of ancient gods are the only boons on his quest.

 

The Redneck’s answers lie in the Great Pyramids of Giza. These ancient wonders are protected by an army of monsters that can send our hillbilly back to the grave and restructure the pyramids’ labyrinthine halls. Players can attempt to uncover the secrets of the pyramids through the standard mode, or try to best their own personal record in the Infinite Tower mode, where endless floors await.

 

The Redneck will have to frantically blast, circle strafe, and bunny-hop around Egyptian warriors and sarcophagi, and he’s going to have fun doing it. Except for when he dies…again. And again. But a silly little thing like death is not the end in Immortal Redneck. With the power of resurrection, gold earned in one life can be used to unlock permanent upgrades from a persistent skill tree, such as health and damage bonuses, or new favors from the gods.

 

With more than 50 weapons to find, ranging from traditional to futuristic and fantastical, no run plays quite like the next. Each attempt is further shaken up by over 100 Scroll Modifiers that enemies drop that can help or harm in various degrees. Players might find a Metamorphosis Scroll with a chance to turn opponents into chickens, or the Sorry, Not Sorry scroll that swaps out all weapons for random new ones.

 

Each of the nine favors from the gods provides the Redneck with different starting weapons and abilities. Seth, the God of Storms, begins with a Taser Sword, Tesla Coil, and Electric Flamethrower, which allow him to throw electric balls as his active ability. Neith, the Goddess of Hunting, can send a falcon to attack her enemies while also using a Sniper Rifle and Tranquilizer Gun. It doesn’t hurt to have a god on your side when mummies need a beating.

 

“Immortal Redneck has been a wonderful success on Steam and we look forward to bringing the fun to consoles,” said Guillermo Andrades, Co-Founder, Crema. “Look out for our fusion of classic FPS and roguelike when it hits PS4 and Xbox next February, with the Nintendo Switch port following closely behind.”

 

Immortal Redneck will be available on Feb. 27, 2018 in English, French, German, Spanish, Portuguese, Russian, Simplified Chinese, Japanese, Polish, and Korean for $19.99 USD, €19.99, £16.24.

 

For more information please explore Immortal Redneck’s official site.

 

This is definitely different. It is great that so many indie games are putting a new spin on things, and hopefully this will in fact be great. Will you be checking this out?

Source: PR Email

By Jonathan Balofsky On 16 Jan, 2018 At 11:46 AM | Categorized As News, PC Games, ROG News, Xbox 360/Xbox One | With 0 Comments

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The following was sent out

 

KISS Publishing Ltd. and Scarecrow Arts are thrilled to reveal that their novel adventure ‘The Story Goes On’ is coming to Xbox One and out of Steam Early Access to full release on PC on February 14th. This fast paced action adventure game offers an innovative new take on the hack ‘n’ slash genre, combining elements of permadeath, random world generation, puzzles and a rich overarching story.

 

Find yourself in the unfinished storybook of a crazed author, on the brink of being discarded forever. The Story Goes On is a beautifully designed tale set in an endless maze known as ‘The Odyssey’ where each player can experience their own unique journey. The Story Goes On allows players to progress at their own pace; almost every event, puzzle and fight can be a frenzied whirlwind or a methodical trial, depending on your own personal playstyle.

 

A stunning adaptive soundtrack that reacts in real-time to the environment gives players a truly personal playthrough, and every item is designed to add to your experience and shift the way you play. From epic combat enhancements to new ways of traversing puzzles, items in The Story Goes On are laid out to work with each other and grant the player epic combinations every time they play.

 

The Story Goes On launched onto Steam Early Access in 2015 and has seen a dazzling array of updates and new features, including new environments, bosses and puzzles, as well completely revamped textures and an updated HUD. Players can now experience the Spooky Mansion, Spider Infested Dungeons and a perilous Mine Shaft as they hack ‘n slash their way through an intimidating lineup of new and powerful bosses.

 

The Story Goes On comes to Xbox with an exclusive local co-op mode. Xbox players can traverse the The Odyssey with an equally powerful partner in a truly high-stakes adventure. Both players begin with own standard health pool with three hearts and when depleted, they die. The living player can then split his health in half and share it with his previously dead partner. Is one healthy player more likely to finish the run, or are two almost dead players your best shot? Reviving in The Story Goes On co-op mode is a perilous gamble.

 

“The Story Goes On has always been a hugely ambitious project, and the Early Access community have been incredibly helpful in refining our vision. What makes this game so special is the ability for each player to experience something truly unique, from the soundtrack, to the environments to the combat and puzzles, everyone’s story will be theirs alone.” Said Malcolm Smith, CEO at Scarecrows Arts.

 

“We’re so thrilled with the evolution of the Story Goes On. It’s unlike anything we’ve published before and is our first title to come to console,” said Darryl Still, Co-Founder and CEO of KISS Publishing Ltd. “We know Xbox and PC players are going to love their individual adventure.”

 

The Story Goes On is currently available via Steam Early Access for $4.99

 

From February 14th the The Story Goes On will be available via Steam and Xbox Games Store for $7.99.

 

 

This is an interesting looking game. It looks to be doing something different than most others. Will you be checking this out?

 

source: PR Email

 

By Jonathan Balofsky On 16 Jan, 2018 At 11:03 AM | Categorized As News, News, News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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The following was sent out

 

Masters of Anima, the new project from Passtech Games, the makers of the indie-gem, Space Run, will release this Spring on PlayStation®4, Xbox One®, Nintendo®Switch and PC! In the Gameplay Trailer unveiled today, follow Otto in his quest against the forces of evil in strategic, action-packed battles where your ability to make tactical decisions quickly is vital. Summon and control large armies of up to 100 Guardians, who obey your commands with intuitive and innovative gameplay made from the ground up for controller play, as well as keyboard and mouse!

You play as Otto, an apprentice of Anima, able to wield incredible powers that are the source of all life in the world of Spark. You covet the rank of Master so you can finally marry your beloved fiancée Ana – who is now a captive of the terrible Zahr and his fearsome Golems!

Go to the aid of your future bride, using the powers of Anima to summon an army of magical Guardians in your quest to defeat Zahr’s dreaded Golems. Learn to control new types of Guardians on your adventure, each with their own unique talents and abilities useful to explore the vast world of Spark and reveal its secrets, as well as to take down the formidable bosses that stand in your way. As your victories rack up, acquire new powers and abilities for both yourself and your Guardians, ultimately becoming a true Master of Anima.

 

About Masters of Anima

Raise up to 100 Guardians at once to help you during exploration and fight, and manage them at the tip of your fingers
Strategy is key. Summon 5 types Guardians with their unique abilities and take on huge monsters in frenetic combat
Manage your Anima closely. This magical, all-around resource is key to combat, puzzle solving & exploration.

 

 

Now this is an impressive looking game. Will you be checking it out?

Source: Focus Home Interactive PR