You Are Browsing ' indie games ' Tag

By Jonathan Balofsky On 19 Mar, 2017 At 08:11 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

No Gravatar

In a recent interview with Gaming Trends, Douglas Bogart of Limited Run Games was asked about the Switch. More specifically, he was asked when and if we can expect to see Limited Run Games bring physical versions of digital games to the Switch.

Bogart responded by saying that LRG is currently working on getting onto the Switch. He noted that they have tentative plans to have their first game released this Summer on the Switch

What is noteworthy, is that the interview was about the game Battle Princess Madelyn. However, Limited Run Games did not say if that was the game they would publishing physically.

Source

By Jonathan Balofsky On 15 Mar, 2017 At 10:07 PM | Categorized As News, PC Games, PlayStation, ROG News | With 0 Comments

No GravatarThe following was sent out

Arc System Works Co., Ltd. is proud to announce Chaos Code: New Sign of Catastophe, the latest installment of the hi-speed 2D fighting game developed by FK Digital will be available today on Steam (PC) and the PlayStation®Network for the PlayStation®4.

“Chaotics” has become the sole source of energy in the entire world but the inventor of Chaotics, Dr. Tesla has suddenly disappeared and left the mysterious words, “CHAOS CODE” behind. The United Earth government has tried desperately to cover up both the scientist’s disappearance and his cryptic message, but the information had already gone viral.

The United Earth Government, left with little choice has offered a bounty to anyone who could solve the mystery behind the doctor’s mysterious words.

What exactly is “CHAOS CODE”…? Individuals from around the world take up the challenge, each with their own agendas. Some seek to control the power of Chaotics, there are those who seek to wrest control from the government, and others still are in it for simple financial gain. Thus begins the fight for the “CHAOS CODE”!

Key Features:

  • I Can’t Lie, They’ve Got Moves Like… Lupinus and Ray, newcomers to the series, join the rest of the chaos cast! Not only that, but each of the 16 unique characters have an additional four moves not present in the original that players can choose from to suit their play style.

  • Modes, Modes, Modes A variety of game modes such as Arcade Mode, Versus Mode, Mission Mode and more!

  • Such Color, Much Wow  Let your unique style shine through! Use the “Color Edit” Mode to customize the color scheme of your favorite character for that personal touch!

  • I Wanna Be the Very Best Play online with everyone from your friends to the best fighters from around the world, and battle them to compete for the highest rank!

You can see a trailer below

We will have a review of the game up within a few days. The game looks amazing and we hope we will enjoy it. Look out for the review.

 

Source: PR Email

By Jonathan Balofsky On 15 Mar, 2017 At 09:40 PM | Categorized As Uncategorized | With 0 Comments

No Gravatar

Torment: Tides of Numenera was a game I was looking forward to for two reasons. One it is a spiritual successor to Planescape Torment, one of the best games ever made. The other is that it uses the Numenera Tabletop game as its setting, and Numenera is a game I have played often. So I had high hopes for this game. What I got was something a bit more than I expected.

TToN is unlike most RPGs, it is a thinking person’s RPG, more than any other. Whereas games like Fallout require a bit more action, Torment is a different beast altogether. The game is far more philosophical than people may expect. It asks deep questions, but the writing never lectures and it actually feels natural. It also references other parts of the Numenera setting and as a fan, that just made me feel giddy at times.

Torment is a deep game and one you can get lost in for hours. The gameplay does take a while to get used to, but once you do, it feels rewarding. This is designed as a throwback to the classic era of western RPGs as well as bringing in some modern aspects. Overall, I think the two have been blended very well, leading to a quality product.

If I had one complaint it is that I had some control issues. I played this on the PS4 and for some reason, at random times the controls became non responsive. When I say randomly, I truly mean it, as there was no rhyme or reason as to why these control issues happened. It really did get in the way of the game and I hope a patch can fix this soon.

A high point in the game, by contrast, was the audio and visuals. The game has an incredible soundtrack and a great art style as well. The two work together to give you a sense of nostalgia while still being firmly rooted in the modern day. I love it, when a game can accomplish that, and with Torment, it did so with amazing results.

All in all, if not for the control issues I experienced, I would say this is a perfect game. As it is, I will still recommend it, especially since a patch is likely. This is just an awesome experience and one I truly enjoyed.

No Gravatar

Okay, this time on Games That Should Be Revived, I  am tackling a game from Nintendo/HAL Laboratory that most don’t remember and flew mostly under the radar. I do not think it even got a virtual console release.Arcana, known in Japan as Card Master: Rimsalia no Fuuin, was a card based RPG dungeon crawler released in 1992. It took a lot of influence from the Wizardry games and games like Shining In The Darkness, Dungeon Master and more,. It also had has a detailed story with a unique twist on the gameplay. The game had a look where all the characters and enemies were represented by cards. Cards were also used in combat at times, but they were not the only part of the game.

The game had numerous issues such as pacing and poor use of the combat that it had, as well as an unforgiving difficulty. This is a shame because it had a lot of potential. In addition to the aforementioned influences,  many people I have spoken to about this game have stated that it actually reminded them of Arena, the first game in The Elder Scrolls series. Obviously they are two different styles of RPGs and Arena came out years later on more powerful tech, but people have found some comparisons. They commented that it reminded them of Arena in terms of immersion and atmosphere, if not in actual gameplay. They felt the dame feeling of being drawn in to a great experience, but feel more could have been done with Arcana.

I feel Arcana has a lot of potential to actually be a big series for Nintendo/HAL Laboratory. I do not mean as big as Mario or Zelda, but it could be a very serviceable mid tier series for the publisher. Dungeon Crawler RPGs have seen a big resurgence in recent years, and the game having a unique story and enough of its own identity, with a setup that is entirely its own, Arcana could stand out well among games today. There have been some similar games since, but I would like to see what Nintendo/HAL Laboratory can do with the IP in the modern day,

Obviously there would need to be changes done to it, but the series could be revived as an RPG with a strong dungeon crawler focus but with more emphasis on the overworld as well. Or it could well follow the pattern of Diablo and the Rougelikes but with its own spin on the genre to keep its identity intact. The point I am making is that Arcana was written off far too soon. Nintendo and HAL Laboratory should really consider bringing this game back because it could stand out well for Nintendo today. A title like this would do especially well on the Switch, since the immersion can be had on the go or at home and feel seamless.

By Jonathan Balofsky On 15 Mar, 2017 At 02:29 PM | Categorized As Featured, News, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

No Gravatar

Shovel Knight was a one of a kind game. It was the kind that is often imitated but never replicated, so when Yacht Club released the expansion, Plague of Shadows, it was an extremely welcome addition. Now Yacht Club has released a second expansion, with Spectre of Torment.

This expansion serves as a prequel to Shovel Knight, focusing on Spectre Knight establishing the Order of No Quarter. You are based in the Tower of Fate and warp to various areas. You can interact with the denizens of the Tower, as your basic hub town and your interactions grow as you progress in the game. A lot more story is established for the series, with players getting more insight into the characters and to what the basic motivations are.

Before I go any further, I must note that this expansion plays a lot better than Plague of Shadows. The controls feel much more intuitive and tighter and are just easier to get used to. In fact, the whole expansion just feels a lot more polished than Plague of Shadows, and gives a lot more satisfaction to the player.

Spectre Knight’s story just feels like coming in to a whole new game that feels like a sequel more than an expansion. The music from the stages have been reworked in great ways, but also subtle ways at the same time. King Knight’s stage in particular had standout music to me, for how it was changed from the original game.

Do I think this expansion is worth buying? Oh most definitely. Spectre of Torment is fun, has innovative gameplay, great bosses, neat power-ups, and more. This is just a good solid game, and I cannot recommend it enough.

Before I end here, I want to mention the Body Swap mode that has been added to Shovel Knight. it is a small touch but it really does help change the perspective of the story somewhat. The changes aren’t too much and are sometimes unnoticeable, but when you do see them, you appreciate them. I love the work that Yacht Club Games has been putting into Shovel Knight, they have a lot to be proud of.

By Jonathan Balofsky On 8 Mar, 2017 At 11:50 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

No Gravatar

It was previously reported that Blaster Master Zero will receive a patch to allow pro controller support on Switch. Now we know when that patch is coming.

Inti Creates tweeted out the following.

We only need to wait a week it turns out. That isn’t bad at all, considering when the patch was announced. Hopefully this makes playing the game better for everyone.

 

By Jonathan Balofsky On 8 Mar, 2017 At 01:56 PM | Categorized As News, PC Games, PlayStation, ROG News | With 0 Comments

No Gravatar

Adult Swim Games Sent out the following

Bone-crushing rains. Large, hungry creatures. A defenseless slugcat trying to find its kin. From Adult Swim Games and Videocult, survival platformer Rain World arrives on PC and PlayStation 4 March 28.

 

As a small slugcat separated from your family, you must fend for yourself in a mysterious industrial wasteland the flood has carried you into. Relying on stealth, wit, and well-timed pounces, learn the rules of your new environment to keep fed while staying out of harm’s way. Both prey and predator, the creatures in Rain World’s living ecosystem follow their own survival instincts, learning from each encounter.

Climb through the ruins of an ancient civilization, evade the jaws of vicious predators, and discover new lands teeming with strange creatures and buried mysteries when Rain World releases March 28.

 

Key Features

?     Sneak, climb, and pounce your way through a dynamic, ever-changing ecosystem of predators and prey

?     Explore a vast world of over 1600 rooms, spanning 12 diverse regions filled with ancient secrets and undiscovered dangers

?     Nimble movements and procedurally generated animation gives slugcat a natural fluidity of movement and unique sense of weight

?     Intense, primal predator encounters will challenge your reflexes

?     Limited resources and the constant, impending threat of rain will test your nerve

This looks like an extremely interesting game. It seems like it has a lot of potential and we are excited to see more of it. We hope to have a review of I shortly after launch,

By Jonathan Balofsky On 8 Mar, 2017 At 10:02 AM | Categorized As News, NINTENDO, Nintendo Switch, PC Games, ROG News | With 0 Comments

No Gravatar

Here is some very unexpected news about the Switch that might surprise some people. The Switch is actually fully compatible with USB keyboards. If the system is docked, you will be able to use one with the Switch..

This will even work in games as well, with it working with text prompts. This raises some possibilities.  it is possible that some ports to the Switch, might allow console commands from the PC version? Imaging a non PC Version of Skyrim with console commands, that would be a selling point right there.

This opens a lot of possibilities and ways to game on the Switch.Hopefully we will see how games fully use this soon.

You can see a video discussing this below.

source

By Jonathan Balofsky On 7 Mar, 2017 At 08:29 PM | Categorized As PC Games, ROG News | With 0 Comments

No Gravatar

Adult Swim Games sent out the following

Adult Swim Games is proud to partner with Andrew Morrish on Kingsway, a fantasy RPG where actions are performed by managing a multitude of windows in a computer operating system. In Kingsway, multitasking skills will serve you better than extensive off-hand knowledge of enemy weaknesses.

Every few generations, a beast of immeasurable size flies over the King’s land and blocks out the sky, and only the prophesied adventurer can save the land from certain destruction. In this case, it just so happens that also working a desk job makes you particularly qualified to become said adventurer.

Enemies come in the form of pop-ups, quests are emails that are sent to your inbox, and your backpack is a file folder often in need of decluttering. Using the tools and customization available in the Kingsway Operating System, find your optimal workflow to complete tasks and save the King’s land?while taking care not to get distracted by spam or lose critical items you swore you’d get to later.

Kingsway releases later in 2017 for PC.

This looks really interesting and opens up some new ideas in gaming. Here is hoping this accomplishes what it sets out to do well.

By Jonathan Balofsky On 7 Mar, 2017 At 05:38 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No Gravatar

Fatshark sent out the following

STOCKHOLM MARCH 7, 2017 – Independent game developer Fatshark announced today that Warhammer: End Times – Vermintide has surpassed one million copies sold.

To celebrate this momentous milestone, we are giving the players a treat – the Lorebook DLC. Totally free, but you got to work for it. The pages have been ripped out of the book and scattered around Ubersreik. As you collect them, you will unlock the stories behind various locations, enemies, and the heroes, as well as information about the Warhammer Fantasy world. A must read for the FANtastic players of Vermintide. Console players can also enjoy a free DLC; Quests & Contract.

“We are ecstatic to have reached the one million milestone, and are very humbled that so many have invested their time and money in our game” says Martin Wahlund, CEO Fatshark.

Warhammer Vermintide is a great game, so we are happy to hear that it is doing well in sales. The new DLC sounds intriguing, and its release method is really interesting. Here is hoping the game continues its momentum.

Source: PR Email.