You Are Browsing ' Kratos ' Tag

By SarahTheRebel On 13 Mar, 2013 At 05:05 AM | Categorized As Featured, PlayStation, Reviews, Reviews, ROG News | With 0 Comments

No GravatarFirst appeared on

God of War: Ascension is the prequel to the God of War series and the first game in the hack-and-slash action series to feature a multiplayer component. When I started the game, I was interested to see how they portrayed the less furious, more human Kratos. I’d already played the demo of the multiplayer, but I was also anxious to see the changes made since the beta. multiplayer


“Vengeance is born in the fires of betrayal in this prequel to the best-selling God of War franchise. Six months have passed since Kratos stood over the bodies of his wife and child, his hands stained with their blood – tricked by Ares into murdering the only people he ever loved. Swearing to avenge them, Kratos broke the blood oath that bound him to Ares, but oaths to Olympus are not so easily broken…

Sentenced to an eternity chained within a prison for the living damned, Kratos battles insanity at the hands of the Furies. He will be tested as he seeks freedom, redemption for his sins, and the clarity to avenge his family.”


The game jumps around the timeline of the story, starting with an epic battle, only to backtrack and explain the journey to that point. The initial cut-scene tells a story of the Furies that doesn’t seem to have anything to do with Kratos, which was a bit off-putting initially, especially to someone who actually knows Greek mythology. >_>


The main character is Kratos, of course. This Kratos is a lot less furious than his future persona, as he has yet to fully understand all that Ares has done to him. What we end up with is a Kratos who is somehow less interesting, and has less of a personality in most cases, and in others we see a side of Kratos we’ve secretly longed to see, watching in awe as he tenderly holds a stranger’s hand as she dies or shoves a soldier out of harm’s way. While it was nice to see a change in his demeanor (he was completely un-relateable in God of War 3), I almost wish they had taken it further and had a few more chances for Kratos to speak and show us a little more of his softer side.


The main antagonists of this game are the Furies. The first one we are introduced to is a little whiny and shallow, and the second one tries to use trickery to get her way. Another Fury isn’t even a female! Of course, he is given the most depth and an intriguing story, but I’ll get to this game’s treatment of women later.


The graphics are gorgeous, nice and crisp. They are used to full effect to show off startling vistas, monstrous towers, and some of the nastiest things you will ever see in a game. Scumbag God of War has beautiful graphics, uses them to gross you the eff out.


Besides the insanely gory stuff, there are also sick and twisted creatures roaming around, all displayed gaudily for your eyes in clear detail.

There was also more pure eye candy, such as watching a giant python train ascend a mountain or running along a sparkling aqueduct to sad, sweet music.


The music is great, at times haunting and at times urging you to battle. The music is best when Kratos is running along a straight path for a full minute. The atmosphere was perfect, although I found myself thinking of Xena a lot (I must assume they used didgeridoos).


The animations and powers each have unique sounds as well. The squealing of the dogs as I killed them freaked my roommate out, which shows the sound department did its duty!


Ah, the part you’ve all been waiting for. So how is the actual game? Well, it’s not bad. In fact, all of my issues with the gameplay stem more from a lack of innovation than actual negative attributes, with the exception of the broken camera angles.

Ascension features a variety of new gameplay mechanics, including a new button input system, the ability to pick up and switch weapons, time manipulation, cloning, and new enemies.

The time manipulation would have been more interesting if you weren’t prompted every single time you came to a part where you needed to use the skills. Since it was, it really just felt too easy; instead of adding a new layer to the puzzle system, it just seemed to add an extra step. They could have designed a level that guided you to the answer, instead of telling you the answer.


However, most of the issues with gameplay fell under the mantle of being too formulaic. The game is 100% God of War, just with more gore, more boobs, and more colossal enemies. My friend, who is an avid fan of the series, actually told me what was going to happen each step of the way, about fifteen seconds before it happened: “now there will be a cut scene,” “Now you’ll have to fight a boss,” “Now you’ll have to rip its wing off.” He was never wrong.

But hey, why fix something if it isn’t broke? If you liked that formula in God of War 3, then the gameplay will be just as fun.

Another gameplay mechanic, which is not necessarily bad but kind of strange, is the extreme overuse of “skate” pieces, where Kratos would skate down a path, avoiding obstacles and grabbing grapple points. I mean, seriously, it was happening every few minutes!


And finally, the camera and finickiness of the controls that has plagued God of War since the first game are still in action. Double jumps sometimes fail, grapples sometimes don’t hook, etc. Even more hilarious, the camera sometimes zooms out so far that you can’t even see Kratos! It adds to the scale and impressive size of battles, but it is annoying as all get-out when you are trying not to let goat men and centaurs ride all over your corpse.

In between the intense battles are long periods of absolutely nothing but running and climbing, broken up by puzzles involving Kratos’s new powers.


Let me start by saying that these new enemies look fantastic. Besides the goatmen, elephantmen, gorgons, and harpies you have gigantic centaurs, awesome Amazons, and even a fighting city-cthulhu.


However, the enemies are often more interesting to look at than they are to fight, although that’s not to say most of them are easy. The boss fights are multi-tiered and often include a save between tiers, which you will praise Zeus for. The actual tiers are usually simple, with dodge and hit being the routine, and usually you must do the special QTE three times to defeat the mini-bosses.

There is an excellent fight scene where Spartans attack Kratos, and do so in formation as another enemy moves around the field. It was beautiful and creative. In general, the fights got better towards the end, while dodging, cloning, and time manipulation added a truly interesting layer to the well-known combos. I was particularly fond of the way they used the dodge mechanic, because it was not generally prompted, meaning you actually had to watch your enemy instead of the sides of your screen. I also had a soft spot for the ability to throw enemies at other enemies: watching them bounce off each other was entirely satisfactory.


The multiplayer supports up to eight players in an objective-based combat situation. Players can align themselves with Zeus, Ares, Poseidon, or Hades in a suspiciously RPG-style format involving special powers, customization, and stats for your gladiator.

My feelings about the multiplayer haven’t changed too much since I made a video about the beta. See my video below:


All in all, this multiplayer isn’t ground breaking, but it isn’t bad. If you have a group of friends to play with and like messing around with weapons and your magic stat, you’ll probably find this pretty enjoyable. It is a challenge, but not a defining feature of the game, in my opinion.

Women in GoW: Ascension

This game had some serious issues that, when added to a whole, painted a disturbing picture about the female gender. Check out my editorial for the full explanation.

Final Thoughts

Beautiful scenery and creative enemy types warred with the formulaic gameplay and repetitive nature. In a nutshell, if you liked God of War 3, you will like God of War Ascension. If you liked God of War 2 but not God of War 3, this might not be the game for you.

No Gravatar

PlayStation All-Stars Battle Royale seems like your typical Super Smash Bros clone. But thankfully, I am here to say while it borrows heavily from its predecessor it stands on its own two feet as a viable party fighting game that can even be played at a very competitive level.

When you decide to purchase PlayStation All-Stars, you’re quickly informed that this game has Cross Play integration. What that means is if you have the PlayStation 3 copy and a friend has the PS Vita copy, the two of you can play over the internet. Luckily, if you get the PS3 copy of the game, it comes with the PS Vita version for free. While I have played the Vita version, my review is solely based on my time spent with the PS3 version.

Once you load the game and you get past the boring text, you’re greeted with an awesome opening cinematic that sets up the mood for what will entail. PlayStation All-Stars is a fighting game that takes some of Sony’s biggest names and pits them in an all out battle. Unfortunately, the roster is a good size but seems to be missing some pretty obvious omissions while including weird ones. For example, why is the Big Daddy from Bioshock in the game while Crash Bandicoot isn’t?

Nonetheless, every character feels as if they were ripped from their game and put into this taking all of their key aspects with them. Superbot nailed the feel of every character along with making the game quite fun and simple yet deep and engrossing.

The goal of the game is to rack up kills. The only way to do so is to hit your opponent with your super attack which you earn in the game by doing normal attacks on your opponent. This mechanic can make for some pretty awesome fights which can sadly last for a very long time. But, the more you learn the better you get with the supers and how to get them to come out without any problems. There are three levels you can fill your super meter up to. Each comes with its own risk and reward.

Playing this game is a real treat to the ears as characters sound exactly as they should along with the awesome sound of every punishing blow being laid upon someone. Plus the soundtrack isn’t too bad either, even though there are a few less than stellar pieces of music in the game.

The visuals are great giving every character an awesome look that makes them seem fitting in the universe. The stages are mash-ups of previous Sony titles such as Little Big Planet and Buzz! It doesn’t hurt that everything is colorful as really draws attention to the player. Too bad the stages can be a bit distracting because you want to know what is happening in the background.

The story isn’t really in the game. Each character has their own beginning and ending while encountering a unique rival to fight but nothing really to gloat over. Even the final boss is forgettable and apparently he was a Sony mascot at some point in the company’s lifespan.

But the real treat is the very fun and addictive multiplayer. It supports local and online versus for up to four players. While there aren’t many game types you can customize practically every bit you choose.

The online is fairly well with very minimal to no lag. The best part is that you can either choose to play by yourself or bring a local friend with you to partake in the fun.

The game is pretty stacked with features overall. It has challenge mode for each character along with and awesome character customization suite that you can use the more you level up every individual character. There is also a pretty sweet combo trial mode to help you understand the game better and a move list trial to assist in familiarizing yourself with a character.

All in all the game is just pure fun. Sony & Superbot Entertainment plan on updating the game with free items, characters and stages in the near future for free and it’s definitely worth it. Sadly it is missing some characters one would hope to see and the lack of a better story is a bit depressing but it’s still a great game that any Sony fan should own.


By ericyo On 15 Oct, 2012 At 11:11 PM | Categorized As News, PlayStation, ROG News | With 0 Comments

No Gravatar
One of the most anticipated games is coming to Playstation , in beta form. The open beta starts October 16th for Playstation Plus subscribers and October 23rd for everyone else. PS Vita users will be able dive right into the multiplayer beta starting tomorrow – no Plus subscription required. The Beta will support Cross-Play, so PS3 and PS Vita owners will be able to fight with and against each other.

Playstation has also detailed what will be available in this limited beta:

  • You’ll be able to play as KratosSweet ToothColonel RadecSly CooperPaRappa, and Fat Princess.
  • You’ll be able to play in both the Metropolis and Hades stages.
  • You’ll be able to try out four-player online tournaments and 2 v 2 online tournaments. For the 2 v 2 games we’ll be supporting friend invites, so you and a friend can fight another team online.This is just a small fraction of what Playstation is detailing and revealing for the beta. The beta will end rather soon, October 30th. Remember a pre-order program is currently running right now that unlocks a set of exclusive costumes in the game. Today they reveled the costumes as well which is the picture above.Source:


By SarahTheRebel On 30 Apr, 2012 At 08:34 PM | Categorized As Featured, PlayStation, Previews | With 1 Comment

No Gravatar

PlayStation is streaming live from Santa Monica studios to discuss God of War: Ascension. Jeff Rubenstein will be answering questions from fans on Twitter and if they read your question on air you will receive a signed God of War: Ascension poster!

“We wouldn’t do multiplayer in God of War unless we knew we could do it right. That’s why I’m extremely excited to finally be able to talk publicly about it and share all the gory details with you live. I even have some exclusive gameplay footage to share with you, so be sure to tune in to see it all live.” said Rubenstein.

Click here for the initial announcement trailer and game details for God of War: Ascension.

They are currently chatting with Todd Pappy, Game Director of God of War: Ascension. So far he has mentioned that the decision to start at the beginning is to encourage people who have never played the other God Of War games to give this one a try and not feel like they missed anything. Customization will play a role as the multiplayer appears to have different versions of Kratos available to people to take down big bosses together. Sadly, there will be no female versions because, according to Pappy, they don’t “look right” in the rig.
They also mentioned that they will be doing a live-stream during E3 so be sure to stop by their booth if you’re there!


By otakuman5000 On 27 Mar, 2011 At 08:51 PM | Categorized As News, PlayStation, Previews | With 0 Comments

No Gravatar
On Yesterday, I descovered a post on the Playstation Blog, that game play was revealed for Kratos IN Mortal Kombat. It was nothing short of greatness and in this article the masters of fighting and war its self sit down and talk about how epic Kratos was in GOW and then was crafted into a balanced fighter but still have his strength, speed, and finesse.
In the game there some other goodies on him such as his fatalities, his ending, and more.Check the trailer out and feel the wrath of the Ghost of Sparta and the GOD OF WAR as he brings his rage to the Mortal Kombat Area. His stage in the game is the hall of Zesus in GOWIII and he even has QTE special moves and has a weapon from each GOW game. There is more to be revealed about Kratos and even the main game upon Mortal Kombat as the game gets close to its release on April 19th.






By otakuman5000 On 15 Nov, 2010 At 05:24 AM | Categorized As Editorials | With 1 Comment

The Average “Everyman” is becoming too frequent in gaming today. Are developers digging a hole that they can’t get out of?

By otakuman5000 On 8 Nov, 2010 At 10:42 PM | Categorized As Featured, Interviews, Podcasts | With 0 Comments

No GravatarThis is the pilot episode of I heard’em Say, my new gaming interview/news and music podcast, and today I have my friend Gary Swaby aka Swiff Epics
over at the and we talked about his start in gaming, gaming in the uk, hip-hop and more. New Episodes will be posted on Saturday from here on out and enjoy the show.