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No GravatarI had been dreading playing Mass Effect 3 for years because I knew how bad the ending was.  In fact, I procrastinated for a couple of years by continuously playing Mass Effect 2 over and over again.  Well, after I finished ME2 four times through, I decided it was finally time to move onto Mass Effect 3.  I began the game with a bit of trepidation, but it didn’t take me too long to figure out that ninety-nine percent of ME3 is actually an amazing game.  It’s that pesky one percent that wrecks the whole thing.  But I’ll get to that later.  First, let’s concentrate on the good:

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Mass Effect 3 is a third person, action RPG developed by BioWare and published by EA in March of 2012 for PC, Xbox 360, PlayStation 3, and eventually Wii U.  The game uses the Unreal 3 Enginge and improved upon the graphics and game play of its predecessors.

For a moment, let’s pretend that the last five to ten minutes of the game does not exist and only concentrate on the good parts of the story.  And there are many.  Mass Effect 3 leaves off where ME2 left us: after years of warning, the Reapers finally come and invade Earth.  Commander Shepard is recruited to rally a force that will be able to stop them.  After finding a an ancient Prothean artifact on Mars that may be the key to the Reapers’ undoing, Shepard and his team must gather materials and help in order to build the device that will hopefully save Earth and the rest of the galaxy.

It’s a really fun story line, though it’s a bit desperate at times.  There is still a bit of humor thrown  in every once in awhile to keep it from being too dark (i.e. Joker’s The Hunt for Red October joke, which was quite a cute little Easter Egg).  Since the player accumulates resources throughout the game, every missions feels like it matters, even the side missions.

Again, just like the first two Mass Effect games, the space setting is done right.  ME3 has more of the amazingly rich settings that I have loved about the franchise, complete with a detailed set of back-story or “Codex.”  Although the game is Science fiction, the pseudo-science jargon feels like it could actually be real.  From the relays to the use of biotics to the Crucible, everything seems to be plausible and like it could actually happen.

For those players who had played through the first two games, there is an overlying tone of sadness as many of your previous team’s homes get wiped away by the Reapers.  There are also some set characters that will die on you, and depending on how you played the previous two games, others team members may go as well.  I actually cried several times during the game because I had gotten so attached to a few of the ones that died.

Yes, you read that correctly.  Mass Effect 3 moved me so much that I cried.  I cried more in ME3 than ME2, which I enjoyed much more.  The game would have been amazing without those last ten minutes, but I will leave aspect last.

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The game play was actually much improved from Mass Effect 2…once a player gets used to the controls.  I had some issues with the roll from cover to cover for a bit because I was so used to the mechanics of ME2.  After awhile, I got much better at it.  Though it still has standard duck and cover, third person shooting elements, I found that the game enemy AI was much sneakier than in the first two Mass Effect games.  Multiple bad guys would actually try to outflank me on many occasions, something that happened very rarely in the ME2.  The RPG elements felt pretty similar to Mass Effect 2.  In ME3, the missions take on a sense of desperation.  Even better, the planet mining that was the worst part of ME2 has been replaced with a scanning for resources in ME3.  I can be a pain because the more the player scans, the more the Reapers are attracted.  This could be an annoying feature.  However,  at this point, anyone can Google any sector and get the precise places of the resources.  Problem solved.

Just like Mass Effect 2, ME3 is not a typical open-world RPG because of the whole space thing.  However, just like with the previous games, the player does get free roam of the galaxy, as long as there are no Reapers actively looking for you.

Mass Effect 3 continues with the great choice-driven tradition of the series.  Unfortunately, that goes down the drain in the final few minutes, but the rest of the game gives you some amazing choices.  The ability to make decision that will affect how the game goes is one of the best parts of the game.  Also, players still have the option to player Shepard however they’d like.  Dialogue options are more paragon/renegade focused without as many neutral options.  One thing that I did not like about the dialogue options was that a player has to hit all of the right paragon options earlier on in the game to get the “good” Illusive Man response at the end.  I totally missed it, but I really didn’t want to mess with a walk-through on a game that really shouldn’t need one.

Mass Effect 3 is one of the few last-gen games that I can still play and not cringe a bit.  It still looks great.  The upgrades from ME2 were amazing.  The characters looks great and the environment looks even better.  The regular game play is great, but the cut-scenes are what really look amazing.  It is still a game that I would recommend to play graphics-wise even after a year and a half of the current gen of consoles.

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I cannot say enough of the amazing voice actors that have contributed to Mass Effect 3.  BioWare pulled an amazing team together, as always.  Honestly, nothing really disappoints in this game.  Well, except…

Everything goes downhill in the last ten minutes of the game.
I honestly felt like I wanted to hit my head through a wall when I finished the game, and I am not exaggerating.  How can you go from such a great story to such a disappointment?  The last ten minutes of the game are just absolutely awful.  I don’t even really care that Shepard dies no matter what.  He did go up against the Reapers, but the explanation about why the Reapers were destroying everything made no sense.  There was also no real ending choices.  The player basically gets to choose what filter color he or she wants over the end sequence.  I am not exactly sure what BioWare was trying to do there, but I’m assuming that it was a rush to get the game out for whatever reason.  Unfortunately, that rush led to one of the worst game endings in the history of video games.  It’s unfortunate too because the rest of the game is so good.

I still love Mass Effect 3, despite the ending.  To get around the ending, I recommend stopping after saying goodbye to all of your teammates and friends.  Then you can just make up a better ending in your head because what BioWare gave us is just awful.

No GravatarAs some of you might know, Mass Effect is one of my favorite gaming franchises.  Of course, when I say that, I am looking at the franchise as  a whole (I will not dwell on what happened to ME 3).  However, for those gamers who primarily play on PlayStation consoles, playing the original Mass Effect was not in the cards.  This changed once the game was finally released for PlayStation 3 at the end of 2012.  Finally, PlayStation fans were able to play the whole series through.  I  was one of those fans who got the original for digital download.  Here is what I thought:

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Mass Effect is a science fiction third-person RPG developed by Bioware and published by Microsoft originally, but is now being published by EA.  It originally was released for XBox 360 only, but eventually was released for PC and then Playstation 3.  It uses the Unreal 3 engine.  The game was applauded for its in-depth universe.  To me, the game is the Holy Grail of RPGs, since most do not have the Science fiction twist that Mass Effect does.

The setting puts the game far into the future where the human race discovers alien technology that allows them to travel faster than light (the “mass effect” field).  They have also found mass relays that allow them to travel significant distances in space in short amounts of time.  The human race expands throughout the galaxy, meeting other alien races.  They create the Human Systems Alliance that becomes a rising power among the other, older races.

The game follows Commander Shepard, an elite soldier who is picked to head a secret mission on a experimental ship, the SSV Normandy.  He is also in the running to become the first human Spectre, a black-ops division of the Citadel counsel, a governing body of the “civilized” parts of the galaxy.  As the story continues, the player begins to delve into the richly-designed universe that is Mass Effect and discovers that there are some very sinister things lurking in the galaxy.

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One of the fun things about this game is the ability of the player to go where they want to go in the galaxy.  Sure, there are some parts that you don’t get to decide, but there is a lot of freedom in traveling, allowing the player to go to some really cool planets.  Another interesting aspect (that I’m sure you may have heard about) is the ability to have Commander Shepard have a relationship with some of the characters.  You only get a few options in this game, but it still keeps things kind of interesting.

There’s a lot going on in Mass Effect.  It’s an RPG with XP, leveling up, and different skill-sets you can go through.  However, it is also a third-person action adventure shooter.  It employs a duck and cover system of fighting but also incorporates vehicle battle as well.  It SHOULD be a very diverse game play.  For the main missions, that is correct; the actual main quests are a ton of fun.  It’s the side quests that are a complete bear to play.  They are tedious and difficult in some spots, something that I wasn’t used to from playing Mass Effect 2 and 3 originally.  Because of this, I will have to knock the game play down quite a bit.

There are other aspects of the game play that I would like to cover, however.  The first being the class system.  Players get to choose at the beginning the type of class they want their character to be.  This also includes being able to fully customize the Shepard character: male or female, default or customize completely.  I recommend being on male default because Shepard is sexy.  Besides customizing the character in that way, there are six classes to choose from: Soldier, Engineer, Adept, Infiltrator, Sentinel, and Vanguard.  Each class has its own special perks.  I typically play as soldier.  Each of the classes also have their own special combat abilities.

Another interesting aspect of game play is dialogue and morality system.  As the story unfolds, the player is given options for dialogue.  One is typically the “good” option.  Another is the “neutral” option.  And the third is the “bad” option.  Depending on how good or bad you want Shepard to be will depend on how you answer.  However, sticking with one side opens up special dialogue conversations not available otherwise.

This particular Mass Effect game focuses very heavily on upgrading weapons.  The player can upgrade pistols, shotguns, assault rifles, sniper rifles, as well as grenades and armor.  Mods to weapons and armor can also be found as well.  Upgrades are collected while exploring and in battle when an enemy is killed, but it can be a pain keep track of all of them.  Many times, I would have to stop game play because I had accumulated too many upgrades and had to either apply them or convert them into omni-gel (an all-purpose tool that helps with everything for fixing damage on vehicles to hacking locks).  This did get a bit annoying at times.

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For the time that the game came out, the graphics were pretty darned slick.  And not only that, but the game has actually aged well.  It is still playable without the graphics seeming to be annoying.  They certainly do not cause me headaches like Final Fantasy VII, for instance.  The in-game graphics are great, but the cut-scenes are really were the money is.

Unfortunately, even though the main parts of the game are a lot of fun, all of the side quests are a pain.  They are such a pain that I almost stopped playing the game.  They are tedious and repetitive.  Technically, I would give the fun-factor of the main game a 10, but I would give the side quests a 1.  Also because of this, I will probably not be revisiting the game, despite the awesome storyline.

As a whole, this game is great.  It’s got some issues; however, if the player just focuses on the main mission, the game is a lot of fun to play.  I’m also a bit picky because I feel Mass Effect 2 is a much better game overall.  Then again, considering that you can get the whole trilogy pretty cheaply and just the original even more cheaply, it’s definitely worth your time.

 

No GravatarEvery once in awhile, a very special game comes along and really captivates you.  For me, Mass Effect 2 is one of those games.  I have put more time into it than any other game except for Skyrim, which deserves a special place all by itself.  With an estimated 260 or more hours in the game, four play-throughs, an numerous romances, there is something very amazing with this game.  It’s also one of the few games that I have shed tears for (in a good way).  A few weeks ago, I finished my last play-through of the game.  It’s time to move on.  But I want to share with you all how amazing Mass Effect 2 is to me.  Sure, it’s far from perfect, but it is very special.  Though this is a bit belated, here is my Mass Effect 2 review:

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Overview

Mass Effect 2 is a third-person, action RPG developed by BioWare and published by EA in late January 2010.  The game uses the Unreal Engine 3 and displayed what a game could do in the middle of the last-gen cycle’s heyday.  Although it is somewhat overshadowed by the disaster that was Mass Effect 3, it stands alone as an amazing game.

Story

Warning: If you haven’t had the chance to play this game, please do.  This review will contain some spoilers in the story section.

There are not many games that open with a bang like Mass Effect 2.  I don’t know of many that would kill the main character within the first scene.  But ME2 did, and it was awesome.  The pacing and intensity of the main story continues strongly from there as the player learns that Shepard has been “redone” by the questionable Cerberus group and has been asked to join them to stop the Collectors, an alien race that is harvesting human colonies.  After some digging, Shepard and his team eventually find out that the Reapers are behind this evil scheme.  The game is a wild ride, complete with old faces from the original game and some new but very memorable ones as well.

As one of the few games to actually get a setting in space done right, ME2 has an amazingly rich setting, complete with a detailed set of back-story or “Codex.”  Although the game is Science fiction, the explanation of everything from the Mass Effect fields, to the relays, to the use of biotics seem to be plausible enough to seem like it could really happen.  The game really is Sci-fi at its best.  With an interesting universe filled with cool aliens and beautiful, yet dangerous places, Mass Effect 2 really is the complete package.

The feel of the game is also incredibly epic, as it has one of the more memorable hero characters in video game history.  Commander Shepard, even when played as a badass instead of a paragon, embodies everything that a hero should be: intelligent, charismatic, skilled, and even good-looking.  Moreover, he (or she) is an incredible leader who demands the very best from his team.  It makes for an amazing game.  I still remember the first time that I beat it; I may have shed a few tears because I had fallen in love with all of the characters.  Unfortunately, the gaming industry doesn’t make many games like Mass Effect 2 anymore.

Game play

Besides having an amazing story, Mass Effect 2 is a blast to play.  Though it seems like a standard duck and cover, third-person shooter, it really is a full blown, action RPG.  The missions are fun, including the side-missions.  Sure, the planet-mining is probably the game’s greatest downfall, but it isn’t too annoying overall.  The make-up of a player’s team also can greatly affect the game play.  By balancing, biotics, soldiers, engineers, and the big “heavy-hitters” with the types of opponents (i.e. geth, mercs, Collectors), the game can feel different with nearly every mission.

ME2 is not a typical open-world RPG because that would be extremely hard to do with space ships.  However, the game does give the player free roam of the galaxy as well as mission selection, making the game still feel expansive.  There are a few missions that a player must do at certain times, but for the most part, the game has a go anywhere kind of feel to it.

One of the great gaming elements of ME2 is the fact that the player can change the outcome of the story based on the choices that he or she makes in the game.  The ability to make decisions that will have affects throughout several games is one of the best parts of the game.  Also, players have the option to play the character of Shepard however they’d like.  With dialogue options that range from good, to neutral, to badass, each of the game does not have to be the same.  Don’t even get me started on the romance options.  Like any typical BioWare game, I have played through a couple of times just to do a different romance option.  Why not, right?

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Graphics

Even though the graphics for Mass Effect 2 are starting to look a tad bit dated in comparison to what is out for this current generation of consoles, for the time, they were pretty amazing.  The cut-scenes were sharp, and the actual game play looked great for the time.  It is definitely a game that one can go back and continue playing on a last-gen console without feeling like the graphics are eye-straining, especially as TVs get better and better.

Voice performance

This is a category that I used to not have, but I think it is becoming more and more important as the story and dialogue of games become more important.  I adore the voice actors in this game, and it really is an all-star cast for the game.  Look at some of the celebrities who helped with the voice work of this game:

Adam Baldwin as Ka’Reegar

Claudia Black as Admiral Xen

Seth Green as Jeff “Joker” Moreau

Tricia Helfer as EDI

Michael Hogan as Captain Bailey

Carrie-Ann Moss as Aria T’Loak

Martin Sheen as the Illusive Man

Lance Henrikesen as Admiral Hackett

The list goes on and on.

I have special admiration for Tricia Helfer, who did the voice of EDI.  Unlike some other robotic characters in a game that starts with a D and ends in a estiny, she gives off the perfect performance as an AI with a sarcastic and saucy attitude.  It is one of the more memorable performances in the game.

Overall

Mass Effect 2 is a very special game for me.  It is an amazing combination of great story and good game play.  Yes, it has its flaws, but it still remains an epic game.

By Jessica Brister On 6 Sep, 2014 At 03:43 AM | Categorized As Editorials, PlayStation, ROG Humor, Xbox 360/Xbox One | With 0 Comments

No GravatarSummer vacations getting a little pricey?  Want to go somewhere interesting without leaving the comfort of your couch?  Try a video game vacation!  The great thing about video games is that they can take a person anywhere–to places both real and imagined, and they don’t require plane tickets or a passport.

Join Real Otaku Gamer every week for a highlight of some of the best video games places.  After reading, take the survey at the bottom to vote for your favorite videogame vacation spot.

Games: Mass Effect, Mass Effect 2, Mass Effect 3

Place: Citadel

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About: The Citadel is the galactic hub of politics in the Mass Effect universe.  Home of the counsel, a group representing the different races in the galaxy, the Citadel is one of the more prominent places to visit in the game.  Its origin unknown, this self-sustainable space station is the place to be for politics, tourism, and trade.

Why Visit: It’s a cool place to check out, regardless of which Mass Effect game the player is going through.  Gawking at the beautifully done architecture or the many, many different alien species is one of the best parts.  Regardless of which Mass Effect game you are playing, the scenery is absolutely beautiful.  It also is an interesting display of the “haves and the have nots” of the galaxy between the people living the high-rent areas and the duct rats and merchants just trying to get by.

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Must See Areas:

  • Visit the Presidium, a huge open area that houses the government offices.
  • Take a ride up to the Citadel Tower, which contains the council chambers.
  • Go to the Wards and do some shopping.
  • Visit one of the many dance clubs such as Chora’s Den.

What do you think? Which video game vacation would you prefer? Click here to take the survey and let ROG know where you’d like to go. Be sure to come back next week for another location.

Week 7: USG Ishimura
Week 5: Skyrim
Week 4: Pittsburgh
Week 3: Pandora
Week 2: Chicago
Week 1: Rapture
 

No GravatarLos Angeles: EA CEO Andrew Wilson unveiled a slew of upcoming games at the publisher’s E3 press conference.  Most games were expected, including previews for Dragon Age: Inquisition, Mirror’s Edge 2, Star Wars Battlefront, Sims 4, the new Battlefield Hardline, and several sports-themed games.  However, the big surprise came with the confirmation that a new Mass Effect game is indeed being developed by BioWare.

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It was during the middle of the conference that EA revealed a video montage of very early development for the new Mass Effect game.  The preview emphasized new experiences instead of sticking with the old characters and places in the Mass Effect universe, even stating, “New places.  New characters.  New people to fall in love with.”  Though a release date has not been announced yet, this press conference does confirm that gamers will indeed be getting a new Mass Effect game sometime in the future.

The biggest title of the conference was Battlefield Hardline.  Taking the Battlefield franchise into a new twist of cops versus criminals, the preview looked fast-paced with a chaotic, alterable environment and classic Battlefield gameplay.  Fans were delighted when the beta version of the game went live right at the end of the conference.

Dragon Age: Inquisition was also highlighted during the conference with a live cellist playing to game footage.  Aaryn Flynn, General Manager for BioWare’s Edmonton and Montreal studios, introduced an in-game battle sequence and discussed the two different styles players can choose in the new Dragon Age.  “One way to approach combat puts you into the heat of the action,” Flynn said, highlighting a quick, action-based real-time fighting style for the game where the party was fighting a dragon.  “Another way to approach combat is to use the tactical camera,” he said, demonstrating a fighting approach that removes time from the battle and allows the player to more thoughtfully engage the enemy.  Dragon Age: Inquisition comes out October 7, 2014.

Another much-anticipated game that the conference highlighted was Sims 4.  The release date was finally announced for September 2, 2014.  Rachel Franklin, executive producer for Sims 4, described the game as having, “Smarter Sims.  Sims with personalities…You define your Sim’s personality.”  Two major changes that were highlighted in the newest installment of the Sims include the ability to play with a Sim’s emotions and a gallery where players can easily add Sims created by other players into the game.

Besides the new Mass Effect, there were three other early teasers of games still in the beginning stages of developments included a new Star Wars Battlefront game that has been inspired from the look and feel of the three original movies.  Another early look was for an unnamed Criterion Software game that allows players to drive or fly many different extreme sports vehicles.  Mirror’s Edge 2 was also given a small nod, highlighting a few Parkour-like shots from the new game.

EA previewed five different sports games, including EA Sports UFC, EA Sports PGA Tour, EA Sports NHL 15,  Madden NFL 15, and FIFA 15.  Each game preview highlighted newer graphics, more emotions from the players, and better game play handling.

For MOBA fans (Multiplayer Online Battle Arena), EA gave a preview of Dawngate, a team-oriented game that looks to give players a lot of options for characters and tactics.

For more E3 news, stay tuned to Real Otaku Gamer!

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There have been internal discussions within BioWare of the possibility of remastering the Mass Effect trilogy for the PlayStation 4 and Xbox One.

Aaryn Flynn, the General Manager for BioWare’s Edmonton and Montreal studios, revealed this via twitter at 11:16am on March 2, 2014 in response to an inquiry from @shinobi602.

“We have discussed that internally. If we can put solid plans together we’ll share.”

Mass Effect came out in 2007, Mass Effect 2 came out in 2010, and Mass Effect 3 came out in 2013.  I personally believe it’s a bit too soon to be making a remaster of the trilogy, but that’s not to say I wouldn’t buy it.  The trilogy is a personal favorite of mine and I very much enjoyed each installment in the series.

How do you feel about this? Let us know in the comments.

By SarahTheRebel On 29 Sep, 2013 At 07:51 PM | Categorized As Comics/Manga, Reviews, ROG News | With 0 Comments

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First appeared on www.NerdyButFlirty.com

Mass Effect: Foundation #3 is supposed to be the story of a great assassin working for Cerberus, but we’re treated along the way to a few old friends, like Wrex, and in this issue, Ashley Williams.

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I love the classic BioWare storytelling, the strong female characters, and the bloody fight scenes. The art is still meh, but the story is so good that I don’t really care.

I don’t want this series to end.

Check out my review of ME: Foundation issues 1 and 2!

Plot

The loss of the human colony Eden Prime was the first in a series of catastrophes to mark the return of the Reapers—a race of sentient AI that would threaten all life in the galaxy. Now, in her own words, Gunnery Chief Ashley Williams reveals what she saw.

The Deets

Writer: Mac Walters

Artist: Tony Parker

Colorist: Michael Atiyeh

Cover Artist: Benjamin Carre

Buy Mass Effect: Foundation #3 here!

By SarahTheRebel On 29 Jul, 2013 At 08:55 AM | Categorized As Comics/Manga, Reviews | With 0 Comments

No GravatarFirst appeared on www.NerdyButFlirty.com

I was rather surprised when I learned about Mass Effect: Foundation. We had multiple comic series pop up in anticipation of and during Mass Effect 3, but the next Mass Effect game isn’t expected for quite a while. I must admit, I’m thrilled at the chance to enter the world again!

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Mass Effect: Foundation #1 kicks off with lead Mass Effect writer Mac Walters at the helm of a new series. The writing has those delicious twists and tough questions that we know and love from BioWare.

As for the art, the cover looks really different to me…not sure why, but it has a much softer feel than the past covers. The art on the pages is fairly standard. I was aggravated, as usual, by the giant breasts and skinny arms of the lead female, but that’s pretty much a given in most comics. They can’t all be Amalas!

Overall, I recommend this series to fans of Mass Effect, because the story is pure BioWare (so far), and I can’t wait to see whether we’re following a protagonist or an antagonist female lead!

Plot

Mass Effect: Foundation starts with a bang, introducing readers to an enigmatic “agent” and revealing the story of her time spent on the violent mining colony of Themis.

The Deets

Writer:
Mac Walters
Artist:
Omar Francia
Colorist:
Michael Atiyeh
Cover Artist:
Benjamin Carré

Click here to purchase ME: Foundation #1.

By otakuman5000 On 28 Sep, 2012 At 04:42 AM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 2 Comments

No GravatarMass Effect trilogy set was announced by BioWare yesterday that will include all three epic games for the low price of 59.99! The Trilogy set will release in early November for the Xbox 360 and PC.

A PlayStation 3 version will be announced at a later date and, yes, it will include the first Mass Effect. I wonder how much Electronic Arts paid Microsoft for the rights? This is great news for PlayStation users who have not yet played the first game, which is a quintessential piece in the Mass Effect universe. Will you save Kaidan or Ashley? Will you kill Wrex? Save the Rachni Queen? These choices are available in the interactive comic, but the consequences have much more meaning when you experience them first hand, of course.

Some of details from the information page:

  • Over 75 hours of story content, plus Mass Effect 3’s critically acclaimed multiplayer mode.
  • Create and customize your own character with his or her appearance and skills, then play your Commander Shepard through all three Mass Effect games.
  • Experience an amazingly rich and detailed universe where your decisions have profound consequences on the action and the outcome.
The Mass Effect Trilogy releases November 6th 2012 for Xbox 360 and PC, and at a later date for the PlayStation 3. The PlayStation 3 version of Mass Effect will be available as a separate digital download on the PlayStation Network Store, as well.

[Source: Mass Effect Trilogy — November 6th 2012]

By otakuman5000 On 15 Jul, 2012 At 02:13 AM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 1 Comment

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 After weeks of rumors, BioWare officially confirmed the next multiplayer DLC that will be coming for Mass Effect 3, titled “Earth”. Available on July 17th for Xbox 360 and PC. Playstation 3 users in North America will be able to dive in to the DLC the same day, with those in Europe waiting until the 18th.

The Earth Pack will add “mods, gear, and new maps for Rio, Vancouver, and London,” as advertised on BioWare’s blog; as well as a new difficulty: Platinum. Three new weapons and six new human N7 classes will be unlockable in existing Reinforcement Packs (bought with credits or real money).

Just like with the past multiplayer packs–Resurgence and Rebellion–Earth will be available at no additional charge.

If you’re not busy this weekend and want to hit up ME3‘s multiplayer to save credits for the free DLC, be sure to participate in “Operation: Broadside“, which began July 13th and will end on July 16th.


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