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By Jonathan Balofsky On 23 Jan, 2018 At 11:08 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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John Warner, creative director of Over The Moon has launched the second episode in their series of Developer Insight videos, analyzing well crafted concepts from titles the developer admires. This time Warner focuses his attention on The Legend of Zelda: Breath of the Wild, and how it contextualizes player motivation into every aspect of its systems. From fighting, to exploration, to fishing, each action the player does is bringing them one step closer to defeating Calamity Ganon. Warner explains how he’s applied these lessons towards The Fall Part 2: Unbound, due to launch February 13th on PC, Mac, Linux, PlayStation 4, Xbox One and Nintendo Switch.


This is very interesting. It is always fascinating to see what indie developers learn from major companies. It is great to see them then apply those lessons to their own games, and I hope to see the effects in The Fall Part 2.


Source: PR Email

By Jonathan Balofsky On 23 Jan, 2018 At 04:30 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Critically acclaimed independent game developer Rock Pocket Games announced today that their quirky, award winning puzzler Shiftlings will wobble onto the Nintendo eShop on the 1st of February 2018.

Set in an intergalactic reality show, Shiftlings is a quirky puzzle platformer about a pair of space custodians who travel the cosmos completing complex challenges. Shiftlings’ special twist is that these two oddballs are linked by a single air hose, allowing them to pass gas back and forth between their space suits in an instant. This feature lets one character expand massively in size and weight, reducing mobility but providing clever ways to solve objectives and reach new terrain.

The quirky platform puzzler is a perfect match for the Nintendo Switch. You can tackle the 55 levels on your own or together with a family member or a friend while relaxing on the couch. Or spice up a long train or plane ride by playing a few levels of Shiftlings with a travel companion.

Here are some of the special features for the Nintendo Switch Version:

  • Smooth 60 fps with high-quality animations and beautifully designed 3D environments
  • Improved level design, player progression and overall pacing.
  • Enhanced single player experience.
  • Supports all of the Nintendo Switch’s special play modes and brings enhanced user experience options like character outlines, HD rumble, and helper icons.
  • Redesigned Hola Cola Pickups.

As with the original Shiftlings game, the space platform-puzzler features couch co-op as well as a single player mode. You can enjoy the conjoined physics-based platformer puzzles through 55 levels, spread across 5 stunning worlds.

The enhanced Nintendo Switch version also features smooth 60 fps gameplay. The updated level layout and design improve the player progression and overall pacing of the game. New help features and all the play modes are available to the Nintendo Switch, offering enhanced single and cooperative experiences compared to the original.

“We are VERY excited to bring Shiftlings to the Nintendo Switch. It’s the perfect game for the console. It’s made specifically for couch co-op but it also has to offer challenges for the hardcore gamer who wants to tackle the game by her/his own” said Natascha Röösli, Assistant Producer, Rock Pocket Games.

Aaron Dintino, Lead Designer, Rock Pocket Games adds: “The on-demand co-op, colorful aesthetics and accessible-yet-challenging gameplay makes this the perfect game for Nintendo’s newest console. In fact, I’d go as far as to say that Shiftlings was destined for the Nintendo Switch before the console was even announced.”

The game will be available on the 1st of February 2018 in North America, Europe and Australia. Rock Pocket Games will release the game with an initial one time release sales offer for a limited time.


Shiftlings was already a great game, but these improvements for the Switch version make it sound even better. It really is a perfect fit for the Switch.

Source: PR Email

By Jonathan Balofsky On 23 Jan, 2018 At 12:26 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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Atari is doing something different now.

The company is looking to bring the RollerCoaster Tycoon franchise to Switch, but to do so, Atari has starting a crowdfunding campaign. Using the equity crowdfunding platform StartEngine, the campaign seems to have a minimum goal of $10,000 and will run for three months.

Atari is promising that the new RollerCoaster Tycoon game  will be the classic simulation gameplay that the series is known for. Among the promised features are:

– Multiple Scenarios – Complete tricky objectives with specific time limits and other constraints.
– Sandbox Mode with Various Landscapes – Create the park of your dreams with unlimited time and unlimited resources.
– Tycoon Career Mode – Expand your park and grow your Amusement Empire.

What do you think of this? Will you contribute, or is this not your thing?

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By Ramon Rivera On 23 Jan, 2018 At 12:40 PM | Categorized As Featured, NINTENDO, Nintendo Switch, Reviews | With 0 Comments

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As I start to play Furi, I can’t help to think in Afro Samurai, Takashi Okazaki is responsible for the character design, so the spirit of Afro Samurai is here. The whole set-up of a laconic samurai with an enigmatic, possibly imaginary friend makes things very familiar for me. In Furi, you take control of a Katana wielding guns blazing samurai trying to escape from his jail (won’t spoil much of the story), while a Bunny Masked “friend” goes with you along the way. If I could describe Furi, I would say that is a hack and slash boss rush, bullet hell experience, that is by no means easy but so satisfying with each victory.

Furi’s greatest strength is it combat.  Armed with your katana and a gun, you tackle each of the game’s bosses, but they are not a walk in the park.  You attack with the Y button attack with your Katana, and the Right Stick is your laser gun, seems simple right?  It is; however, if you think you are going to shoot your way to victory, you have another thing coming. Furi has a system similar to the Field phase and Duel Phase in Pokken Tournament (to put it simply).  After dealing certain amount of damage, your enemy goes into a “orange” state in which you have to be fast and slash it to perform a devastating attack and shift into a more up close and personal fight.  This is where things change.  You no longer can spam projectiles with your gun here is a manly fight to the death, but it doesn’t mean also that you can spam slash attacks.

Furi excels in giving you a game in which you have to wait for the opportunity to dish damage, watching enemy patterns and attacks and learning when to counter and attack is essential if you want to win. Luckily, you have several tools at your disposal.  When in close quarters combat, with the A button you can Parry, if you press it just before an attack connects you regain a little health and you can follow up with a combo. But parrying is not always the best way.  Sometimes you need more power in your attacks so that is why the charged attack is the best choice in this types of situations.  Holding down the Y button for a few seconds will put your character in a focused stance.  Releasing it will perform a powerful combo attack that will break the enemy’s defenses.

Speaking of charged attacks, you can also charge your shots with ZR, which is useful when your opponent is far away. With the B button, you can perform a dodge useful to avoid attacks, especially the most powerful ones. When you have deal certain amounts of damage, the enemy enters a invincible state and the bullet hell element becomes apparent.  During this time, you cannot harm the enemy, but you need to shoot constantly to avoid being hit by the multiple bullets and use B to dodge large area attacks.

The music and art style used in Furi is superb.  It blends really well with the rest of the game, and the dark tone of the story and fight for freedom is one of the best I have seen so far for Nintendo Switch. I personally love that this types of games arrive to this console, so us adult gamers can enjoy them as well.  The difficulty here is high.  You WILL die a lot, but you can lower the difficulty if needed.  I would not have it any other way, though.  I prefer to try again until I win than to have a dumbed-down experience which appeals ore to audiences (this is only my opinion).  However, there is nothing wrong in playing at a lower difficulty setting if that’s what you prefer to do.

Bottom Line: Furi is one of those hidden gems in the Nintendo Switch library, but be warned: it is hard, but not impossible. It is a great combination of bullet hell and hack ‘n slash mechanics, and the anime-influenced style fits like a ring. I definitely recommend it to players wanting a good challenge with moderate to unforgiving difficulty, but casuals might not think so. Even so solid controls and great soundtrack make Furi a must buy.



By Jonathan Balofsky On 23 Jan, 2018 At 12:32 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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Zeboyd Games has had some difficulties with bringing  Cosmic Star Heroine to Switch, as despite reaching out to Nintendo repeatedly, a port hasn’t been arranged.

However, it now seems the game could finally appear on Switch via a third-party. Robert Boyd told USgamer that a contractor has reached out to Zeboyd about a port, and noted that  “their terms were quite favorable.” Nothing has been signed just yet, but Boyd is “optimistic.”

Here is a trailer for those unfamiliar


Hopefully we can also get their amazing RPG parody, Cthulhu saves the world, on Switch as well.


By Jonathan Balofsky On 23 Jan, 2018 At 09:04 AM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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Ojiro Fumoto, the crerator of Downwell, a rougelike vertical scroller,  has been hired by Nintendo. The developer announced the news on Twitter.

Downwell,  was very well received, and cited as an example of ingenuity in indie games.

This is another sign of Nintendo’s embrace of the indie community. It will be interesting to see what they do next.



By Jonathan Balofsky On 22 Jan, 2018 At 11:09 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Samurai Shodown II, the Neo Geo classic, will be coming to the Switch on Feb 1.


Samurai Shodown II is a fighting game released by SNK in 1994. The legendary weapon-wielding fighting game returns stronger and sharper than ever! Four newcomers join the battle for a total of 15 combatants ready to step on the stage of grand battles. With the new Rage System and Weapon Breaking Attacks, epic and intense battles are waiting for you!

This is an absolute classic game. Will you be checking it out?

Source; Hamster

By Jonathan Balofsky On 22 Jan, 2018 At 12:08 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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Four Horses sent out the following


Following on from the great success of Kid Tripp on the Nintendo Switch and 3DS, it gives us enormous pleasure to be able to announce that Mike Burns, the creator of Kid Tripp, has chosen Four Horses to also bring the sequel, Miles & Kilo, to the Nintendo Switch.


Miles & Kilo takes all the great features of Kid Tripp, turns them up to 11 and throws in a dog for good measure!  Play your way: with full control of Miles, you can spend as long as you like carefully picking your way through the levels or turn on Autorun and go for your fastest times, the choice is yours.  Miles & Kilo is bigger and more refined than Kid Tripp and will be crash landing onto the Nintendo Switch eShop later this year.

Four Horses also noted, that the game will give full control of Miles this time. For those who liked the autorunning from the first game though, that will be an option as well.


Are you excited? Let us know!


Source: Four Horses PR

By Jonathan Balofsky On 22 Jan, 2018 At 11:11 AM | Categorized As News, News, NINTENDO, PC Games, ROG News, Xbox 360/Xbox One | With 0 Comments

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Rocket League currently supports cross-platform play, that allows matching between someone playing on Switch, Xbox One and PC, but Psyonix is going a step further,

The company plans to add cross-platform party support, with this addition coming later this year.

For those unaware, Cross-platform parties will allow you to create a party of players from different platforms, who can then can move together between matches as a group. This can be done without having to constantly invite people into a private match.



By Jonathan Balofsky On 22 Jan, 2018 At 09:23 AM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Bethesda confirmed this morning, that the upcoming Nintendo Switch port of Wolfentein II: The New Colossus will be developed by Panic Button Games. Panic Button also developed the excellent ports of Rocket League and DOOM for the Switch, so they definitely know the system well.


Bethesda notes more information is coming soon. Hopefully we will not have to wait too long.

Are you excited about the news? Let us know!