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By Jonathan Balofsky On 18 Sep, 2017 At 02:24 PM | Categorized As Featured, NINTENDO, Nintendo Switch, Reviews, ROG News | With 0 Comments

No GravatarThere are two things that are awesome in gaming., namely Pokémon and Fighting games from Bandai Namco. Thus a Pokémon Fighting from Bandai Namco is a dream come true to me. I didn’t get to play Pokken Tournament on Wii U, but with the Nintendo Switch getting an enhanced port, I finally got a chance to play it. But was it good in the end?

The first thing I noticed was that despite the name, Pokken isn’t exactly Pokémon with Tekken gameplay due to the dual phases of the battle. The Field Phase plays more akin to a Naruto or the older Dragon Ball Z fighting games. It takes a while to get used to if you are unfamiliar with it, but the game has a great tutorial that helps explain things well. Duel Phase though, does play more akin to Tekken and thus feels a lot more natural to players more used to traditional fighting games. Learning how to switch between the phases and when to do so, is a major part of the gameplay.

Pokken Tournament DX does offer some great additions to the experience, for those unsure about the Switch port. In addition to new Pokémon, there are new modes such as 3 vs 3, similar to the King of Fighters series, and new more refined online modes. I had a great time playing online and experienced no lag or connectivity issues. In addition, there is some great implementation of HD rumble in the game. It feels subtle but it really does help the experience feel more immersive.

In terms of single player, there is the Ferrum League which serves as the story mode, as well as single fights.  These are a great way to learn about how to play the game for when you go online, and to be honest, playing some single matches against a CPU is a great way to just have fun. There are also daily missions which offer some good variety to the gameplay. It isn’t as much as a game like Mortal Kombat X or Injustice 2, but it is still a good amount of single-player content. This is especially true for someone who just wants a few matches now and then and has no interest in playing online. There may not be a massive amount of single-player content, but what there is, is high quality.

The game actually feels like it takes a bit from Super Smash Bros. for 3DS and Wii U. Considering both games were made by Bandai Namco this makes sense, and it is perfectly reasonable that a Pokémon fighting game would take influence from another fighting game based on Nintendo characters. As such, this is a game that would also appeal very much to Smash Bros players, and those waiting for a Smash game on Switch might want to look at this one while they wait.

Pokken Tournament DX is a fun game, and while I never played the Wii U version myself, I did follow its competitive scene and what people said about it. From everything I’ve experienced, this feels not like an enhanced version but like a truly fleshed out version that feels like what the Wii U version should have been. It isn’t a perfect game though, as parts of the combat just feel off. I can’t explain it, but even in Duel Mode, the game just feels different. And in a way that is good, as it fits the nature of Pokémon. I wouldn’t say that this is an ideal game for fighting game fanatics, but it is definitely one worth checking out. For Pokémon fans, Nintendo fans and also Smash Bros fans, this is a must buy. I highly recommend it!

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Disclaimer: A review key was provided by Nintendo.

 

By Jonathan Balofsky On 12 Sep, 2017 At 09:29 AM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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RCMADIAX was one of the most prolific indie developers for the Wii U. However, with the system at the end of its life,  RCMADIAX is moving on.

 

The following tweet was sent out.

 

RCMADIAX had hit and miss games. Some were not good, but some like Super Robo Mouse were amazing. The games are cheap and if you are a Wii U owner, who wants something to play, you could do a lot worse.

 

 

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Before PAX West in Seattle could even get underway, the surprises are starting to flow. During the Nintendo’s Nindie@Night event in Seattle, Yacht Club announced a new Shovel Knight amiibo 3 pack featuring characters from the game’s Treasure Trove saga.

“By tapping three new amiibo figures based on King Knight, Plague Knight and
Specter Knight while playing Shovel Knight, players can unlock exclusive armor
sets, new challenge stages and the ability to summon fairy companions to accompany
players on quests.”

 

Here is the trailer: 

By Jonathan Balofsky On 28 Aug, 2017 At 11:26 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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All good things must end sometime. That sometime for Miiverse, Wii U chat and Nintendo TVii is November 8th. This is according to a tweet sent out by the official Nintendo twitter account.

 

Did you use these services? If so, how often. Let us know and share your memories.

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WayForward Technologies sent out the following

Raise anchor and prepare your body for a total re-imagining of the base game’s play style, theme, and storyline. You’ve played the genie-half, now experience the other side of the story!

As the villainous pirate Risky Boots, your quest is to travel the world in search of the components needed to conquer Sequin Land and defeat the Half-Genie brat

 

Game Features:

  • The fan-favorite control scheme from Shantae and the Pirate’s Curse returns, placing a plethora of pirate skills right at your fingertips!
  • Take on any world in any order!
  • Slice your foes to ribbons with Risky’s Scimitar, or blast away with her Pistol!
  • Collect and master Risky’s Pirate Gear! Bomb Shot, Grappling Hook, Hat Glide, Cannon Jump, and more!
  • Deploy your Tinkerbat crewmen to turn the tide of battle!
  • Collect Cursed Magic to customize Risky’s abilities any way you like!
  • Includes brand new monsters and classic foes, now in HD!
  • New puzzles, storylines, and game endings!

NOTE: This product was crowd-funded by fans that generously backed multiple tiers of bonus content, including this expanded content! Thank you to all of our Backers!

The game will cost $9.99 USD.

Shantae: Half-Genie Hero – Pirate Queen’s Quest is an awesome looking expansion to an amazing game. We will be covering it more when it comes out.

Source: PR Email

By Jonathan Balofsky On 18 Aug, 2017 At 04:44 PM | Categorized As News, News, News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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WayFoward Technologies has revealed that Shantae: Pirate Queen’s Quest, the upcoming Risky Boots DLC for Shantae: Half Genie Hero, will launch on August 29th.

 

Shantae Half-Genie Hero was an amazing game, and this expansion/dlc will no doubt be incredible. We will have a review shortly after launch.

Are you excited?

By Jonathan Balofsky On 3 Aug, 2017 At 12:59 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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Here are this week’s Nintendo downloads for North America

 

Nintendo eShop on Nintendo Switch
Retro City Rampage DX – The Retro City Rampage game reimagines the open-world crime genre of the ’80s. Rampage the city, steal cars or play over 60 Story Mode missions. This remastered pop culture sendup features a full Story Mode of open-world missions, along with Arcade Challenges for quick pick-up-and-play action. Explore the city by foot or by car, and discover minigames, customizations, collectibles and special guest stars.
Nintendo eShop sales:

Nintendo eShop on Nintendo Switch
I Am Setsuna – Download the authentic JRPG style of yesteryear on the Nintendo Switch console and save 33 percent for a limited time. Offer ends Aug. 10 at 8:59 a.m. PT.
Nintendo eShop on Wii U and Nintendo 3DS
Great deals this week! Check out the full list of deals on Nintendo 3DS and Wii U available this week at http://www.nintendo.com/games/sales-and-deals.

Activities
Celebrate Kirby’s 25th Anniversary with activities throughout August – It’s been 25 years since Kirby debuted in the Kirby’s Dream Land game on the Game Boy system. That’s worth celebrating! Fans can enjoy up to 25 percent off select digital Kirby games for the Wii U console and Nintendo 3DS family of systems now through 8:59 a.m. PT on Aug. 8.

While we’re enjoying 25 years of Kirby, there’s another famous Nintendo series having an anniversary right now: The Star Fox 64 game was released a little more than 20 years ago! With the long-awaited release of Star Fox 2 coming on the Super Nintendo Entertainment System: Super NES Classic Edition system on Sept. 29 as well, we thought it was the perfect time to celebrate all things Star Fox with some My Nintendo rewards. Check out some of the great stuff you can get with your My Nintendo points!

Star Fox Zero (Wii U) 30 percent off
Star Fox 64 3D (Nintendo 3DS) 30 percent off
Star Fox Command (Wii U) 40 percent off

This month’s game picks are Nintendo exclusives from a wide variety of genres! With discounts of up to 50 percent off, now is a great time to try these fun titles you might have missed.

An epic action RPG: Pandora’s Tower (Wii U)
A quirky classic: Earthbound Beginnings (Wii U)
Two top tower defense games: Dillon’s Rolling Western (Nintendo 3DS) and Dillon’s Rolling Western: The Last Ranger (Nintendo 3DS)

Also new this week:
ACA NEOGEO AERO FIGHTERS 2 (Nintendo eShop on Nintendo Switch)
Slime-san (Nintendo eShop on Nintendo Switch)
GUNBARICH for Nintendo Switch (Nintendo eShop on Nintendo Switch)
STRIKERS1945 for Nintendo Switch (Nintendo eShop on Nintendo Switch)
Puzzle Adventure Blockle (Nintendo eShop on Nintendo Switch)
Use Your Words (Nintendo eShop on Nintendo Switch)
Infinite Minigolf (Nintendo eShop on Nintendo Switch)
VoxelMaker (Nintendo eShop on Nintendo 3DS)
Flight of Light (Nintendo eShop on Wii U)

Source: Nintendo PR

By Zoe Howard On 27 Jul, 2017 At 07:43 PM | Categorized As Featured, NINTENDO, Reviews, Reviews, ROG News | With 0 Comments

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You would think with the backlash from games like Titanfall 1 and Star Wars Battlefront developers would have learned that releasing games that are only a glorified versus modes is a bad idea, especially when your game visually mirrors (almost to a point of infringement) the already popular hit Minecraft. Yet Cube Pixel Action Hero offers enough of a novel concept of the classic FPS game that it was worth the look.

Let’s start with the basics. Typically that would be to explain the story, but this game doesn’t have one. Even though it says it has a single player mode, it is simply practicing against A.I. enemies. Why this actually exists when the game only allows you up to two players seems kind of odd.

The main mode is called creative which allows you to build your own levels to fight in. This isn’t necessarily a bad thing. Being allowed to build and save your own levels to fight in is actually a fun idea for a first person shooter. If you have played Minecraft then you already know how this mode works. Remove the blocks you don’t want and place the blocks you do. You won’t be lost trying to use the game interface and items either. The in-game menus work and look a lot like those in Minecraft. This will allow for the quick building of levels since there isn’t that much you actually have to learn.

The biggest downfall of the games create mode is the size limitation. The space you are given to build in is extremely small. Blood Gulch from Halo Is like a whole continent compared to the space you have to work with here. Once you see the maps already available in the game you will realize this is how they all are. The whole game is close quarters combat, which makes sense when you realize this game, based on FPS multiplayer, is local play only. There won’t be any massive online skirmishes here. In fact, there is only two players maximum in the game so getting friends together to play is barely an option unless you like playing one-on-one tournaments.

In practice mode, you fight A.I. opponents who have guns. You get five maps to chose from and five lives to survive. This is where the game’s core idea comes into play. With the game being a first person shooter that utilizes Minecraft mechanics, you can break through walls and the ground and create your own traps and paths to the enemies. This means the world is yours to work with and use to try to gain an advantage. This mechanic actually works really well. I was in the game quickly breaking walls to escape enemies as soon as it began. The only problem is the poor programming of the computer opponents. There is no diversity in what the A.I. opponents do. They just move towards you from across the map and make no attempt (outside of Halo jumping) to avoid the bullets. Knowing exactly where you are at all times, they can move on you quickly. This takes a lot of the creative elements out of the game and makes it strictly a kill them all as they approach scenario.

Zombie mode is just your average wave challenge in an incredibly small area (about the size of a basketball court). You get five maps that are slightly smaller than those in practice mode. There is no variety in how this is done. The item drops are frequent and keep you well stocked. The zombies either just run at you or Halo jump to avoid the bullets. Run backward in a circle and time your shots and you will generally plow through them. It took me no real effort to get to wave 18. The biggest challenge this mode offers are the runners who move as fast as you do. The first wave boss at level 10 never got close to me.

There are pre-made characters that are all caricatures of action heroes. Much in the style of BroForce, the characters are pretty obvious. Sylvester Stallone, Bruce Lee and many other likenesses are represented here. Sadly there is only one pre built female character out of the 18 prebuilt templates and if she is supposed to be someone famous then I don’t know her. Seriously, how hard would it be to make an Ellen Ripley from Aliens or Sarah Connor from Terminator 2? The character likenesses are as far as the references go. They all share the same bland male voice that really does nothing. This includes the lone female character.

The game does have a character designer mode that lets you customize a character to use in the game. This is a pretty good feature considering you can use the stylus on the Game Pad’s screen to do some creative work. This would be a pretty nice feature if they actually included a few other options. As with the pre-made characters, they all share the same voice. Considering that is the main source of reaction from the character (pre-made or custom) it makes the experience bland and makes the characters forgettable.

There are two big gripes with this game. The first is the first thing you will experience in the game. The title screen and the options all require the touch pad to use. There is no ability to use the arrow keys and buttons to move through the menus. I don’t know if this is maybe because it was planned as a mobile game or what, but it makes the game really annoying every time I had to go back to the menus.  What makes this even funnier is that the touch screen isn’t used at all in the actual game. While this is a good thing, it just makes me ask why they have touch screen function at all, especially considering how hard they are to use. You have to be precise with how you touch the buttons or it won’t register.

The second issue in the game is the gun mechanics. The target reticule is pretty big for most of the guns. The zombies will run fast and Halo Jump (seriously, why is this an acceptable mechanic?) when you target them. You have to be precise with your shots. This is made more difficult with the wide bullet spread of many of the guns. While this isn’t impossible to get used to, it does point out that the targeting could be tightened a bit.

In the end, this game was just not that fun. The little bit of creativity they added to the FPS genre doesn’t hold the game above its shortcomings. This honestly feels like it should be called My First Multiplayer Shooter. It really gives the impression that it was made for kids. Yet there is some creativity and challenge that they tried to put in place for the adults.

The game is six dollars and some change. If you want a game that is like Minecraft with guns, you could have some fun with this. I think my nephew might enjoy it, but this is a really hard game to recommend. I want to end with a positive thought. Their seed of inspiration. The idea of using the Minecraft mechanics in a FPS is still a solid idea. While it missed the mark in this one it could be nurtured into something far more creative and a lot more fun. I hope the company doesn’t give up on the idea and finds a way to make it more compelling.

Side note to the entire industry (both big and small developers). Single player story modes are fun and get people used to your mechanics and world before going into the multiplayer. Games without them tend to do badly. It makes the characters bland and lifeless.

By Jonathan Balofsky On 27 Jul, 2017 At 11:23 AM | Categorized As News, News, News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Despite some fans hoping for additional campaigns for Shovel Knight after King Knight’s campaign, Yacht Club Games has confirmed that the King Knight DLC is the last DLC planned for the game.

 

They did note however, that the characters may show up in future Yacht Club projects, so the story is not done yet.

 

Hopefully we can all enjoy King Knight’s adventure soon.

By Jonathan Balofsky On 26 Jul, 2017 At 01:25 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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Here is some rather interesting news,

 

Nintendo has filed for a trademark for “Pocket Camp” in English. The trademark is being registered for use with ‘home video game machines’. Could this be a new IP Nintendo is producing? Could it be a spinoff of another series?

We will have to wait and see for now, but it is always intriguing when Nintendo does something like this.

 

source