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By Jonathan Balofsky On 12 Jun, 2017 At 06:21 PM | Categorized As News, News, News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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WayForward technologies has released a trailer for the upcoming Risky Boots DLC for Shantae: Half-Genie Hero. The pirate queen is taking names and showing off her awesomeness in this trailer.

Take a look below.

 

WayForward knows how to make everything better. This DLC looks awesome and should be great.

By Jonathan Balofsky On 9 Jun, 2017 At 12:18 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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Nintendo is making it clear they want to get into the world of eSports and just took another step forward in that pursuit.

The company has opened a new twitter account called Nintendo Versus, which will serve as the company’s eSports focused twitter account. it will discuss tournaments and other evemnts.

You can see their first tweet below.

This is big for Nintendo and for eSports. Good on them for taking this step.

By Jonathan Balofsky On 8 Jun, 2017 At 12:56 AM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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Two classic Turbo Grafx 16 games are coming to the Wii U eShop tomorrow.

 

Neutopia II

An RPG that everyone can enjoy.

Experience improved graphics and controls in this exciting sequel to the action RPG Neutopia. Take on the role of the main hero’s son and watch as the story begins with the apparent revival of Dirth, the evil demon. Once again you’ll need to rely on your magic compass and the information you’ve gathered to find entrances to labyrinths and defeat the bosses in them. Make your way through the field, which can be tricky at times, to search for and find hidden information and items, or move blocks and destroy walls to uncover secret rooms.

 

As well as Alien Crush

Enjoy intense pinball action!

Alien Crush is a pinball game that features realistic pinball action and superb “biomechanical” graphics. Complete with a function to nudge the machine, this game feels like you’re playing on a real pinball machine! Extra balls and bonus points are your keys to getting high scores.

 

These are amazing games, and hopefully will come to the Switch when that system gets its virtual console. Alien Crush is an amazing pinball game that all should try.

 

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By Jonathan Balofsky On 6 Jun, 2017 At 12:38 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Here is some great news for fans of Pokken Tournament who are planning to get the deluxe port for Switch. The game is in fact compatible with the fight pad that was released for the game on the Wii U.

 

This information comes directly from the official site, so if you want the game and a fightpad, you better get one now.

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After Mario Kart 8 Deluxe’s success on the Nintendo Switch, I began to think of what other games might come from Wii U to Switch. There is one game I want more than others and that is Donkey Kong Country Tropical Freeze.

This might just be the best Donkey Kong game ever made. The Music by David Wise is excellent, and it had some truly amazing visuals that went against the grain for 2D platformers, even HD ones. Tthe enemies are memorable and great, especially unlike the Tikis from Returns, and were a worthy successor to the Kremlings. But most importantly, this has the best gameplay and level design in the series, with every level  being and feeling alive and bursting with energy. Every area, from the beaches to the frozen islands have a truly epic feel to them, which is greatly helped by the awesome David Wise soundtrack.

In addition, the characters are probably the best they have been in the series.feel great as well. Dixie Kong makes her return and truly shows why she was a beloved character. Also, for the first time in the series, you can play as Cranky Kong. Cranky plays like Scrooge McDuck from the Ducktales video game adaptations and is a truly worthy addition to the roster. Plus when you add in the hard modes, you could play as a different character than DK in single player. You could play as Diddy, Dixie or Cranky for the whole game, which opened up entire new play possibilities. This isn’t getting into the Time Trials, with the game encouraging speed running and allowed you to upload your replays for others to see.

The fact is that this is just too good a game to leave on the Wii U. This game deserves a second chance to make an impact and get a new audience and it should come to the Nintendo Switch. It could do very well there, especially with the overall momentum of the platform, and get better sales. the fact is that this is one of the most creative games on the Wii U, and I would even say among the most creative platformer games ever made. It is just that good and should be experienced by more.

 

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The above was the opinion of the author and does not necessarily reflect that of ROG or its staff.

By Jonathan Balofsky On 26 May, 2017 At 06:48 PM | Categorized As Editorials, Featured, News, NINTENDO, Nintendo Switch, Opinion, ROG News | With 0 Comments

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The Switch has been out for a while now, and two of its biggest games were ports from the Wii U, with Mario Kart 8 Deluxe and The Legend of Zelda: Breath of the Wild. There has also been a port of Lego City Undercover and there has been speculation on more coming. Some have started complaining and feel they do not want Wii U ports as they would rather have new games and new experiences. as they see the large amount of ports on PlayStation 4 and Xbox One as a bad route for Switch.

This however, somewhat misguided. The Wii U did not sell well, and most of its game have not reached a wide audience. Ports to the Switch would be an opportunity for more to experience games like Pokken Tournament, like Tokyo Mirage Sessions #FE, like Donkey Kong Country Tropical Freeze and so on. Games like Fatal Frame Maiden of Black Water and  Bayonetta 2 would be given a wider audience this way, and we could potentially see new sequels because ports do well. The fact is, the games did low numbers and they can be saved by ports.

Ports to the Switch would help by giving more games that can fill out the release scheduled and avoid droughts. Ports will likely be handled by outside parties and not Nintendo themselves, and there is nothing stopping Nintendo from releasing both new games and remasters on the Switch. I would even say that it comes off as rather selfish to not want ports and remasters, because while you may have played these games on Wii U, others may not have because of the Wii U’s sales numbers. The Switch is bringing a large new audience to Nintendo, these new players  may want to play games they may have missed on the Wii U. It just makes sense to have ports, and not doing it would be leaving money on the table. I hope you can understand where I am coming from with this. It feels elitist and reeks of snobbery to hate ports this way.

 

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The above was the opinion of the author and does not necessarily reflect ROG or its staff

By Nate VanLindt On 10 May, 2017 At 12:35 PM | Categorized As Editorials, Featured, News, NINTENDO, Opinion, ROG News | With 1 Comment

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If you’ve made it past the title of this article, you’ve probably already formed an opinion on this issue.  However, let’s set the record straight.  I love Nintendo’s games.  They make fantastic first party software and many of their games are quite fun.  They also make some durable hardware and their handhelds have excellent battery life.  I’m not a fanboy for any system, I’m just a gamer who likes to play a variety of games.  Unfortunately, Nintendo is making it harder and harder to do just that.  I simply want to buy a system, buy a game, play the game.  It should be a simple recipe, but things have somehow gone wrong.

First up is the hardware.  Forget about all the older systems as we already know how great those are.  Let’s only look at the newer systems.  The WiiU has a painfully paltry 32 GB of storage space without buying a hard drive for your system.  Essentially there is no storage for modern games, especially with the trend towards digital distribution that Nintendo is trying to push.  The same goes for the Switch: a brand new console that has 32 GB of storage space (expandable with MicroSD).   Add the fact that Nintendo’s systems rely on gimmicks like the WiiU tablet and the Switch’s portability instead of raw power for higher-end software like the Xbox and the PS4 and you have an underwhelming experience.

On the portable front, Nintendo is also shooting themselves in the foot.  Since the original Game Boy Advance, they’ve made multiple hardware revisions to every single system they’ve released without offering any rebates to the consumer.  Being an early adopter with Nintendo is a punishing experience.  The 3DS is on its third revision since its release currently (the New 3DS XL) and the announcement just came that  they’re putting out a 2DS XL system and are likely to retire the 3DS line altogether.  As an early adopter to the 3DS line, I lost money replacing the 3DS with the 3DS XL when it came out due to the vastly superior screen and system design.  I did the same on the New 3DS XL which could play some games that the previous iterations couldn’t in addition to a more stable 3D experience and better battery life and screen quality.  In looking at the 2DS XL reviews, it also appears that the build quality has cheapened on the new units with thinner, flimsier top screens and a messy and easily fingerprinted matte color scheme to save fifty dollars on the price.

At this point you may be wondering why anyone even bothers, with 5 versions of the hardware out there.  Nintendo really needs to take the time to determine a solid design and stick with it.  Every version of hardware I have to buy means less games that I buy for that system.  And software makes more money than hardware.  Simple, right?   Don’t even get me started on the NES Classic, one of the most high demand Nintendo products in recent memory, which was under-manufactured, poorly distributed, and then shut down before demand was ever filled.  It was essentially a console that was one big ad to remind people that Nintendo was still around and it was purposely made scarce to fuel demand for Nintendo products.

Now we come to software.  Nintendo, like all game companies, is putting out software that’s unfinished, requiring internet connections and updates for optimization.  In addition, they’ve begun catching up on the DLC market that other consoles and computers have been exploiting for over a decade.  But Nintendo has terrible internet connectivity in their devices, a poorly optimized digital storefront, and worst of all, their digital content is extremely expensive.  If they run sales on DLC, the sales are 10-20% off, not the deep discounts everyone else does.  And now they are leaving out large chunks of their games and charging full price for the remainder of the games too.

Look at the forthcoming Fire Emblem Echoes: Shadows of Valentia.  It’s a $40 game which you can buy the season pass for, providing all five DLC packs for the low discount price of $45, five dollars more than the game itself!   And that $45 is a 30% savings off of the retail price of the downloadable content!  On top of that, the game has a pair of Amiibos that can only be bought in a set for $24.99 which unlock additional content.  In the end, to get the complete game with all content works out to $110 plus tax!  This is becoming a standardized marketing tactic and a large number of consumers are falling for it.  I’ve purchased every North American Fire Emblem game since the original release on the Game Boy Advance  and due to this style of predatory sales, Fire Emblem Echoes: Shadows of Valentia will be the first Fire Emblem I will not buy.  I feel confident in saying that it won’t be the last one I skip either.

This isn’t an isolated incident either.  Many of Nintendo’s larger first party titles have expensive Amiibos that had very little to actual gameplay.  The much-lauded Legend of Zelda: Breath of the Wild (WiiU, Switch) which only came out a month ago suffers from Amiibo diarrhea.  Eighteen (yes, you read that right) Amiibos add content to this $60 title, five of which were released just for the game totalling an MSRP of $84 plus tax excluding the other 13 figures.   It also already has an Expansion Pass available at a whopping $20.  It’s a large pack, to be fair, but it brings the grand total for the official Breath of the Wild content and main game to a ridiculous $164.   And don’t forget that if you don’t rush to get these short-printed Amiibos, the price goes up quickly on the secondary market and you may end up paying as much as $60 on eBay for an ‘out-of-print’ figure that was just released.  Not all consumers will buy all the extras, but the point is that they shouldn’t have to in the first place.  A game should be overall self-contained when it is released and this is certainly going overboard.

Finally, Nintendo also has a unique view on digital rights management which only allows the transfer of your digital content to another console a total of eight times.  With my upgrades to various iterations of Nintendo systems, I’m personally up to five transfers on some items and that’s without ever having broken a system or had one stolen.  A few more upgrades and I won’t even own the content I paid for anymore, whether I’ve had a chance to play it or not.  No other company does this.  Not Sony, not Microsoft, not Steam.  For everyone else, once you buy it, it’s yours as long as it’s on your system or still available on the server.  What makes Nintendo so different about this?  As far as I can tell, simple greed.  There’s absolutely no excuse for this system of DRM.

I’m tired of paying for inferior processing power on my hardware, multiple hardware upgrades, add-ons that don’t add-on and content that should by all rights be free downloadable additions or already in the game.  As consumers, why are we tolerating this ridiculous amount of nickel and dime-ing for a sub-standard payoff?  I find that for the amount of money I have to spend on Nintendo’s products, I’m simply not getting enough enjoyment out of them anymore.  As gamers, we need to speak with our wallets if we ever want this to stop and Nintendo is the place to start that conversation.   We need to ask ourselves if we are buying for the love of gaming anymore or just simply buying because we can’t stop ourselves.  And we need to be aware that the money we spend, even if it’s just a couple of bucks on a random DLC that interests us, equates to millions of dollars worldwide for companies that don’t put out a better product with that money.  I’ve loved your products for a long time, Nintendo, but I just don’t think I can support your company any longer.

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By Jonathan Balofsky On 1 May, 2017 At 07:47 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Nintendo has revealed new details for the first DLC release for the Legend of Zelda Breath of the Wild.

This expansion will contain new content such as Trial of the Sword, the hard mode, new equipment and armors, and a new travel option. The hard mode is also not what was expected and is different than in past games.

  • Trial of the Sword: By accessing this location, players can challenge the new Trial of the Sword (previously known as “Cave of Trials Challenge”), where enemies appear one after another. Link starts without any armor or weapons, and if he defeats all of the enemies in the room he can proceed to the next area. Trial of the Sword will include around 45 total rooms for players to complete. When Link clears all of the trials, the true power of the Master Sword will awaken and always be in its glowing powered-up state.
  • Hard Mode: The Legend of Zelda: Breath of the Wild is already considered one of the most thrilling games in The Legend of Zelda series, and fans looking for a challenge are in for a treat with the new Hard Mode. In Hard Mode, the “ranks” of enemies in the game are increased (i.e. Red Bokoblins change to Blue), and players might even encounter higher-ranking enemies they wouldn’t find through normal play. Enemies will also slowly recover health in battle, forcing you to defeat them more quickly. They will also more easily spot Link as he approaches them, making these enemies tougher to sneak up on. In addition, floating planks held aloft by balloons will be scattered around Hyrule. By successfully reaching these planks, players can battle enemies and collect treasure.
  • Hero’s Path Mode: Exploring Hyrule is exciting, but with such a large world it’s sometimes hard for players to remember where they’ve been. To help with tracking progress, the new Hero’s Path Mode will document every step players take, and mark their path in green on the map. The route taken will be tracked for the player’s last 200 hours of play time, with an included slider to track footsteps on a timeline. This even works retroactively, so players that have already put many hours into the game will be able to see where they have traveled. This feature will help in identifying the locations they haven’t visited in this vast world, and may help players find those Shrines they haven’t encountered yet.
  • Travel Medallion: There will be a new treasure chest somewhere in the game world which contains the Travel Medallion. With the Travel Medallion, players can create a temporary new travel point on the map where they are currently standing. Link can then transport himself to that point at any time. Only one travel point can be registered on the map at a time.
  • Korok Mask: By finding the new Korok Mask, players will have a much easier time finding Korok locations in the game. When equipped, the mask will shake, indicating that a Korok is hidden somewhere nearby.
  • New Equipment: Eight new pieces of equipment inspired by previous characters and games in the series will be added to The Legend of Zelda: Breath of the Wild after downloading the first DLC pack. Once discovered by the player, they will yield equipment themed after fan-favorite games and characters such as Midna, Tingle, Phantom and Majora’s Mask.

 

Nintendo is adding a lot more content than expected, but then again they don’t half it when it comes to DLC.   Nintendo is really trying to give their fans their money’s worth, considering the price of the expansion pack.

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By Jonathan Balofsky On 27 Apr, 2017 At 12:12 PM | Categorized As News, NINTENDO, ROG News, Uncategorized | With 0 Comments

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Nintendo has released their financial results for the 2016 fiscal year.

– The Legend of Zelda: Breath of the Wild recorded sales of 2.76 million units
– The total units sold including the Wii U version is 3.84 million units
– “1-2-Switch has been generating buzz.”
– Switch hardware: 2.74 million
– Switch software: 5.46 million
– Pokemon Sun/Moon sales: 15.44 million
– Super Mario Maker for 3DS sales: 2.34 million
– Kirby: Planet Robobot – 1.36 million
– Pokemon GO drove 3DS sales outside of Japan
– 3DS sales during this period was 7.27 million units (7% increase on a year-on-year basis)
– 3DS software sales volume reached 55.08 million units (14% increase on a year-on-year basis)
– Zelda: Breath of the Wild on Wii U: 1.08 million units
– Wii U software sales volume during this period was 14.8 million units (46% decrease on a year-on-year basis)
– Wii U hardware decreased to a sales volume of 760 thousand units (77% decrease on a year-on-year basis)
– Super Mario Run “elicited a fantastic response from consumers worldwide”
– Fire Emblem Heroes “is being enjoyed by both long-time fans of the Fire Emblem series and consumers who have never played the series on dedicated video game systems.”
– amiibo: 9.1 million units for figure-type and 9.3 million units for card-type
– Fewer offerings of downloadable content, so digital sales were also down to a large extent on the same period last year
– Operating profit: 489.0 billion yen against net sales of 29.3 billion yen (of which 359.0 billion yen, or
73.4% of the total sales, were overseas sales)
– 50.3 billion yen share of profit of entities accounted for using the equity method related to The Pokémon Company and other investments, resulting in an ordinary profit of 20.2 billion yen
– Due to the sale of the Seattle Mariners Major League Baseball, Nintendo recorded gain on sales of investment securities totaling 64.5 billion yen as extraordinary income, meaning that the net profit attributable to owners of
parent was 102.5 billion yen
– Targeting 10 million hardware units for Switch for the next year
– Targeting 35 million software units for Switch for the next year

Nintendo has stated they will maintain excitement about The Legend of Zelda: Breath of the Wild and 1-2-Switch, which  they note are off to a phenomenal start, as well as with the release Mario Kart 8 Deluxe in April and ARMS in June worldwide. They commented that the release of Splatoon 2 in July, will help exemplify the concept of Nintendo Switch, enabling consumers to play anywhere, anytime, and with anyone, and will bring competition between consumers to new levels of excitement. They aim to stimulate the platform and expand sales going into the holiday season this year.

Nintendo 3DS hardware sales worldwide have surpassed 66 million units and it has developed into a platform that Nintendo feels they can rely on for sales. They noted that they have multiple titles in development, include Pikmin and multiple Kirby games. 3DS is able to reach a wide audience of all ages and groups and among both men and women, and that is something Nintendo likes.

Nintendo also commented on their smart device business.

In the smart-device business, we released three game applications during this period, each with different playstyles and profit models. We were able to present opportunities for consumers who had never played Nintendo games before and those who live in regions we had previously been unable to reach to experience Nintendo’s intellectual property (Nintendo IP) and the different worlds featured in Nintendo games. Going forward we will endeavor to expand our smart-device business by making use of the experience we have gained so far to provide new game applications, while also focusing on continued operations for our released applications so that consumers can enjoy playing them for a long time.

Nintendo projects a net sales of 750.0 billion yen, an operating profit of 65.0 billion yen, an ordinary profit of 60.0 billion yen and a net profit attributable to owners of parent of 45.0 billion yen.

Not bad at all.

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By Jonathan Balofsky On 24 Apr, 2017 At 11:42 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Ratalaika Games has announced their first game for Nintendo Switch, with a port of League of Evil for the system.

They sent out the following tweet

 

There is some bad news though, as the Wii U version of the game has been cancelled completely. With the Wii U fading out and the Switch hitting its stride, it just makes sense.

Will you check this out?