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By Jonathan Balofsky On 19 Apr, 2017 At 10:07 AM | Categorized As News, NINTENDO, Otaku Music, ROG News | With 0 Comments

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Brave Wave Productions is thrilled to present Ninja Gaiden The Definitive Soundtrack in limited edition CD and vinyl formats. The release–spanning two volumes but also available in combined Volume 1 + 2 set–marks the third and fourth entry into their award-winning Generation Series, which began in 2015 with the smash hit Street Fighter II The Definitive Soundtrack. The classic Ninja Gaiden soundtracks for arcade and the NES are newly recorded and restored exclusively for this release, with supervision and commentary from the team of composers who composed the original music, including Brave Wave founding member and Ninja Gaiden composer Keiji Yamagishi.

Ninja Gaiden The Definitive Soundtrack is currently available on Bandcamp (physical CD and digital) and Big Wax (vinyl). Vol. 1 contains the original arcade and NES Ninja Gaiden soundtracks, while Vol. 2 features Ninja Gaiden II: The Dark Sword of Chaos and Ninja Gaiden III: The Ancient Ship of Doom. The first allotment of the combined Volume 1 + 2 4xLP set sold out within a few seconds, so fans will want to stay tuned for inventory updates, although there are no current plans to offer additional signed box sets:
Street Fighter II The Definitive Soundtrack set a high standard for our Generation Series brand,” comments Brave Wave CEO Alex Aniel. “Ninja Gaiden The Definitive Soundtrack marks our first foray into restoring NES audio, and the inclusion of Ninja Gaiden on arcade extends our signature work in offering unmatched restorations of arcade music by our Billboard-charted team. With four complete soundtracks across two volumes, these releases offer a chance for fans to experience the roots of TECMO-era composers Keiji Yamagishi, Ryuichi Nitta, and Kaori Nakabai in unprecedented clarity.”
In addition to re-recording and restoring all of the franchise’s beloved compositions from the source for this release, Brave Wave was able to revisit Tecmo Koei’s archives in order to bring the wonderful artwork from the series back into the spotlight for fans to once again enjoy.
Learn more about Ninja Gaiden The Definitive Soundtrack and the Generation Series on the official website:
These retro game soundtracks are awesome and it is great that so many are taking the time to highlight how great retro music was.
Thank you to Jayson Napolitano for bringing this to our attention.
Source: PR Email
By N64Memories On 17 Apr, 2017 At 08:26 PM | Categorized As Editorials, Featured, NINTENDO, Old School Otaku, Previews, ROG News | With 0 Comments

No GravatarBy Steven Smith

GoldenEye 007 remains one of the most popular all-time console games. I wrote for +Nintendo Life here as to why I replay it so much as well as this article about its never-released Xbox Live version and this article on the blog re-playing the Wii version.

It’s a seminal console FPS, proving the genre didn’t have to be PC-only if developers could find a unique slant. And this is exactly what Rare managed to do back in the mid-90s.
As you know, GoldenEye 007 has 18 main storyline levels and two bonus levels for completing Secret Agent and then the über tough 00 Agent setting. Below I have ranked all 20 levels based on how much I enjoy replaying them individually.

20. Surface 1

Its non-linear environment is a definite positive; being able to roam freely around helps make the stealth element more engaging. However, the environment is drab and sparse and the objectives through all difficultly levels aren’t anything to shout about. I only re-play this if I am recompleting the game.

19. Runway

I like how similar to the film its environment is but that’s as far as my enjoyment for this level goes to be honest. It’s a small, linear level really; the tank is slow and there’s no real skill involved in completing the objectives.

18. Surface 2

The redeeming feature from the first Surface is that the objectives are more of a challenge. It’s still drab though – a shame the Xbox Live version didn’t see the light of day because it really spruced up the visuals of this level.

17. Silo

I do like racing through for the target time cheat but it is far too linear and repetitive to have longevity in the enjoyment stakes. Scientists just get in the way too….

16. Bunker 1

Its semi-non linear structure allows for some stealth – picking off cameras and enemies hoping for minimal disruption. However, I just can’t get over the missing sections that suddenly appear in Bunker 2 and link the whole facility together. It just makes Bunker 1 not feel quite right…

15. Egyptian

It’s so far down my list because of the utter underwhelming feeling I got playing it for the first time once I had toiled through 00 Agent. It just didn’t feel worth the trouble at the time. Although facing off against Baron Samedi is cool and the level has so many nooks and crannies for enemies to pick you off from. Some skill is needed.

14. Jungle

Jungle reminds me of Turok’s opening quite a bit – the scenery and fogging create a foreboding atmosphere. A player does need to sneak through and carefully pick people off in the early stages in order to conserve health for later on. I like facing off against Xenia as a bit of a mini boss and the weaponry gets fun. The biggest challenge is the target time because your usual tactics have to go out the window.

13. Frigate

I can still get lost on this level! For some reason that’s why I like it and re-play it. I have never really managed to learn its layout off by heart and I probably won’t. However, for some, I can see why this level might be a bit drab and easy to fly through.

12. Statue

This is quite a clever level because of the designers’ use of repetitive scenery to confuse the player and get them lost. If one memorises some certain junk in the level then it isn’t too hard to whizz around, however. Bad guys can pop up from anywhere around you and the flight recorder can land in a few different places to keep you on your toes.

11. Bunker 2

A much better version – the player can roam freely through the corridors and rooms in any chosen direction in order to complete objectives as efficiently as possible. The challenge leaps between Agent and Secret Agent – one must decide on a tactic for completing it and stick to it. For example, I methodically pick off every bad guy in the level – there are 50-odd by the way – and happily let it take as long as it needs. Some like to race through completing objectives and killing when necessary. However, this doesn’t work for me.

10. Depot

What I like about it is that the level is linear in terms of completing the objectives and subsequently getting to the train yet there’s so much to explore and roam freely for if you’re on Agent, for example. I remember exploring every corner of every place looking for some sort of secret or Easter Egg. It also gets super tough on 00 Agent so a good level all round.

9. Streets

Driving through the streets in a tank, crushing anything in your path is still a lot of fun even if it is rather slow. Yet, on foot, there are back streets to explore and objectives to complete on harder settings. On foot is also the best way to complete the target time for a cheat – just get your head down, memorise the route and strafe your heart out!

8. Control

This is a brilliant level for many reasons: a mixture of linear and non-linear structure for completing objectives; a well-pitched difficulty increase; lots of different scenery in the facility with some good visuals still; and a hugely tense battle at the end both in protecting Natalya and the subsequent race to the end. Yes, protecting her is annoying and massively tough on 00 Agent but it makes the level what it is. It’s at number eight because it is one of the toughest levels in the game and will drive you insane on 00 Agent.

7. Caverns

A huge, sprawling level that can be raced through with expert marksmanship or taken slowly with stealth. Objectives’ challenge increase well like in Control but it feels more achievable on 00 Agent. Again, some good weaponry on display and it introduces some new scenery such as the doors and the corridors. I like how it can be tense at the end but not off-the-chart-tense like Control is.

6. Archives

Archives for me is fun because it is a race – get out of the room, get to Natalya, get out on to the streets. This race gets tougher and tougher as you up the difficulty and I don’t think there’s any other way to approach it. Stealth just doesn’t work on here and that’s tough!

5. Train

Probably the most linear stage, a criticism of mine earlier on, but its linear nature creates a great feeling of claustrophobia on the train. There’s nowhere to hide, no method of escape from fire other than ploughing forward. Therefore, one must be on one’s best form to pick off everyone as quickly as possible especially on 00 Agent. Although experts can memorise their appearance, I like how enemies pop up behind you, follow you and can cause loss of health if one forgets. Also, try to kill Trevelyan at the end – apparently it’s possible!

4. Dam

This one is a little nostalgia-driven because for 99% of us, it was our first experience with the game and the opening level epitomises my love for GoldenEye 007 because of this memory. It is still a good level – large and even larger when you have to explore what is going on underneath the surface of the dam. Some combination of blasting enemies and picking them off covertly is the best approach and, if you have an Action Replay, you can reach that fabled island across from the dam!

3. Cradle

Another race – this time in pursuit of Trevelyan once and for all. It’s tough because of the enemies ; they’re not your priority for once! Sometimes you need to get them if they’re in your way but ultimately the death of Trevelyan is your goal and this needs to be the focus. Well-placed head shots get him to say “Finish the job, James!” quicker and this is your aim. I like it because it has the right level of tension and a variety of FPS skills are needed to complete it. Chasing Trevelyan around is fun and the level is the right size for this kind of objective. Pitched well all round by the +Rare Ltd developers.

2. Facility

A fantastically well-pitched level. From picking off a faeces-full guard and dropping into the toilet, to blasting those bottling tanks, the level is full of great moments and challenge. It’s quite claustrophobic with little room to hide and pick off enemies. Racing through proves to be the best method and has to be in order to achieve that insanely difficult target time on 00 Agent. It’s so well-recreated from the film and is genuinely the most  I feel like James Bond in this and any other James Bond game on any console. Sublime for me.

1. Aztec

A superb level and a wonderful present from Rare for completing Secret Agent. In terms of reward satisfaction, this should have been given for completing 00 Agent but then not as many people may have got to enjoy it. It looks fantastic, it has an array of scenery and places to explore and it really challenges the gamer to use many skills to complete the objectives. Not only that, you get to battle Jaws. Jaws! Yes, you can just get face-to-chest with him and blast him to death but that doesn’t matter because it’s surreal to be battling him in the first place. We are introduced to the laser gun and your aim is to get that rocket into space. I love this level and happily replay it when I get the chance. It can still get me – I’ve never perfected it and this gives it longevity for me.
Steven Smith runs the N64Memories Twitter and Facebook pages as well as its blog – www.n64memories.blogspot.co.uk
By Jonathan Balofsky On 16 Apr, 2017 At 04:08 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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We will be getting a new look at Minecraft on the Switch this Tuesday. This is according to Minecraft’s executive producer

 

 

Are you planning on getting Minecraft on the Switch? Do you think there will be anything new that wasn’t in the Switch version? Let us know

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By Jonathan Balofsky On 16 Apr, 2017 At 03:19 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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There has been another tease of Nidhogg 2 coming to Nintendo Switch. This time from Creative director of Messhof, Mark Essen.

Gamereactor asked him about the possibility of a Switch version of the upcoming Nidhogg 2, and he responded.

 “Yeah, definitely, I mean it’s two players so it makes sense, simple control scheme, so…”

Hopefully the game does indeed come. It would be an excellent fit for the Switch.

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By Jonathan Balofsky On 16 Apr, 2017 At 03:18 PM | Categorized As Editorials, Featured, News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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This past week Nintendo held a direct in which they showed many things, but one thing that stood out was Project Mekuru. many might dismiss this game as being filler, or eshop junk, but old school fans have been looking at it differently. Given what was shown of the gameplay, there is a strong feeling by many that Project Mekuru is the spiritual sequel to the Bomeberman series, done by Nintendo themselves.

After some thought, I have come to agree with these thoughts. Project Mekuru shows a lot of innovation but clearly is built on the same premise as Bomberman. It has a different style and mechanics, but the essence is still there. This isn’t a bad thing by any means. Konami has been very…spotty of late and while Super Bomberman R is a nice return to form, a Bomberman successor made by Nintendo will appeal to many who have grown frustrated with Konami. As well, it already looks to have that Nintendo polish and charm. It has more than enough to set it apart.

It would be nice for Project Mekuru to have identifiable protagonists and not just miis, but right now the game looks like the best twist on the formula we have ever seen. It takes the puzzle elements of Bomberman and adds an Othello element to them for deeper gameplay. As well  it brings in elements of Mario Party and Super Smash Bros as well for a new way of looking at it. Plus the promised items already make this even more intriguing.

I hope Project Mekuru is a major hit for Nintendo and that they have even more to show. Right now, it looks like they are giving fans what they have wanted for a long time, and that is good. This makes me hopeful that Nintendo will do more projects like this going forward.

 

 

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The above was the opinion solely of the author and doesn’t necessarily reflect the views of Real Otaku Gamer or its staff.

By Jonathan Balofsky On 15 Apr, 2017 At 09:11 PM | Categorized As Editorials, Featured, News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

No GravatarThe Nintendo Switch has proven itself to be a major hit, with confirmed US sales of 906 000 in March and speculation putting worldwide sales at 2.4 millions in the same time period. More and more developers are announcing their games for the Switch. One publisher that was on board from the beginning announcement of the system is Bethesda Softworks, who are bringing The Elder Scrolls V: Skyrim to the Switch. This is a welcome addition to the library and even though it is coming late, many are excited at the prospect of Skyrim on the go ( and there is speculation the port will have some unique elements). That said, I  feel Bethesda has another game that would also be a great fit for the system.

The Elder Scrolls: Legends would work perfectly on the Switch. The game is already a hit on PC, and it is also on mobile devices. If anything, Legends could be a good way to introduce Nintendo fans unfamiliar with the series, to The Elder Scrolls. As Switch is a handheld/console hybrid, it offers unique opportunities for play that are simply not available on PC or mobile. Add in that the game is still actively being supported wit new content, like the dark brotherhood expansion, as seen in the trailer below, and you will understand why this has  a lot of potential.

 

Some may write the game off as a wannabe Hearthstone, but it really isn’t. It is different in all the right ways, and manages to feel at home in the Elder Scrolls universe and that alone should appeal to possible new fans. The game is good and has a lot of unique ideas and elements and really helps draw you into the story. The other factor for why this is a good introduction to Elder Scrolls for Nintendo fans is simply the price. That is, the game can be started for free, and is the epitome of the Free to Start model that Nintendo seems to like.

Elder Scrolls legends is a legitimately fun and detailed game. It is something different, it is something of high quality, and it is something that would both benefit from being on a unique platform like the Switch, as well as benefit Nintendo and Bethesda by bringing in new players, which will end up helping sales of Skyrim on the Switch.

You may disagree with me on this, and you are free to do so. That said, I do want to know what you all think of this. So please, do share your thoughts.

 

By Jonathan Balofsky On 14 Apr, 2017 At 01:20 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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In a recent interview with Automoton, Takayuki Kawasaki of Epic Games Japan, revealed that there are currently 20 Unreal Engine 4 games being developed for the Switch.

Kawasaki also said that there may be “even more” in development now and added that there was progress being made on adding Switch support for the free version of Unreal Engine 4.

His comments included the following

“Unfortunately, there were not any Unreal Engine titles at launch, but in late March, Snake Pass, which was one of the titles playable at GDC, launched in America and Europe, and at the Nintendo Switch Presentation, there were titles such as Shin Megami Tensei. In Japan, there are about 20 titles being developed that use Unreal Engine, so I think that they’ll be announced gradually from here on.”

This is great news for the Switch. Now what could those games be?

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By Jonathan Balofsky On 14 Apr, 2017 At 01:26 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Nintendo keeps hitting the high points. The analyst firm Superdata is now estimating that the Nintendo Switch sold 2.4 million units in March, which is higher than the NPD numbers, but also comes from being Worldwide Numbers vs US numbers only.

Superdata collaborated with market researcher GFK and the Japanese gaming publication Famitsu for this research into the worldwide numbers. They managed to sort through the data and find  the number that made the most logical sense. There is no confirmation from Nintendo yet about these numbers but the financial briefing is in a couple of weeks.

Superdata has also changed their projected sales of the Switch for 2017, and has now increased it to 7.2 million and may increase further. This is up from 5 million earlier.

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By Jonathan Balofsky On 13 Apr, 2017 At 11:32 PM | Categorized As News, News, News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Here is some unexpected news. There will be an official event held about Tatsunoko vs Capcom on April 21 in Odaiba Japan. This event will include an “original staff panel” and “best character” poll.

Could the rumors be true about a remaster or a sequel? If so, what console would it come to? Are you interested in a remaster? Or would you want a sequel? We will keep you updated,

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By Jonathan Balofsky On 13 Apr, 2017 At 06:47 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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The Switch had a very good first month this past March. The system sold 906 000 units, which breaks all previous records for Nintendo, including those set by the Wii for tis launch.

As well, Zelda: Breath of the Wild sold 1.3 Million copies on Switch. This is an accurate number, as Zelda sold more copies on Switch than units of the system were sold. This is due to people buying multiple versions, including the master edition. Also,  this launch was during March, which is a nontraditional month for console launches, and that makes this all the more noteworthy.

Nintendo released a statement

While Nintendo Switch sales are off to a record-breaking start, shipments have not yet been able to keep up with such high demand. Nintendo is working to make sure everyone who wants a system is able to buy one, and more systems are continually being shipped.”

Reggie Fils-Ame also released a statement

“Nintendo always strives to offer consumers something fun, new and different. With its various play modes and the innovative features of the Joy-Con controllers, Nintendo Switch provides unique experiences that people can take with them anywhere and share with anyone.”

The full financial details will be revealed on April 27.

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