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By Jonathan Balofsky On 22 Jan, 2018 At 10:15 AM | Categorized As PC Games, ROG News | With 0 Comments

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Devolver Digital sent out the following

 

Independent developer Deconstructeam and pottery enthusiasts Devolver Digital have released The Red Strings Club on Steam, GOG, and Humble with a 15 percent off launch discount through Jan. 30.

 

The Red Strings Club is a cyberpunk narrative experience about fate and happiness featuring the extensive use of pottery, bartending and impersonating people on the phone to take down a corporate conspiracy. The professed altruistic corporation Supercontinent Ltd is on the verge of releasing Social Psyche Welfare: a system which will eliminate depression, anger and fear from society. However, the bartender of a clandestine club and a freelance hacker don’t regard this evolution as an improvement but as brainwashing. Alongside unwitting company employees and a rogue empathy android, the duo will pull all the strings they can to bring down this scheme.

 

Deconstructeam first splashed on the indie game scene with 2014’s Gods Will Be Watching, a game jam project turned debut release with partner Devolver Digital. The team’s first effort went on to gain critical acclaim for its bold narrative and unorthodox approach to the point and click adventure genre. The team has continued their work with notable entries in the world’s largest game jam competitions, with a few of these experiments coming together to assemble The Red Strings Club.

Will you be checking this game out? Let us know!

 

Source: Devolver Digital PR

 

By Jonathan Balofsky On 22 Jan, 2018 At 09:23 AM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Bethesda confirmed this morning, that the upcoming Nintendo Switch port of Wolfentein II: The New Colossus will be developed by Panic Button Games. Panic Button also developed the excellent ports of Rocket League and DOOM for the Switch, so they definitely know the system well.

 

Bethesda notes more information is coming soon. Hopefully we will not have to wait too long.

Are you excited about the news? Let us know!

 

By Jonathan Balofsky On 20 Jan, 2018 At 05:39 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Gekido Kintaro’s Revenge will get a neat addition in its remake on Switch. The game will include multiple updates to the gameplay and presentation,  and best of all, co-op will be added. The ability to play two-player co-op will be in the Story, Survival, and Relic Hunting modes.

This will be only local co-op and not online. The game is coming soon, and will have other additions as well. Will you be getting this?

 

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This past December, I was given a copy of The Elder Scrolls Online, and immediately went and got the Morrowind expansion as well. Playing the MMO, especially the Morrowind expansion, made me think back to when I first played Morrowind. This was a year or so after the game came out, and while I liked it then, I hadn’t played it since 2005. I was worried the game didn’t hold up well, after Oblivion and Skyrim advanced the series, and attempting to look back on the game years later made me reluctant to try playing again. After playing the Morrowind expansion for ESO however, I felt now was as good a time as any.

Before I started playing again, I decided I wanted this to be a pure retrospective run. I had no mods whatsoever installed, meaning whatever bugs were in the game ended up staying put. Upon loading up and starting to play, I was instantly taken back to my youth and playing the story of a newcomer to the strange land of Morrowind once again. But what shocked me about the game, was how much my fear was misplaced. Yes the game had aged, and the visuals didn’t look so great anymore, but they were not as bad as I had feared. Yes the game lacked many features that would be a big part of later games, but I didn’t mind. I just wanted to keep playing and rediscovering things.

Nostalgia is a powerful influence on our memories and I had been worried constantly that looking past a nostalgia filter would show how bad the game truly was, but I feel the inverse happened. I had built it up in my mind so much that the game didn’t age well, that when I finally played again, it was an excellent experience still. Granted there was a learning curve as I had to remember how to do certain things, as well as how to unlearn other things. My muscle memory from Oblivion and Skyrim tended to get in the way for a while, as the games are very different, but this also made me appreciate how unique Morrowind really is as a game. It is considered the breakout title in the series (although I personally still feel Daggerfall is the more important title), and there is a reason Skyrim was designed to harken back to Morrowind more than to Oblivion.

Playing again and exploring the Island of VVardenfell, I cam to appreciate how far the series had come and also the unique nature of the series. The Elder Scrolls is a series that can reinvent itself every time in order to give a new experience. While many games can claim this, it is not the same since The Elder Scrolls universe doesn’t just grow and adapt with new entries but completely reimagines possibilities. Going from a  traditional western fantasy, to a truly bizarre fantasy land, back to a European fantasy land, then to a northern European inspired land with its own twists and turns, The Elder Scrolls shows there is nothing off limits to the dream.

I urge you all to look back on this series again, and if you fear it has aged too pearly, you might be surprised. I even sort of want some of the unvoiced NPCs to be a thing again in future installments in some way, just so the world can feel more lived in and there can be more personal interactions. if anything I learned from this experience, that you can end up fearing nostalgia to the point of hurting your own memories of something. Based on this, I will be taking a look again at other games I haven’t touched in years. I want to see what else still feels good, and I look forward to doing so. Perhaps next though, I will take a look again at Arena, another game I felt didn’t age too well. I hope you will join me then.

 

 

Disclaimer: The above was the opinion and experience of the author and not necessarily that of Real Otaku Gamer or its staff.

By Jonathan Balofsky On 19 Jan, 2018 At 11:16 AM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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High Horse Entertainment has revealed new details about Disc Jam on Switch. The game will run at 60 fps with  a 1080p resolution when docked, and 720p in portable mode.

The game launches on February 8 for Switch and will support cross-platform play with the PC version. There will also be other modes for online and local multiplayer.

 

Are you excited for the game?

By Jonathan Balofsky On 19 Jan, 2018 At 11:53 AM | Categorized As News, NINTENDO, Otaku Music, ROG News | With 0 Comments

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The Materia Collective sent out the following

 

 Materia Collective is thrilled to release Johto Legends: Music from Pokémon Gold and Silver, a sweeping orchestral re-imagining of the classic handheld soundtracks by arranger Braxton Burks. Funded on Kickstarter with nearly 1,000 backers, Johto Legends fulfills its campaign promises and more, giving Pokémon fans over an hour of new music on CD, vinyl, and digital formats featuring breathtaking performances by some of the game industry’s greatest talent with credits that include Pokémon Symphonic Evolutions and The Legend of Zelda: Symphony of the Goddesses as well as games like DestinyDragon AgeTomb Raider, and Minecraft. Johto Legends will transport listeners back to the Johto region to experience the battles, the characters, and the adventure of Gold and Silver once again. Johto Legends: Music from Pokémon Gold and Silver is licensed and now available:
Johto Legends is a passion project I’ve wanted to fulfill since I was eleven years old,” comments arranger and project organizer Braxton Burks. “Almost every day after school, I’d get on the bus home and turn on my Game Boy Color, loaded with a copy of Pokémon Crystal Version. I spent countless hours headbutting trees in the Ilex Forest, exploring the remains of the Burned Tower, and tracking down the legendaries Entei, Raikou, and Suicune… but it was the game’s soundtrack that really pulled me in with its memorable 8-bit melodies, an eclectic mix of romantic harmonies and Japanese folk music – the perfect backdrop for the Johto region. Sometimes I’d even imagine what the music would sound like if it were orchestrated by one of my idols, John Williams. ‘I wish I could do that,’ I thought. Well, I ended up carrying that dream to adulthood, fueled by my ongoing love affair with the Pokémon games that persists even to this day. I hope listeners will be able to recall their own nostalgic Pokémon journey – the battles, the towns, the routes and caves… and all the adventures in between.”
Learn more about Johto Legends:
https://www.materiacollective.com/music/johto-legends
It is always awesome to see game music like this get a vinyl release. Will you be checking this out?

Source: Materia Collective PR

By Jonathan Balofsky On 18 Jan, 2018 At 11:32 PM | Categorized As Featured, News, PC Games, PlayStation, Reviews, Reviews, ROG News | With 0 Comments

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Street Fighter V was a highly anticipated game that ended up having a rough couple of years. The game launched with barebones content, and while more and more was gradually added, it never reached the heights of great Street Fighter games past. Capcom has taken steps to address this and now the game has undergone a massive relaunch as Street Fighter V: Arcade Edition. But is this a welcome change, or is it too late?

Street Fighter V: Arcade Edition certainly lives up to its name. One of the biggest criticisms of Street Fighter V at launch ( and for years) was that it lacked an arcade mode of any kind. In fact, it lacked virtually anything for players who were not interested in only playing online. There was mini story modes, and a full story mode was added later, but aside from very miniscule endurance modes, there was nothing for players offline. Street Fighter V: Arcade Edition changes all of this by adding arcade mode and several more features.

First, let me talk about Arcade Mode. Arcade mode is arranged by game, so you will take on characters in relation to the game they appeared in. This is a fun trip down memory lane and also serves to add a new type of arcade mode experience. There have been different types of arcade ladder variations before, but not quite like this. It feels like Capcom truly wanted to make sure there was enough single player content in this mode to keep everyone happy, and with the set up and variety, I think they did well. There are also new challenges and other single player modes to try out, and there are some interesting surprises here. Its not as extensive as say, a Netherrealm fighting game, but its far above what Street Fighter V was before, which again was extremely minimal.

There have also been a variety of changes to the gameplay. New expansions of moves and abilities, compliment the action along with improved visuals. It isn’t a feast for the eyes so much as a polishing of what was once dusted and muddied.  I do also like the addition of Team Battle Mode, and I like it because Street Fighter is now stepping out of its comfort zone. Street Fighter V: Arcade Edition feels less like an apology addition as some called it, more as a rebirth of not only Street Fighter V specifically, but Street Fighter the series in general. The online has been expanded, the characters expanded, and so on. yes this feels like what Street Fighter V should have been at launch, but it is also clear that Capcom took the criticism ( and lack of sales) to heart. I had abandoned playing Street Fighter V early on, but now I am happy to come back and play again. I did not think it possible, but Capcom managed to win me back over. I say give this a go, because if you give them the chance, and they will win you back over as well!

 

By Jonathan Balofsky On 18 Jan, 2018 At 08:41 AM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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High Horse Entertainment sent out the following

 

 

High Horse Entertainment announced today that the disc-throwing, shot-blocking action of Disc Jam is landing on Nintendo Switch™ next month. Hitting the Nintendo eShop on February 8, players can expect all the frantic multiplayer action they’ve come to enjoy from the game’s PC and PS4 iterations, suped up with Nintendo Switch-specific features and a massive update for all disc jammers.

 

Disc Jam is best played with others, and Nintendo Switch is making it easier than ever to connect with players both locally and online. In addition to cross-platform play between PC and Nintendo Switch, the game also features support for local wireless with up to 3 other nearby Nintendo Switch consoles, making it easy to jump into a match whether you’re in the living room or on the go.

That’s not all the new content coming to Disc Jam. Debuting alongside the Nintendo Switch console launch on all platforms, the game is also getting a massive title update, bringing a whole host of community-requested features to the arena. Joining the game’s roster of characters, South American volleyball player Lannie is set to make her mark on the arena as a perfect balance between power and agility.

The update will also unleash two brand new modes, providing even more ways for competitive and solo players to jam. On the competitive side of things, say hello to Ranked Leagues and Seasons. Do you have what it takes to rise through the ranks of the Universal Federation of Disc and join the Elite? Soon enough, you’ll have your chance to prove it. Then, for players who prefer to fly solo, get ready to experience all the heated action of ranked leagues without the pressures of online play in a gauntlet that will test even the most seasoned Disc Jam veterans. More details on all the goodies coming in February’s update will be landing in the coming weeks, so stay tuned!

If this is your first time hearing about Disc Jam, here’s the gist. Players pick from a growing roster of colourful characters, each sporting their own style and abilities, as they compete in a fast-paced action sport that’s like air hockey and tennis combined. Throw, catch and lob the glowing disc at your opponents, defend your end zone, and unleash devastating abilities to gain the upper hand – all in search of multiplayer dominance.

From the introduction of a new character – resident power-house, Kahuna – and new discs, to dedicated servers, Elo-based skill ratings and matchmaking, Disc Jam has been in a constant state of growth since it first launched. It’s also not showing any signs of slowing. With a new platform to play on and a new update on the way, stay tuned for all the action-packed details!

Disc Jam lands on Nintendo Switch on February 8, and is currently available on PC and PS4. For the latest updates, visit High Horse Entertainment’s official website or follow them on Facebook, Twitter, YouTube, Twitch, Discord, and Reddit.

Are you excited for Disc Jam? Will you be playing it? Let us know!

 

Source: High Horse Entertainment PR

By Jonathan Balofsky On 18 Jan, 2018 At 08:36 AM | Categorized As PC Games, ROG News | With 0 Comments

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CD Projekt Red sent out the following

 

 

CD PROJEKT RED, creators of The Witcher series of games, invite gamers and esports enthusiasts to watch the January 2018 GWENT Open tournament set to take place this weekend.

Participants of the tournament — the top 8 players of the previous Pro Ladder season — will compete for a share of the $25,000 prize pool and GWENT Masters Crown Points. Two players who reach the event’s finale will additionally secure their participation in April’s GWENT Challenger tournament.

The tournament will start with the quarterfinals on Saturday, January 20th. The semifinals and final will follow on Sunday, January 21st. Live coverage will begin at 4PM CET on the official CD PROJEKT RED Twitch channel. Regular highlights will also be posted throughout the tournament on GWENT Masters Twitter.

Casting the tournament are popular players and streamers: Connagh “Merchant” Hawkins, Dane “McBeard” McBurnie, Miguel “MegaMogwai” Guerrero León and David “ImpetuousPanda” Gil Nolskog.

Thanks to Twitch drops, viewers will be able to earn Card Kegs and other rewards by watching the tournament. More details at playgwent.com/twitch-drops.

Will you be tuning in to watch? Let us know!

 

Source: PR Email

By Jonathan Balofsky On 18 Jan, 2018 At 08:46 AM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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Nintendo sent out the following

Nintendo Switch sold more units in December than any other video game system, according to the NPD Group, which tracks video game sales in the United States. Holiday shoppers purchased 1.5 million Nintendo Switch systems during the five-week reporting period of December, which is a critical month for the video game industry. Since its launch 10 months ago, Nintendo Switch has sold more than 4.8 million units, making it the fastest-selling home console in U.S. history.

The Nintendo 3DS family of systems also demonstrated continued strength, posting its best sales month since December 2014. Collectively, the different versions of Nintendo 3DS hardware sold more than 750,000 units in the U.S. in December, a 27 percent increase over the same period a year ago. The sales also pushed the Nintendo 3DS family of systems to a new milestone of more than 21 million sold in the U.S.

Combined hardware sales of Nintendo Switch, Nintendo 3DS and the Super Nintendo Entertainment System: Super NES Classic Edition system topped 2.6 million units, which accounted for more than half of all hardware sold during the month.

Four Nintendo Switch games finished high on the December sales charts for individual titles: Super Mario Odyssey at No. 3, Mario Kart 8 Deluxe at No. 4, The Legend of Zelda: Breath of the Wild at No. 9 and Splatoon 2 at No. 16. Additionally, Pokémon Ultra Sun and Pokémon Ultra Moon for Nintendo 3DS finished No. 13 and No. 14, respectively.

For more information about Nintendo, visit https://www.nintendo.com.

Nintendo is going from strength to strength right now. Hopefully they can maintain this momentum this year. They certainly have the games and hardware people want.

Source: Nintendo PR