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By otakuman5000 On 4 Nov, 2017 At 02:09 PM | Categorized As Featured, Podcasts, Portable/Mobile Gaming, ROGcast | With 0 Comments

No GravatarThird time’s a charm. On today’s episode we have ROG staffer and Retro Is Life owner Zoe. James is back as we discuss the issues of the day in Geek Culture. We Discuss the “development hell” as developers try and get games out on the Nintendo Switch. We talk about the GameStop PowerPass, also the Animal Crossing Mobile game and much more.

No GravatarKerbal Space Program , which was first published and developed for PC by Squad in 2011, has had a massive following in the PC gaming community ever since. This week, Squad released the game for consoles; Playstation 4 on July 12, Xbox One on July 15, witha version on Wii U set to release this winter. The game lets you build spaceships ranging from scientifically accurate ones to the down right ridiculous and lets you launch them into space. Your astronauts are called Kerbals – who resemble tiny green space men. The far reaching goal for the game is to land on the moon, or “mun,” in Kerbal speak, but most players are doing well to get off of the ground.

When you launch the game for the first time, it can be very intimidating. The tutorials are a rather long read and show you what an extreme amount of customizing goes in to a successful launch of your vessel into space. It can be a lot to take in and it may seem like the game wouldn’t be fun unless you have a degree in aerodynamics, but that’s where you would be wrong. There are gamers out there who play this game for hours on end and make correct rockets that accomplish the missions they set out to do. Then there are gamers who spend the same amount of time building basic spaceships that crash and burn on every mission. Both types of gamers enjoy this game just as much. Never has there been a game where most of the fun comes from failing miserably.

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The console version of this game is pretty much an exact port from the PC version which is only played with mouse and keyboard. On the console version, the left stick controls the mouse pointer. This makes lining up the parts of your spaceships difficult and setting numerical parameters difficult as well. With a mouse and keyboard, you get much more control over lining up the parts exactly where they need to go. Another downside to the console version is the amount of reading for the tutorial section. The font size is very small and I had to sit right up against the TV in order to see it. I would have recommended to split up the instructions into more steps to click through so the font size could be larger on the screen and the game can be played from further away. Kerbal Space Program is not really the type of game where you want to skip the tutorial, so I think the tutorial section could have been configured better for consoles.

Even though the console version of the game does have some control scheme issues, Kerbal Space Program is not a game to miss out on. I put off playing it for a long time because I thought it looked too difficult for someone like myself who has no background in space travel outside of Star Wars. However, when I saw how happy my Kerbal astronaut looked as I was launching him to his death, I knew this game would break me of my perfectionist thinking that I had to understand all the ins and outs of space travel in order to enjoy this game.

Kerbal Space Program is $40 on Xbox One, PlayStation 4, and PC.

By Jessica Brister On 8 Jul, 2016 At 06:53 PM | Categorized As Best Game Ever, Featured, Games You Slept On, PC Games, Reviews | With 0 Comments

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Throughout the time that I have been writing about video games, I have expressed my love for Sims 3. It is one of my favorite games, and I have probably played it more than most games. Although Sims 4 was a huge let-down for me, I still play a lot of Sims 3. Since it has had such a big impact on me, I have decided to do a belated review of it (the base game only). So here it is, though it’s a bit overdue…
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The initial base game for Sims 3 came out on June 2, 2009. It was the third installment of the popular life-simulation game. Sims 3 was developed by The Sims Studio (this was a group that was split off from Maxis) and published by Electronic Arts for PC. The game was a critical and commercial success, gaining mainly positive reviews and selling over ten million copies.
The core aspects of the game play remain: make a Sim (or a family of Sims), control their basic activities, build relationships, establish careers, and create homes. However, there were many changes and improvements to the base game which include the following:

Basic game play

Just as in previous Sims games, the game play itself does not have a definite ending or goal. You play as a Sim or set of Sims until you don’t feel like it anymore. There are mini goals such as certain career or school opportunities, as well as skill-based goals (more on the new skills and careers later). There is a new reward system for accomplishing certain tasks as well. These attribute to a Sim’s overall Lifetime Happiness points, which allows the player to purchase different rewards. Tasks could include something as simple as cooking a meal all the way up to getting a promotion. Players also choose a Lifetime Wish that holds a bunch of points if the Sims achieves it.

Sim Creation

The Create a Sim system was significantly updated from Sims 2. The player can customize Sims in a much easier fashion using sliders which adjust for weight, muscle mass, skin tone, and facial customization options. Hairstyles, make-up, and color options were also upgraded. The Advanced Mode feature allows the player to get really in-depth with the amount of Sim customization. Overall, the Sims looks much more realistic than previous Sims games and even include small details such as beauty marks and freckles.
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Open World

One of the biggest changes was the switch from lot-based game play of the original Sims games to an open world concept. For once, Sims could literally walk out of their house and seemlessly go for a jog around the neighborhood. It was an amazing step in the right direction for the game play because it allowed for the typical Sims-style life simulation of eat, sleep, go to the bathroom to exploration and adventure. Now only that, but the Sims 3 allows for Story Progression, a way for all of the NPCs to get married, advance in their careers, have babies, and move. The open world system also allows for Sims to leave the town with later expansions for visits to other areas (such as in the World Adventures and Into the Future expansions). The open world concept of Sims 3 was a huge leap ahead in game play and really added to the depth of game play.
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New skills and careers

Sims 3 added more careers to the base game (and many, many more in the expansions). The main careers range from business to medical to science and anything inbetween. When Sims apply for these jobs, the player can follow them to their place of work in the open world while the Sim goes into a “rabbit hole” for the duration of the work day. Some people apparently hated this concept, but I personally thought that it was much better than the Sim disappearing off of the map entirely.
Along with new careers, there are also a slew of new skills to go with them. Some of the new skills include painting, guitar, charisma, handiness, athletics, gardening, writing, and so on. Each skill compliments a career, so the higher a Sim is at a skill, the better of he or she will perform at the career. The skills themselves have mini-goals that are based in a Skill Journal. There are challenges presented for each skill that include special perks if completed. For example, on the charisma skill, there is a “Celebrity” goal. When a Sim knows twenty-five other Sims, they will hit the goal and earn a large starting bonus in any relationship of any other Sims met afterward. The skill challenges are a great way to really get into a game that doesn’t have actual set goals or an end game. As a completionist, I have found myself obsessed with trying to get all of the achievements for each skill.
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 Advanced lots and world building tools

Although Sims 2 did allow you to add and modify different lots and venues, Sims 3 takes it to a whole different level. Anything on the map can be changed or modified to allow for complete customization of the game play experience. You can change businesses, houses, add parks, or do whatever. With the open world style with no loading screens, it really feels like a custom city when you go through the “Edit Town” feature.
As well as editing existing towns and cities, EA also included a Creat a World tool, which allows players to create their own custom worlds. It was a really neat idea that allowed those really creative players to make the game their own. Players could also share their worlds (as well as any other content they created) with other players online.

Graphics

Just like with any other PC game, the graphics really depend on the type of PC you are playing on. I’ve played Sims 3 on a laptop with a low-end graphics card up to a heavy-duty gaming PC, so I know the span of what the game is capable of. On low settings, the game will look tolerable, but at this point, the game might start to show its age. On maxed out settings, I personally believe that the game looks amazing. Sims 4 is very cartoonish with its graphics, and Maxis didn’t focus on them to make the game more accessible to everyone. Due to this, I believe that Sims 3 maxed out competes with Sims 4, which is why I don’t have an issue playing Sims 3 instead of Sims 4.
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Game engine

Although I am mostly positive about Sims 3, I will call the game out on one of its detractors: the game engine. Although I did say that I would only talk about the base game, I did want to give a warning out to anyone wanting to purchase more expansions on top of it. The game engine is fine for the base game. It runs well. It’s fine for a couple of expansions. But once you start adding a handful of expansions onto the base game, the game engine just cannot handle it. EA and Maxis pushed the game beyond what it could reasonably handle. I have every add-on available with my game, and it can be frustrating since it is so glitchy. However, for the purposes of this review, since I am only looking at the base game, this was never an issue with just the Sims 3 installed.

Overall

I do love Sims 3. It is one of my go-to games, even at its age. If you are looking to get into the Sims franchise, you may do better with getting 3 then 4 (if your PC supports it both with stats and operating system). There are some issues with Sims 3—mainly with the game engine—but overall, it is a solid addition to the franchise that adds a lot to the typical, mundane game play of the previous Sims games.

By Jonathan Balofsky On 21 Feb, 2016 At 11:22 PM | Categorized As News, PC Games, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarKiller Instinct Season 3 will be receiving the guest character of Arbiter from the Halo games. Check out his trailer below and let us know what you think of the character. Will you play as the Arbiter? Or is the character just out of place in the Killer Instinct series? And are you looking forward to the PC Windows Store release of the game?

 

 

 

 

 

By Jonathan Balofsky On 29 Jan, 2016 At 03:25 PM | Categorized As News, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarInsomniac has revealed their new game, Song of the Deep. It will be fifteen dollars and unusually for a game, it will be published by GameStop. Yes GameStop, it seems they are going into the game publishing business ( not sure how I feel about that but that is another story).

 

The Game’s description is as follows:

 

Song of the Deep is a metroidvania-style action-adventure game following a young girl’s quest into the unknown to find her missing father. Combining discovery, skill, and suspense with an unforgettable narrative, this underwater journey will challenge players to explore, experiment, and skillfully navigate a vast ocean landscape. Song of the Deep launches on PS4, Xbox One, and PC this summer, 2016.

 

That certainly sounds interesting and we hope to hear more as the year goes on. Does this indicate that GameStop will be publishing more games going forward? What does that mean for the future of gaming and game stores?

 

You can see the trailer below.

 

No GravatarWell, delving into Citizens of Earth, a new turn-based RPG from Eden Industries and Atlus, I was only expecting it to be a short, basic, easy game that may or may not be fun. It turns out to be a prime example of not judging a book by its cover. What is seemingly a small digital title hides what easily could have been a full retail release, yet it only costs a quarter of the price. Citizens of Earth offers much more than your average AAA games released today.

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Within the first few minutes of starting the game I was already hooked on its charm. Even more so after the next few minutes when a clever parody of a well known coffee chain surfaces, Moonbucks. The first few groups of enemies including Cappuccinerds and Decaffinators already had me laughing to myself, even further as the story continued, with more zany enemies and characters to be discovered. The game is definitely not short on witty puns and references to other fabled video game franchises that will have you cracking up whilst playing. There is no rigidly set way for how you choose to continue on, with many side quests and challenges to complete. One must also pay careful attention to detail, including what is revealed as clues, many times only being revealed once and could leave you wandering the world aimlessly in hopes of finding what is required. Although there is a HUD available for the current section of the map there is no overall world map. Combined with the default zoom level, the intricate and specific ways that many areas need to be accessed add to the overall challenge. There were some minor bugs that made it a bit more confusing, like part of Chapter 3 was showing it still needed to be completed, while chapter 4 had already been finished. The game itself crashed a couple of times but the auto save is very liberal, leaving little to no progress lost.

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As the Vice President of the World, your quest begins with investigating all the strange on goings in your hometown. As you progress, you recruit more citizens to help on your journey. They also are responsible for not getting your hands dirty, as the VP, they will fight all you turn based battles while you cheer them on (no the battles aren’t automatic, the VP just becomes an NPC cheerleader during them). In total, there are 40 citizens that offer varying degrees of quests to recruit. Not only does each one have a level that increases with XP earned in battle, they also have unique talents that also increase with talent XP. Some of these talents are required to progress while others are very helpful, such as fast travel, difficulty slider (which offers differing bonuses base on setting), and removing obstacles on the map. Combat is basic turned based, with 3 citizens of your choosing, partaking in battles. As with their talents, each have unique combat skills, an unlock more through experience, the depth and variation of which can greatly alter the outcome. The voice acting is intentionally cheesy, yet puts shame to some other big name video game appearances of late that were rather lackluster. The VP especially, left me constantly reminded of an Adam West type performance.

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Overall, Citizens of Earth is an intricate, detailed, fun filled experience. Those that may scoff at it for its appearance of a small or indie game are truly missing out. Some have said it’s a knock off or a lower version of games of old, yet it is nothing of the sort. Of course there are similarities based upon the game’s inspiration, but it has enough merit to stand on its own. I enjoyed all 43 hours and 3 minutes that it took to achieve 100% completion and now that I have a full idea on the layout and progression, I look forward to a second play through. Those looking for a throwback, turn based RPG cannot go wrong with Citizens of Earth, especially at $15.99 (or less with PS Plus and Steam sales). So hop to it and save the world today.

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By Inactive or EX ROG Staffer On 23 Jan, 2015 At 02:19 AM | Categorized As Featured, Indie Spotlight, PC Games, Reviews, ROG News | With 0 Comments

No GravatarIsabel Heyninck

What is Richard & Alice? Well it’s a game that is not gameplay driven, but mostly about narrative the same way visual novels are.

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It’s a point and click game but at its core is a modern work that uses the video game medium to tell its tale.

The scenery is dreary and lifeless, unimaginative at most, the pixelated characters and scenery leave much to the imagination that itself doesn’t make the world it brings forth much more exciting. This works in favor of the game.

Richard & Alice is about the struggle of a woman to survive after a cataclysmic change. She is Alice, and the other titular character Richard is the character you use to learn about her. Richard and Alice both find themselves in prison for very different reasons and since he finally has a cellmate and hasn’t talking to anyone but guards since his arrival he eagerly tries to learn about her. You can play as both Richard and Alice, with the game going through days and the same pattern of action taking place. Play as Richard in the prison and then play as Alice when she continues recounting her experience.

Alice’s story is one very much like The Road, a book Richard actually has in his cell, since it shows the strain a guardian must endure to protect a weaker and innocent child from a harsh reality and how to bring one child to adulthood without damaging them in the process. Where The Road had ash Richard & Alice has snow. Blanketing the world, delegating it to a reality far from the one that used to be.

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My only real critique is getting places takes a long time since your characters move rather slow and the character illustrations next to the dialogue look rather amateurish. I really think having the characters better drawn wouldn’t have taken anything away from the dreary pixelated scenario and made the game stand out more. Other than that not much else. The writing is superb, the characters multidimensional, and based on your actions there are various endings with realistic outcomes. I recommend this for literary geeks like me, and gamers who want to play a great story driven game.

By Amy McGarey On 6 Sep, 2014 At 03:21 AM | Categorized As Featured, PC Games, Reviews | With 0 Comments

No GravatarWhat happens after your favorite video games are over? Who cleans up the blood, the aliens, the bodies, and the rest of the mess? Viscera Cleanup Detail attempts to answer that question.

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You play as a sci-fi janitor and it’s your job to clean up after whatever space battle/evil experiment/bloody massacre just happened. The game is really simple – you switch between a mop and your hands. You have an infinite amount of refuse bins and water buckets to clean with and an incinerator to burn your trash when you’re done. So far in development there are ten maps to choose from as well as two bonus maps for buying the game before release – Santa’s Rampage and Shadow Warrior. At full release, there will be multiplayer co-op and speed trials. Currently you can try out this feature, but I wouldn’t suggest it since it’s still very buggy.

As someone who has random bouts of OCD cleaning, I felt like VCD was the perfect game for me. I was surprised at how many hours at a time I would obsess over getting a map into pristine condition. The bigger and more impossible map, the better. Evil Science was my favorite because it takes place in a futuristic science lab where humans and aliens are being experimented on. I never thought I could spend hours upon end playing such a short game that is still in development, but I found myself being reluctant to stop cleaning. It got so bad that I started obsessively cleaning my own apartment!

In a way, the game reminds me of my day job (I’m a registered nurse), so I would clean with extreme focus and actually think that I was a real janitor. Viscera Cleanup Detail delivers a convincing simulation of janitorial work in that the game is repetitive and tedious. However, I loved the freedom of being able to come up with my own back story of what happened on the space station and how I got there.

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Here are some handy tips to help when you play the game:

1. Go for picking up the “bits” first before you reach for the mop and bucket. You’ll notice various appendages – human and otherwise – as well as intestines, trash, bullet casings, and equipment. If you try to mop up around severed limbs, you’ll just spread more blood and make a worse mess.

2. When it’s time to mop, start with the ceiling and work your way down to the floor. When you’re ready to mop the floor, remember the old saying “don’t pant yourself into a corner?” Well, don’t mop yourself into a corner. If you walk over blood and sludge, you’ll track footprints everywhere, so be sure to map out a path that you won’t backtrack.

3. Don’t get to happy with the arc welder. If you use it too long, you’ll burn scorch marks that will travel all throughout the walls or floors that take even longer to clean up. It is hard to throw away a body bag all at one time, but once you figure it out, it’s not that bad.

4. Make sure you have some awesome music playing while you clean. I recommend listening to the Guardians of the Galaxy soundtrack – Awesome Mix Volume 1. After all, what do you think Peter Quill did before he became the Legendary Starlord?

Viscera Cleanup Detail is available on PC and you can buy it through Steam Early Access for $7.99.

No GravatarJune looks like it will be our first slow month of 2014, and I’m sure our wallets will thank us. Never fear though, each console has at least one awesome game releasing this month. So, if you’re not busy with Watch Dogs at the moment, check out this month’s new releases.

June 2
Ultra Street Fighter IV (PS3, 360)

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WildStar

June 3
1001 Spikes (PS4, Vita, PC)
Call of Duty: Ghosts – Invasion DLC (Xbox One, 360)
Hyper Dimension Neptunia PP (PS3)
Murdered: Soul Suspect (PS4, Xbox One, PS3, 360, PC)
Hyperdimension Neptunia: Producing Perfection (Vita)
PlayStation Vita Pets (Vita)
War Thunder (PS4)
WildStar (PC)
Worms Battlegrounds (PS4)

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Murdered: Soul Suspect

June 6
Tomodachi Life (3DS)

June 10
Enemy Front (PC)

June 17
EA Sports UFC (PS4, Xbox One)

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Pushmo World

June 19
Pushmo World (Wii U)

June 20
Divinity: Original Sin (PC)

June 24
Atelier Rorona Plus: The Alchemist of Arland (PS3, Vita)
BlazBlue: Chrono Phantasma (Vita)
GRID Autosport – June 24 (PS3, 360, PC)
Plants vs. Zombies: Garden Warfare (PC)
The Swapper (PS4, PS3, Vita)
Transformers: Rise of the Dark Spark (PS4, Xbox One, PS3, 360, Wii U, 3DS)

June 25
Valiant Hearts (Xbox One, 360, PS4, PS3, PC)

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Sniper Elite 3

June 27
Sniper Elite 3 (PC)

My picks for the month are WildStar, Sniper Elite 3, and Murdered: Soul Suspect. What will you be picking up this month?

By otakuman5000 On 26 Feb, 2014 At 12:41 AM | Categorized As Featured, Mobile Gaming, PC Games, Portable/Mobile Gaming, Reviews, Reviews | With 0 Comments

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I’m a big mystery fan, even though I’m not good at actually solving mysteries. Well, I’m not terrible at it. There are times I get it all figured out before Poirot makes the announcement, but not often. But I’m a nerd. Growing up I read all the time, especially mystery novels, and because I love them I am a sucker for trying to solve a new one. That’s why when I saw the game “Home” on Kim of the YOGSCAST’s channel, I just had to try it.

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Home is a horror-adventure game. It’s a pixel style game, and is a murder mystery, but not like you’re expecting. Initially I would have passed this game over because of the pixel style and the side-scrolling viewpoint, but I’m glad I didn’t.

The game starts with the player waking up in a dark room. He doesn’t know where he is, why he’s there, or how he got his flashlight, but he sets out to answer all these questions and more. You take the main character through an old house, underground tunnels, the sewer system, an old train station, an abandoned factory, and a local grocery store before finally making it back home. While doing all of this you uncover “clues”. I put that in quotes because these items and bits of information your find are not really clues until you get to the end of the game.

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Why is that important? Because you are the one who decides what the truth is. You collect all kinds of information in this short game, but does any of it matter? That’s up to you. This game is…interesting in that way. I’ve played through it twice and I’m still not sure I got it. Notes were taken, and I never do that. Of course, I feel like there is an over abundance of information. It could be on purpose, just to make you all the more confused, but I can’t say for sure.

Home is short. It requests an hour and a half of your time, and could take up to a couple of hours, but it isn’t extensive. It’s only three dollars on Steam, and iOS, but it is re-playable. Missing clues leads to different dialogue, different options in the end game. So, going back to see what you missed is worthwhile.

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If you like mystery, a little bit of horror, and pixel style games, I recommend to you “Home”. It’s a good bit of fun, and not too expensive or time consuming.