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By otakuman5000 On 11 Jul, 2017 At 10:21 PM | Categorized As Featured, NINTENDO, Nintendo Switch, Previews, Videos | With 0 Comments

No GravatarSplatoon 2, released later this month is the sequel to 2015’s mega hit on the Wii U. The first released received critical acclaim and praise from gamers all over the world. 2 years later we are remunerated for our patience by the release of Splatoon 2. 

The first game was an online multiplayer experience only with couch co-op available.  Now, Nintendo has listened to the masses on every iteration of social media and forums. The new single player modes in Splatoon 2 are a sight to behold. These levels are extremely well constructed and are a blast to play. 

The story of the single player campaign is Callie from the Squid Sisters in missing and you follow Marie to help defeat the Octarians. In the mode, you can try out different weapons and truly get a sense of the game mechanics. There is a ton of platforming this game mode as well. It is a mashup of traditional Splatoon and a Mario game per se’. This is a very fun mode and a refreshing change of pace for the franchise. 

The gameplay in the single player mode is some of the best yet. The variety of the levels and the way you progress through the levels are such a joy and also a challenge. The developers went all out with capabilities of Nintendo Switch hardware. This is fast paced, well designed with new gameplay elements at every corner. It is an absolute blast to play.

Get ready for Splatoon 2, check out our full review of the game coming soon.

By Stark Wyvern On 17 Apr, 2017 At 10:17 PM | Categorized As Indie Spotlight, PlayStation, Reviews, Reviews, Xbox 360/Xbox One | With 0 Comments

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The world of games certainly is changing and indie games are becoming better and better. It is no surprise then that the fantastic folks at Tequila Works have put out another great indie game. The Sexy Brutale which follows the Groundhog Day-Esque story of Lafacadio a priest out to help those in need is truly a great one. This game is unlike other games I have played recently, but it fit it with my time as I have also been playing other games.

The idea that this game also takes place in a casino resort where everyone wears masks is pretty cool. The characters all have their own quirks and idiosyncrasies, and you really don’t know who you should root for. In a bare bones sense, this game is a murder mystery, with the main character hoping to uncover the culprit. Now as the characters all wear masks, there is already a sense of distrust. Could one of these weirdos actually be the killer, or is something out there in the darkness really doing it all?

Playing through a decent chunk of the game, I’m still unsure, but it is certainly something I am enjoying. The characters are completely their own person, and it will certainly take some more discovery to figure out this mystery. The thing that really does make this game stand out is the fact that, you do relive the same day, in hopes of discovering the truth. Now, the puzzles aren’t to be taken lightly but, as I have no intention of spoiling them for you, just know it is a challenging game.

Lafcadio certainly does need help, and if you play this game, I’m sure you will help this poor man. All he wants to do is to help find out who is killing all of these people. Just don’t let yourself overstep your bounds, or you will certainly wake up at the start of the day once more.

Hopefully, you think of this game as highly as I have. It doesn’t come out until tomorrow, but if this has piqued your interest at all, it is certainly worth buying. The Sexy Brutale comes out on April 11th on PC, PS4, and Xbox One. For the purposes of this review, I did play on the PS4 and it was a great gaming experience.

By Jessica Brister On 15 Jun, 2015 At 04:35 PM | Categorized As Featured, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarLos Angeles: It was a given that Doom 4 would be showcased at Bethesda’s E3 press conference.  What was not expected was the splash the game made with a fast, almost retro game play feel and a new in-game modding ability that may just revolutionize the way first-person shooters are played.

Marty Stratton, Executive Producer  for id Software, addressed a large crowd for E3 on Doom 4, revealing game play elements for both single player and multiplayer.  One common theme was a return to the feel or the original Doom games.

“…Doom is a special part of each of our individual gaming histories, both personally and professionally.  That’s why from the beginning of this project, we’ve been inspired by the way those original Doom games made us feel when we played them,” Stratton said.

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Game play footage showed not only gorgeous graphics by a slew of other gaming elements that paid homage to the original Doom games.  The feel was industrial but emphasized fast moving, dodging, and shooting.  Small “classic Doom” puzzles were noted as well with a feature on tracking back what had happened to a dead worker to find his hand in order to open a door.  Some of the sound effects were from the original games, including the infamous door opening sound.  Classic Doom weapons were also seen during the preview, including the signature double barrel shotgun and the chainsaw.

Doom_Chainsaw

According to Stratton, “…the foundation of any Doom experience–past or present–is unquestionably combat.  It’s centered around three things: badass demons, big effin’ (sic) guns, and…moving really, really fast.”

There were also some new game play elements to the preview.  It appears that players will be able to double jump to places as well as climb.  Vertical space is emphasized.  The part that the E3 audience really cheered for was the new Mortal Combat-style melee moves, which features demon heads splitting open.

The multiplayer looked to have a similar style with “…fast-paced, arena-style combat.”  Multiplayer modes that Stratton revealed included Domination, Freeze-tag, and Clan arena.  The game footage appeared as if gamers will play as marine versus demons.

The crowning achievement for the press conference was the introduction to in-game modding, a new focus in gaming that may revolutionize that way multiplayer first-person shooters are played.

SnapMap

Stratton introduced modding for the masses: any player, regardless of programming skill, can create their own level.  Now, anyone with an idea can share with their friends or community.

“What if every player, regardless of platform or past experience had the ability to build and instantly share their own creations?”  Stratton asked.  “What if the possibilities were only limited by your imagination?”

The Doom SnapMap is basically a quick, custom modding, easy-to-use, in-game tool that allows any player to snap together customized maps.  Not only can players create custom maps, but they can actually edit the game’s logic to create truly customized game play modes.

This new trend of modding may be a truly revolutionary idea that will change how multiplayer is handled with first-person shooters.

Doom 4 will come out for XBox One, PlayStation 4, and PC in Spring 2016.

The only thing missing from the preview?  There was not one completely dark area shown, which means no duct tape mods necessary for this game!

By otakuman5000 On 21 May, 2014 At 07:11 PM | Categorized As Featured, International News, News, NINTENDO, Previews, ROG News | With 0 Comments

No GravatarAside from the amazing, but short teaser trailer we got late last year on Nintendo’s and Techmo Koei’s joint project, we have heard almost nothing about Hyrule Warriors. Until now! Famitsu Magazine images have shown that they are conducting an in-depth expose of the title, including new images, art and a release date! According to the piece Hyrule Warriors will release in Japan on August 14th, 2014 and will include unexpected playable characters! Aside from that comes some other interesting news. The game is being produced by Hisashi Koinuma, and Yosuke Hayashi, while Eiji Aonuma is supervising. The simplified story is that Link is setting off to rescue Princess Zelda, who has been kidnapped by the evil witch Shia. Link, Impa, Shia are all introduced in the magazine, and locations include Hyrule Field at the least.
No word yet on an international release. Stay tuned as more secrets shall certainly be unveiled this year’s E3!

Hyrule Warriors is being developed by Nintendo and Techmo Koei for the Wii U
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By SarahTheRebel On 20 Sep, 2013 At 03:16 AM | Categorized As Comics/Manga, Reviews | With 0 Comments

No GravatarFirst appeared on www.NerdyButFlirty.com

Let’s just get this out of the way: I’ve had a strange crush on Akuma from the moment I laid eyes on him, at the tender age of sixteen. So I will do my best to give you a reasonable review instead of fan-girling all over the place.

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Street Fighter Origins: Akuma is Udon’s first ever book-length graphic novel, which tells the origin story of the Street Fighter character Akuma. At 128 pages, the hardcover retails for $34.95, while the digital copy is $19.99.

I loved the story, and I have to say I was presently surprised with the writing. It’s almost prose at times, and, although most people know the basic outline of Akuma’s story, the graphic novel brings its own flavor to what we know and fills out the lore. The foreshadowing is excellent, and I loved the cyclical nature of the story.

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Street Fighter Origins: Akuma is a gorgeous book. The art is lush, and I think they picked the perfect medium to tell Akuma’s story. The color palette is in harmony with the Street Fighter series, and I enjoyed watching Akuma’s gradual change into the badass monster.

Along with the story itself, there is a bit of art and explanation in the back, though not as much special content as I’ve normally seen in compilations.

Check out a preview of the first chapter!

Plot

“He is the world’s most feared martial artist, mentioned only in whispers. Few have dared to challenge him, and even fewer have survived to speak of the nightmare. He is Akuma – Master of the Fist, wielder of the Dark Hado. But he was not always trapped on the path of chaos. Street Fighter Origins: Akuma reveals the secrets of this dark figure’s past for the first time, and shows how a frustrated young man grew into a mad demon.”

streetfighteroriginsakuma_preview1

The Deets

Story
Chris Sarracini

Art
Joe Ng

Inks:
Robert Armstrong
Kevin Raganit

Lettering:
Marshall Dillon

Front Cover Art:
Joe Ng (pencils) and Gonzalo Ordonez Arias (colors)

Back Cover Art:
Joe Ng (pencils) and Espen Grundetjern (colors)

Line Art:
Joe Ng

Colors:
Espen Grundetjern

Click here to buy!

By SarahTheRebel On 12 Sep, 2013 At 08:13 AM | Categorized As PlayStation, Previews, Xbox 360/Xbox One | With 0 Comments

No GravatarMy teammate sucked.

That is, and will always be, my response for why I didn’t succeed in defeating Jacques in my hands-on with the upcoming Borderlands 2 DLC, T.K. Baha’s Bloody Harvest. You see, I was on a roll, and we managed to get to the second tier of the boss. But I had to keep reviving him.

Yup. That’s why this new boss was so hard.

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T.K. Baha’s Bloody Harvest is the upcoming Halloween DLC for Borderlands 2, and although T.K. is involved and there is a pumpkin patch, it is not to be confused with the first Borderlands Halloween DLC, The Zombie Island of Dr. Ned, which also featured a pumpkin-head monster.

So what’s different? Well, difficulty level for sure. There are also candy drops that offer special buffers and the DLC is not as big as the Dr. Ned DLC, with this story being more of a one-off (I managed to weasel the story out of them, but I can’t tell you without spoiling it). You also get to wear Jacques head after you defeat him. Which is just sick.

I can’t wait to play the full DLC and tell you all about it. I love that Gearbox is so good about giving us so much DLC content. This DLC will be part of three Headhunter Packs, meaning there are more dead people to wear on our heads!

T.K. Baha’s Bloody Harvest is due to hit PlayStation 3, Xbox 360 and Windows PC this October.

By SarahTheRebel On 11 Sep, 2013 At 08:59 AM | Categorized As PlayStation, Previews, Xbox 360/Xbox One | With 0 Comments

No GravatarAt PAX Prime this year, I had the chance to check out Titanfall‘s demo. To be quite honest, I almost didn’t with the way that line materialized at 10 AM (after I’d wasted an hour perusing other games! For shame).

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You may remember me mentioning that Titanfall was my favorite game of PAX, and that was a sentiment I heard echoed by other journalists around me.

The Angel City demo presents your typical shooter-in-the-city style map as you play campaign multiplayer, with generic buildings and generic boxes placed by the all-mighty in magically strategic places. The setting of Titanfall is nothing groundbreaking. It is, quite solidly, the gameplay itself that endears this game to me. And the mechs, because everyone loves mechs.


The demo featured campaign multiplayer in a mode called Attrition. The team objective is to hold off enemy forces in a team deathmatch style mode.

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Players are either on the team trying to invade or the team beating off the invaders and amass points with kills, with more points for more awesome kills.

After a team wins via points, there is an epilogue mode, the goal of which is to get to the evac zone. Depending on which team you’re on, you either have to get to the zone or kill all of the fleeing pilots trying to get to the zone.

Jumping

Titanfall has a really fun jump mechanic, allowing you to double jump and then wall run across the map. With the particular map shown, it was possible to get from one side to the other without touching the ground. The new vertical mobility adds a lot to the spectacular death possibilities, so it was pretty exhilarating. With the popularity of Attack on Titan, the timing for this kind of game couldn’t be better.

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Mechs

Being a solid shooter with awesome jumping skills wasn’t enough for Respawn Entertainment – oh no. They needed to add badass mechs to the mix, allowing players to interact intuitively with the giant warriors. You could rip someone out of it, jump into one, ride one, be flung out of one, or even (with the right weapon) kill them.

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Characters

For this multiplayer demo, there were three pilot choices and three Titan choices. Players chose between the assault character, the tactical character (a woman!), and the CQB character. Basically, machine guns, pistols and shotguns, but in reality, they each have three very nuanced weapons that add to their strategic ability.

After picking your pilot, you get to pick your titan. The three Atlas Class titans available were the Main Battle (aka Battle Rifle) Titan, the Heavy Weapons Titan, and the High Explosives Titan. Since you can mix and match characters with Titans, and each character and Titan has at least three specific attacks, there is lots of room to experiment and mix your play style around.

Graphics

Although I’m not generally interested in a city setting, I enjoyed that it didn’t look as boring as Call of Duty does. The colors are a little more metallic and a little sharper, so I didn’t hate the look quite as much as I generally hate realistic shooters. Oh, and the graphics were all pretty and sharp.

Verdict

I had a blast, and all I wanted to do was get back in line to play again! I’m eager to see if the rest of the game is as much fun.

By SarahTheRebel On 10 Sep, 2013 At 08:24 AM | Categorized As Conventions, PC Games, Previews | With 0 Comments

No GravatarFirst appeared on www.NerdyButFlirty.com

The indie action game Beatbuddy: Tale of the Guardians from THREAKS was on my radar before PAX, and I was overjoyed to get a chance to chat with the developers and to play the demo. You play as the protagonist, Beatbuddy, an adorable blue little guy who literally moves to the rhythm of his world. With composers like Austin Wintory (of Journey fame) working on the game, I had high expectations, and I wasn’t let down.

Plot

“Awakened from his slumber, Beatbuddy journeys through lush hand-painted environments on a quest to save his companions and his own immortality. Beatbuddy interacts with the living breathing environment that pulses to the beat of an original soundtrack, aiding him as he unlocks new paths and solves puzzles.”

Gameplay

From the moment the game music started throbbing against my headphones, I knew I was in love. The environment actively creates the music, as jellies pulse and hermit crabs shimmy, forming a sound that you actively participate in and move with.

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For the demo, it played like a Donkey Kong Country under water level, except the traps and doors involved responded to the beat instead of smashing things. None of the puzzles were particularly hard, but I assume they picked a more accessible stage for new players.

Music

I physically could not stop myself from moving to the infectious…well…beat. Beatbuddy fills your ears with the kind of music that hits the back of your throat like ice cream on a summer day. If you’re a music lover, you will love every second of it.

Graphics

Speaking of love, let’s talk about the color scheme and the hand-painted 2D visuals. Talk about eye candy. Beat is an electric blue, and the environment is a highly-stylized and whimsical view of the ocean.

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Verdict

If you’re the person taking over the music at the house party, if you appreciate lovely things, if you close your eyes when your favorite song comes on, you’ll appreciate the beauty of this game. I’ll let you know in my full review (coming soon) how the gameplay feels as the levels progress.

Beatbuddy01

Beatbuddy is currently on Steam for $14.99.

By SarahTheRebel On 9 Sep, 2013 At 10:41 PM | Categorized As Comics/Manga | With 0 Comments
By SarahTheRebel On 28 Jul, 2013 At 02:21 AM | Categorized As Comics/Manga, News | With 0 Comments

No GravatarDuring Comic-Con International, 343 Studios’ Frank O’Connor announced that Dark Horse Comics would publish an all-new ongoing series later this year based on Halo – not to be confused with the upcoming miniseries Halo: Initiation.

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While the first miniseries ties directly into Microsoft’s Halo: Spartan Assault video game, Halo: Escalation will spin directly out of the events of Halo 4. The series begins when the UNSC Infinity is assigned escort duty for a diplomatic mission between the Arbiter and the Brutes, but has to fend off an attack meant to thwart the negotiations. Featuring Captain Lasky, Spartan Palmer, and a cast of recognizable characters, this ongoing series is poised to be an essential read for fans in search of new story lines set within the canon of the Halo universe!

Much like other Dark Horse video game tie-in titles that are written by the games’ writers, Halo will be written by Halo 4 lead writer Chris Schlerf, with Omar Francia (Mass Effect, Star Wars: Legacy) handling art for the first three issues, and covers by Anthony Palumbo (Dragon Age).

The first issue of Halo: Escalation arrives in stores on December 11, 2013!