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On this episode, we talk to the Host and Creator of The Show Radio, Andrew Alliance. We talk about his beginnings and how the show and how he himself has evolved. Andrew is a personal friend of this author and Real Otaku Gamer. We discuss E3 2017, the industry and his Geek/Gamer history. Do yourself a favor and get acquainted with Andrew Alliance. The Audio Version is below.

By Ramon Rivera On 16 Mar, 2016 At 07:58 PM | Categorized As Featured, Playstation Vita, Reviews, ROG News | With 0 Comments

No GravatarSuperbeat-Xonic-review

I love Rhythm games, but I have to recognize that the Rhythm genre has become stale, that was what I thought until I got the privilege of playing SuperBeat: XONiC on the PS VITA. Also I have to say that for the sake of fairness that the last Rhythm game that I played was DJ MAX on PSP, and that was a long time ago, so I was really expecting something unique, and I was not disappointed.

SuperBeat: XONiC excels at everything it shows you from the presentation movie, to the main menu, the game modes, and of course the music which is the heart and soul of the game, it leaves you humming the songs over and over again, and to me the purpose of the game was met.


When you first start the game you are greeted with the awesome opening, (it is one of the hardest songs on the game by the way) and a much appreciated tutorial begins, here you learn the basics of the game and the different Tracks, the tutorial is well done and it covers everything you need in order to start playing. After that you are sent into the main menu (love the song that plays here also) and you have 5 menus you can explore. Backstage is where you can see your stats such as your Total Score, Total Class (affected by how well you finish each song), your Item Collection that includes different DJ Icons that give you different boosts and help, some give you Break Shield (when you miss some notes your health doesn’t decrease) Fever Shield (same effects as break but for the Fever gauge) others offer boost in health and Exp, so they offer an advantage to new players, and make things interesting for seasoned players.Also in Backstage you can check the Key Sound collection, this are the sounds that play when you hit a Track and it varies from a Rimbar to a….Fart. Nothing screams I am alive like Farting at the beat of the music, so it is a cool addition.Also you can see your current level and exp as well as your total collection rating.

DJ Ranking is where you see where you are placed locally and worldwide as well as who is the best of the best.A good way to motivate you to improve your game. The Stage Mode is where I suggest to start and practice each and every available song, there are 4 modes 4 Trax, 6Trax, 6TraxFX, and Free Style (here you can play every unlocked song even DLC).Each mode with Free Style being the exception, you play through 3 songs (which you can pick at your convenience) after playing them you get an Score Rank, and Experience. This is a mode for those who want to take it easy, however the 6Trax and 6Trax FX use more Tracks and the stages become more challenging.


Now the mode where your training pays off the World Tour Mode in here you go to a series of “Clubs” and in each one there is a ClubMaster that gives you a series of challenges, that can vary from achieving a set number of combo hits, to completing the mission with the less break mistakes as possible and so forth. In World Tour as you level up you gain access to more clubs and more challenges, hence my advice to train in Stage Mode. As you complete challenges and clubs in Word Tour you unlock more Key Sounds, as well as songs that you can play in stage mode, and as you play and beat the songs they become available on Free Style, so there is a lot of replay value here, not to mention that the higher your needed for accessing each club, the harder become the challenges, some of them use Effector (a handicap you can set yourself on Stage Mode) and some are really hard especially with the song Stargazer. In The Option Mode you can change your game settings such as the way the music sounds, the difficulty settings (on Hard you gain more Experience)


So for those of you who like the Vanilla version of games SuperBeat:XONiC offers a lot of content, and like I said after you play the more catchy songs stay on your mind, and you ended up coming back for more. Now for those of you who want everything a game can offer the DLC is a worthy addition and money well spent.

eyecatch_(1) eyecatch_(2) eyecatch_(3)

Each of the 9 songs added (3 in each pack) comes with its own charm, my favorites are the Blazblue, and Guilty Gear and last but not least the Magical Beat. And If you thought Stargazer was hard, wait till you try to Allcombo Antikythera on 6TraxFX, its sooo hard but so good!!! They offer a new challenge and to me that is the way DLC should be. DLC should enhance your experience with the game and the first 3 packs released have hit the spot, I have to say that are my most played songs in the game (and so far have only managed to beat them in 4TRAX and 6TRAX, 6TRAXFX is just brutal) you can feel the determination of the developer to give and experience that in my opinion is worth living it.

Bottom Line SuperBeat:XONiC is the definitive Rhythm game on the PSVITA, if you are a fan of the genre this is something you can’t pass by, and if you are in the fence take the plunge, it is a game that is challenging but fair, now if you excuse me there are some club masters that need showing who’s the boss.

By Ramon Rivera On 15 Mar, 2016 At 12:23 AM | Categorized As Featured, Playstation Vita, Reviews | With 0 Comments

No GravatarBBCPEX_logo_blkbk

I am a huge fan of fighting games,and there is one series that has a special place in my heart: Blazblue. Ever since I played Calamity Trigger on PSP  I fell in love with it, the gameplay, the characters, the music everything came together to give birth to one of the most beloved franchises of Arc System Works.Fast forward 3 games( Continuum Shift II PSP, CS Extend Vita, Chrono Phantasma Vita) and know we have the definitive version of the 2014 entry Chrono Phantasma. As the name implies Chrono Phantasma Extend, is a version that included several gameplay changes kept over from the 2.0 update of the Arcade version of the original. It features the playable inclusion of Celica A. Mercury, as well as the reintroduction of Lambda N.11 as a standalone playable character. So for me its the complete package, and while I like playing on home consoles, the portability of the PSVita version is unbeatable.



Blazblue is a series unlike any other I have ever played before. Most fighting games are more focused on the combos and action( there is plenty of combos and fast paced fights here), but they left the story of why you want to beat down everyone on your path, to something simple and sometimes it lacks more depth, and you are often wondering how this came to be?.That is not the case in Blazblue, it has a good story to tell and in this installment it ties all loose ends in previous games, without spoiling much I was surprised to find out who was “Bloodedge”.Also the Extend stories of Kagura, Bullet and Kokonoe are a good way to know the backgrounds of these characters.I strongly recommend to play the Arcade Mode first with all characters before trying the Story Mode since both modes are intertwined in regards to the story as a whole. Blazblue Chrono Phantasma Extend offers a lot to do and for newcomers to the series, the Training Mode is a must.Not only it covers the basics of combat but also covers each of the 28 characters basic strategies as well as intermediate and advance techniques.Another great addition to the game itself is the Stylish mode(yep it is), is a special mode that is catered to novice players, that have no experience with fighting games.Everything from Specials to Distortion Drives are performed with a push of a button and a direction, so the novice players can be on a even ground with the more experienced ones, and ultimately have fun as I believe that is the purpose of the game.


Speaking of Story BBCPEX features a HUGE amount of it, I personally like the “Teach me more, Miss Litchi!”Here you’ll have super-deformed (SD) characters go over the game’s lore in a comedic fashion.I love also how Taokak(THE BEST CHARACTER MEOW!!) can’t remember anything at all not even the names of the cast, but she remembers all of their nicknames, Good Guy(Ragna), Lacking Lady(Noel), Shorty(Carl), Scruffy Man( Bang) and so forth, this mode is a great way to learn all of the story in a funny way. There is also the “Remix Heart Gaiden” and has a separate story taking place in the military academy with a different protagonist.So you have a lot to look forward to in regards of “Side Stories”.


For this game though, “Chrono Phantasma” are The Phantoms of Time; they are those who possess a different future from the one they originally should have.The story takes quite some time to pick up but once it does, it’s very entertaining. It has a variety of scenes so it isn’t all non-stop action; there’s plenty of humor, sadness, mystery, and yes – even a dose of “fan service”. Moving on the actual fighting,the different modes here contain the standard fighting game modes you’d expect. The Arcade mode has you fight a certain arrangement of characters depending on which character you choose. Versus lets you fight one on one against a character of choice. Ad-Hoc allows you to face other people via local wireless. Score Attack has you compete for a high score on the leaderboards. Abyss mode is something that most won’t be familiar with. Here you’ll defeat waves of enemies while being able to strengthen your character’s stats along the way. You’ll continue descending until you reach the bottom level of Kagutsuchi. Unlimited Mars Mode is Arcade mode but with very intelligent AI, and lastly Highlander Assault Mode is a special mode where you face off with the final boss from story mode. Unlike story mode though, you’ll be able to choose whichever character you want to tackle him with. Network Mode. Here is where you’ll go online and face off with other players. You can choose between Ranked Matches or Player Matches. In ranked matches, you’ll queue up and wait for someone to challenge you – pretty simple stuff. Player matches though, take place in lobbies. These lobbies are customizable by the host and you’re able to challenge players, chat, and spectate battles.

Now for those of you who like to 100% everything the Gallery Mode is for you, several items unlock as you progress through the game, such as Arcade Endings and such, here you can also buy Art made by the developers, and Fan Art received during the development process, as well Unlimited Characters (Bad-ass versions of all the cast) and Stages, so there is a lot of diversity and ways to spend your earned P$.


Bottom Line Blazblue Chrono Phantasma Extend is the definitive version, and I am glad I got to play it on the PS VITA, it has a great and complete story, a intuitive battle system, with mechanics that allow even beginners to enjoy the game, great music, it plays and looks beautiful. And being able to play it on the go is the deal breaker. I definitely recommend it to anyone wanting a dose of action on the PS VITA.

By Akodo On 11 Nov, 2012 At 12:31 AM | Categorized As Featured, PlayStation, Reviews, Reviews, Reviews, Xbox 360/Xbox One | With 0 Comments

No GravatarUbisoft has recently come out with the next installment in the blockbuster series Assassin’s Creed, with Assassin’s Creed III. This time, they are moving towards the modern era of Gunpowder and ditching the era of Knights on Horseback and Cavalry charges. The time of Altair and Ezio has closed, and the next chapter opens with Connor or by his Mohawk name, Ratonhnhaké:ton, the next Assassin to make the rank of Master Assassin. Side note: If someone can say that name correctly, without cheating, I’ll give you a whole dollar… I’m kidding. The story of Connor, doesn’t start with him per say, but gives you his back-story and his reasons for becoming an Assassin.

The story is amazing, weaved together with the events focusing on and around, the American Revolution. You will meet famous heroes from the time, like George Washington, Samuel Adams, Paul Revere, and many more; the men who, stood up and fought against the tyranny of the English Crown. The story will have you engrossed and wanting to see the war from Connor’s eyes. But with a story being weaved, there’s always a loose stitch or two. The first stitch that comes loose from the story, is the beginning of the game, which many have deemed slow. But once you’re through that rough patch, it picks up. Desmond, the other “main” character of the story is intact and the real world is once again, delegated to a small confines of a cave this time in Upstate New York, working with his father, Shaun, and Rebecca. You do venture out of the cave for various reasons, and see Desmond Parkour, just like his ancestors before him, but these are to get the story in the real World, continuing on towards the Doomsday Apocalypse, of a massive solar flare that will destroy Earth on December 21st, 2012 mentioned by the First Civilization. Also, in Assassin’s Creed storytelling style, you’ll be cursing the screen at moments that happen or being confused as hell from something that just transpired. I won’t spoil anything story related, but I personally believe from the arc of the story, the historical background its set in, the cast of characters that play a role, and Connor’s beliefs and philosophies clashing, makes it the better of the 5 games, thus far.

The gameplay is right up the alley of any returning vet of the Assassin’s series. Quick kills, visceral combos and the always fun assassination moves from the tops of building, and for the first time, trees. I’m being serious, you can kill from the tree tops, and use the amazingly fun, Rope Dart; nothing like getting the drop in on some Redcoats. And another great action added to AC3, was the human shield ability. You’ll be in mid-combat and the yellow warning arrows will appear and you quickly grab a Redcoat and go right back on the offensive once the salvo is done. Even if this is your first time playing an AC game, the controls won’t be foreign to you, easy to pick up and play. But I highly recommend playing the previous titles with  Altair and Ezio, just for the wonderful stories. Your playground ranges from Boston, New York, the Frontier between the two, and the Homestead. In sheer size of the first three maps, mainly the Frontier, you’ll notice they are bigger than the previous games cities, and also, you’ll wander and get lost for hours, because I did.

They additionally added the Hunting to the mix, allowing you to hunt woodland creatures to your delight or dismay, PETA I’m looking at you. At this point of the game, I’m at sequence 7, with 43% of a complete game, and my play time is around 17 hrs., 43 mins, and some odd seconds. You’ll get your play time and monies worth, if you’re a completionist. But most of that time, may be attributed to getting lost in the Frontier and stalking wildlife from tree tops. AC3 also added a new naval aspect, and it doesn’t disappoint. You will man the ship Aquila, and she is stubborn giant of a ship, and she will damage any and everything. The controls are easy to pick up, with a very simplified control scheme for speed, firing cannons, both port and starboard, by looking in that direction. And my personal favorite… Ramming! No better joy than, ramming directly into the bow and coming alongside and fire your port side cannons. That sounds rather… I’ll leave it at that.

Hehe… Awesome!

Just like in previous Assassin’s Creed, you have a ton of side quests and mission. As previously mentioned the naval missions, and starting and building of your Homestead off of the Frontier. This entails person finding and gathering a group, by doing various find this person or help this person with a task. They also have just a few clubs instead of every single guild has 20 challenges, that you know, most won’t do or say this, “I can’t do that.”, or best yet, “Seriously, this is impossible.” Also, the recruiting Assassin’s to the Brotherhood is simpler than previous incarnations. For instance, you’ll do a mission while in either Boston or New York, and it doesn’t lock you into it, it’s normally roaming Redcoats forcibly recruiting the young or beat these thugs shaking down harbor vendors. And your Assassins are no longer leveled up, and sent off to lands to hold and have to do a process of swapping them, in and out, and they die from something stupid, like falling from a building, when they’re with you. But this time, you send them off, they complete the mission, and they come back victorious or defeated, and no one dies.

The multiplayer follows the, “if it ain’t broke, don’t fix it,” and that’s not a bad thing in the case of AC3. All the modes return for the kill one, get killed two seconds later. Fast-paced mode of Simple Deathmatch, no perks or abilities, you see everybody no matter what, and just kill each other. The normal Deathmatch with perks and abilities and multiple copies of the player avatar is still there for your stalking and blending pleasures. Team Objectives gets a new mode in domination, think 3 zones, fighting and defending, highest score wins. It’s quite fun when you have a team communicating, and not senselessly running around as if it’s just another game of team Deathmatch. It’s a personal pet peeve of mine. And even the newer game mode, which is Wolf Pack. How can I explain it, think of it as a team game, but wanting to be top Templar in the mode, but the more reckless you are, the lower the kill score, but the more kills done at the same time, more points. Also, the more points you get, the more time you earn and you have to achieve sequences by earning points, and big points later in the sequences.

its going to be a cold and Bloody day

Assassin’s Creed graphically, wasn’t always O MY GOD! But they do it right for what they have in the Anvil Next Engine. From the in-game cutscenes to the water in the naval missions, and they look great. But the bushes… well they look like they are from previous Gens for the wilderness. But the city landscape are detailed and rendered amazing. We all know, that AC was never really known for their graphics, it’s been the gameplay. That’s my personal opinion, take it or leave it. At one point, and I’ll specifically mention this, draw distance, is amazing. There’s a Lighthouse in the Frontier, and to climb to the top of it and just look around, it simply amazing. With the new addition of Captaining a warship, from the most awkward angle, behind the wheel, the sea when it’s calm or when it’s rough and you can be destroyed by a rogue wave. It’s simply amazing and awesome. When you see it, you’ll say they put their time into making this part of the game, and hopefully something to stay. But not all games can have amazing graphics or even remotely good graphics without hiccups. The AI will one more than one occasion will wig out and do the most bizarre things with their bodies, like become a contortionist, just from the waist down. Or while you’re riding your horse, at full gallop or spurring it on, you’ll hit invisible walls. They’ll randomly pop up at the most inopportune moment, like having a minute thirty to get to Concord from Lexington.

Everything isn’t golden in Assassin’s Creed III as you would think it is. Don’t ever walk through the Frontier, at night, while not on horse, or you’ll get attacked by every wolf, bobcat, bear, or elk, in the World. As people nowadays, want to do everything and complete everything, so they can either platinum or 1000 point a game, this one has that, but the biggest aggressor, is the optional task attached to the story missions. For example, Air Assassinate a Grenadier… What in the World does a Grenadier look like? Oh and to add to it, don’t get caught on a ship in the middle of the bay. I’ll leave you with that lovely picture of constant restarts and rising blood pressure. The AI isn’t completely dumb, allowing you to wade into every group of Redcoats and leave unscathed, like you were never there, but it’s not above the point of chasing you, with a large group, and falling into the Boston Harbor to die, and meet Davey Jones. A personal gripe, when you’re doing homestead missions that have you talking to some of your townsfolk, nobody moves their arms or does anything human like. They stand there bobbing back and forth and talk, but like I said, personal gripe.

To me personally, Assassin’s Creed III, delivers on everything an Assassin’s game is supposed to be. Fixes on the short fall of predecessors, and even continues some of them as well. I’m looking at you horse, and riding to every incident due to the fact that, the fast travel is just as far. But I digress, the game flows after stumbling slightly over the beginning story, it captivates you into the story of Connor and the Order and shaping the future during the American Revolution, and all the while, looking cool. A solid entry into the Assassin’s Creed series, and I believe, the new hero Connor, can stand with Altair and Ezio in the annals of the Order. Even the story outside the Animus, with Desmond and company is still adds to the overall pieces of the story, as the clock for them, keeps ticking closer to December 21st, 2012.

Still looking at you horse.