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I previously reviewed DOOM when it came out last year. You can read that review here. Today I want to look at some of the ways DOOM has changed and improved.

I had said that the biggest strength of the game was the single player mode and while I still believe that is true, I do feel a lot of work has gone into the multiplayer to make it work a lot better. It still isn’t perfect, but the DLC and the patches have gone a long way to take a game whose online was mediocre at best, and greatly improve it. It feels smoother, more fluid and the a.i. bots just work well. They saw what wasn’t working, took fan feedback and went to work on making it better. I can actually enjoy it a lot more now and would recommend trying it out.

The various additional modes and changes added to the game for single player also stand out. It is simple stuff like Arcade Mode that just gives the game a ton of replayability and increases the fun. Bethesda and id Software realized what the fans were really there for and gave it to them in great detail. They also added options to make the game feel even more like classic Doom while still keeping everything modern. It was classy, and it was well done.

Speaking of giving the fans what they want, SnapMap has had the biggest improvements. While it always had good content, there was no doubt that it was mainly there to help multiplayer.  id Software did a great job revamping it and allowing fans to use it in a manner much more like classic Doom mods. There is so much more variety now and the replay value is now bottomless. This was the best thing that could have been done, and I give major props to Bethesda and id Software for taking the time to overhaul SnapMap and allowing it to reach its true potential. Stuff like that makes gaming fun,

Overall, the changes made to DOOM since its release have been for the better. The game was amazing then and is even more amazing now. If you haven’t checked it out yet, you should do so!

 

By Jonathan Balofsky On 21 Apr, 2017 At 04:42 PM | Categorized As Books, Comics/Manga, News, News, NINTENDO, ROG News | With 0 Comments

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It was previously noted that a Splatoon manga series will soon begin running in Japan, and now it turns out fans here in the west need not feel left out.

Viz Media posted the following.

Splatoon has quickly become an extremely big hit and a manga is a great way to expand it. It would be great if the manga is as well received as the game was.

Will you be reading it?

By Jonathan Balofsky On 21 Apr, 2017 At 04:20 PM | Categorized As Featured, News, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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WonderBoy: The Dragon’s Trap was a classic game for the Sega Master System. Regarded as one of the all time greats, it has now been given a modern remaster thanks to Lizardcube and Dot Emu, but is it any good?

WonderBoy; The Dragon’s Trap is a beautiful game that takes great pains to replicate the classic 8 bit game and turn it into a modern experience. It has gorgeous hand drawn art that is full of detail and liveliness. The music is also lovingly redone in tribute to the original. You can switch between the original and modern look and sounds at the touch of buttons, and just comparing the soundtrack between the retro and modern really shows how much care was put in to be true to the original music.

Everything has been given an overhaul, for example instead of passwords, you get hints ( the game autosaves now), the nurse is now full of snarkiness, and most useful of all, you can use the shoulder buttons to scroll though your sub weapons. This does come with a drawback however, in that the awkward parts of the game are retained as well. The game has a way of registering hits that is straight from the original game, but feels out of place in a modern game. This gets really annoying during boss fights, and can throw you off. As well, the confusion about where to go next is still here. You can get lost for a while and just wander around looking for wear to go, which is one way of expanding the play experience, which is only 3-5 hours.

Don’t get me wrong, this is a good game and I love it. I love finding all the secrets and the ways to progress and there is just a sense of charm that the game has, that most other retro revivals just miss out on. The different weapons and armors are great, the transformations are awesome ( but actually transforming has a bit too strong of flashing lights), and  the overall experience is really well done. If it weren’t for trying too hard to preserve what the game was in full, instead of filtering it to get only the good, this would have been much better. Still this is a game that is rewarding, that gives you a sense of satisfaction when you make progress and gain new abilities. People often forget how hard the master system games could be, so the challenge is welcome, even with the difficulty settings. Plus there is now the option to play as a female protagonist and if that is chosen, the title screen will say WonderGirl: The Dragon’s Trap. It is a nice touch and really adds to the experience.

Overall I really liked WonderBoy: The Dragon’s Trap. It is a retro game done right (with a few issues) and is genuinely fun and charming. I fully recommend it.

By Jonathan Balofsky On 21 Apr, 2017 At 06:12 AM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Silicon Studio has revealed that Advance Optical Effects Middleware’ graphics package YEBIS 3 is now fully running on the Switch. This is the tech that was used for  games like Figureheads, Dark Souls III, and Dragon Ball Xenoverse, in their development.

We already know Dragon Ball Xenoverse 2 is coming to Switch since it was shown at the Switch reveal event, but there has been a rumor for a while that Dark Souls III will be coming. This  news does make the rumors seem far more likely. We will still gave to wait and see.

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By Jonathan Balofsky On 21 Apr, 2017 At 04:00 AM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

No GravatarHere is some unexpected news that I doubt anyone saw coming.

Konami has announced Super Bomberman R is going to get some Gradius, Castlevania and Silent Hill-themed characters in a future DLC update.  These include the Belmont Bomber, Vic Viper Bomber and Pyramid Head Bomber.

 

This is really cool DLC, especially for old school fans.  Konami did say they would look at this game and how it performs, to determine more series revivals. This DLC is definitely a good sign for that.

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By Jonathan Balofsky On 20 Apr, 2017 At 08:48 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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We now have the full details on what the patch for Super Bomberman R contains, and there is some interesting things.

?Four new VS stages have been added to the shop (White Cross, Lagoon, Max Speed, Power Zone).

?Two new series of accessories have been added to the shop (Crowns, Bombs).

?The frame rate of the entire game has been improved. We also made slight adjustments and improved the controls as well.

?Less lags are likelier to happen when every participant in the Online Battle have good network connection.
(If you want to find opponents with good connection, set Other > Basic Settings > Network Settings to the very left.)

?Made it possible to press L/R to change the inclination of he map in the Story Mode. Other > Basing Settings will also allow you to fix the camera position as well.

?You can now choose the strength of the COM on the Multiplayer Battle Mode.

?The strength of the Five Dastardly Bombers on the Story Mode have been adjusted.

?The difficulties of Beginner and Normal have been reduced, making it easier to beat them.

?Adjusted the heights and slopes on some maps to improve the visibility.

?If you continue a certain number of times in the Story Mode, you will be able to continue without paying anymore gems.

?Changed the BP (Battle Point) increase/decrease rate for the League Battle.

?Fixed other various small bugs.

. Reports from people playing the game say that the game now runs at or very near to 60fps. Best of all, that is for both docked and undocked. Konami really outdid themselves with this patch,

Does this patch make you want to check out the game now? Let us know.

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By Jonathan Balofsky On 20 Apr, 2017 At 05:07 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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The Nintendo Switch had a very good time in March according to NPD analyst Sam Naji who revealed that Nintendo broke records. The Switch had the best launch for Nintendo hardware and the second best hardware launch since 1995 for any platform. 1995  being the time when NPD began tracking such sales.

He stated.

In this debut month (month 1), the Nintendo Switch sold 31K more units than previous best-selling Nintendo month-1 platform, the Game Boy Advanced, which released back in June 2001. The two Nintendo Switch SKUs, the 32GB Gray Joy-Con, followed by the 32GB Neon Red/Blue Joy-Con, were the best-selling systems for the month.”

What was also amazing that he mentioned, was the fact that the total Zelda franchise sales from 1995 to the present comes in at around $1.4 billion. Zelda is actually the top-selling property of all time within the Adventure super genre, and has sold 54 percent more revenue than the next best-selling franchise, which is Resident Evil, meaning that is a wide super genre.

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By Jonathan Balofsky On 20 Apr, 2017 At 11:28 AM | Categorized As News, News, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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WB Games and NetherRealm Studios have released the new story trailer for Injustice 2. This  explains the new threat of Braniac and why the alliances are shifting.  We get a good look at how Braniac plays and how he will affect everything.

Take a look below

We plant to have a review of Injustice 2 shortly after launch.

 

By Jonathan Balofsky On 20 Apr, 2017 At 10:14 AM | Categorized As PC Games, ROG News | With 0 Comments

No GravatarNatsume sent out the following

 

Natsume Inc., a worldwide developer and publisher of family-oriented video games, in partnership with Natsume Atari Inc., announced today Wild Guns Reloaded for the PC (Steam). This is the first time the Wild Guns franchise will be available on PC, and the game will be one of several new Natsume titles showcased during E3 2017, taking place June 13th-15th in Los Angeles, California.

“Not only is this the first time a Wild Guns game will be available on PC platform, but this is also the first PC launch for Natsume,” said Hiro Maekawa, President & CEO of Natsume. “We are proud to bring this classic and beloved franchise to a whole new community of players, and know that they will embrace it just as Nintendo and Sony players have over the years.”

In Wild Guns Reloaded, Annie has tracked down the famed bounty hunter Clint to get revenge on the Kid Gang. With eight stages, each with three zones, there’s plenty of bad robots to blast away. With a true arcade game feel, Wild Guns was the first sci-fi western to arrive on home consoles, and to this day, there really isn’t any other game like Wild Guns!

Wild Guns Reloaded also offers two new characters, each with their own weapons and tactics, and allows 4 players to play at the same time. Online rankings, classic and new stages, new Boss enemies, and special weapons round out the classic Wild Guns experience on PC.

Players can follow the latest news for all of the beloved Natsume franchises at www.natsume.com and by scooping all of the latest Natsume updates, contests, screen shots and more at www.natsume.com/facebook and www.twitter.com/natsume_inc.

Wild Guns Reloaded was an interesting revival but had some serious flaws. Hopefully the PC version has some new controls options, because playing on a controller was not fun.

Source: PR Email.

By Jonathan Balofsky On 19 Apr, 2017 At 07:26 PM | Categorized As Featured, Interviews, News, NINTENDO, Old School Otaku, ROG News | With 0 Comments

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I recently took the time to talk with Shawn Long of Nintendo Enthusiast, aka Youtube’s RGT 85. RGT 85 is one of the best retro gaming channels on YouTube and we talked about the retro scene and how his channel came to be and works. Have a read below.

 

JB: How did you get into retro game collecting?

 

SL: Retro game collecting was kind of a natural thing for me. I was born in 85 so I got to experience the golden age (in my opinion) of gaming as it was happening, but like most people my family couldn’t always afford to buy me the newest games and systems. So a lot of it is now I’m in a position where I can get the games or systems I always wanted to play when I was younger but never could, so it’s cool.

 

JB: What are some of the challenges with retro game collecting?

 

SL: The biggest challenge with retro collecting is by far the price. It used to be dirt cheap but as more and more people get into it the playing field is much more crowded. That pisses some people off, but it doesn’t really bother me too much. I like the challenge of trying to find a good deal or something you know? It’s a rush.

 

JB: You are a part of the Nintendo Enthusiast/Enthusiast gaming team and put videos up for them. What made you decide to start RGT 85 as a separate project?

 

SL: RGT 85 is a pretty interesting story. I used to do retro stuff on the Nintendo Enthusiast channel but it never got good views like most of my other projects so I kind of realized people didn’t really care that much about them that were subbed. I pitched an idea to Jason to kind of do more retro stuff anyways though, but we realized it wouldn’t make much sense to do stuff on like SEGA you know? Everyone else on the video team had a side project so I was just like “hey let me try one myself.” And the rest is history.

 

 

JB:  What goes into the planning process for your videos? Do you have a step by step plan for each one? Do you wing them?

 

SL: As far as making a video goes it just depends on the project. Most of the time when it’s a discussion or whatnot I’m just winging it, all one take. Feels more natural and organic and I think that’s why people like me, because I can talk forever and not lose my train of thought or need to do splices. Bigger projects like Hidden Gems or Reviews are more of a planned out process for sure though.

 

JB:  Your channel has grown significantly since you launched it. How has the experience of growing your channel been?

 

SL:  Growing the channel has been pretty interesting to be honest. Since I had done vids with Nintendo Enthusiast Jason and I kind of learned what works and what doesn’t, and I’m friends with a lot of other YouTube people who have been kind enough to help me along the way with tips about like SEO and Tags and stuff. People don’t realize how hard it is to “make a name” for yourself or whatever in the community, because I’d say making the video is only 25% of the equation. Your tags, title, and marketing are far more important.

 

JB: Is there any game you have wanted to talk about, but felt for whatever reason, you couldn’t?

 

SL: One thing I don’t like to do is talk about things I don’t know. So if I’m not well versed in a topic or game, I’ll either study it and make myself privy to it or just skip it. Luckily my brain is like 95% random video game stuff, so it works out. Haha.

 

JB:  What are some games that you feel are underrated 16 bit gems?

 

SL: There’s a ton of 16-Bit Hidden Gems. I’m actually doing a video on that right now for the Genesis, but I’ll mention one that no one ever talks about: Garfield – Caught in the Act. It was a later Genesis release, like 1995 I want to say, but the animation is some of the best on the system.

 

JB: Since you are a retro gaming fan, I must ask, at what point does a game system become retro?

 

SL:  When something becomes “retro” is an interesting question. To me, I think if a system is over 10 years old, that’s retro. I mean it’s certainly not modern right? I know some people have the cutoff around the Dreamcast or whatever but I just feel like 10 years is an insane amount of time when you think of it in terms of gaming trends and games, so that’s good enough for me.

 

 

JB:  What do you feel should be done to preserve classic games that are at risk of being lost forever?

 

SL: Emulation. There’s nothing wrong with it, you aren’t screwing over the people who made the game 20 years ago, so emulation is key. Thankfully though the theory that carts would stop working after 30 years seems to be a myth, and I think that “disc rot” is a bunch of BS too as long as you keep things nice and clean.

 

JB:  What do you think of the trend of modern revivals of classic genres and games?

 

SL: I like the “new retro” stuff. Some of my favorite recent games have been of that variety. It just shows that all these “AAA” graphic intensive titles aren’t really what everyone wants.

 

JB:  What are some retro series you would like to see revived?

SL: I’d love to see a vast majority of SEGA franchises like Shining, Streets of Rage, Landstalker/Timestalker, Phantasy Star (RPG style), Virtua Fighter, Vectorman, I mean there’s so many franchises SEGA just sits on and it’s like “What are you doing!?”
JB: Do you have anything you want to say to the readers of Real Otaku Gamer?

 

SL: Thanks for taking the time to read this and thanks for talking to me! You can find me on YouTube at RGT 85!

 

 

 

 

Shawn Long

Editor in Chief at Nintendo Enthusiast

www.nintendoenthusiast.com

http://www.metacritic.com/publication/nintendo-enthusiast?filter=games

 

Thank you again for doing this Shawn. You can follow Shawn on twitter at @ShawnLong85