The Hero, The Princess, and The Lord of Evil.
These three entities have created and brought forth fantasies and stories for centuries. In the dawn of video gaming, Nintendo took these three elements and weaved together a tale that would go on and become a legend. That legend is
The Legend of Zelda!
This retrospective was done to celebrate our “Ultimate Legend of Zelda Fan Contest” and the celebration of the Japanese release of the original game. We hope you enjoy the video and feel free to comment below.
Narrated by Giovanni “HMK” Santos
Produced by Giovanni “HMK” Santos, Andre Tipton
Written and Edited by Giovanni “HMK” Santos
Additional Editing provide by Tyler “VoltEditzz” W.
Directed by Giovanni “HMK” Santos, Daniel “DNA8255″ Santos
The Legend of Zelda is created and owned by Nintendo.
Don’t forget to keep it here at Real Otaku Gamer and subscribe to HMK for more on The Legend of Zelda
We are back with our “Ultimate Fan” series of contests here at Real Otaku Gamer. This time we are partnering with Nintendo of America to provide the prizes for the contest. These prizes are subject to change based on availability. We will be giving away some of these limited edition musical chests from The Legend of Zelda: Link Between Worlds.
Second prize will be a Nintendo 3DS prize pack with a Nintendo Bag, sticker books and some AR Card temporary tattoos.
Now, let’s get into the rules, just get all of your Legend of Zelda swag together. We mean gather everything from posters, games, toys, soundtracks and other Legend of Zelda related merchandise. Take a picture or two (if you need to) with you in the picture holding a sign with your name or username you want to use.
Once submitted, your pictures will be validated by our art team, then they will be judged my a team at Real Otaku Gamer. Once we pick the pictures we want to be considered, then they will be sent to Nintendo of America to be judged.
You can send all photos to email@example.com. This contest is limited to US residents only. Sorry to our International fans. You can send in your photos for consideration for the second prize. Make sure to “like” us on Facebook and follow us on Twitter. The contest entries need to be in by January 20th 2014.
Good Luck to you all! Thanks to Nintendo of America for all of their support. Please leave a comment below.
Chibi Pa has kicked off today to the delight of many. One of our new writers, HMK, has hosted several panels today (and on his birthday, such a champ). I will be hosting panels tomorrow and Sunday while HMK will be hosting his podcast live tomorrow. Here are the events starting Saturday in chronological order.
EPIC and HECTIC LIVE (JJ & HMK): Saturday 4-5 PM
Let’s Play with Slenderman! (Isabel): Saturday 9-10 PM
The History of Vocaloids and their Fandom (Isabel): Sunday 10 AM -12 PM
I will be giving away freebies courtesy of the website to anyone who attends my panels. We’ll have a lot of fun, guarantee. Chibi Pa is also an amazing convention that has welcomed us with open arms repeatedly, and for that we are proud to help them have another spectacular show! Anyone currently in South Florida should make sure not to miss this opportunity.
In an interview with IGN Ken Levine has given us more information about the upcoming “Burial at Sea” DLC Packs for Bioshock Infinite. He has revealed that part one, in which you play as Booker Dewitt, will have no combat.
“It’s just playing in that world, you know, the Rapture you’d never really seen before, and watching Booker and Elizabeth use their wits to solve a problem and just soak in the atmosphere,” Levine told IGN.
The inspiration to have a large, combat-free period comes from the highly acclaimed first hour (or so) of BioShock Infinite, where Columbia is completely free of violence.
“My favorite BioShock quest is actually in that part, with no combat. He meets an old friend from BioShock 1. Not a very nice friend, but a friend. And in the second half, it takes place in a department store, a Fontaine department store that’s been shuttered and sunk to the bottom of the ocean by Ryan after he takes over. All of Fontaine’s cronies are put into that department store, so that place has gone to hell. It’s very traditional BioShock 1. They’re all spliced up down there. They’re all crazy. You get this mix of pristine Rapture and a very traditional Rapture experience, in a pretty organic story,” added Levine.
This is quite surprising and it will be extremely interesting to experience all this DLC pack has to offer – and the role of Booker and Elizabeth in the Fall of Rapture.
So far the DLC has no release date, but hopefully we hear more from Irrational Games soon.
Part of my work with ROG is the ability to attend events and host panels. It allows me to promote the site and get the chance to interact with other otakus. Mini Con is one of those events. I don’t always get to host panels, but when I do I make sure they kick butts! I will be hosting two fun, informative panels for your enjoyment.
Otaku on a Budget
Spot the Fakes: How to Avoid Replicas and Other Unlicensed Goods
Mini Con is an event I strongly recommend attending. A portion of every ticket sold goes to Drops of Hope, a local charity that helps pediatric cancer patients. Thus you can have a great time and help people in need simultaneously, it’s a win-win. Another charitable gesture they do is give free artist tables to young and disabled artists, make sure you support them.
Make amazing things like this happen. A room makeover for a little girl who’s battling cancer.
There shall be a game room hosted by Anime Gaming Experience, a costume contest with prizes, and many other cool panels alongside mines. I hope to see you there soon!
Last week I had the opportunity to visit Australia’s first Penny Arcade Expo, or PAX. The event was a huge success and a great experience. In this article I’ll give you a taste of what I got to see and play there!
The event showcased everything from tabletop games, indie titles and developers right up to major titles such as Assassin’s Creed IV, Saint’s Row IV and League of Legends. There were also many accessory and hardware manufacturers there showing off their latest headsets, gaming peripherals and super powered PCs. A whole host of international developers and companies showed up for panels and Microsoft even presented their Xbox One with live demos on stage.
The standout booths from the show were the World of Tanks and League of Legends stands, taking up a massive amount of space and drawing huge numbers of gamers. The League of Legends booth was packed full for all three days, hosting the first major Oceanic tournaments.
The expo featured a few other major gaming booths from Ubisoft, Nintendo and a Rome Total War 2 theatre – each showcasing new demos and game presentations for many upcoming titles such as Assassin’s Creed IV, Watch Dogs, Rome Total War 2, Saints Row IV, Splinter Cell Blacklist and The Legend of Zelda: A Link Between Worlds.
Emph Cosplay at the Freedom Fall booth
There was a huge focus on indie titles in the main arena – One of the highlights was Freedom Fall, which I previewed and reviewed before the event here. Their booth had a great atmosphere and some brilliant cosplay to publicize the game
Other indie titles of note included Antichamber, Black Annex, Fractured Soul and InFlux. To see the very best of PAX Australia’s indie showcase, view the showcase page here.
One of the best features of PAX Australia, in my opinion, was the huge freeplay and tabletop arena. This big hall held hundreds of consoles ready to run tournaments and also to let people relax and play a game with friends and strangers, creating an awesome atmosphere of community gaming. It also had both a large area for handheld gaming and a large tabletop area, populated mostly with Magic the Gathering games and how to lessons for beginners.
Presentations over the weekend were very exciting – from game developers to media presentations and how-to’s. Famous cosplayers, journalists and big name developers such as Gearbox and Bioware put on presentations and Q&A’s that were full up hours before they began – very popular panels.
Microsoft also took PAX Aus as it’s first opportunity to show off the Xbox One in Australia, drawing record numbers into the main theatre. They presented live demos of a few launch games and walked us through the new controller and kinect.
The last major part of PAX is arguably one of the most exciting – Cosplay. Seeing talented individuals out in awesome costumes was one of the best parts of PAX and there certainly were some incredible ones. Highlights included the huge number of League of Legends cosplays, Borderlands 2 Vault Hunters (and a clap-trap!) and even the Luteces from Bioshock Infinite!
Overall the expo was a great success and I’m very much looking forward to the coming years – bigger booths, bigger venue and bigger games, but for the first time this Expo has been in Australia it was very impressive.
After the incredible explosion of Bioshock Infinite DLC news, the last twenty-four hours has also seen the release of the first DLC pack, Clash in the Clouds, right to our consoles. This pack is the first of three packs included in the Season Pass for Infinite and is a nice re-acquaintance with the game before the major story DLC, Burial at Sea, arrives in the near future.
Clash in the Clouds puts Booker and Elizabeth on the frontlines of arena based combat, operating out of ‘The Columbian Archaeology Society’. From this hub the player has access to the four arenas, ‘The Ops Zeal’, ‘Duke and Dimwit Theatre’, ‘Raven’s Dome’ and ‘Emporia Arcade’ – four unique environments from the main campaign. The player also has access to a museum section of the Archaeology Society where you can spend the money earnt in the arenas to buy character models, concept art, behind the scenes video and some great music tracks to listen to whilst exploring.
The real focus of this DLC is the combat arenas. Upon selecting an arena the player faces fifteen unique waves of enemies ranging from soldiers to Handymen and Motorized Patriots. Each arena has fifteen ‘Blue Ribbon Challenges’ which give you specific parameters to complete the wave – these give the player cash bonuses and unlock a trophy/achievement for completing all sixty. The Archaeology Society also features leaderboards to see how the player’s score stacks up against friends and the world.
Overall this DLC features the same smooth gameplay executed just as well in this as in Bioshock Infinite. The pack serves more as a vehicle for people to get back into the combat and exhilaration the game provides in anticipation for the upcoming ‘Burial at Sea’ packs. What the player gets in this pack however is more than just a fun re-
entry to infinite, it’s also a new game mode that will have you playing through the waves over and over to get a better score and complete some of the more challenging Blue Ribbons. In short the DLC is quite good and really fun, well worth the $4.99 while we wait for the intriguing “Burial at Sea” packs!
Clash in the Clouds is available now on all platforms for $4.99 or 400 Microsoft points, or free for Season Pass holders. Check out the trailer below!
Poker Night at the Inventory 2 is TellTale’s latest Xbox Live Arcade, Steam and Playstation Network game and is, as the title suggests, a Poker game at it’s core. More than that, this downloadable title is an example of how great personalities and some clever writing can make a functional but not particularly exciting card game into an engaging and fun experience for the player.
After a short and cameo filled introduction the player, aptly named and referenced to as “Player”, is introduced to their adversaries for the night’s game; Brock from “The Venture Bros.”, Claptrap from “Borderlands”, Ash from “Army of Darkness” and Sam of “Sam and Max”. Other characters from these titles and other telltale titles drift in and out during the course of tournaments.
The Cast of Poker Night at the Inventory 2
The writing in this game is superb, drawing from popular culture, developer-in jokes and character backstories, always keeping the player engaged and chuckling throughout. TellTale has made the focus of the game the characters and their interactions whilst playing, not the poker itself. This works well in this game as the mix of nostalgia and humour, brought to life by the characters and Glad0s, allow the player get wrapped up in the experience not the base gameplay, often hanging out for the cast’s quips and comments more than counting the chips on the table and watching for tells.
The poker in game feels a little drab itself, and without the writing would probably be just another basic poker game. The choice of Glad0s as dealer helps to liven up the gameplay as she regularly drops from the ceiling to provide ‘helpful’ comments to the player. The game also features character animations to give away when they are bluffing, but they are not common or very well executed. The Player may also buy drinks for the cast from the bartender Mad Moxxi of the Borderlands games. They make the ‘tells’ from others more obvious, but they still didn’t play much of a role in the results of the tournaments. When you get to playing you get a choice between “Texas Hold ‘Em” and “Omaha”, both games play well and the tournaments serve as opportunities for bragging rights, and more importantly, unlocks. After completing challenges you are offered the chance to win a special item from each character’s title, such as Ash’s Necronomicon and Claptrap’s Video Game Award, each awarding the player with unlocks outside of the game.
Borderlands 2 Unlocks
The game’s brilliant writing is added to by the ability to get heads and skins for Borderlands 2 on all platforms, and then platform specific unlocks including avatar items, Team Fortress 2 hats and exclusive themes. These unlocks keep the game playable well after the dialogue starts to repeat, but once you complete these there is little to keep you playing after the occasional game for nostalgia’s sake. There are also felt, deck and chip variants for each title to unlock, purchasable with ‘unlock tokens’ won in tournaments. These re-skin the bar and game aspects, but don’t affect gameplay.
Overall this game is quite fun and well worth the price tag, quite cheap on all platforms. The jokes, dialogue and unlocks make the game quite addictive and entertaining, but the replay value drops once the dialogue starts to loop and the unlocks are all collected. Some extra modes, multiplayer and more dialogue would help with the replay value, but the game is still great. For some laughs, free items and a good bit of poker fun this is well worth the download. A solid 8/10!
“The mind of the subject will desperately struggle to create memories where none exist…” – Rosalind Lutece, Barriers to Trans-Dimensional Travel, 1889
Bring us the girl and wipe away the debt. As you soar into the floating city of Columbia for the first time you see exactly where Irrational Games’ ambitions lie; Amongst the clouds with this incredible city. The game manages to achieve all of it’s ambitions and more, with a story the likes of which we haven’t seen since the original Bioshock, varied and new first person gameplay and a stunning, truly realised world for the player to explore. This game does what it’s predecessor did in 2007; it changes and challenges the gameplay and story of this console generation and reinvents them to become a truly incredible experience.
The game world is in almost direct contrast to that of Irrational Games’ original Bioshock, we see a rich and colourful city in the prime of it’s existence whilst also involving the player in Columbia’s breathtaking descent. Columbia has it’s own set of rules, it is a fully realised world with a vibrant cast of characters that really make the world feel real. People walk around, reacting both to the player and surrounding events, with clever and involving conversations that reflect the world around them. The game is set in alternate reality 1912 and shows off the views and values of an America steeped in religious rule, patriotism and severe xenophobia. The content in game is quite harsh in contrast to the vibrant city and challenges the player to look at society today with reference to the game. Every area of the game feels different and diverse, from the squalid Shantytown to the opulence of the streets above and then into the skies of Columbia aboard the many airships and floating platforms, never ceasing to pull the extraordinary narrative along with each detailed environment.
The streets of Columbia
As the player enters Columbia they are introduced to the basic gameplay elements of Vigors (akin to the original Bioshock’s Plasmids) and the variety of weapons through a carnival, set up as part of the celebrations for Comstock, the game’s antagonist. In your first hour you will experience combat with some basic guns, vigors and the transport method doubling as a melee weapon; the skyhook. The skyhook allows for some incredible firefights and a new mobility unseen in gaming. Just hop aboard a skyline and you can drop behind enemies, into cover or zip around the area quickly all the while returning fire from attackers. The game’s AI is also quite clever, with enemies and “Hard Hitters” (different, more tough enemies such as the handyman and motorized patriots) able to use the skylines and move around like the player. Then the game takes it up a notch, in story, gameplay and emotion with the introduction of Elizabeth.
Elizabeth. This one character serves as the core of the story and gameplay. From the moment you meet her she barely leaves your side, constantly adding to the game. In combat she will help you by finding health, salts and ammo and also cash outside of combat. She also has the ability to open ‘tears’ in the environment, pulling items from other worlds and reality into being in the locale. She also adds real emotion to the gameplay. You begin to rely on her and think about combat situations with her abilities in mind. In the few short absences she has from the player you genuinely miss the character. Her powers and dialogue always make the player feel more invested in the story, her presence never once takes anything away from the experience. Her AI is also incredibly well done, she will explore and interact with the environment, once again bringing areas of the game to life and you will want to sit in one spot and see all the animations and dialogue the developers have crammed into each of the game’s areas.
I have talked about the story a lot so far, the narrative really pulls the whole experience together. The story crafted by Irrational Games masterfully weaves the setting, values and original story together into a story that will keep the player invested in the game’s fifteen plus hours of gameplay. Without revealing too much, the story centres around the protagonist, Booker Dewitt, tasked with travelling to Columbia to rescue Elizabeth to pay off his gambling debt. The city is ruled by “The Prophet” Comstock, who has kept Elizabeth locked away for years. Bring in the Vox Populi, a resistance movement of the lower classes and racial outcasts, fighting against Comstock’s extremely one sided rule. The story has the occasional lull in sections, but they always followed by something amazing soon after, only increasing the effect of the succeeding event. Once you dive into the narrative the tale morphs and evolves at a cracking pace up to the jaw dropping finale, where players will be left thinking long after the credits roll.
Overall the game is an amazing experience. Irrational Games have done an amazing job of bringing the world of Columbia to life. The story, gameplay and above all the work that went into Elizabeth help this game to exceed all expectations and in turn reinvent the FPS genre amongst it’s many more stale counterparts. The game is incredible in scope and story, well worthy of any gamers time, earning it’s well deserved place amongst some of the finest games of the generation.
In my mind, this game deserves no other score than, Go and Buy it NOW!