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By Jonathan Balofsky On 29 Jul, 2016 At 08:12 PM | Categorized As News, PlayStation, ROG News | With 0 Comments

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Natsume sent out the following Press Release

Wild Guns: Reloaded (PlayStation 4)

2016 marks the 30th anniversary of Natsume Atari Co. Ltd. (Formerly Natsume Co., Ltd.) and in celebration of this major anniversary, the two companies are remaking Wild Guns and bringing it to the PS4 for the first time with Wild Guns: Reloaded.

Wild Guns is a fast paced gallery style shooter mixing the Wild West with steampunk. Players can play as Clint, Annie or two new characters, or all together in multiplayer action!  Each can jump, dive and roll to get out of the way of the barrage of bullets enemies let fly – or shoot them down with their own gun!

Wild Guns: Reloaded adds numerous improvements to the original, including:

Two new characters, each with their own weapons and tactics
1-4 player mode, where each player can take on one of the four characters
Classic and NEW Stages!
NEW Boss Enemies and Special Weapons!

In Wild Guns: Reloaded, Annie has tracked down the famed bounty hunter Clint to get revenge on the Kid gang. With eight stages, each with three zones, there’s plenty of bad robots to blast away. With a true arcade game feel, Wild Guns was the first sci-fi western to arrive on home consoles and, to this day, there really isn’t any other game like it!


Personally, we here at Real Otaku Gamer are extremely excited for this game and were big fans of the original.

You can see the new trailer below

By Jonathan Balofsky On 15 Jul, 2016 At 08:52 PM | Categorized As News, News, News, NINTENDO, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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As revealed by Hero of Legend on Neogaf here, Gamefly is listing a port of Darksiders 1 for PlayStation 4, Xbox One and Wii U. Nordic Games had previously confirmed they had another project coming to Wii U and this looks like this is it. Darksiders II was a great game and I am eager to see what this remastering has in store.

Darksiders was originally published by THQ before they went under. the rights were then acquired by Nordic Games.

By Jonathan Balofsky On 9 Jun, 2016 At 03:40 PM | Categorized As Featured, News, PlayStation, Reviews, ROG News, Uncategorized | With 0 Comments

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I never played the original Odin Sphere when it came out. My first experience with VanillaWare was watching Muramasa The Demon Blade being played on a livestream. I liked what I saw and then tracked down videos of their other games. Odin Sphere struck me as unusual, as it was game that told a fairytale story with characters from all sorts of mythology, beautifully told and with excellent gameplay.

When a remake was announced, I knew I had to play it. This was my chance to experience the game on my own and not through watching someone else. I knew that changes had been made to the way the game was played in this remake but that was all I knew.

Odin Sphere Leifthrasir is a beautiful game for sure. It makes full use of what the Playstation 4 can do, with stunning 2D graphics that look CGI at times. I think of this less as a remake of the original Odin Sphere, and more of a retelling, which is fitting given how the game is the telling of a story. The visuals are amazing and fluid and really makes you just stare at times. The framerate is stable and I encountered no screen tearing at all. This is one of the most beautiful games on the PlayStation 4 and needs to be seen to be believed. Youtube videos cannot do it justice, it needs to be seen on a TV screen. No frames of animation were wasted and every last action is animated so well that it seems too good to be real.

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There were concerns about how combat worked in the game, given how it worked in the demo. However, let me reassure you that the demo was not fully indicative of how the game actually plays. The combat is fluid, but requires thought. You need to plan your course of action so you do not accidentally find yourself in a bad situation by just running in, Hack’N’Slash style. The game’s RPG elements cannot be ignored, unless you want to do poorly.  The game’s combat is intuitive and well explained and more importantly, fun.

Odin Sphere Leifthrasir has an excellent mix of RPG elements and action in its gameplay, but the story deserves mention. It combines different folklores and mythologies and does it well. You will find yourself caring for these characters and their journey. The framing narrative was done well and I feel it is something more games should look into.

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The music is absolutely gorgeous and really helps move the story along. It just feels right for the game. I don’t know how to explain it, but some video game music just feels right and this is an example. With some games, the attempts to create an atmosphere with the soundtrack can lead to an overdone sound. Odin Sphere doesn’t make that mistake and perfectly creates that atmosphere for the game that gives it an epic feel.

Now as for flaws, there are some, mostly with the writing since it feels like the game can go on a tangent with the narrative. It creates pacing issues and can cause some annoyance. I also disliked the way the game shows you its mechanics and felt it could have been done a lot better.

Still, the game is excellent and I have to recommend it. This is a retelling of a classic, with wonderful new look.



By Jonathan Balofsky On 26 May, 2016 At 11:15 PM | Categorized As Featured, News, PlayStation, Reviews, ROG News, Uncategorized | With 0 Comments

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Shadow of the Beast was a game for the Amiga, ZX Spectrum and other platforms, developed by Psygnosis and was a visual masterpiece for its time. Psygnosis was later purchased by Sony who thus acquired the ownership of Shadow of The Beast and have now revived the IP for the Playstation 4.

The first thing to note about this game is the fact that this is NOT your traditional beat-em-up game. There are precise controls and movements to be done along with quick time events in order to do well in the game. It can be tricky to learn at first but once you get the hang of it, you will find the game is actually very fun. Some have written off this game, simply due to the control scheme and that’s pretty unfair since the game makes no illusions of what it is. Combat can be fluid and quick, or thought out and deliberate or even both but all it requires is one to follow the directions. When you do that, the game flows well and you get into it much better.

The visuals in this game are absolutely stunning.  The game has beautiful layouts and transitions from 2D to 3D done so well that it can actually leave you speechless for a time. The various areas you visit all seem alive and unique, unlike anything in a video game before it. It is something truly to be seen.


However, if there is a major flaw in this game, it is in the platforming. The game attempts to mix styles but it is here where it falls short. The platforming in the game is awkward and, at times, can be downright frustrating. The game just doesn’t seem to be made with proper platforming in mind. This can really mess you up when you are in some of the later stages for example where you are in need of precise jump. Its a big mark against an otherwise great game.


The highly visual style of combat led me to jokingly call this “Odd of War” when I saw the trailer but its not necessarily a bad assessment. The game has a stunning 2D visuals and an ultraviolent combat system that is a beautiful marriage of style and substance. Its not perfect but then again, nothing is. The game can be beaten in just a few hours but there is so much replayability that you will keep coming back. There are unlockable extras including the original Amiga version, which has options to reduce the difficulty (and you will have difficulty with this).  It just has so much in it, that it really does have something for everyone, for both modern and retro gamers. While the platforming does bog it down somewhat, the game is still fantastic and I can easily recommend it. For once, this is a remake that’s done right.

By Amy McGarey On 27 Jan, 2014 At 09:37 PM | Categorized As PC Games, Previews, ROG News | With 0 Comments

No GravatarHave you ever wanted to go back and play Morrowind, only to think, “I can’t play this after beating Skyrim. The graphics are too outdated.” Well, now there’s a team of Elder Scrolls fans who want to give you that old Morrowind experience back, but this time with current generation graphics. This new Morrowind mod for Skyrim is called Skywind.


Currently, there is no known date for when the game will be finished. You can download an early version of Skywind, but so far it’s only landscape and some static meshes. Still in development are quests, monsters, weapons, armor, NPCs, and everything else to truly bring Morrowind alive. The mod requires a retail PC version of Morrowind with the expansions and Skyrim. Pirated copies will not work. This isn’t just importing Morrowind meshes into the Skyrim engine. Morrowind is practically being made from scratch.

Because the Skyrim engine is still being used, expect to see the Skyrim UI, skill tree, fast travel, and quest markers. If you want a more traditional Morrowind experience, there will be mods that will turn those features off. If you want to revisit a whole new Morrowind sooner, you can actually volunteer to work on this project. Just visit for more details. There are a range of different tasks that need completed for all different skill levels. I can’t wait for Skywind to be finished that I might just volunteer myself!

By otakuman5000 On 3 Oct, 2013 At 01:54 AM | Categorized As Editorials, NINTENDO, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Wind Waker Cover
The Legend of Zelda The Wind Waker has, in more recent years, been regarded as one of the most finely crafted Zelda titles and many believe it to be the best entry in the acclaimed series. However no game is perfect and all great video games have at least one or two kinks in the armor. This year gamers were treated to two highly-anticipated HD remastered remakes, Kingdom Hearts HD 1.5 ReMIX and The Legend of Zelda The Wind Waker. Both titles have more than 10 years under their belts and are hailed as classics in the hearts of millions across the globe. In the case of Kingdom Hearts 1.5, the Kingdom Hearts Final Mix portion of the game was built from the ground up all-over again due to the missing masters. Though bringing back a game true to form is certainly commendable, Square Enix however didn’t fix many of the problems that were persistent and frustrating in the original which cause the game to fall short of outshining it’s older counterpart.

KH HD Alantica

The Wind Waker, on the other hand, is a completely different story. This is a remake done right, Nintendo listened to all the complaints that were voiced about the original and solved every single one of them and more! The sea was too big and the your ship was too slow? They threw in a swift sail! This effectively reduced the time sailing around from island to island by making your boat faster and eliminates the need to change wind direction. This also made exploring the sea fun, engaging and less of a chore. The Triforce quest was too tedious? No problem! They streamlined it so that it literally shaves hours off your schedule by reducing the amount of charts from 8 to 3! It’s changes like these that truly make me respect Nintendo in the sense that they learn from their shortcomings. The Wind Waker HD also enhances the experience in other less significant that end up having a big impact. Such enhancements are the reduction in the time it takes to use the grappling hook to latch onto post or to salvage treasure from the Great Sea, they are small changes but they go a long way. Perhaps one of the biggest addition to this exemplary package is The Hero Mode option that is available from the beginning of the game. Debuting in The Legend of Zelda Skyward Sword, this mode offers more of a challenge to seasoned Wind Waker players in which the player takes twice the amount of damage and that there are no recovery hearts to be found in the game, the player must rely on potions and fairies to restore their health.

Wind Waker Treasure

All of this along with remastered graphics, more advanced lighting effects, and a re-orchestrated soundtracks it’s no doubt that this trip down memory lane completely obliterates the original in every aspect. This is grand classic that is experienced even better this time around thanks to the smart decisions by our guys at the Big N. Nobody does it quite like Nintendo and The Legend of Zelda The Wind Waker is a reminder of that!

The Legend of Zelda The Wind Waker drops in stores October 4 but it is now available in the Nintendo eShop. Kingdom Hearts HD 1.5 ReMIX is available now. Don’t hesitate to relive the magic of these great games.


By Inactive or EX ROG Staffer On 18 Aug, 2013 At 03:26 PM | Categorized As Featured, Indie Spotlight, PC Games | With 0 Comments
eXceed 2nd Vampire REX banner

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 eXceed 2nd Vampire REX banner

eXceed 2nd – Vampire is the sequel game to eXceed – Gun Bullet Children which I’ve previously reviewed. Produced by FLAT and later remade by their shooting focused brand Tennen-sozai as eXceed 2nd – Vampire REX, this game is extremely different from its predecessor.

In the previous game you played as one of the Gun Bullet Children and now you’re an enemy of the church, a vampire named Lia Fyle on a mission to help lay a siege on the Holy Land. On the way you encounter characters from the previous game as well as new ones and battle each other.

It’s a fact of life young girls are some of the most powerful entities in Japanese fiction.

The game is still divided into stages that have preliminary enemies attack you until you meet the boss for the stage but the gameplay itself changes entirely by introducing a “polarity” system that allows you to absorb enemy bullets and inflict twice the damage on enemies hit by a different polarity than the one they have. There are two polarities, holy and evil, and you can freely switch between the two to suit your needs. Absorbed bullets raise the bomb charge gauge which when full can be detonated to unleash a blast that will cancel all bullets of the opposite polarity and blast enemies on screen.

Holy Canon Blast

Holy Canon Blast!

The game is incredibly fun and requires quick reflexes to not get shot by any wrong bullet. The challenge also lies in trying to get bonus points, and chain bonuses for hitting enemies of reverse polarity gives incentive to start dodging instead of constantly switching polarities to absorb bullets. The game is made unnecessarily harder by having your character larger than the original game and having fatter bullets, hence making the polarity really useful in tight spaces. It’s a minor detail, but takes getting used to.

The dialogue throughout the game presents a simple but interesting look into every character’s personality and yes, the voice acting is superb and the translation simply perfect. Some of the backgrounds in the game are ones from the previous game and some newer ones are present, and although I think familiarity should be part of a series of games such a simple game should make more changes to their scenery to expand upon their flat world. The music is even more kick*** than the previous game and matches the feel of the game pretty well. The graphics feel crisper and almost everything is an improvement from the previous game.

Battle between Lia Fyle and Miyabi Housen

This second installment is a sign of a great series and honestly speaking, has made eXceed one of my favorite indie games.

You can see what the game is all about by downloading the demo here. You can buy it here from a variety of sources including Steam and GameStop, but I highly recommend getting the eXceed Collection which has all three eXceed games for $9.99. And remember how I said the music kicked a**? You can download it right now. With great upbeat techno music, it’s possibly one of the best video game soundtracks in existence.

I will soon review the third and last eXceed game made so far, eXceed 3rd – Jade Penetrate.

By OtakuDante On 25 Jul, 2012 At 10:09 PM | Categorized As Reviews, Xbox 360/Xbox One | With 0 Comments

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Tony Hawk’s Pro Skater HD is exactly as it sounds. The game is basically an HD (High Definition) version of the classic series that many of us gamers grew up playing. While it is definitely not a direct port of the original it is more of a mash-up of the first, and second game in the series. From the start menu forward you’ll notice a complete overhaul of the various modes, and features that the game has to offer. It’s nothing like what I recall Tony Hawk’s Pro Skater 2 being like. With that being said a lot of the old modes are still intact including the famous “career” mode which has the player completing various objectives in order to score cash for the customization options, stat upgrades, and extra boards. Aside from that you’ll find an entirely new Xbox LIVE mode where you can play with friends, or random people in four player lobbies. In that respect there’s something new for everyone.

When it comes to staying true to the “old” Tony Hawk’s Pro Skater HD tries it’s hardest to deliver such an experience. As you play through the single player modes (Free Skate, Single Session, Career) you’ll play in very familiar territory. The levels (Warehouse, School II, The Hangar …) are available, and the unlock-able levels are true HD upgrades of the original designs. Nothing was short changed, and the only true difference comes with the change of a certain career goal. Back in the day when Tony Hawk’s Pro Skater was hot dvds had yet to be invented, so you would have to collect VHS tapes. Activision/Robomodo fixed this technological feature by turning it into a “Find The Hidden DVD” goal. Other than that you’ll still be spelling S-K-A-T-E, and collecting level specific items in order to score customization cash. You’ll even be shooting for the demanded high scores (High Score, Pro Score, Sick Score) within each level in order to further unlock the game’s various features.

The word “new” is something that will likely frighten off dedicated Tony Hawk’s Pro Skater fans, and sadly there is a lot of “new” within this revised edition. As I mentioned previously the menu system has endured a complete overhaul. For the most part the old features are still intact, but things like the available skaters, and available boards have been changed. My memory may be a little fuzzy on the matter though as I only recognized a few of the available skaters. The selection of unlock able boards also seems to have been shortened. The game definitely doesn’t feature the interesting board designs that I remember from the older games. With that being said though you won’t see much of the skateboard as you play the game. Another new feature, which isn’t all that bad is the “Avatar Skater” option that allows the gamer to play as their own Xbox LIVE avatar. It was fun to be able to play as the digital representation of myself, so I can’t complain there.

Aside from those features you’ll encounter even more “new” things as you venture online for some competitive/friendly gameplay. There is no doubt that the Xbox LIVE mode is new to the Tony Hawk’s Pro Skater series. When the original games were released online wasn’t even a thing, so it’s pretty neat that Activision/Robomodo decided to include such a feature in this game. In “Xbox LIVE” you will find a handful of available modes including “Graffiti”, “Trick Attack”, “Free Skate”, and “Big Head Elimination”. All of these modes can be played via the “Quick Match”, “Join Match”, or “Create Match” options. If you are familiar with online gaming then you’ll understand exactly what the functions of these lobby setups are.

Game modes such as “Graffiti”, Trick Attack”, and “Big Head Elimination” are entirely competitive modes. In “Graffiti” 2 – 4 players will compete head-to-head by scoring on the various gaps, ramps, and rails. The player who scores the highest on each interactive obstacle will paint the object the color associated with their character. By painting/tagging objects the player will earn points accordingly. In the end the winner is the one who maintains the most tags/painted areas. In “Trick Attack” things are different, and high scoring is the key to victory. You will need to score the most points by doing tricks, grinds, flips, and specials. Like “Graffiti” this mode can also be played with up to four players making it a highly competitive game mode. The final, and newest game mode is “Big Head Elimination”. In this mode you basically try to outlast your opponents by performing tricks. If you bail, or stop doing tricks your head (balloon if using avatar skater) will grow larger in size. If for some reason you are unable to perform tricks, or if you fall off your board enough times you’re head/balloon will eventually explode in a burst of confetti. The last man standing is the winner in this particular game type.

The last available mode of online gameplay is “Free Skate” in this mode no score is kept, and the gameplay is friendly. This mode is excellent for getting online with friends, and chatting while improving your skateboarding skills. You could also use this mode to give friends pointers, or get pointers from said friends. I tested this mode out with a couple of friends, and definitely had a good time doing it. In an odd sort of way it was like being at an actual skate park with my friends.

When it’s all said, and done Tony Hawk’s Pro Skater HD fails in it’s attempt at true nostalgia, but succeeds in breathing life back into the roots of the series. If you’re looking for the same game that you played way back in the day you will not find it here. What you will find is a challenging skateboarding game that will put your gaming skills to the ultimate test. Whether you wish to take on single player, or enjoy some online matches with your friends there’s pretty much something here for fans, and newcomers alike. As far as the online experience goes it was quite frustrating for me. I ran into some questionable glitches/hacks, and even some gamers who had ridiculous scores (Activision is currently looking into the matter). Even the single player aggravated me with certain goals being hard to achieve. With that being said the game still wasn’t all that bad. I know you’re curious as to if I think the game is worth the 1200 msp, and I think it is if you you don’t mind a challenging game. It definitely takes some skill to play Tony Hawk’s Pro Skater HD, so don’t buy it thinking all is going to be easy.


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ORIGINAL POST (The Oni Xpress):

By otakuman5000 On 7 Jul, 2012 At 09:05 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No Gravatar16 years ago on July 5, 1996, NiGHTS into dreams… made its mark in SEGA history and became a cult classic among gamers. Now, the restoration of Nightopia can be relived with the HD version slated to be released this fall for Windows PC Digital Download, Playstation Network, and Xbox Live Arcade.

The HD remake of NiGHTS will bring improved graphics, a 16:9 aspect ratio, as well as leaderboard support, trophies and achievements. An additional feature called “Saturn Mode” will give players the option to experience the game with its original graphics for a  nostalgic feel.

For more information and pictures of gameplay, take a look at the announcement on SEGA’s blog. Below is a trailer that accompanied the Thursday’s news.

NiGHTS into dreams… Announcement Trailer:

By Charles On 24 Feb, 2012 At 09:08 PM | Categorized As Animation, Editorials, Featured, Movie News | With 0 Comments

No GravatarJust when you think the saga has ended, something new comes around to re-ignite the debate surrounding a US version of the classic anime. But this time, it’s something new: not another studio signing on to remake the film using western actors and a western setting. No Keanu Reeves as Tetsuo, or the sudden announcement that Chris Columbus is at the helm.


No, this time I’m here to announce that American Akira has already been made. And released. Really? Yep. It’s called “Chronicle,” and it’s been out for a few weeks now.

Don’t believe me? Just type “chronicle akira” into Google and see what pops up. Go ahead, I’m not going anywhere.

See all those links? Interviews and message board discussions? People have already taken notice of this. And the one thing they haven’t really been doing? Bashing it. Seriously, this movie is getting good reviews from all sides. Which is the main reason I went to see it this past week. I was going to skip it, because I was expecting a crappy cam-flick that mixed Cloverfield with Paranormal Activity, but I was sorely mistaken. Chronicle might be one of the tightest, most compelling “documentary” film’s I’ve seen recently.

Which brings me back to the Akira comparison. There are a few elements to two films share in common, aside from the telekinesis and city-devastating battles. Some of them rather obvious, some of them rather subtle. But believe me, they are there. Allow me the chance to recount a few of the more striking ones.

  • Andrew is Tetsuo. Yeah, pretty obvious when you look at the two of them. Both are loners. Both are angry. Both inherit a striking amount of power, and feel no guilt in using it. Both succumb to their power by film’s end, and need to be put down in order to stop widespread destruction. The difference? One is an orphan trying to fill the hole in his life with something tangible and emotionally supportive. The other is an abused teenager, seeking to become the apex predator and finally put an end to his torment.
  • Matt is Kaneda. Also obvious. Kaneda was respected, confident and protective of Tetsuo. He often supplied the voice of “reason,” or at least rationality, when the other “went off the deep end,” and started expressing his rage. And in the end, he had to save Tetsuo from himself. Matt is the confident cousin, the one family member Andrew can rely on. He tries to bring Andrew out of his shell numerous times, and help him make friends. And he is the one who insists they establish rules on using their powers, lest they overreach and kill someone. The difference? Kaneda was a normal kid with a beam weapon. Matt has the same power as Andrew.
  • Akira takes place in a dystopian world fraught with stratification, class warfare, decadence and greed. It served as a critique of the economic and political situation in Japan in the late 1980s. Chronicle is set in 21st century America, and released during one of the most polarizing Presidential campaigns in history. Both film work because they reference and exist within the time frame in which they were released. The difference? Neo Tokyo, a manifestation of Japan’s fear of nuclear holocaust and the destruction of Tokyo, rose from the ashes of that same destroyed Tokyo, and represents a world post-nuclear conflict. Chronicle lives in an ongoing global recession.
  • Akira is, at its core, the story of the least among us becoming the first. Tetsuo awakens his power, uses it with reckless abandon, rebels against the military and the government, and tries to re-start the universe to fit the emptiness he feels inside (if that’s what you got out of the final scene). Andrew wants revenge against the people who abused him, and takes great joy in being the “apex predator” in his small world. At the same time, he confronts the loss of his mother, and the anger he feels at his father, first by filming his world, then by lashing out against it. The similarity: both eventually devastate a city, and gather national attention from their outburst.

The main thing to remember here is that Chronicle is not a copy of Akira. Nor is it really an homage either. The borrowed elements within the film are more “flavor” than “story,” and are themselves part of the storytelling method. The situations are different, as are the resolutions. Hell, even the characters are different. The only real thing they share is the theme: a lonely boy becomes powerful, and then uses that power.

It would be more appropriate, then, to refer to Chronicle as a “spiritual successor” to Akira. It does everything the previous film did, and does it well. It doesn’t cheapen the story, or dilute it in some way. Chronicle is tense, well plotted, extremely believable and authentic by the end. And enjoyable, can’t forget that. It’s very enjoyable.