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By Jonathan Balofsky On 27 Feb, 2017 At 03:54 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Two Tribes shared the following

Yes, we said we wouldn’t develop any new games at Two Tribes. And yes, we still feel like dinosaurs in the games industry. But we’re not extinct yet. In fact, we’re bringing our best and last, twin-stick shooter/platformer RIVE, to Nintendo Switch™ this year!

The news comes after the admission in 2016 that our Nintendo strategy was in flux. Now, we can finally reveal what we’ve been up to: RIVE was bumped from Wii U™ to Nintendo Switch, where it’ll be playable in ultra-fast and super-challenging 60 FPS glory.

We’re developing RIVE on Nintendo Switch together with Engine Software. Details about the game’s exclusive Nintendo Switch expansion, as well as a release date, will be announced later on.

Two Tribes has always had a strong Nintendo tradition. Toki Tori on Game Boy Color was our debut, way back in 2001! Since then, many of our games have appeared on Nintendo platforms, including Toki Tori 2+ and RUSH. Lots of fans have let us know they’d like to play RIVE on a Nintendo system. So we can’t wait to finally bring RIVE to Nintendo Switch!

RIVE is a great fit for Nintendo Switch. It was always intended as an explosive ode to the action games of the early nineties. Nostalgic, yet thoroughly modern. And we feel that Nintendo Switch, too, is all about bringing the experience from our youth, playing deep and skill-based games together, to the current day.

RIVE (meaning ‘to tear apart violently’) is filled to the brim with references to our favorite games (sure hope you recognize the above!), with spectacular set-pieces, and humor, via the game’s main characters. Space scavenger Roughshot and robot butler DLL are both voiced by the talented Mark Dodson, of Star Wars and Gremlins fame.

It is sad that the game was cancelled on the Wii U, but at the same time, it is good to have this on the Nintendo Switch. I wonder what the exclusive expansion will be like.  It sounds to me like this will be the definitive version of the game, and that is a good thing.

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By Jonathan Balofsky On 25 Jul, 2016 At 03:22 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

No GravatarIn an interview with Nintendo Life, Rive developer Two Tribes has revealed that the game will be delayed on Wii U and might in fact switch to NX

Having been confirmed during the Spring for a September release on Wii U, PC, PS4 and Xbox One, there’s now some disappointing news for Nintendo fans. Two Tribes has confirmed to us that the Wii U version of RIVE won’t be hitting that window, and at this moment of time doesn’t have a fixed date. Two Tribes is keen to bring the game to Nintendo hardware and it may transition to NX – depending on what the next-gen system actually is – as the studio wants to ensure that the experience reaches its standards of 60fps performance, a benchmark vital to shooters and bullet-hell titles of this nature.

…….

First of all, can you talk us through the reasons and thoughts behind RIVE being delayed for Wii U, or perhaps being moved to NX instead?

It’s very important to us that Nintendo users will get a great version of RIVE, but unfortunately we don’t know at this point when or how we’ll be able to deliver this. There are two main reasons for this, one technical and one business related.

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The market has also changed. The game was supposed to ship over a year and a half ago, and things are a lot different now. Nintendo is exiting the Wii U market early in favor of the NX which means a long tail in sales is not looking likely. So that is the business part; do you release a game on a platform in its last days or on a new one that’s better suited and can reach gamers for years to come?

 

While this is disappointing , we can hope that Rive will be a success when it does arrive on a Nintendo platform. Whether that be on the Wii U or the NX. It is understandable that many are worried about the long term viability of putting a game on the Wii U with the NX looming, considering that Nintendo is winding down support. That said however, there is still a market of Wii U owners who would like games to play and this would be perfect. Either way, we wish them the best.
You can read the full interview here

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Two Tribes has announced via a press release that Rive will be their final game and they will stop developing games after its release. They note they are not closing and will support their partners but are ending game development.

See the full press release below

 

This is it! After more than 15 years of hard work and gallons of blood, sweat and tears, we have decided that RIVE will be Two Tribes’ final game. This may come as a surprise for you, but we’ve actually been thinking about it for some time now

For the last two years, we have been working feverishly to finish RIVE, the shooter/platformer hybrid that we always wanted to make. We have delayed it several times to make it the best experience possible and now that we are nearing the finish line, we can confidently say that RIVE will come out in September 2016!

We also want to make clear that Two Tribes will remain operational. We will continue to support our partners and all gamers out there, we just won’t be making any new games after RIVE.

So what happened?
The industry changed a lot since we started in 2000. Back then, there were maybe a dozen game developers here in The Netherlands. It was extremely difficult to enter the global games industry, as you needed to have a track record and experience. Even if you took a shot, you still had to secure backing from a publisher, since the only way to reach gamers was through physical distribution.

The technological bar was also set very high, as there were no middleware engines available. There were severe hardware limitations and most of today’s sophisticated design tools were non-existent. You basically had to make everything yourself. We felt comfortable working in such an environment, and we actually still cling to this DIY mentality.

The big change happened around 2008, when new technologies and tools allowed developers to make games way more easily and faster. Suddenly, because of digital distribution, small developers were able to create and publish their own games without the help of big publishers. Initially this was great for us, as we were one of the first developers to enter the Steam, WiiWare and iOS markets. Business was good. We were on the shortlists of companies like Nintendo and Valve.

But the situation didn’t last. While we were working on Toki Tori 2+ for two years, the industry was changing without us realizing it. The market was flooded with games by developers from all around the world. Game development schools were erected, and every year thousands of students tried their luck under increasingly difficult conditions. With game changers such as the Humble Bundle, the ever-continuing race to the bottom and a growing focus on free-to-play games, it became tough for a game to even hit the break-even point.

The industry had moved on and we were still stuck in the past. We learned this the hard way, when most of our employees needed to be laid off in 2013. But it would be too easy to solely blame the industry. Perhaps it would be better to blame it on dinosaurs!

Dinosaurs
As said, we’ve been working in the games industry since early 2000, making us dinosaurs, old farts, grandfathers or whatever you want to call us. This is great, because we’ve got a lot experience, but it also means that we act like a typical grandfather: slow and totally unaware of what is hot and what is not. Don’t get us wrong: we absolutely love making games, and we strongly feel that we’re good at making them. However, ask us anything about new industry developments, and often a big question mark will appear above our heads.

For example, we are used to working with our own proprietary engine. It’s technology that works great for us, but is by no means competitive with tools like Unity or the Unreal Engine. And then there are monetization strategies like free-to-play. We only know, and feel comfortable working with, the traditional model of full-priced games. The same goes for marketing: we know how to make a decent trailer and send out a press release… but have no clue how to get traction on YouTube and Twitch.

Wrapping up
Long story short (grandfathers like to digress!): when running a company, you need to be on top of your game, not just in terms of the product you’re making, but business-wise too. And we just aren’t on top of the games business anymore. Therefore, it makes sense to focus our attention elsewhere, perhaps even outside the games industry. We simply don’t know yet; but we do know that RIVE is going to be our parting gift to you and we’re making damn sure it’s going to be an awesome one!

Stay tuned for the release in September 2016!

 

Its very sad to hear that a company like Two Tribes will cease game development. What are your favorite games that they developed?

 

See the full statement here