You Are Browsing ' RPG ' Tag

By Stark Wyvern On 22 Sep, 2017 At 02:05 AM | Categorized As NINTENDO, Nintendo Switch, Previews, ROG News | With 0 Comments

No Gravatar

Octopath Traveler as it is now known as an exclusive title for Nintendo Switch. A rather ambitious old world styled RPG where all the decisions to be made are yours. A beautifully designed HD 2D world is yours to explore and with so much to see it certainly is going to be a huge journey.

The true game has 8 different characters to gather, who all have different abilities. Though the demo only allows you to play as Olberic and Primrose. Olberic’s ability allows you to challenge anyone to a duel. This power is perfect for when someone won’t get out of your way, or you want to uncover someone’s evil inside. Primrose is a dancer and can allure anyone to follow her, so she’s perfect for rescue missions and luring enemies into traps. Both of these characters play differently and really guide their stories in their own ways just like the other 6 will do with them, when the full game launches next year.

In this demo, it starts you at the beginning of either of the character’s stories and you learn a decent amount of information about their past and why they are doing what they are doing. Both of the characters have different motivations but they are both nonetheless very interesting stories.

Olberic is a knight out for justice and Primrose is also as out for justice. They both play differently, and of course will interact with characters differently as well. Olberic’s duel power will certainly be fun to use, as it really does let you gauge how strong people are. As an avid RPG fan, I’ve always been curious how non-hero types were living in certain places. Now, many of them are weak sure, but the guards can often be quite formidable.

This game really does in some ways turn RPG battle on its head, but it does follow rules too. Similar to Bravely Default, you get points for battle. Though in this every action gives you a point, and not every turn. You can slam the foe for up to a times four and as Olberic, I was able to deal massive damage by using abide, and then slamming home a baddie with a four times attack. Of course, this is also strategic so doing that may not always be beneficial.

One thing I did find annoying was, that I died a few times against the boss of the chapter, due to the boss suddenly doing massive damage as I figured out his patterns. Could not skip the scene before the fight. I’d honestly hope for auto scroll, as the voice acting when used is quite brilliant. In a game that has voice acting, auto scroll could be very beneficial.

The music in the game is also pretty good and works with the world itself. The artwork is the standout as the game looks amazing. It’s like playing an old school RPG but in a new cleaner way. I cannot wait to see what the world looks like and am stoked to play more.

Octopath Traveler is certainly a game to look out for and with so much customization of the plot, it will be a game, to get. This game really is something that all RPG fans will enjoy and I am so glad we were given a demo! Go download it now, and lead your hero to victory!

By Jonathan Balofsky On 20 Sep, 2017 At 02:40 PM | Categorized As News, News, News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No Gravatar

Arc System Works is going all out to celebrate Kunio Kun.  Kunio-kun: The World Classics Collection has been announced for  release on Nintendo Switch, PS4 Xbox One and Steam in 2018.

This collection will contain all 11 Famicom games as well as the 4 NES variants. In addition there will be online play! No word on an English version yet.

 

Hopefully the Super Famicom games also get such a collection and receive a localization. They were certainly amazing.

 

via

By Jonathan Balofsky On 15 Sep, 2017 At 01:34 PM | Categorized As PC Games, ROG News | With 0 Comments

No GravatarHappinet sent out the following

 

Japanese videogame publisher, Happinet, revealed it will bring Hyakki Castle, a beautifully stylized 3D dungeon RPG game, to PC via Steam this winter for western players. The game transports players to a terrifying haunted castle, to confront and battle creatures from ancient Japanese literature. Fans will be treated to beautiful Ukiyo-e style graphics and ghost lore inspired by famous ancient Japanese scrolls and artists.

 

Hyakki Castle is a real-time RPG in which players will explore a sinister fictional castle set in the 18th century – during the Edo Period, an infamous period in Japanese history known for economic growth, social order, foreign policies, healthy population and heightened enjoyment of arts and culture. The game’s giant castle is situated on Hyakki Island, where skilled criminals were exiled, but also rumored to be on the island were ghosts and demons. Borrowing from these ghost stories, Hyakki Castle creates an eerie and mysterious environment where the evil supernatural have been summoned by a shadowy figure and it’s up to the player to strategically make their way through the dark rooms and areas.

“We wanted to bring a fresh new approach and subject matter to this generation of dungeon RPG gamers,” said Masaru Saito of Happinet. “Hyakki Castle borrows from a rich period of time in Japan’s ancient history and aims to deliver a memorable experience through our strong Japanese warrior classes along with unusual monsters and supernatural creatures that are unique to Japanese folklore.”

 

Players can choose to split their party up into a 2 party system, a feature not yet seen in real-time dungeon RPGs, allowing a player to select four characters and make one party with them, creating new strategic gameplay possibilities. For instance, one character can lure a monster while the other three lay in wait for an ambush—or the party can split to flank a monster or to solve a puzzle. Players can play as traditional Japanese classes such as Samurai, Ninja or Monk while also choosing from different races, such as Oni, Tengu or Nekomata, with each having their own special abilities.

 

The giant castle is mysterious and dark, and full of smart traps and dangerous boss monsters, as well as spooky ghosts and ghouls taken from ancient Japanese literature, creating a unique experience for roleplaying fans as they enter the eerie “Fantastical World” of ancient Japan. A slew of creepy monsters, such as the supernatural “Yokai” of ancient Japanese literature, await players inside the castle. Be warned!

 

Game details:

  • Real-time RPG Action: Become a Samurai or a Ninja, create a party, and venture forth to do battle, solve puzzles, defeat bosses, and explore a mysterious castle to defeat its Lord!
  • Unique Japanese Heritage: Instead of generic fantasy creatures, clash with vivid monsters and supernatural creatures from Japanese literature
  • Twice the Possibilities: Split your party of up to four players for unparalleled strategy and party options
  • Explore a Monstrous Castle: The enormous castle is filled with cunning traps—some of which can only be solved by dividing your party—and tough boss monsters, testing player instincts and judgement
  • Explore Japanese Character Classes and Races: Choose to play as a Samurai, Ninja or Monk with three distinct races on tap to add diverse skillsets to your party
  • Unique Soundtrack: The game features traditional Japanese music and ambient sound creating an environment of mystery, suspense and fear to the gameplay experience

 

Developed by Asakusa Studios, Hyakki Castle is to be published by Happinet. The game is scheduled to release for PC via Steam this winter. More game information will be shared in the near future. This game has not yet been rated by the ESRB.

 

This is a truly unique looking game, and one that merits a lot of attention. We will be covering this game more in the future,

 

Will you be getting this?

Source: PR Email

By Jonathan Balofsky On 10 Sep, 2017 At 10:23 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No Gravatar

 

Bethesda shared the following

 

 

Step into Sotha Sil’s realm with the Clockwork City DLC game pack, coming this Fall as part of ESO Plus membership and available in the Crown Store. Find out everything you need to know about this new zone and Update 16 with our preview article!

The Clockwork City is a standalone DLC game pack that will be available free to all ESO Plus members and for purchase from the in-game Crown Store. Note that you will not need a copy of ESO: Morrowind in order to acquire access to this new content (only the base game). The Clockwork City DLC game pack features a new zone to explore, a new story quest to experience, and a new fast-paced Trial that is sure to challenge you and your comrades.

In addition to the DLC game pack, Update 16 brings a free base game update that includes a new Battlegrounds game mode ( ESO: Morrowind owners only), Xbox One X support, and a host of additional base game fixes, updates, and additions.

Explore a Mechanical Wonderland

In the Clockwork City DLC game pack, you can enter Sotha Sil’s legendary creation and explore his mysterious mechanical world. Previously, you might have experienced a small part of the Clockwork City in The Elder Scrolls Online chapter update, ESO: Morrowind, or had visited the mechanical realm 700 years in the future in The Elder Scrolls III: Morrowind. However, with this new DLC game pack, you’ll be able to explore it like never before.

 

 

……………………….

 

Uncover a Daedric Conspiracy

A shadowy conflict between Daedric Princes is unfolding in Oblivion, and just as you might have found in ESO: Morrowind and the Orsinium DLC game pack, Clockwork City will continue to offer you glimpses into this intrigue on other planes.

In this new adventure, you can experience an all-new, stand-alone story (similar in size to the main quest lines found in the Dark Brotherhood or Thieves Guild DLC game packs) that will see you travel to the heart of the mechanical realm.

 

……………………………….

 

Face a New, Challenging Trial

The Clockwork City DLC game pack will also come with a new Trial for large, 12-player groups: the Asylum Sanctorium. An eerie clockwork sanitarium, the Asylum Sanctorium is a shorter Trial experience that pits your team against three mechanical bosses and promises to reward you with powerful Asylum Weapons.

This new Trial is unique in that your group will choose how and when to face each boss, helping to determine how challenging the experience will be. Dare you try to complete the Trial as quickly as possible and strike directly at the main boss? If you do, your team will have to deal with all three at the same time!

 

 

 

……………..

 

Enjoy a Huge Base Game Update

Included with the Clockwork City DLC game pack will be a free base game update that everybody can enjoy. Update 16 will include numerous fixes, balance changes, performance improvements, Xbox One X support, and additions such as a Trait Tracker system that will allow you to see whether or not you’ve researched the unique trait on an item.

Finally, the base game update will also include a new Battlegrounds game type for ESO: Morrowind owners: Crazy King! In Crazy King, your team must seize a capture point location that jumps randomly around the map. We’ll be sharing more about this exciting new PvP mode in the near future, so look out for more details soon.

Welcome to Sotha Sil’s Greatest Creation

An all-new zone to explore, new adventures, new challenges, unique rewards, and a host of new systems and improvements; there’s something for everyone in the Clockwork City DLC game pack and Update 16. We can’t wait to tell you more about this new zone and update, so watch for additional previews in the not-too-distant future. Will you enter the Clockwork City and put a stop to the Daedric threat? Let us know on Twitter @ TESOnline and Facebook!

 

This is some amazing DLC, and it promises to continue the story started in earlier expansions, as well as giving more depth to concepts from Elder Scrolls III: Morrowind. Will you be checking this out?

 

Source

By Jonathan Balofsky On 10 Sep, 2017 At 05:38 PM | Categorized As Featured, News, PlayStation, Reviews, Reviews, ROG News | With 0 Comments

No Gravatar

 

 

 

There are many kinds of RPGs out there, both established genres like JRPGs and others such as action RPGs, and when the genres begin to blend together, things become interesting. Fallen Legion is an RPG that blends various styles to create unique gameplay that fits its nature well. But is it a good game beyond that?

In terms of the story, Fallen Legion is a bit on the more simplistic side as with many indie RPGs. It isn’t bad, but fairly conventional, although it does try to change things up by offering choices to make This does help give a bit of variety but to be honest, the allure of the game is not in its story, and that is okay. In the end, the story while fairly generic, is more of a backdrop against what is the more unique points of the game.  As stated, you  must make split-second decisions that are meant to have an impact on the game’s story, but it doesn’t really go that far. What is good, is that Fallen Legion shows  two perspectives in different games, to create a more immersive experience. Its nice, but what is the real draw is the gameplay.

I mentioned above, the JRPG and Action RPG genres, and Fallen Legion: Sins of an Empire serves as a blending of those two, with elements of Strategy RPGs as well. It is actually far more of an action game with RPG and SRPG elements, but it comes out well in terms of combat. The battle system is fairly unique, and fighting requires your attention for all actions.  You control multiple characters simultaneously, and need to master combos, and counters to progress, which is a nice twist on the traditional formula.. There isn’t as much leveling up for characters, again making this more action based, and it wouldn’t exactly be wrong to call this an RPG inspired action game. That to me actually does sound more interesting a concept than an action RPG but that is neither here nor there.

The game’s playstyle is its draw and it does it well. It goes nicely with gorgeous hand drawn art and excellent music to create unique atmospheres for the battles. In fact, I would say the combat in the game is some of the most unique I have ever seen, and I would like to see the developers push that part forward in other games, perhaps making a full on action game with more story focus and less of a Valkyrie Profile inspired game. As it is, I would recommend this for the unique combat playstyle, it is one of a kind.

 

………………

 

A review key was provided by the developers.

By Jonathan Balofsky On 8 Sep, 2017 At 05:37 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarThe following was shared

 

 

Lethal League Blaze is an intense, high speed ball game, with unique characters, out of sight sounds and none of that weak shit.

– Up to 4 players
– Online multiplayer
– Multiple gamemodes
– Highly competitive gameplay
You can join our discord, Reptile Hideout, where you can chill and hear the latest news about games made by Team Reptile.

Lethal League Blaze is the sequel to the popular projectile-fighting game Lethal League, to be released in 2018 on PC and console. This time around there will be more characters and gamemodes to choose from. Team Reptile upped their game with improved, high resolution graphics, but the game still maintains the extreme, responsive experience of the original Lethal League.

One of the new characters will be the final boss of the previous game, Doombox. Doombox is an out of control experiment that escaped and took hold of the first machine it could find, an old boombox.

Find out more about the game in the coming months, that is, if you’re in the Reptile Hideout or following any of the Team Reptile social outlets!

Letha League was an amazing game, and this game sounds even better. You can see a trailer below.

 

 

Are you excited for this? We sure are!

 

source

By Jonathan Balofsky On 8 Sep, 2017 At 02:49 PM | Categorized As Editorials, Featured, Interviews, PC Games, ROG News | With 0 Comments

No Gravatar

I recently had a chance to speak with Kyle Rebel, the lead developer of the upcoming Skyrim mod, Skyblivion. SKyblivion is a mod that will remake Elder Scrolls Oblivion within the Skyrim engine.

Take a look below and enjoy.

………………………………………………….

 

JB: How did this project come about? Obviously modding Elder Scrolls games has always been a big thing, but where did the idea of bringing Oblivion to Skyrim’s engine originate?

 

KR: It started out as a silly hobby project between Zilav and Monocleus (Ormin in the past) tha was never really supposed to turn into anything, After they posted their first results people like myself showed interest and later on I took the lead in making sure we got organized and recruited the people necessary to turn this idea into something concrete. Our team now consists out of some of the most talented modders found in the TES community. Because of this we are able to do things not seen in mods up until this point such as creatures with custom skeletons, animations and behaviors. Real spear combat mechanics (there exist some amateur mods for this but they dont add actual spear into the game).  On the graphics side for example we are able to create better looking trees and distant details than Bethesda ever could.

 

 

JB:  How has Bethesda’s reaction been to the project? Has there been any backlash? Any support?

 

KR: They have mentioned the TESR projects in the past but nothing major. We appreciate the worlds Bethesda build and for this reason we will require our users to own legitimate copies of the original games in order to install our projects.

 

JB: What has the fan reaction been to the project over the years?

 

KR: Reactions have been wonderful for the most part. There are complaints about how the project takes too long and how we are only releasing videos to make a name for ourselves and feed some nostalgia hype train but people need to understand we are not a professional game developer. Everyone on the project including myself works on this in their free time and doesn’t get a dime for the work they put into it.

For this reason we need to make those videos to let people know the project is still going strong and that as long as it is in development we can use all the help we can get to realize this dream as fast as possible.

 

JB:  Did the arrival of Skyrim Special Edition throw anything off? If so, how?

 

KR: Not at all, it did tear the modding community apart to some extent but other than that nothing has changed. We plan to release Skyblivion for both versions of Skyrim to make sure as many people as possible will be able to play it. Also SkyrimSE has some handy improvements we can utilize to further enhance the experience.

 

JB:  What are some of the big challenges with this project? Both in terms of programming, design, and resources as well other issues more external.

 

KR: Definitely the production and organization of any and all aspects of the mod.

Keeping track of all our developers and dealing with people going inactive is a big part of my job and I can tell you that its pretty exhausting and takes up a big chunk of my time on the project. We have several department leads who take care of 3D (devided in creatures, weapons, armors, misc props and enviormental assets) 2D, Level design, Music, Navmeshing, UI development, Textures, Mechanics etc. These department leads have to keep track of the people within their respected teams and help/guide them where needed. We are fortunate to have some very experienced/professional people on our team whoes main job it is to assure the content people creature are up to snuff.

Lastly we have the review stage which is time consuming. When someone finishes his/her assets or area in-game, a department lead or myself will have to go over what they did and see if there is room for improvement before we can call it ”finished” and get it ready to be merged.

 

JB:  Will there be any use of Skyrim assets or will the project be avoiding that?

 

KR:  Our aim is to recreate Cyrodiil and Most of Skyrims assets don’t fit into the province that well. We are re-using some simple assets like the rock and mountain meshes and some shrubs here and there but for the most part we are working with our own custom assets to ensure the world looks as vibrant as one would expect from the Imperial province.

 

JB: Bethesda recently revealed creation club. Will Skyblivion be part of that?

 

KR: No, this video will tell you everything you need to know: https://www.youtube.com/watch?v=f89d0fWCOsM

 

JB: Has the skyblivion team been working with the Skywind team at all? Shared resources/developers and such?

 

KR: Yes, we try to share as many assets and knowledge as we can. This goes for Beyond Skyrim too.

 

JB:  Has there been any temptation to change things in any way? I don’t mean bug fixes but rather serious changes.

 

KR: Most certainly, Cyrodiil’s landscape for instance will be seriously enhanced and overhauled. Weapons and armor sets are also getting a more realistic overhaul. Also we are adding back cut content from the game and repairing some areas that can be found in the lore but are left out in the game like the city of Sutch.

 

JB:  Do you foresee this mod getting a modding scene of its own in the future?

 

KR:  I hope so, unfortunately I myself (and many others) am so close to the development of the mod that I won’t be able to get that ”first time playing” experience that all ours users will be able to enjoy. I hope some modders will go nuts with our work and in turn will give me something new and exciting to check out 😉

 

JB:  How do you deal with the fan demands regarding the project?

 

KR: Generally we like to stick to our own plans, we are very well acquainted with the lore and backstory of Cyrodiil. At the end of the day everyone has an opinion and trying to make compromises based on fan demands would turn into an endless cycle or revisiting semi completed tasks.

That said we do listen to feedback given to us an n occasion make changes based off of it.

 

JB: Is there a current estimate for when the project will be done?

KR: Our personal goal is late 2018 but this is nothing more than an internal goal set in the prime of our development cycle. In order to make this goal come true we will need more help from new volunteers.

 

JB: Is there any concern about expectations for the project?

KR: Not at all, I think people will be blown away by the project when it is released.

 

JB: What will be next for the team after Skyblivion is complete? Perhaps remakes of the first two games?

KR: A loooooong break from modding. This project has been fun but it has been taking up too much of my time for the past 2 years. I am dedicated to bringing TES fans this remake ASAP but after it is released I think myself and many others from the team will take a well earned break and focus on our careers and our own futures for a change.

 

JB: Do you have anything you would like to say to the readers of Real Otaku Gamer?

KR: The same thing I say to all the other Skyblivion supporters, thank you all for the continuing support, kind words and feedback you have provided us with over the course of the development of Skyblivion. We wouldn’t be here without you.

 

We thank you for doing this interview.

 

 

……………

 

If you would like to know more about Skyblivion, you can visit their website here, or visit their twitter account @TESRSkyblivion      , Kyle can be found on twitter   @Rebelzize

By Jonathan Balofsky On 8 Sep, 2017 At 12:31 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

No Gravatar

Here is some good news. There had been concern over how well Dragon Ball Xenoverse 2 would do on Switch due to it being a late port, but it seems to not be the case.

The game came out on Switch in Japan this week on Thursday, and based on Bandai Namco’s reports, it’s off to a strong start. Specifically.  Bandai Namco published a tweet saying that Dragon Ball Xenoverse 2 is a big hit on Switch. They then sent out another message earlier today stating that there is a shortage for the physical version, with more shipments planned towards the end of this month.

It is possible that Bandai Namco had planned a conservative shipment for Dragon Ball Xenoverse 2. That being said, the high sell rate most certainly impressed them.

The game launches in the west on September 22.

 

source

By Jonathan Balofsky On 7 Sep, 2017 At 10:47 PM | Categorized As PC Games, ROG News | With 0 Comments

No Gravatar

 

Bethesda announced today that Skyrim will have a free weekend on Steam. You can play the game and if you like it, there will be a discount as well.

 

 

If you have not checked out Skyrim yet. Now is a great time. If you are planning to get it on the Nintendo Switch, this is  good way to see what the hype is about.

 

No Gravatar

Shantae: Half-Genie Hero was an amazing game full of fun and awesome action. Now WayForward has brought a new addition to the game, with the addition of DLC focusing on Risky Boots, the pirate queen herself. This DLC brings a new style of gameplay, but is it worth getting?

Right from the start, Pirate Queen’s Quest shakes things up, since Risky has completely different gameplay from Shantae, that t is actually reminiscent of Shantae and The Pirate’s Curse a bit. however, there is more than just playing the game as Risky with her tools, as the levels have been changed  to introduce new challenges, as well as bringing in new enemies. This campaign is a lot harder than the main game, but is still a rewarding experience. There are now new platform puzzles, new tricks to learn to progress, and above all else, a funny storylien that offers growth for Risky as a character.

There is still the amazing music that WayForward brings to their games, and even a few fun twists on what you might expect. The game retains the awesome visuals of the base game, and the new enemies looks terrific. These new enemies will give you a much tougher fight than what you encountered before, but that is part of the fun. The upgrades, the animations, everything about this game feels like it built on what was established before, and helped expand on it to reach new heights.

Playing as Risky actually feels different than playing as Shantae and that alleviates a fear I had for the DLC. The DLC is priced very well, and for the content contained within, it actually feels like a bargain. With more content coming, I am really eager to see what WayForward has planned next for the Shantae universe. If you have played Shantae: Half-Genie Hero, then you need to get this DLC as well!

 

 

……………

 

Reviewed on Nintendo Switch