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By Jonathan Balofsky On 23 Jan, 2018 At 06:44 PM | Categorized As PC Games, ROG News | With 0 Comments

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The following was sent out

 

THQ Nordic today announced signing a global distribution deal (excluding the Korean language version) for Pillars of Eternity II: Deadfire with Versus Evil. Currently in development for PC, MAC and Linux by Obsidian Entertainment, the physical edition of the game will be brought to you by THQ Nordic. Further information on the content of the editions, as well as RRP and the release date to be announced soon.

“When we first started working with Obsidian on Pillars of Eternity II: Deadfire, we knew that we wanted to make sure that we created a great physical product that matched the quality of this RPG”, said Steve Escalante General Manager of Versus Evil. “In partnering with THQ Nordic, not only did we find a team that is passionate about the product, but has the distribution and reach we hope to achieve with a physical edition of Pillars of Eternity II: Deadfire.

“We are all really excited for the game and its different editions. It is always a pleasure working together with such talented, motivated, and dedicated teams like Versus Evil and Obsidian. It also helps that we are huge fans of the genre“, comments Jan Binsmaier Publishing Director of THQ Nordic. “On top of all that, we found a strong and reliable partner with Versus Evil, and it feels great to know that we share our mindset and work ethics. It is a perfect match.”

In Pillars of Eternity II: Deadfire, players embark on a dangerous voyage of discovery as they hunt down a god to save their own souls. Building on the award-winning gameplay of the first Pillars of Eternity, every aspect of Deadfire has been improved and expanded. Vastly more detailed graphics, deeper game mechanics, increased player choice and reactivity, a new companion relationship system, streamlined combat, and an entirely new, hand-crafted adventure make Deadfire the ultimate cRPG experience. Players travel the far-flung region of the titular Deadfire Archipelago by ship, where they will discover new races, visit exotic islands, defend their ships against pirates, and, most importantly, choose their allies carefully, as there are powerful factions to encounter at nearly every port.

About Pillars of Eternity II: Deadfire

Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilities, including detailed character customization, total freedom of exploration, and more meaningful choices at every turn.

  • Immerse yourself in a deeper single player RPG game experience – enriched with cutting edge technology and features, Deadfire builds on the foundation of classic D&D gameplay with vastly improved graphics, deeper game mechanics and a whole new hand-crafted adventure where choices truly matter.
  • Discover the new region of the Deadfire – plot your own course by ship and explore the rich and exotic islands of the archipelago region, discovering new places interacting with their inhabitants and engaging in a variety of quests at every port.
  • Build your party and customize your companions – choose from 7 different companions to join you on your quest and assign multiple classes and deeper abilities for each. Witness their personal relationships and interactions unfold with the addition of the new companion system.
  • Captain your ship across the seas – as your stronghold on the seas, your ship is much more than simply a vessel for exploring. Upgrade your ship and crew and choose what skills you improve in order to survive dangerous encounters along the way.
This is interesting news. Indie games are seeing deals made between developers and publishers a lot lately. Hopefully this lets the game get even more attention.
Source; THQ Nordic PR

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This past December, I was given a copy of The Elder Scrolls Online, and immediately went and got the Morrowind expansion as well. Playing the MMO, especially the Morrowind expansion, made me think back to when I first played Morrowind. This was a year or so after the game came out, and while I liked it then, I hadn’t played it since 2005. I was worried the game didn’t hold up well, after Oblivion and Skyrim advanced the series, and attempting to look back on the game years later made me reluctant to try playing again. After playing the Morrowind expansion for ESO however, I felt now was as good a time as any.

Before I started playing again, I decided I wanted this to be a pure retrospective run. I had no mods whatsoever installed, meaning whatever bugs were in the game ended up staying put. Upon loading up and starting to play, I was instantly taken back to my youth and playing the story of a newcomer to the strange land of Morrowind once again. But what shocked me about the game, was how much my fear was misplaced. Yes the game had aged, and the visuals didn’t look so great anymore, but they were not as bad as I had feared. Yes the game lacked many features that would be a big part of later games, but I didn’t mind. I just wanted to keep playing and rediscovering things.

Nostalgia is a powerful influence on our memories and I had been worried constantly that looking past a nostalgia filter would show how bad the game truly was, but I feel the inverse happened. I had built it up in my mind so much that the game didn’t age well, that when I finally played again, it was an excellent experience still. Granted there was a learning curve as I had to remember how to do certain things, as well as how to unlearn other things. My muscle memory from Oblivion and Skyrim tended to get in the way for a while, as the games are very different, but this also made me appreciate how unique Morrowind really is as a game. It is considered the breakout title in the series (although I personally still feel Daggerfall is the more important title), and there is a reason Skyrim was designed to harken back to Morrowind more than to Oblivion.

Playing again and exploring the Island of VVardenfell, I cam to appreciate how far the series had come and also the unique nature of the series. The Elder Scrolls is a series that can reinvent itself every time in order to give a new experience. While many games can claim this, it is not the same since The Elder Scrolls universe doesn’t just grow and adapt with new entries but completely reimagines possibilities. Going from a  traditional western fantasy, to a truly bizarre fantasy land, back to a European fantasy land, then to a northern European inspired land with its own twists and turns, The Elder Scrolls shows there is nothing off limits to the dream.

I urge you all to look back on this series again, and if you fear it has aged too pearly, you might be surprised. I even sort of want some of the unvoiced NPCs to be a thing again in future installments in some way, just so the world can feel more lived in and there can be more personal interactions. if anything I learned from this experience, that you can end up fearing nostalgia to the point of hurting your own memories of something. Based on this, I will be taking a look again at other games I haven’t touched in years. I want to see what else still feels good, and I look forward to doing so. Perhaps next though, I will take a look again at Arena, another game I felt didn’t age too well. I hope you will join me then.

 

 

Disclaimer: The above was the opinion and experience of the author and not necessarily that of Real Otaku Gamer or its staff.

By Jonathan Balofsky On 18 Jan, 2018 At 08:36 AM | Categorized As PC Games, ROG News | With 0 Comments

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CD Projekt Red sent out the following

 

 

CD PROJEKT RED, creators of The Witcher series of games, invite gamers and esports enthusiasts to watch the January 2018 GWENT Open tournament set to take place this weekend.

Participants of the tournament — the top 8 players of the previous Pro Ladder season — will compete for a share of the $25,000 prize pool and GWENT Masters Crown Points. Two players who reach the event’s finale will additionally secure their participation in April’s GWENT Challenger tournament.

The tournament will start with the quarterfinals on Saturday, January 20th. The semifinals and final will follow on Sunday, January 21st. Live coverage will begin at 4PM CET on the official CD PROJEKT RED Twitch channel. Regular highlights will also be posted throughout the tournament on GWENT Masters Twitter.

Casting the tournament are popular players and streamers: Connagh “Merchant” Hawkins, Dane “McBeard” McBurnie, Miguel “MegaMogwai” Guerrero León and David “ImpetuousPanda” Gil Nolskog.

Thanks to Twitch drops, viewers will be able to earn Card Kegs and other rewards by watching the tournament. More details at playgwent.com/twitch-drops.

Will you be tuning in to watch? Let us know!

 

Source: PR Email

By Jonathan Balofsky On 16 Jan, 2018 At 11:03 AM | Categorized As News, News, News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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The following was sent out

 

Masters of Anima, the new project from Passtech Games, the makers of the indie-gem, Space Run, will release this Spring on PlayStation®4, Xbox One®, Nintendo®Switch and PC! In the Gameplay Trailer unveiled today, follow Otto in his quest against the forces of evil in strategic, action-packed battles where your ability to make tactical decisions quickly is vital. Summon and control large armies of up to 100 Guardians, who obey your commands with intuitive and innovative gameplay made from the ground up for controller play, as well as keyboard and mouse!

You play as Otto, an apprentice of Anima, able to wield incredible powers that are the source of all life in the world of Spark. You covet the rank of Master so you can finally marry your beloved fiancée Ana – who is now a captive of the terrible Zahr and his fearsome Golems!

Go to the aid of your future bride, using the powers of Anima to summon an army of magical Guardians in your quest to defeat Zahr’s dreaded Golems. Learn to control new types of Guardians on your adventure, each with their own unique talents and abilities useful to explore the vast world of Spark and reveal its secrets, as well as to take down the formidable bosses that stand in your way. As your victories rack up, acquire new powers and abilities for both yourself and your Guardians, ultimately becoming a true Master of Anima.

 

About Masters of Anima

Raise up to 100 Guardians at once to help you during exploration and fight, and manage them at the tip of your fingers
Strategy is key. Summon 5 types Guardians with their unique abilities and take on huge monsters in frenetic combat
Manage your Anima closely. This magical, all-around resource is key to combat, puzzle solving & exploration.

 

 

Now this is an impressive looking game. Will you be checking it out?

Source: Focus Home Interactive PR

By Jonathan Balofsky On 14 Jan, 2018 At 04:45 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Ys VIII was announced for Switch this past week, and now some new details have emerged. The Switch version will not be handled by Falcom directly, with NISA is publishing the game in North America, and Nippon Ichi Software taking care of the release in Japan.

A discussion was held between Falcom CEO Toshihiro Kondo and Nippon Ichi CEO Sohei Niikawa on the NIS website that revealed some new details. For example, Niikawa  feels that the three ways to play on Switch: portable, TV, and tabletop modes, are extremely attractive for players. He believes this is the key reason for the Switch’s success overseas and in Japan, since he has heard that Japanese players prefer to play games in portable mode, while western players prefer to play them at home.

Nikawa then discussed the close relationship between himself and Kondo and how they have helped each other grow as businessmen and game designers. The close relationship was the reason Nippon Ichi reached out to Falcom about bringing one of their games to Switch after the success of Disgaea 5 on the system. Because Falcom is a small company, it is necessary for them to reach out to partners, and this is where NIS comes in.

It is good to hear that success publishers are seeing on the Switch is leading them to seek out new games to bring to the system.

Source

 

By Stark Wyvern On 13 Jan, 2018 At 08:35 AM | Categorized As Featured, NINTENDO, Nintendo 3DS, Portable/Mobile Gaming, Reviews | With 0 Comments

No GravatarThe Fifth installment of Etrian Odyssey is upon us, and it is certainly a brilliant RPG. This RPG is different from most in that you get to create your party and make them whatever you wish them to look like. While there are four core groups and each have their own job types, you get to design the rest.

This RPG is not the first of its kind that I have played, as I greatly enjoyed Persona Q which was of the same vein. Exploring the dungeon in a first person view makes for quite an exciting experience. Never knowing when monsters will appear is also quite magnificent.

Jumping into the game, I created my party, and decked them out as I saw fit. It was a little hard, figuring out what types of characters to bring to battle, but eventually I decided to pick one from each group. I found that each group had different powers that would aid me, though I had no idea if I had chosen right.

Etrian Odyssey V then tasks you with a quest and after some shopping and maybe a save, you are sent to the dungeons. With beautiful, yet, somewhat funky music blasting, you find yourself in a forest. This is where the fun begins, and you begin your dungeon trek. Exploring this forest you learn that you need to make a map of your surroundings. Quite a novel experience really. You need to place down markers, so that on subsequent journeys into the areas you will be able to get through them easier. It might be time consuming but it also makes you very aware of your surroundings.

The battle system is fairly simple in that you have three characters in the front and two in the back. Choosing the right characters and classes can break or make it for you. You’ll need to know where characters need to be to effectively fight these foes. There are also unison skills which can help your team as well as skill points to buy individual skills.

All in all Etrian Odyssey V Beyond Myth, is a good game. While, it might not be up everyone’s alley, it is certainly worth trying the demo. The sheer ability of customization is great, and the fact that you can give any character any voice is hilarious and actually quite nice. So, boot up your 3DS or 2DS, form a party, and get dungeoneering! This demo is available right now on the 3DS Family of Systems.

By Jonathan Balofsky On 12 Jan, 2018 At 10:33 AM | Categorized As PC Games, ROG News | With 0 Comments

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XSEED sent out the following

XSEED Games, the independent-minded publishing brand of Marvelous USA, Inc., have announced that Zwei: The Arges Adventure, the original entry in the Zwei series from acclaimed developer Nihon Falcom and stand-alone predecessor to Zwei: The Ilvard Insurrection, will launch for Windows PC via Steam, GOG, and The Humble Store by Humble Bundle on Wednesday, January 24. To celebrate this launch, the title will receive a limited-time 10% launch discount from its regular selling price of $19.99/€19.99/£14.99.
Originally released as Zwei!! in Japan, Zwei: The Arges Adventure stands as the most feature-complete version of the game to date, reintegrating a heaping helping of PC-exclusive features that were lost in the Japanese console versions including an Ys-themed typing tutor mini-game, a challenging block puzzler mini-game, and the “Pet Monitor” virtual pet system, along with a wide variety of unlockables plus some all-new content. Come set out on an adventure later this month with a whole continent’s worth of quirky and cute anime-style characters who frequently find themselves in comedically over-the-top situations, exploring every inch of the painterly 2D land of Arges along the way!
About Zwei: The Arges Adventure
Set on the mysterious time-forgotten floating continent of Arges, Zwei: The Arges Adventure follows the exploits of socially awkward teenage step-siblings Pokkle and Pipiro as they find their monotonous, ho-hum village life rudely interrupted by a mysterious figure who steals six holy idols from the local shrine. Pokkle, a master craftsman of terrible puns and wannabe hero, and Pipiro, a sarcastic mage-in-training with an obsession for fashion and a penchant for speaking her mind no matter how bad an idea that may be, jump at the chance to track down the masked thief and return the idols to their village – Pokkle for the fame, glory, and opportunities to make more puns, and Pipiro purely for the hefty reward on offer. Their adventures will take them to every corner of the continent, leading them to encounter a wide array of over-the-top friends and foes as they uncover a far more sinister plot to revive an ancient “Demon Lord” and get a very up close and personal lesson on nearly 500 years’ worth of Arges history.
Originally developed and released in Japan by Nihon Falcom on PC and PlayStation Portable, and ported to the PlayStation 2 in Japan by Taito, Zwei: The Arges Adventure is the direct predecessor to Zwei: The Ilvard Insurrection and will be the first time this title has been made officially available in the West. Boasting a gorgeous hand-drawn 2D world populated by a diverse cast of allies and enemies who are constantly on the move, Zwei: The Arges Adventure also represents one of the formative examples of Nihon Falcom’s now-signature multi-character action RPG combat, enhanced here with smoother and more intuitive gamepad support and a bevy of other optimizations for modern PC systems. This title also features the series’ unique food-based leveling system, giving players more direct control over the game’s difficulty by allowing them to choose how quickly their characters grow in power: will they save food for later so they can exchange it for better food and more level-ups, gorge early on for a more metered experience gain, or fast altogether for a truly hardcore challenge?
Zwei: The Arges Adventure is developed by Nihon Falcom and will be published worldwide for Windows PC by XSEED Games via Steam, GOG, and the Humble Store by Humble Bundle on January 24 with a 10% launch week discount from its regular selling price of $19.99/€19.99/£14.99. More information about Zwei: The Arges Adventure will be revealed soon via the newly launched Zwei series portal site at http://www.worldofzwei.com. The Windows PC version of Zwei: The Arges Adventure is not rated by the ESRB.
For more information on XSEED Games products, please visit www.xseedgames.com. Fans can also follow XSEED Games on Facebook, Twitter, and on their blog on Tumblr.
©Nihon Falcom Corporation. All Rights Reserved.
This looks to be an awesome experience on PC. Will you be checking this out?
Source: XSEED PR
By Jonathan Balofsky On 9 Jan, 2018 At 06:04 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Bandai Namco sent out the following

 

 

BANDAI NAMCO Entertainment America Inc. has revealed the opening cinematic and pre-order bonuses for Sword Art Online: Fatal Bullet, available on PlayStation 4, Xbox One, and STEAM for PC on February 23, 2018. Combining both third-person shooter and role-playing game genres, Sword Art Online: Fatal Bullet features an original story produced by Sword Art Online creator Reki Kawahara, and offers an epic adventure in which the player’s choices help determine the story.

Starting today, players who pre-order Sword Art Online: Fatal Bullet can secure various incentives for the action role-playing game that will help them jump straight into the fight. By pre-ordering the game for Xbox One or PlayStation 4 through select retailers or the PlayStation Store, players will be able to secure exclusive content, including:

 

PS4 and Xbox One Digital Deluxe Pre-Order Options

  • Pre-order incentive – Sword Art Online Asuna and Kirito costumes, and Silver Assault Rifle

  • *Digital Deluxe Edition Incentive: Asuna and Kirito ALO costumes, and Gold Assault Rifle

  • *Season Pass Incentive: Guitar launcher and Pink and Green Photon Sword

  • *PSN Exclusive Pre-Order: Sword Art Online: Fatal Bullet Theme

Sword Art Online: Fatal Bullet fans who pre-order the Digital Edition for STEAM on PC will also receive rewards according to the number of pre-orders reached. The Kirito SAO costume, Asuna SAO costume, and the Silver Assault Rifle are unlocked at the very first tier, the second tier includes the Kirito ALO costume, the Asuna ALO costume, and the Gold Assault Rifle. The final tier will earn all the pre-order items at the second tier plus a download code to redeem the exciting Sword Art Online Re: Hollow Fragment, upon the February 23 release date for Sword Art Online: Fatal Bullet.

 

To celebrate the game’s upcoming launch, BANDAI NAMCO Entertainment America Inc. has released the game’s opening cinematic.

 

This looks like a fantastic adaptation of the series. SAO fans, are you excited? Let us know!

 

Source: Bandai Namco PR

 

 

By Jonathan Balofsky On 8 Jan, 2018 At 11:29 AM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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The following was sent out

 

 

The Station, a first-person sci-fi mystery, will launch for Xbox One, PlayStation 4, Windows, Mac and Linux on Feb. 20, 2018.
Developed by a team of AAA veterans, including Dave Fracchia, former Studio Head at Activision subsidiary Radical Entertainment, the Kingdoms of Amalur: Reckoning designer Les Nelkin, and BioShock Infinite and League of Legends composer Duncan Watt, The Station will take players across the universe and aboard a spacecraft orbiting a vicious alien world.
In the distant future the Espial Space Station, the most advanced spacecraft to explore beyond our atmosphere, monitors the alien planet of Psy-Prime. A small research crew of our best and brightest study the locals and evaluate the prospect of cohabitation. Soon after learning the intelligent natives are embroiled in perpetual savage war, Espial’s cloaking and communication arrays suddenly go offline and never return.
Players are dispatched to investigate the mysterious circumstances. Upon arrival, much of Espial is without power and the crew have mysteriously vanished.
Only by using intuitive problem solving to restore function to the ship’s core systems and keen observation of the digital logs of the missing team, all while dealing with the constant tension of whatever happened aboard The Espial reoccurring, can the player unravel the mystery behind the crew’s sudden disappearance.
Navigating the sleek facility presents a “Progressive Sci-Fi” style evoking an optimistic view of space exploration, while the contemporary ambient soundtrack elicits isolating and unnerving emotions. With The Station, the development team strives to provide the new benchmark for atmospheric narratives.
“Our goal is to challenge what people expect from atmospheric mysteries,” said Dave Fracchia, Executive Producer, The Station. “By abandoning player-driven dialogue we are able to replicate the emptiness and loneliness of space, while still enthralling with a pressure-packed mystery.”
The Station will release in English and retail for $14.99 / £14.99.
For more information visit the official website, go deeper into the lore at Explore Axiom, or visit Steam.

This is a truly interesting looking game. We will be covering this more in the future so stay tuned.
Source: PR Email
By Jonathan Balofsky On 5 Jan, 2018 At 09:02 AM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Disgaea 5 Complete has sold extremely well for NIS. The company has revealed that the game has sold 200,000 copies on Switch around the world.
Sohei Niikawa, the president of Nippon Ichi software has now stated that Nintendo Switch is one of the platforms the company is targeting for new IPs and sequels this year.

Next month, NIS America will be hosting a press event . Maybe there will be new announcements and localizations announced for the Switch. In any case, this is good news as it means more third party support for the system.

 

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