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By Jonathan Balofsky On 4 Jan, 2018 At 02:51 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Bethesda sent out the following

 

Zenimax Online Studios has revealed details on the first major update of 2018 for The Elder Scrolls Online – a two-dungeon DLC Game Pack called Dragon Bones, and Update 17, a free addition for everyone which includes a slew of new features and upgrades that make ESO better than ever. Dragon Bones and Update 17 are expected to launch in February.

 

The Dragon Bones DLC Game Pack will include two new dungeons – Scalecaller Peak and Fang Lair — available in both normal and veteran modes, with a veteran Hard Mode for each final boss. These new dungeons pit players against new and returning enemies, including plague-ridden ogres, powerful sorcerers and their undead creations, and even the reanimated bones of an ancient dragon.

 

Players will be rewarded with new items and monster sets, collectibles, and achievements, as well as a Renegade Dragon Priest mask, awarded just for entering one of the dungeons. The Dragon Bones DLC Game Pack will be free for ESO Plus members, and available for purchase from the Crown Store for non-members.

 

The free-for-everyone Update 17 will release simultaneously with Dragon Bones, and will include:

  • The Outfit System: allows players to customize the look of their equipment, regardless of equipped gear
  • Two New Battlegrounds: the Orc Stronghold of Mor Khazgur and the Dwarven ruins of Deeping Drome bring 2 new arenas for 4v4v4 multiplayer mayhem (Battlegrounds PvP requires ESO: Morrowind)
  • Home Storage System: this highly anticipated feature provides players the opportunity to lock items away safely in their homes via the Homestead housing system
  • Additional Gameplay Features: new quality of life additions will help new and experienced players get the most out of ESO, including the new Level Up and Skills Advisors, guiding players to the best upgrades when they level up; and improvements to combat, making it easier to identify and activate ability synergies.

The additions and improvements included in Update 17 will be available free of charge for all players.

This is a great update to Elder Scrolls Online. The game just continues to get better and better and we appreciate the work that goes into it.

We will have a review of the full game up soon on the site.

 

Source: Bethesda PR

By Jonathan Balofsky On 1 Jan, 2018 At 02:13 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Best Buy Canada recently did an interview with Andrew Scharf, a lead producer at Bethesda Game Studios . The two discussed The Elder Scrolls V: Skyrim for Switch in great detail and, Scharf mentioned many things such as including the experience of bringing Skyrim to Switch and the challenges involved. He also revealed that Todd Howard brought the idea up to Nintendo for the Zelda crossover content.

 

You can read excerpts below

Paul Hunter: Skyrim coming to Nintendo Switch is obviously a huge moment in gaming, and especially for Nintendo fans. Who originally approached who about bringing this massive game world to Nintendo Switch?

Andrew Scharf: The team here at BGS has been excited about the Switch and Nintendo’s plans since we first saw the demo of the technology. That got us fired up about the possibilities, and as a broader company, we’re always looking to expand our games to new platforms and new audiences. It was just a no-brainer to join a great partner like Nintendo and bring the massive world of Skyrim, where you can go anywhere and do anything, to a platform that can also go anywhere.

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PH: While Skyrim has appeared on many different platforms over the years, this is the first time it’s come to a Nintendo system—meaning a potential whole new audience. How would you summarize what Skyrim (and perhaps The Elder Scrolls franchise) is for the uninitiated?

AS: The Elder Scrolls V: Skyrim is the epic fantasy from Bethesda Game Studios and is the winner of more than 200 Game of the Year Awards. The legendary open-world adventure allows players to be anyone and do anything. Play any type of character you can imagine, and do whatever you want; the legendary freedom of choice, storytelling, and adventure of The Elder Scrolls is realized like never before.

The Elder Scrolls V: Skyrim for the Nintendo Switch includes all-new gameplay features like motion controls for combat and lockpicking, outfits and gear from The Legend of Zelda, plus additional loot unlocked from compatible The Legend of Zelda amiibo. Take down enemies with the Master Sword, protect yourself with the Hylian Shield or look heroic in the Champion’s Tunic. Skyrim also includes all official add-ons – Dawnguard, Hearthfire, and Dragonborn.

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PH: The addition of items from The Legend of Zelda, like the Master Sword, Hylian Shield, and Champion’s Tunic is pretty exciting. How did this idea come about and are there any other items in-game that may surprise us?

AS: It was early on in the project, shortly after we started developing on the Switch hardware and Todd brought the idea up to Nintendo and the Legend of Zelda development team. They loved the idea and offered to work with us to make sure that our depiction of Link’s Champion’s Tunic, Hylian Shield, and of course the Master Sword held true to their design, while being usable weapons/armor in Skyrim.

PH: I know Skyrim on Switch is compatible with The Legend of Zelda series amiibo, and they have a daily random chance to unlock the Zelda gear. Are any other amiibo compatible with Skyrim, and if yes, what perks do they provide?

AS: Basically, once a day (every 24 hours in real time, not game time) you can use a Zelda amiibo to make a Zelda themed chest appear with a 20% chance to discover a Zelda themed item, or you can use any other type of amiibo to make a Skyrim themed chest appear with various types of loot.

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PH: From my brief hands-on time with Skyrim it felt responsive, looked phenomenal, and loaded fast. Was this a massive technical undertaking to achieve this level of polish?

AS: There are always basic challenges associated with moving a game to a new platform, like dealing with moving the engine over to a new computing architecture and working with a new graphics pipeline. We were fortunate to work with the talented team at Iron Galaxy Studios to get Skyrim on Switch and they made that process relatively seamless. The end result—as you said—is a great looking and performing version of Skyrim that goes anywhere.

Bethesda & Nintendo: the future

PH: The future looks extremely bright for Bethesda and Nintendo. We have Skyrim, DOOM, and Wolfenstein II all coming to Nintendo Switch. As we look towards the future, what would you like to tell Nintendo fans about this rapidly growing partnership with Nintendo?

AS: We’re really excited to be launching our games on Nintendo Switch, and Nintendo has been a fantastic partner for us. The fans of Nintendo’s hardware have been super supportive and excited for these games and we hope they enjoy exploring Skyrim, as well as blasting demons in DOOM and fighting Nazis in Wolfenstein II. We haven’t announced anything for Switch following Wolfenstein II in 2018, but if and when we do, we will let you know.

PH: Thanks a lot for your time, Andrew! Looking forward to playing Skyrim on Nintendo Switch.

This sounds like Bethesda is extremely satisfied with the Switch thus far. Hopefully this year will bring more great announcements.

 

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The following was sent out by SnowCastle Games

 

 

Earthlock SHB Edition

We are very happy to announce that we will be relaunching Earthlock in Q1 next year. In many ways this version feels like a new game!

In fact, the changes are so big that there was no way we could keep it compatible with existing save games. In order to avoid problems where a patch would void all save games, we have set up a new game in the e-stores: EARTHLOCK

After we completed the PS4 version in January 2017 we began pre-production of Earthlock 2. However, after a few weeks of getting super excited about our next game, we realised that we were not comfortable leaving Earthlock: Festival of Magic behind as it was. A lot of the criticism we had gotten on the game by then were things we agreed with. For the initial launch we had to make quite a few cuts during the development and some of those cuts really hurt the story.

Long story short; We decided to make what we ended up internally calling the Should have been edition. That way we could leave Earthlock 1 behind us with pride and begin work on Earthlock 2.

The subtitle, Festival of Magic was an old remainder from our first kickstarter campaign and felt obsolete, so we decided to cut that, leaving us with: EARTHLOCK.

So what have we done in the last year?

  • Story: It’s massively changed. Almost from the start. We have added more depth, humor and character to the story and things that did not make sense before now do
  • Crafting: At Plumpet Island, we are happy to report that all buildings on Plumpet now have some kind of functionality
  • Side Quests: Yes, there are now side quests – as initially intended
  • Mini Games: Like treasure hunting
  • New scenes and characters
  • New and better animation
  • Improved cut scenes
  • Highly performance optimised
  • And much, much more

Important to note: Anyone who owns Earthlock: Festival of Magic will get the new game for free (Steam/GOG/PS4/XboxOne). The game is now in final QA and localization and will be published in Q1 2018.

(This is also the version that we will be launching on Nintendo Switch. Unfortunately we won’t be able to publish this version on Wii U.)

This is a great announcement to kick off the year. Are you excited, because we sure are?

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By Jonathan Balofsky On 31 Dec, 2017 At 08:27 PM | Categorized As Editorials, Featured, News, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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Gauntlet is one of those absolute classic videogames. The kind that have inspired generations of gamers and led to many more games bearing its influence. From games like Diablo to God of War, many action games take their direction from Gauntlet and that tradition continues in Hammerwatch.

Hammerwatch starts out by having you select your class from the various choices, each with their own pros and cons. Choosing the character that best fits your playstyle is the key to succeeding, for example, I will always choose a melee character as that is the playstyle I developed while playing these types of game. Hammerwatch makes the choices feel right almost immediately, and gives you the chance to truly understand how to play.

I have to say, that I truly appreciate this kind of game being on Switch, even if this is not the best version of the game. The framerate is not as good as on other platforms, but that is an acceptable compromise. What is more annoying is having the enemies not being fully visible sometimes while playing. These hack’n’slash games require you to see the enemies so you can progress, but when they blend in with the background too much, that creates a major issue.

However, I am pleased to say that this was the only real issue I had with the game. It played just like the evolution of Gauntlet that I have wanted, and I daresay it is more true to the arcade original, than some recent Gauntlet games. The expansions on the concepts, and new paths to pursue are a welcome idea, and interacting more does help expand the immersion. Plus this game is excellent to play with friends, as it is one of the best co-op games on the system. I say that because this is a game that truly recaptures that classic feel from the golden age of gaming when you are at the arcade with friends, and I do not feel that is done often.

Hammerwatch is a game that just makes me want to keep coming back. It is an indie game that surpasses its inspiration and takes it to heights never done before. Despite the issue I had with enemy visibility, I do feel that Hammerwatch is an amazing game. There are multiple modes to play in the game, and you will even want to try the other classes. This isn’t even mentioning, that there is more planned by the developers. If you have a Switch, then check out Hammerwatch. You will be in for a great time, either by yourself or with your friends. This is gaming at its purest!

 

Disclaimer: A review code was provided

By Jonathan Balofsky On 31 Dec, 2017 At 09:39 AM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Circle Entertainment has announced that Mercenaries Saga Chronicles will be coming to the Switch. This will be a collection of the entire trilogy of SRPG games now coming to Switch.

No word yet on what updates will be, but Circle will likely make some changes to add to the experience.

You can see the tweet announcement below.

 

 

 

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Nintendo has always tried something new and innovative with their games, for better or worse. One major attempt at trying something new was the Satellaview add-on. Thus was a way to bring new games through satellite broadcasts, and brought new versions of several games like The Legend of Zelda and F- Zero. The intention was that these could only be played during the broadcast time , and afterwards they were gone for good. These were only available in Japan and not released anywhere else.

Now fast forward several years and fans outside Japan have learned of these games and developed an interest in them. The most well known Satellaview games are the Zelda games, which are remakes of the first game and A Link to the Past, complete with new content and stories. The latter, known as the Ancient Stone Tablets, has been restored and fan translated, allowing new players to try them.

Zelda wasn’t the only series to get this treatment however, as there was also a Satellaview version of Excitebike  which had a lot of new content. There was a major change to in this version where the racers were replaced by Mario characters, and also included a “SUPER” mode where the player has unlimited turbo, as well as the addition of coins. The coins are spread out on the courses and increase top speed, very similar to the Mario Kart series. Yes there was a Mario Kart-like Excitbike well before Mario Kart 8.

Other games for the Satellaview were F-zero sequels that had new tracks and vehicles. More importantly however, they included a track editor if you were bored of what was offered already. It was way ahead of its time and yet the game can only be found via rom dumps. Then there are the Mario Paint games, Super Mario Bros, Wario’s Woods, Wizardry, Super E.D.F., Kirby, Harvest Moon and Square Enix RPGs on the service. All of these games had something new to them and yet players outside Japan never got to experience them. These include games like Dragon Quest 1, which actually got a SNES remake this way in Japan. This disappointing that the were not ever brought to the west but this got me thinking, that ff the games’ source codes still exist, should Nintendo and the other publishers/developers bring them back now?

Obviously for some games this would require localization and may not be worth it, such as for the minor games. For a series like Zelda on the other hand, there would definitely be a market. The Chrono Trigger games brought to Satellaview would definitely be big sellers for Square Enix, along with the Dragon Quest remake. The games like the F-Zero sequels and Excitebike. have some great new content that players outside Japan would love to play. If these games could be brought over to the Nintendo Switch eShop when the online service for classic games launches, they would be some of the top selling games. VS Excitebike and The Mysterious Mursame Castle prove there is a market for the games by being big sellers when they were brought to the Wii U and 3DS eshops respectively,

I truly hope Nintendo does consider this, as not only would gamers in the west be thrilled to finally play these games, but it would also open up new fandoms and generate new sales. It might be labour intensive, but it is a risk worth taking.

 

Disclaimer: The above was the opinion of the author and does not necessarily reflect that of Real Otaku Gamer or its staff.

 

By Jonathan Balofsky On 28 Dec, 2017 At 09:50 PM | Categorized As Featured, News, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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Rougelike RPGs are making a comeback in various ways. From games like Legend of Grimrock and Heroes of the Monkey Tavern that are inspired by classics like Eye of the Beholder, to newer takes on the genre like Etrian Odyssey, there is always something new. I truly enjoy playing these games, but I always want to see something new or done in a new way by them and I may have found a game that does just that.

DragonFangZ – The Rose & Dungeon of Time is a Rougelike RPG with a heavy JRPG and anime influence and tells the story of a half dragon girl and her fair companion. They must travel through dungeons to find their way home, defeating enemies and levelling up along the way. The gameplay is rather interesting since, in addition to taking place on grid based levels from a top down perspective, the game manages to evoke the feelings of a first person dungeon crawler as well.

You can move in multiple directions and attack from an angle which is a nice touch, but what makes the game stand out is the fang system. You can equip different fangs dropped by enemies and these will have different impacts on your character and abilities. There is a neat collection aspect here and this offers incentive to replay and retry consistently, in order to try more combinations. In that, the game takes influence from some modern JRPGs that have similar mechanics, but applying this idea to a rougelike works wonderfully.

The detailed item system is another standout, as while you will get new items and weapons, you wont know what kind of weapon it is until you identify them. You might find a great upgrade or a lower quality weapon and it is rather random. You will also find tools to identify items faster and magic tomes as well, which offers some more familiarity.

The game is not all perfect though, as the controls are rather slippery at times, leading to attacking in the wrong direction occasionally. I also noticed a few bugs here and there when traversing areas that I should not have been able to pass but did, and vice versa.

However, these flaws do not get in the way of the game. The dragon timer gives you an incentive to get through the levels quickly, since you will start to automatically take damage as soon as it expires. However, the game also gives incentive to explore the dungeons at the same time, which ends up making you want to replay the levels over and over, even if they are randomly generated.

In conclusion, DragonFangZ – The Rose & Dungeon of Time is an imperfect but still excellent rougelike RPG. It tries new ideas and offers great innovations on the genre, which is very welcome. If you have a Switch and want a rougelike to play, then DragonFangZ – The Rose & Dungeon of Time is the game for you!

 

Disclaimer: A review code was provided

By Jonathan Balofsky On 27 Dec, 2017 At 09:07 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Inti Creates sent out the following

Happy New Year from Inti Creates!

The year 2018 is almost upon us, and we are beyond stoked to be able to announce a huge sale on a host of our games on the Nintendo Switch eShop and Nintendo 3DS eShop in North America!
From Jan. 1 at 12:00am (PT) til January 14th at 11:59pm (PT), we will have the following games on sale!

[3DS] Blaster Master Zero 30% OFF ($9.99?$6.99)
[NSW] Blaster Master Zero 30% OFF ($9.99?$6.99)
[3DS] MIGHTY GUNVOLT BURST 30% OFF ($9.99?$6.99)
[NSW] MIGHTY GUNVOLT BURST 30% OFF ($9.99?$6.99)
[NSW] Azure Striker Gunvolt: STRIKER PACK 20% OFF ($39.99?$31.99)
[3DS] Azure Striker Gunvolt 60% OFF ($14.99?$5.99)
[3DS] Azure Striker Gunvolt 2 60% OFF ($14.99?$5.99)
[3DS] Gunvolt: The Anime 30% OFF ($2.99?$2.09)
[3DS] MIGHTY GUNVOLT 60% OFF ($3.99?$1.59)

This is a fantastic sale. What will you be picking up?

 

Source: Inti Creates PR

By Jonathan Balofsky On 27 Dec, 2017 At 01:29 PM | Categorized As News, PlayStation, ROG News | With 0 Comments

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PlayStation will be getting some great additions to the PS+lineup in the new year.

 

The lineup is as follows

 

  • Deus Ex: Mankind Divided (PS4)

  • Batman: The Telltale Series (PS4)

  • StarBlood Arena (PS Plus bonus – PS VR required)

  • Sacred 3 (PS3)

  • Book of Unwritten Tales 2 (PS3)

  • Psycho-Pass: Mandatory Happiness (PS Vita)

  • Uncanny Valley (PS Vita & PS4)

 

 

 

This is a very good month for PS+ members with some excellent games. What are you most excited for.

 

Source

 

 

By Jonathan Balofsky On 26 Dec, 2017 At 05:38 PM | Categorized As News, News, News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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HAMSTER has been on a roll lately. Their arcade archives series has seen a release on all major platforms, and they have been bringing some amazing games to modern systems such as PS4, Xbox One and Nintendo Switch, including bringing Nintendo’s classic arcade games to the Switch.

A recent interview with Famitsu has revealed much more is in store. According to HAMSTER CEO Satoshi Hamada, the company has the goal of releasing 800 Arcade Archive games. For some perspective, there are currently around 50 Arcade Archive games on the Nintendo Switch. Hopefully this goal becomes a reality and more classics come. We particularly would love to see Sega’s arcade classics made available again.

 

What would you want to see?

 

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