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By Jonathan Balofsky On 6 Apr, 2017 At 10:55 AM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Bethesda sent out the following

 

We’re pleased to announce that a free trial for Dishonored 2 is now available! Out now on PlayStation 4, Xbox One and PC, the free trial allows players to dive into the first three missions of the campaign as either Empress Emily Kaldwin or the Royal Protector, Corvo Attano. Take on the role of a supernatural assassin in Dishonored 2, the follow up to Arkane Studio’s first-person action blockbuster that earned more than 100 ‘Game of the Year’ honors.

Dishonored 2 has been praised by IGN as “amazing” and “a superb sequel”, declared a “masterpiece” by Eurogamer, and hailed “a must-play revenge tale among the best in its class” by Game Informer. Named ‘Game of the Year’ by PC Gamer, ‘PlayStation 4 Game of the Year’ by IGN, and winner of ‘Best Action-Adventure Game’ at The Game Awards 2016, Dishonored 2 has garnered over 100 ‘Best of 2016 Awards.’

Dishonored 2 is available now on PlayStation 4, Xbox One, and PC.

Try out the free trial for your platform today!

Dishonored 2 is an amazing game, which we reviewed here. We fully recommend checking this free trial out as it is a great game that you will not regret. Bethesda and Arkane knocked it out of the park with this one and this free trial will let you see that for yourself.

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Bethesda released the following

 

The first major new PvE content addition for The Elder Scrolls: Legends, The Fall of the Dark Brotherhood, is now available worldwide on PC, Mac, and iPad.

In this new Story, you’ll be thrust into the role of a double agent hired to infiltrate the ranks of the fabled Dark Brotherhood. Recruited by a sinister group to bring down the infamous Elder Scrolls guild of lethal assassins, players will need to make key choices that both impact which missions they will play and determine how the story unfolds. This massive new adventure takes place prior to the events of The Elder Scrolls V: Skyrim and is broken into three sections, or maps, introducing more than 25 missions and 40 new cards to the game.

The Fall of the Dark Brotherhood is purchasable in-game as three individual maps or as a bundle for a special price of $19.99 and can also be bought with in-game gold. Those who pick up The Fall of the Dark Brotherhood will also receive the Doom Wolf mount for use in The Elder Scrolls Online (PC/Mac only).

Download The Elder Scrolls: Legends free on PC, Mac, or iPad today!
http://legends.bethesda.net

Check out the trailer below.

Elder Scrolls Legends is a unique strategy card game that has quite a lot going for it. If you have not checked it out yet, now is the time to try. You will not regret it.

By Jonathan Balofsky On 6 Apr, 2017 At 06:26 AM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Square Enix president Yosuke Matsuda recently did an interview with Nikkei and shared some interesting details about the company’s plans, especially when it comes to the Nintendo Switch

He noted that releasing titles in Japan, only to then wait several months to release the titles in the rest of the world is not a good business strategy, especially for their story/adventure focused titles. As such he pressed on the importance of worldwide releases pf the games. Healso  talked about extending the life of titles through updates and DLC allowing them to continue selling for longer periods of time, such as FFXV, and then noted more announcements will come for FF’s 30th anniversary.

What was of extreme interest is that he stated that of the platforms launching in  2017, namely the Nintendo Switch, Xbox Scorpio, Windows 10 game mode and Google’s Tango, Square Enix is focusing most on Nintendo Switch. Matsuda said that having more platforms is good for developers and creators and this he wants Switch to be successful. He noted that he wants more titles in development for Switch and would like existing ones to be ported to Switch if feasible. He hopes Square Enix will be a top developer for the platform.

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I have always loved pinball. Ever since I was a child, I have loved pinball machines and pinball videogames. Maybe it was playing NES pinball, or Alien Crush, I just found a love of both the machines and the video games. As such, I was a big fan of Zen Studios work. I hadn’t played some of their new boards in years, but one set that stood out above all others was their Bethesda pack.

Imagine taking Fallout 4, DOOM and Skyrim and turning them into pinball games, and at the same time retaining almost everything about the games. These are not just Bethesda themed pinball boards, they are the games fully adapted into pinball games, complete with game mechanics and identity.

Skyrim Pinball is nothing short of amazing. It retells the story of Skyrim through pinball and stays true to the game. It has the iconic music, it has leveling up and boss battles, and you have to watch your health and stamina at all times. You will go through dungeons, you will pick up loot and sort through and inventory and even craft items. I was absolutely blown away by the amount of detail put into the game. Yes its a stripped down version, but the essence is all still there. I had to be pulled away from the game just to be reminded that I had other obligations, that is how into it I got. The Skyrim board alone makes this worth getting. But it isn’t the only board.

DOOM Pinball was like getting hit with sensory overload in the best way possible. Great music, great visuals, good enemies and fights, I would never have thought it possible but it works. This follows the basic storyline of the new game and incorporates several elements from it, all done in the best way possible to keep the feeling despite the different format. I will even go so far as to say, that this particular board felt like more of a sequel to Alien Crush Pinball than the actual sequel for the Wii did .

Fallout Pinball is where things fell a bit short. I admit this may be because I am not extremely familiar with the Fallout games as much as others, but it felt like adapting many elements just got in the way. With Skyrim and Doom inventory and battles felt fluid and easy even if it took a while to get used to. With fallout, it felt way too clunky at times, but I can still appreciate the work done on this. The visuals are amazing and the music was good, but to me this just felt like the weak entry.

Overall, I would definitely give this a look at. My issues with the Fallout board likely have to do with my unfamiliarity with Bethesda’s entries, and fans might will like it. The other two boards however, were nothing but awesome. DOOM and Skyrim individually would make the purchase worth it, as they are some of the best pinball boards ever made. Fun, exhilarating and with an amazing amount of detail, these will suck you in fast.

I fully recommend checking this out.

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Warning: Spoilers ahead for The Elder Scrolls V: Skyrim. If you have not played the game yet, be warned that this will discuss one of the major side quests of the game.

The following is a theory I have had for some time about something in The Elder Scrolls V: Skyrim. The Silver Hand are a group of werewolf hunters who are enemies of the companions, but we don’t really know much about them. But there are some hints from the game’s lore that may point to a backstory that explains their actions much more.

The Companions were the group led by Ysgramor in his conquest of Skyrim from the Falmer. They became established soon after as the warrior’s guild. They had strong anti elven sentiments for a long time, and did not allow elves to join as full companions In fact, they had issues with most non Nords, although they accepted non Nord Humans into their ranks and eventually grew to respect them after Cirroc The Lofty joined. He was of Redguard descent and changed how the companions treated human outsiders, when he was made Harbinger, especially since that was the time period when the Nords became obsessed with Nordic identity after being Atmorans culturally. The elves however, were still discriminated against until Henantier the Outsider joined. He was made a servant but slowly earned his way up over the years.  He became respected by the new members and after one of his pupils was made harbinger, he gained some level of respect. When the harbinger died of old age, he shocked the companions by appointing Henantier as the new harbinger. This led to fierce arguments and many left the companions over this, although most remained and the tradition of tolerance and acceptance became part of the companions.

But what does this have to do with the Silver Hand? One thing that always stuck out was how the Silver Hand actively targeted the companions and stole the fragments of Wuuthrad, the Axe of Ysgramor. Then the idea hit me. What if the Silver Hand were originally a group made from those who left the companions? They seem to have existed for many centuries, and this could mean they have had many incarnations. As the companions’ curse of lycanthropy is relatively recent, it is possible the Silver Hand as a group took on that identity because they have a grudge against the companions. They felt the companions lost their way, and that their new group are the true heirs of Ysgramor.

However, the Silver Hand also are pretty diverse in their membership, which would seem to work against this idea. But that isn’t so. It could easily be explained that over the years, their whole identity became defined less by the ideas of Ysgramor and more by being enemies of the companions. In fact, it could be argues that by the time period Skyrim is set in, the original reasons are long forgotten and all the group knows is that the companions are their enemies.

Of course this is only a  theory, but I present this to you all to get your opinion. What do you think?

By Jonathan Balofsky On 5 Apr, 2017 At 12:14 AM | Categorized As News, PlayStation, ROG News | With 0 Comments

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Atlus has released a launch trailer for Persona 5.  Most of the necessary details are known now, but the trailer does show us some interesting things.

Persona 5 has been long awaited and is finally here, we will have a review in the coming days. In the meantime, please share with us your thoughts on the game so far.

 

 

 

 

By Jonathan Balofsky On 3 Apr, 2017 At 12:35 PM | Categorized As Uncategorized | With 0 Comments

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Nicalis’ Tyrone Rodriguez shared an image of Switch’s Home Menu a little while back. that showed the icons of games including The Binding of Isaac: Afterbirth+ and Cave Story. Cave Story was then further teased several times for Switch, and now we have official confirmation that it is coming..

Cave Story will come to Switch as Cave Story+, and it will have a physical release. There will be upgraded HD graphics,  and will also have seven play modes such as Wind Fortress and Boss Rush, more than twenty boss battles, fifteen levels, ten unique weapons, and four unique endings.

This all sounds amazing. Cave Story+ will come to Switch on June 20, and will cost $29.99.

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By Jonathan Balofsky On 3 Apr, 2017 At 11:59 AM | Categorized As News, News, News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarOver the Moon Games sent out the following

 

 

Over The Moon’s The Fall Part 2: Unbound aims to bring the tradition of the mind-bending sci-fi classics to the Nintendo Switch

Releasing in 2017 for Xbox One, PlayStation 4, PC, Mac and Linux, indie developer Over the Moon Games, today announced that The Fall Part 2: Unbound will also be coming to Nintendo Switch.

Is Artificial Intelligence a Threat to Humanity?

Can it be Bound? What Binds You?

We’ve all heard the adage: the best science fiction stories are the ones that, while being great entertainment, also point to something more philosophical, inviting players (or readers, traditionally) to think. Over The Moon aims to join that fine tradition with their highly anticipated upcoming sequel, The Fall Part 2: Unbound, in which players take on the role of A.R.I.D, an abandoned and broken AI who struggles to survive a collapse in her operating parameters. ARID must re-establish her boundaries by attempting to build her own rules before a dark, mysterious, and invasive process snuffs her out for good.

 

How then, does ARID do this? Over The Moon draws inspiration from contemporary issues, says John Warner, The Fall’s director: “There’s a growing debate about the looming threat of artificial intelligence. Can we build an AI that serves us?  One that we can control?  Or at the very least, one that is psychologically healthy and isn’t a threat to us?  For that matter, what is ‘health’? Can it be defined for the sake of building an AI, and do humans even have a good definition for that? How do you know that you’re healthy?”  

The key, of course, is to keep the game exciting and fun, allowing gameplay to carry much of the story-telling. ARID will invade other robots in a desperate attempt to get their help, and will be forced to work within their personal quirks and operating parameters, creating an opportunity for a truly unique set of challenges. Furthermore, as ARID begins understanding her hosts on a deeper level, she will be able to take perceptual mechanics from one robot into another. Players will solve puzzles by perceiving the environment from different perspectives and comparing the information they find in creative ways… served up with a helping of The Fall’s signature dark humour.

 

“Having a robust way of perceiving the world is a pretty good starting point to talk about psychological health” says Warner, “And by making gameplay around these mechanics, we can explore a lot of fun ideas without being overly cerebral or choking the game with philosophical dialogue.”

 

But that’s just the start, according to the team at Over The Moon. The Fall Part 2: Unbound aims to put players in perspectives that they’ve never experienced in a video game before. With a host of unusual characters, it explores themes of artificial intelligence, the value of personal boundaries and respecting others. Its gameplay and its story are specifically designed to make players reflect on these ideas, through the lens of a familiar Metroidvania meets Point and Click Adventure framework. The Fall Part 2: Unbound is made for players who have been waiting for the conceptual underpinning of games to catch up with their technological artistry.

 

Releasing in 2017 for Xbox One, PlayStation 4, Nintendo Switch, PC, Mac and Linux, The Fall Part 2: Unbound is a bold leap forward for video game storytelling

The fall was an amazing indie game that brought a lot of innovation to the table. Its next chapter will no doubt increase the scope of the story and make things more intriguing.

Source: PR Email

 

By Jonathan Balofsky On 2 Apr, 2017 At 11:11 AM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

No GravatarThe Nintendo Switch is on a roll, and more games are announced every day. The system has attracted a lot of attention and it seems a big name is interested.

The day before Switch was first revealed, Blizzard responded to Nintendo’s announcement tweet with this tweet from their Hearthstone twitter account.

Obviously this was just a joke at the time, but it seems something might be coming of it.

In an interview, Hearthstone senior game designers Mike Donais and Matt Place were asked about the possibility of the game coming to the Nintendo Switch. They responded by saying  that considering the game is on tablets and phones, it would make sense that a Nintendo Switch version of the game would work well. As a result, it is something they are thinking about but cannot comment further on right now.

We don’t have any announcement yet, but it seems that Blizzard is indeed interested. Would you get the game on Switch?

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By Jonathan Balofsky On 31 Mar, 2017 At 05:05 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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The Seiken Densetsu Collection for Switch will have a top notch developer working on it. M2 who are known for working on the SEGA 3D Classics series, will handle the compilation. They also developed  the GBA Virtual Console on Wii U.

This may imply even more work being done than what we thought. We might actually see a localization yet.

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