You Are Browsing ' RPG ' Tag

By Jonathan Balofsky On 21 Mar, 2017 At 11:21 PM | Categorized As News, PlayStation, ROG News | With 0 Comments

No Gravatar

Kemco sent out the following

 

KEMCO proudly announces the release of Revenant Saga for PlayStation®set to hit the North American PlayStation®Store this spring. The game will be made available for PlayStation®4, PlayStation®3 and PlayStation®Vita. For more information, please visit the Game Page on PlayStation.com.

There are many adventures to be had in Revenant Saga! Playing as Albert, you must navigate a perilous world crawling with both the fast-spreading plague and the monstrous Revenants. So, while all Albert had wanted was to save his friend from certain death, an unfortunate meeting with a deranged doctor causes him to be caught in a heavenly battle, stuck somewhere between good and evil.

In the classic RPG style, players are able to join forces with like-minded (or maybe not-so-like-minded) allies as they travel the world of Revenant Saga. And while Albert’s companions prove to be a combination of powerful and hilarious, in this precarious world everyone has skeletons buried in their closet. Will Albert and his friend’s be overcome by those skeletons? Guess you’ll need to play to find out.

What you should know: Revenant Saga will incorporate over 30+ hours of gameplay woven around Albert’s elaborate journey. This includes a variety of unique subquests, in-battle transformation systems, as well as a weapon forging system allowing players to make entirely unique weapons as they battle in a classic 3D battle animation system! Also, Revenant Saga will provide an entirely brand new feature to the PS KEMCO gaming experience: players will be able to earn platinum trophies as a reward for progress and effort spent throughout the game!

Take a leap of faith! The world of Revenant Saga’s doors will open for you in Spring 2017!

Kemco RPGs are often hit or miss with many, but they do have a charm to them that makes them fun to play. Hopefully this game will be a success.

Source: PR Email

By Jonathan Balofsky On 21 Mar, 2017 At 10:21 AM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

No GravatarWell here is some exciting news. As noted previously, the twitter account for the Mana series posted a video of  Seiken Densetsu 3 being played on Switcj, and now we know why.

Square Enixhas announced the Seiken Densetsu Collection for Switch. This will collect   Seiken Densetsu: Final Fantasy Gaiden (Final Fantasy Adventure / Mystic Quest),Seiken Densetsu 2 (Secret of Mana) and Seiken Densetsu 3. It will be released physically and digitally on June 1st for 4,800 yen.

In addition to the base games, there are a number of additions Seiken Densetsu 2 and Seiken Densetsu 3 will support multiplayer with up to three players like in the original games, something that was not done not with any re-releases since. The games will also now include quick-save, which will allow you to save anywhere during gameplay.

There is also a Music Mode, which will let you listen to the music of each game from the home screen. Secret of Mana had a legendary soundtrack, so thi is welcome.. As well, there is a Screen Change Mode, which is a mode exclusive to Seiken Densetsu 1 that lets you choose from several screen sizes.

You can see a trailer for the collection here

 

By Jonathan Balofsky On 20 Mar, 2017 At 11:20 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

No Gravatar

Pokemon may see a new life on Switch if job postings are any indication.

Recruitment ads have revealed that Game Freak is recruiting for a new development project. They are looking for 3D CG designers with experience on Wii U and PS Vita level character models using animation and modeling software Maya.

In addition Game Freak is looking for someone who can consult with the programmers and work on assisting with data. There is alsos is a line that is included in the recruitment ad that stands out.

“Here’s a chance to work on the development of a globally popular RPG!”

Another ad had the following mentioned on it.

We’ll have you work on the production an RPG game that is popular on a global scale.

 

Platform will be console.

 

It’s a title that just about anyone knows, a proposal that could be your future career.

This work will require using material to create cartoon-like super deformed characters, monsters, and item models.  As will, it will also involve work on debugging, data work, and more. According to the contracts, these positions will be until May 2018.

That wording makes this sound like a Pokémon game for the Switch. A Pokemon game was rumored for Switch as Pokemon Stars, a third version of Sun and Moon. That said, this sounds more like a new experience built from the ground up natively, rather than just a 3rd version of an already existing game.

Hopefully we will get answers soon.

source

By Jonathan Balofsky On 19 Mar, 2017 At 11:12 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

No GravatarWell file this under unexpected news.

The official twitter account of the Mana series ahs posted a ten second clip of Seiken Densetsu 3 running on the Switch.

This could be for the upcoming Switch virtual console but the fact that there is border art seems to signify something else. Could this be aport instead of a virtual console re-release? If so, hopefully it gets localized for the west. This is a game that has long been desired outside of Japan.

 

By Jonathan Balofsky On 19 Mar, 2017 At 08:11 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

No Gravatar

In a recent interview with Gaming Trends, Douglas Bogart of Limited Run Games was asked about the Switch. More specifically, he was asked when and if we can expect to see Limited Run Games bring physical versions of digital games to the Switch.

Bogart responded by saying that LRG is currently working on getting onto the Switch. He noted that they have tentative plans to have their first game released this Summer on the Switch

What is noteworthy, is that the interview was about the game Battle Princess Madelyn. However, Limited Run Games did not say if that was the game they would publishing physically.

Source

By Jonathan Balofsky On 17 Mar, 2017 At 04:09 PM | Categorized As PC Games, ROG News | With 0 Comments

No Gravatar

Bethesda sent out the following

Today we’re excited to offer a first look at Scalebearer -a relentless warlord determined to lead you to victory. Along with the recently featured Nyx, he’s just one of the many Champions who brings a unique set of abilities to enhance your own skills in Quake Champions.

This warlord of the marauding Greiss plundered the technology of countless worlds to strengthen his armies. But defeat by a reclusive, phase-shifting race led to his exile. Obsessed with vengeance, he discovered their power source: an ancient shrine holding a seething sphere of liquid within. When at last he slaughtered its guardians and entered, the sphere consumed him – and he vanished. He awoke in the Dreamlands, a bizarre, brutal realm, transformed by arcane energy. Now he seeks a way back to the waking world to regain his command and wield his newfound might.

 

Active Ability – Bull Rush

 

The galactic warlord’s active ability, Bull Rush, will let him charge head on against foes in Quake Champions, clobbering your opponents with full force.

 

Passive Ability – Heavyweight

 

Scarebearer’s Heavyweight passive allows him to use his extra weight to crush his enemies. Spot an enemy Champion approaching? A well timed rocket jump landing will crush opponents below your feet.

.

Quake Champions is looking amazing, and should be a good return for the series. It may not be traditional Quake, but if Doom could be rebooted and be a success like it was, then we have confidence in Quake Champions.

Source: PR Email

By Jonathan Balofsky On 15 Mar, 2017 At 09:40 PM | Categorized As Uncategorized | With 0 Comments

No Gravatar

Torment: Tides of Numenera was a game I was looking forward to for two reasons. One it is a spiritual successor to Planescape Torment, one of the best games ever made. The other is that it uses the Numenera Tabletop game as its setting, and Numenera is a game I have played often. So I had high hopes for this game. What I got was something a bit more than I expected.

TToN is unlike most RPGs, it is a thinking person’s RPG, more than any other. Whereas games like Fallout require a bit more action, Torment is a different beast altogether. The game is far more philosophical than people may expect. It asks deep questions, but the writing never lectures and it actually feels natural. It also references other parts of the Numenera setting and as a fan, that just made me feel giddy at times.

Torment is a deep game and one you can get lost in for hours. The gameplay does take a while to get used to, but once you do, it feels rewarding. This is designed as a throwback to the classic era of western RPGs as well as bringing in some modern aspects. Overall, I think the two have been blended very well, leading to a quality product.

If I had one complaint it is that I had some control issues. I played this on the PS4 and for some reason, at random times the controls became non responsive. When I say randomly, I truly mean it, as there was no rhyme or reason as to why these control issues happened. It really did get in the way of the game and I hope a patch can fix this soon.

A high point in the game, by contrast, was the audio and visuals. The game has an incredible soundtrack and a great art style as well. The two work together to give you a sense of nostalgia while still being firmly rooted in the modern day. I love it, when a game can accomplish that, and with Torment, it did so with amazing results.

All in all, if not for the control issues I experienced, I would say this is a perfect game. As it is, I will still recommend it, especially since a patch is likely. This is just an awesome experience and one I truly enjoyed.

No Gravatar

Okay, this time on Games That Should Be Revived, I  am tackling a game from Nintendo/HAL Laboratory that most don’t remember and flew mostly under the radar. I do not think it even got a virtual console release.Arcana, known in Japan as Card Master: Rimsalia no Fuuin, was a card based RPG dungeon crawler released in 1992. It took a lot of influence from the Wizardry games and games like Shining In The Darkness, Dungeon Master and more,. It also had has a detailed story with a unique twist on the gameplay. The game had a look where all the characters and enemies were represented by cards. Cards were also used in combat at times, but they were not the only part of the game.

The game had numerous issues such as pacing and poor use of the combat that it had, as well as an unforgiving difficulty. This is a shame because it had a lot of potential. In addition to the aforementioned influences,  many people I have spoken to about this game have stated that it actually reminded them of Arena, the first game in The Elder Scrolls series. Obviously they are two different styles of RPGs and Arena came out years later on more powerful tech, but people have found some comparisons. They commented that it reminded them of Arena in terms of immersion and atmosphere, if not in actual gameplay. They felt the dame feeling of being drawn in to a great experience, but feel more could have been done with Arcana.

I feel Arcana has a lot of potential to actually be a big series for Nintendo/HAL Laboratory. I do not mean as big as Mario or Zelda, but it could be a very serviceable mid tier series for the publisher. Dungeon Crawler RPGs have seen a big resurgence in recent years, and the game having a unique story and enough of its own identity, with a setup that is entirely its own, Arcana could stand out well among games today. There have been some similar games since, but I would like to see what Nintendo/HAL Laboratory can do with the IP in the modern day,

Obviously there would need to be changes done to it, but the series could be revived as an RPG with a strong dungeon crawler focus but with more emphasis on the overworld as well. Or it could well follow the pattern of Diablo and the Rougelikes but with its own spin on the genre to keep its identity intact. The point I am making is that Arcana was written off far too soon. Nintendo and HAL Laboratory should really consider bringing this game back because it could stand out well for Nintendo today. A title like this would do especially well on the Switch, since the immersion can be had on the go or at home and feel seamless.

By Jonathan Balofsky On 14 Mar, 2017 At 09:01 AM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

No Gravatar

Nintendo has done very well so far with the Switch it seems. Research group SuperData has crunched the numbers and determined that Nintendo has already sold 1.5 million Switch systems worldwide.

SuperData research stated that Switch sold 500,000 systems  in the US,  with 360,000 sold in Japan, and Europe “not far behind”. What is important to note, is that most of these numbers are from first week sales, and since the Switch has continued selling whenever and wherever units are available, the sales are likely higher by now. It seems Nintendo’s goal of selling 2 million units in March is now very likely to happen..

When it comes to games, the best-selling Switch title so far is The Legend of Zelda: Breath of the Wild, which makes perfect sense.. SuperData has stated that by their estimate, 89% of Switch owners also bought Zelda , which would put the game at around 1.34 million copies sold. However, the number is likely even higher by now since those numbers are also based on week 1 sales.

 

Source

By Jonathan Balofsky On 14 Mar, 2017 At 07:29 AM | Categorized As Editorials, Featured, News, NINTENDO, Nintendo Switch, PC Games, ROG News | With 0 Comments

No GravatarThe Elder Scrolls V: Skyrim is coming to Nintendo Switch later this year, but will it do well? It is coming out a year after the special edition released on other consoles and PC and several years after the original game. To succeed on Switch it needs to be different, and I think it will be.

If Skyrim on Switch were just the original version of the game, it would have come early at launch. If it were just the special edition….it would also have been a quick port. The fact that it is coming out so late, makes me feel that more work is being done on this. In fact this might even be a special Nintendo themed edition of the game. But what would that entail. Well, probably exclusive mods that allow Nintendo content. maybe some items, armor and weapons from Nintendo games. Heck maybe some cameos and even a sidequest if we are lucky. The game could also make use of HD rumble to give the shouts more of an impact.

But what can really make a difference is amiibo. Hear me out on this. Imagine scanning an amiibo into the game and getting new items based off that amiibo for the dovahkiin. Scanning one of the many amiibo from Legend of Zelda will bring weapons, armor and more from that series. Maybe even a location or two will make an appearance. Or you could even bring Epona into the game, to replace the horses in Skyrim. The same for a fire emblem amiibo, with it giving you the armor and weapons from that series, and maybe some changes to the dragons. The Mario amiibo could make osmall changes to Parthuunax who is voiced by Charles Martinet, the voice of Mario himself, or we could see some new enemies and more appear, all to give the game a unique feel that has a Nintendo feeling.

Ideally, this would also work with third party amiibo. Imagine using the Mega Man amiibo to get his iconic look and then kill a dragon and take its soul. The music could even change to the turn that plays when Mega Man absorbs a new ability. Using the upcoming Cloud amiibo could give you the buster sword, which could be an over powered sword in the game. Ryu could give the player the Hadouken either as a spell or a new shout, which would be something many fans would like. And let us not forget the Shovel Knight amiibo. This could unlock Shovel Knight’s armor and shovel blade for use in the game. The amiibo could give specific armors depending on gender, but otherwise it could be all uniform.

The best thing about this, is that all these changes would be optional. There would be no need to force these on people who just want the game, but it  would be available if people want, via the amiibo. There should still be something in game without the amiibo, just to be there for people who don’t want the amiibo. But still the main focus should be on the amiibo and their optional use.

This is an idea, I hope Bethesda considers and Nintendo helps make happen. Using amiibo could be the big selling point for Skyrim on Switch.

………………………………………

 

The above was an opinion piece and solely that of the author. It does not necessarily reflect the views of Real Otaku Gamer or that of its staff besides the author.