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By Jonathan Balofsky On 26 May, 2016 At 11:15 PM | Categorized As Featured, News, PlayStation, Reviews, ROG News, Uncategorized | With 0 Comments

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Shadow of the Beast was a game for the Amiga, ZX Spectrum and other platforms, developed by Psygnosis and was a visual masterpiece for its time. Psygnosis was later purchased by Sony who thus acquired the ownership of Shadow of The Beast and have now revived the IP for the Playstation 4.

The first thing to note about this game is the fact that this is NOT your traditional beat-em-up game. There are precise controls and movements to be done along with quick time events in order to do well in the game. It can be tricky to learn at first but once you get the hang of it, you will find the game is actually very fun. Some have written off this game, simply due to the control scheme and that’s pretty unfair since the game makes no illusions of what it is. Combat can be fluid and quick, or thought out and deliberate or even both but all it requires is one to follow the directions. When you do that, the game flows well and you get into it much better.

The visuals in this game are absolutely stunning.  The game has beautiful layouts and transitions from 2D to 3D done so well that it can actually leave you speechless for a time. The various areas you visit all seem alive and unique, unlike anything in a video game before it. It is something truly to be seen.

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However, if there is a major flaw in this game, it is in the platforming. The game attempts to mix styles but it is here where it falls short. The platforming in the game is awkward and, at times, can be downright frustrating. The game just doesn’t seem to be made with proper platforming in mind. This can really mess you up when you are in some of the later stages for example where you are in need of precise jump. Its a big mark against an otherwise great game.

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The highly visual style of combat led me to jokingly call this “Odd of War” when I saw the trailer but its not necessarily a bad assessment. The game has a stunning 2D visuals and an ultraviolent combat system that is a beautiful marriage of style and substance. Its not perfect but then again, nothing is. The game can be beaten in just a few hours but there is so much replayability that you will keep coming back. There are unlockable extras including the original Amiga version, which has options to reduce the difficulty (and you will have difficulty with this).  It just has so much in it, that it really does have something for everyone, for both modern and retro gamers. While the platforming does bog it down somewhat, the game is still fantastic and I can easily recommend it. For once, this is a remake that’s done right.

By Jonathan Balofsky On 6 May, 2016 At 06:12 PM | Categorized As News, PlayStation, ROG News | With 0 Comments

No GravatarSony has revealed that their upcoming remake of Shadow of the Beast on PlayStation 4 will contain the original Amiga version as a bonus.

 

As fans of the original, we wanted to make sure that we did everything we could to give new players that same experience that inspired us. To that end we’ve implemented a full emulation of the original game as an unlockable bonus! So you get the entire original game playable on your PS4 included within the new Shadow of the Beast!

It’s something of a notoriously difficult game, so we’ve added an infinite lives mode and some other helpful features that should give you a fighting chance of reaching the end — these can be disabled for anyone brave enough!

We know music is incredibly important to the atmosphere of Shadow of the Beast. The incredibly talented Ian Livingstone has produced a fantastic dynamic soundtrack specifically to complement our take on this universe, with each level getting its own theme and the music escalating as the fighting increases in intensity.

In his pursuit of finding the right sounds for the game, he has investigated many unique instruments to keep the haunting and alien sound that helps define this universe. Fans of the 1989 game’s music will notice lots of elements and themes familiar to them that are subtly woven into the compositions they hear.

The original game was a classic but indeed, notoriously difficult. Sony is putting out a lot of effort to make sure their revival of the series is well received and including not only the original, but the original with additional modes to entice new players, is a good step. I myself am very much looking forward to this game and I hope you are all as well.

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