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By Jonathan Balofsky On 29 Jul, 2016 At 08:12 PM | Categorized As News, PlayStation, ROG News | With 0 Comments

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Wild-Guns-Reloaded

Natsume sent out the following Press Release

Wild Guns: Reloaded (PlayStation 4)

2016 marks the 30th anniversary of Natsume Atari Co. Ltd. (Formerly Natsume Co., Ltd.) and in celebration of this major anniversary, the two companies are remaking Wild Guns and bringing it to the PS4 for the first time with Wild Guns: Reloaded.

Wild Guns is a fast paced gallery style shooter mixing the Wild West with steampunk. Players can play as Clint, Annie or two new characters, or all together in multiplayer action!  Each can jump, dive and roll to get out of the way of the barrage of bullets enemies let fly – or shoot them down with their own gun!

Wild Guns: Reloaded adds numerous improvements to the original, including:

Two new characters, each with their own weapons and tactics
1-4 player mode, where each player can take on one of the four characters
Classic and NEW Stages!
NEW Boss Enemies and Special Weapons!

In Wild Guns: Reloaded, Annie has tracked down the famed bounty hunter Clint to get revenge on the Kid gang. With eight stages, each with three zones, there’s plenty of bad robots to blast away. With a true arcade game feel, Wild Guns was the first sci-fi western to arrive on home consoles and, to this day, there really isn’t any other game like it!

 

Personally, we here at Real Otaku Gamer are extremely excited for this game and were big fans of the original.

You can see the new trailer below

By Inactive or EX ROG Staffer On 3 Nov, 2013 At 04:08 PM | Categorized As Featured, Indie Spotlight, PC Games, Reviews, ROG News | With 0 Comments

No GravatarI am a fan of Humble Bundle, the charitable enterprise that allows you to get a plethora of games for a cheap price that you can split between charities, game developers, and their website. The last weekly Humble Bundle pleasantly surprised me as the indie studio Cipher Prime was debuting their newest game, Intake, on it. Their approach to creating video games is creating a pleasant experience between the auditory and visual, so I was excited to see what this new addition to their collection would bring. They described it as, “the polychromatic love child of Dr. Mario and Ikagura” so I knew I had to get in on the action.

The title screen totally doesn't remind me of something overhyped and obnoxious.

The title screen totally doesn’t remind me of something overhyped and obnoxious.

The first thing I saw was the old “Winners don’t use drugs” screen some 90’s American arcade machines had, I chuckled a bit. Next thing I know the game had completely sucked me in. It’s one of these games with no story line, complex plot, open world, or characters but manage to keep you gaming for hours on end just because it’s FUN.

Intake seems to aim at creating a retro arcade experience for a modern audience. It has simple but addictive gameplay combined with bright graphics and dubstep music to match. Now dubstep is not my cup of tea, but the music of Intake is not bad at all and you can switch from three background tracks.

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The goal is to shoot as many pills as you can to prevent an overdose. As you gain milligrams of medicine you can buy powerups at the drug store that will help as the game gets progressively more and more difficult. To increase the difficulty of shooting a cascade of falling pills the pills have two different colors, and if you want to advance to the next level you have to match the color of your gun accordingly. Thankfully they made it easy by making the color switch either through the space bar or a right click.

Intake is a short but very fun addition to anyone’s gaming collection. It will be available on Steam on November 5th, so get your body ready by remembering winners don’t do drugs!

Note: This game can easily be played by colorblind gamers as it allows them to select colors they can differentiate from.

By SarahTheRebel On 11 Sep, 2013 At 08:59 AM | Categorized As PlayStation, Previews, Xbox 360/Xbox One | With 0 Comments

No GravatarAt PAX Prime this year, I had the chance to check out Titanfall‘s demo. To be quite honest, I almost didn’t with the way that line materialized at 10 AM (after I’d wasted an hour perusing other games! For shame).

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You may remember me mentioning that Titanfall was my favorite game of PAX, and that was a sentiment I heard echoed by other journalists around me.

The Angel City demo presents your typical shooter-in-the-city style map as you play campaign multiplayer, with generic buildings and generic boxes placed by the all-mighty in magically strategic places. The setting of Titanfall is nothing groundbreaking. It is, quite solidly, the gameplay itself that endears this game to me. And the mechs, because everyone loves mechs.


The demo featured campaign multiplayer in a mode called Attrition. The team objective is to hold off enemy forces in a team deathmatch style mode.

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Players are either on the team trying to invade or the team beating off the invaders and amass points with kills, with more points for more awesome kills.

After a team wins via points, there is an epilogue mode, the goal of which is to get to the evac zone. Depending on which team you’re on, you either have to get to the zone or kill all of the fleeing pilots trying to get to the zone.

Jumping

Titanfall has a really fun jump mechanic, allowing you to double jump and then wall run across the map. With the particular map shown, it was possible to get from one side to the other without touching the ground. The new vertical mobility adds a lot to the spectacular death possibilities, so it was pretty exhilarating. With the popularity of Attack on Titan, the timing for this kind of game couldn’t be better.

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Mechs

Being a solid shooter with awesome jumping skills wasn’t enough for Respawn Entertainment – oh no. They needed to add badass mechs to the mix, allowing players to interact intuitively with the giant warriors. You could rip someone out of it, jump into one, ride one, be flung out of one, or even (with the right weapon) kill them.

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Characters

For this multiplayer demo, there were three pilot choices and three Titan choices. Players chose between the assault character, the tactical character (a woman!), and the CQB character. Basically, machine guns, pistols and shotguns, but in reality, they each have three very nuanced weapons that add to their strategic ability.

After picking your pilot, you get to pick your titan. The three Atlas Class titans available were the Main Battle (aka Battle Rifle) Titan, the Heavy Weapons Titan, and the High Explosives Titan. Since you can mix and match characters with Titans, and each character and Titan has at least three specific attacks, there is lots of room to experiment and mix your play style around.

Graphics

Although I’m not generally interested in a city setting, I enjoyed that it didn’t look as boring as Call of Duty does. The colors are a little more metallic and a little sharper, so I didn’t hate the look quite as much as I generally hate realistic shooters. Oh, and the graphics were all pretty and sharp.

Verdict

I had a blast, and all I wanted to do was get back in line to play again! I’m eager to see if the rest of the game is as much fun.

By SarahTheRebel On 22 Jan, 2013 At 09:04 PM | Categorized As PC Games, Previews, ROG News | With 1 Comment
http://feature.mmosite.com/firefall/feature.shtml

No GravatarRed 5 Studios is kicking off Firefall‘s first public beta test this Friday, Jan 25, giving everyone a chance to jump in and play the upcoming MMOFPS for 48 hours. If you haven’t heard of the game, Firefall is an upcoming free-to-play MMO shooter set in a sci-fi universe 200 years in the future. The game features a polished PvP combat system perfect for competitions and an open world design.

Check out their latest trailer: http://youtu.be/cStkVg5CLQw

This test is apparently one of three open beta weekends scheduled for this year. There will be another in February and another in March.

“After successfully completing a few controlled stress-tests late last year, we’re excited to move into the next phase,” said James Macauley, Vice President of Development, Red 5 Studios. “This will be the first time that we’ve opened upFirefall’s servers to everyone. We’re really looking forward to gathering a bunch of new feedback and data that will help us build up to launch this year.”

http://www.gameinformer.com/games/firefall/b/pc/default.aspx

Fun Beta Weekend Features:

  • Skillshot Contest (Video) – Record and submit an epic skillshot video for a chance to win a prize pack filled with Firefall SWAG and Razer™ gear
  • Skillshot Contest (Screen) – Screencap a stylish skillshot for a chance at being featured on the official Firefall Facebook page
  • Community Unlock – Play during the weekend to unlock an exclusive, customized Battleframe decal
  • Livestream – Join a special episode of Firefall Live on TwitchTV to see Athene and Reese owning the competition with their own skillshots 

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Rejoice shmup fans!!! CAVE Interactive has just announced their latest release, “DoDonPachi MAXIMUM”, an exclusive title for Windows Phone 7, will be available for download on March 7!

CAVE has already released ports of some of their popular shoot’em ups on Apple’s iPhone and iPad. This will be their first release for Windows Phone 7 and it is an exclusive title.

This new entry in the long running “DoDonPachi” series appears to be just as manic as it’s predecessors! It is a “Danmaku” (bullet hell) for a reason.

The game has you test piloting a new ship developed by EVAC (From CAVE’s 2003 shooter “Ketsui: Kizuna Jigoku Tachi”). Each mission has you dodging entire screens full of bullets and enemies. Ships and enemies from CAVE’s past titles such as “DoDonPachi BLISSFUL DEATH (Dai Ou Jou)” and “DoDonPachi RESURRECTION (Dai-Fukkatsu)” will make an appearance.

This game will cater to all gamer levels. If you’re a novice at these types of games, the game difficulty will adjust to your playing skill. If you’re a pro, then watch as the game throws even more bullets and enemies your way!

Composer, WaSi303, provides the music for “DDP MAXIMUM” and will feature remixed tracks from “DDP BLISSFUL DEATH (Dai Ou Jou)” and “DDP RESURRECTION (Dai-Fukkatsu)”.

The game will be available on March 7 for $4.99 on the Xbox Live Marketplace for Windows Phone.

Check out the teaser trailer and some screenshots below and be sure to go to CAVE’s official website for even more info on the game! http://www.cave.co.jp/gameonline/maximum/en/

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Copyright 2012 CAVE Interactive Co., Ltd. All rights reserved.

By otakuman5000 On 14 Nov, 2011 At 01:49 AM | Categorized As Reviews, Reviews, Xbox 360/Xbox One | With 0 Comments

No GravatarCall of Duty Modern Warfare 3 is here. People are playing it. People are buying. Heck, people are going to great lengths for it, even going as far as to steal it. It’s pretty safe to say that this game is popular among gamers. So with this being the third in the blockbuster series, can Infinity Ward bring the EPICness once again with the third iteration of Activision’s premiere shooter? With all of the hype and smack talk being thrown around, all the comparisons to Battlefield 3 being made, and all the doubt in some gamers’ minds, its time for me to find out. It’s time for me to bring Only the EPIC Truth on Call of Duty Modern Warfare 3. Watch my video review below.

 

 

 

 

 

 

No GravatarIts here. Battlefield 3 is out. EA’s big powerhouse shooter has dropped and people are already getting shot up. But how does the game fair up as a new release? Is Battlefield 3 actually what EA was making it out to be? Or is it the fish in the barrel FAIL that some are saying? Well, its time to find out. Time for Only the EPIC Truth on Battlefield 3. Watch the video below, and find out the EPIC Truth.

 

 

 

 

 

 

By Shawn Wilson On 17 May, 2011 At 11:20 PM | Categorized As News, Previews, Xbox 360/Xbox One | With 0 Comments

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Shmup fans rejoice! CAVE has graciously decided to release DeathSmiles IIX for the Xbox 360 in the US! There are a couple of catches: it’s downloadable only and in Japanese only.

It appears CAVE themselves have decide to publish DeathSmiles IIX in the US, but instead of physical media they have decided to make it available on Microsoft’s “Games on Demand” section of the Xbox Live Marketplace.

Starting May 17, for $29.99 (or 2400 Microsoft Points), gamers in the US can now play the sequel to one of my personal favorite games of last year. Hopefully this does well and paves the way for more previously region locked available only in Japan titles such as: DoDonPachi Resurrection or even recently released Akai Katana Shin.

Expect a full review of DeathSmiles IIX soon. Until then, you can check out some screenshots and read past articles about the first game below.

Original DeathSmiles review can be read here.

Top 2010 list can be seen here.

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Official press release:

CAVE Co. Ltd. (located in Tokyo, CEO: Takano Kenichi, Hercules Stock Code: 3760) announces the release of Deathsmiles IIX (previously only released in Japan) to North America on Xbox LIVE, starting Tuesday May 17th, 2011.

GAME OVERVIEW
About Deathsmiles IIX for Xbox 360
“Deathsmiles II” is the sequel to popular arcade shooter “Deathsmiles”.
Characters from the last game are back and cuter than ever, and new characters have been added as well! Deathsmiles IIX features upgraded 3D graphics and a new scoring system! Defeat enemies with the “Lock-on Laser”, and fill the screen with “suicide bullets” to maximize your high score.

The Xbox 360 version of “Deathsmiles II” was released in Japan on May 27th, 2010.
Adding new features to the home console port, “Deathsmiles IIX” is an upgraded version of the arcade original and was a hot topic among Japanese shooter fans.

Differences from the Arcade Version of “Deathsmiles II”
Full 16:9 display and high-definition graphics. Visuals upgraded from the Arcade Version.

A difficulty selection option is available for each level. Choose the difficulty right for you!

Two characters added in response to fan demand, to a total of 6 characters.

New stages added! Fight your way through the misty maze of Labyrincia and the twisted amusement park of “Hello Land”!

Minigame “Tsukaima Race” added as an Extra Mode

GAME OVERVIEW
Product Name : Deathsmiles IIX ~ “Makai no Merry Christmas”
Compatible Hardware : Xbox 360
Genre : Shooter
Release date : May 17th, 2011 (TUE) *North American time
Price : $29.99
Language : Japanese
Rating (ESRB): T (Teen)

Please note that ”Deathsmiles IIX” Games on Demand version has not been localized.
The game cannot be purchased with Microsoft Points. *(editor’s note: it has been confirmed that purchase CAN be made with Microsoft Points)*

By Bladez L. Stryker On 1 May, 2011 At 11:07 PM | Categorized As Featured, PlayStation, PlayStation Portable, Reviews | With 0 Comments

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It is hard to imagine, that something this EPIC, could fit in such a small package. Well, Guerrilla Games has managed to accomplish such a feat with Killzone 3.

At this point, I have played through the campaign four times, the last on Elite difficulty. All four times I was using the PS Move with the Sharp Shooter. The Sharp Shooter adds to the whole experience, elevating game play. I must say, this is the first FPS that actually got my heart racing from the realism that the Sharp Shooter brought with it. If you have ever played paintball or Airsoft you would understand. If you immersed yourself into the movie Gamer you might also be able to imagine it. Moving through different terrains and buildings, all the while turning your gun where you look, checking the corners as you pass through doorways. People that knock motion gaming should definitely give this a try. It is pinpoint precision at its finest. The motion tracking is superb. Your hand twitched, the on screen cross hair twitched right along with it. Without the Move, I would most likely not have played through the campaign as many times as I did.


So, getting down to business, Killzone 3. Let’s start off with the campaign. The campaign is much more varied than that of Killzone 2. The scenery and new weapons give a nice break up to monotonous game play. From the standard urban settings of Helghan, through to the jungle, snow and cold of the arctic, oil rigs, indoors to laboratories and space stations, and even space itself. The level that I enjoyed the most was the Jungle Approach. Injected with some vivid colors and the dangers of the Helghan plant and wild life, it is a welcomed break from the drawl of the Helghan cities, as much as the brightness of the arctic levels. another addition to the jungle level is the use of stealth. Armed with the new silenced machine pistol, you find yourself sneaking around, taking down Helghast with your knife, head shots, and burster plants. Alert the enemy to your presence and your adrenaline will really get going. The music turns dark and ominous, a flare shoots off alerting the other Helghast. If that is not enough, throw in the new capture troopers. Capture troopers show now regard for their own lives, charging straight for you, releasing a primal roar. It puts you right in the life or death, take down or be taken down situation.


Killzone 3 introduces some new weapons, along with refinements to the weapons from Killzone 2. All the weapons are there, including the bolt gun and flame thrower. Even the electricity gun makes an appearance, although its not a playable weapon, the Helghast will use it against you. The STA-52 picks up a Holo-sight like the M82. The STA-14 now has an ACOG scope. The STA-3 LMG and mini gun are now dis-mountable from their turrets. The recoil has been toned down from Killzone 2 taking away part of the challenge, yet making the game a little more novice friendly. new weapons include shotgun pistols, WASPs, and an irradiated petrucite arc cannon. There is a weapon for everyone in Killzone 3. Depending on your style of play, your favorite weapon will vary.


 

The sounds of the game are another awe inspiring detail. Simply put, it fits. The opening with its slow and somber tone, much like the calm before the storm. The soundtrack flows throughout game play and never seems out of place. Well, maybe one place, the beginning of the end credits. It fits the visuals of the credits, but just on a sound basis, it stands out from the rest of the soundtrack like a sore thumb. As for the sound effects, you are completely submerged in the level you are playing. If you are using surround sound, it makes the room come alive, with the smallest details not being overlooked. Rustling grass, foot steps in the snow, the creatures of the jungle, and even the sound of a shot off Helghast helmet rolling down hill, it is all there.


Now, how does the story stack up? I have heard people refer to it as “meh” or not that great. This also happens to be from fans of the series. On my first play through I kind of felt the same and also that it seemed a bit short. However , I was more involved in the game, paying more attention to where I was going while becoming accustomed to the controls of the Sharp Shooter. On my second play through, I really developed more appreciation of the story. In Killzone 2, there really wasn’t much of an in depth story. It was more a set of objectives to achieve an end goal, capture Visari. In Killzone 3 the story is more developed. You get to see a more personal side of the characters involved, including Sev and Rico. You also get a glimpse of the Helghan government, strategy, and battle for power with Visari out of the picture. Your end goal also changes as the circumstances of the story evolve. Killzone 3 gives you a better connection to the characters you are playing, as well as the enemies you face.


 

Game play itself has been improved. I find the AI tossing grenades right at my feet, even while hiding in corners or behind cover. The PS Move and Sharp Shooter also add to game play tremendously. I have briefly played with the controller in co-op campaign, about half way through. The controls are the same as Killzone 2 and you can jump right in. Co-op is the one area of the game where I see stand out issues. The text on screen is a bit too small, which will not be a big problem for people who have played previously. I was playing co-op with some one new to the series, so I would have to instruct them on what to do, such as the buttons to press to re-load at ammo crates or how to pick up weapons. It would have also been nice if co-op could be played online. Lastly, there is no PS Move compatibility in co-op, not even if you only have one player using it. I am not aware of the logistics of having these features or if they were decided against, but they would have been most welcomed.


 

As for the multiplayer, I have only played in the beta at this point. I was quite impressed with it though. They changed up many things from Killzone 2. Some classes were eliminated, others tweaked. Looked at alone, the top abilities of each class are over powering. Adding in the classes together, they all have abilities to counter another class, still keeping the teamwork aspect intact. This was very nicely done and finely balanced. Once I begin to play mutliplayer I will update this part of my review. EDIT: So I have been playing the multiplayer for a few weeks now. For the most part it is great. At first, there are some things that are quite frustrating, the three most prominent being campers, snipers, and noobtubing. For those that may not know, campers and snipers will pretty much sit in the same spot and sit there and wait for people to unsuspectingly run by and kill them. After learning the maps and coming up with a strategy they were easily dealt with. Noobtubing is a term used for players that run around abusing the rocket launchers, even when they are right in front of you and it means killing themselves in the process. The noob part of it is that it takes little skill or accuracy to make kills this way. After enough of it you will realize that the rockets move slow enough and are quite easy to strafe.


 

There are 3 modes to multiplayer; operations, warzone, and guerrilla warfare. Operations pits the Helghast against the ISA, either on offense or defense, with 3 sets of tasks. Being on the team that must complete the objectives is a bit more difficult than the team defending them. Warzone is a match made up of smaller sections of differing objectives which are the same from Killzone 2 except on new maps. Guerrilla warfare is somewhat new, as it had been and still remains a part of the warzone mode. Now it has its own option, its a straight up body count match, first team to 100 kills or most kills after 15 minutes, wins. The maximum number of players changes between the different modes, as well as the locations of ammo crates changing on the same map in each mode. Guerrilla warfare also down sizes some of the larger maps. Out of the online modes, the best one to jump in while playing on your own is Guerilla warfare. When neither friends or clan members are not on, I prefer this mode and consistently place in the top 3. In the same situation, playing either operations or warzone, it ends up being luck of the draw. Both modes rely on teamwork and not everyone is willing to play as a team to complete the objectives. The only other complaint I have is that on some of the maps the camera view skews to the side, as if you are leaning to the left or right. It just feels awkward, as if you have your head tilted to the side to look at the screen. Overall I find myself enjoying Killzone 3 multiplayer and even more so because of the PS Move with the Sharpshooter. It has made me less inclined to play FPS games using the standard controller.

 

In summation, Killzone 3 is a great game. I see it as a must own for both fans of the Killzone series and the FPS genre in general. If you are also looking for a FPS to test out the PS Move, Killzone 3 is that game.

By otakuman5000 On 26 Mar, 2011 At 01:24 AM | Categorized As Featured, News, News, PC Games, PlayStation, Previews, Videos, Xbox 360/Xbox One | With 0 Comments

No GravatarAfter being in development hell for 14 years, Duke Nukem Forever found a savior in the form of Gearbox Software, who announced a release of May 3 for the US version and May 6 internationally.

Now it seems that the Duke is getting yet another delay, for one month. The delay was announced in a video by Gearbox CEO Randy Pitchford, who made tongue-in-cheek references to Duke Nukem Forever’s protracted development cycle and repeatedly announced release dates.

 

 

 

 

“I’m very sorry for the delay. We’ve all been working extremely hard and are very eager to deliver the game to you,” Pitchford said in a public statement.

Duke Nukem Forever is currently slated for a June 10 international release, and a US release of June 14.