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By adm91 On 3 Nov, 2012 At 02:48 AM | Categorized As Editorials, Featured, Games You Slept On, Old School Otaku, Reviews | With 0 Comments

No GravatarThis is one of the most phenomenal games I’ve ever played ever. This is a diamond in the rough. To me this was one of SquareSoft’s best games ever.

The games story revolves around these mysterious items called Relics. Relics are magical items that all have different powers and properties. The two 2 protagonists, Rue trying to Resurrect a dead friend and Mint trying to rule the world. Both of their personalities are vastly different, which fit the game perfect for the other characters and antagonist they meet.

The gameplay is pretty solid and simple with a few flaws. Its a platform/hack-and-slash game, if you were to compare it to another game the best way to compare it is Kingdom Hearts 1. The menu in this game you never ever really need to go to. You buy items to increase your attack and defense but that’s about it. No potions or elixirs, but if you die you can use these coins you can buy or find to bring you back to life with a certain MP. Character skills vary for whoever you play with. Rue can transform into enemies he defeats and gain there abilities and attacks, while Mint gains magic throughout the story and finding scrolls. An interesting concept with the game is the Health/Magic system. The more you get hit the more your total HP increases, where as the more you use magic the more your total MP goes up. The A.I. isn’t really anything to worry about, pretty simple and bosses aren’t too hard or annoying.

The bad thing about the gameplay is the camera angle. Depending on your area you can be in a 2D, Streets of Rage like area, or full 3D, to a Crash Bandicoot like angles. With the camera switching it can make jumps harder then it needs to be. If you can get past that you will enjoy this game like no other if you cant…then you wont.

The visuals for a PSX game are pretty good. Every character and npc have the same physical attributes just scaled smaller or larger. No go into cutscene then cutscene graphics (all the same graphics) The special effects for the game are nice but not astounding. The explosion effects aren’t top notch either. The buildings and atmosphere aren’t too bad for a PSX game but nothing amazing.

Now the music, however, will grab you and fit every situation you tend to be in during the game. Every single area of the game has a different music or musics depending on the stage. Also the boss music changes and gets more epic to show the extremeness of the fight going on.

I went out of order but I have to rebring up the story. The plot twist and character development are amazing. How different every character in the game is, is just amazing. One of the bosses is a guy that reads books, and his power is to be able to learn whatever he reads and its characters like that that just compelled me to play the game even more. I love seeing actual legit character development in games instead of a powerup or another mode but actual progression. The game just makes you feel accomplished to play it.

The replay value is high for this game as well. After you beat it you can play the game again with the other character to get the true/final ending!. AND after THAT you can play the game again with your super powered up/powerful characters.

In conclusion. I definitely say if you like RPG/action/platformers this is for you without a doubt.
Gameplay: 8/10
Graphics: 8/10
Music: 9/10
Replay Value: 9/10
To be completely honest I am going to give this game 2 total grades. The first one is for the game as a whole. If you can get past the camera angle then it gets a 8/10 but, if you cant then it gets a 6.5/10.

By otakuman5000 On 22 Mar, 2011 At 03:00 PM | Categorized As Featured, PlayStation Portable, Portable/Mobile Gaming, Reviews, Reviews | With 2 Comments

No GravatarThe first Dissidia Final Fantasy on the PSP was one of the best games to come to the platform. Square Enix really gave fans of the Final Fantasy series a love letter to their continued support for the franchise. Besides sporting some of the best looking rendered cut-scenes no the PSP, but the game also featured some of the most features available to use, giving gamers the most for their money. Now this time around, Dissidia gets a sequel that not only delivers some of the best points from it’s predecessor, but a whole lot more on top of that. Dissidia Duodecim in one of the best PSP games on the platform to date.


Cloud and Sephiroth Fighting Together


In similar fashion, the game opens up with a sort of prologue to the events that will transpire over the course of the story. Fans who purchased Dissidia Prologus got a taste of some back story to what this sequel will be about. The story can be a little mediocre and cheesy at times, but is still good quality for a fighting game /RPG hybrid. The time frame in which this game takes place is before the first Dissidia Final Fantasy, during the time when the war between Cosmos and Chaos is still raging on. This time however, a slew of new faces step into the ring and take sides between the two deities.


Cloud and Tifa Together Again


Some of the new characters making their way into Dissidia are Lightning from FF13, Kain from FF4, Vann from FF12, Laguna from FF8, Tifa from FF7, and Yuna from FF10. Playing thoroughly through the game however, players are greeted with two more extra characters in the form of newcomer Prishe from FF11, and fan favorite Gilgamesh from FF5. To add more fan service to the whole mix, those who purchased Dissidia Prologus from the PSN store and completed the story mode automatically receive FF7’s Areith as an assist character to use in battle, the fan service is just piled up with different outfits, tracks, and more as a huge plus for anyone who is a fan of Final Fantasy. Each one of these new characters play differently from both the new and original cast, offering a ton of unique ways to fight in battles.


Enter the Man of Many Swords


The fighting itself is pretty much the same as in the first Dissidia, with the exception of the newest addition of Assist Characters. As a player attacks an opponent with Brave attacks, they build up an Assist Meter that can charge up to two levels. Once one level is full, an ally can be summoned to attack with a Brave Attack that can be used to combo into or extend Brave combos. If two meters are full, the assist character can attack with an HP attack instead to deal HP damage to a foe. As an added plus, Assist characters can save players from taking damage but coming to their aid as a human shield, at the cost having the assist meter locked up for a short period of time. Knowing how to use assists to their full extent can be key to winning more of the tougher battles in both Story mode and Multiplayer.


Assist Characters are Key to Winning Battles


The different game modes available are the meet of what Dissidia Duodecim has to offer. The story mode now plays like a classic Final Fantasy RPG, where characters can roam around a large map, which looks like a world similar to that of classic 2D Final Fantasy games, and engaged enemies as well as collect items to use in battle. The board game aspects from the first Dissidia are here as well, but they are incorporated into the roaming story mode, where certain gates transport your character to different boards to engage Chaos Stigmas, enemies, and find different items.


The World Map


The multiplayer for Dissidia Duodecim is very similar to the original Dissidia, with some added goodies. Battle replays are still present and accounted for, allowing players to save some great moments on their PSP, and still allow the ability to convert the videos to a format for uploading on to sites like Youtube and BlipTV. The player cards have the same concept, only this time now there are different icons to use, as well as themes and party setups, where a player can choose a selection of characters as their main “party” of characters to use in battle. There is still ghost transferring between players, one of the best features from the first game, that now has added options for customization for different characters. There is even a Quest Creation mode, in which players can now create their own scenarios with their own written dialogue and set battles. The depth of the creation can only stretch as far as up to five battles and written text, but it is a step in the right direction, and it would be amazing to see this expanded upon in another installment of the series.


Multiplayer is Awesome


Dissidia Duodecim is a phenomenal PSP game, that really offers so much to people who purchase it. There is so much content available that gamers will be spending much more time playing it then they might have with the first Dissidia game. And to only add more to the Final Fantasy goodness, Square Enix made it possible to play the entire Original Dissidia Story Campaign after completing Duodecim’s main story. That means not only that you get the new game’s story with all the new features, but you get the entire first game campaign upgraded with all of the extras. This game is a serious love letter to every fan of Final Fantasy. There is something here for everyone no matter what game you feel is the best out of the series, all the heroes and villains from every game are given the spotlight. But more importantly, this is one of the very few games that pushes the PSP to it’s limit and still is able to offer an awesome quality experience to it’s players. Hands down, this is one of the Best PSP Game to come out this year.


The Man with the Machine Gun