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No GravatarE3 week has rolled around yet again and that can mean only one thing:  It’s the perfect time to look at your backlog!

Wait, what?  But Days Gone is coming and there’s  Anthem from Bioware and Destiny 2 and Super Mario Odyssey and The Last Night looks fantastic and and and ad nauseam!  This isn’t when you want to look at old games!  Or is it?  The average gamer has more games than they have time to play these days.  On top of that, the industry has normalized the idea of preordering games up to several years in advance just to get your foot in the door when they come out, even though virtually no preordered titles get under-printed.  So with E3 just getting underway, I thought I’d take a look at all the things I still haven’t played yet…and that’s a lot.

I’ve been collecting since the mid-nineties, ever since I sold my copy of Final Fantasy III for the SNES, decided I wanted to play it again, and then couldn’t find a copy for months.  Ever since then, if I buy a game, I keep it until I play it and decide if I like it.  But in the 90s, games came out much more slowly.  By the time you’d rented the game (yes, you could rent games at a corner mini-mart or video store back then), played it to death, and moved on to something else, the next game you were waiting for still wasn’t out.  That simply isn’t the case anymore.  There are so many games out and coming out that it’s hard to even keep track of what might be interesting, let alone everything that’s been released.  And that’s why backlogs are such a problem.  There are more good games coming out than most people have time to even try, much less play through.  Most people simply buy what looks good, get sidetracked, and end up with a bunch of things they don’t even have time to open.  It’s a ridiculous consumer feedback loop that doesn’t benefit anyone but game companies and retail stores.

For example, I still have Super Nintendo games that I haven’t gotten around to playing yet.  I bought them in the nineties!  It’s a habit that becomes a compulsion; the fear of missing out on the next Suikoden II or Shantae or Panzer Dragoon Saga.  What if you don’t buy it and when you go to get it, you can’t afford it anymore?  But will you ever play it?  Do you even have the time?  Assuming you work a 40 hour work week or go to school full time, you likely have limited time for gaming.  Add a commute, a relationship, or even a child to that equation and you have even less.  You might get three to five hours of game time in a week.  The average game takes around 20 hours to complete.  That’s ten weeks to finish one game, assuming you don’t play anything else or get bored of it.  You might be able to finish five games a year at that rate.  Round it up to ten for people with summers off or extra free time.  But even at ten games a year, you aren’t remotely scratching the surface of what comes out in any given year, and that’s just looking at mainstream titles!  If you have PlayStation Plus or Xbox Live Gold, you get four to six games free every month on top of what you purchase.  If you have Steam, GOG (Good Old Games), Origin, or uPlay, you might get another 5-10 games free a year if you pay close attention online.  That’s well over a hundred games excluding retail purchases if you use all of those services.  At an average of 20 hours each, you’re looking at roughly over 2000 hours of gameplay, and following our formula that says we have five hours a week, that backlog becomes 7.7 years of gameplay.

Over seven years of gameplay just in random titles from online services.  Then we add in the AAA titles that most people buy and tend to play more heavily and the average serious gamer has a backlog of up to ten times what they could realistically play at any given time.  A quick look at my collection made me nearly nauseous when I used this formula.  On Steam alone, I have 1003 games, many of which I have never even installed.  For the PS2?  128.  The DS?  101.  The PS1?  72 games.  That’s over 1300 games and doesn’t include about two-thirds of my collection.  And don’t forget about flash carts.  I have access to every single US and Japanese game for the NES, Genesis, Turbografx 16, and DS.  Thousands of titles.   My Steam library averages out to about 77 years of backlog.  Statistically, I will literally die before I can possibly play every game on my Steam account to completion.  An actual, honest-to-goodness lifetime of gaming is at my fingertips at any given moment.  And yet I still I buy games all the time, but I literally cannot play them.  I’ve talked to other gamers that have backlogs on Steam of up to 3000 games.  It’s almost a status symbol for them.

We don’t need this much media.  But as we buy more and more, faster and faster, we show developers that they don’t need to take their time or fully playtest a game for us to buy it.  Half the time, we stick it on a shelf and don’t get to it for six months.  Or a year.  Or five.  Or even ten.  The situation has degraded so much that there are even sites like www.backloggery.com that allow you to track not only your collection but your completion rate as well.  Steam does this for you automatically, and it can be rather disheartening to see right there in black and white.  I’ve been a Steam member for 12 years and I’ve only managed a 13% completion rate.  However, even that is inaccurate because that number is calculated on the achievements you’ve earned, not the games you have finished.  I wouldn’t hesitate to say that most people don’t end up finishing the games they start these days due to the nature and volume of the market, and it almost doesn’t matter that the developers haven’t properly programmed and playtested those games.

So what does all this mean?  To me, it means the market is utterly flooded; inundated with content ranging from indie games to AAA titles to the point where it’s hopelessly diluted and difficult to have a pure gaming experience.  Very few games end up being memorable and at the same time, we’ve created a sub-culture where people brag about all the items they own but never actually use them.  There are too many games and we can’t play most of them.  A lot of the most highly advertised titles end up being terrible too, due to compromises made to appeal to wider audiences.  Reviews are bought and sold like commodities and it’s very difficult to judge for yourself what might be good.  E3 is the perfect example of this, creating massive hype for titles that test well with audiences and critics, overproduced shows of products that won’t be coming out for some time, and generally driving a multi-billion dollar ad campaign that sucks dollars out of the pockets of hard-working people.  As I write this, Xbox has wrapped up their E3 presentations and already most of the bigger titles are available to preorder on Amazon, even though the release dates are as far away as next fall or later.  Money is flying into the pockets of companies as we speak for nothing more than a promise of things to come drifting on the wind.

Gamers need to stop and think about how excited they were for the items that are already sitting on their shelves when they were announced.  We can’t let that feeling of wonder end the second we get the actual product.  If we all stop to play what we already have, perhaps it will make the industry also reconsider the type of games it is releasing and the volume it is releasing them in.  Having a backlog says a lot about a person, but it also speaks volumes to the way marketing and consumer culture affect us as individuals.  That’s a message many of us need to heed more often.   So take a look at your shelf.  Make an effort to try that game you’ve always been meaning to but were never in the mood for.  You might just recapture the magic in gaming by popping in a hidden gem.  And you might find that the entertainment you’ve been scouring the net looking for is something you already had the whole time.

A Contest And An Addendum

In writing the above article and looking at my backlog, I also realized that in addition to a ridiculously large backlog, I also have a ridiculous number of games sitting about unused on my Steam account and other digital accounts.  These are extras I’ve gotten to give as friends, freebies that came with purchases, and just random extra codes I’ve acquired over the years.  I thought to myself, “What better use could I have for all these games than to give them away to people who will play them?”  And so, The Great Real Otaku Gamer Steam Backlog Contest was born!

For those of you that are interested and want to put in a minimal amount of effort, I’m going to give away my extra Steam codes!  But the rules for winning are something a bit different.  The winners for this contest will be the entrants with the smallest uncompleted backlogs!  After all, in this day and age with everyone oversaturating themselves with media, maybe the person who actually finishes what they start deserves a reward!  So please take a moment and head on over to The Great Real Otaku Gamer Steam Backlog Contest right here on Real Otaku Gamer and drop an entry my way!  You might just win a new game to play…and it might even be good!

By Nate VanLindt On 27 Jun, 2017 At 08:50 PM | Categorized As Contests, Featured, PC Games, ROG News | With 0 Comments

No GravatarThe Great Real Otaku Gamer Backlog Contest

Real Otaku Gamer is proud to present The Great Real Otaku Gamer Steam Backlog Contest!  The rules are simple.

  1. Have a Steam account (must be active 6 months or more).
  2. Submit your screenshots as requested below.
  3. Don’t Photoshop them.
  4. Win free games!

To enter, please submit a screen capture of your Steam library with the number of games showing (as detailed below) and a screen capture of your Steam Profile page with your membership length showing (also as detailed below). 

Email your entry to contest@realotakugamer.com and title the email ‘Great Real Otaku Gamer Steam Backlog Contest entry’.  Please include your first name, first initial of your last name, your age, and your city and country of residence in the body of the email.  Entrants must be 18 to win, due to the nature of the games available. 

The winners will be those entrants with the smallest overall backlogs (calculated)!   So if you actually play your games and want some more, here’s your chance!  Having a large Steam collection will not lessen your chances of winning, but not playing your games will!  

The winners of the contest will be notified in ascending order (based on their backlogs) and will be asked to choose a title from the list below that will be gifted to them via Steam.  Please have at least 3 ranked choices ready, as Real Otaku Gamer cannot guarantee that a title will be available when we receive your response.  We will attempt to provide as updated of a list as possible when selections are being made.

 

Steam Library Image Capture Instructions (Windows computers):

  • Open Steam on your computer (easy, right?).
  • Click on the LIBRARY tab at the top of the screen and leave your cursor over it so that the number of games in your library is showing (see image below), then hit Ctrl – Print Screen.

  • Open MS Paint and select the Paste icon from the top left corner of the screen.
  • Save the image.

 

Steam Years of Service Image Capture Instructions (Windows computers):

  • Open Steam on your library (if it isn’t already from the previous instructions).
  • Click on your Steam Handle tab at the top of the screen.
  • Move your cursor over the years of service icon so that the date of activation of your Steam account is showing (see image below), then hit Ctrl – Print Screen. Make sure that in addition to your date of activation, your Achievement Showcase is showing with your average game completion percentage rate.

  • Open MS Paint and select the Paste icon from the top left corner of the screen.
  • Save the image.

 

Detailed Rules:

Entrants must submit a screen capture of their Steam library with the number of games showing (as detailed below) and a screen capture of their Steam Profile page with their membership length showing (also as detailed below).

Entrants must have a valid Steam account that has been active for no less than six months.

Entrants must have a valid email address.

You may submit both images separately as long as they are in the same email, or you may cut the required section from the each image and submit them together as one image.

Winners will be selected based on their overall Steam backlog and completion rate broken down over time, not on number of games owned alone.

Winnings have no cash value and cannot be exchanged for currency.  If winnings are not redeemed after 1 month from date of issue, they will be rescinded unless a request is made by the winner.

Real Otaku Gamer is not responsible for the failure of redemption of any Steam keys.  If a key is unable to be redeemed, the winner must contact ROG at contest@realotakugamer.com and notify us immediately.   An alternate game will be provided if the key does not show as redeemed on our accounts.

Real Otaku Gamer takes no responsibility for actual age of the entrants of the contest.  By entering the contest, you are legally stating that you are 18 years of age or older.

Failure to abide by any of the stated rules will result in disqualification from the contest.

Winners will be notified by email within 10 business days of the conclusion of the contest.  Number of winners will depend on number of entries received and not the number of games available.

A list of winners will be available upon request (first names and first initial only for privacy).

Contest begins on June 11, 2017 and ends on June 25, 2017.

 

The following Steam titles are available to win:

Aliens Vs. Predator Classic 2000

Amnesia: The Dark Descent

Beatbuddy: Tales of the Guardians

The Broken Sword Trilogy

Cave Story+

Crimsonland

Dawn of War (Full Franchise Pack)

Delve Deeper (plus DLC)

Deus Ex: Game of the Year Edition

Deus Ex: The Human Revolution

Don’t Starve

Doodle God

Fallout Classic Trilogy

F.E.A.R. (plus DLC)

FOTONICA

F.T.L. Faster Than Light

Gods Will Be Watching

Guacamelee Gold Edition

Half Minute Hero: Super Mega Neo Climax Ultimate Boy

Home

Jamestown

Lone Survivor

McPixel

Metro 2033 (original version)

Monaco

Monster Loves You

Neverending Nightmares

Nuclear Dawn

Painkiller Black Edition

Papers, Please

Penumbra: Black Plague – Gold Edition

Plants Versus Zombies: Game of the Year Edition

Ring Runner: Flight of the Sages

Rise of The Triad

Ryse: Son of Rome

Rust

Secret of the Magic Crystals Complete

Serious Sam Classic: First Edition

Shelter 2

Strata

Stronghold Crusader 2

Super Meat Boy

System Shock 2

Terraria

The Binding of Issac

The Ship

Thief Trilogy (2012)

Thief II: The Metal Age

VVVVVV

X-Com: UFO Defense

 

By Jonathan Balofsky On 23 Jun, 2017 At 02:43 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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EA sent out the following

 

Pilots on the Frontier frequently use simulator pods to train, using life-like recreations of historical battles as combat scenarios. The all new War Games map highlights the civilian shops, tall buildings for window-to-window fighting, and city streets for Titan combat from the Battle of Angel City, and the large, open tank garage facilities for hand-to-hand Pilot combat from the Battle of Airbase Sierra.

 

Starting on June 27 the 6th DLC drop for Titanfall 2 called The War Games will be available for free on all platforms on June 27th.

 

In addition to the War Games map, players will also be able to jump into a new Live Fire Map, Traffic, a weathered test site where pilot positioning is pitted against mobility across two busy thoroughfares. Also included in the DLC will be a new Shadow Boxing [Holo Pilot] execution and a 3rd weapon slot for Pilots. Titan Brawl will also be added to the permanent list of game mode and Free Agents will be a new featured mode.

Source: PR Email

 

This is an interesting add on to the game and  could bring some great variety to the gameplay. Are you excited for this?

By Jonathan Balofsky On 22 Jun, 2017 At 08:46 PM | Categorized As PC Games, ROG News, Uncategorized | With 0 Comments

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THQ Nordic Sent out the following

 

 Celebrate! Summer is here and deBlob 2 makes its debut on PC, the game is out now on Steam and other ESD-platforms. The new release offers not only the most colorful game ever made but also some new features, added to the remastered version:

  • Upscaled videos
  • Added FXAA Anti-Aliasing
  • Added resolution and graphic quality options
  • Keyboard & mouse and Gamepad (Xbox/PlayStation™) support and UI adaptation, also added remap feature
  • Unofficial Wiimote support

About de Blob 2
Comrade Black is back and so is his war on Color. There will be no stopping him or his brainwashing new cult from taking over Prisma City until de Blob comes back to re-ignite color revolution!

de Blob 2 is a platformer which utilizes unique painting functionality as the main game mechanic along with classic platforming actions and low gravity space. Set a few years after the events of the first de Blob game, action in de Blob 2 revolves around another attempt to wipe all colorful individuality from Prisma City and its residents. It’s up to the player to join the Color Underground and bring color back to the world. Features include: multiplayer support, 12 new single-player levels, new power-ups and epic boss battles.

Key Game Features

  • Imagine – Set off on an action packed color adventure with 12 new single player story levels where custom paints, patterns, and music bring the world to life any way you want

  • Laugh – Only the colorful prankster Blob can foil Papa Blanc’s evil hypno plot to steal all the color from Prisma City

  • Power – Speed smash through walls, jet jump over skyscrapers and slam squash Inkies with all new power-ups that turn you into a super Blob

  • Explore – Paint your way past icy outposts, tropical bio domes and distant space stations to free the fair citizens of Prisma City

  • Transform – Inside, outside, above the Earth and below it, Blob embarks on mini missions and epic boss battles to restore color and music back to this rich universe

  • Share – Recruit your friends to join the color evolution in all new cooperative multiplayer modes

     

 

This is great news, as the game is amazing and really could use another chance to get a new audience. Will you be picking it up?

By Jonathan Balofsky On 22 Jun, 2017 At 02:12 PM | Categorized As PC Games, ROG News | With 0 Comments

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The following was sent out

Kakao Games and PearlAbyss  announced that the Striker class, which joined Black Desert Online’s roster last month, now has its Awakening weapon and skills available after the scheduled maintenance as of ,June 21.

The Striker reaches a new level of mastery over the martial arts, gaining access to a wider range of close-ranged techniques. With this latest Awakening, Strikers level 56 and above will be able to use the Gardbrace weapon, famed for its ability to temporarily produce a copy of its wielder and double the onslaught of attacks in battle. Also enhancing the Striker’s combat are fire elemental skills, as well as throwing moves like Hell Break and Infernal Destruction

You can see a trailer here

 

 

Are you a fan of the game? Does this new class appeal to you? Let us know what you think.

Source: PR Email

By Jonathan Balofsky On 19 Jun, 2017 At 08:42 AM | Categorized As News, News, News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Here is some surprising news. Bandai Namco and Capcom have entered into a cross-licensing agreement for online matching for games like Street Fighter.

Capcom stated

The purpose of this agreement is to improve the user experience while accelerating the production of titles and reducing development costs for both parties. Further, with this cross-license for online matching, Capcom aims to effectively utilize the patents it has been granted in game series such as Street Fighter in order to deliver even more exciting content to game players.

With this agreement as a starting point, Capcom will continue to explore cross-licensing opportunities in order to safeguard its patents while improving the user experience and contributing to a healthier game industry.

This is really exciting news, as the two companies working together to use their patents to better online gaming could be a (no pun intended) game changer for the industry. This could usher in a new era for online gaming, for Street Fighter and Tekken and other such games.

Source

By Jonathan Balofsky On 15 Jun, 2017 At 12:46 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Bethesda has released two trailers for The Evil Within 2, to show off the game some more.

Set in Union, a crumbling city built using Lily’s mind as the Core, The Evil Within 2 presents a mix of closed off, claustrophobic environments that are reminiscent of the first game, and new, less linear areas that will give you the opportunity to explore at your own pace. You’ll be able to wander freely and poke through all the dark corners of the world at your leisure, but this is still a survival horror game, and ammo and resources will be scarce. You’ll need to prepare carefully and move cautiously as you discover the secrets of Union and unravel Mobius’ plans from within STEM.

The Evil Within 2 releases worldwide Friday the 13th, October 2017 on PlayStation 4, Xbox One, and PC.

 

 

The horrifying things Sebastian experienced in the first game left him scarred, but rather than run from the source of his nightmares, Sebastian chased after them. He spent three years seeking answers to the questions that plagued him and trying to find the organization who ruined his life. Who is Mobius? What do they want? What is the true purpose of STEM?

But from this darkness comes a chance at redemption.
The Evil Within 2 releases worldwide Friday the 13th, October 2017 on PlayStation 4, Xbox One, and PC.

The game certainly looks good, and will hopefully succeed in the area where the original fell short. That isn’t to say the original is bad, but it definitely had some shortcomings. That said, This game might just be what we are looking for.

 

By Jonathan Balofsky On 15 Jun, 2017 At 12:31 PM | Categorized As PC Games, ROG News | With 0 Comments

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Bethesda has released a new trailer for Quake Champions to show off BJ Blazkowicz. The original first person shooter badass is here and taking names.

 

 

 

 

Introducing BJ Blazkowicz, the newest addition to the Quake Champions roster!

BJ Blazkowicz hasn’t led an easy life. From a troubled past, to a bloody career as a soldier, and now this: years trapped in the Dreamlands, forced into combat with other Champions from across the waking world. No, ol’ Terror-Billy hasn’t had the best of luck – but in Quake Champions, he’ll be able to take all the skills he’s picked up over the years and really put them to the test. You got your first look at BJ’s Quake Champions debut during our E3 2017 Showcase on Sunday, and now you can see him in action in our latest trailer.

Play as BJ in the beta now by grabbing your code at Quake.com: https://beth.games/2p2okme

Bethesda really is going all out to make Quake Champions something fans will like. I truly hope fans will take to it and that this will lead to a revitalization for the franchise. Quake deserves a new chance and this could do it.

By Jonathan Balofsky On 15 Jun, 2017 At 11:35 AM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Bethesda has released several new trailers for Wolfenstein II: The New Colossus. The game is looking absolutely incredible and was a real standout this E3.

 

He’s the scourge of the Nazi regime. The one man who can send shivers down the spines of elite soldiers. Considered a cowardly killer by the Nazi conquerors – an utterly abhorrent fiend – BJ Blazkowicz has viciously attacked and assassinated some of the top Nazi operatives, earning the moniker “Terror-Billy.” And now, you can possess your very own Terror-Billy action figure, exclusively in the Wolfenstein II: The New Colossus Collector’s Edition!

Along with the Terror-Billy action figure, the Wolfenstein II Collector’s Edition includes the full game in a steelbook case and a double-sided poster, all in an amazing box that recalls some of our favorite childhood toys. Available for pre-order, the Wolfenstein II: The New Colossus Collector’s Edition will release on October 27, 2017, on Xbox One, PlayStation 4, and PC.

For BJ Blazkowicz, this time it’s personal. Or, make that more personal. Or… personaler.

Whatever the case, BJ is back to wage war against the evil Nazi regime – but in Wolfenstein II: The New Colossus, the front lines have moved from Europe to his homeland. Nazis have taken over America, and BJ wants his country back. His goal: to rally the resistance and restore peace and freedom to his beloved nation. And he’s not just fighting for himself; BJ’s partner Anya is pregnant with twins, so the future of his family is at stake as well. Learn more at https://beth.games/2sZfLev

Watch our new video, featuring exclusive commentary from the team at developer MachineGames, for new insights into BJ’s character, the American setting, and the conflict ahead.

Wolfenstein II: The New Colossus will release on October 27, 2017 for Xbox One, PlayStation 4, and PC.

 

 

 

MachineGames isn’t just known for their strong storytelling. They’re also a powerhouse in the realm of pure gameplay. And their latest game is no different. Announced at the Bethesda E3 2017 Showcase, Wolfenstein II: The New Colossus delivers the goods when it comes to intense – and intensely fun – shooter action.

“What really puts MachineGames on the map is that while we’re making really strong narrative games, we give enough room to have the proper gameplay experience,” says Senior Game Designer Arcade Berg. “It’s not that one is overpowering the other.”

From upgraded weapons to enhanced dual-wielding to bumped-up Nazi enemies, watch our latest video – with exclusive insights from the development team – for a first look at what’s new in The New Colossus.

Wolfenstein II: The New Colossus will release on October 27, 2017 for Xbox One, PlayStation 4, and PC.

Are you excited for Wolfenstein II? We sure are!

 

By Jonathan Balofsky On 12 Jun, 2017 At 06:21 PM | Categorized As News, News, News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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WayForward technologies has released a trailer for the upcoming Risky Boots DLC for Shantae: Half-Genie Hero. The pirate queen is taking names and showing off her awesomeness in this trailer.

Take a look below.

 

WayForward knows how to make everything better. This DLC looks awesome and should be great.