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By Stark Wyvern On 12 Nov, 2017 At 01:46 AM | Categorized As Featured, PC Games, Reviews | With 0 Comments

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Grimoire Manastorm which is in Early Access on Steam is a solid First Person Shooter. This game isn’t like its gun-wielding brothers though, as you are armed with magic in this game. In this well-made game, you traverse different areas working to complete objectives. You may have to face zombies or other foes for a certain amount of time. There are different types of magic folk, who will give you different types of magic, and thus it is important to figure out which is best for you.

There are quite a few different types of magic to unload on your foes. Each mage has a different set of magical skills to deal damage and help you win. There is neutral magic, water magic, nature magic, fire magic, electric magic, and earth magic. Of course, each of these different types plays differently. But there was certainly a good amount of work put into making sure they each play differently. While yes, you are often just shooting magic balls, there are effects and other things that can happen. As a player, it is your duty to find which one you like most and play as that type. It really all comes down to preference honestly, as at the end of the day if you don’t like a certain element you probably won’t work to enhance them.

Manastorm offers plenty of single-player challenge which will hone your skills for online battle. It is always good to figure out the commands which can always be brought up with the press of the H key. This will allow you to really get good at Grimoire. Once you are trained up, you may want to venture out into the online multiplayer. Which as of right now may not be the most robust. As the game is still being worked on, it won’t have as many players who are actively playing. But, you are sure to face a few online foes.

Grimoire Manastorm is a good game for those who like FPS style games. It is refreshing running around in an old English styled area throwing Fire Balls or bolts of lightning at all manner of beings. Plus, it is fun dueling when you do come across real people.

Grimoire Manastorm is a solid game that will certainly continue to get better. When the game is finished completely and it is fully online, there will certainly be more reason to play it. From what I have played there is definitely a good game in the making and one that if you can, you should definitely play. Grimoire Manastorm while not totally done, is out on Steam. Pick your element, and go in battle, you’ve got magic on your side, what is the worst that could happen?

By Jonathan Balofsky On 8 Nov, 2017 At 08:35 PM | Categorized As Uncategorized | With 0 Comments

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The following was sent out

 

 

Japanese videogame publisher, Happinet, today announced that Dodgeball Rising will enter Early Access on Steam on Dec. 14, 2017. Developed by Asakusa Studios, Dodgeball Rising aims to deliver the ultimate showdown experience, supporting up to six players for fast-paced competition and furious fun!

 

Set in the Edo Period in Japan — where swords and duels have been banned by the government –Samurai, Ninja, and even Sushi Chefs, gather to settle conflicts and disputes over a game of Dodgeball. With support for up to six-player matches, a wide array of unique Dodgeball warriors from all walks of life, simple controls, and engaging special moves, Dodgeball Rising brings the classic schoolyard sport to life as never-before-seen.

 

Key Features: 
– A Remarkable Roster: Choose from 11 unique Dodgeball warriors from all walks of life — each with different playstyles and skillsets, including Samurai, Ninja, Sushi Chefs, Kabuki Entertainers, Sumo Wrestlers, and more!

– Become a Hero: Using the different stats, play styles and unique skills of each character, you can become a hero with your own distinctive play style.

– Various Offensive Actions: Work with teammates for consecutive shots, tricks, slow shots and other moves to surprise your opponents and keep them on their toes.
– Arcade Mode: Enter the Ultimate Imperial Dodgeball Tournament in this single player mode, and unique story for each character.

– Simple Rules: Victory is defined simply by taking down your opponents. Outlast your opponents by playing well on the court.

– Offline and Online Multiplayer: The game can be played locally or online with up to 6 players. AI players can be called in to fill empty slots.
– Amazing Specials: Build up your Rising Gauge to unleash a variety of over-the-top special moves and attacks to defeat your opponents.

 

For more information, please visit the Dodgeball Rising page on Steam and Dodgeball Rising’s official game page here. Stay up to date on the latest updates on Twitter.

This is a truly interesting looking game to say the least. It is definitely the most unique Dodgeball game seen in quite a while.

Do you like what you see?

 

Source: PR Email

 

By Jonathan Balofsky On 8 Nov, 2017 At 10:28 AM | Categorized As News, News, News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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WayForward Technologies recently released the excellent game “The Mummy: Demastered”, which has been getting positive reactions for its well designed and engaging gameplay. The game has very little to do with the recent movie and is much better regarded.

In a recent interview, WayForward’ Austin Ivansmith, the director of the game, discussed a number of details around the development. One thing that stood out though, was that there is a desire to make more games based off the Universal Monster Movies.

Dtoid: Are their any other classic Universal Monster franchises you’d like to adapt?

Austin: Sure! These monsters have a rich history of interesting storylines and characters. Bride of Frankenstein, The Invisible Man, The Wolf Man, Creature from the Black Lagoon… any of these classics would make for an amazing “Demastered” game. Let’s hope we get to do this again!

These sound like amazing ideas to us! Hopefully WayForward gets a chance to do these games!

 

Source

By Jonathan Balofsky On 6 Nov, 2017 At 12:15 PM | Categorized As PC Games, ROG News | With 0 Comments

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WB Games sent out the following

 

Warner Bros. Interactive Entertainment and DC Entertainment today announced that the top-selling videogame Injustice 2 is coming to PC (Steam and Microsoft Store) Nov. 14. Originally developed by NetherRealm Studios, Injustice 2 is being adapted for PC by QLOC and beginning today fans will be able to participate in an open beta that will be available on Steam.  For the first time, PC players will be able to experience the super-powered hit game featuring Justice League characters Batman, Wonder Woman, Aquaman, The Flash and Cyborg, as well as other iconic DC characters such as Harley Quinn and Green Arrow.

Developed by the award-winning NetherRealm Studios, Injustice 2 features a massive roster of DC Super Heroes and Super-Villains and allows players to build and power up the ultimate version of their favorite DC characters. Players can fight their way across an epic Story Mode, ever-changing Multiverse and online multiplayer guilds – all while earning rare and valuable gear to fully customize their characters. The game is currently available for PlayStation 4 and Xbox One.

For more information about Injustice 2 please visit www.injustice.com. Join the Injustice 2 conversation on Facebook, Twitter, and official forums.

 

Injustice 2 is an incredible game that fans of both comics and fighters should play. It is one of the most innovative fighting games on the market today and this is a great way to try it. If you have not yet seen our review, you can see it here.

 

Source: WB Games PR

By Jonathan Balofsky On 2 Nov, 2017 At 05:19 AM | Categorized As News, News, News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Arc System Works sent out the following

 

 

Arc System Works establishes “Arc System Works America, Inc.” in Torrance, California as its North American branch, in order to expand its operations and offerings to fans in the region.

President Minoru Kidooka states, “Since its inception almost 30 years ago, Arc System Works has been at the pinnacle of 2D Fighting game development — merging traditional Japanimation-like expression and technology to bring fans around the world entertainment the likes of which they have never seen.

“While we have been able to bring our games to North America with help from local business partners in the past, with our new branch ‘Arc System Works America, Inc.’ we will better be able to open the channels of communication between fan and developer, ensuring your voices are heard and most importantly applied.

“As we expand in these exciting times, I will personally ensure we never lose sight of the Arc System Works company slogan: ‘Action’ ‘Revolution’ ‘Challenge’. I look forward to our latest challenge of establishing a new branch and continuing to develop exciting and innovative experiences for all the fans who made this next stage in our company’s history possible.”

This is amazing news, and now ASW fans can enjoy a direct connection to the company in North America. We will keep you updated on this development.

 

Source

By Jessica Brown On 1 Nov, 2017 At 12:33 PM | Categorized As Featured, PC Games, Reviews, ROG News | With 0 Comments

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VITALS:

  • TITLE: “Inmates”
  • DEVELOPER: Davit Andreasyan
  • PUBLISHER: Iceberg Interactive
  • GENRE: Indie Psychological Horror
  • PLATFORM: PC (Steam)
  • PRICE: $9.99 USD
  • RELEASE DATE: October 5, 2017

Released just in time for the Halloween season, Inmates is a psychological horror that takes us deep within the mind of a man lost within a prison of his own making. The game is a horror-themed adventure that contains puzzles that will need to be solved during your quest to uncover the truth behind the prison you find yourself confined within.

The game begins when the protagonist, Johnathan, wakes up in a dark, disgusting-looking prison with no clue of how he got there. Everything seems strange and yet somehow familiar to him. As the player takes control of him and begins to explore this strange place they’ll start to discover that not only is what they see not just a simple nightmare, but that they are not alone within these dark walls. While the game does give you some sense of freedom as you explore, ultimately you’ll find that the game is fairly linear and that its goals are generally quite clear. That’s not to say that you aren’t encouraged to explore your surroundings, but rather that you’re unlikely to ever truly get lost. In the main prison area, for example, it’s clear pretty early on that you’ll need to push onward and find your way to the medical area located downstairs. As you walk down the corridor, though, you’ll pass numerous prison cells, most of which are unlocked and contain letters, books, notes or drawings scribbled on the walls, and matches that will help you see in very dark places. You’ll also come across several other prisoners who all seem to suffer from a strange phenomenon that makes their heads shake in a fast, erratic manner.

While you certainly don’t have to enter all of the cells in the prison, if you want to unlock all of the Steam achievements you’ll probably want to do so. A couple of the cells are “traps” where once you enter them the door locks behind you and you are forced to solve a simple puzzle before moving on. Also, at a couple spots during the adventure you’ll find yourself deep within Johnathan’s subconscious where you’ll have to solve a more complex puzzle before moving on with your journey. However, it’s interesting to note that these puzzles are not required to be completed for you to finish the game. If for some reason you find them too difficult, quitting the game and then loading your save data will put you at the next checkpoint after the puzzle sequence. Unfortunately, though, this will mean that you did not complete the puzzle and will not get the associated achievement. One issue that you may encounter with this mechanic is the fact that if you need to quit the game during one of these sequences (by necessity, not because you find the puzzle too hard), that will mean the game will skip the puzzle for you and you won’t be able to return to it without loading a previous chapter of the game. This is unfortunate if you’re the type that wants to successfully complete everything and not get past a challenge because of a minor technicality.

Overall, the game can be completed in around three hours at a casual pace, and while it tells a compelling story that generally will leave you wanting to push forward, the game is certainly not without its faults.

Inmates is a fairly buggy game, though to its credit none of the bugs completely breaks the game or ruins the experience. There are a couple spots where interacting with a critical object requires incredibly exact precision, such as activating the radio in the medical office. Oddly, in this specific case, the switch to activate the radio cannot be clicked on from the front but instead you’ll need to walk around to the radio’s side to activate it. Also, the game has a very annoying habit of letting you know that it needs you to interact with a certain object. When this is the case, Johnathan will suddenly turn to face whatever the item in question is and make a remark like “That looks interesting” or “Looks pretty neat.” While this could be seen as a good thing that keeps you from missing important items, it also can get you stuck in a room and unable to leave it unless you realize what you are missing. Sometimes, what you’re missing is essentially a false-positive. For instance, I had an issue in one of the trap cells after completing the puzzle where, even after the cell door opened and I tried to leave he would turn around and say “That looks interesting.” Every time I tried to leave he repeated that, despite the fact that I had already solved the puzzle. After a couple minutes fondling around in the cell, I finally realized that after I had completed the puzzle a box of matches had appeared in the room. Apparently, the game was not going to let me leave the cell unless I picked the matches up first!

Another issue I had with the game involves its overall level of lighting. Depending on your display, it’s possible that you’ll either find Inmates overall to be way too dark or way too bright. On my screen, overall while I felt like the game’s lighting levels were decent (you could see in pretty much all the locations though usually the corners and other peripheral spaces were quite dark), I never really found much of a need for the matches that I had other than a couple dark rooms that I wanted to see in. Of course, the game does have settings to raise or lower the brightness as you desire, so it’s not a huge issue. Still, it’s something that a few people will likely notice pretty quickly.

Ultimately, while I felt like the game did a good job telling its story, I did find the ending to be a bit bleak and not fully within my tastes. Of course, this is simply a matter of personal preference and nothing more. However, I will admit that I would have liked for there to have been a way to meet certain criteria and therefore get a better ending than the default one.

While Inmates is a game that shows some promise, it’s ultimately crippled by the various bugs that plague it as well as the incredibly slow walking pace the player is forced to endure. It’s linear design and pacing will also be a bit off-putting to those that would prefer a much more open style of exploration in their games.

For $9.99 at full price I’d only cautiously recommend picking up Inmates. It’s one of those titles that you may enjoy, but you’ll want to temper your expectations a bit. However, if you find the game on sale or as part of a bundle that contains some other potentially fun horror games, then you may want to consider picking it up.

 

………………

 

Disclaimer: A review key was provided by the developers.

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A couple of years ago, Bethesda and Machine Games released Wolfenstein The New Order. It was a bold new take on the series and helped give it new life in the modern era. Now Wolfenstein II: The New Colossus has been released, but does it up the intensity or fall flat?

 

The first thing I noticed when playing The New Colossus is how gorgeous the game looks. This is one of the best looking games this year and makes full use of the resources it has available to itself. I cannot stress this enough, but Machine Games upped the ante in terms of presentation, and I applaud them for it. Along with that, there is an amazing soundtrack that works so well with the action that occurs. It just fits perfectly even as the scenarios change and this just adds to Wolfenstein’s enjoyablity factor

But now it is time to talk about the gameplay and wow is it amazing.  I did notice a few framerate stutters here and there but nothing too major. Playing this on the PS4 was an enjoyable time, and before I knew it, hours had passed.Wolfenstein II gives us multiple ways to take down Nazis and crush them in the name of the resistance, and therein lies the bizarre controversy of the game. For some reason people are offended that Nazis are the villains of the game and that is just strange to hear in this day and age. If anyone would be uncomfortable about anything in the game, it should be the sheer horror of a world where the Nazis won. Admittedly this did in fact bother me a little bit as the grandchild of holocaust survivors, and alternate history fiction like this does give me pause, but I am able to look past it and see the game for what it is.

Wolfenstein II is packed with content, both immediately visible and also hidden for you to find. I do not want to give spoilers, but I enjoyed finding all the secrets the game had to offer. I must admit, if it were not for the framerate issues I mentioned above, I would find this game perfect. I understand that some have issue with the game not having multiplayer modes, but I actually like that the focus was on single player gameplay. DOOM’s multiplayer felt like an ill fit for the game, so I am glad the focus and polish went solely into making a great campaign.

If there is anything I would change though, it is the pacing as the game feels like it slows down too much at times in terms of progression nd advancing in the plot. Again, this is not a deal-breaker and I still love the game. I was wary of this reboot from the beginning due to my family’s experience in World War 2, but these games are so well done, that I have been won over. I highly recommend this game.

By Jonathan Balofsky On 30 Oct, 2017 At 05:38 PM | Categorized As PC Games, ROG News | With 0 Comments

No GravatarTHQ Nordic sent out the following

 

Originally released for PlayStation 2, GameCube and Xbox in 2003 (US) and 2004 (EU, RoW), respectively, THQ Nordic announced today that Sphinx and the Cursed Mummy will find its way to PC/MAC/Linux on November 10th 2017.

RRP: USD/EUR 14.99, GBP 13.99

Full list of things that have been worked on for this release:

  • Support for arbitrary resolutions and widescreen (HD, 4K and beyond), native multi-sampling anti-aliasing (MSAA) and anisotropic filtering (AF) for crisp details at 60 frames per second.
  • Rewritten 3D graphics engine in portable and modern OpenGL 3+, based on the original Xbox and PlayStation 2 versions, supporting volumetric soft particles.
  • Rewritten audio subsystem for cross-platform reverb and realistic distance scaling, together with stereo, 5.1, 6.1, 7.1 and HRTF sound output thanks to the new OpenAL Soft back-end.
  • Optional support for Xbox-style controllers with force feedback.
  • Plug-and-play; the player can switch between mouse/keyboard and controller during gameplay at any given time.
  • Full keyboard and mouse support. Added support to the interface so that buttons can be clicked and lists can be scrolled. The camera can be controlled with the mouse.
  • The game is based on the PAL version of the original game, fixing the notorious savegame bug of the NTSC version.
  • Fixed several graphical and collision-related issues that weren’t previously visible at lower screen resolutions.
  • Restored HD textures, carefully repainted several GUI elements to remove pillar-boxing and cover the widescreen areas while respecting and following the original artwork.
  • No GUI or HUD stretching.

About Sphinx and the Cursed Mummy

Sphinx and The Cursed Mummy is an original 3rd person action-adventure inspired by the mythology of ancient Egypt. Travelling the world via magical portals to foil the evil plans of Set. Sphinx’s Journey will require all his wits, agility, and special powers. He will also rely on his reluctant hero friend, The Mummy, to help when being inconspicuous is the only solution. By finding the stolen magical crowns of Egypt, Sphinx can stop Set and save the world.

Features:

  • Use Sphinx’s skill with weapons to face deadly mythical monsters — and transform to a winged lion

  • Take control the Mummy when strength & combat skills aren’t needed — use Mummy’s stealth abilities to avoid enemies

  • Interact with hundreds of unique and imaginative creatures, enemies and allies

  • Fantastic graphics bring this mythical world based on Egyptian legends to life

 

Sphinx and the Cursed Mummy was a truly interesting game that sadly came out at the wrong time and thus did not succeed. Maybe this time around things will be better.

 

Source: THQ Nordic PR

By Jonathan Balofsky On 27 Oct, 2017 At 02:30 PM | Categorized As News, PC Games, PlayStation, ROG News | With 0 Comments

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Ninja Theory sent out the following

 

We are proud to announce that by donating all of the Ninja Theory proceeds from the sale of Hellblade: Senua’s Sacrifice on World Mental Health Day (October 10th) to charity, we have raised £60,798.80 (approx $80,000/€69,000) for mental health charity Rethink Mental Illness.
Speaking of the donation, Tameem Antoniades (Ninja Theory co-founder and Chief Creative Ninja) said ‘We’re proud of our fans for showing their kindness towards others who, like our hero Senua, need our help and support to continue the good fight. Our donation to Rethink Mental Illness will impact many people’s lives in a meaningful way and help shed light on their darkness. Our small gesture has made a big difference. Thank you.’
Rethink Mental Illness exists to support and campaign for those severely affected by mental illness. They help millions of people affected by mental illness by challenging attitudes and changing lives. Jemima Woolgar (Rethink Mental Illness Events & Community Fundraising Manager) said ‘Your generous donation will make a big difference to the work that we do here at Rethink Mental Illness. The donation is the equivalent of employing two of our full-time colleagues to answer calls to our advice and information line, helping people newly diagnosed with mental illness get more information and support – which is fantastic.’
For more information on Rethink Mental Illness visit: https://www.rethink.org/
Hellblade: Senua’s Sacrifice is out now for PlayStation 4 and PC. The recently released ‘Accolades Trailer’, created with fan-made screenshots and quotes from some of the touching messages received by Ninja Theory from players, can be seen here

This is amazing news. Mental Health is still stigmatized too much but everything we do to break the stigma helps. Ninja Theory did something good that will benefit so many affected by mental health issues. Let’s work to break the stigma together!

 

Source: PR Email

By Jonathan Balofsky On 27 Oct, 2017 At 07:38 AM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Hellboy is coming to Injustice 2 and a gameplay trailer has been released recently.  The character is shown off in great detail and looks absolutely amazing. NetherRealm Studios did an awesome job with the character based on this trailer, and we cannot wait to play as him when he is available.

 

What do you think of the trailer? Will you be playing as Hellboy?