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By Jonathan Balofsky On 8 Sep, 2017 At 05:37 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Lethal League Blaze is an intense, high speed ball game, with unique characters, out of sight sounds and none of that weak shit.

– Up to 4 players
– Online multiplayer
– Multiple gamemodes
– Highly competitive gameplay
You can join our discord, Reptile Hideout, where you can chill and hear the latest news about games made by Team Reptile.

Lethal League Blaze is the sequel to the popular projectile-fighting game Lethal League, to be released in 2018 on PC and console. This time around there will be more characters and gamemodes to choose from. Team Reptile upped their game with improved, high resolution graphics, but the game still maintains the extreme, responsive experience of the original Lethal League.

One of the new characters will be the final boss of the previous game, Doombox. Doombox is an out of control experiment that escaped and took hold of the first machine it could find, an old boombox.

Find out more about the game in the coming months, that is, if you’re in the Reptile Hideout or following any of the Team Reptile social outlets!

Letha League was an amazing game, and this game sounds even better. You can see a trailer below.

 

 

Are you excited for this? We sure are!

 

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By Jonathan Balofsky On 8 Sep, 2017 At 02:49 PM | Categorized As Editorials, Featured, Interviews, PC Games, ROG News | With 0 Comments

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I recently had a chance to speak with Kyle Rebel, the lead developer of the upcoming Skyrim mod, Skyblivion. SKyblivion is a mod that will remake Elder Scrolls Oblivion within the Skyrim engine.

Take a look below and enjoy.

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JB: How did this project come about? Obviously modding Elder Scrolls games has always been a big thing, but where did the idea of bringing Oblivion to Skyrim’s engine originate?

 

KR: It started out as a silly hobby project between Zilav and Monocleus (Ormin in the past) tha was never really supposed to turn into anything, After they posted their first results people like myself showed interest and later on I took the lead in making sure we got organized and recruited the people necessary to turn this idea into something concrete. Our team now consists out of some of the most talented modders found in the TES community. Because of this we are able to do things not seen in mods up until this point such as creatures with custom skeletons, animations and behaviors. Real spear combat mechanics (there exist some amateur mods for this but they dont add actual spear into the game).  On the graphics side for example we are able to create better looking trees and distant details than Bethesda ever could.

 

 

JB:  How has Bethesda’s reaction been to the project? Has there been any backlash? Any support?

 

KR: They have mentioned the TESR projects in the past but nothing major. We appreciate the worlds Bethesda build and for this reason we will require our users to own legitimate copies of the original games in order to install our projects.

 

JB: What has the fan reaction been to the project over the years?

 

KR: Reactions have been wonderful for the most part. There are complaints about how the project takes too long and how we are only releasing videos to make a name for ourselves and feed some nostalgia hype train but people need to understand we are not a professional game developer. Everyone on the project including myself works on this in their free time and doesn’t get a dime for the work they put into it.

For this reason we need to make those videos to let people know the project is still going strong and that as long as it is in development we can use all the help we can get to realize this dream as fast as possible.

 

JB:  Did the arrival of Skyrim Special Edition throw anything off? If so, how?

 

KR: Not at all, it did tear the modding community apart to some extent but other than that nothing has changed. We plan to release Skyblivion for both versions of Skyrim to make sure as many people as possible will be able to play it. Also SkyrimSE has some handy improvements we can utilize to further enhance the experience.

 

JB:  What are some of the big challenges with this project? Both in terms of programming, design, and resources as well other issues more external.

 

KR: Definitely the production and organization of any and all aspects of the mod.

Keeping track of all our developers and dealing with people going inactive is a big part of my job and I can tell you that its pretty exhausting and takes up a big chunk of my time on the project. We have several department leads who take care of 3D (devided in creatures, weapons, armors, misc props and enviormental assets) 2D, Level design, Music, Navmeshing, UI development, Textures, Mechanics etc. These department leads have to keep track of the people within their respected teams and help/guide them where needed. We are fortunate to have some very experienced/professional people on our team whoes main job it is to assure the content people creature are up to snuff.

Lastly we have the review stage which is time consuming. When someone finishes his/her assets or area in-game, a department lead or myself will have to go over what they did and see if there is room for improvement before we can call it ”finished” and get it ready to be merged.

 

JB:  Will there be any use of Skyrim assets or will the project be avoiding that?

 

KR:  Our aim is to recreate Cyrodiil and Most of Skyrims assets don’t fit into the province that well. We are re-using some simple assets like the rock and mountain meshes and some shrubs here and there but for the most part we are working with our own custom assets to ensure the world looks as vibrant as one would expect from the Imperial province.

 

JB: Bethesda recently revealed creation club. Will Skyblivion be part of that?

 

KR: No, this video will tell you everything you need to know: https://www.youtube.com/watch?v=f89d0fWCOsM

 

JB: Has the skyblivion team been working with the Skywind team at all? Shared resources/developers and such?

 

KR: Yes, we try to share as many assets and knowledge as we can. This goes for Beyond Skyrim too.

 

JB:  Has there been any temptation to change things in any way? I don’t mean bug fixes but rather serious changes.

 

KR: Most certainly, Cyrodiil’s landscape for instance will be seriously enhanced and overhauled. Weapons and armor sets are also getting a more realistic overhaul. Also we are adding back cut content from the game and repairing some areas that can be found in the lore but are left out in the game like the city of Sutch.

 

JB:  Do you foresee this mod getting a modding scene of its own in the future?

 

KR:  I hope so, unfortunately I myself (and many others) am so close to the development of the mod that I won’t be able to get that ”first time playing” experience that all ours users will be able to enjoy. I hope some modders will go nuts with our work and in turn will give me something new and exciting to check out 😉

 

JB:  How do you deal with the fan demands regarding the project?

 

KR: Generally we like to stick to our own plans, we are very well acquainted with the lore and backstory of Cyrodiil. At the end of the day everyone has an opinion and trying to make compromises based on fan demands would turn into an endless cycle or revisiting semi completed tasks.

That said we do listen to feedback given to us an n occasion make changes based off of it.

 

JB: Is there a current estimate for when the project will be done?

KR: Our personal goal is late 2018 but this is nothing more than an internal goal set in the prime of our development cycle. In order to make this goal come true we will need more help from new volunteers.

 

JB: Is there any concern about expectations for the project?

KR: Not at all, I think people will be blown away by the project when it is released.

 

JB: What will be next for the team after Skyblivion is complete? Perhaps remakes of the first two games?

KR: A loooooong break from modding. This project has been fun but it has been taking up too much of my time for the past 2 years. I am dedicated to bringing TES fans this remake ASAP but after it is released I think myself and many others from the team will take a well earned break and focus on our careers and our own futures for a change.

 

JB: Do you have anything you would like to say to the readers of Real Otaku Gamer?

KR: The same thing I say to all the other Skyblivion supporters, thank you all for the continuing support, kind words and feedback you have provided us with over the course of the development of Skyblivion. We wouldn’t be here without you.

 

We thank you for doing this interview.

 

 

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If you would like to know more about Skyblivion, you can visit their website here, or visit their twitter account @TESRSkyblivion      , Kyle can be found on twitter   @Rebelzize

By Jonathan Balofsky On 7 Sep, 2017 At 10:47 PM | Categorized As PC Games, ROG News | With 0 Comments

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Bethesda announced today that Skyrim will have a free weekend on Steam. You can play the game and if you like it, there will be a discount as well.

 

 

If you have not checked out Skyrim yet. Now is a great time. If you are planning to get it on the Nintendo Switch, this is  good way to see what the hype is about.

 

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With Dishonored: Death of the Outsider fast approaching, I wanted to take a look back at the series thus far. When Bethesda and Arkane Studios first released Dishonored, it didn’t introduce new ideas, so much as use what was already done by others. What was new was the way they used those ideas, and the product that came out of it.

Dishonored combined different elements and playstyles, like the stealth gameplay of Thief, with more horror and fantasy elements as well as action. The thing is though, Dishonored innovated, not by giving you different ways to play the game, but consequences for your style, and incentive to play again. You could go through the game with as little murder as possible, or kill everyone in your path. The choices you made affected not only the endings, but how the game progressed in general.

Dishonored also took steampunk genre and played with it in an interesting way, by deconstructing such a world and then giving the player a chance to have such a world exist in an ideal state. The game didn’t encourage you to go down either route, it let you make your own choice every step of the way. Then we have the sequel. Dishonored 2 gave two characters to play as, but also gave even more ways to play than ever before. Dishonored 2 took the formula of the first game and built on it, expanding what was done, and allowing far more innovation. But now it brought it a sense of immersion like never before.

The series playing with established ideas and using them in new ways was excellent, but the developers also took the time to build a unique world with a character of its own. It is not an exaggeration to say that the genres and games Dishonored took from, now take from Dishonored, such as seen with the reboot of Thief. It has become a series that transformed gaming and pushed things forward.

There are few games that can truly force change on gaming. The Dishonored series is one of the few that can legitimately claim to have done so.

 

If you hadn’t seen our review of Dishonored 2 before, you can see it here.

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Shantae: Half-Genie Hero was an amazing game full of fun and awesome action. Now WayForward has brought a new addition to the game, with the addition of DLC focusing on Risky Boots, the pirate queen herself. This DLC brings a new style of gameplay, but is it worth getting?

Right from the start, Pirate Queen’s Quest shakes things up, since Risky has completely different gameplay from Shantae, that t is actually reminiscent of Shantae and The Pirate’s Curse a bit. however, there is more than just playing the game as Risky with her tools, as the levels have been changed  to introduce new challenges, as well as bringing in new enemies. This campaign is a lot harder than the main game, but is still a rewarding experience. There are now new platform puzzles, new tricks to learn to progress, and above all else, a funny storylien that offers growth for Risky as a character.

There is still the amazing music that WayForward brings to their games, and even a few fun twists on what you might expect. The game retains the awesome visuals of the base game, and the new enemies looks terrific. These new enemies will give you a much tougher fight than what you encountered before, but that is part of the fun. The upgrades, the animations, everything about this game feels like it built on what was established before, and helped expand on it to reach new heights.

Playing as Risky actually feels different than playing as Shantae and that alleviates a fear I had for the DLC. The DLC is priced very well, and for the content contained within, it actually feels like a bargain. With more content coming, I am really eager to see what WayForward has planned next for the Shantae universe. If you have played Shantae: Half-Genie Hero, then you need to get this DLC as well!

 

 

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Reviewed on Nintendo Switch

By Jonathan Balofsky On 6 Sep, 2017 At 12:44 AM | Categorized As PC Games, ROG News | With 0 Comments

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The following was sent out

 

 

Axolot Games, creator of the popular Scrap Mechanic, today announced the next step in the company’s development with a deal to publish seafaring sensation Raft and investment in its developer Redbeet Interactive.

Raft is a unique and hugely popular survival game in which players are thrown into an epic oceanic adventure and tasked with surviving a treacherous sea, either alone or with friends. Trapped on a simple raft, players must gather debris, scavenge reefs and grow crops to survive and build their own floating home. Oh, and be wary of the man-eating sharks!

The free alpha version of Raft has already been downloaded more than 5 million times from itch.io and become a huge hit among video and stream creators everywhere. “When we met Redbeet Interactive and heard what they wanted to do with Raft we were really impressed with their future vision for the game,” said Kacper Antonius, CEO of Axolot Games. “The love and dedication Redbeet have for Raft is really inspiring. Since we are both passionate about making survival games with building mechanics, we knew that we would be great partners.”

André Bengtsson, founder of Redbeet Interactive said: “The response to the Raft alpha has been simply incredible and so we knew we needed to find the right partner to help live up to those expectations. When Axolot Games reached out to us and offered to help, we knew that its experience could help shape Raft into the game we wanted it to be. It’s a great match for us and now we can focus entirely on turning Raft into an even more special experience.”

Raft will release in 2018 on Steam Early Access. For more information visit www.raft-game.com

This is a truly unique looking game, and this author cannot wait to hear more about it. What do you all think?

 

Source: PR Email

By Jonathan Balofsky On 6 Sep, 2017 At 12:46 AM | Categorized As PC Games, ROG News | With 0 Comments

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Paradox Interactive sent out the following

 

Paradox Interactive, a publisher known for shooting from the hip, today announced Steel Division: Normandy 44 Second Wave, the first  DLC since the tactical RTS game’s release in May 2017, will be available September 21 on Windows PCs for $7.99.

The Second Wave DLC rolls out four new divisions, including two Allied: the 4th Armored Division (US) and 1st Special Service Brigade (UK), and two Axis: 9. Panzer (DE) and 16. Luftwaffen (DE). Second Wave also includes an exclusive ace – Lt. Col. Creighton W. Abrams and his famous thunderbolt M4 tank, along with 35 new units, including the legendary M18 Hellcat Tank Destroyer!

This means Steel Division: Normandy 44 – Second Wave players will have an arsenal of new star units at their disposal, both on land and in air, as the game’s already giant list of historically accurate weaponry, tanks and troops expands even further.

 

 

In addition to the DLC announcement, a roadmap of all the free content that will be added continuously to the base game for the coming year, with a possible spill into early 2018, has also been released:

This is a good amount of DLC planned, and Paradox seems to have a lot in mind for the game. Are you excited?

source: PR Email

By Stark Wyvern On 5 Sep, 2017 At 10:41 AM | Categorized As PC Games, Reviews, ROG News | With 0 Comments

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*Note – Game is still in Early Access.

Quake Champions is an Action Team Based Shooter and is now in Early Access on Steam. As someone who hasn’t really played online action shooters such as this usually, I found it to be quite exhilarating an experience. This game is really well crafted, with the characters all being their own and the world being something you want to run and shoot in for hours.

Quake Champions at its core is a serious team shooter, and one where clearly knowing who you are playing with will allow for some advantage. But, it is also raucous and chaotic fun playing with other random people. The game play is clearly quick and rather simple, but of course as you learn the arenas, you will be able to truly strategize. There are power ups to collect such as health, defense, ammo, and attack upgrades such as quad damage. These power ups do in fact respawn, so memorizing where they are would certainly be a good thing to do. While, not so hard to memorize where they are of course, you will be doing this while you play so you might lose your positioning. It really can get rather hectic.

There are 11 champions to play as, and as it is early access I am able to play as them all, with more coming in the future. My favorite has to be Nyx, as she is quite the lithe and speedy blue haired combatant. Though I also found Sorlag to be quite cool, and the other characters also beg to be played as. These other characters include, Anarki, Slash, Ranger, Scalebearer, Clutch, Galena, B.J. Blazkowicz of Wolfenstein, and of course the Doom Slayer from Doom. With all of these characters, they clearly have their own reasons and wants. They are all quite different from each other, and with new costumes to unlock they do honestly change quite drastically.

These characters also have their own attributes of course which change how they might play. What is good though, is that there is a series of videos to watch in game, to get you into it. While they may seem annoying at first,  they talk about all sorts of things from the arenas, to powerups, and even talk about the characters themselves. It really is a good idea to watch all of the videos to really have your head on straight when going into the arena for the first time.

Just like other games of this nature there are lootboxes to buy and obtain through just playing. Getting these can obviously give you new weapons, costumes, and other goodies. While not essential, who doesn’t like opening a surprise? Though it is possible of course to get them through simply playing the game which is also good and gives you something else to have in mine when you are playing.

I also thought it was cool that they included lore scrolls for you to collect, giving you insight into this world you now find yourself in. In a world where detail matters, and characters are simply sent into an arena learning about the world they inhabit always does make the game that much more enjoyable.

The game is still in Early Access but what we have is excellent. Still, there are a lot of changes and additions that will be coming to the game as it approaches its full release, and we will look at it again down the line.

Quake Champions is a shooter that stands out among others and shouldn’t be missed. If you are a fan of classic Quake or Arena Shooters, you should give this one a look!

 

 

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Disclaimer: We were given a game key by Bethesda.

By Jonathan Balofsky On 4 Sep, 2017 At 09:19 AM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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American McGee’s Alice series is one with a large cult following. Many have wanted another game, which hasn’t happened but if things go right, that may change.

According to his twitter account, American McGee has began pitching a new Alice game to EA, tentatively titled “Alice: Asylum”. McGee is asking for fan support to show EA there is indeed demand for the game.

This proposal will include artwork, design outline, and financial/business model. When this proposal is finished (and assuming all the numbers and constraints make sense) it’ll be sent to EA. You can show your support for this effort by signing up to the mailing list below.

Are you a fan of the Alice series? Then you just may want to show your support.

source 

By Jonathan Balofsky On 1 Sep, 2017 At 01:59 PM | Categorized As News, PC Games, PlayStation, ROG News | With 0 Comments

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The following was sent out

Award Winning game developer and publisher Oasis Games have  announced that their all new MOBA inspired space multiplayer action game Fringe Wars will be heading for full release in 2018. The news comes following successful showcases at this year’s Gamescom.

“We have decided to go back and add more to the game, people gave us great feedback at the recent events but we want to go even further” Daniel Lin, Senior Marketing Director from Oasis Games  “We want to create something that players fall in love with and provide an experience that provides quality and quantity. To that end, we have decided to spend more development time on the game to create something truly special and add more content and features

 

With the 2018 release, the games beta period will take place in spring of 2018 and the developers will spend the fall period working on the game and adding new content. The game is set to be available in 2018 on PC and console. 

 

Core Features

  • MOBA inspired gameplay with intense space dogfights.

  • 5v5 multiplayer with multiple game modes.

  • Unique maps that give unique tactical choices.

  • In-depth customization that changes visual and gameplay elements of your ship.

  • Ship classes for different playstyle that support team based play.

 

This is certainly an innovative looking game. Is this something you would play? Let us know!

Source: PR Email