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By OtakuDante On 17 Dec, 2012 At 12:04 AM | Categorized As Editorials, NINTENDO, PC Games, PlayStation, Xbox 360/Xbox One | With 0 Comments

No GravatarBy now most of you avid gamers have seen the results of IGN’s latest versus video concerning ‘HALO4’, and ‘Black Ops 2’. IGN had taken a vote from the online gaming community to determine which game was better in the categories of graphics, campaign, and multiplayer. The online gaming community ended up awarding all three category standings to ‘HALO 4’. It was literally a landslide victory. HALO 4 ended up taking the lead with 100,000+ votes overall while Black Ops 2 only ended up with about 50,000+. I don’t know the results down to the details but those numbers I quoted are near enough to give you an idea of the results.

The reason I’m here today gracing you with my words isn’t, because of IGN’s poll. While it does correspond somewhat to what I’m going to say I prefer that you take what I say as a stand alone follow-up to my previous first impressions article. I have put in many more hours of gameplay time to verify, or debunk the things that I mentioned in the earlier Black Ops 2 article. I believe in posting the truth, and that is what the readers of ‘Real Otaku Gamer’ deserve. With that being said though, the apple does not fall far from the tree in the case of my Black Ops 2 article, and my follow-up article.


In the previous review/article I mentioned that the graphics aren’t that great, and in that accusation I may have been a little off in my judgement. While the outlines of most things in the game are pixelated/fuzzy, they are still fairly decent. The only significant issue I found with the graphics was the EMP effects. When an EMP perk is set off the screen looks more like your television is screwing up than it does an actual special effect. In the previous CoD games the EMP looked like it belonged, but in Black Ops 2 it looks as if the developer was skimping out on costs in the graphic design department. Regardless of these graphical complaints The visuals are the least of my worries when it comes to Black Ops 2.

By now most of you who play Black Ops 2 have witnessed the vulgar emblems, and foul language that litters the online gaming experience. You’ll see all kinds of sexual emblems ranging from beastiality pictures to nude human on human penetrations. Occasionally you’ll even see cuss words spelled out for everyone to see. Sadly most of these perverse works of art are done by the youth of our society. The kids who make this garbage up are also the ones who cuss like the devil when they are in an online lobby. While all of this definitely bothers me my complaint lies more with Treyarch themselves (and the parents of the children).


No matter how hard I try to report these online vulgarities the people of Treyarch just seem to sit by and let the scum of the earth ruin everything. I have reported players several times only to see them continually play match after match in the lobbies I’m in. It is obvious to me that someone at Treyarch is not doing their job. How else would you explain me hearing a grown man cuss like a sailor, talk about demanding a BJ from his girlfriend, and deal dope over the mic for five lobbies/matches straight after being reported numerous times by me? It’s things like this that ruin the CoD experience.

I honestly believe that Treyarch could care less about providing a quality online gaming experience. I think they are so money hungry that the cash they receive from the consumers is all that they see, and care about. A good game developer would care about it’s players, and go out of their way to assure the best gaming experience possible. Treyarch on the other hand realizes they can dupe the gamers into shelling out $60-$100 each release regardless of how well the game was created. Greed is definitely ruining the gaming industry.

When it’s all said, and done the CoD series is doomed to repeat the same mistakes over, and over again. The developers behind the CoD franchise don’t care about some kindergartner who swears like Satan himself, the hackers that dominate online, or even the perverse artists who display their hardcore talents online for the world to see. They do not care about the decent gamers’ enjoyment of the game, or their dislikes. All they care about is the cash that the game brings. I hope, for the sake of the future of gaming that gamers wake the hell up, and realize what is going on before it’s too late. We deserve better from developers, and should demand it if we hope to salvage gaming for future generations.

– Brad (OtakuDante) –

By Akodo On 6 Dec, 2012 At 07:12 PM | Categorized As Featured, PC Games, PlayStation, Reviews, Reviews, Reviews, Xbox 360/Xbox One | With 0 Comments

No GravatarThe annual franchise, that will always undoubtedly, gross more than some B-rated, and flops at the box office, Call of Duty returns. And as developers switch off each year, its Treyarch’s turn with, Call of Duty: Black Ops 2. Many fans clambered over the course of MW3 year long reign to fix multiple things and Treyarch, seemed more than willing to make them. The game was hyped, most from the robust YouTube community that was used early on to secretly give gamers hints at what would be in the game. For example, a possible joint venture between FPS Russia and WoodysGamertag, with the former using the quad rotor, which would be called Dragon Fire, in game, in one of his videos, and the latter, talking about it being connected to Black Ops 2. But lets move along to what your really here for.

Just as Treyarch is more known for having a story in their Call of Duty games, Black Ops 2 is no stranger to that. The story continues with Alex Mason, and him being thrust back into the duty after the events of Black Ops, and the rise of the main villain, Raul Menendez in the past. Additionally, it throws in Mason’s son, David, codename Section and him dealing with the angry Raul and his plans for domination of the World Powers, in the current times. The story is well done for a military epic, dealing with both the past and the present. Also, it explains quickly, how Woods survived his explosive encounter from the climax of Black Ops. The game throws tons of gunfire and enemies at you, at any given moment, which will frustrate anybody playing on the highest difficulty.

Each mission has a set of 10 challenges, which will throw a monkey wrench for those who love to platinum games. Some of the challenges range from what you’d normally do during the mission to, specifically using a certain weapon during a certain moment, or maximum effectiveness. As you progress, you’ll come across at least three missions, that’ll give you a commander’s seat to battles that will determine the path of the story. Also, during these missions, you can take charge, in the classic sense of Call of Duty by controlling one of the squads or one of the many mechanical units you have at your disposal. As those have bearing on the story as do choices throughout, that will determine, for the first time, multiple endings in the game. A different pace and storytelling for a Call of Duty game, but it’s nice, that Treyarch cares about their story mode, when most FPS just have gathered weird elements together for single player experience. 
Multiplayer is the main reason, why any and everybody will buy BLOPS 2, and the reason it grossed $500 million in just 24hrs. Treyarch has a tendency to listen to the community and fix what the masses has a gripe with from the previous game (Modern Warfare 3) and its own, Black Ops. Well… In my honest opinion, Treyarch did some things well, and the rest, well just fell flat. This could have been due to Activision, the publisher, rushing the product, and that may have been the cause of multiple systems, both PlayStation and Xbox, to crash or force restarts when the game freezes. Also, the graphics and textures are rather bland, and just blah. Treyarch did add more color schemes and are far from the bland and earthy tone of every level in Black Ops. Additionally, as you play, you’ll greatly and slowly realize, every level is huge, compared to both MW3 and BLOPS, and the small ones are just a cluster f*** of grenades, shock charges, bouncing betties, SMGs, and scorestreaks. Last gripe about BLOPS 2 multiplayer, every person favors the guns with higher rate of fire, so bring in the SMGs, and even if you get the drop on the person, lag compensation comes into play and you’ll be dropped, and they’ll get the kill.

But minus all that I have picked at, it does provide a great time when you play with friend or solo. Scorestreaks are the replacement of Kill Streaks, which, you get your extra fighting power by killing, capping, defending, and collecting tags. You get points, for everything, for instance, you kill a player you get 50pts, but if you get the tag, you get 100pts, so Treyarch, is making people play objectives. Treyarch has made some leaps on the field of fixing spawns that allow people to spawn trap or spawn kill. Although, domination is trap the other team first, but that’s understandable. Multiplayer rarely has any frame hiccups, when so much can be going on in either a 6-on-6 or even a ground war, team deathmatch game. I’m not going to say the game is completely balanced, but I will say, even for it being unbalanced, it’s still a great play. With intense firefights and close quarter, depending on the level, fighting. O, and before I forget, those who were lucky enough to preordered, anywhere, Nuketown is back, in its kill your K/D completely, with a few game modes attached to it besides, TDM, Kill Confirmed, and Search & Destroy.

The most evenly dispersed, you and your crew against the zombie horde moved to the 21st century, and it’s fun from start to finish. Zombie mode returns to bite you at every round, and the hidden story reveals continue from the previous games. It smooth, promotes cooperation between all players, awareness of your surroundings, and steady aim for smooth headshots. As you play in three modes, Tranzit, the story mode of Zombies; Survival, stay in one place, and fight to your heart’s content; and newly created, Grief, think, your group, against another group of human players, and the zombies, last team standing wins. The primary focus of Zombies is Tranzit, the story, finding clues and assembling the new play mechanic pieces ala Dead Island, to help counter the growing masses of zombies, as you travel via bus or foot, if you’re bold enough, run, from five different locations. The other two are self-explanatory from what I’ve told above. It’s still fun to play and find out if your friends would help you in dire straits. But Zombies isn’t perfect, the player characters constantly comment on various situational points, for example, running low on ammo. This’ll get annoying by round 7 or maybe round 1 if you’re doing the story elements. My last little thing about Zombies is be aware of the annoying, “O I took that zombies head off.” Only to be downed by a headless Zombie that’s still moving for only a few more seconds.

All in all, Black Ops 2, isn’t a horrible game. Or a game that should be thrown to the backseat of a car and driven off a cliff. It’s just a little broken, and there is no doubt in my mind, that Treyarch will slowly, but surely fix all the problems with the game, over the course of its life time. Which should top out around 3 years. The story mode for a FPS, well done, multiplayer, hell of a lot of fun, and action, but will make you rage, at least once or twice an hour. With Zombies being a shambling good time! I’m sorry I had to have a zombie joke, somewhere. If you’re a fan, go get it, you’re not, seriously keep your thoughts to yourself, unless someone asks, and if you’re indifferent, just play what you want. Call of Duty: Black Ops 2, is a must have for those who love the game and know what they’re going to get out of it.

By OtakuDante On 27 Nov, 2012 At 06:43 AM | Categorized As Featured, PlayStation, Reviews, Reviews, Xbox 360/Xbox One | With 0 Comments

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Before I get into this review I want to make something absolutely clear. I am not a HALO 4 fanboy, or a fanboy of any kind. My opinions, and facts are not biased in an shape, form, or fashion. When I pay $60 of my hard earned cash on a game that is sworn to be better than the previous titles in the series, and it turns out to be flawed in more ways than one you can bet your bottom dollar I will complain no matter what the game is. In fact I’ll go so far as to rant on all the social media sites if I deem it necessary. That’s just the way I roll, so you can get over it. with that being said though I will stick to mostly facts (less opinion), and not tell lies concerning the game even if I think it sucks. In the following review I hope to stay truthful while displaying some brutal honesty as this game definitely warrants it. What you as a reader can expect from the following review is a sectional description of the pros & cons I found during my partial playthrough of the game. I’ll also include some details on what the game offers the player. I’m not going to give any gun breakdowns, or hints on what the best class setup is. You can go to Youtube for that info. This review is simply to inform you (my reader) on what you’re getting yourself into if you choose to buy ‘Black Ops 2’, and nothing more. With all of that out of the way I do hope you enjoy the following review, and that it helps you better understand the latest addition to the ‘Call of Duty’ series.

Months before Treyarch released ‘Black Ops 2’ the internet was ablaze with all sorts of hype concerning the game. Some of this hype was passed on by individuals who were merely guessing as to what we could expect, and other hype was thrown out there by Treyarch themselves. As usual mindless morons such as myself fell for the hype head over heels. I was reluctant at first to even consider buying the game, because deep down I knew it would probably be just like the other screwed up ‘Call of Duty’ games. Unfortunately curiosity got the best of me, and I ended up pre-ordering the game. Being stuck with it I figured I’d best get my money’s worth out of it, and hopefully this review will help me make up for my loss in some small way.


The ‘Campaign’ mode in ‘Black Ops 2’ is likely the best one to ever grace a ‘Call of Duty’ game. It obviously picks up where the other one left off, but it doesn’t linger to long in the past. When you start up ‘Campaign’ you will be greeted by the usual difficulty setting choices. There’s difficulty settings for every type of gamer ranging from easy to hardcore. Being the tried & true gamer that I am I opted to go for the ‘NORMAL’ difficulty setting. Aside from difficulty options this CoD campaign also allows the gamer to customize their loadout before facing the current mission. I noticed that there were some weapons unique to this mode that were not included in the ‘MULTIPLAYER’ portion of the game. This could possibly mean that gun dlc is on the way, or that Treyarch simply wanted the two modes to be different from one another. What ever the case may be there’s definitely a difference there.

Visually Black Ops 2’s ‘Campaign’ is leagues better than it’s multiplayer counterpart. There’s plenty of grisly war torn scenes that play out with high quality detail. Whether your trying to save Frank Woods from a torturous death in an enemy jungle, or para-gliding down a canyon in the rain you will experience visuals that are nothing short of breathtaking. The audio soundtrack that accompanies this larger than life tale of global war only enhances the experience even further. I have an HDtv, and after seeing the story play out before my own eyes I can honestly say that this is one of the best looking games this year. The bloody details on Frank Woods, and his life-like gasps for air only made the impending danger that much more realistic. The intensity is definitely more severe this time around as the soldiers interactions are more realistic than I’ve witnessed in past CoD titles. I should also mention that some well known, and well recognizable Hollywood actors make cameo appearances within ‘Campaign’. In fact one of the main support characters is such an actor.


Treyarch once again raises their fan favorite ‘Zombie’ mode from it’s resting place giving it revamped visuals, new locales, and even a new mode of gameplay. You’ll find your guilty pleasure comes in both offline, and online modes this time around. At the heart of either mode you’ll find that there are three locations available for group oriented zombie survival. The “Green Run Tranzit” features the infamous bus that was shown in the preview trailer. You’ll also find a rustic/rundown farm that looks oddly inspired by certain events in “The Walking Dead” video game. The “Green Run Town” on the other hand looks as if it were a locale that fell victim to more than just the zombie outbreak. Like other maps you’ll find that the ground is buckled up, and cracked beneath your feet, and that lava/flames are spouting out of the cracks. The attention to detail is notable, but the special effects (vision blurs, flame effects …) are overly applied making the tasks at hand more annoying than fun.

The modes in the online/offline portions of ‘Zombies’ contains the usual co-op, survival, and even a new mode called “Grief”. Fans of the original Black Ops zombies mode will be familiar with the co-op, and survival modes. They are exactly as the name/title suggests. In co-op you can join in a party of up to 4 players as you try to survive wave after wave of zombie attacks. Boarding up windows, and collecting new guns/weapons is a must if you hope to survive for the long haul. When it comes to the ‘Survival’ mode there’s little difference to co-op. The goal is fairly much the same, but if I remember correctly the player limit is different. Grief is a different story all together though. In ‘Grief’ you take on the role of either the FBI, CIA or CDC. Both teams are split up accordingly, and the goal is to outlast the other team as a relentless wave of zombies attacks everyone. In this mode you cannot kill opposing players directly, but can (“supposedly”) find meat that you can throw at the opposing players in order to attract zombies to them. The key to long term survival in ‘Grief’ is staying in close groups. Reviving downed comrades is also a must if you hope to outlast your opponents.

My opinion of ‘Zombies’ is somewhat pessimistic. I found that the maps were really small for the most part, and that they paled in comparison to what the original game type offered. As for the graphics are concerned they’re alright. I wouldn’t go so far as to say they looked as good as they did in the original Black Ops though. Some of the things that really bothered me when it cme to the graphic presentation were the massive amount of flames applied to the Town level in ‘Grief’, or other levels in ‘Zombie’. The flames really obstructed your view of the level, and figuring out who was a friend or foe was unnecessarily made difficult as a result. The constantly blurred vision caused by the flames really made things worse. I would have loved to have seen the level in it’s entirety without being plagued by constantly impaired character vision. As far as the modes in ‘Zombies’ go ‘Grief’ was definitely an awesome addition to the series. I actually liked the competitive aspect of it. I only wish that direct player to player killing was allowed, as it would have made for a more fun experience.


Multiplayer has always been the core reason as to why CoD fans flock to the series. The arcade style gameplay definitely gives it a feel that no other FPS game developer has really been able to duplicate. I myself have often times been mesmerized by the game series’ online multiplayer offerings. In Black Ops 2 the arcade style gameplay continues on, but in a somewhat altered state. What you’ll find in Black Ops 2 multiplayer is the usual array of modes, an emblem editor, and a slew of new weapons that have yet to be seen in the CoD franchise. The class setup this time around has also been altered significantly allowing players to have only 10 items per class. This means you will have to sacrifice some things in order to achieve a setup that works best for your playing style. This time around perks, attachments, lethal, tactical, and wildcards play a huge role in making the perfect class. The wildcards in particular are a new set of class add-ons that act somewhat like perks giving the player the opportunity to add things like more slots to their perks, or even their weapons. Balancing your needs, and wants in the class setup will definitely take some thinking this time.

When it comes to online gameplay the quality that ‘Black Ops 2’ offers is severely lacking. I found that a lot of the maps are small in size, and that the attention to detail is less than it has been in previous CoD titles. Often times when peering through one of your gun scopes you’ll notice that outlines are pixelated giving the game a more unpolished appearance. The gameplay itself is also flawed. I recall someone stating before the game’s release that there would be no lag compensation involved in ‘Black Ops 2’, but I quickly found out otherwise when playing online against random players. The infamous “Wanted (Movie Reference)” bullets have returned in their full glory making for some really cheap deaths/kills. I have found myself dying many times by gun shots after I was around a corner, and seemingly out of harm’s way. Another thing that plagues the game is hacking, and ragequitting. Yesterday while playing ‘Black Ops 2’ someone actually fooled with my character controls via a hack. It was like me trying to take control of my own controls. I also encountered a player who was forcing host migration in order to end up on the winning team. As far as ragequitting is concerned it is an all-out epidemic, and happens frequently during online gaming sessions. I blame spoiled a** brats for this tomfoolery, but that of course is my opinion. Whichever way you look at it though this latest addition to the CoD franchise is by far worse than any of the previous releases. There is no doubt in my mind that things will only get worse as time goes on.


How can I say this, and be polite about it? Stay the hell away from this game folks!!! It’s a waste of money, and is just another example of greed by video game developers. As long as Treyarch, or Infinity Ward believe they can make money off of people with a poorly executed products they will do so. It would only take one failed game release to make them realize that they have to produce something of quality to make the profits they have made in the past. Believe me when I tell you that the game developers behind the CoD franchise have more than enough money to make a noteworthy game. I’m just wondering what their excuse is!? HALO 4 for example was released without any notable issues. The game is still going strong, and is most definitely worth the $60 asking price. In fact I’d recommend ‘HALO 4’ over ‘Black Ops 2’ any day, and that is not a fanboy remark my friends. In closing, “Please do not fall for the promises of another CoD game, I beg you!!!”. As for me I will definitely not be buying another Call of Duty game.

– Brad (OtakuDante) –


No GravatarNazi Zombies has always been the main reason to buy Call of Duty (in my opinion), and is Treyarch’s pride and joy when it comes to the COD franchise. Now, Nazi Zombies fans can look forward to a continuation to their beloved series in the shape of Zombies.



The difference between these zombies and the old zombies is these zombies are not Nazis. Or are they?

Judging from the trailer, it’s gonna be pretty badass. The trailer appears to have some actual gameplay footage in addition to cinematics, which you should keep a careful eye out for, and from what I see, I can definitely say……

  1. Sorry guys, as much as we all love the crazy German, drunk Russian, generic American soldier, and strange Japanese guy, it appears we won’t be playing with them this time around. The trailer clearly has them nowhere in sight (I checked because Treyarch just loves easter eggs) and new characters are taking their place. All I know is it’s a three men, one female team that consists of fairly average people. The game seems to take place either today or in a post apocalyptic future.
  2. It’ll be one map made up of several distant places you’ll be able to access via travel on a bus. I’m also excited because, the game seems to promise fighting hordes en route. Don’t question it, just enjoy it.
  3. You have the old power ups the old games had still there, and you’re gonna need them considering how unruly the hordes look. Not sure about Perk-A-Cola machines though.
  4. The rumors that the game would take place in Nuketown are not completely false since it’s a location. But, you can only have some of that Nuketown action by pre-ordering the game.

So without further ado, I present to you the complete official trailer for Zombies.

By otakuman5000 On 8 Dec, 2010 At 06:41 AM | Categorized As PlayStation, Reviews, Xbox 360/Xbox One | With 2 Comments

No GravatarOne of the biggest and most anticipated games of 2010 has been the next installment of the Call of Duty (COD) franchise subtitled Black Ops. This is now the seventh installment in the series and is made by Treyarch and published by Activision. The game does not follow the Modern Warfare story line (Modern warfare was produced by Infinity Ward) and does not continue the World at War story but has a story of its own. The story centers around an agent named Mason and is told through flashbacks as he is being interrogated, there are a few parts where you will play as another character but it’s the same mission from a different perspective, leaving the game completely centered around Mason. This is a nice change of pace since it allows for one huge and epic story and not a bunch of stories sewn together to make a larger picture. Most of the game takes place during the cold war where the Soviets are the main enemy but the game takes you too many beautiful locals throughout the story so there is a lot to take in in terms of scenery, and the game does not get bland after a few levels. Even with the strong single player component the online is also very robust in Black ops with standard Multi-player modes as well as the all-time Treyarch favorite Zombies mode. Overall there is a lot to this game to enjoy but it is not without its flaws.

The graphics in Black Ops are by far some of the best looking I have seen in a first person shooter in a while, it definitely took the game to the next level compared to Modern Warfare 2. The details on the environments were well thought of and this continued throughout the game with attention to detail given all the way up to the very last screen in the single player mode. The characters were well thought of, but it was noticeable that the team you were with was a little more polished then the random soldiers in the field however you really had to stop and look to see this. The gun models are top notch and the cameos look really good on the guns. Explosions look great and best of all is the fact that I saw no frame drops during the single player campaign, no matter on how much action was happening on the screen. The game also felt more filled in terms of the enemies on the screen with gunfire heading your way from a multitude of directions and with so much going on it doesn’t feel like there is something missing and it doesn’t feel overcrowded either, essentially a good balance in the sections. The draw distance is very large and I never had objects pop in while playing and no missing textures which impressed me in the parts that I moved through very quickly. The loading screens were also negated with story elements so unless you were loading up a chapter after turning off your console you did not experience a loading screen that you wanted to skip. Once the ‘loading screen’ was done the mission information popped up and was quickly blacked out, adding a little welcome touch to the game which is properly named Black Ops. Overall I could not find a single thing to complain about this game in the graphical department, it was gorgeous all the way through.

The music in the game was very well chosen and fit in the with the time period of the game. A mission in Vietnam starts with Mason getting on a boat and a radio is playing a dedication to the troops that makes the whole part feel like a movie. There is rarely any music playing but when there is, it is very appropriate and makes the scene ten times better to play through. The voice acting in this game is outstanding as well, with characters being very vocal and not holding back in the appropriate situations. Since most of the time you will be with a partner or team there is a lot of dialog happening, however it is all predetermined depending on where you are in the game, so don’t expect too many random comments. Though with all the action it is always a good idea to have the subtitles on so you don’t miss anything that is happening, most of the objectives are given to you by your teammates. The best voice acting in my eyes was the man who voiced Victor Reznov, without Reznov the game would not be the same. Even though the single player was done well there are some minor issues when it comes to sound in the multiplayer, mainly the footsteps. Online for some reason your footsteps sound like elephants stomping about however it is difficult to hear people sneaking up behind you that are not using the Ninja perk. Hopefully this small issue will be fixed with an upcoming patch.

The gameplay in the campaign is fairly straight forward, shoot the enemy and move ahead. For the most part this works in most of the game with a good balance of guns and giving the player a variety of weapons to try. In most situations the default guns that are provided at the start of the mission are more than enough to finish the level at hand but the guns enemies drop add even more spice. The guns the enemies drop aren’t just average stock guns, they will have cameos, different attachments and sights, so trying them all is fun. However when playing this game on Veteran difficulty it is wise to conserve the good stuff for the tough spots, especially secondary grenades. In my play through I found that at first my teammates seemed to do nothing more than get in my way but they were necessary to drive the story. On more than one occasion I got killed because a squad mate would run in front of me and obscure my view of the enemy, or cause me to shoot them and fail due to friendly fire. This problem did seem to fade as the game went on, the further I got the more useful the team was which was good thing. In most of the game the enemies spawn in predetermined spots and once they were killed, they stayed dead, but there are two spots in the game where there is an infinite spawn and on veteran, these sections are very frustrating because by the time you kill the first batch you have to reload and any chance you have to move up is scarce. There may be more infinite spawn spots but there are two that seem to be very challenging according to the internet as well as myself.

To give spice to the game you will not always be running around and shooting, there are places in the game that give a little break from that in the form of vehicles. At certain points in the game you will get a chance to fly a helicopter that you have full control over except the altitude but not matter where you fly you will not crash, unless you really want to go straight into a rock face. The other vehicles you get to drive are a boat and tank with very similar controls to the helicopter. There is also a section where you are in a jeep but you are the gunner and don’t have control of where the car takes you. These sections are nice breaks from the core gameplay and do not feel tacked on but do give a more immersive experience and I think this is the first game in the recent COD series you control where these vehicles and aren’t just a gunner. In the multiplayer however there is the most fun vehicle to drive of all, the RC-XD remote controlled car. This is probably the best kill streak reward ever awarded.

In the multiplayer all the controls from the single player are available to the player with even more gadgets then you get in the single player as well as all the goodies you have used before except the regular crossbow, the only one available has exploding bolts. All the modes that have been in the previous games are back with the addition of wager matches that include modes like gun game. The weapons unlock as you level up but you also have to purchase them with COD points that you earn by playing online. These COD points can be used to customize your emblem as well and to play the wager matches if you are feeling lucky. The addition of these points is great because the player still has to wait to unlock the guns but can purchase the attachments they want and perks they use most right from the beginning provided they have enough COD points. This really helps narrow the gap between people that have been playing for a long time and those that play now and then, mainly by not forcing you to use an attachment you don’t want to get one that you really do want. The best part of the competitive mode is that kill-streak rewards are more balanced and no longer stack, so you won’t feel like you are just there to be shot by planes like in Modern Warfare 2 and if someone gets the top kill-streak rewards you know they worked for them. On top of competitive multiplayer is also the Zombies mode where you and three teammates take on Zombies to see how long you can survive. This mode is very addictive and is a good break from the mayhem in competitive online. The best zombies  level has to be the final one that is unlocked after completing the game, but you will have to finish the game to get this little Easter egg. If you are clever enough you can also get a Geometry Wars style over the top shooter that again features zombies, this mode is call Dead Ops Arcade (DOA). For those really nostalgic gamers there is another little Easter Egg available, and that is the text based game Zork. On the Xbox 360 Zork does work with the chat pad so it can be quite fun if you want to do some reading and rattle your brain. I won’t tell you how to get to all these goodies but I’m sure that the details are on the World Wide Web if you know what to look for.

Overall this game offers hundreds of hours of gameplay for fans of the series and overall has a tremendous value for the price of $59. With all modes available offline except the competitive online even those players without an internet connection can get a vast amount of enjoyment out of this title. Even though this game is not perfect, on a scale this large it is forgivable for its minor flaws which mostly can be found in the competitive online environment. We all know that there will always be players that will find every exploit possible to gain the upper hand online and hopefully Treyarch will patch these exploits however in the meantime there is a Theatre mode available to record games allowing players to report hackers and show exploits so they can be patched. This game is a big step up from Modern Warfare 2 (the previous instalment in the series) with updated graphics and more balanced gameplay. Once again Treyarch has outdone themselves and made a solid first person shooter that deserves all the praise and media attention it got upon release. So if you are a fan of COD or just like a good first person shooter, this game is a definite must have because I doubt there will be many games of this calibre and with such a large online community releasing anytime soon.

By otakuman5000 On 13 Nov, 2010 At 04:26 AM | Categorized As International News, PlayStation | With 0 Comments

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Call of Duty: Black Ops has sold a lot of copies. A lot. Actually, $360 million worth. It’s having a bit of online trouble with things not working as they should, but Treyarch is working hard on a patch for the issues that plague the systems multiplayer.

Treyarch is currently looking into making match-making faster, decreasing the lag and fixing the leaderboard stats.

It has also been stated that the PS3 version of the game is experiencing freezing issues on 3D TVs. In addition, the PC and Xbox 360 versions of the game are also facing issues and hopefully Treyarch will send a patch their way as well.

The full list for the PS3’s patch can be found on their forums.