You Are Browsing ' Video Games ' Tag

By Jonathan Balofsky On 22 Jan, 2018 At 12:08 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

No Gravatar

Four Horses sent out the following

 

Following on from the great success of Kid Tripp on the Nintendo Switch and 3DS, it gives us enormous pleasure to be able to announce that Mike Burns, the creator of Kid Tripp, has chosen Four Horses to also bring the sequel, Miles & Kilo, to the Nintendo Switch.

 

Miles & Kilo takes all the great features of Kid Tripp, turns them up to 11 and throws in a dog for good measure!  Play your way: with full control of Miles, you can spend as long as you like carefully picking your way through the levels or turn on Autorun and go for your fastest times, the choice is yours.  Miles & Kilo is bigger and more refined than Kid Tripp and will be crash landing onto the Nintendo Switch eShop later this year.

Four Horses also noted, that the game will give full control of Miles this time. For those who liked the autorunning from the first game though, that will be an option as well.

 

Are you excited? Let us know!

 

Source: Four Horses PR

By Jonathan Balofsky On 22 Jan, 2018 At 11:11 AM | Categorized As News, News, NINTENDO, PC Games, ROG News, Xbox 360/Xbox One | With 0 Comments

No Gravatar

 

Rocket League currently supports cross-platform play, that allows matching between someone playing on Switch, Xbox One and PC, but Psyonix is going a step further,

The company plans to add cross-platform party support, with this addition coming later this year.

For those unaware, Cross-platform parties will allow you to create a party of players from different platforms, who can then can move together between matches as a group. This can be done without having to constantly invite people into a private match.

 

Via

By Jonathan Balofsky On 22 Jan, 2018 At 10:15 AM | Categorized As PC Games, ROG News | With 0 Comments

No Gravatar

 

Devolver Digital sent out the following

 

Independent developer Deconstructeam and pottery enthusiasts Devolver Digital have released The Red Strings Club on Steam, GOG, and Humble with a 15 percent off launch discount through Jan. 30.

 

The Red Strings Club is a cyberpunk narrative experience about fate and happiness featuring the extensive use of pottery, bartending and impersonating people on the phone to take down a corporate conspiracy. The professed altruistic corporation Supercontinent Ltd is on the verge of releasing Social Psyche Welfare: a system which will eliminate depression, anger and fear from society. However, the bartender of a clandestine club and a freelance hacker don’t regard this evolution as an improvement but as brainwashing. Alongside unwitting company employees and a rogue empathy android, the duo will pull all the strings they can to bring down this scheme.

 

Deconstructeam first splashed on the indie game scene with 2014’s Gods Will Be Watching, a game jam project turned debut release with partner Devolver Digital. The team’s first effort went on to gain critical acclaim for its bold narrative and unorthodox approach to the point and click adventure genre. The team has continued their work with notable entries in the world’s largest game jam competitions, with a few of these experiments coming together to assemble The Red Strings Club.

Will you be checking this game out? Let us know!

 

Source: Devolver Digital PR

 

By Jonathan Balofsky On 22 Jan, 2018 At 09:23 AM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

No Gravatar

Bethesda confirmed this morning, that the upcoming Nintendo Switch port of Wolfentein II: The New Colossus will be developed by Panic Button Games. Panic Button also developed the excellent ports of Rocket League and DOOM for the Switch, so they definitely know the system well.

 

Bethesda notes more information is coming soon. Hopefully we will not have to wait too long.

Are you excited about the news? Let us know!

 

By Jonathan Balofsky On 20 Jan, 2018 At 05:39 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

No Gravatar

 

Gekido Kintaro’s Revenge will get a neat addition in its remake on Switch. The game will include multiple updates to the gameplay and presentation,  and best of all, co-op will be added. The ability to play two-player co-op will be in the Story, Survival, and Relic Hunting modes.

This will be only local co-op and not online. The game is coming soon, and will have other additions as well. Will you be getting this?

 

Source

No Gravatar

This past December, I was given a copy of The Elder Scrolls Online, and immediately went and got the Morrowind expansion as well. Playing the MMO, especially the Morrowind expansion, made me think back to when I first played Morrowind. This was a year or so after the game came out, and while I liked it then, I hadn’t played it since 2005. I was worried the game didn’t hold up well, after Oblivion and Skyrim advanced the series, and attempting to look back on the game years later made me reluctant to try playing again. After playing the Morrowind expansion for ESO however, I felt now was as good a time as any.

Before I started playing again, I decided I wanted this to be a pure retrospective run. I had no mods whatsoever installed, meaning whatever bugs were in the game ended up staying put. Upon loading up and starting to play, I was instantly taken back to my youth and playing the story of a newcomer to the strange land of Morrowind once again. But what shocked me about the game, was how much my fear was misplaced. Yes the game had aged, and the visuals didn’t look so great anymore, but they were not as bad as I had feared. Yes the game lacked many features that would be a big part of later games, but I didn’t mind. I just wanted to keep playing and rediscovering things.

Nostalgia is a powerful influence on our memories and I had been worried constantly that looking past a nostalgia filter would show how bad the game truly was, but I feel the inverse happened. I had built it up in my mind so much that the game didn’t age well, that when I finally played again, it was an excellent experience still. Granted there was a learning curve as I had to remember how to do certain things, as well as how to unlearn other things. My muscle memory from Oblivion and Skyrim tended to get in the way for a while, as the games are very different, but this also made me appreciate how unique Morrowind really is as a game. It is considered the breakout title in the series (although I personally still feel Daggerfall is the more important title), and there is a reason Skyrim was designed to harken back to Morrowind more than to Oblivion.

Playing again and exploring the Island of VVardenfell, I cam to appreciate how far the series had come and also the unique nature of the series. The Elder Scrolls is a series that can reinvent itself every time in order to give a new experience. While many games can claim this, it is not the same since The Elder Scrolls universe doesn’t just grow and adapt with new entries but completely reimagines possibilities. Going from a  traditional western fantasy, to a truly bizarre fantasy land, back to a European fantasy land, then to a northern European inspired land with its own twists and turns, The Elder Scrolls shows there is nothing off limits to the dream.

I urge you all to look back on this series again, and if you fear it has aged too pearly, you might be surprised. I even sort of want some of the unvoiced NPCs to be a thing again in future installments in some way, just so the world can feel more lived in and there can be more personal interactions. if anything I learned from this experience, that you can end up fearing nostalgia to the point of hurting your own memories of something. Based on this, I will be taking a look again at other games I haven’t touched in years. I want to see what else still feels good, and I look forward to doing so. Perhaps next though, I will take a look again at Arena, another game I felt didn’t age too well. I hope you will join me then.

 

 

Disclaimer: The above was the opinion and experience of the author and not necessarily that of Real Otaku Gamer or its staff.

By Jonathan Balofsky On 19 Jan, 2018 At 11:16 AM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

No Gravatar

 

High Horse Entertainment has revealed new details about Disc Jam on Switch. The game will run at 60 fps with  a 1080p resolution when docked, and 720p in portable mode.

The game launches on February 8 for Switch and will support cross-platform play with the PC version. There will also be other modes for online and local multiplayer.

 

Are you excited for the game?

By Jonathan Balofsky On 19 Jan, 2018 At 11:53 AM | Categorized As News, NINTENDO, Otaku Music, ROG News | With 0 Comments

No Gravatar

 

 

 

The Materia Collective sent out the following

 

 Materia Collective is thrilled to release Johto Legends: Music from Pokémon Gold and Silver, a sweeping orchestral re-imagining of the classic handheld soundtracks by arranger Braxton Burks. Funded on Kickstarter with nearly 1,000 backers, Johto Legends fulfills its campaign promises and more, giving Pokémon fans over an hour of new music on CD, vinyl, and digital formats featuring breathtaking performances by some of the game industry’s greatest talent with credits that include Pokémon Symphonic Evolutions and The Legend of Zelda: Symphony of the Goddesses as well as games like DestinyDragon AgeTomb Raider, and Minecraft. Johto Legends will transport listeners back to the Johto region to experience the battles, the characters, and the adventure of Gold and Silver once again. Johto Legends: Music from Pokémon Gold and Silver is licensed and now available:
Johto Legends is a passion project I’ve wanted to fulfill since I was eleven years old,” comments arranger and project organizer Braxton Burks. “Almost every day after school, I’d get on the bus home and turn on my Game Boy Color, loaded with a copy of Pokémon Crystal Version. I spent countless hours headbutting trees in the Ilex Forest, exploring the remains of the Burned Tower, and tracking down the legendaries Entei, Raikou, and Suicune… but it was the game’s soundtrack that really pulled me in with its memorable 8-bit melodies, an eclectic mix of romantic harmonies and Japanese folk music – the perfect backdrop for the Johto region. Sometimes I’d even imagine what the music would sound like if it were orchestrated by one of my idols, John Williams. ‘I wish I could do that,’ I thought. Well, I ended up carrying that dream to adulthood, fueled by my ongoing love affair with the Pokémon games that persists even to this day. I hope listeners will be able to recall their own nostalgic Pokémon journey – the battles, the towns, the routes and caves… and all the adventures in between.”
Learn more about Johto Legends:
https://www.materiacollective.com/music/johto-legends
It is always awesome to see game music like this get a vinyl release. Will you be checking this out?

Source: Materia Collective PR

No Gravatar

MANOS: The Hands of Fate is now seeing its mobile versions for iOS and Android discontinued. The game, based on the cult film noted for being one of the worst movies ever made, was designed as an homage to licensed NES games and did its job well.

The reason for the discontinuation is not due to rights issues but simply due to changes in mobile devices, rendering the versions outdated and incompatible. That being said, the game remains available on Steam for anyone to buy.

Developer FreakZone Games said the following

 

Reasoning: Mobile phones are changing fast and MANOS was built with the 3:2 iPhone 4 in mind, the levels will have to be totally redesigned to work on modern phones and I don’t wanna leave something available for sale when it’s useless on modern devices.

FreakZone also noted that while it is possible to port over the new PC version that will be time intensive and there simply is not demand for it on mobile at this time.

The game is a good one, and if you haven’t our review of the steam version, it can be seen here.

 

You can see the announcement below

 

 

By Jonathan Balofsky On 18 Jan, 2018 At 11:32 PM | Categorized As Featured, News, PC Games, PlayStation, Reviews, Reviews, ROG News | With 0 Comments

No Gravatar

Street Fighter V was a highly anticipated game that ended up having a rough couple of years. The game launched with barebones content, and while more and more was gradually added, it never reached the heights of great Street Fighter games past. Capcom has taken steps to address this and now the game has undergone a massive relaunch as Street Fighter V: Arcade Edition. But is this a welcome change, or is it too late?

Street Fighter V: Arcade Edition certainly lives up to its name. One of the biggest criticisms of Street Fighter V at launch ( and for years) was that it lacked an arcade mode of any kind. In fact, it lacked virtually anything for players who were not interested in only playing online. There was mini story modes, and a full story mode was added later, but aside from very miniscule endurance modes, there was nothing for players offline. Street Fighter V: Arcade Edition changes all of this by adding arcade mode and several more features.

First, let me talk about Arcade Mode. Arcade mode is arranged by game, so you will take on characters in relation to the game they appeared in. This is a fun trip down memory lane and also serves to add a new type of arcade mode experience. There have been different types of arcade ladder variations before, but not quite like this. It feels like Capcom truly wanted to make sure there was enough single player content in this mode to keep everyone happy, and with the set up and variety, I think they did well. There are also new challenges and other single player modes to try out, and there are some interesting surprises here. Its not as extensive as say, a Netherrealm fighting game, but its far above what Street Fighter V was before, which again was extremely minimal.

There have also been a variety of changes to the gameplay. New expansions of moves and abilities, compliment the action along with improved visuals. It isn’t a feast for the eyes so much as a polishing of what was once dusted and muddied.  I do also like the addition of Team Battle Mode, and I like it because Street Fighter is now stepping out of its comfort zone. Street Fighter V: Arcade Edition feels less like an apology addition as some called it, more as a rebirth of not only Street Fighter V specifically, but Street Fighter the series in general. The online has been expanded, the characters expanded, and so on. yes this feels like what Street Fighter V should have been at launch, but it is also clear that Capcom took the criticism ( and lack of sales) to heart. I had abandoned playing Street Fighter V early on, but now I am happy to come back and play again. I did not think it possible, but Capcom managed to win me back over. I say give this a go, because if you give them the chance, and they will win you back over as well!