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By Jonathan Balofsky On 7 Nov, 2017 At 02:51 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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While Nintendo has yet to give a concrete date for when The Champions’ Ballad DLC for Zelda: Breath of the Wild will be launching, the European eShop seems to have given us a window.

The European Switch eShop contains a listing for the DLC, that clearly says that The Champions’ Ballad is planned for December.

The Legend of Zelda: Breath of the Wild’s new DLC pack features a new dungeon, an original story, and more new challenges. Hopefully we get an official announcement soon but this sounds like very reliable information.

 

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By Jessica Brown On 1 Oct, 2017 At 01:17 PM | Categorized As Best Game Ever, Editorials, NINTENDO | With 2 Comments

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Let’s face it: when The Legend of Zelda: Twilight Princess made its debut back in November 2006 it had some really big shoes to fill. In terms of major console releases, it was following in the footsteps of some popular pedigrees: The Legend of Zelda: Ocarina of Time (one of the most highly-regarded games of all time), its 2000 sequel Majora’s Mask, and the expansive, high-seas adventure that was The Legend of Zelda: Wind Waker on the GameCube. The years 2001 to 2005 also marked an explosion of very popular entries on the Game Boy and Game Boy Advance that despite their small size were very much full-on epic adventures.

When I played through Wind Waker, I couldn’t help but wonder what was next for the franchise. In some ways, the game had an air of finality to it. Hyrule had been washed away deep beneath the waves and Ganondorf had been delivered a final death blow with the Master Sword, leaving both he and it sealed beneath the oceans covering what used to be Hyrule. If anything in the series had ever felt like a final moment in the timeline, this was it. Yet, as we came to discover, Nintendo was using the time-bending elements of Ocarina of Time as an excuse to split the timeline into separate branches. Wind Waker, it turned out, was just one of the possible outcomes.

With this in mind, Twilight Princess is set many years after the ending of Ocarina of Time. In this game’s backstory, when Link returns to the time period he was initially from, he warns Princess Zelda of Ganondorf’s plans for the future. The two then convince Zelda’s father, the King of Hyrule, that Ganondorf must be punished lest Hyrule face its eventual destruction, so the King has him executed. Only…Something doesn’t quite go right, and instead of killing him they end up having to seal him within the Twilight Realm. This fact plays an important role later in the game, when we finally come to understand why the Twilight Realm is imposing itself on Hyrule, and who is ultimately motivating its de facto leader, Zant.

I’ll be honest: when it comes to my active play-time with any of the Zelda games out there, The Legend of Zelda: Twilight Princess takes the cake. While I’m sure that I’ll eventually sink in a lot more time with Breath of the Wild on the Switch once I properly dig deep into it, at present no other game comes close to Twilight Princess in terms of time invested into it. At the time, Twilight Princess felt like a large world with a ton of things to see and do. Certainly, it was much larger than Ocarina of Time and perhaps Wind Waker as well (since a lot of that game consisted of open seas). Yet, what caused me to spend more time with this game than any that came before it was the sheer amount of collectibles and upgrades you could get. Gaining all 20 heart containers was no easy feat in itself as there were many sub-quests you had to do in order to get all of them. Also, special upgrades like larger quivers or the magical armor that would make you invincible at the expense of a constant draining of your rupees also necessitated a fairly large investment of your time. But, despite all of this, I had a lot of fun trying to fully complete the game and I have no regrets for the time spent with it.

The dungeons in Twilight Princess are both well thought-out and massive. They are also quite memorable too. The Lakebed Temple and City in the Sky were particularly challenging and interesting to explore. Also, the boss fights were both intense and enjoyable. The boss of the City in the Sky, Argorok, was perhaps the most annoying and difficult boss in the game for me. I’d even go as far as to say defeating it was more laborious than taking down Ganon in the final battle!

One of the things that I remember sticking out to me when I first played Twilight Princess was the fact that the Twilight Realm mechanic felt like it was paying homage to the Dark World from Zelda: A Link to the Past. It was interesting to me to see how the pervading twilight managed to twist and corrupt the things that it came in touch with. I also recall finding it quite refreshing that the game felt more like an epic. In some games, it felt like Link was primarily alone on his quest to save Hyrule, but here you had people that were genuinely aware of what was going on and in some cases people who were ready and willing to help. In fact, there was an entire resistance of able-bodied adults who were with him at major points in the game, even helping storm Hyrule Castle in the game’s penultimate confrontation.

It also had an ending that was a bit of an emotional ride. By the adventure’s end, it was clear that Midna, revealed to be the rightful ruler of the Twilight Realm, had feelings for Link, yet in the game’s final moments when it feels she is about to reveal these feelings to the young hero, she destroys the mirror that connects their two worlds completely. I remember being very angry with that, feeling that she owed to both Link and herself, to be honest about her feelings, and yet she went as far as to destroy any hope they ever had of seeing each other again. It was quite powerful.

While I’ll admit that I haven’t played Twilight Princess HD on the Wii U before, but the 2016 remaster does indeed look quite gorgeous! It even has some nice easter eggs and special content that was added to it to make it stand out a bit more. Obviously, it was sort of a lead-in to this year’s Zelda: Breath of the Wild (which is also available on the Wii U in addition to the Switch), but I’d certainly love to see both this one and Wind Waker HD eventually get ported to the Nintendo Switch.

Ultimately, I think that Twilight Princess managed to pay homage to Ocarina of Time in quite a meaningful way, but it also built off of the successes of that game and created a large world that actually felt alive, begging to be explored. Because of this, 2011’s The Legend of Zelda: Skyward Sword felt like a step back in some ways. The way that the overworld had to be explored felt a lot more closed off and a bit less inviting. Thankfully, Nintendo seemed to listen to its fans and critics and took Breath of the Wild in a completely different direction.

So much of Twilight Princess can be seen in Breath of the Wild that I feel like we owe a bit of thanks to this entry in the long-running franchise. If Twilight Princess was born out of a question of “Where will this series possibly go next? ” I can’t help but think that Breath of the Wild will ultimately yield some of the same questions. Perhaps, though, that will mean that it will eventually yield another amazing follow-up, just as Twilight Princess managed to successfully follow both Ocarina of Time and Wind Waker. If that pattern is to be followed once more, then I can’t help but think that we are in for yet another treat in the hopefully not-too-distant future!

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If you’ve never played The Legend of Zelda: Twilight Princess (or even if you have!), I hope this article gave you a taste of what made it a fantastic adventure that absorbed so much of my time when it first came out. This article is part of a larger series explores the history of the series and its major entries. Be sure to check out the hub article at NekoJonez’s Arpegi for links to all the great articles and retrospectives on this epic series.

(Image courtesy of ZoeF on DeviantArt)

By Jessica Brown On 20 Sep, 2017 At 02:36 PM | Categorized As PC Games, ROG News | With 0 Comments

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Casual Bit Games has just released a new teaser-trailer for Battle Princess Madelyn, which shattered its KickStarter goals with more than quadruple what they asked for, and is set to hit the PC, PlayStation 4, Vita, XBox One, Wii U, and Nintendo Switch in Q1 2018.

The game is set in a fantasy medieval Ireland but will take Madelyn on an adventure all around the world. The gameplay and aesthetics are very reminiscent of the older Ghosts N’ Goblins games as well as the more recent Cursed Castilla, which is certainly a good thing!

Here are some key features we can look forward to!:

  • Story mode allows players to explore the vast world of Princess Madelyn – uncover the secrets of the kingdom and beyond.
  • A 10 level Arcade mode for the action hungry old school game player – levels designed specifically for a fast action arcade experience.
  • Join Madelyn on her quest of self-discovery as she helps others, and not just herself, to becomes a wiser more mature knight and to save her family and kingdom from the clutches of evil.
  • An array of weaponry to choose from, each with its own unique abilities, which are also modified by the three different types of armor the player can receive on their way through the game.
  • Meet many different characters as Madelyn builds a support system throughout the kingdom.
  • Loads of ghouls, demons and bosses to crush on your way to becoming the kingdom’s most powerful defender.

For more news, keep an eye on Casual Bit Games’s main website!

 

By Jonathan Balofsky On 12 Sep, 2017 At 09:29 AM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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RCMADIAX was one of the most prolific indie developers for the Wii U. However, with the system at the end of its life,  RCMADIAX is moving on.

 

The following tweet was sent out.

 

RCMADIAX had hit and miss games. Some were not good, but some like Super Robo Mouse were amazing. The games are cheap and if you are a Wii U owner, who wants something to play, you could do a lot worse.

 

 

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Shantae: Half-Genie Hero was an amazing game full of fun and awesome action. Now WayForward has brought a new addition to the game, with the addition of DLC focusing on Risky Boots, the pirate queen herself. This DLC brings a new style of gameplay, but is it worth getting?

Right from the start, Pirate Queen’s Quest shakes things up, since Risky has completely different gameplay from Shantae, that t is actually reminiscent of Shantae and The Pirate’s Curse a bit. however, there is more than just playing the game as Risky with her tools, as the levels have been changed  to introduce new challenges, as well as bringing in new enemies. This campaign is a lot harder than the main game, but is still a rewarding experience. There are now new platform puzzles, new tricks to learn to progress, and above all else, a funny storylien that offers growth for Risky as a character.

There is still the amazing music that WayForward brings to their games, and even a few fun twists on what you might expect. The game retains the awesome visuals of the base game, and the new enemies looks terrific. These new enemies will give you a much tougher fight than what you encountered before, but that is part of the fun. The upgrades, the animations, everything about this game feels like it built on what was established before, and helped expand on it to reach new heights.

Playing as Risky actually feels different than playing as Shantae and that alleviates a fear I had for the DLC. The DLC is priced very well, and for the content contained within, it actually feels like a bargain. With more content coming, I am really eager to see what WayForward has planned next for the Shantae universe. If you have played Shantae: Half-Genie Hero, then you need to get this DLC as well!

 

 

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Reviewed on Nintendo Switch

By Jonathan Balofsky On 28 Aug, 2017 At 11:26 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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All good things must end sometime. That sometime for Miiverse, Wii U chat and Nintendo TVii is November 8th. This is according to a tweet sent out by the official Nintendo twitter account.

 

Did you use these services? If so, how often. Let us know and share your memories.

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WayForward Technologies sent out the following

Raise anchor and prepare your body for a total re-imagining of the base game’s play style, theme, and storyline. You’ve played the genie-half, now experience the other side of the story!

As the villainous pirate Risky Boots, your quest is to travel the world in search of the components needed to conquer Sequin Land and defeat the Half-Genie brat

 

Game Features:

  • The fan-favorite control scheme from Shantae and the Pirate’s Curse returns, placing a plethora of pirate skills right at your fingertips!
  • Take on any world in any order!
  • Slice your foes to ribbons with Risky’s Scimitar, or blast away with her Pistol!
  • Collect and master Risky’s Pirate Gear! Bomb Shot, Grappling Hook, Hat Glide, Cannon Jump, and more!
  • Deploy your Tinkerbat crewmen to turn the tide of battle!
  • Collect Cursed Magic to customize Risky’s abilities any way you like!
  • Includes brand new monsters and classic foes, now in HD!
  • New puzzles, storylines, and game endings!

NOTE: This product was crowd-funded by fans that generously backed multiple tiers of bonus content, including this expanded content! Thank you to all of our Backers!

The game will cost $9.99 USD.

Shantae: Half-Genie Hero – Pirate Queen’s Quest is an awesome looking expansion to an amazing game. We will be covering it more when it comes out.

Source: PR Email

By Jonathan Balofsky On 18 Aug, 2017 At 04:44 PM | Categorized As News, News, News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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WayFoward Technologies has revealed that Shantae: Pirate Queen’s Quest, the upcoming Risky Boots DLC for Shantae: Half Genie Hero, will launch on August 29th.

 

Shantae Half-Genie Hero was an amazing game, and this expansion/dlc will no doubt be incredible. We will have a review shortly after launch.

Are you excited?

By Jonathan Balofsky On 3 Aug, 2017 At 12:59 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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Here are this week’s Nintendo downloads for North America

 

Nintendo eShop on Nintendo Switch
Retro City Rampage DX – The Retro City Rampage game reimagines the open-world crime genre of the ’80s. Rampage the city, steal cars or play over 60 Story Mode missions. This remastered pop culture sendup features a full Story Mode of open-world missions, along with Arcade Challenges for quick pick-up-and-play action. Explore the city by foot or by car, and discover minigames, customizations, collectibles and special guest stars.
Nintendo eShop sales:

Nintendo eShop on Nintendo Switch
I Am Setsuna – Download the authentic JRPG style of yesteryear on the Nintendo Switch console and save 33 percent for a limited time. Offer ends Aug. 10 at 8:59 a.m. PT.
Nintendo eShop on Wii U and Nintendo 3DS
Great deals this week! Check out the full list of deals on Nintendo 3DS and Wii U available this week at http://www.nintendo.com/games/sales-and-deals.

Activities
Celebrate Kirby’s 25th Anniversary with activities throughout August – It’s been 25 years since Kirby debuted in the Kirby’s Dream Land game on the Game Boy system. That’s worth celebrating! Fans can enjoy up to 25 percent off select digital Kirby games for the Wii U console and Nintendo 3DS family of systems now through 8:59 a.m. PT on Aug. 8.

While we’re enjoying 25 years of Kirby, there’s another famous Nintendo series having an anniversary right now: The Star Fox 64 game was released a little more than 20 years ago! With the long-awaited release of Star Fox 2 coming on the Super Nintendo Entertainment System: Super NES Classic Edition system on Sept. 29 as well, we thought it was the perfect time to celebrate all things Star Fox with some My Nintendo rewards. Check out some of the great stuff you can get with your My Nintendo points!

Star Fox Zero (Wii U) 30 percent off
Star Fox 64 3D (Nintendo 3DS) 30 percent off
Star Fox Command (Wii U) 40 percent off

This month’s game picks are Nintendo exclusives from a wide variety of genres! With discounts of up to 50 percent off, now is a great time to try these fun titles you might have missed.

An epic action RPG: Pandora’s Tower (Wii U)
A quirky classic: Earthbound Beginnings (Wii U)
Two top tower defense games: Dillon’s Rolling Western (Nintendo 3DS) and Dillon’s Rolling Western: The Last Ranger (Nintendo 3DS)

Also new this week:
ACA NEOGEO AERO FIGHTERS 2 (Nintendo eShop on Nintendo Switch)
Slime-san (Nintendo eShop on Nintendo Switch)
GUNBARICH for Nintendo Switch (Nintendo eShop on Nintendo Switch)
STRIKERS1945 for Nintendo Switch (Nintendo eShop on Nintendo Switch)
Puzzle Adventure Blockle (Nintendo eShop on Nintendo Switch)
Use Your Words (Nintendo eShop on Nintendo Switch)
Infinite Minigolf (Nintendo eShop on Nintendo Switch)
VoxelMaker (Nintendo eShop on Nintendo 3DS)
Flight of Light (Nintendo eShop on Wii U)

Source: Nintendo PR

By Zoe Howard On 27 Jul, 2017 At 07:43 PM | Categorized As Featured, NINTENDO, Reviews, Reviews, ROG News | With 0 Comments

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You would think with the backlash from games like Titanfall 1 and Star Wars Battlefront developers would have learned that releasing games that are only a glorified versus modes is a bad idea, especially when your game visually mirrors (almost to a point of infringement) the already popular hit Minecraft. Yet Cube Pixel Action Hero offers enough of a novel concept of the classic FPS game that it was worth the look.

Let’s start with the basics. Typically that would be to explain the story, but this game doesn’t have one. Even though it says it has a single player mode, it is simply practicing against A.I. enemies. Why this actually exists when the game only allows you up to two players seems kind of odd.

The main mode is called creative which allows you to build your own levels to fight in. This isn’t necessarily a bad thing. Being allowed to build and save your own levels to fight in is actually a fun idea for a first person shooter. If you have played Minecraft then you already know how this mode works. Remove the blocks you don’t want and place the blocks you do. You won’t be lost trying to use the game interface and items either. The in-game menus work and look a lot like those in Minecraft. This will allow for the quick building of levels since there isn’t that much you actually have to learn.

The biggest downfall of the games create mode is the size limitation. The space you are given to build in is extremely small. Blood Gulch from Halo Is like a whole continent compared to the space you have to work with here. Once you see the maps already available in the game you will realize this is how they all are. The whole game is close quarters combat, which makes sense when you realize this game, based on FPS multiplayer, is local play only. There won’t be any massive online skirmishes here. In fact, there is only two players maximum in the game so getting friends together to play is barely an option unless you like playing one-on-one tournaments.

In practice mode, you fight A.I. opponents who have guns. You get five maps to chose from and five lives to survive. This is where the game’s core idea comes into play. With the game being a first person shooter that utilizes Minecraft mechanics, you can break through walls and the ground and create your own traps and paths to the enemies. This means the world is yours to work with and use to try to gain an advantage. This mechanic actually works really well. I was in the game quickly breaking walls to escape enemies as soon as it began. The only problem is the poor programming of the computer opponents. There is no diversity in what the A.I. opponents do. They just move towards you from across the map and make no attempt (outside of Halo jumping) to avoid the bullets. Knowing exactly where you are at all times, they can move on you quickly. This takes a lot of the creative elements out of the game and makes it strictly a kill them all as they approach scenario.

Zombie mode is just your average wave challenge in an incredibly small area (about the size of a basketball court). You get five maps that are slightly smaller than those in practice mode. There is no variety in how this is done. The item drops are frequent and keep you well stocked. The zombies either just run at you or Halo jump to avoid the bullets. Run backward in a circle and time your shots and you will generally plow through them. It took me no real effort to get to wave 18. The biggest challenge this mode offers are the runners who move as fast as you do. The first wave boss at level 10 never got close to me.

There are pre-made characters that are all caricatures of action heroes. Much in the style of BroForce, the characters are pretty obvious. Sylvester Stallone, Bruce Lee and many other likenesses are represented here. Sadly there is only one pre built female character out of the 18 prebuilt templates and if she is supposed to be someone famous then I don’t know her. Seriously, how hard would it be to make an Ellen Ripley from Aliens or Sarah Connor from Terminator 2? The character likenesses are as far as the references go. They all share the same bland male voice that really does nothing. This includes the lone female character.

The game does have a character designer mode that lets you customize a character to use in the game. This is a pretty good feature considering you can use the stylus on the Game Pad’s screen to do some creative work. This would be a pretty nice feature if they actually included a few other options. As with the pre-made characters, they all share the same voice. Considering that is the main source of reaction from the character (pre-made or custom) it makes the experience bland and makes the characters forgettable.

There are two big gripes with this game. The first is the first thing you will experience in the game. The title screen and the options all require the touch pad to use. There is no ability to use the arrow keys and buttons to move through the menus. I don’t know if this is maybe because it was planned as a mobile game or what, but it makes the game really annoying every time I had to go back to the menus.  What makes this even funnier is that the touch screen isn’t used at all in the actual game. While this is a good thing, it just makes me ask why they have touch screen function at all, especially considering how hard they are to use. You have to be precise with how you touch the buttons or it won’t register.

The second issue in the game is the gun mechanics. The target reticule is pretty big for most of the guns. The zombies will run fast and Halo Jump (seriously, why is this an acceptable mechanic?) when you target them. You have to be precise with your shots. This is made more difficult with the wide bullet spread of many of the guns. While this isn’t impossible to get used to, it does point out that the targeting could be tightened a bit.

In the end, this game was just not that fun. The little bit of creativity they added to the FPS genre doesn’t hold the game above its shortcomings. This honestly feels like it should be called My First Multiplayer Shooter. It really gives the impression that it was made for kids. Yet there is some creativity and challenge that they tried to put in place for the adults.

The game is six dollars and some change. If you want a game that is like Minecraft with guns, you could have some fun with this. I think my nephew might enjoy it, but this is a really hard game to recommend. I want to end with a positive thought. Their seed of inspiration. The idea of using the Minecraft mechanics in a FPS is still a solid idea. While it missed the mark in this one it could be nurtured into something far more creative and a lot more fun. I hope the company doesn’t give up on the idea and finds a way to make it more compelling.

Side note to the entire industry (both big and small developers). Single player story modes are fun and get people used to your mechanics and world before going into the multiplayer. Games without them tend to do badly. It makes the characters bland and lifeless.