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I am a major fan of retro gaming, and with regards to that, the Neo Geo holds a special place in my heart. The games had so much to them and they felt like nothing else at the time. Today, I wish to highlight 7 Neo Geo games that you can play right now via Arcade Archives on PS4, Xbox One and Nintendo Switch. I will only include one entry per franchise, as otherwise this list would be a little repetitive.

 

Number 7: Magician Lord

Magician Lord was a launch title for the Neo Geo and holds up surprisingly well all these years later. It has challenging gameplay yet is still fair and most of all fun. The game allowed you to transform the main character in different ways to take on enemies, sort of but not quite like Altered Beast. The game was very action oriented combined with excellent platforming gameplay that would come to show why the Neo Geo was a force to be reckoned with. With fans both old and new, Magician Lord is one to try!

 

Number 6: Neo Turf Masters

A golf arcade game doesn’t sound like an extremely exciting game that would be beloved decades later, but Neo Turf Masters is a different kind of beast.  The game has fast paced action combined with excellent fluid animation that still looks great today. I would even go so far as to say that Neo Turf Masters is the direct inspiration for games like Everybody’s Gold and Mario Golf. Neo Turf Masters is still as fun today as it was when it was first released, and it may interest you all to know that this was made by the same team that made the Metal Slug games. The game was easy to learn but difficult to master and that is something that I can appreciate.

 

Number 5: Spinmaster

This one is just fun, no other way to say it. It is a side scrolling platformer run n gun game but more akin to Mega Man than anything else. It has some of the best visuals of any Neo Geo game, visuals which stand on par with games from today in fact, and has a charm that just cannot be artificially replicated. This is a game I can play over and over again non stop and still be enthralled by. The combination of platforming and shooting is extremely well, and the different power-ups you get are all fun to use. If it seems like I am gushing a bit, it is because I am. Spinmaster is an amazing game that has sadly fallen from the minds of many. I daresay this is one of the best Neo Geo games of all!

Number 4: King of Fighter 98

A King of Fighters game was of course going to be on the list and this one deserves the spot. Considered by many to be the finest in the series,  KOF 98 combined everything that was good about the previous entries into a Dream Match game. The fighting was refined, the music was incredible, even by today’s standards, but most of all, it was just fun. This is a game that should be on every fighting game fan’s radar and is a must play at least once. SNK fighters did not get the same attention from many gamers that Capcom fighters got, but KOF 98 will show you why SNK also delivered greatness.

Number 3: Magical Drop II

The Magical Drop series  is a series of puzzle games very similar to the Puyo Puyo series, but with its own unique identity as well. The games have a colourful cast of characters and a fantastical sense of charm. Magical Drop II refined the series gameplay from the first entry and added new modes and gameplay options, as well as an improved single player campaign. The Japanese version also contained another gameplay mode as well named Hirameki, in which players are given preset puzzles to solve. I should also point out the arcade archives series contains the Japanese versions of the games as well.

Number 2: Metal Slug X

X or 3? X Or 3? I debated for a while which to include but I finally chose X, as it feels more refined. X was a remake of 2 that corrected all of the flaws of the original and added in numerous changes and improvements. Many of the highlights in 3 were also present in X, including transformations and weapons. Metal Slug is just an incredible series and one of the best Run n Gun series ever. WHile many view Metal Slug 3 as the best, I feel X is a better entry point as it is better paced and balanced for both veterans and newcomers.

 

Number 1: Waku Waku 7

 

Waku Waku 7 is one of the most off beat fighting games ever made. It parodies numerous genres, animes and tv shows while adding its own spin on things and being a great game. The fighting was excellent, and I daresay even better than the KOF series, and the music was on another level altogether. Waku Waku 7 was sadly lost among the other fighting games on Neo Geo, but in truth, was a step above them all. Like other entries on this list, it is easy to learn but difficult to master and very rewarding. There really isn’t another fighter like it and that is a shame. This is a fighting game done right that deserves more attention. It is a damn good one.

 

 

Well that was the first list. I’m plan on highlighting more Neo Geo games going forward. Leave your feedback and suggestions for what you think deserves a mention.

 

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The above is the opinion of the author of the piece and not necessarily that of Real Otaku Gamer.

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Nintendo has made so many great games over the decades, that have grown into established series. We all know Mario and Zelda, and to a lesser extent games like Golden Sun, F Zero and Star Fox, but there are games that Nintendo has made that have not been touched in an extremely long time. I have looked back at some of these games, and there are 7 that stand out as games that should be revived for Switch.

I only had two criteria for this list. It had to be a game that was only in the NES or SNES era before falling off, and it had to be either a Nintendo IP or an IP of a company that works exclusively with Nintendo. With that said, let’s begin

Pro Wrestling

Pro Wrestling was one of the first NES games and is widely regarded as a true classic. It was very basic but still fun and the game’s developers did work on future wrestling games but not in this series. It would be amazing if Nintendo could find a team to revive the IP as a cartoonish wrestling game similar to Ultimate Muscle on the GameCube. To me, the best choice would be Next Level Games, who were developing a game with wrestling elements using Mario characters which ended up cancelled. A game that is a pure wrestling game with its own characters and some cartoonish over the topness would be great for Nintendo and the Switch.

 

Startropics

 

Startropics was a rare thing on the NES. It was a Nintendo developed game made for the western market and not Japan at all. The games are similar to Zelda but with more variety at the time and a modern modern feel.  A reboot of this IP would be great as an action adventure game with a sci-fi focus, maybe with marketed more to the west than other games. It would also be something different and that is a good thing.

 

Gyromite

Gyromite was another early Nintendo game, and one that utilized R.O.B. the robot. Obviously I do not expect a new game to use R.O.B. again, but rather I think Gyromite could be a great eShop download game with a  local co-op focus. Nintendo has other games like Snipperclips that are based on local co-op, and with the JoyCons, Gyromite would be a great fit.

 

Ice Hockey 

 

Ice Hockey was another early NES game but it has held up incredibly well. It is an over the top hockey game on the NES that didn’t bother tryin to do realism in any way possible at the time. Nintendo does not have a lot of sports games and this is one they could use. It could be done as Nintendo Ice Hockey and made as either a small download game with a cartoony style and online play, or it could be a full retail experience and modelled after the classic Midway arcade sports games. It would be something different, both for Nintendo and for the video game market in general.

Urban Champion

 

 

I can hear the booing now but hear me out. Urban Champion was terrible in every sense of the word, but a revival could be interesting if done as an In Name Only revival. It could be a neat fighting game if a company such as SNK was hired to work on it and make it a smaller project. Nintendo has been getting into fighting games more as seen with Arms, so why not Urban Champion? This would be a hard sell, but worse games have been remade as great games so it could work.

 

The Mysterious Murasame Castle

 

The Mysterious Murasame Castle was a Japan only Famicom game that played very similar to Zelda 1. It was far more action oriented and this is what interests me for a possible revival. The Mysterious Murasame Castle starred a samurai named Takamaru who fought demons invading Japan and that would make an excellent action game from the likes of Koei Tecmo or Platinum Games. There was a sort of remake on the Wii but it was more having Takamaru appear in Samurai Warriors and get a mode for himself that recreated the game in Samurai Warriors, and thus not a true remake. The Mysterious Murasame Castle could be the definitve action game for Nintendo that they are looking for.

 

Arcana

 

This one was made by HAL but as they work solely with Nintendo, I am counting it. Arcana was a unique game that combined the dungeon crawler RPG genre with more traditional JRPG elements and new ideas such as a card system. It was unlike anything before it or since and I feel it was truly underrated gem. Admittedly it had its issues, such as poor pacing and some ideas not meshing well, but with the resources available today, and years of experience and hindsight, Arcana could be done again  and be a true masterpiece. heck, Nintendo could have Camelot work with HAL on this to iron out the issues and ensure it would be one of the best RPGs ever made.

 

Well there you are. Seven Retro Nintendo Games that should be revived. What do you all think of the choices and what would you choose?

 

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The above was the opinion of the author and not necessarily that of ROG or its staff.

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Double Dragon is a beloved beat em up franchise that has endured for years. When I was young, I would play Double Dragon II on NES with my older brothers all the time, and it was great fun. However, some of the later games were not as good, such as Double Dragon III on NES, and when Double Dragon V came out on the SNES, it was just bizarre. It was a fighting game and while it had its good points, it wasn’t particularly good as a fighting game. Most agreed that the series should be strictly a beat em up, but thankfully Tecnos did not agree.

1994 was the year that Double Dragon was adapted into a poorly received movie. That movie, received a video game adaptation that stood out. Most video game adaptations of movies are not great and games based on movies based on fighting games…..well you all remember Street Fighter: The Movie :The Game. Double Dragon for Neo Geo was something else entirely, as it was an SNK style fighting game, and was also the last game Tecnos made before going under.

It was criticized as generic and poorly designed at first, but like many other hidden gems, it has aged very well. The fighting is well done, and even though the announcer has poor English even by fighting game standards, the game has a lot of charm, It is remarkably well polished and has animations that are better than many fighting games from the last 15 years. The stages feel different than stages in fighting games from today, and all feel like unique. For instance, Dulton’s stage starts with him jet skiing to the platform while the jet ski continues going off in the background till it crashes into a building that explodes. That is not the only example, however, as the backgrounds all had something going on that felt unique. . Each fighter while having some generic moves, still felt unique in their own way like Burnov, a character from Double Dragon II. It made great use of the camera view and even helped make a few visual innovations for fighting games.

Forgive me for my fandom heresy, but this is actually my favourite game in the series and as the last game Technos made before they went under, it was an excellent game to leave on. I would love it if this could be brought to modern systems, even though some changes would need to be made.  With proper online support, this could even develop a scene around it and that would be amazing, since more people should experience the awesomeness of Double Dragon on Neo Geo!

 

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I am a fan of The Elder Scrolls series as should be well evident from my articles by now. Instead of talking about a particular game today however, I wanted to do something else and discuss the various DLC expansions released for the main games. I will not be discussing Elder Scrolls Online at this time, but may do another list in the future. This list is purely my opinion, and I ranked the DLC based off of quality, what it did for the game, how well it was received, and how well it held up years later.

 

 

Warning: Spoilers ahead!

 

 

Without further delay, let us start with Number 7.

 

7: Hearthfire 

Hearthfire is a great little DLC, but there is emphasis needed for the word little. It doesn’t have a huge amount of content like the other expansions, but what it does offer is some new followers, new houses and children to adopt. It isn’t the most exciting DLC but it does help the role playing experience and does allow a greater degree of immersion. There isn’t much to talk about. Its a nice way to build on the game but there isn’t much to it.

6: Knights of the Nine 

Knights of the Nine was the first major expansion for Oblivion and it was well received at the time. However, I honestly feel it hasn’t actually held up as well as the main game or what came later. To me, Knights of the Nine feels like an attempt to bring Morrowind’s narrative style to Oblivion in a way that just didn’t fit. The story was good, don’t get me wrong and the expansion did offer a neat experience, but it just has not held up as well as others. It is also rather short and doesn’t feel as well developed as the other expansions, bar Hearthfire.

5: Tribunal

I can hear the anger already. Tribunal serves as a direct sequel to the story of Morrowind, one of the most acclaimed games in the series, so how could I only put it at number 5? Well, to be honest, it isn’t very good. I rated this above Knights of the Nine because of the fact that the story is a continuation of the events of the main game and is very important for that reason. That being said, the expansion has a lot of issues, a story that feels ill plotted at times, and game mechanics that take you out of the immersion. It is an important DLC but not one that I particularly like.

4: Dawnguard

The top 4 DLC expansions are all amazing and I had a hard time choosing which to put in number 4 through 2, but I came to the conclusion that Dawnguard fits best in this spot. The vampire threat is a big departure from the main quest of Skyrim, but the story does actually build on the lore of the game and the series in general. It introduced amazing characters like Serana, explored the history of Skyrim and the Falmer, and showed us the truth about the soul gems. It had an atmosphere of adventure, tough enemies and great new abilities. Plus it overhauled the perk system and due to the choice you make early one, there are two ways to actually explore the DLC.

3: Bloodmoon

The 2nd expansion for Morrowind is far and away the better one.  This is the first time we are introduced to Solstheim and the Skaal people among other things. Bloodmoon introduced the Lycanthropy ability to the game and offered a unique area that felt large and yet different from the main game. it felt new and different and had a great charm to it. The quests were great, there was a lot to do in the expansion and it brought a lot of innovation. It does not get the attention that Tribunal gets, which is a shame because it is a far better expansion, as it is better developers, has a better story, and a much better sense of immersion with more choices for the player.  It has aged better than tribunal and is simpley a better experience.

 

2: Dragonborn

The third and final dlc expansion for Skyrim, Dragonborn is set once again on Solstheim, only 200 years have passed since Bloodmoon. You can now see how things have changd, while exploring a familiar setting for players of Morrowind. As with Bloodmoon, there is a lot to do in this expansion, but it goes beyond as we get an epic plot that discusses the nature of the Dragonborn more, awesome new abilities and shouts, great new weapons and armor and more. This isn’t even mentioning the excellent quests and characters that are in the dlc. Reviving Raven Rock gives a real sense of accomplishment, and honestly, this feels like proper semi sequel to Skyrim more than Tribunal felt like a continuation of Morrowind. This is a story that emphasizes how things have changed and how you are the one to help make things right.

 

1: Shivering Isles

There was no other choice for the number one spot. Shivering Isles  is the greatest DLC expansion for an Elder Scrolls game so far. If Cyrodil felt like too much of a typical European fantasy setting, then this solved that problem by making the setting a bizarre would where madness ruled. It made Sheogorath into a fan favourite character and gave him some amazing lines. There was so much to do, and so many ways to do them. There was a sense of whimsicalness as well as a tragic undertone building up throughout the story. The ending was amazing, with Jyggalag being freed from his curse and the cycle of the Greymarch broken, and then your character ascending to godhood as the new Sheogorath. Nothing has topped this yet, and I doubt anything will. Shivering Isles could have been a standalone game and it would still have been amazing. There is a reason the fans love this one the most, and time has been very kind to it, unlike some other expansions. It is simply a masterpiece of game design.

 

 

Well I hope you enjoyed the list. Let me know what you think of it, and some suggestions you think would make good lists.

 

 

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The above was the opinion solely of the author and not necessarily the views of ROG or its staff.

By Jonathan Balofsky On 14 Jul, 2017 At 06:58 PM | Categorized As Featured, Games You Slept On, Old School Otaku, PC Games, Reviews, ROG News | With 0 Comments

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I am a big fan of The Elder Scrolls series and have been for years. It is one of the premiere RPG series and one of the premiere open world game series. People rave about how amazing Oblivion and Morrowind were, and Skyrim is considered one of the best games of the last few years, but many don’t realize just how important the first games were.

I will concede that the first game, Arena, is rather generic. It came off as more of a Wizardry clone, as well as containing many basic fantasy elements that didn’t make it stand out. later games would take the ideas and make them great but Arena is not the best the series has to offer. That said, too many people write off the second game in the series, Daggerfall. I am of the opinion that Daggerfall was one of the most important games ever made, and was a turning point for the RPG genre and open world games.

To begin, Daggerfall was a true 3D game unlike Arena’s 2.5D engine, and took full advantage of that to create a explorable world. In fact, the world in Daggerfall is one of the biggest ever in a video game, albeit with the drawback of having a lot of dead space. Still, it is this open world 3D development that directly led to more innovation in open world games and also taught developers what the limits should be. Thanks to this, we have gotten great games including not only Morrowind, Oblivion and Skyrim, but also the Witcher games and Breath of the Wild.

Another point to mention is that Daggerfall allowed for true roleplaying rather than just getting experience. You had to mold your character and develop them by choices. Choices were a big part of the game, including the very ending, which had multiple possible outcomes. It had a lot more of a unique feeling than anything else at the time and part of the reason was that unlike Arena, the developers did not take many influences from other games.

Daggerfall had some very important lore aspects as well for the series, as it was this game that introduced the Daedra, as well as started several long running storylines such as the Dwemer, Mannimarco and so on. the events of this game’s story had a major impact on all the later games, yet that isn’t realized by many players who came late to the series. Yes, Daggerfall seems dates by today’s standards, but it is this game that laid the foundation for so many greats, including one can argue, Baldur’s Gate. Through both storytelling and game design, Daggerfall helped make RPG gaming what it is today, and we all owe a debt to it for that.

If you haven’t played the game, you really should. it is a true classic and indeed it is one of the most important games ever made. Even if many people simply do not realize that this is the case, it needed to be said.

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The above was the opinion solely of the author and does not necessarily reflect that of Real otaku Gamer or its staff.

By Stark Wyvern On 12 Jul, 2017 At 07:11 PM | Categorized As Games You Slept On, NINTENDO, Nintendo 3DS, Reviews, Reviews, ROG News | With 0 Comments

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I have always been a fan of RPG’s and have wanted to at least attempt to make an RPG for awhile. With RPG Maker FES for 3DS which came out on June 27th, I now have that chance. RPG Maker FES is actually quite the robust game. With this maker you can make any sort of RPG you can think of. Although you need to use in game assets it still is quite the treat. Playing this game, I cannot help but think of a myriad of games to make. I just want to delve deep into this maker and show off my worlds that appear in my mind. I feel like I could make countless games, and even honor some of my closest friends with games. This game could certainly take hours of time if played in earnest as it is really quite robust.

Even though you can’t upload your own images you can make any characters you want. Plus, you can really fiddle with the strength of the monsters and make them into whatever you want. You can even set them up into groups and unleash them on your unsuspecting heroes. Making weapons, armor and items is also part of the fun. You can make them godly or weak or anywhere in between. Plus, you can even make your own magic spells. Simply fiddling with these aspects certainly could take awhile as there is so much to twist to your will.

Now, you can always take it easy with samples but it really is the best working things out yourself. This game wants you to succeed and by showing you a sample you figure things out. There aren’t any tutorials so this game really just wants you to work to learn for yourself. Not only can you make maps of various sizes, but you can really do what you want. You really have free reign and that is what makes this game so appealing. You can make as many games as you want and really make them as you wish.

I might not be the biggest fan of maker type games, but there is something about making your own RPG. Having played so many RPG’s it feels good to have my own crack at it. This game is something I feel like I can play when I want and try things out. Just a fun diversion that could lead to fantastic things in the future. Plus, the greatest thing about it is that if you want you can share your games and let others play them. Plus, if they don’t own the game they can still play the games through a small download.

RPG Maker FES is a game that is certainly worth playing for anyone who likes RPG’s. While it might be tedious at times it is certainly something that when you finish it, you will feel good about it.

By Terrence T. Watson On 7 Jun, 2017 At 12:46 PM | Categorized As Games You Slept On | With 1 Comment

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[This is The Legend Of The Mystical Ninja Cover Art]

Introduction: Welcome back to the SNES Era of Gaming. Here, I’ll be talking about a hidden gem that not many people actually know about. This title is known as The Legend Of The Mystical Ninja or (Ganbare Goemon) in Japan. Whilst only one Mystical Ninja title came over to the United States, there has been a whole slew of these titles in Japan, whereas there was only this version, and GBA title and 2 N64 games released in the US.

The Story: The Legend Of The Mystical Ninja stars the adventures of Kid Ying (Goemon) and Dr. Yang (Ebisamaru) respectively. Their adventure starts with investigating the haunted Horo Shrine and it leads all the way across Japan in an effort to save Princess Yuki from The Forces of Evil. From what starts off as a small Journey, turns into being a rather massive epic adventure. Going from places such as towns to amusement parks, through actual bamboo forests literally leading to a final battle within a Japanese castle itself. Now for a SNES game, it is rather impressive just what this particular game is quite capable of. Regardless without giving too much away, you should definitely give this title a chance!

Gambling as in betting high and low is one of the many Mini games within This game. 

Why you should not sleep on it?: There is a lot of different things you can do within this game alone. From going through hidden mazes, hitting the sauna, playing a Whack A Mole-style game, getting your fortune told, gambling, actually playing the lottery, actually being on a quiz show, actually betting on horses and playing Gradius. The Legend of the Mystical Ninja has enough to satisfy even the most finicky gamer. With a hefty campaign and side areas, you can visit and that is excluding the games hidden areas, Legend Of The Mystical Ninja is a game that has enough for just about anyone. Literally, this alone justifies why you should not sleep on it.

Fun Factor: Honestly, the single player campaign of The Legend Of The Mystical Ninja” is a large enough endeavor in its own right. Even having beaten the actual game? I’d say that the entire game itself is fun due to the sheer amount of areas that you can explore. Almost every area has one town and one dungeon area. Most stages have a boss at the end of each level. I think the sole exception to this rule is the third level in which it only has a gigantic Octopus mini boss given that it’s a Konami themed amusement park. The developers more than likely threw this in as a way to break up the gameplay and keep it fresh.

Personal Likes:

 Any video game that actually has an actual amusement park has my vote.

The Sheer Amount Of Diversity This Game Has

Seriously this game offers a lot and the diverse gameplay element keep thing light and fun. Legend Of The Mystical Ninja still impresses me for the hardware they were using SNES.

The amount of Mini games it has.
Now to show you why you should not sleep on this game. I have played about 99.9% of the minigames that this game has. Each one of them brings more replay value to the game that already robust in gameplay options. It shows why this game is the total package.

It’s amazing Cast Of Characters
Literally, every character is memorable in its own way. From Kid Ying who is actually based after the actual Goemon Ishikawa. Even to the Fabled Doctor Yang who serves as this games. As player 2 there are also supporting characters who do appear. They include a ninja named Sasuke, to a girl named Yae, who is a part of the Iga Ninja clans so the game itself is filled to the brim with Japanese references overall.

The setting for the entire game overall.
I usually don’t like all areas of most games, but this game is different. The lore of the game is what I personally enjoy the most. You start in Edo and you wind up in Kyushu, how awesome is that? Extremely awesome if I do say so myself.

Personal Dislikes:

Sadly not every level has a boss. The third level only has a Mini-Boss but the fact that it’s an amusement park makes up for it.

The Length Of The Game
Personally, even though the game is satisfying, I wanted more. I personally feel that it should have been much longer. But then again, I like my games to be long and drawn out but at the same time have a lot to offer. For me, Stage 3 even though it is an amusement park, could have been bigger. For the gamer who is speed running the game, you can literally pass four screens and be done with the entire thing and that to me is saying something.

Some of The Boss Dungeons can get tedious
Namely Stage 4 and 5’s boss castles. Generally, The Legend Of The Mystical Ninja’s levels is easy going and smooth. Those castles turn the game into a platformer where the screen has you doing everything from jumping onto 3D platforms to turning the entire screen around in a puzzle-like environment in order to advance. So yeah, it does take some skill to get further ahead.

Some stages require you to buy a key item to advance.
Only two levels do this, but still, it is quite annoying. The first being a pass within the bamboo forest level and the second is in the form of a royal textbook that is needed to translate the language of the monarch so you can advance. That can honestly put a cramp in the gaming style of some players. This is mostly a slight oversight but still one that can get in the way if you are pressed for time. Let’s face it, if you’re the gamer on the go, (the game is also on New Nintendo 3DS) You’re more than likely going to be pressed for time.

The inability to go back to previous stages
So once you advance. that is it until you replay the game. Unless you save your progress at the diary stage, but this game also has the password system that most SNES titles used at the time, so this is kinda more of a drawback.

Personally, if you have not picked up The Legend Of The Mystical Ninja for the SNES. You are missing out.

Closing Statement: For this being a SNES era video game, The Legend Of The Mystical Ninja was one of Konami’s greatest titles on the SNES. The game for me is pretty much a godsend. This is because in an era of traditional American style titles. The Legend Of The Mystical Ninja broke the Japanese based game mold for me. Now granted, this was before the big Asian-based boom came in where every title was inspired by some form of Asian archetype. Basically, The Legend Of The Mystical Ninja” also introduced me to a whole new genre of gaming and personally, I’d like to pay it forward and tell the whole world about how amazing this title is. So if you fancy playing a hidden gem within the SNES library look no further than,”The Legend Of The Mystical Ninja” for Super Nintendo because it is a game most people definitely slept on. With that being said it’s time to wake up and smell the Coffee.

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One party that has really been talking up their relationship with Nintendo when it comes to Switch is surprisingly Bethesda. Obviously this relationship will depend on how well Skyrim sells on the Switch but I can see that game appealing to Switch owners and people who just want to buy it again. The thing is, when it comes to Bethesda, there is another game that can bring to the system. More specifically they can bring Doom 64 to the eShop as a retro game.

Doom 64 was  a game that was overlooked by many at the time of its release,. This was due to it being dismissed as another port of Doom, when in reality,  it was a brand new game with its own plot, layout, enemies and weapons and so on. It may not be as iconic an FPS for the system, especially compared to Goldeneye and Perfect Dark, but it definitely is a quality game.

This game had great music, of its own and had darker visuals which gave the game a creepy tone.  The controls were spot on for the N64 to an extent that is almost shocking.. More importantly,  this is the true Doom 3, with the official Doom 3 being the first reboot of the series. Doom 64 actually carried on the plot from the first two games, so it is very surprising that it hasn’t ever seen a re-release.

However, I have to say that should Bethesda do a  re-release and also bring it to PC as well, where it will quickly gain  modding scene, I would like them to make mods available for a potential Switch  port as well. It would help sales and also ensure the series would develop a true following on Nintendo systems. Additionally , given how creative some Doom mods are, this would help open Nintendo’s eyes to what fangames can do for sales.

This would be a great way to cement a relationship between Bethesda and Nintendo and would help develop a new fanbase for their games on Nintendo systems. I just feel this is a good idea for all involved.

 

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The above was the opinion solely of the author and does not necessarily reflect that of ROG or its staff.

 

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As of May 1 2017 ( or May 2nd if you live in EU), it has been 15 years since the release of The Elder Scrolls III: Morrowind. In the time since, gaming has gotten even bigger and The Elder Scrolls series in particular has continued to grow, and it seems that many, while acknowledging Morrowind is a great game, don’t realize why it was.

The Elder Scrolls: Arena, the first game in the series, was a fairly average for the time CRPG. it was rooted in the D&D model and many things introduced in the game were changed in some way, or drastically expanded on to provide new explanations later on. The races were presented differently, The Daedra were not present and some key locations and didn’t have any real significance to them besides acting as shout outs to other works, such as the writings of Tolkien. The Elder Scrolls: Daggerfall saw the series go into a more fluid 3D form than before, introduced the Daedra and some concepts and characters that would become important later. But it still wasn’t  quite The Elder Scrolls we know today. Those games were very much based in the typical fantasy elements that were often used, and it wasn’t until Morrowind that the series really set itself apart.

It isn’t that Morrowind had a bigger open world than the previous games. Daggerfall was much bigger than Morrowind, which is only set in part of the fictional province. No, it was that Morrowind felt alive, like it was a unique land that was a breath of fresh air from the normal tropes of fantasy. We weren’t getting a European based fantasy story, we were getting weird fiction and it was awesome. This was the game that introduced so much to the series. The Daedra got their proper personalities, we got a true backstory for the games, there was a unique cast of characters, and every choice you made had consequences.  The game began the series tradition of starting out as a prisoner, and handled the protagonist in an interesting way, that to explain it now would be a spoiler as I want you to play this game and appreciate it.

This was the game where The Elder Scrolls set itself apart from the pack, and another way it did that was through its Xbox port. It wasn’t a good port, as the Xbox simply wasn’t meant to handle such a game, but it helped expose the series to a new audience. It was this game that brought us the mystery of the Dwemer, and it was this game that took those shout outs to Tolkien and actually made them distinct and different.  The different races all became unique in their own right, and we got to learn the mythological lore of the series that still goes on in the current games. The Elder Scrolls : Oblivion and The Elder Scrolls: Skyrim owe much to Morrowind, but so do games like Mass Effect and Dragon Age. This was the game that showed what could truly be done with Western RPGs. That they could rival and surpass the JRPGs.

So I say to you now, if you haven’t ever played Morrowind, give it a try. Yes it has dated graphics and a clunky control scheme, but mods can help with that. This game brought so much joy and so much innovation, that it deserves to continue to be appreciated today!

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Neo Geo games are now available on the Nintendo Switch worldwide and many are enthusiastic to play Metal Slug 3 and King of fighters 98 on the system. But there is another game that is far more noteworthy than those.

Also having come out on the Switch is Waku Waku 7. This is one of the most unusual and off beat fighting games ever made, The characters are parodies of other games, of anime, manga, comics and of movies, both Japanese and western made, such as shotoclones, sword fighters and anime action girls. It is hard to explain but this is one of the most awesome fighting games you can play. Easy to learn but difficult to master, this is just fun to play and enjoy.

The game had a western release in arcades….but not on the home console scene. It only received home console releases in Japan. That is why this release is so notable, this is one of the first times western players will get to play this. And to be honest, this is a game everyone needs to try.

The fighting is great as mentioned earlier, the visuals are excellent and while blurry on Switch, Hamster is patching the Arcade Archive series to fix that. It has that look that games like Street Fighter III and Darkstalkers had ( one character is a parody of a Darkstalkers character in fact), while still being in the SNK style, which still looks amazing today. And the music is absolutely fantastic. It is a great soundtrack for a fighting game and extremely energetic, and really gets you into the fight.

With great characters, a ridiculous yet decent plot that works, and fun gameplay, I cannot understand why this game languished in obscurity for so long. It has now received an arcade perfect port on the Switch and I have had a great time with it. I would love to see a modern sequel that continues the story and adds to the parodies.  As I mentioned earlier, this is a very significant release for the game, and I am hoping it sells well enough that there will be interest for a new game. That would be the best case scenario here. If you have a Nintendo Switch, I implore you to get this game.

See a trailer below to see what kind of game this is!