Exciting news for fans of classic indie games as Indie Gamer Chick and Ratalaika Games are teaming up to bring The Indie Gamer Chick Collection to Xbox One, PS4 and Nintendo Switch.

 

The collection will contain a selection of the best XBLIG titles. These are not Xbox Live Arcade titles but were self published games that may have escaped the public eye, but are still amazing titles.

 

IGC made the full announcement on her site

I’m proud to announce that the Indie Gamer Chick Collection will be published by Ratalaika Games on Nintendo Switch, PlayStation 4, and Xbox One (and maybe Vita) in late 2019/early 2020. It will be a compilation of over a dozen of the most famous, most memorable, and the downright very best Xbox Live Indie Games from 2008 to 2016. This set will be the very definition of an indie hidden gem.

It’ll be a few months before we announce a lineup. I’m still in the early stages of sorting out which games are available to be considered for the set. But I now have enough available quality games to pool from that we can announce the development of this collection is officially underway. It’s happening.

I opened Indie Gamer Chick in July of 2011 as a review blog that would focus primarily on Xbox Live Indie Games (XBLIGs). I never expected I would find an audience, never mind becoming such a prominent member of the XBLIG community. The talented developers of XNA adopted me. They elevated me to a higher level. Today, in 2019, I’ve got actual influence in gaming. Hundreds of contacts throughout the entire game industry. The creators of the games that defined my childhood sometimes reach out to me to tell me they’re fans of me. That’s not how it’s supposed to work, you know. There’s even people making unauthorized Indie Gamer Chick merchandise.

None of this happens if the XBLIG community didn’t support me. I owe everything to them.

She also noted that this is not the first time she has been involved in a collection like this

 

I never took it for granted. I always was humbled and awestruck that they held me in such esteem. For that reason, I always looked to serve and elevate them as much as I could within the confines of my duty as a game critic. I worked to spread the word of the hard work and the limitations that XBLIGers had to deal with. I fought to get them better pricing and file-size flexibility, or better placement on the Xbox 360 dashboard. In 2013, I teamed with Indie Royale to create a bundle of PC ports of XBLIGs that many predicted doom and gloom for, but it succeeded. When the platform was in its dying days, I begged developers to preserve their work for generations yet to come. Even years after the closure of XBLIG, to many I’m still “that girl who reviews XBLIGs.” It’s a title I will always cherish.

We can expect good things from the collection no doubt.

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