Today I had the chance to play some of Gears of War Judgment’s new multiplayer mode, “Overrun”. This is the new version of Gears of War’s previous “Horde Mode”. Here is a basic overview of the mode and it’s systems, and my first impressions.

The game mode is essentially a class and objective based multiplayer match, with two teams of players facing off; COG soldiers versus locust units. These two teams each have several classes, but differ in the initial range and availability of classes.
The COG team has four classes; Soldier, Scout, Medic and Engineer. The COG soldiers each have a unique ability triggered by pressing LB which provides the team with health, ammo, defensive turrets or a beacon to show enemy locations. The defenses set up already (barbed wire and laser fences) can be moved through by any COG units, but will stop any Locust units from moving forward. They are able to destroy them but the engineer is able to repaired these defenses.

The four COG class characters.
The four COG class characters.

The locust team differs in it’s organization. Initially you have access to four types of locust. As you gather points in game (given for kills, assists and damage dealt) you can ‘purchase’ one of the four extra, more powerful locust with your scored points, allowing access to that class of locust until the unit is killed. Units include Tickers, Locust infantry and even the Corpser!

The map I played on, Skyline, is a series of rooftops. The map is split into three for the three intervals of gameplay. The first two intervals see the COG trying to protect the covers on Locust emergence holes, and the Locust’s goal is to destroy these caps. If the Locust destroy the cap the next interval begins, and the locust spawn becomes the newly opened emergence hole. If the COG can hold the emergence hole the ‘hammer of dawn’ is brought online, the COG win and the second round begins with the teams swapping from COG to Locust and vice versa.When the locust destroy the caps on two emergence holes interval three begins, and the COG must hold their generator, the final objective for the Locust.

The game mode is quite fun. The gameplay feels like a proper Gears of War game even with the new developer, People Can Fly. The graphics are a step up from Gears of War 3 and will likely look even better in the full game. The controls for the less human-like locusts has been revamped from Gears 3, making it easier and more fluid to play. Once more maps are added to the roster the variety will be much higher, and I hope to see some more variations in the objectives, but they are still quite well put together. The teams of human players and extra bots should there be an insufficient number of players works well allowing much faster game entry and less network issues. Once this game is released next week players should enjoy the new take on the fan favorite Horde Mode, marking a great new entry into the Gears of War multiplayer modes. Overall Overrun is quite a success for People Can Fly and it’ll be interesting to see how players can work as a team and strive for victory in Gears of War Judgment!

By Andre Tipton

I am a 50 year old Gamer/Geek/Otaku who has been gaming and watching anime since the late 1970's. I am a passionate otaku who loves all types of games, anime and comics. I have been writing about games since I was a young man. I am an entertainment retail expert and an avid game collector. You can always find me playing or watching something geek related.