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By Jonathan Balofsky On 20 Aug, 2017 At 06:44 PM | Categorized As Featured, PC Games, Reviews, ROG News | With 0 Comments

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There is always that one game. It is the game that you loved and played constantly, the game that enthralled you, that made you say “Wow, this is awesome”. That feeling of joy when you play that game is hard to recapture for multiple reasons, and chief among them is that your memories make the game seem better than it really was. This often leads to remasters that go overboard in updating a game’s look, only to make the game look less like the memories and more like a modern game. It is for this reason, I was nervous when I heard Blizzard would be remastering StarCraft 1. I was worried that too much would be changed and it would defeat the purpose. I am happy to say that I was wrong in that regard.

StarCraft Remastered actually managed to take the game and redo the art in a way that doesn’t betray the original game and does feel like a big improvement. The sprite based artwork has been redone with a heavy emphasis on detail and you can see the textures and amazing artwork much better. It even manages to give the game’s sprites the illusion of 3D at times. This is aided by a zoom in feature that has been added to the game which, when used on units and areas, shows just how much work went into every last part of the game. I am absolutely amazed at the excellent job done with this, and Blizzard’s team did great work. The new lighting effects really make things pop, and it just brings me so much joy to play this.

Other changes to the game include missions being preceded by new 3D talking portraits in the ready rooms. The ready rooms have also received an awesome makeover, which helps keep things fresh. As well, ranked multiplayer has a ranked Elo number that reflects wins and losses, with matchmaking working extremely well in this version. Best of all is that most of the custom maps are still here.

Now for the bad part ( for some). Some of the game’s features are very dated in terms of mechanics, due to not updating things such as unit pathfinding. This can create some annoyances, and there is an adjustment back to how things were played before, but to be honest it feels right that the gameplay was left this way. It may be alienating to some more casual players, but it is how StarCraft was meant to be played, and fits with this game being StarCraft as you remembered it.


In the end, I had a blast with this remaster and truly appreciate what Blizzard did. I must fully recommend this game to everyone.




By Jonathan Balofsky On 2 Apr, 2017 At 11:11 AM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

No GravatarThe Nintendo Switch is on a roll, and more games are announced every day. The system has attracted a lot of attention and it seems a big name is interested.

The day before Switch was first revealed, Blizzard responded to Nintendo’s announcement tweet with this tweet from their Hearthstone twitter account.

Obviously this was just a joke at the time, but it seems something might be coming of it.

In an interview, Hearthstone senior game designers Mike Donais and Matt Place were asked about the possibility of the game coming to the Nintendo Switch. They responded by saying  that considering the game is on tablets and phones, it would make sense that a Nintendo Switch version of the game would work well. As a result, it is something they are thinking about but cannot comment further on right now.

We don’t have any announcement yet, but it seems that Blizzard is indeed interested. Would you get the game on Switch?


By Jonathan Balofsky On 29 Nov, 2016 At 01:32 PM | Categorized As News, News, News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarskylandersLiam Robertson, a well known contributor to Unseen64 has released a video  where he revealed Skylanders 2017 is cancelled according to multiple sources as well as the fact that the series future is in doubt. This is due to a combination of low sales of the recent games in successive numbers, as well as spinoff material such as the show drawing less viewers than expected, and toy sales slowing down immensely. This could mark the beginning of the end for the Toys to Life genre, following the ending of Disney Infinity and amiibo sales slowing down.

You can view the video here


By Jonathan Balofsky On 26 Aug, 2016 At 03:17 PM | Categorized As News, PC Games, ROG News, Uncategorized | With 0 Comments

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Blizzard has announced that you can now stream their games via Facebook Live on PC, with Mac soon to follow

Back in June Blizzard announced a collaboration with Facebook which would allow players to easily stream any of the developer’s games through Facebook Live. Today, the feature is finally going live.

Starting today the live-streaming capability will be available in every Blizzard game in the Americas, Southeast Asia, Australia, and New Zealand, with a complete global rollout expected “soon.” It’s currently only available to PC gamers, but Mac support is also in the works. All you’ll need to do is connect your account to Facebook, and then you can stream games like Overwatch or Hearthstone directly to your Facebook page.

This is extremely cool news and no doubt many will take advantage of it. I hope to see many cool streams on Facebook in the near future.


By Jonathan Balofsky On 11 Mar, 2016 At 05:37 AM | Categorized As News, PC Games, ROG News | With 0 Comments

No GravatarDiablo 3 may have been out for some years now but it seems Blizzard has not abandoned Diablo 2. The company has released a new patch (patch 1.14a). Read below to see what changes are now in


It’s been a long time coming, but today we’re releasing 1.14a for Diablo II.

This update focuses on system glitches introduced by modern operating systems. In related news, you can finally retire those old Mac PowerPCs. Included with the update is a shiny new installer for OSX.

We’ve also begun working to improve our cheat-detection and hack-prevention capabilities. There’s still work to be done, but we’re making improvements every day.

There is still a large Diablo II community around the world, and we thank you for continuing to play and slay with us. This journey starts by making Diablo II run on modern platforms, but it does not end there. See you in Sanctuary, adventurers.


The wording of the announcement definitely is saying more is coming. Would this be just big fixes, or perhaps the rumored graphical overhaul that has been talked about for some time?


Here are the patch notes


Diablo II v1.14a Patch Notes

Specific Changes & Improvements
– No need to run in XP mode anymore, Windows 7, 8.1, and 10 compatibility complete
– Mac installer and compatibility for 10.10 and 10.11 has arrived
– First client run will migrate saved characters to avoid issues from Windows system
admin changes

Known Issues
– Mac 10.9 and earlier are not supported

No Gravatar5aa5523c828151b4_Sony-Playstation-4_1The Sony Conference event, started off light, and on time, with an cavalcade of the history of PlayStation brand through the years; from the PlayStation to the current generation, PlayStation 3. Everything was intermingled with the Dual Shock controller, being focused at some point and other PlayStation item as well. But within the first few seconds after the MC or main presenter, Andrew House began, he announced that Sony is indeed bringing the PlayStation 4, with the release window of Fall of this year. As he continued to speak, he talked about how the developer as well as the consumer is the focal point of the PS4. He additionally wanted it to be known, that the PS4 would be an central hub for all entertainment purposes for next generation.


The specs of the PS4 have definitely come back down to earth, from the cell processors and its raw power to a more easily programmable, but still power X86 CPU and an Advanced GPU, which easily allows 1st & 3rd party developers to get the most out of it. Sony is additionally giving, what all developers wanted, 8GB of unified memory and a supercharged architecture, again, which is catering to the developers, since Sony learned from previous PS3 development, and the grips most developers, that weren’t 1st party had to deal with. And from the out of the gate, a larger internal storage, which will come in handy with what will be explained next.

Sony has completed an massive infrastructure of involving mobile devices and primarily the Vita as the on the go version of the PS4, with turning your PS4 into a server of sorts. With the mention of the Vita, the games from your PS4 with the of Gaikai Cloud computing, which was acquired by Sony last year, is allowing for your catalogue to be on the go with you, mainly with the Vita but with other devices as well. With the Vita on the go, being more integral than before, it was shown by transferring, a new game for the PS4, called Knack, to the Vita as it was played, without missing a beat or any downgrade of graphics to the Vita’s clearly smaller screen. Also, Knack, slightly reminds me of the 360 launch game called Kameo, but that may just be me.


Next, is the new PS4 controller, which is simply called Dual Shock 4, its almost the same design as before, but with a touchpad where the Sony logo and Start & Select buttons were on the Dual 3. This gives the controller, a look of being a bit heavier, but it’s one of those things, people were saying the Dual 3 was too small, and cumbersome. With the touchpad comes, the integrated share button, right on the controller. It looks to be out of the way from accidental sharing, but convenient. Also, the light on the front of the controller, is continuously sending information to an almost Kinect like device, which is a stereo camera, which will track the controller as your playing.

The Share button takes me into the complete social integration as well other steps Sony is taking to further advance the PS4, with 5 words, each explaining the functionality of the PS4. First was Simple. Allowing for developers, be it, big companies or Indies to develop more easily for the PS4, and for the consumer to simply share and gain games for their PS4, more easily than ever before. Second, was Immediate. This was explained in the way of, a second chip, specifically, for background downloads, updates while playing a game either online or offline. Also, allowing for almost immediate, see what I did there, pick up and play from a suspended state of the game, even when its turned off. Third was Social. This is the heavy integration of the Share button.

PS4-1The PS4 will be partnered with Facebook and Ustream, to allow for a better PSN profile, almost Facebook like, but Sony tailored. Also, with the Ustream and Gaikai, you can stream gameplay or upload screenshots or bits of gameplay directly to Facebook and other social media, and allow for immediate access by your friends on the media site as well as, your PSN friends, all the while retaining your anonymity, if you want. With the ability to stream, you or your friends can sit in on one another, if the person allows it, to watch them play, or even “pass the controls onto them” for help if need be. Also you can leave comments while they’re playing, be it helpful or even trash talk. Fourth was Integrate, allowing for the consumer to continuously, regardless of location or device do almost anything with the PS4. Finally was Personalization. This feature, is like smart shopping where, over time collected data from your purchases, from the PlayStation Store, or actual disk, and give you games and content, already fully downloaded to your PS4, and you’ll have to do is hit the buy button.

Moving back to Gaikai, Dave Perry, mentioned that, over time, the PS4 will have the catalogues of the PS1, 2, and 3, able to play digitally on the PS4, with the use of its technology. Also, with the service, they are adding, the Free to Try ability, giving the consumer, the ability to play actual full games, not a shortened version or a downgraded version, and buy at any point and time during that trial, and all without hassle.

LB_0788_large_verge_medium_landscapeAfter the beginning, they began to show games, videos, and live demos, from both 1st party and 3rd party. First up was Guerilla Games, with live gameplay of Killzone: Shadow Fall. The game is brighter than previous versions, and looks amazing. Next was Evolution Games, game Drive Club, a team based driving game about challenging the World as a team or Club, with a heavy integration in mobile devices for the challenges. Next, was Sucker Punch, bringing us back to the world of Infamous, the game calling Infamous: Second Son, and I was giddy with joy over this announcement, and I can’t wait. After which, Braid developers, Jonathan Blow, with the next game for the PS4 at launch, with The Witness, this has 25hrs of unique puzzles, and the music amazing with a Celtic feel.

Quantic Dream, creators of amazing Heavy Rain, showcased its pushing of the PS4 with a live demo of rendering facial and eye design and emotions with amazing lighting and textures, and small nuances. Media Molecule, the creators of Little Big Planet, shows full use of the Move with an sculpting and allowing your dreams to be created. This gave way to a recorded live performance of a show featuring “puppeteers” of a musical performance. With that, House mentioned that it had full support from, almost, if not, every major 3rd party developer for the PS4.

watch-dogs-logo1Capcom, with Yoshinori Ono, showing a gaming engine code named Panta Rhel, built specifically for the PS4 and a game being developed in conjunction with Panta, called, Deep Down (Working Title), showing beautiful lighting, character models, and amazing action, that seemed to be what real time action will be. Square Enix, showed the tech demo running the Luminous Engine by Hashimoto Yoshihisa, and the other Hashimoto, Shinji saying a new Final Fantasy title is in opening stages of development and more information released at E3. Ubisoft Montreal, showing an live demo of Watch Dogs running on the PS4. And the game looks amazing, and can’t wait till I get my hands on it. Blizzard, with Chris Metzen, announced that Diablo 3 will be coming to both the PS3 & PS4. And finally, the last announcement was from Activision’s Eric Hershberg, bringing Bungie’s new IP Destiny, to the PS4 as well as, the PS3, with exclusive content to the Sony family. All gameplay trailers, demos and videos will be on our site as well.

Sony came out hard hitting in this press conference. Showcasing that they have learned from their previous mistakes in the current generation, and looking forward to showing why Sony’s PlayStation was always a bright star, and not a waning one, as they were saying Sony was. Sony, came out saying, contest us now Microsoft, we will see you on the field of battle come this console launch. And Sony certainly means business, this generation.Ps4Holiday2013-610

By OtakuDante On 17 Dec, 2012 At 12:04 AM | Categorized As Editorials, NINTENDO, PC Games, PlayStation, Xbox 360/Xbox One | With 0 Comments

No GravatarBy now most of you avid gamers have seen the results of IGN’s latest versus video concerning ‘HALO4’, and ‘Black Ops 2’. IGN had taken a vote from the online gaming community to determine which game was better in the categories of graphics, campaign, and multiplayer. The online gaming community ended up awarding all three category standings to ‘HALO 4’. It was literally a landslide victory. HALO 4 ended up taking the lead with 100,000+ votes overall while Black Ops 2 only ended up with about 50,000+. I don’t know the results down to the details but those numbers I quoted are near enough to give you an idea of the results.

The reason I’m here today gracing you with my words isn’t, because of IGN’s poll. While it does correspond somewhat to what I’m going to say I prefer that you take what I say as a stand alone follow-up to my previous first impressions article. I have put in many more hours of gameplay time to verify, or debunk the things that I mentioned in the earlier Black Ops 2 article. I believe in posting the truth, and that is what the readers of ‘Real Otaku Gamer’ deserve. With that being said though, the apple does not fall far from the tree in the case of my Black Ops 2 article, and my follow-up article.


In the previous review/article I mentioned that the graphics aren’t that great, and in that accusation I may have been a little off in my judgement. While the outlines of most things in the game are pixelated/fuzzy, they are still fairly decent. The only significant issue I found with the graphics was the EMP effects. When an EMP perk is set off the screen looks more like your television is screwing up than it does an actual special effect. In the previous CoD games the EMP looked like it belonged, but in Black Ops 2 it looks as if the developer was skimping out on costs in the graphic design department. Regardless of these graphical complaints The visuals are the least of my worries when it comes to Black Ops 2.

By now most of you who play Black Ops 2 have witnessed the vulgar emblems, and foul language that litters the online gaming experience. You’ll see all kinds of sexual emblems ranging from beastiality pictures to nude human on human penetrations. Occasionally you’ll even see cuss words spelled out for everyone to see. Sadly most of these perverse works of art are done by the youth of our society. The kids who make this garbage up are also the ones who cuss like the devil when they are in an online lobby. While all of this definitely bothers me my complaint lies more with Treyarch themselves (and the parents of the children).


No matter how hard I try to report these online vulgarities the people of Treyarch just seem to sit by and let the scum of the earth ruin everything. I have reported players several times only to see them continually play match after match in the lobbies I’m in. It is obvious to me that someone at Treyarch is not doing their job. How else would you explain me hearing a grown man cuss like a sailor, talk about demanding a BJ from his girlfriend, and deal dope over the mic for five lobbies/matches straight after being reported numerous times by me? It’s things like this that ruin the CoD experience.

I honestly believe that Treyarch could care less about providing a quality online gaming experience. I think they are so money hungry that the cash they receive from the consumers is all that they see, and care about. A good game developer would care about it’s players, and go out of their way to assure the best gaming experience possible. Treyarch on the other hand realizes they can dupe the gamers into shelling out $60-$100 each release regardless of how well the game was created. Greed is definitely ruining the gaming industry.

When it’s all said, and done the CoD series is doomed to repeat the same mistakes over, and over again. The developers behind the CoD franchise don’t care about some kindergartner who swears like Satan himself, the hackers that dominate online, or even the perverse artists who display their hardcore talents online for the world to see. They do not care about the decent gamers’ enjoyment of the game, or their dislikes. All they care about is the cash that the game brings. I hope, for the sake of the future of gaming that gamers wake the hell up, and realize what is going on before it’s too late. We deserve better from developers, and should demand it if we hope to salvage gaming for future generations.

– Brad (OtakuDante) –

By Inactive or EX ROG Staffer On 30 Mar, 2012 At 10:46 PM | Categorized As News, News, PC Games, PlayStation, Xbox 360/Xbox One | With 0 Comments

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In a recent announcement today, Robert Bowling announced that he will no longer be working for Activision. The man once known to be the face of the Modern Warfare series, announced over twitter today,

Today, I resign from my position as Creative Strategist of Call of Duty, as a lead of Infinity Ward, and as an employee of Activision.

 Further, I have replied directly saying,
Well that’s cool too man :D. Any chance of getting info on future projects and goals? 😛
Also, an email has been dispatched to Activision directly asking their opinion on the matter. We will keep you updated as more information becomes available.The reasons as to why he left have not been made immediately clear, but we’ll be sure to keep an open ear and a clicked eye for further information.
On a personal note, what does this spell for the future of Call of Duty? Go ahead and start the flame war in the comment section bellow.
By otakuman5000 On 16 Aug, 2011 At 05:21 AM | Categorized As Editorials, Featured, PC Games | With 2 Comments

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Do you subscriber to World of Warcraft? Have you noticed that there just aren’t as many people playing as there was? Maybe you have even noticed a lot of your friends leaving, guild mates, and of course the randoms! Well, the unfortunate thing is people just are not subscribing to World of Warcraft like they used to. Of course their subscribers have dropped in the past. This time it has gone down 300,000 subscribers to 11.1 million. Now, you might be thinking to yourself, “That is still a lot of people!” Well, considering they also went down 300,000 people that is a lot of people in itself. Of course Blizzard is not worried about it. They are releasing Cataclysm in China and also releasing World of Warcraft to Brazil! So, be prepared if you happen to live in those areas, World of Warcraft is coming to you!

Of course they also have projects like Diablo 3 coming out very soon as well. But the thing that has been itching in a lot of minds is what is going to happen with World of Warcraft? There have been rumors that it might actually become a free-to-play game. Is this even possible? Well, of course it is always possible, but I can guarantee the quality would drop a lot. The customer service would go down if not completely disappear, and certain things that would be good to have if you paid might be gone too. Minus any other expansions and anything else. It would probably just stay the way it is, but maybe add some patches here and there to fix things that might happen. Needless to say people would probably start hacking (not like they already don’t or anything), but it would be a lot easier and everyone would just have the best equipment, and killing level 85s at level 1. It would be possible… But will this happen? Probably not.

If you don’t already know World of Warcraft is free-to-play up to level 20! So, have you never played World of Warcraft before because you aren’t willing to pay the $15 a month? Then go play at least until level 20 and see if you will even enjoy the game. Some people don’t like the game at all, but some people truly enjoy it. So, I highly suggest checking out the game even if up to level 20. You never know you might enjoy the game.

What are your opinions though? Do you think it will turn completely free-to-play since it is already free to level 20? Or do you think it will stay the way it is? Let us know in the comments below!

By Charles On 21 Nov, 2010 At 06:10 AM | Categorized As PC Games, Reviews | With 0 Comments

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With weeks to go before Blizzard unleashes its third expansion for its wildly popular MMORPG World of Warcraft, they sought to introduce to current players of their massive online community to some of the new mechanics they are adding to the game.

Here it comes, like a dragon in flight.

Some called it upgrading, others called it nerfing, but in the end, the game currently enjoyed by over 12,000,000 subscribers underwent some massive changes, forever altering the course of their online experience. This is just one player’s tale of the changes, and how they changed the course of his game playing experience from the moment the Open Beta was announced.

I would like to preface this review by stating that I embody three different, yet very similar, player types within the WoW community: first off, I am a casual raider. This means that my play experience is less influenced by such popular, and commonplace, tactics like min/maxing (for extreme damage output) and more focused on having a good time. I have coaches and friends who help me from being a total loss, but I know I’m underperforming by the standards of the serious raider. Fortunately, I am quite happy with my current 7-9K DPS (damage per second output) and being one of the top PUGs on my server.

Second, I do not have a bevy of toons, all at max level with full tier-10 gear. I have 2  geared 80 characters- a Paladin and a Death Knight. As such, much of my musings on the patch will be centered around those classes. But since both are very popular choices (and a lot of the “grief” over 4.0.1 was shunted on the former), I hope to give an accurate representation of what has happened to them.

Third, I do RP. It falls in line with my first point, and also explains a lot of WHY I am a casual player. Grinding for gear and achieves gets very old very fast for me, and I prefer the chance to stretch my legs and interact with my fellow players. Fortunately, my guild raids alongside RP, and we are currently 11/12 in ICC 10, which is something of a rarity among RP guilds on an RP server.

So hopefully this explains a good deal of the tone and “flavor” of this review in the end. I apologize for not being able to give a “hard-core” gamers review on the changes in 4.0.1, but I am an casual player enjoying time in a fantastic world to escape the drudgery of daily life. WoW is not my entire world, just a part of it, and one I am very content with. I know I share this opinion with many other players. So, without further ado, I present the “Everyman’s Guide to 4.0.1.”

Mechanics Changes

Players who logged in on patch day were greeted with a number of sweeping changes to the gameplay experience. In Blizzard’s words, they wanted to streamline the game, and add a challenge that many felt was missing within the 3.3.5 edition of the game, in place through the final year of Wrath of the Lich King. In particular, they wanted to improve the idea of “rotation” mechanics for DPS classes, increase the challenges involved with threat generation for tanks and add spice to the sometimes dull aspect of healing. In other words, they wanted to make players play their classes again. This was a common complaint from many of the players of “Vanilla” WoW and “The Burning Crusade” years- they felt the class mechanics were overly simplified and were diluting the game. In particular, there were many chances for certain classes to become “OP” (over-powered) or “Faceroll” (where the player needed only two or three skills to function- essentially you could hotlink your attacks to random keys, slam your face on the keyboard, and roll it side to side and still do maximum damage output).

Patch 4.0.1 changed all that, for better or worse. In the months leading up to patch day, many players in the open beta for Cataclysm reported significant changes to popular classes that tweaked mechanics and made them far more difficult to properly play. One of the biggest changes came to the Paladin class, long considered “OP” or “FotM” (flavor of the month) by many players. In particular, it centered around Blizzards desire to make their rotation “more punishing” by eliminating the “FCFS” (first come first served- hit whatever attack lights up first) mentality and forcing the players to keep track of new resources (in this case, Holy Power) in order to maximize damage, or take a massive hit to DPS if the chance is missed/hit too early. Of course, with Paladins being one of the most popular classes in the game at the time, the forums lit up with criticism, angry remarks and a few examples of “rage quitting” (where players simply left the game because their class had been “nerfed”).

Plate Specialization- As if my DPS weren’t high enough, now I get a 5% boost to Strength just for wearing all plate. Goodbye itemization on lower tier armor…

On the flip side of this, certain other classes experienced substantial boosts to their damage output. Mages, shaman, warlocks and shadow priests all received either boosts to their passive damage or tweaked skills that were easy to “spam” (hit rapidly) for massive bursts of damage. This made these classes more potent in raids and instance runs, but also upset some of the balance within Player Vs Player content, where it was entirely possible for one of the class specs, (for example, the Elemental Shaman,) to “one shot” (instantly kill) most other classes of similar gear and player experience levels. Cries of being OP shifted from melee to casters, and the game went on.

Tanking also received significant changes: first off the skill of Defense (translating to dodging, blocking and parry increases) was eliminated in favor of tweaks to it’s component skills. Another major elimination: passive threat (which aided them in getting enemies to focus on just the tank), which many tanks enjoyed immensely to that point. Put simply, they no longer generated huge amounts of threat right off the bat, and it was entirely possible (and very easy) for a tank to lose threat to a DPS or Healer player. This heralded the end to the common practice of “wait a few seconds for the tank to grab aggro then blitz your target” and was a bit of a return to the older days of WoW, as it requires for DPS classes to now perform “crowd control” and keep single targets off Healers and more focused on either the tank or themselves (or in other cases, to restrict their own damage output for the sake of the party) . However annoying stealing threat is from a tank, fortunately thanks to higher damage outputs it is very easy for a skilled DPS to drop a single heroic target now in a few hits and thus take some strain off the tank.

Healers were not exempt from these changes either. Much like with DPS, Paladin healers now found themselves facing a strange, new territory with multiple heals and a more “triage” like setting where they are now forced to choose heals based on need, timing and raid awareness, something other healer classes have been dealing with for the past few years. However, don’t think that other classes have it easy now, or have an advantage on the poor, beleaguered plate-casters. Whereas before, the job of healing mostly focused on spamming a few spells over and over and maybe tossing an AoE (area effect) or HoT (heal over time) spell around as needed, now healers must be acutely aware of their own stats, casting times and heal outputs. One poorly selected spell can kill a tank and wipe a raid, and simply spamming the most powerful heals will result in the healer going OOM (out of mana) very quickly. To be a skilled healer, it is now crucial for players to think on their feet and be able to adapt to quickly changing scenarios, and to, again, be very aware of their stats and resources. Mana drops very fast, the sheer number of healing options can be daunting, and in many cases, add-ons are becoming more necessary in this new world (I downloaded Healium just to make my job a bit easier, and I’m still overwhelmed in certain boss encounters).

This said, the amount of actual skill now needed to properly perform in dungeons and raids makes grinding them fun again, which is something many veteran players now will need to do up until Cataclysm finally is released. But more on that later on.

Up next: Stat and Talent revisions