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With over 706 games already available on the Ouya, the little console that could has shared with the public a sneak peak of their upcoming indie games coming to their console with  a grand total of 11 titles. These titles should be ready to play during the Game Developers Conference in San Francisco starting tomorrow from March 17th-21st and boy these are some games worthy to play and eventually purchase.

Ouya on their official website stated:

 “Many of the developers themselves will be at our booth too, so if you’re interested in getting hands-on with any of these games, check us out on the show floor at BOOTH 316.”

(excerpt for Ryan Green and Josh Larson of That Dragon, Cancer)

Below you will find Youtube videos containing trailers for all the indie games available.

  • TOTO TEMPLE DELUXE — Juicy Beast
  • DUCK GAME — Landon Podbielski
  • THAT DRAGON, CANCER —Ryan Green and Josh Larson
  • CASCADE — Fayju
  • LAZA KNITEZ!! — Glitchnap
  • THRALLED – Thralled Team
  • BROKEN AGE — Double Fine
  • WHISPERING WILLOWS — Night Light Interactive
  • KNIGHT & DAMSEL – MK Ultra Games

MK Ultra Games didn’t get their trailer produced in time for this press release so they stated;

“We’re the only team who didn’t manage to get a trailer together apparently, but we’re proud to show off the new Knight and Damsel logo. Expect to see a lot more of the game soon!”

So, here is a description of the game along with the games logo for visual effect…

Knight & Damsel

Not every damsel is actually in distress, and not every knight is good at rescuing! This clever and innovative 2D side-scroller from MK-ULTRA Games pits two players in a split-screen race to rescue the other from danger. While a knight journeys toward an evil castle to save a damsel in distress, said damsel escapes from said castle and heads the other way. Who will rescue who? Find out by playing the game’s first demo at GDC before the game launches exclusively on OUYA this summer.

So, if you haven’t already and are in the the San Francisco area and plan on spending a hefty price tag on the passes, you should hop on over to GDC 2014 website and score them before they all are all sold out. If you already have your passes please make sure to stop past Booth 316 to experience the power o the Ouya. I’m sure you will be pleasantly surprised.

By otakuman5000 On 14 Jun, 2012 At 03:37 PM | Categorized As Reviews, TableTop Gaming, Toys and Merchandise | With 0 Comments

No GravatarNow normally, this is where I would cut my article, but you all have been very patient with me so I’m going to give you all yet another deck.  The very first card spoiled for the new Planechase II was a powerful creature by the name of Maelstrom Wanderer.  At eight mana, he is very expensive which is why many when they first saw him pushed him immediately into the realm of Commander.  However, I believe he could make one heck of a casual finisher with his double cascade and group haste ability.  Let’s see if we can abuse his power a bit?


Before we get anywhere with Maelstrom Wanderer we are going to need a proper mana base and lots of lands, so if we essentially build a ramp deck we should be fine.  Four Birds of Paradise to start out should be good, but one card we for sure want in this deck is Explore.  Explore is kind of like a mini-cascade.  Explore’s power to let us play another land helps us to accelerate nicely.  However, the big bonus is when we also draw a card of it.  Being able to not only advance our mana, but dig a little bit into our library is really good in this deck. With Explore and maybe a copy or three of Cultivate, we should be more than fine in the ramp department.

So, what about creatures and spells?  Well, continuing with the cascade theme, we will still want to call on Etherium-Horned Sorcerer.  In a ramp deck, Etherium-Horn Sorcerer will have ample opportunity to be bounced and cast again and again.  If we are sticking to Maelstrom Wanderer’s three colors, then one card we have to include is Bloodbraid Elf.  At four total mana, this girl is a quick beat down of three power with the ability to cascade into anything three or lower.  Think of what that means for us now.  Either she will hit a mana ramping creature, or she could hit Explore to draw us a card, or even a Cultivate to give us even more land.  Bloodbraid Elf might not be the killer card of the deck, but she will certainly help out.   Another fun card given to us by Planechase II is Shardless Agent.  For three mana we get a cascading bear that will most likely hit nothing but ramp spells.


With all the Ramp and set up, we now need something to do with all that mana.  Because Maelstrom Wanderer’s ability really works best with creatures, let us stick with creatures and see what fatties we can slip into the deck.  And for sake of… I don’t know maybe feel or fashion, why don’t we go with one fatty for each of our three colors?  Now before we do anything, I’m sure you are all shouting, “Titans!” but no.  I have nothing against the cards themselves, I would just like to extend a hand to other big creatures that maybe do not see as much play due to their heavy cost.  For example Flameblast Dragon is a 5/5 flyer for six mana that never saw play due to Titans.  It’s a real shame too because Flameblast has a pretty fun ability to fire down a creature or player whenever it attacks and with the amount of mana we hope to produce in this deck, he will certainly be hitting for pretty hard.  Another fun creature we could play in this deck is Sphinx of Uthuun.  At seven mana, our odds of actually hitting him off of Maelstrom Wanderer are kind of slim.  If the first card we flip after Wanderer is a six mana creature, we won’t be able to hit Sphinx.  At the same time, dropping a 5/6 flyer and being able to Fact or Fiction for free is just something you don’t want to pass up.  Finally, our Green finisher… well it’s not mono Green, Blitz Hellion.  At five mana, this guy can even be hit by Etherium-Horn Sorcerer which makes him a truly awesome card to include to the point where we might want to seriously include a second Hellion to increase our chances.  Imagine your opponent’s face when you cast Etherium-Horned Sorcerer.  They’ll say something like, “Oh gawh, another cascade… blah, blah, blah.” Suddenly, you flip a Blitz Hellion and attack for seven.  Their inattentive face will turn white in surprise, it will be so much fun.











Finally, with all these ideal draws and hopeful plays, it would definitely be best if we play some deck manipulation.  A full playset of Ponder is a must because we are able to look at three cards or even shuffle if we get nothing but land and a Bird of Paradise, nothing we really want to cascade into.  If we can, we could also try to put in some Sage Owls.  This 1/1 flyer doesn’t look like much, but being able to look at the top four cards of our library and replace them in any order is just beautiful in this deck.  Imagine playing this the turn before Wanderer, look at the top four cards and finding Forest, Blitz Hellion, Explore, Sphinx of Uthuun?  You can rearrange that into Forest, Uthuun, Blitz, and Explore and change what would have been disappointing into amazing.

With all this talk and way too many cards, this deck is going to be hard to build and hard to cut cards.  However, here is the preliminary decklist for Wandering Cascade:



2x Maelstrom Wanderer

1x Flameblast Dragon

1x Sphinx of Uthuun

3x Etherium-Horn Sorcerer

2x Blitz Hellion

4x Bloodbraid Elf

4x Shardless Agent

4x Birds of Paradise

4x Sage Owl



4x Ponder

4x Explore

3x Cultivate



6x Forest

5x Mountains

6x Island

2x Hinterland Harbor

3x Rootbound Crag

2x Alchemist Refuge


This deck list is still in need of tweaking, but with the decent amount of ramp we should be rather fine on the whole matter of mana enough so that we could potential take opening hands that might not be ideal.  As for the inclusion of Alchemist Refuge, it just seems like the best include in this deck.  If we activate it on our opponent’s turn we can potentially play anything from a simple Sage Owl to set up for Wanderer, or we can drop a Bloodbraid for more hopeful mana, or (if we are just mana swamped) play an Etherium-Horn Sorcerer on our opponent’s turn just to bounce it on our turn and play it again.  As I said, this deck is still in need of tweaking, but I believe it is the foundation to a truly fun casual deck.


Well, that is a very long article.  Thank you readers for your continued interest in magic and I hope you will continue to read my articles for however long I write them.  Now if you excuse me, I have to find the equipment equivalent of a feather duster. Hope you all have a good summer and see you all next week.  Just remember, no matter what you’re doing, “Etherium is limited.  Innovation is not.”  This is Corlando signing out.

By otakuman5000 On 14 Jun, 2012 At 03:32 PM | Categorized As Reviews, TableTop Gaming, Toys and Merchandise | With 0 Comments

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            Sure is a lot of dust here… lots of cobwebs too… well, I’ll clean it later.  Hey there all you mages and monsters.  Been a long time has it not?  Well, much like how Avacyn has been restored on the plane of Innistrad, Cards n’Flux is back to talk cards, strategy, and give you some fun decks to employ against your enemies or good friends.  Without anymore delay, let us hop right in.


One of Wizard’s most recent products is a revamping of one of their previous attempts at a fun multiplayer experience.  Planechase II hopes to offer players the feeling of jumping from world to world, slinging spells and summoning creatures while simultaneously trying to adjust to each world’s unique ability or power.  The previous iteration of Planechase, in my opinion, fell a little short of this goal as it was often very easy for players to get stuck in one place where one player had an extreme advantage or where nothing really happened.  I remember one time where I was playing Planechase against a friend who was using a mill deck.  Eventually, we landed on a plane called Lethe Lake.  At the beginning of my upkeep I had to mill the top ten cards of my library.  Add in that whenever I rolled a chaos symbol on the Planechase die I lost another ten and my opponent’s already pretty strong mill deck and I never had a chance to fight.  I still do not know if Planechase II will be any better but with the new worlds and new phenomenon cards it has the potential to be interesting.  However, the thing that inspired me was actually some of the fun new cards we are getting thanks to the pre-constructed decks Wizards is selling.  Some of these decks contain some pretty awesome cards that alone make them worth buying the product.

First, before we get to the actual cards let us talk the planes cards.  For those who have not played Planechase, you basically play a normal game of Magic.  However, the difference is that at the start of the game you take the top card of your Planar deck and put it face up.  Each Planar card has two abilities, the active ability which is the top one, and the chaos ability that is triggered whenever a player rolls a chaos symbol on the Planechase die.  Players roll the Planechase die at the end of their turn.  The other important symbol on the Planechase die is the planeswalk symbol, which allows players to jump to a different plane with new abilities and where new craziness can be had.  In Planechase II, the new Phenomenon card was added into the mix and operates much like a sorcery or enchantment at Planar die speed.  The Phenomenon cards can have some major effects on the game such as combining two planes, destroying all creatures, to reversing the order of play.  The new Phenomenon cards have the potential to spice up and reinvigorate Planechase.  I do not believe it will ever be as popular as say Commander, but it has potential to see a little more play.


With Planechase II we are not only receiving new worlds to view and new ways to think of Planechase through phenomena, we are also gaining four new themed pre-constructed decks each holding brand new cards.  Chaos Reigns boasts five colors and is built to abuse the Cascade mechanic originally introduced in Alara.  Night of the Ninja is focused on the famous ninja cards from Kamigawa and has a number of fun cards with powerful enter the battlefield effects.  Primordial Hunger is all about Devour, feeding your tiny creatures to your big ones so you can devastate your opponents with overwhelming force.  Finally, Savage Auras deals heavily in auras and actually has the potential to make these often overlooked cards quite powerful.  I would recommend you check one of these four out and see what you think of Planechase.  These are fun decks to play with and in the end if you do not like Planechase, you still walk away with some pretty awesome cards.

















Speaking of new cards, Chaos Reigns, the cascade deck, has a number of fun cards that are just waiting to be smashed together into a casual deck.  The problem we will face, is how do we abuse these cards?  For example, one of the best cards from Chaos Reigns is Etherium-Horn Sorcerer.  Now, a 3/6 for six total mana does not seem like the best investment of mana, especially at turn six or seven.  However, this shiny horned bull becomes a lot more impressive when you count his cascade ability and his bounce ability allowing you to cast him over and over.  If we combine this with both some good removal and some strong early drop creatures, we can make a deck that has both a fair amount of punch and some nasty surprises.

For starters, we are going to bring in a third color in addition to Etherium-Horn Sorcerer’s Red and Blue.  Dropping into Black, we can gain some strong spot removal, good creatures, and mass removal.  One creature we gain from Black is Kathari Remnant.  At four mana we are paying a lot for a 0/1, but we’re not using it to win, it’s a stalling method.  With both flying and being able to regenerate for one Black mana, we get a wall that can block anything without trample or protection that can stay around as long as we regenerate.  Add in his cascade and we have a pretty strong creature for our deck.  Other cards we will probably consider for the deck will be Deny Reality, five mana bouncing cascade, and Bituminous Blast, a five mana damaging spell.  If we have four remnants and three of the others we will have thirteen spells that can cascade into other spells, giving us occasional wonderful bonuses on our spells.

Now we need some good grunts, the creatures that will both buy us time and eventually kill our opponents.  One great creature we could call upon would be The Hound of Griselbrand, one of the new cards from Avacyn Restored.  Not only is this 2/2 with Double Strike good, but thanks to undying we will get it back stronger and it’s cheap mana cost means that if we cast one of our five or six mana cascade spells we have a chance of getting him out for free.  Another creature we should definitely consider is Krederekt Creeper, an often overlooked card from Alara block.  A 2/3 for three different mana does not seem all that great.  Yet, we will essentially have an unblockable creature giving us two damage every turn or a nice strong wall that can deathtouch anything it blocks.  Granted he is not very good against token strategies but he’s a fun card and one of my first favorites.  If we can get another creature I think we will have a strong foundation to win some games.  Vault Skirge might just be the creature we want in this deck.  Being a 1/1 flyer with lifelink, we could play Vault Skirge as either a one or two drop and use it in the opening turns to get in some damage.  The lifegain will also give our opponents more of a hill to climb as the game goes on.

With all the thinking done, what does our purposed deck look like all smashed together?  Here is Grixis Cascade:


Grixis Cascade:



3x Etherium-Horn Sorcerer

3x Hound of Griselbrand

4x Kathari Remnant

4x Krederekt Creeper

3x Vault Skirge



3x Bituminous Blast

3x Deny Reality

4x Go for the Throat

3x Grixis Charm

2x Diabolic Tutor

3x Lightning Bolt

1x Cruel Ultimatum



5x Swamps

6x Mountain

5x Island

3x Drowned Catacomb

3x Dragonskull Summit

2x Evolving Wilds


Alrightly then, this deck is definitely top heavy.  With most of its important spells coming in around 4-6 mana, we might have to mulligan a few times to get a hand we can truly work with.  Our mana base is rather strong though and if you cannot find the dual lands you can always substitute a few Vivid lands which might actually work better for us in the end.  On top of all this, we still have no true win condition out of straight up aggression.  Cruel Ultimatum is a possible win card as it swings the battlefield so sharply, but it is no solid finisher.  Still, I believe this is a fun deck to start playing with and most of the cards can be easily obtained.  If you give this deck a shot sometime at your local Friday Night Magic, then let me know.  I would love to hear the results.

Please continue to Part 2 for another fun deck list…