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By Jonathan Balofsky On 14 Apr, 2017 At 10:56 AM | Categorized As Movie News, ROG News | With 0 Comments

No GravatarDisney and Lucasfilm have released the first teaser trailer for Star Wars: The Last Jedi. The film comes out this Holiday and will no doubt be an exciting experience. In this trailer we see Luke Skywalker interact with Rey and scenes of the various characters, showing off some of the conflict that will take place. The trailer ends on a bigger tease for the movie, which leaves us wanting more.

Watch the teaser below.


By Jonathan Balofsky On 18 Feb, 2017 At 06:35 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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The Rouge Squadron were excellent games for the Nintendo GameCube, as well as Rouge Squadron 2 being a Killer App at launch. The developer of the series, Factor 5 has gone through some bad times lately when it comes to games, but it seems they still love the series.

Liam Robertson of Unseen64 has noted that that several ex- Factor 5 developers were on board to help bring the games to the Switch when GameCube Virtual Console games come.

He does note though that this would require Disney and Nintendo working out a deal, which does mean it is not a huge possibility. Still with the devs on board and pushing for it, this could very well happen.




By Jonathan Balofsky On 4 Aug, 2016 At 01:12 PM | Categorized As PC Games, ROG News | With 0 Comments

No sent out the following press release and Disney have teamed up to bring three beloved classics
of the 16-bit era to a new generation of gamers and Disney fans. Disney Aladdin,
Disney The Lion King, and Disney The Jungle Book are available now, for Windows,
Mac, and Linux, exclusively at

Previously unavailable to modern gamers, all three titles have been meticulously
updated to be compatible with modern operating systems while preserving the original
graphics, sound, and gameplay. Each game is available separately for $9.99 USD
($8.99 with launch discount), or together as a discounted bundle for $19.99.

Developed during the golden age of platformers, Disney Aladdin, Disney The Lion
King, and Disney The Jungle Book established themselves as hallmarks of the genre,
earning the praise of fans and critics alike for over two decades.

Of course, no mention of these revered platformers would be complete without a nod
to their groundbreaking visuals. With the advent of Digicel technology, hand-drawn
cels from Disney’s animation team brought the characters to life with a level of
vibrancy that was unparalleled at the time, and remains impressive today.

Disney Interactive made its DRM-free, debut in October, 2014, and together
they have re-released over a dozen must-play classics, including Star Wars™: X-Wing
Special Edition, Star Wars™: TIE Fighter Special Edition, Star Wars™: Rogue
Squadron, and Sam & Max Hit the Road, to name just a few of the titles that have
become staples of the catalog.

Disney Aladdin, Disney The Lion King, and Disney The Jungle Book are available now,
DRM-free at

It should be noted that Aladdin is the genesis version, widely regarded as the superior version of the game.

You can check out a trailer for the three releases below


By Sebastian Marco On 23 Apr, 2016 At 06:04 PM | Categorized As Movie News, News, ROG News | With 0 Comments

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Hot off the heels of the Force Awaken release, last Thursday on Good Morning America, Disney released a teaser trailer for the next movie in line for the Star Wars universe, Rouge One. This new story in the Star Wars universe will be set shortly before the events of A New Hope, where  a group of Rebel spies are on a mission to steal the plans for the Empire’s new weapon, the Death Star.

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As everyone has already said it’s hard to believe and year has gone by, but with no complaints E3 media day is back! Per usual Sony followed Microsoft and this year both knew the focus would have to be bringing next gen gaming hype to their respective console. Here’s Sony’s Press Conference in it’s entirety if you missed it courtesy of IGN.


Without going too deep into each title here are the high notes from the presser and leading off the conference was this new Destiny Trailer.

The big announcement for Destiny was that starting this Thursday there will be Alpha access for the game and the Beta will begin July 17th. Also announced was a Destiny PS4 bundle including a new “Glacier white” PS4, Destiny and a 30 day trial of PS+. The white PS4 will be released along with the game on Sep. 9 and has the same specs and the others so other than a color change nothing new is being added.

Next Andrew House introduced the new gameplay trailer for the The Order 1886.

If you don’t know The Order was introduced last year at E3 and is a game about a group of knights protecting the world from monsters like the one you saw above.

Also shown was a new indie game called Entwined. Entwined is  brought to you by Pixel Opus, a combination of recent graduates from Carnegie Mellon and San Jose State university.

Entwined, according to the speaker, is a game about “two souls in love.” Throughout the game you’re guiding these souls through sequences and upon clearing levels will have them come together to create a dragon. It’s a cute little game that’s out now in the Playstation store for $9.99.

Infamous Second Son made a repeat appearance this year, but its big announcement was the standalone DLC coming in August featuring “Fetch.” Alongside it was the announcement and premiere of Little Big Planet 3.

One of the biggest reveals was Bloodborne. You might remember a the game being called Project Beast and is Hidetaka Miyazaki’s, director of the first two souls games, new title. If you’re a souls fanboy like me you probably can’t wait for this game to come out.

Far Cry 4 came out with a gameplay trailer as well, but the most interesting part was the drop-in co-op at the end of the trailer.

Far Cry 4’s co-op is called guns for hire and the best part is you don’t have to own the game to play it. If you have a friend that wants to play with you and he doesn’t own it or you’re the one wanting to join you just drop in and play like you’ve always had it. You also get all the experience from that session as well.

The coolest game of the show was a game called No Man’s Sky by indie studio Hello Games.

I don’t even know what to do in the game, but every time I see the trailer I just get extremely excited. Here’s to hoping it doesn’t get ruined by the impending hype train that is E3 reveals and expectations.

If you haven’t seen the press conference you really should give it a look. It’s full of cool and interesting things coming to the system in the coming months. Last of Us is getting a remastered release, Ratchet and Clank the movie was premiered, GTA V is coming to next gen and you can upload your PS3 or Xbox 360 save data. It’s going to be a great, guys.

More towards the end of conference Sony took a backseat from games to introduce some of the new hardware coming out like Playstation Tv and project Morpheus.

Playstation Tv allows you to play a huge library of Playstation games with just the device and a Dualshock 3 controller. As for Mopheus more and more developers are starting to play around with it and the PS4 camera giving their VR headset a pretty bright outlook.

Rounding out the evening were two trailers for the upcoming Batman game, Batman Arkham Knight, and a new trailer for Uncharted 4: A Thief’s End.

Overall I really enjoyed Sony’s press conference. While the PS4 still isn’t  a must have these games should be more than enough to help you make your decision regardless of whichever console you choose.

By Tiffany Marshall On 3 Jan, 2014 At 07:23 PM | Categorized As Comics/Manga, News, ROG News | With 0 Comments

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Today, Mike Richardson of Dark Horse Comics announced on Facebook that the Star Wars comic books will be moving to a new publisher.  That publisher is Marvel Comics.  Dark Horse Comics has been the publisher for the Star Wars comic books since 1991, so it will be interesting to see how Dark Horse Comics handles this loss and Marvel Comics handles this gain.

Mike stated that Disney, now the owner of Lucasfilm, notified them of this move.  The move is slated to take place in 2015.

You can see the post on Dark Horse Comics’ Facebook page.

By otakuman5000 On 14 Oct, 2013 At 03:00 PM | Categorized As News, PlayStation, Previews, ROG News | With 0 Comments

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It’s real guys! Today Square Enix announced Kingdom Hearts HD 2.5 ReMIX. The second compilation Kingdom Hearts title following the successful Kingdom Hearts 1.5 HD ReMIX will be release globally and exclusively for the Playstation 3 sometime in 2014. Kingdom Hearts HD 2.5 will contain the Final Mixes of Kingdom Hearts 2 and Kingdom Hearts: Birth By Sleep, along with HD remastered cinematics of Kingdom Hearts: ReCoded. It’s no doubt that Kingdom Hearts Fans across the globe have been clamoring for a title like this on the heels of 1.5’s great reception and Square Enix seems to be getting ready to set the grand stage for Highly anticipated Kingdom Hearts 3. As many already know, this guy is a huge Kingdom Hearts fan and I can’t wait to get my hands on this heavily desired collection.

Kingdom Hearts 1.5 HD ReMIX is now available everywhere for the Playstation 3 and Kingdom Hearts 3 will be released for the Playstation 4 and Xbox ONE in the future.

By Charles On 19 Mar, 2013 At 04:43 PM | Categorized As Animation, Featured, Reviews, Reviews | With 0 Comments

No GravatarearthseaA few years ago, I found myself sitting in a movie theatre watching an animated adaptation of Ursula LeGuin’s landmark “Earthsea” series. Produced by the legendary Studio Ghibli, it marked the directorial debut of one Goro Miyazaki, son of the acclaimed animator and storyteller Hayao Miyazaki. I left the show feeling satisfied with the end result, and pondering where this new voice in filmmaking would go with his next piece, should he actually direct a second film.

Earthsea ended up receiving a lot of heat from the animation community, panned for weak storytelling, unfinished ideas and a rushed “feeling” to the entire project. For my part, I saw the film as an emulation of what Ghibli had produced before: it definitely lacked the sense of identity and “personal voice” that classics like “Princess Mononoke,” “Spirited Away,” and “Pom Poko” had utilized to great effect, and at times felt like it was “trying too hard” to be a Ghibli film. Rather than create its own space, it was too preoccupied with fitting a specific mold that its predecessors had established.



Much of that blame was laid squarely on the shoulders of the younger Miyazaki. It’s no big secret that his father did not want him making that film. It’s no big secret that the elder Miyazaki had once tried to do the same, but was met with roadblocks from author LeGuin. It’s also no big secret that Goro’s insistence that he make the film translated to tensions between father and son. And it’s also no big secret that Earthsea itself is one of those “impossible projects:” literary works that are downright incompatible with translation to the screen (if you don’t believe me, feel free to watch the SyFy original movie adaptation of Earthsea…or just watch a film version of anything by Alan Moore).

I mention this because over the weekend I was fortunate enough to attend to US premiere of Goro Miyazaki’s latest film, “From Up on Poppy Hill,” a project he worked on in conjunction with his father as a sort of animated “olive branch” between two strained family members. And the first thought to run through my mind after the credits rolled was: “see, he can make a great film with the right source material.”

For starters, this film, which was adapted from the comic “Kokuriko-zaka Kara” by Chizuru Takahashi and Tetsuro Sayama, returns to a time period that Ghibli has had great success with in the past: postwar Japan. Set against a backdrop of the looming 1964 Olympic games, 16 year old Umi Matsuzaki must come to terms with both the loss of her father years earlier, and the emotions in her own heart as she builds a friendship with fellow student Shun Kazama.

poppy hillThis type of story is one that Ghibli has done time and again, from Laputa in the 1980s to 1995‘s Whisper of the Heart: strong themes of love, loss, nostalgia and reconciling the past and present in a time of great change pervade every line and scene, introducing westerners to many of subtle (and often unrecorded) path of “progress” Japan has been on since the mid-1800s. Conflict between heritage, history and embracing the future has been a frequent one, and finding that balance between the two is both challenging and rewarding- in many ways, this film is a sort of “collective version” of the under-known “Only Yesterday,” a similar tale with a similar outcome, and similarly satisfying in its resolution.

As the film progresses (and quite humorously, at that), Umi and Shun becomes leaders in a “cleanup” for their school’s historic “Latin Quarter:” a clubhouse that has fallen into disrepair and is in danger of being torn down to make room for “progress” in the form of a new facility building. As their efforts gradually build, more of their fellow students join in the cause, transforming the repair work into a near school-wide project that serves, as Umi states, to bring them together as a community. More than just a home for the “misfit” clubs, the building symbolizes that intangible connection that runs through all students in the school, and while some might be apathetic to the loss, it simply makes those dedicated to the project work that much harder.

latin quarterAt the same time, Umi is struggling to come to terms with both her lost father, her feelings for Shun, and a revelation that threatens to derail the friendship that has allowed for them to spearhead the Latin Quarter project. This part of the narrative is similar to many that Ghibli has done in the past, and might even be considered obvious for anyone who has watched the “canon” before. Though, in its defense, it is handled very well, and far more “organically” than earlier films like Whisper of the Heart. While the true joy of the film revolves around the Latin Quarter, neither plot feels overblown or underdeveloped, but rather balances and revolves well around each other (something which was lacking in films like Arrietty). You actually care about that old Latin Quarter building- partly because of its playful charm, and partly because of all the students and alumni who cherish the memories they made there. You feel hope for the young Umi, ever diligent in her raising of the signal flags, pointing a way home for her lost father. You laugh at the exaggerated mindsets of the club members, so enthralled by their studies, but still willing to come together for a collective goal that unifies and defines what they share, and are at risk to lose. You actually develop a stake in the entire affair, rather than simply watch a story unfold.

Plot aside, this film is also absolutely lovely to watch: the “Ghibli aesthetic” is wonderfully present in lush colors, the variety of character/face designs and the use of shadow and subtlety to differentiate between cities and settings. Fresh is fresh, dingy is dingy, locations come alive of their own accord- all things that Ghibli has perfected over the years, and viewers have come to expect. While it lacks some of the “fantastic” elements found in the elder Miyazaki’s classics, it still manages to reflect and convey its own distinct form of “old world charm” in both the clubhouse and the surrounding port town. (In particular, that first glimpse inside the Latin Quarter is probably the most “Glibli-like” visual sequence in the film: some might wonder if they would get lost amidst the dust and gathered relics of clubs past.)

When I speak about the films of studio Ghibli, I often make mention that if Earthsea is the worst film Goro Miyazaki makes, it’s a pretty good start to his career. From Up on Poppy Hill is proof of that: his ambition is clearly present in the direction, while his father’s steady hand keeps him from running “off the page.” As a collaborative effort, this film is both solid and enjoyable. It’s not perfect, but much like the setting and story, neither are those who live in it, and that just adds to its charm.

8 Bit Lane game

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As part of the promotion of Wreck-It Ralph‘s UK release, Disney has made one of the most amazing promotions a gamer can imagine happen. They took a street in London and gave it a touch of nostalgic 8 bit glory. The street in question is Brick Lane, and I recommend anyone who lives in the United Kingdom or in a European country that can easily access it to visit is before it’s scrapped.8 Bit Lane game

My thumbs are ready.

For those of us who would kill to see it but sadly can’t make the overseas trip, there is a tiny hidden object video game that takes you down the street to find 8 distinctive items with 8 bit qualities. It’s simple and educational, and once you’re finished you “unlock” a promotional clip…. Or you can just see it on YouTube.

The street also hosts the world’s first Blippar building. A large print of the building from the Wreck-It Ralph universe was hung on a building to be played once you aim the phone at the screen. What you get to do is basically play the video game from the movie in real life, which I find amazing.

My only complaint  was that they couldn’t show more of the street in the aforementioned game. There are some amazing things they have not shown, like a Tetris Wall and a Next Level arrow I’ve seen in other pictures. I only hope my fellow gamers in the UK all get the chance to experience this Disney magic, they’re quite lucky.

By Charles On 31 Dec, 2012 At 05:11 PM | Categorized As Animation, Editorials, Featured, Reviews | With 0 Comments

No GravatarWell, that’s that: the curtain falls on 2012. An interesting year, in many regards: the WiiU finally gets released (and no, I don’t have one), portable gaming enters a new phase, and gigantic film projects see the light of day.

I spent most of it traveling. Cons, cons and more cons- I hit 14 this year- distracted me from much of the nerd-sphere in 2012. But I still managed to experience a few notable contributions to the geek canon this year. Quality over quantity, I would hope.

wreck-it-ralphWreck-It Ralph: What kind of world do we live in today? A few years ago, Pixar was at the forefront of Disney Animation, producing some of the best animated films in this country, and destroying Dreamworks right and left. (Dragons? pssh, not when we got Buzz Lightyear to save the day!) Then chief creator John Lasseter was pulled out of Pixar, given full control over Disney’s entire animation department, and set loose to change the future of the company. In 2011, Pixar gave us Cars 2, and Disney unveiled Tangled.

In 2012, Pixar gave us Brave, and while that was a heartwarming, beautiful fable about the love between mother and daughter, it didn’t hold a candle to what Lassie threw at us in November.

Like Toy Story before it, Wreck-It Ralph was a loving tribute to the bond between man and machine, gamer and game, player and toy. But it was so much more than that. It was an open greeting to gamers from any generation, be it the old arcade days, or the new shooter co-op networkers. It was a massive in-joke, targeted at both the children flocking to see the huge-handed antihero save the day, and the parents “dragged” along to chaperone. It was an alternative to the father/daughter dynamic that Disney championed all through the 90s. It was by far the BEST VIDEO GAME MOVIE EVER MADE! Why? Because unlike any adaptation or “re-invention” of a classic story, Wreck It Ralph wasn’t trying to be something it wasn’t-  it was a film about games, for the people who play them. It wasn’t even a video game movie, really, it was a movie about the love and power of video games themselves.

My only question now is, “When Can I See You Again?”

the-dark-knight-rises-vs-the-avengersSummer Superhero Blockbusters: I refuse to acknowledge Avengers vs Dark Knight Rises. That’s just not a fair comparison. Both films embodied their respective “genres” and “publisher” perfectly, from Avengers’ bombast and pitched battles, to the cerebral brilliance of Bane. Both films managed to conjure powerful emotions, and keep me rooted to my seat through multiple viewings. Both films left me feeling infinitely satisfied, and yet yearning for more More MORE.

If last year’s crop of hero films set the bar high, this year’s made it impossible to reach. That’s really all that can be said, now that the dust has settled (and the BluRays are on repeat). Given Marvel’s track record these past two years, the sequels might live up to the newly wrought hype, but if not, it doesn’t really matter either. And despite there being news of a new Batman franchise (to lead into a Justice League counter to Marvel’s majesty), I’m in no rush to see how that turns out. Seriously, if this is the last I ever see of these series, I’m happy.

Oh, and Amazing Spider-man was pretty good too.

cwhlv_1Children Who Chase Lost Voices: While this film was technically released last year, it received little real fanfare among the anime-watching demographic. Which is a shame, since this film highlights many of the reasons why director Makoto Shinkai is being called the next Miyazaki. Lush settings, developed characters, silent gods and terrifying monsters abound in this fable about death, loss, the afterlife, and learning to cope. Not since Spirited Away has a film managed to evoke so much emotion, while still remaining  firmly in the realm of whimsy and fantasy. This one is not to be missed.

Nintendo 3DSXL: I resisted buying a 3DS pretty much since it was released. Either the 3D hurt my eyes, or the price was too steep, or there were no games I wanted to play on it- take your pick, I just stalled on buying one for most of the past year, and most of the previous one as well. Finally, seeing a very generous discount on the newly released, gigantic 3DSXL over the holidays, I had to finally buckle down and grab this monster.

I don’t know why, I don’t know how, but this unity managed to fix every issue I had with the older model. While I still don’t use the 3D very often (or on a very high setting), its clear that with the XL, Nintendo wanted to prove it was more than just a simple gimmick. A pleasing interface, larger screens that display better resolution than the DS LL ever did, and a worthy selection of new titles have helped convert me into a believer. I still don’t think the 3DS was a necessary release by a long shot, but as an upgrade to an aging DS unit, it’s a more than worthy successor.

Revolution: Since the planet seems to be on the verge of some type of impending armageddon (and definitely NOT the Mayan one, since you’re alive to read this), it’s little surprise all the shows devoted to doomsday- from series about real life preppers to fears of nuclear annihilation to zombies feasting on flesh. Even co-creator Eric Kripke dabbled in the end times during his last two seasons on Supernatural, and JJ Abrams spend a chunk of LOST waxing philosophical about the state of humanity.

BLACKOUT -- Season: Pilot -- Pictured: (l-r) Anna Lise Phillips as Maggie, Graham Rogers as Danny, Tim Guiee as Ben, David Lyons as Bass Monroe, Billy Burke as Miles, Tracy Spiridakos as Charlie, Andrea Roth as Rachel, Maria Howell as Grace, Zak Orth as Aaron, Giancarlo Esposito as Lt. Neville  -- (Photo by: Nino Munoz/NBC)But in Revolution, there’s more than just a dystopian alternative future to look forward to. In a world where technology has failed, and electricity just a memory, it is the deeds of the humans living during these trying times that drive the “story” of us all. But whereas other shows rely on aliens, gods and other unreal critters to take us down and force our survivalist instincts to kick in, on Revolution we are our own jailers, as much as we are our only hope. Humanist, provocative and more than a bit surreal, this is a dytopian show about a very real possibility, and it asks more of us the viewer than it asks of its characters.

Psycho Pass: I could easily wax endlessly about the virtues of this series, but I already did a few weeks ago. Let me simply state that the more of this show I see, the more adamant I am about this being the best anime of the past 5 years. If you’re not watching Psycho-Pass, you’re doing it wrong.

NonNonBa: Sometimes fans of manga forget that there’s more to the medium than shounen fights and girls falling in love. NonNonBa is one of those times. Equal parts autobiography and exploration of the hidden world of youkai, Shigeru Mizuki manages to lend a healthy dose of both realism and humanity to his landmark gekiga book, giving  a strong emotional tie to its young hero, and highlighting the “quaint” mannerisms of pre-war Japan, family ties and the realms of mystery that only youth can conjure up. NonNonBa is a splendid example of what manga can accomplish, and does it without big battles, shirtless fighters or swooning ladies.

lobby1Otakon: I never thought I’d be writing these words, but Otakon was my favorite convention this year. Out of a personal-record-breaking 14 cons attended in 2012, Otakon has managed to stand out as the best weekend I had. Not to say that this was a landslide opinion of mine- it faced stiff competition from at least 2 other cons- but it goes to show that sometimes I’m wrong. In this case, my insistence that the biggest anime con on the East Coast could never top the smaller affairs I prefer was proven dead wrong.

Otakon did everything right. Solid guest offerings, decent merchandise variety, wide panel selections and intriguing official programming. It also seamlessly executed the weekend, with no real stumbles (at least in my humble opinion). But what really worked was a flawless melding of fandoms and people, bereft of “annoying” quirks/memes and “holier than thou” attitudes. This was my fourth Otakon, and while I thought last year was the experience I had been craving, it will be 2012 that will go down as the year it all came true.

Cards Against Humanity: Anyone who has ever played Apples to Apples knows this tale- eventually, after hours of seeing the same cards and questions roll around, one player will inevitably look at the question at hand, and drop the Helen Keller card, despite it being terribly inappropriate for the situation. Some people around the table will laugh, some will stare blankly, and some will admonish the person for “being disgusting.” And the game will roll on.

cards_against_humanityNow imagine a game of Apples to Apples where EVERY card is pretty much that situation. That, my friends, is “Cards Against Humanity.” Or, as many of my fellows refer to it, “Apples to Apples for Horrible People.” This game, an early success story courtesy of crowd-sourcing juggernaut Kickstarter, became a mainstay of game rooms and lobbies during the 2012 con season, in some cases pulling together people off the street for a few hours of completely inappropriate fun, at the expense of political correctness, tact and often sleep. The incredibly simple concept of pairing up questions like “What is there a ton of in heaven” and “White People Like_____” with answers ranging from “The 3/5 Compromise” to “Assless Chaps” crossed “boundaries” between attendees (and in one case, non-attendees who happened to know of the game) and led to some very interesting stories over the course of the weekend.

While technically released in 2011, this game will go down as one of the biggest card games of 2012, simply because of its simplicity and appeal. Anyone who hasn’t had the chance to play this game, just go to their website and download the free PDF version, print and go. You will not regret it (at least not the “acquiring part”).

supernatural_8-2Supernatural: I wanted this show to end two seasons ago. I couldn’t understand why the series had to go on after saving the world from the Apocalypse, returning Lucifer to his cage and setting things right, aside from the desire for more $$$ on the part of the producers. What followed after the standout 5th season were two hot damn messes of broken plots, throwaway characters and a whole lot of straw-grabbing (albeit with some true gems mixed in from time to time) that lacked much of the appeal and strong narratives that made the first seasons pure gold. Blame was tossed around, the showrunner was canned at the end of season 7, and fans just hoped for one last chance at glory before their favorite series went the way of the dodo.

Season 8 has completely wiped those feelings away. A return to sharp writing, experimentation and appearances by fan-favorite guests have breathed a new life into the fading series about brothers battling the forces of darkness. While not plodding back into familiar territory, or retreading past story lines, Supernatural has managed to set itself apart from contemporary shows like Grimm and Fringe, once more showcasing why this series has managed to gather such a rabid fan base and cult favorite status among a television landscape full of such shows.

If this is the last season, it will surely go out with a bang. But a part of me hopes its not.

Some honorable mentions:

Skyfall: James Bond + The Dark Knight + Skyrim = BEST BOND EVAR!!!! It’s hard to believe that Sam Mendez directed this, and not Christopher Nolan.


Django Unchained: Too late to be included here, this is the best spaghetti western since…well…okay, this is the best spaghetti western of all time.

Pokemon White 2: This can be summed up simply- 147 hours. That’s how much time I’ve spent playing both White 2 and Black (since the White 2 release), all in the name of breeding the “perfect dragon.” Right now that title goes to a Dragon Dance Haxorus named Nidhogg, but there’s a Garchomp with Outrage breathing down its neck.

ConnectiCon: Otakon’s closest competition this year  is fast becoming the blueprint for how future fan conventions will play out. This Massively Multi-Genre event crossed boundaries while increasing its profile and experiencing growingpains with stride.

Dusk Maiden of Amnesia: While the series can lack focus at times, and has a hilarious copout of an ending, episode 10 is the hands down creepiest thing I’ve seen in an anime aimed at the younger demographic.