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By Jonathan Balofsky On 1 Dec, 2017 At 09:03 AM | Categorized As News, PlayStation, ROG News | With 0 Comments

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Bethesda sent out the following

 

We’re pleased to announce that DOOM VFR is now available worldwide for PlayStation VR and HTC VIVE. Developed by id Software, the studio that pioneered the first-person shooter genre and modern VR, DOOM VFR brings the fast-paced, brutal gameplay of DOOM to an all new experience in virtual reality.

 

Players will immerse themselves in the DOOM universe like never before, while seamlessly traversing across the UAC facility on Mars and the depths of Hell, as skills are put to the test through intense combat and challenging puzzle-solving.

 

DOOM VFR is a new game experience within the universe of DOOM, set shortly after the demonic invasion on the UAC’s Martian research facility. Players assume the role of the the last known human survivor who, under a top-secret UAC operational contingency protocol, have had their consciousness transferred to an artificial brain matrix. They will have to restore operational stability to the facility and use any means necessary to stop the onslaught of demons.

 

DOOM VFR has been rated M for mature by the ESRB and is priced at $29.99 for PlayStation VR and HTC Vive. For more information on DOOM VFR, visit https://doom.com.

Are you ready to Rip and Tear in Virtual Reality? Let us know!

 

Source: Bethesda PR

By Jonathan Balofsky On 10 Nov, 2017 At 09:57 AM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Bethesda sent out the following

 

Bethesda Softworks®, a ZeniMax® Media company, today announced that the critically acclaimed first-person shooter, DOOM®, is available now for Nintendo Switch™. The iconic game that defined a genre and is considered one of the most influential games ever made, returns as a brutally fun and challenging modern-day shooter that can be taken anywhere with Nintendo Switch.

“We’re excited to welcome Nintendo fans back to the world of DOOM,” said Marty Stratton, executive producer at id Software. “This game is all about powerful guns, crazy demons, and fast, relentless gameplay, which we think Switch players will really enjoy.”

Developed by id Software in conjunction with Panic Button, DOOM on Nintendo Switch includes the award-winning 2016 first-person shooter plus all of the game’s multiplayer DLC and Arcade Mode. DOOM for Nintendo Switch is rated M for mature by the ERSB and is priced at $59.99. For more information, visit www.DOOM.com.

 

 

 

 

 

 

It’s time to unleash Hell wherever you want. DOOM is available now for Nintendo Switch! See what’s in store for you with our new launch trailer.

As the lone DOOM Marine, your mission will take you through the depths of Hell and beyond, defeating hordes of demons using powerful weapons – or even your fists. With DOOM for Nintendo Switch, you can rip and tear your way through the madness, whether you’re home or on-the-go. From the relentless single-player campaign, to battling against opponents in multiplayer, to racking up points in the game’s fast-paced Arcade Mode, there’s never been a better time to enjoy the fun of DOOM.

Will you be picking up DOOM for Switch? We will have a review up shortly!

 

Source: Bethesda PR

By Jonathan Balofsky On 6 Nov, 2017 At 12:13 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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Doom is coming to Nintendo Switch this Friday, but you can get pre-purchase the game digitally now.

 

The European and North American eShops both now have Doom available for pre-loading. You can buy now and have it ready to play right after its release.

 

Notably the file size seems to have increased and it seems multiplayer may not be a separate download, at least for digital purchases.

 

Source: Nintendo eShop

By Jonathan Balofsky On 29 Oct, 2017 At 08:02 AM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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DOOM is coming to Nintendo Switch very soon, and a listing has shown up on the Nintendo eShop for the game in Canada. What is interesting to note is that according to the listing, the game will be published by Nintendo, rather than Bethesda.

Did Nintendo enter into a sort of publishing agreement with Bethesda? If so, will they continue it for other games? And will Nintendo do this with other companies? We will have to wait and see.

 

See an image of the listing in the Canadian eShop below.

By Jonathan Balofsky On 16 Oct, 2017 At 04:39 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Bethesda sent out the following

 

We’re pleased to announce that id Software’s demon-blasting masterpiece, DOOM, will launch for the Nintendo Switch on November 10.

In a new id Software developer video released today by Nintendo, creative director Hugo Martin and executive producer Marty Stratton discuss the many features that players will experience in DOOM on Nintendo Switch, including the full single-player campaign (with all difficulty modes), Arcade Mode, and the entire suite of Multiplayer maps and modes, including all previously released DLC content. They also go into further depth about working with developer Panic Button to ensure DOOM on Nintendo Switch feels as fast, brutal, and true to the experience gamers have loved on other platforms.

You can see the aforementioned video mentioned below

 

 

This is surprising news, considering that The Elder Scrolls V: Skyrim comes to Switch a week later. That is not a bad thing though as it shows there will be several quality games for Switch in November, just in time for the holiday season. DOOM is a masterpiece and not to be missed.

 

Source: Bethesda PR

 

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As is well known now, DOOM will be coming to Nintendo Switch this holiday. This is a pretty big deal due to the fact that this is a major recent release, more recent than Bethesda’s other big Switch release this year of Skyrim. It is a sign of great third party support for many, and there is a lot of hope for the game to sell well.  While the game will sell based on being amazing, I am looking at this differently than most.

For many gamers, DOOM’s multiplayer was just kind of there. It was perfectly alright but obviously not the main draw compared to the amazing single player. However, it should also be noted that on PC, PS4 and Xbox One, there are numerous multiplayer shooters that fill the desires of gamers. On Nintendo Switch however, there is Splatoon 2, and while Splatoon is great, it is not the same thing at all. We have Morphie’s Law coming as well, but again that is not the traditional multiplayer shooter that most want.

The fact of the matter is, DOOM’s multiplayer has little competition on the Nintendo Switch and therefore, unlike the other systems where it was more of a side dish, it could be a major attraction for the Switch version. DOOM could be THE big multiplayer shooter on the Nintendo Switch ( again, aside from Splatoon, which is a different take), simply due to being the first and having a big name attached to it. This is a big opportunity for DOOM and Bethesda, as there is an untapped market here and they are the first ones with a product.

While many complained about the multiplayer, the truth is that Bethesda and iD Software greatly improved it since launch, and the experience is much better than  it was at first. As well, certain games with a rocky launch on systems like Steam and PS4, such as Double Dragon IV, were better received on Switch when thy launched with all the updates and improvements from the start. DOOM obviously was very well received and sold well, but the multiplayer did not have the best reception at first. On the Switch, this will likely not be the same issue and as such I am very eager to see how the game does on Switch but also how the multiplayer is received and affects the sales. This is especially the case, since DOOM will have the improved multiplayer and all the DLC with it.

……….

 

The above is the opinion of the author and not necessarily that of ROG or its staff.

By Jonathan Balofsky On 22 Aug, 2017 At 10:05 PM | Categorized As PC Games, ROG News | With 0 Comments

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Bethesda sent out the following

 

Enter the Arenas and prove your FPS skill in id Software’s multiplayer fragfest, Quake Champions, now available in Early Access on Steam and through the Bethesda.net launcher. Players can start immediately by purchasing the Champions Pack, which unlocks all current and future Champions as well as other exclusive in-game bonuses for only $29.99, 25% off the final retail price of $39.99.

 

The Early Access version of Quake Champions remains a work-in-progress but is a robust, feature-rich, and fun multiplayer game. New features and improvements will be continually added based on player feedback until the game fully launches in the coming months.

 

The Champions Pack

Early Access is available on Steam and Bethesda.net through purchase of the Champions Pack, which includes:

  • All 11 current Champions, including Ranger, Visor, Scalebearer, Nyx, Anarki, Clutch, Sorlag, Galena, Slash, BJ Blazkowicz from id Software’s Wolfenstein, and the new DOOM Slayer
  • All future Champions, including at least six additional Champions expected to release before the end of 2018, and any that follow
  • An exclusive Early Access skin for series diehard Ranger, available only during the Early Access period for Champions Pack players
  • Three Reliquaries (loot chests containing three in-game items for profile, Champion, and weapon customization, like skins, shaders, nameplates, and more)

 

Quake Champions’ free-to-play version will launch at a later date, but players who previously redeemed a Closed Beta key will be able to continue playing Quake Champions in free-to-play mode, only via Bethesda.net.

 

Content and Features Included in Early Access

Quake Champions Early Access will also introduce a host of new content and features for players, including:

  • Eight Arenas: including two incredible new Arenas, Church of Azathoth and Tempest Shrine.
  • 11 Devastating Champions: including the new Champion, DOOM Slayer, from id Software’s hit game DOOM.
  • Four Brutal Modes: Deathmatch, Team Deathmatch, 1v1 Duel, and the new 4v4 team-based mode, Sacrifice.
  • Improved New Player Experience: New players can learn the ropes with a new movement tutorial, shooting gallery, and the ability to choose a skill level.
  • Tons of Customization Options: for Champions, Weapons, Profiles, including new skin sets and weapons shaders.
  • Custom Games: allows players to create and invite a party into a game and set specific win conditions for each mode and map. Custom Games are only available via the Champions Pack.
  • New Systems that Reward Frequent Play: including Rune Challenges, where players are rewarded for completing challenges found in backpacks, and the Lore System, where players can collect “Lore Items” from Arenas for a specific Champion and by collecting them all, earn a high-end skin for that Champion
  • In-Game Voice Chat

 

Quake Champions is available now in Early Access on Steam at http://store.steampowered.com/app/611500 and via Bethesda.net https://checkout.bethesda.net/store/bethesda/pd/productID.5106755800. For additional information, please visit www.Quake.com.

Quake Champions is an amazing looking return for the beloved series. We will have a review shortly so look for that.

 

In the meantime, see the Early Access Launch Trailer below

 

Source: PR Email

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Warning: This post contains spoilers

When DOOM released last year, it had a lot of interesting ideas and concepts in it. The multiplayer was not to everyone’s liking, but the single player was viewed as one of the best games ever made. It  featured great gameplay, amazing action and a good amount of energy. But what wasn’t acknowledged by many ( although some did), was the way the game handled the narrative. Namely, in a game that was a throwback to old school shooters ( and a successful throwback at that), DOOM had a surprisingly strong narrative that elevated it above being a mindless shooter. Many shooters have a strong narrative but DOOM succeeded in an area that few others do: Show, don’t tell.

The game contained large amounts of lore that you could find that detailed the backstory of the Doom Slayer and the demons. This is reminiscent of other games like Metroid Prime, but with one major difference. That is, Metroid Prime is exploration and adventure focused, while DOOM is action focused. Thus id Software essentially blurred genres while still keeping the game focused on action. Its been pointed out by people like Jim Sterling, that the Doom Slayer’s mannerisms make him a unique character in that even without saying anything and only really showing a pair of hands. It was just the way he moved, the way the camera was angled at certain times, that conveyed emotion and told a story without needing words. You could feel his anger in his reaction to what happened. He came off less as psycho who could only solve things by shooting, and rather as someone who honestly felt everything had to be stopped because he had seen the true extent of the damage that could be caused by tampering with Hell’s power.

But it goes even further. As user, Sir Bill noted here on the SpaceBattles forum, DOOM actually has a large degree of moral ambiguity. Using the Argent energy means tampering with Hell, but Dr. Hayden has a point. The humans have been using it for decades and have devoted fields of science to it. There is no alternative available. The Doom Slayer has seen what horrors Hell can do, with the destruction of his home world being a clear example. Hayden is fighting to keep humanity alive the only way he can, and the Doom Slayer is opposing him because he has seen the damage and destruction this can bring. Both sides have a point and both are right. No words are needed about the matter because the game tells you this without words. It is a masterful case of showing instead of just telling, with the closest acknowledgment in the dialogue being part of Hayden’s reasoning at the end for banishing the Doom Slayer.

DOOM 2016 was assumed to be just an action game, albeit an awesome one, but now we can see that this game has subverted the expectations of what narrative in an FPS should be. Given all id Software and Bethesda accomplished here, I cannot wait to see what they do next. I doubt narrative driven FPS games are going to be the norm in the future, but this is an awesome way to do it, as DOOM, despite the gore and violence and high energy, is subtle in an area where most developers struggle to be subtle. That is skilled writing and I must commend the team on that.

 

By Jonathan Balofsky On 19 Jul, 2017 At 11:04 AM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Bethesda sent out the following

 

 

 

The ‘Ultimate’ DOOM – Update 6.66, All DLC Unlocked, Free Weekends
There’s never been a better time to go to Hell.

It’s been just over a year since we released DOOM and it’s thrilling to see not only many of our earliest players still enjoying the game, but also new Slayers joining the fight every day. Whether you’ve been playing for a year, a week or even if you still haven’t Glory Killed your first demon, we’ve got some exciting news for you. This week we’re rolling out the “ultimate” DOOM experience and offering it to new players at a hellishly low price.

Update 6.66

It all starts today with the release of Update 6.66. Like all of our updates, there are a ton of fixes and other improvements across multiplayer and SnapMap that we’ve outlined in our full update notes, but I want to highlight a few of the biggest changes for multiplayer specifically:

All of the Multiplayer DLC Unlocked for All

First, we’ve retired the DOOM season pass and are making all of the multiplayer DLC content available to all players. That’s three multiplayer DLC packs, which include nine of our best maps, three additional guns, three additional playable demons, new equipment, armor sets and more. That’s on top of the modes and features, like bot support, that players have been enjoying since late last year.

A Completely Revised Multiplayer Progression System

With this update, we’ve changed when and how players unlock additional guns, demons, equipment and all of the player and weapon customization options. Instead of relying on the current random unlock system, everything now unlocks through specific leveling requirements and/or in-game challenges. Now, if there’s a specific helmet you want, you can work toward unlocking it by focusing your play style on the related challenge. We’re confident new and veteran players alike will enjoy the control and predictability in this new multiplayer progression system.

For our veteran players, we know you’ve been unlocking items through both the original random progression system and/or via DLC purchase. We want to ensure everyone has the opportunity to both retain previously unlocked items if they choose, but also unlock anything they don’t have through the new level- and challenge-based progression. To do this we will be resetting all veteran players to level 0. Don’t panic, though – that’s just your level. All veteran players will have the option to completely reset their unlock progression items and experience the new progression system fresh, OR retain all of their existing guns, equipment, demons and customization unlocks that they’ve acquired or purchased and then unlock the remaining items through the revised progression system. Regardless of whether you keep your gear or choose to re-earn it, we’re giving all veteran players a special badge recognizing their previous experience in the game. For those elite few who have achieved the max Slayer level, we’ve designated a special Slayer badge for you.

A New Runes System, Better Player Information, Revised User Interface

On the gameplay front, we’ve replaced the Hack Module System with an all-new Runes System. Much like the Runes system from the DOOM campaign, multiplayer Runes are now persistent player abilities earned and included in a player loadout. Unlike the previous Hack Modules, Runes do not need to be activated and do not expire. Runes are persistent capabilities (or perks) that become a consistent and predictable component of your loadout and play style.

We’ve also overhauled most of the in-game HUD, including better callouts for challenges, awards and scoring. The kill card has been completely revised to provide players a more clear and accurate account of their demise, including not just who killed them but also the players, weapon types and damage that combined to kill them.

Players will also discover numerous improvements throughout the menus and user interface, including completely revised post-match summaries as well as updates that better illustrate player status in lobbies, highlight the new progression options and status, and better outline weapon, equipment and demon characteristics.

Free Weekends

If you’re someone who just hasn’t tried DOOM yet, we’re giving you the ultimate opportunity to try out one of the most talked about games of 2016. Starting at 12:00 pm ET on Thursday, July 20, on Xbox One, 1pm ET on Thursday, July 20 on PC, and 12:00 pm ET on Thursday, July 27 on PlayStation 4, you can try DOOM for free. Blast hordes of demons in the first two levels of DOOM’s critically acclaimed campaign, then ratchet up the intensity by going for a high-score in Arcade Mode. Plus, you’ll also have unlimited access to DOOM’s multiplayer and SnapMap modes for the duration of the weekend. If you choose to purchase during the free weekend, all of your progress in campaign and multiplayer is saved and you’ll continue right from where you left off.

An Ultimate Price

Lastly, we don’t want anything standing in your way of joining the millions of people that have experienced the rush and pure fun of DOOM, so not only are we giving you a chance to try it during a free weekend – if you like it, we’re offering it for $14.99 (US) / £11.99 (UK) / $17.99 (AUS) (digital purchase only). That’s the award-winning campaign, arcade mode, all of the DLC, countless hours of SnapMap and the right to say you are a badass, rip-and-tear DOOM Slayer – all for just $14.99 (US) / £11.99 (UK) / $17.99 (AUS).

As always, thanks to everyone for your incredible support. We hope that whether you’re a long-time Slayer, trying the game during a free weekend, or you’re purchasing it for the first time, you find something you love in DOOM.

 

This is amazing news, and just makes this game even more awesome. DOOM is one of the best FPS games ever made, and more should try it. If you haven’t tried it yet, you really should. If you haven’t seen our review yet, you can see it here and a 2nd review here.

 

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I previously reviewed DOOM when it came out last year. You can read that review here. Today I want to look at some of the ways DOOM has changed and improved.

I had said that the biggest strength of the game was the single player mode and while I still believe that is true, I do feel a lot of work has gone into the multiplayer to make it work a lot better. It still isn’t perfect, but the DLC and the patches have gone a long way to take a game whose online was mediocre at best, and greatly improve it. It feels smoother, more fluid and the a.i. bots just work well. They saw what wasn’t working, took fan feedback and went to work on making it better. I can actually enjoy it a lot more now and would recommend trying it out.

The various additional modes and changes added to the game for single player also stand out. It is simple stuff like Arcade Mode that just gives the game a ton of replayability and increases the fun. Bethesda and id Software realized what the fans were really there for and gave it to them in great detail. They also added options to make the game feel even more like classic Doom while still keeping everything modern. It was classy, and it was well done.

Speaking of giving the fans what they want, SnapMap has had the biggest improvements. While it always had good content, there was no doubt that it was mainly there to help multiplayer.  id Software did a great job revamping it and allowing fans to use it in a manner much more like classic Doom mods. There is so much more variety now and the replay value is now bottomless. This was the best thing that could have been done, and I give major props to Bethesda and id Software for taking the time to overhaul SnapMap and allowing it to reach its true potential. Stuff like that makes gaming fun,

Overall, the changes made to DOOM since its release have been for the better. The game was amazing then and is even more amazing now. If you haven’t checked it out yet, you should do so!