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By Jonathan Balofsky On 18 Jan, 2018 At 11:32 PM | Categorized As Featured, News, PC Games, PlayStation, Reviews, Reviews, ROG News | With 0 Comments

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Street Fighter V was a highly anticipated game that ended up having a rough couple of years. The game launched with barebones content, and while more and more was gradually added, it never reached the heights of great Street Fighter games past. Capcom has taken steps to address this and now the game has undergone a massive relaunch as Street Fighter V: Arcade Edition. But is this a welcome change, or is it too late?

Street Fighter V: Arcade Edition certainly lives up to its name. One of the biggest criticisms of Street Fighter V at launch ( and for years) was that it lacked an arcade mode of any kind. In fact, it lacked virtually anything for players who were not interested in only playing online. There was mini story modes, and a full story mode was added later, but aside from very miniscule endurance modes, there was nothing for players offline. Street Fighter V: Arcade Edition changes all of this by adding arcade mode and several more features.

First, let me talk about Arcade Mode. Arcade mode is arranged by game, so you will take on characters in relation to the game they appeared in. This is a fun trip down memory lane and also serves to add a new type of arcade mode experience. There have been different types of arcade ladder variations before, but not quite like this. It feels like Capcom truly wanted to make sure there was enough single player content in this mode to keep everyone happy, and with the set up and variety, I think they did well. There are also new challenges and other single player modes to try out, and there are some interesting surprises here. Its not as extensive as say, a Netherrealm fighting game, but its far above what Street Fighter V was before, which again was extremely minimal.

There have also been a variety of changes to the gameplay. New expansions of moves and abilities, compliment the action along with improved visuals. It isn’t a feast for the eyes so much as a polishing of what was once dusted and muddied.  I do also like the addition of Team Battle Mode, and I like it because Street Fighter is now stepping out of its comfort zone. Street Fighter V: Arcade Edition feels less like an apology addition as some called it, more as a rebirth of not only Street Fighter V specifically, but Street Fighter the series in general. The online has been expanded, the characters expanded, and so on. yes this feels like what Street Fighter V should have been at launch, but it is also clear that Capcom took the criticism ( and lack of sales) to heart. I had abandoned playing Street Fighter V early on, but now I am happy to come back and play again. I did not think it possible, but Capcom managed to win me back over. I say give this a go, because if you give them the chance, and they will win you back over as well!

 

By Jonathan Balofsky On 16 Jan, 2018 At 09:23 PM | Categorized As News, News, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Bandai Namco has announced an additional beta for Dragon Ball FighterZ

As promised, we are back with info on an additional open beta test with improvements to the experience. Open Beta Starts Jan 17, 2018 at 9:00pm PST and ends Jan 18, 2018 at 9:00pm PST (24hrs)

You can see the announcement below

Hopefully this beta runs better than the last one did. Will you be playing?

 

 

By Jonathan Balofsky On 16 Jan, 2018 At 01:40 PM | Categorized As News, PC Games, PlayStation, ROG News | With 0 Comments

No GravatarCapcom sent out the following

 

 

 

Street Fighter® V: Arcade Edition, an updated version of the latest game in the hit fighting series exclusively for the PlayStation 4 and Windows PC is available physically and digitally in North America today and Europe from January 19th. SFV: Arcade Edition provides the core content from the initial Street Fighter® V release and access to the downloadable content updates such as the previously released Cinematic Story Mode and Versus CPU Mode. SFV: Arcade Edition purchasers also get the Season 1 and 2 DLC characters** and a host of new features, all for MSRP $39.99. For European pricing, please check with local retailers.

SFV: Arcade Edition includes a wide variety of new modes and balance updates listed below, which will also be available for owners of the original Street Fighter V via a free update today. Current players of Street Fighter V and new owners of SFV: Arcade Edition will be placed into the same player pool, with PS4 and PC cross-platform play continuing to unite fans into a unified player base.

The new content available alongside SFV: Arcade Edition includes:

  • Arcade Mode – Journey through six different story paths, each representing a main Street Fighter title: Street Fighter, Street Fighter II, Street Fighter Alpha, Street Fighter III, Street Fighter IV, and Street Fighter V. Each path includes characters faithful to the respective title or appropriately representative of the character. There is online leaderboard support and by reaching the end of each path, players will be treated to one of over 200 all-new custom illustrations.
  • Second V-Triggers for all characters – Characters in the game and upcoming roster additions will each receive a second V-Trigger option that opens up different ways to fight, paving the way for new strategies, combos, and options for veteran and new players.
  • Team Battle Mode – A new mode for two local teams of up to five characters battling it out for victory. There are two options: Elimination and Best of Series with various preference settings such as recovering Vitality between matches or allowing the winning player to keep their EX Gauge, and more.
  • Extra Battle Mode – A new mode that allows players to complete special limited-time challenges to obtain various rewards, including Fight Money, Experience Points and unique costumes.
  • Special Challenges – Not to be confused with the current weekly missions which are still present and yield Fight Money, Special Challenges are scattered throughout the year and will offer unique titles for players upon completion.
  • And more – The game will also include an all new Gallery to view the unlockable Arcade Mode illustrations, Sound option (to listen to stage background music, character themes, and more tunes), redesigned UI, and 3D Costume Previews.

Also available from today, Sakura kicks off the Season 3 DLC character line-up and will later be joined by Sagat, Cody, Blanka, and newcomers Falke and G throughout the year. As before, all of the DLC characters in Street Fighter V are earnable completely free of charge through completing various in-game challenges and receiving earned in-game currency, called Fight Money. For those that can’t wait, in-game content can be obtained instantly using real money.

 

 

This is a great update to Street Fighter V and brings some much needed improvements and features. Will you be playing this?

Source: Capcom PR

By Jonathan Balofsky On 16 Jan, 2018 At 12:18 PM | Categorized As News, News, News, NINTENDO, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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The following was sent out

 

 

Immortal Redneck, the Egyptian-themed first-person shooter with roguelike elements, will rocket onto Xbox One and PlayStation 4 with PlayStation 4 Pro-enhanced graphics and framerate on Feb. 27, 2018. A Nintendo Switch version is also planned for a Q1 2018 release.

 

When our titular Redneck wrecks his dune buggy in the sun-bleached sands of Egypt, he wakes to find himself mummified. Now he’s got a hankerin’ to find out who wrapped him up, and old-school arcade first-person shooting, a healthy arsenal, and the blessings of ancient gods are the only boons on his quest.

 

The Redneck’s answers lie in the Great Pyramids of Giza. These ancient wonders are protected by an army of monsters that can send our hillbilly back to the grave and restructure the pyramids’ labyrinthine halls. Players can attempt to uncover the secrets of the pyramids through the standard mode, or try to best their own personal record in the Infinite Tower mode, where endless floors await.

 

The Redneck will have to frantically blast, circle strafe, and bunny-hop around Egyptian warriors and sarcophagi, and he’s going to have fun doing it. Except for when he dies…again. And again. But a silly little thing like death is not the end in Immortal Redneck. With the power of resurrection, gold earned in one life can be used to unlock permanent upgrades from a persistent skill tree, such as health and damage bonuses, or new favors from the gods.

 

With more than 50 weapons to find, ranging from traditional to futuristic and fantastical, no run plays quite like the next. Each attempt is further shaken up by over 100 Scroll Modifiers that enemies drop that can help or harm in various degrees. Players might find a Metamorphosis Scroll with a chance to turn opponents into chickens, or the Sorry, Not Sorry scroll that swaps out all weapons for random new ones.

 

Each of the nine favors from the gods provides the Redneck with different starting weapons and abilities. Seth, the God of Storms, begins with a Taser Sword, Tesla Coil, and Electric Flamethrower, which allow him to throw electric balls as his active ability. Neith, the Goddess of Hunting, can send a falcon to attack her enemies while also using a Sniper Rifle and Tranquilizer Gun. It doesn’t hurt to have a god on your side when mummies need a beating.

 

“Immortal Redneck has been a wonderful success on Steam and we look forward to bringing the fun to consoles,” said Guillermo Andrades, Co-Founder, Crema. “Look out for our fusion of classic FPS and roguelike when it hits PS4 and Xbox next February, with the Nintendo Switch port following closely behind.”

 

Immortal Redneck will be available on Feb. 27, 2018 in English, French, German, Spanish, Portuguese, Russian, Simplified Chinese, Japanese, Polish, and Korean for $19.99 USD, €19.99, £16.24.

 

For more information please explore Immortal Redneck’s official site.

 

This is definitely different. It is great that so many indie games are putting a new spin on things, and hopefully this will in fact be great. Will you be checking this out?

Source: PR Email

By Jonathan Balofsky On 16 Jan, 2018 At 11:03 AM | Categorized As News, News, News, NINTENDO, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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The following was sent out

 

Masters of Anima, the new project from Passtech Games, the makers of the indie-gem, Space Run, will release this Spring on PlayStation®4, Xbox One®, Nintendo®Switch and PC! In the Gameplay Trailer unveiled today, follow Otto in his quest against the forces of evil in strategic, action-packed battles where your ability to make tactical decisions quickly is vital. Summon and control large armies of up to 100 Guardians, who obey your commands with intuitive and innovative gameplay made from the ground up for controller play, as well as keyboard and mouse!

You play as Otto, an apprentice of Anima, able to wield incredible powers that are the source of all life in the world of Spark. You covet the rank of Master so you can finally marry your beloved fiancée Ana – who is now a captive of the terrible Zahr and his fearsome Golems!

Go to the aid of your future bride, using the powers of Anima to summon an army of magical Guardians in your quest to defeat Zahr’s dreaded Golems. Learn to control new types of Guardians on your adventure, each with their own unique talents and abilities useful to explore the vast world of Spark and reveal its secrets, as well as to take down the formidable bosses that stand in your way. As your victories rack up, acquire new powers and abilities for both yourself and your Guardians, ultimately becoming a true Master of Anima.

 

About Masters of Anima

Raise up to 100 Guardians at once to help you during exploration and fight, and manage them at the tip of your fingers
Strategy is key. Summon 5 types Guardians with their unique abilities and take on huge monsters in frenetic combat
Manage your Anima closely. This magical, all-around resource is key to combat, puzzle solving & exploration.

 

 

Now this is an impressive looking game. Will you be checking it out?

Source: Focus Home Interactive PR

By Jonathan Balofsky On 16 Jan, 2018 At 10:58 AM | Categorized As News, PlayStation, ROG News | With 0 Comments

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Bandai Namco sent out the following

 

For generations, GUNDAM fans in the Americas have collected, constructed, and displayed Gunpla models in their homes. Now the artistry and creativity of the Gunpla scene is coming to the video game world with NEW GUNDAM BREAKER, coming to the Americas exclusively for the PlayStation® computer entertainment system in 2018.
 
 Featuring a multitude of different Gunpla, the game will enable players to construct their own Gunpla and take them into battle. As enemies are damaged or destroyed, they’ll leave body parts or weapons behind which players can collect and use for further customization of their own Gunpla.
You can see a trailer below

 Now this is great news. Will you be checking this out?
Source: Bandai Namco PR
By Jonathan Balofsky On 14 Jan, 2018 At 07:11 PM | Categorized As News, News, NINTENDO, Nintendo Switch, PlayStation, ROG News | With 0 Comments

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This past week saw the announcement of SNK Heroines Tag Team Frenzy  during the Nintendo Direct Mini. However, there was some controversy over mention of one button moves as well as the fact that that the Japanese trailer showed off more revealing outfits for fanservice. This led some to be concerned  tgarthe game will be censored in the west and that it would be too simple a game to be a good fighter.

In response, NISA has stepped in to assure fans that the situation is not as feared.

 

Hopefully this clears up any worry.

 

source

By Jonathan Balofsky On 13 Jan, 2018 At 06:49 PM | Categorized As News, News, NINTENDO, PC Games, PlayStation, ROG News | With 0 Comments

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Arc System Works has revealed the release date for BlazBlue: Cross Tag Battle. North America, wil be getting the game on June 5., while Japan and Asia will get it on on May 31.

In addition, they revealed that the game will feature 20 characters in the base game, with another 20 offered as DLC. The DLC will include Blake Belladonna from RWBY from RWBY.

 

We have the following information about the DLC thus far:

DLC Character All-in-One Pack
DLC Character: Blake Belladonna
DLC Character Set Vol. 1: ???, ???, and ???
DLC Character Set Vol. 2: ???, ???, and ???
DLC Character Set Vol. 3: ???, ???, and ???
DLC Character Set Vol. 4: ???, ???, and ???
DLC Character Set Vol. 5: ???, ???, and ???
DLC Character Set Vol. 6: ???, ???, and ???
DLC Character: ???

There is also a new trailer for the game which you can see below.

Are you excited? Let us know

 

Source

By Jonathan Balofsky On 11 Jan, 2018 At 05:17 PM | Categorized As News, PC Games, PlayStation, ROG News | With 0 Comments

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The following was sent out

 

Raise your blade! Developer Fun Punch Games and global indie publisher Playdius are proud to announce the official release date of Strikers Edge, set to launch worldwide for PC on Steam and on PlayStation®4 consoles via the PlayStation Network for North America audiences on Jan. 30, 2018. Players in Europe can look forward to Strikers Edge’s EU launch via PSN for PlayStation®4 on Jan. 31, 2018.

 

Designed to deliver the ultimate “Dodgebrawl” battle experience, Strikers Edge features a roster of eight ancient warriors from different eras and civilizations ready to enter the fray. Dodge, take cover, aim and scorch the earth with devastating moves! When medieval fantasy meets dodgeball, only the top Striker will be victorious in online or local multiplayer battles.

In addition to online and local multiplayer battles, Strikers Edge also offers a special Twitch Mode exclusively for Steam users. Simply activate the streamer mode in the options, start the stream, and invite your audience to mess with your match by choosing from a variety of modifiers and perks that spice up the gameplay.

To celebrate the upcoming launch, two Twitch live streams will take place during Strikers Edge’s last Steam Open Beta session. Players will be invited to brawl the Fun Punch Games team, and the Beta testers’ win ratio will determine the release promotion on Steam!

 

For more details on the upcoming Strikers Edge tournament, please head to the official Strikers Edge website. To stay up to date on the latest regarding Strikers Edge, follow the developers at Fun Punch Games on Twitter and Facebook – and join the growing Strikers Edge community on Reddit.

We will keep you updated on this game. Do you plan on checking it out?

Source: PR Email

By Jessica Brister On 10 Jan, 2018 At 11:15 AM | Categorized As Best Game Ever, Editorials, Featured, PC Games, PlayStation | With 0 Comments

No GravatarSince I have a lot of hobbies and loves, it’s not uncommon for me to listen to music while playing a game (as I’m sure many gamers do).  One odd aspect of my gaming career is that I inadvertently made “soundtracks” to games that do not play more modern music (i.e. the GTA franchise is out because it already has a soundtrack).  I stuck to this so much that when I think of a game, I automatically think of the soundtrack I made.  Or, if a song is playing from that soundtrack, I immediately am transported back to that game and possibly even that level that I assigned the song to.  This might sound awesome to some people, or it might sound incredibly geeky to others.  I find that I love to flash back to the nostalgia of a game when hearing a particular song; I may not have thought of said game otherwise.  Add some years  to when I first started doing this, and I’m enthralled with what I had initially did: it’s helped me remember aspects of some games that I know that I will never return to.

Enter: Tomb Raider II

It’s one of my favorite all-time games, and it’s definitely the best puzzle-based adventure game I’ve ever played.  I just completely fell in love with it, even though I such at puzzle games and had to buy a walk-through (yes, I said buy; the walk-throughs on the Internet weren’t great).  It looks dated now with Lara Croft’s squarish appearance, so I’m glad I can think back to days when it looked so “real” in comparison to what games came before it.

Tomb Raider II came out in late 1997.  However, I compiled my soundtrack sometime in 2000 on my second play-through, so if there are any songs that are newer than the game, that’s why.  I felt the need to share this list with everyone, if not for the fact that I don’t want it to die in my memory, so enjoy…

Level 1: Great Wall

Song: Creed – Torn (from My Own Prison, 1997)

 

It was the album before Creed turned obnoxious: My Own Prison had some dark vibes, and the song Torn really delivered.  It’s also one of those songs that feels like it starts things off, so it was perfect for the first level, Great Wall.  Lara ran around the ruins of the Great Wall of China, and the level gave an intro for things to come.

Level 2: Venice

Song: Stone Temple Pilots – Sex Type Thing (Core, 1992)

 

I chose this STP song mostly based on the fact that I was listening through Core at the time and also because of the pacing of the song.  If you put Lara at her natural “run,” she runs to the beat of the song.  For whatever reason, this song “took on” the feel of the level.  The actual content of the song itself didn’t necessarily matter, so the song really isn’t some sexual objectification of Lara for me.

Level 3: Bartolli’s Hideout

Song: Stone Temple Pilots – Wicked Garden (Core, 1992)

Another STP song that actually is right after the above fore-mentioned song on the album, Core.  It ended up being a natural transition from one level to the other, even though I took me approximately forty minutes for each level (yes, I put the songs on repeat).  This is also one of the songs where if I hear it, I immediately go back to that level.  Every.  Single.  Time.

 

Level 4: Opera House

Song: Days of the New – The Down Town (Days of the New, 1997)

Days of the New made all acoustic cool again in the late ’90s.  The Down Town might still be one of my favorites from them.  In this case, it emphasized the cool location of Lara’s exploration of a run-down opera house, while highlighting how dilapidated and grungy the place ended up being.  The song also really feels cool listening to while Lara is running.

 

Level 5: Offshore Rig

Weezer – My Name is Jonas (Weezer, 1994)

This level in particular made me stick to the song, My Name is Jonas, even if I used the rest of the album for other levels.  I thought it was cute because of how the lyrics describe, “The workers are coming home,” and the level is on an offshore rig.  It might be a stretch, but this is another song where I can’t not think of this album when the song plays.

 

Level 6: Diving Area

Weezer – Pretty much the rest of the Blue Album (Weezer, 1994)

I ended up listening to the rest of what Weezer fans say is “The Blue Album,” noting the blue background of Weezer’s self-titled album from 1994.  I flash back to this level any time most of the album is on, and I love it!

 

Level 7: 40 Fathoms

Jars of Clay – Flood (Jars of Clay, 1995)

When you’re playing a level where you have to fight for every breath, I thought Jars of Clay’s Flood was perfect.  This is probably the band’s more famous song.

 

Level 8: Wreck of the Maria Doria

Pantera – Floods (The Great Southern Trendkill, 1995)

One of Pantera’s most haunting and beautifully written songs, Floods seems to just fit with a level where Lara is trapped in a upside-down shipwreck, using pockets of area to survive.

 

Level 9: Living Quarters

Machine Head – Message in a Bottle (The Burning Red, 1999)

Living Quarters explores the passenger side of the Maria Doria, and it’s a bit of a head trip, since this part of the ship settled upside down.  Machine Head’s cover of The Police’s Message in a Bottle continues with my nautical-themed, darker toned set of songs.

 

Level 10: The Deck

Alice in Chains – Grind (Alice in Chains, 1995)

The Deck is an expansive level that highlights part of the deck of the Maria Doria, which had crashed through a huge cavern.  I thought the song “Grind” was appropriate as this level is a bit of a grind.

 

Level 11: Tibetan Foothills

Static X – So Real (Wisconsin Death Trip, 1999)

Tibetan Foothills is probably my favorite level for TR II because of the fun puzzles and the snowmobile action.  The pulsing beat of Static X’s So Real fits perfectly with some cool snowmobiling across the icy mountains.

 

Level 12: Barkhang Monastery

Jars of Clay – Liquid (Jars of Clay, 1995)

Nothing echoes the feeling of exploring a huge monastery like the haunting notes of Jars of Clay’s Liquid.  This is also a favorite level, and you get some much-needed help from the monks as long as you don’t attack them.

 

Level 13: Catacombs of the Talion

Metallica – Call of Ktulu (Ride the Lightning, 1984)

Catacombs of Talion is an icy and particularly tricky level that is perfect with Metallica’s Call of Ktulu.  Because of this pairing, I love to drive in snow storms with this song on.  It brings me back to TR II.

 

Level 14: Ice Palace

Metallica – One (…And Justice For All, 1988)

Ice Palace is the last of the cold climate levels, and it definitely delivers.  It has some crazy puzzles and some tough baddies, which is why I selected Metallica’s One for this level.

Level 15: Temple of Xian

Metallica – Wherever I May Roam (Metallica, 1991)

Temple of Xian is probably the largest level for TR II, and if it’s not, it certainly feels that way.  The place is massive and has some crazy puzzles.  Metallica’s Wherever I May Roam felt perfect for the level.

 

Level 16: Floating Islands

Metallica – Orion (Instrumental) (Master of Puppets, 1986)

The Floating Islands level is a bit of a trip to play; the whole thing is quire surreal.  Because of this, I wanted a song that matched that quality, and I thought Metallica’s Orion (Instrumental), especially the beginning, really fit the level.

 

Level 17: The Dragon’s Lair

Alice in Chains – Again (Alice in Chains, 1995)

There’s nothing quite like a boss level with the completely rock-on song of Alice in Chain’s Again.

 

Level 18: Home Sweet Home

It’s such a short level that no song is necessary.

And for when you’re in post-Tomb Raider II blues after the game is completed, finish it off with:

Alice in Chains – Over Now (Alice in Chains, 1995)