Metal Gear Rising: Revengeance is like a kung-fu action movie that is hopped up on steroids that you just don’t want to end. Developed by Platinum Games (Bayonetta; Vanquish; Madworld) and published by published by Konami this is the mutant off spring of the formally cancelled Kojima Studios game Metal Gear Rising. The game was cancelled then later picked up by Platinum and completely reworked from the ground up with the consent of Hideo Kojima.
It’s an action, hack and slash game that is high paced and features an amazing new system mechanic. The mechanic is like bullet-time with a sword, but much cooler. Once doing enough damage to an enemy you are prompted with a slow down effect where you can in turn slice away at your opponent in slow motion. Doing so causes tons of dismemberment and it is truly a sight to behold. Mind you, this game is not for the faint of heart.
The story takes place four years after the events of Metal Gear Solid 4. You play as Raiden, the awesome ninja cyborg dude who used to suck in Metal Gear Solid 2…yeah that guy. You work for a Maverick security working to save money for his family by protecting Prime Minister N’Mani of an unknown African location. Next thing you know you are ambushed and the prime minister is captured then killed. During your rescue you become injured and defeated by one of the captors working for another group affiliated with Desperado Empires, a group associated with terrorism.
Not long after you soon end up trying to seek revenge a couple weeks later after your defeat. The story then unravels to several different plot points that seem very Metal Gear-esque. Without me spoiling the very convoluted plot, let me say it is all over the place with tons of codec dialogue and moments that will make you go “huh?”
Unfortunately the story mode is very short. I personally beat the game in a little under five hours. Granted those five hours were very awesome and filled with great action that is simply indescribable. Luckily, for those not willing to play the game multiple times, which I highly recommend, there are extra VR Missions that can be unlocked through the story. These test your sneaking ability and your combat skills. Not to mention the tons of skills and other statistical things you’d want to gain and extras to collect.
The sound design is another very strong component of this title. Composed by Jamie Christopherson it features amazing rock/techno/orchestral music. It’s so good I enjoy listening to it even after I am done with the game. Not to mention the awesome sounds of explosions, decapitation and sword slashes. It’s overall just awesome.
The graphics are also a marvel. Environments feature fully cut-able things from which you can wreak your destruction upon. The action looks so good as the game runs at a very smooth 60 fps. Sadly, some of the stages are just too open and barren. Understandable though considering how much work it must take to do such feats.
Most importantly is how the game plays. Safe to say it is very intuitive and yet simplistic. The game’s simple light and heavy attack system complement each other well. Combos are easy and fluent when stringing attacks together and can make you feel very badass. The only problem is the camera, which for the majority of the time works until there are either way too many enemies or you’re in a weird spot.
Overall Metal Gear Rising: Revengeance is an amazing experience that Metal Gear fans and action fans shouldn’t miss. Sure the campaign could stand to longer but, I wouldn’t be surprised if we were to see a sequel in the future.