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By Jonathan Balofsky On 20 Nov, 2017 At 11:08 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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A recent interview with Gematsu, revealed some interesting things regarding Square Enix’s plans for the Switch.

According to  Yosuke Matsuda

Nintendo Switch makes it easier for us to leverage our back catalog of assets and expertise, so we want to be proactive in creating new IP and rebooting past titles for that platform.

He further elaborated that

Nintendo Switch is seeing rapid uptake, and we welcome the arrival of such a platform. We intend to be proactive in our development efforts given that it’s a platform that is well suited to the mid-sized titles at which we excel

 

This is really interesting news. What could Square Enix be planning for Switch? This has us very excited indeed, and hopefully we will find out soon what they have in store.

 

Source

 

By Jonathan Balofsky On 20 Nov, 2017 At 05:55 PM | Categorized As PC Games, ROG News | With 0 Comments

No GravatarBeamdog sent out the following

Description

Neverwinter Nights: Enhanced Edition Combines all the content of Neverwinter Nights Diamond Edition with all-new enhanced features. Includes 100+ hours of award-winning adventures and the tools to create your own! Play alone, with a friend, or join up to 64 others online! Step into a fantastical world filled with magic, wonder, and adventure at every turn.

Enhanced Features

  • Improved Display: Your portrait, combat bar, inventory, and other UI elements adjust in size based on your chosen resolution including 1080p and 4k.
  • Advanced Graphics Options: Pixel shaders and post-processing effects make for crisper, cleaner visuals. Enable contrast, vibrance, and depth of field options as preferred.
  • Community Endorsed: Original developers have teamed with key members of the Neverwinter Nights community to curate important fan-requested improvements to support players, storytellers, and modders.
  • Backwards Compatibility: Works with save games, modules, and mods from the original Neverwinter Nights. A galaxy of community created content awaits.

Description

Neverwinter Nights: Enhanced Edition Combines all the content of Neverwinter Nights Diamond Edition with all-new enhanced features. Includes 100+ hours of award-winning adventures and the tools to create your own! Play alone, with a friend, or join up to 64 others online! Step into a fantastical world filled with magic, wonder, and adventure at every turn.

Enhanced Features

  • Improved Display: Your portrait, combat bar, inventory, and other UI elements adjust in size based on your chosen resolution including 1080p and 4k.
  • Advanced Graphics Options: Pixel shaders and post-processing effects make for crisper, cleaner visuals. Enable contrast, vibrance, and depth of field options as preferred.
  • Community Endorsed: Original developers have teamed with key members of the Neverwinter Nights community to curate important fan-requested improvements to support players, storytellers, and modders.
  • Backwards Compatibility: Works with save games, modules, and mods from the original Neverwinter Nights. A galaxy of community created content awaits.

This is excellent news, and we hope to cover this game more in the future. Will you be getting this remaster?

 

Source: Beamdog PR

By Jonathan Balofsky On 20 Nov, 2017 At 01:52 PM | Categorized As Editorials, Featured, Old School Otaku, PC Games, Reviews, ROG News, ROG Retro | With 0 Comments

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RPGs are a beloved genre, but when it comes to video games, most of the best RPGs trace their roots to one series and that is Ultima, the series from Lord British himself, Richard Garriot. There is so much that can be said about the Ultima series that I will need to do this in parts. Today we look at Ultima Underworld, the spinoff that inspired so many games.

In this game, you explored things from a first person perspective, but unlike dungeon crawlers at the time, this one not a single flash screen affair. Rather, the game scrolled in real time which allowed a deeper sense of immersion than anything else at the time. This was more than just a dungeon crawler though, as there was a massive world to explore with multiple sidequests. It eschewed typical expectations for RPGs and instead created a new format and style for itself. The best games are not those that try to be the best or try to be the most unique for the sake of being unique. Rather the best games are the ones that set out to do something different because they are doing what is best for the game.

Ultima Underworld was the first indoor, real-time, 3D first-person game to allow the player to look up and down, and to jump. This would influence not only later RPGs but also first person shooters as well. The games also told a real story rather than the generic plots of many other RPGs, by expanding on the worlds introduced in Ultima and giving us a new part of it to explore. The result was a fully realized world that even the main series borrowed from. Ultima has always been a series of firsts and the  Ultima Underworld games continued that. This is the point where games started relying less on imagination and moved from telling you the details, to showing them. Suddenly what was once the norm in gaming, became obsolete very quickly.

I do not hesitate when I say that Ultima Underworld 1 and 2 influenced the creation of almost all first person open world RPGs that came out after. This includes multiple styles of games such as The Elder Scrolls as well as Bioshock and Deus Ex. In fact, Warren Spector himself worked on this game. In addition, the music for Ultima Underworld: The Sygian Abyss was done by George Sanger, the fat man himself, and one of his frequent collaborators David Govett, and they brought their best to this work. The soundtrack was created as a powerful work with  great combat music and the best feeling of immersion, with moments of dread and excitement being conveyed beautifully.

Ultima Underworld 1 and 2 can still be appreciated today. Even with the older style of visuals and game design, the games hold up surprisingly well, which is a testament to how well they were made. I encourage you all to try these games, and see for yourself why they helped make gaming what it is today. If you do check these games out ( available on GOG.com right here), you might also be interested in knowing there is a third game coming. Underworld Ascendant will see Warren Spector return to the director’s role for the game and once more bring his insight. Now is the perfect time to see why these games matter so much.

By Jonathan Balofsky On 19 Nov, 2017 At 09:52 PM | Categorized As News, PC Games, PlayStation, ROG News | With 0 Comments

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The King of Fighters XIV is not done yet.

SNK’s newest fighting game masterpiece will be bringing in a new DLC character and stage.  The character will be a Saudi Arabia-themed fighter and the stage will be a Masmak fort stage.

This DLC is the result of a contest held by the company Manga Productions in the Middle East to design a character and stage to appear in a fighting game. Over 300 entries were received from Saudi Arabia, Bahrain, Iraq, the United Arab Emirates, Oman, and so on.

This new DLC will be coming soon but no date was given. It is great to see the world of fighting games getting even more international.

 

Source

By Jonathan Balofsky On 19 Nov, 2017 At 03:22 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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The Neo Geo fighting game classic World Heroes is coming to the Switch very soon. The game is coming on November 30th.

This is regarded as one of the best on the Neo Geo and an all time favourite of many.

You can see a trailer below

 

 

Will you be getting this?

 

Source

By Jonathan Balofsky On 19 Nov, 2017 At 03:12 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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The Neo Geo gem King of Fighters ’96 will be making its debut on the Nintendo Switch at the end of the year. it is scheduled to arrive on December 28th.

This was considered one of the best in the series, and was the point where the games really got going.

Will you be checking this out?

 

Source

By Jonathan Balofsky On 19 Nov, 2017 At 02:57 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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Another fighting game may be coming to Nintendo Switch.

The developers of Omen of Sorrow were asked on twitter about the possibility of a Switch release for the upcoming fighting game and responded by saying they are indeed looking into obtaining dev kits.

 

Omen of Sorrow is a 2.5D fighting game in the style of Mortal Kombat, using 4 button inputs for moves. You can see a video below.

 

 

By Jonathan Balofsky On 18 Nov, 2017 At 09:20 PM | Categorized As Editorials, Featured, News, NINTENDO, Nintendo Switch, Opinion, ROG News | With 0 Comments

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Nintendo has been pursuing collaborations heavily lately, with games like Pokken Tournament, Fire Emblem Warriors, Tokyo Mirage Sessions #FE and Hyrule Warriors just to name a few. This has me thinking about other collaborations Nintendo could do.

Nintendo’s collaboration with Koei Tecmo for Hyrule Warriors was considered strange at first. Yes it was a good game, but the fact is that it may not have been the best collaboration for Zelda. For Fire Emblem, it made perfect sense, but Zelda is a bit different. When it comes to the Legend of Zelda series, I feel there is one collaboration that would work more than all others: Hyrule Fantasy. A crossover between The Legend of Zelda and Final fantasy series would be the union of two of the greatest gaming series of all time.

A Zelda crossover with Final Fantasy may seem strange but it shouldn’t. Zelda has dabbled in RPG elements before, as seen way back in Zelda II, and the Final Fantasy series has gone into action at times. This theoretical game could be played as an action RPG similar to the Mana series, or more akin to classic Final Fantasy games. It could combine the series in a variety of ways, either by having the worlds merging elements like in Mario + Rabbids or merge gameplay elements like Hyrule Warriors. Another method could be a Zelda game that is simply much more RPG oriented and has references to Final Fantasy, with some enemies and such appearing, or some of the series staple weapons and abilities showing up. Finally, this could be a new Zelda setting that has Final Fantasy elements already, since alternate timelines and universes exist in The Legend of Zelda series already.

But then the question is, why do this? Well because as I said, these are two iconic series and are often compared strongly with each other. Zelda may not be an RPG series (Adventure of Link’s RPG elements not withstanding) but a spinoff game that delves into the genre would be welcome. Hyrule Warriors has shown that Zelda can work as an action game, and Nintendo’s previous collaborations with Square have shown that a an RPG spinoff game of an existing series can work wonderfully like with Super Mario RPG. In addition, this could be a game that celebrated all of The Legend of Zelda and Final Fantasy as a whole, maybe even bringing in elements from the more obscure games in both series. Not to mention, the music this collaboration could bring us would be something absolutely amazing.

Of course this is just my opinion on what the best Legend of Zelda collaboration would be. I would like to know your opinions, so please share them.

 

 

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The above was the opinion solely of the author and does not necessarily represent that of Real Otaku Gamer or its staff.

By Jonathan Balofsky On 17 Nov, 2017 At 10:30 AM | Categorized As News, NINTENDO, Otaku Music, ROG News | With 0 Comments

No GravatarThe Materia Collective sent out the following

Materia Collective is thrilled to release Octorock: The Zelda Metal EP, a rocking tribute to The Legend of Zelda. Featuring arrangements from Ocarina of Time, Majora’s Mask, Wind Waker, and Skyward Sword by arranger and guitarist Joel Kent, Octorock revisits some of the greatest moments from across the series, injecting guitar riffs and shredding throughout. Octorock: The Zelda Metal EP is fully licensed and available now on iTunes, Spotify and Bandcamp

 

 

The track list for Octorock: The Zelda Metal EP is as follows:

01. The Lost Woods (Ocarina of Time)
02. Dragon Roost Island (Wind Waker)
03. Stone Tower (Majora’s Mask)
04. Ballad of the Sky Goddess (Skyward Sword)

“I’ve been a huge Zelda nerd for as long as I’ve been able to hold a controller,” reflects arranger Joel Kent, “And I still remember my first experience with the series: watching the full moon rise over Hyrule Field during the opening cinematic of Ocarina of Time. When I start up the game and hear those opening chords it still gives me chills and probably always will. Journeying through the various titles in the series to Koji Kondo’s melodies had as much an impression on me growing up as listening to my Dad’s classic rock albums.”

Learn more about Octorock: The Zelda Metal EP:
https://www.materiacollective.com/music/octorock-the-zelda-metal-ep
About Joel Kent
Joel grew up in Northern England and spent his teens studying classical guitar and playing in rock/metal bands. He relocated to Liverpool at age 19 to study and pursue being a full-time musician. Whilst studying classical music at Liverpool University and playing gigs on the weekend, Joel produced a variety of original music and remixes across all sorts genres. In 2016, Joel relocated to Boston to study at Berklee College of Music.

Follow Joel Kent on Twitter, Facebook, and YouTube
About Materia Collective
Materia Collective is a Seattle-based videogame music publisher and label, representing an international array of renowned video game musicians, composers, and songwriters. The collective supports its members with the financial, legal, logistical, and creative aspects of bringing videogame music into the forefront. The company has become known within the industry as a representation of highly innovative game music endeavors that move and inspire.

Learn more: https://www.materiacollective.com
Follow Materia Collective on Twitter, Facebook, YouTube and SoundCloud

This is amazing. The Zelda series has always had spectacular music, so this Metal EP is truly welcome.

Will you be checking it out?

 

Source: Materia Collective PR

By Jonathan Balofsky On 17 Nov, 2017 At 07:06 AM | Categorized As Featured, News, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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The Elder Scrolls is a legendary series and Skyrim, its most recent main entry, has now come to Nintendo Switch. As should be apparently by my many articles, I am a fan of the series and was eagerly awaiting this release. Skyrim has never been available in such a portable fashion before, and that is a game changer, but is it enough to warrant a purchase?

I should begin by noting that while this version lacks mods, some things have been changed. Not major details that many would notice, but some bugs have been fixed, such as invisible wall issues and such and it is a welcome change. In fact there are many subtle improvements that make this a very polished version of the game. This isn’t to say there are no issues, as the first time I played, the game encountered an error and closed, but that only happened once.  It just feels like this version is for lack of a better term, a cleaned and refined version.

But what about how it plays? Very well I must say, as aside from the initial crash and a bug or two ( not unheard of for a game in this series at all), I encountered few problems. The controls were responsive and the motion controls were far more than a mere tacked on gimmick. A big issues for The Elder Scrolls series is that the combat is a bit dated and tends to be clunky. With motion controls though, the combat felt far more immersive than ever, both in terms of weapons and magic abilities. Blocking with the shield, aiming with the bow and wielding the sword all felt very intuitive, and motion controls and spells feel like they were made for each other. I must say that this is one of the best implementation of motion controls I have ever seen, so kudos to Bethesda and Iron Galaxy  for this.

A big deal made about the game was the amiibo support and Zelda content. I must say that I found the Zelda items a little overpowered, but considering they act a s a stand in for mods right now, this is fine. It is neat to see the dragonborn dress like Link and use his equipment to save Skyrim from the dragons. The location the items are in, if you choose not to use amiibo, is also both very lore friendly and a great shoutout to another series as well.

Skyrim performs great on the Switch, which surprised me. There was a mostly solid 30 FPS with only minimal dips, no screen tearing and visually the game actually seemed more colourful somehow. Some visuals were sacrificed to make the game run better, but to be honest, that actually helped give the game is more colourful and vibrant look in a way. In terms of audio and music, the game is still amazing and hearing the Zelda chime is a cool bit, along with Skyrim’s own amazing music.  This is Skyrim like you have never experienced it before and I cannot get enough of it. If you own a Nintendo Switch, you must get this game!