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By John Kinsella On 24 Apr, 2017 At 03:55 PM | Categorized As Games To Watch, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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Puyo Puyo Tetris has come to the Nintendo Switch and it is a fun puzzle game. Combining two of the greatest puzzle games into one really is interesting. While Tetris is known the world over and is popular world wide. Puyo Puyo has typically stayed in Japan for the most part.
I honestly have not played a lot of Tetris at least in the last decade. I’m not the biggest fan of these types of games but this was something new. But, I decided it was a good idea to review it to keep me sharp. Playing it I was reminded of a simpler time where a game like this could really trap me. The Puyo Puyo portion I was reminded of my time playing Sonic Mega Collection for the Game Cube. This amazing game had a classic Sonic Game called Dr.Robotnik’s Mean Bean Machine. This game was actually a localized version of a Puyo Puyo game and for many, was their first time playing the series. I played this game a lot as it was just so easy to pick up and play. Puyo Puyo Tetris is similar to that wonderful game as it also quite easy to pick up and play. I personally wasn’t drawn into playing it for long stretches of time. Picking it up here and there, for a little light game play made it and kept it fun.
The Adventure Mode is great as it offers 100 stages of play featuring characters from both game series. Some of the challenges are downright hard and that makes it all the more fantastic when you actually win. I honestly struggled through the early levels but that probably is because I’m rusty when it comes to this type of game. This game also offers a full on 4 player local co-op mode. With traditional Versus, Swap where Tetris and Puyo Puyo Boards swap out regularly and even Fuse where you play a true combination of both. There is also Big Bang Mode where its a race to complete boards and Party where you can help or hinder your opponents with hidden items.
In addition, there is also Online Mode with a full Puzzle League and ranking system, a Free Play mode for light online fun. If you feel confident about your skills, go all out for it. If you do well in the match and dominate, you can even save online matches. I usually am not one for online mode but I tried it and got royally destroyed. To hone your skills for online, never hesitate to go to the solo arcade. You can battle up to 3 Computer players, Compete in a never ending Endurance mode, and a robust Challenge Mode. It is certainly a game that is worth training for, as it happens rather fast. I will certainly work on my skills with training like this.
While I wait for other games and in between times I’m not playing Breath of The Wild, I will certainly make time for this fantastic game.If you like puzzle games I highly suggest you give it a try when it comes out April 25th. Plus, you can play a demo right now, to see if it fits you. So, puzzle on dear readers, Tetris blocks need to disappear and Puyo need to explode.

By Jonathan Balofsky On 24 Apr, 2017 At 02:35 PM | Categorized As News, NINTENDO, ROG News | With 0 Comments

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It had been reported earlier by some sites that Axiom Verge would be coming to Switch and would have a physical release. Dan Adelman, who handles the PR for the game, has since stated this is not true.

In fact, Adelman has strongly implied Nintendo rejected the game and it could have been a launch title otherwise.

This is extremely strange. The game has been received well and seen success wherever it was available. This even includes the Wii U where it shot up the sales charts quickly. Why is Nintendo not allowing it on the Switch, especially if it would have been ready for launch day?  This is very unusual.

By Jessica Brown On 24 Apr, 2017 At 09:52 AM | Categorized As Editorials, NINTENDO, Nintendo Switch | With 0 Comments

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When the Nintendo Switch was first announced last fall, I thought it was a nifty looking device although I wasn’t sure that I’d rush out to buy one on release day. I made the decision not to pre-order the console, but as March 3 approached I decided I did want to pick one up. I stayed up until midnight Eastern refreshing the Walmart website and managed to snag a Nintendo Switch with Neon Red/Blue Joy-Cons and get it checked out within a couple minutes.

The new console arrived that next Monday, March 6, and it was here that my strange, frustrating adventure began.

Before I go into any more details, I’d like to point out that I agree with the Nintendo Customer Service Representatives that I spoke to who assured me that my issues represented less than 2% of customers and that the Nintendo Switch is a solid gaming platform. I’m sharing these experiences with you because they are interesting, but please don’t let them dissuade you from buying this awesome device!

Because I was busy most of the week that the console arrived, it took me several days to finally unpack the device and get it set up. Set up was actually pretty fast and went without a hitch, but not long after getting into playing around with the system I noticed that the docking station was acting up. While connected to the TV via HDMI, the signal would drop out every once in a while and refuse to come back. Also, the Switch would not consistently be charged while docked, sometimes running off of A/C power and at other times running off of battery. I also noticed that the dock was a very tight fit for the console, running the risk of scratching up the screen.

Thankfully, Walmart has a pretty awesome return policy, so I packed up the system and brought it to one of my local stores. Sadly, they didn’t have any Nintendo Switch consoles in stock and they were unable to order a replacement one for me, so I was forced to accept a refund. While I was originally set on getting a console that came with the neon controllers due to their uniqueness, I was able to come to terms with getting one with the grey Joy-Cons and eventually tracked down a second Switch.

Happy that I was able to get a second system while many were scouring the Earth just trying to get their first one, I soon set up this new Switch and started enjoying it…Only to discover that the console’s screen would randomly cut off while in tablet mode. Because the Switch would still output audio, I figured that there was something up with the display and this, too, ended up having to be refunded.

I decided to take a short break from trying to get a working system, having started to get burned out on the process. Eventually, though, I got restless and decided to take one more crack at it. I actually managed to track down two consoles this time at two nearby stores, deciding to sell one online at a very reasonable price and keeping the other for personal use. The one I kept worked out great for a week or so of playing it almost exclusively while docked, but once I disconnected the tablet for an extended period of time I noticed that it was unable to maintain a charge, going from 100% battery down to around 25% in about 20 minutes.

Nintendo’s Customer Service was profusely sorry the few times that I contacted them during this adventure and made sure to assure me that less than 2% of Nintendo Switch consoles had experienced any major issues like these. They said that it was probably a matter of stores in my area having gotten an unfortunate batch of products in and when I asked them if I should try to track down a fourth system, the last representative I spoke to said he would probably give it a few weeks or so to iron out any further problems.

I don’t believe that I’ve ever returned a game console in the past, let alone returned one more than once. I think the fact that I returned the Nintendo Switch three times is a testament to the fact that I think this game console has a lot of potential. Honestly, it’s the first home console that I’ve been excited about in over a decade and the first I bought on launch day since the GameCube came out back in 2001. I’d really like to get a brand-new, working Nintendo Switch that comes with the neon Joy-Cons, and I guess I’ll just have to be patient while I wait to find one.

Meanwhile, Link has gone back to his chamber in the Shrine of Resurrection and is waiting for that fateful day when I will return to set him free…

By Jonathan Balofsky On 21 Apr, 2017 At 04:42 PM | Categorized As Books, Comics/Manga, News, News, NINTENDO, ROG News | With 0 Comments

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It was previously noted that a Splatoon manga series will soon begin running in Japan, and now it turns out fans here in the west need not feel left out.

Viz Media posted the following.

Splatoon has quickly become an extremely big hit and a manga is a great way to expand it. It would be great if the manga is as well received as the game was.

Will you be reading it?

By Jonathan Balofsky On 21 Apr, 2017 At 04:20 PM | Categorized As Featured, News, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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WonderBoy: The Dragon’s Trap was a classic game for the Sega Master System. Regarded as one of the all time greats, it has now been given a modern remaster thanks to Lizardcube and Dot Emu, but is it any good?

WonderBoy; The Dragon’s Trap is a beautiful game that takes great pains to replicate the classic 8 bit game and turn it into a modern experience. It has gorgeous hand drawn art that is full of detail and liveliness. The music is also lovingly redone in tribute to the original. You can switch between the original and modern look and sounds at the touch of buttons, and just comparing the soundtrack between the retro and modern really shows how much care was put in to be true to the original music.

Everything has been given an overhaul, for example instead of passwords, you get hints ( the game autosaves now), the nurse is now full of snarkiness, and most useful of all, you can use the shoulder buttons to scroll though your sub weapons. This does come with a drawback however, in that the awkward parts of the game are retained as well. The game has a way of registering hits that is straight from the original game, but feels out of place in a modern game. This gets really annoying during boss fights, and can throw you off. As well, the confusion about where to go next is still here. You can get lost for a while and just wander around looking for wear to go, which is one way of expanding the play experience, which is only 3-5 hours.

Don’t get me wrong, this is a good game and I love it. I love finding all the secrets and the ways to progress and there is just a sense of charm that the game has, that most other retro revivals just miss out on. The different weapons and armors are great, the transformations are awesome ( but actually transforming has a bit too strong of flashing lights), and  the overall experience is really well done. If it weren’t for trying too hard to preserve what the game was in full, instead of filtering it to get only the good, this would have been much better. Still this is a game that is rewarding, that gives you a sense of satisfaction when you make progress and gain new abilities. People often forget how hard the master system games could be, so the challenge is welcome, even with the difficulty settings. Plus there is now the option to play as a female protagonist and if that is chosen, the title screen will say WonderGirl: The Dragon’s Trap. It is a nice touch and really adds to the experience.

Overall I really liked WonderBoy: The Dragon’s Trap. It is a retro game done right (with a few issues) and is genuinely fun and charming. I fully recommend it.

By Jonathan Balofsky On 21 Apr, 2017 At 06:12 AM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Silicon Studio has revealed that Advance Optical Effects Middleware’ graphics package YEBIS 3 is now fully running on the Switch. This is the tech that was used for  games like Figureheads, Dark Souls III, and Dragon Ball Xenoverse, in their development.

We already know Dragon Ball Xenoverse 2 is coming to Switch since it was shown at the Switch reveal event, but there has been a rumor for a while that Dark Souls III will be coming. This  news does make the rumors seem far more likely. We will still gave to wait and see.

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By Jonathan Balofsky On 21 Apr, 2017 At 04:00 AM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

No GravatarHere is some unexpected news that I doubt anyone saw coming.

Konami has announced Super Bomberman R is going to get some Gradius, Castlevania and Silent Hill-themed characters in a future DLC update.  These include the Belmont Bomber, Vic Viper Bomber and Pyramid Head Bomber.

 

This is really cool DLC, especially for old school fans.  Konami did say they would look at this game and how it performs, to determine more series revivals. This DLC is definitely a good sign for that.

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By Jonathan Balofsky On 20 Apr, 2017 At 08:48 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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We now have the full details on what the patch for Super Bomberman R contains, and there is some interesting things.

?Four new VS stages have been added to the shop (White Cross, Lagoon, Max Speed, Power Zone).

?Two new series of accessories have been added to the shop (Crowns, Bombs).

?The frame rate of the entire game has been improved. We also made slight adjustments and improved the controls as well.

?Less lags are likelier to happen when every participant in the Online Battle have good network connection.
(If you want to find opponents with good connection, set Other > Basic Settings > Network Settings to the very left.)

?Made it possible to press L/R to change the inclination of he map in the Story Mode. Other > Basing Settings will also allow you to fix the camera position as well.

?You can now choose the strength of the COM on the Multiplayer Battle Mode.

?The strength of the Five Dastardly Bombers on the Story Mode have been adjusted.

?The difficulties of Beginner and Normal have been reduced, making it easier to beat them.

?Adjusted the heights and slopes on some maps to improve the visibility.

?If you continue a certain number of times in the Story Mode, you will be able to continue without paying anymore gems.

?Changed the BP (Battle Point) increase/decrease rate for the League Battle.

?Fixed other various small bugs.

. Reports from people playing the game say that the game now runs at or very near to 60fps. Best of all, that is for both docked and undocked. Konami really outdid themselves with this patch,

Does this patch make you want to check out the game now? Let us know.

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By Jonathan Balofsky On 20 Apr, 2017 At 05:07 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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The Nintendo Switch had a very good time in March according to NPD analyst Sam Naji who revealed that Nintendo broke records. The Switch had the best launch for Nintendo hardware and the second best hardware launch since 1995 for any platform. 1995  being the time when NPD began tracking such sales.

He stated.

In this debut month (month 1), the Nintendo Switch sold 31K more units than previous best-selling Nintendo month-1 platform, the Game Boy Advanced, which released back in June 2001. The two Nintendo Switch SKUs, the 32GB Gray Joy-Con, followed by the 32GB Neon Red/Blue Joy-Con, were the best-selling systems for the month.”

What was also amazing that he mentioned, was the fact that the total Zelda franchise sales from 1995 to the present comes in at around $1.4 billion. Zelda is actually the top-selling property of all time within the Adventure super genre, and has sold 54 percent more revenue than the next best-selling franchise, which is Resident Evil, meaning that is a wide super genre.

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By Jonathan Balofsky On 19 Apr, 2017 At 07:26 PM | Categorized As Featured, Interviews, News, NINTENDO, Old School Otaku, ROG News | With 0 Comments

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I recently took the time to talk with Shawn Long of Nintendo Enthusiast, aka Youtube’s RGT 85. RGT 85 is one of the best retro gaming channels on YouTube and we talked about the retro scene and how his channel came to be and works. Have a read below.

 

JB: How did you get into retro game collecting?

 

SL: Retro game collecting was kind of a natural thing for me. I was born in 85 so I got to experience the golden age (in my opinion) of gaming as it was happening, but like most people my family couldn’t always afford to buy me the newest games and systems. So a lot of it is now I’m in a position where I can get the games or systems I always wanted to play when I was younger but never could, so it’s cool.

 

JB: What are some of the challenges with retro game collecting?

 

SL: The biggest challenge with retro collecting is by far the price. It used to be dirt cheap but as more and more people get into it the playing field is much more crowded. That pisses some people off, but it doesn’t really bother me too much. I like the challenge of trying to find a good deal or something you know? It’s a rush.

 

JB: You are a part of the Nintendo Enthusiast/Enthusiast gaming team and put videos up for them. What made you decide to start RGT 85 as a separate project?

 

SL: RGT 85 is a pretty interesting story. I used to do retro stuff on the Nintendo Enthusiast channel but it never got good views like most of my other projects so I kind of realized people didn’t really care that much about them that were subbed. I pitched an idea to Jason to kind of do more retro stuff anyways though, but we realized it wouldn’t make much sense to do stuff on like SEGA you know? Everyone else on the video team had a side project so I was just like “hey let me try one myself.” And the rest is history.

 

 

JB:  What goes into the planning process for your videos? Do you have a step by step plan for each one? Do you wing them?

 

SL: As far as making a video goes it just depends on the project. Most of the time when it’s a discussion or whatnot I’m just winging it, all one take. Feels more natural and organic and I think that’s why people like me, because I can talk forever and not lose my train of thought or need to do splices. Bigger projects like Hidden Gems or Reviews are more of a planned out process for sure though.

 

JB:  Your channel has grown significantly since you launched it. How has the experience of growing your channel been?

 

SL:  Growing the channel has been pretty interesting to be honest. Since I had done vids with Nintendo Enthusiast Jason and I kind of learned what works and what doesn’t, and I’m friends with a lot of other YouTube people who have been kind enough to help me along the way with tips about like SEO and Tags and stuff. People don’t realize how hard it is to “make a name” for yourself or whatever in the community, because I’d say making the video is only 25% of the equation. Your tags, title, and marketing are far more important.

 

JB: Is there any game you have wanted to talk about, but felt for whatever reason, you couldn’t?

 

SL: One thing I don’t like to do is talk about things I don’t know. So if I’m not well versed in a topic or game, I’ll either study it and make myself privy to it or just skip it. Luckily my brain is like 95% random video game stuff, so it works out. Haha.

 

JB:  What are some games that you feel are underrated 16 bit gems?

 

SL: There’s a ton of 16-Bit Hidden Gems. I’m actually doing a video on that right now for the Genesis, but I’ll mention one that no one ever talks about: Garfield – Caught in the Act. It was a later Genesis release, like 1995 I want to say, but the animation is some of the best on the system.

 

JB: Since you are a retro gaming fan, I must ask, at what point does a game system become retro?

 

SL:  When something becomes “retro” is an interesting question. To me, I think if a system is over 10 years old, that’s retro. I mean it’s certainly not modern right? I know some people have the cutoff around the Dreamcast or whatever but I just feel like 10 years is an insane amount of time when you think of it in terms of gaming trends and games, so that’s good enough for me.

 

 

JB:  What do you feel should be done to preserve classic games that are at risk of being lost forever?

 

SL: Emulation. There’s nothing wrong with it, you aren’t screwing over the people who made the game 20 years ago, so emulation is key. Thankfully though the theory that carts would stop working after 30 years seems to be a myth, and I think that “disc rot” is a bunch of BS too as long as you keep things nice and clean.

 

JB:  What do you think of the trend of modern revivals of classic genres and games?

 

SL: I like the “new retro” stuff. Some of my favorite recent games have been of that variety. It just shows that all these “AAA” graphic intensive titles aren’t really what everyone wants.

 

JB:  What are some retro series you would like to see revived?

SL: I’d love to see a vast majority of SEGA franchises like Shining, Streets of Rage, Landstalker/Timestalker, Phantasy Star (RPG style), Virtua Fighter, Vectorman, I mean there’s so many franchises SEGA just sits on and it’s like “What are you doing!?”
JB: Do you have anything you want to say to the readers of Real Otaku Gamer?

 

SL: Thanks for taking the time to read this and thanks for talking to me! You can find me on YouTube at RGT 85!

 

 

 

 

Shawn Long

Editor in Chief at Nintendo Enthusiast

www.nintendoenthusiast.com

http://www.metacritic.com/publication/nintendo-enthusiast?filter=games

 

Thank you again for doing this Shawn. You can follow Shawn on twitter at @ShawnLong85