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In a move that excited some and made some cringe, Sega sent a press release announcing that Valkyria Chronicles 4 for PlayStation 4, Xbox One, and Nintendo Switch.

Soldiers, strategists, and commanders–the call has come in from the front lines. It’s time to rejoin the fight! The beloved Valkyria
Chronicles series makes its grand return westward in 2018 with Valkyria Chronicles 4, a new mainline chapter in the saga for PlayStation®4, Nintendo Switch(TM), and
Xbox One(TM).  Return to a continent ravaged by conflict with a familiar-yet-refined tactical RPG battle system, a vibrant and evocative art style that portrays a living canvas of watercolors, and a gripping World War II-inspired story full of momentous
triumphs, heartbreaking loss, and unexpected hope for the human spirit. It is the year 1935 EC…The continent of Europa is engulfed in the flames of the Second Europan War between the Atlantic Federation and the Autocratic Eastern Imperial Alliance. Although the Federation struggles valiantly against the Empire’s forces, the relentless imperial military machine threatens to consume them. With victory slipping away, the Federation executes Operation Northern Cross: a last-ditch attempt to capture the imperial
capital and end the war.
Commander Claude Wallace and his loyal childhood friends in Squad E are sent to fight for the desperate operation’s success, but they will have to endure harsh bone-chilling elements, waves of imperial soldiers, and the terrifying Valkyria…and unravel a grave truth that will shake them to the core. 

Valkyria Chronicles 4 Features:

* A Coming-of-Age Story in a Time of War – Valkyria Chronicles 4 takes place in the same timeframe as the original Valkyria Chronicles but focuses on a whole new cast of main characters. Players will take command of the eager, young Commander
Claude Wallace, engineer/heavy weapons extraordinaire Riley Miller, hotheaded Darcsen Raz, ice-cold ace sniper Kai Schulen, and more. Together, they will experience the
painful realities of war–but will the bonds of Squad E’s friendships survive the frozen battlefield? 
* The Next Generation “BLiTZ” Battle System – The part overhead turn-based strategy, part RPG, and part real-time 3rd person shooter “BLiTZ” battle system returns to the field. New features include an explosive new class called the Grenadier, numerous
offensive/defensive battleship support options, chances for a unit to have a “Last Stand” action before death, and more. Plus, fight the imperial threat with more units on larger-scale maps than ever before.
* CANVAS Aesthetics – The series’ signature hand-drawn visual style is back and overhauled for the newest generation. Inspired by watercolor compositions, the CANVAS
Graphics Engine blends visual elements of reality and imagination to create an expressive world filled with colorful emotions. Watch the journey of Squad E unfold like an interactive painting! 
* The Return of a Legendary Composer – The illustrious Hitoshi Sakimoto, original composer of the Valkyria Chronicles series and countless other emotional epics, returns to provide a sweeping orchestral soundtrack for the game.
Valkyria Chronicles 4 will be available on PlayStation®4, Nintendo Switch(TM), and
Xbox One(TM) platforms in the Americas and Europe in 2018.

By Jonathan Balofsky On 18 Nov, 2017 At 09:20 PM | Categorized As Editorials, Featured, News, NINTENDO, Nintendo Switch, Opinion, ROG News | With 0 Comments

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Nintendo has been pursuing collaborations heavily lately, with games like Pokken Tournament, Fire Emblem Warriors, Tokyo Mirage Sessions #FE and Hyrule Warriors just to name a few. This has me thinking about other collaborations Nintendo could do.

Nintendo’s collaboration with Koei Tecmo for Hyrule Warriors was considered strange at first. Yes it was a good game, but the fact is that it may not have been the best collaboration for Zelda. For Fire Emblem, it made perfect sense, but Zelda is a bit different. When it comes to the Legend of Zelda series, I feel there is one collaboration that would work more than all others: Hyrule Fantasy. A crossover between The Legend of Zelda and Final fantasy series would be the union of two of the greatest gaming series of all time.

A Zelda crossover with Final Fantasy may seem strange but it shouldn’t. Zelda has dabbled in RPG elements before, as seen way back in Zelda II, and the Final Fantasy series has gone into action at times. This theoretical game could be played as an action RPG similar to the Mana series, or more akin to classic Final Fantasy games. It could combine the series in a variety of ways, either by having the worlds merging elements like in Mario + Rabbids or merge gameplay elements like Hyrule Warriors. Another method could be a Zelda game that is simply much more RPG oriented and has references to Final Fantasy, with some enemies and such appearing, or some of the series staple weapons and abilities showing up. Finally, this could be a new Zelda setting that has Final Fantasy elements already, since alternate timelines and universes exist in The Legend of Zelda series already.

But then the question is, why do this? Well because as I said, these are two iconic series and are often compared strongly with each other. Zelda may not be an RPG series (Adventure of Link’s RPG elements not withstanding) but a spinoff game that delves into the genre would be welcome. Hyrule Warriors has shown that Zelda can work as an action game, and Nintendo’s previous collaborations with Square have shown that a an RPG spinoff game of an existing series can work wonderfully like with Super Mario RPG. In addition, this could be a game that celebrated all of The Legend of Zelda and Final Fantasy as a whole, maybe even bringing in elements from the more obscure games in both series. Not to mention, the music this collaboration could bring us would be something absolutely amazing.

Of course this is just my opinion on what the best Legend of Zelda collaboration would be. I would like to know your opinions, so please share them.

 

 

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The above was the opinion solely of the author and does not necessarily represent that of Real Otaku Gamer or its staff.

By Stark Wyvern On 17 Nov, 2017 At 11:51 AM | Categorized As Nintendo Switch, Reviews | With 0 Comments

No GravatarOctodad is a weird and hilarious game about a proverbial Wolf in Sheep’s clothing but in whole different way. In this zany game, the player controls an Octopus, who is dressed in a suit, and is somehow married to an average human woman.

This woman for some reason has no idea that this cephalpod is not a human. That is where the game really lives. You play as this strange character and are forced to go through life, trying to make sure no one notices that you are not a human.

How, no one can tell a yellow octopus isn’t a human is beyond me, but it is a funny premise. This game is truly a marriage of a bizzare type of stealth plus living in a normal world.

While, this game has in fact been on other systems, there is something about the Switch that just works. Playing on the Switch, you have to controllers and thus really feel like you are controlling the character.

It is certainly far more intuitive then say using a keyboard or like a Playstation controller. If you are feeling up to a little couch co-op you can even play with a friend. This adds another layer as you can really see how hard it is to not have all the control of the character. This was actually, probably the most fun I’ve had with the game. I played a few levels with my sister and not playing much with her anymore, it was a challenge, but also was just the epitome of fun. 

The game itself is rather challenging as you need to work to avoid a certain chef who is out to eat you. He is the only one who seems to know right off the bat that you are an octopus and thus is your biggest demon.

The game slowly continues to bring you into more dangerous circumstances. The more people see you, wander about with less skill, the more they will begin to wonder. This will of course lead the chef to find you quicker. Though really, it does push you into dangerous territory a little quicker than I thought was reasonable.

Every moment, you can mess things up. Picking up items is hard because you don’t have hands. You aren’t able to just pick things up, you need to be able to do things right. When moving you walk by slowly lifting and dropping your legs. This is also awkward and can add difficulty to the game.

Octodad, is a game all about humor, and you can always find something to laugh about while playing it. You might learn how to beat the levels quicker, but there is certainly something in this game that just makes it too fun to put down. Try playing it with someone who hasn’t played it and let them figure it out. This is one of those games, that might make some people throw a controller, and others make others wonder at video games. It is a game that laughs at its own premise, and with that notion makes you laugh too. Just imagine seeing an Octopus in a suit trying to pick up a christmas tree! This game lends itself to the players imagination even when not playing, and that is magical.

Octodad: Dadliest Catch is out now on Steam and Switch along with other systems. Come try out this weird and wacky game, if being an octopus in a suit doesn’t persuade you, than I don’t know what will.

By Jonathan Balofsky On 17 Nov, 2017 At 07:06 AM | Categorized As Featured, News, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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The Elder Scrolls is a legendary series and Skyrim, its most recent main entry, has now come to Nintendo Switch. As should be apparently by my many articles, I am a fan of the series and was eagerly awaiting this release. Skyrim has never been available in such a portable fashion before, and that is a game changer, but is it enough to warrant a purchase?

I should begin by noting that while this version lacks mods, some things have been changed. Not major details that many would notice, but some bugs have been fixed, such as invisible wall issues and such and it is a welcome change. In fact there are many subtle improvements that make this a very polished version of the game. This isn’t to say there are no issues, as the first time I played, the game encountered an error and closed, but that only happened once.  It just feels like this version is for lack of a better term, a cleaned and refined version.

But what about how it plays? Very well I must say, as aside from the initial crash and a bug or two ( not unheard of for a game in this series at all), I encountered few problems. The controls were responsive and the motion controls were far more than a mere tacked on gimmick. A big issues for The Elder Scrolls series is that the combat is a bit dated and tends to be clunky. With motion controls though, the combat felt far more immersive than ever, both in terms of weapons and magic abilities. Blocking with the shield, aiming with the bow and wielding the sword all felt very intuitive, and motion controls and spells feel like they were made for each other. I must say that this is one of the best implementation of motion controls I have ever seen, so kudos to Bethesda and Iron Galaxy  for this.

A big deal made about the game was the amiibo support and Zelda content. I must say that I found the Zelda items a little overpowered, but considering they act a s a stand in for mods right now, this is fine. It is neat to see the dragonborn dress like Link and use his equipment to save Skyrim from the dragons. The location the items are in, if you choose not to use amiibo, is also both very lore friendly and a great shoutout to another series as well.

Skyrim performs great on the Switch, which surprised me. There was a mostly solid 30 FPS with only minimal dips, no screen tearing and visually the game actually seemed more colourful somehow. Some visuals were sacrificed to make the game run better, but to be honest, that actually helped give the game is more colourful and vibrant look in a way. In terms of audio and music, the game is still amazing and hearing the Zelda chime is a cool bit, along with Skyrim’s own amazing music.  This is Skyrim like you have never experienced it before and I cannot get enough of it. If you own a Nintendo Switch, you must get this game!

By Ramon Rivera On 16 Nov, 2017 At 08:15 PM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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The following was sent out

 

PM Studios and acttil are excited to announce that their latest music game, MUSYNX™, is coming to Nintendo Switch™ for the North American market, both physically and digitally, in Q1 2018! The release format for the European market will be announced shortly.
With more than 50 songs to choose from, MUSYNX is the next destination of choice for rhythm game fans to rock out and stretch their rhythmic fingers! The simple, organic game mechanics will put players to the test with rhythms and beats like no other. With multiple difficulty levels and a huge range of genres to choose from (pop, classical, trance, vocaloid, R&B, and more), players will be glued to their Nintendo Switch for hours and hours, whether at home or on the go! We’ll also have more information about DLC very soon!

About MUSYNX Originally developed and published as a mobile app, MUSYNX has received overwhelmingly positive reviews and fan feedback from all over the world. PM Studios is now stepping in to help for this Nintendo Switch version to give it an all-new look from the inside out. The game will feature over 50 musical selections at release! Those who played MUSYNX on mobile are sure to have a familiar, yet totally fresh, experience when it releases on Nintendo Switch in 2018!

Key Features ? Switch up the Music! – Rock out to over 50 tracks on Nintendo Switch, featuring genres like pop, rock, trance, R&B, classical, and more! ? Test Your Rhythm! – Simple yet challenging gameplay will put your rhythm to the ultimate test! ? Become the Melody Maestro! – Each button press plays part of the song – tapping to the rhythm is the key to a complete musical experience! ? How Do You Like Your Music? – Easy, Hard, and even “Inferno” – you have full control over how you want to play! ? Pump Up the Artwork! – Each track has a unique artistic presentation to get you amped up along with the music!

 

 

 

This is great to hear. PM Studios already has one great hit coming to Switch (which was reviewed here) and now this? We are excited.

 

Source: PR Email

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Last week, I wrote an editorial about 7 NES games that should get online play on Nintendo Switch via the Nintendo Switch’s online service. However,  in the last few days, I began thinking more about what Super NES games would benefit from getting online play as well. Because the SNES had so many great co-op games, I had to think carefully about which games deserve it the most, and once again I left out licensed games, and/or games that Nintendo will not be able to get the rights to. With that said, let’s begin.

 

 

Number 7

Contra III The Alien Wars

 

The Contra ( or Probotector if you live in Europe) series is a truly amazing run n gun series from Konami, and the third entry is arguably the best. In addition to better visuals, the action is more intense, the weapons are better and everything just has a bigger feel. The game was an excellent co-op experience on the SNES, and with online play it would be a major standout, and enable a new generation to enjoy it with the same wonder gamers did on the SNES. Both the frustration from difficulty and having 2 players and the euphoria of beating the game would be experienced very differently online and that alone makes it worthwhile.

Number 6

Super Bomberman II

I wasn’t sure which to put on this list. Super Bomberman or its immediate sequel. I ultimately picked the sequel after re-watching a video from TopHatGamingMan, in which he talked about the game. and I ended up agreeing with him. Super Bomberman II is an excellent game both in terms of single player and multiplayer, and this is where the series began to take the form we know and love today. Far superior to the original Bomberman games, Super Bomberman II’s multiplayer would truly benefit from online play similar to the later sequel Super Bomberman R. In fact, Konami could actually use this to further promote Super Bomberman R, by showing the roots of the series, since despite being a much earlier game, Super Bomberman II is an absolutely awesome game.

Number 5

Sunset Riders

Sunset Riders is a beloved arcade classic run n gun game that received an excellent port to the Super NES, with all the characters intact. The game had amazing visuals and fun gameplay that was unlike any other before or since. A Wild West shoot em up that incorporated the best of the arcade era, combined with small amounts of platforming and a lot of awesome music, Sunset Riders was in a league of its own. Giving the game online play via Switch can actually be done in two ways. It could allow two player co-op or could go for full 4 player co-op since all for characters were available on the SNES version. Regardless, this one deserves a new audience.

Number 4.

Mortal Kombat II

Surprise! I didn’t pick the obvious choice of Street Fighter II for this list. While Street Fighter is a great series, I feel it would be almost a cliché to pick. Mortal Kombat doesn’t really get acknowledged for its history with Nintendo except for the disastrous port of the first game. However, inlike the SNES port of the original game, which was a disaster, Mortal Kombat II on SNES was almost arcade perfect. Not only that, the fighting itself was far improved over the original Mortal Kombat, as something many forget about the original game was that the fighting was actually pretty bad aside from the fatalities. Mortal Kombat II though, improved on every last detail and was where the series truly got good. The fact that the SNES version was amazing would allow for some great online fights as well.

Number 3

Saturday Night Slam Masters

I did not leave Capcom off the list though. Saturday Night Slammasters was one of their most underrated titles, but a truly excellent fighting game. This was Capcom merging their fighting games like Street Fighter, with the wrestling world and it came out beautifully. This was also Mike Haggar’s debut in a fighting game long before the Marvel Vs Capcom series, as well as being home to several other colourful characters. This was so different from Capcom’s usual fare and deserves more spotlight. Giving this online play on the Switch would show just how amazing the game was, as well as make Capcom realize they have some great fighting games they haven’t used in years. Plus it had art from Tetsuo Hara, co-creator of Fist of the North Star, so it has that going for it also.

Number 2

Secret of Mana

An RPG with multiplayer was almost unheard of for the SNES but Secret of Mana showed it could be done. This game has had its praises sung already, so I will just mention that enabling online play for it on the Switch would allow a feature that was missing from later ports to finally be used again. Who wouldn’t want to play this gem with their friends? And to do so online would be an excellent addition!

Number 1

Super Mario Kart

It was always going to be  Super Mario Kart at Number 1. This was the game that kicked off the Mario Kart series, as well as kart racer games in general. Fans have made mods that enable online play in emulated versions, but an official Nintendo release that adds online to the original game would be nothing short of incredible. Add in support for 8 player online racing and this will become one of the most popular games Nintendo can bring to their service.

 

 

 

 

This is just a small list of what could be done. Let me know what you think of this list though and what suggestions you have.

 

Thanks again to TopHatGamingMan, check him out on twitter here

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The above was the opinion solely of the author and does not necessarily reflect that of Real Otaku Gamer or its staff.

 

By Jonathan Balofsky On 15 Nov, 2017 At 10:09 AM | Categorized As News, NINTENDO, Nintendo Switch, ROG News | With 0 Comments

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Next week’s Neo Geo game for Nintendo Switch has now been revealed. The arcade sports action game Soccer Brawl will be coming to the eShop on 11./23

 

“Soccer Brawl is a soccer game released by SNK in 1992. Sparks fly as teams representing 8 different countries battle for the championship. Stages in the near future, teams feature 7 robot players instead of the normal 11 players, allowing the defense to also go on the attack and for a variety of arrangements.

This game is a direct predecessor to other action soccer games such as Mario Strikers and is a welcome addition!

 

Source: Nintendo eShop

By Ramon Rivera On 15 Nov, 2017 At 06:57 AM | Categorized As Featured, Nintendo Switch, Reviews, Reviews | With 0 Comments

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Let me tell you this, when I first started playing Ittle Dew I thought “great another Zelda clone” but boy was I wrong. At first glance the cartoonish characters give the impression that it will be a parody game, that doesn’t take itself seriously and all is fun and games and in a certain way it is. But as you plow through the game, you find yourself in a deep game with some really fun moments and challenging puzzles,not to mention a lot to do in game, which ultimately for me its all in the replay value.

At the beginning of our adventure we find our heroes on a raft on the middle of the sea, no food, no potions, and everything looks dire until they find themselves ashore in a new island (wink wink). When our dynamic duo enters the island, they find the island caretaker, Passel, who tells you that there is nothing to see on the island and that they have to leave it. Then he blurts out about the 8 raft pieces, and noting his mistake, he disappears and thus your adventure begins. Now the game play is what you would expect from a top down Zelda-esque adventure.  You explore each of the dungeons and find the item, beat the boss, etc. However, one of the things Ittle Dew 2 really shines is the freedom you have to explore!  Normally in Zelda, you beat each of the dungeons in order because the item recieved in dungeon #1 will help to get to #2 and so forth.  In Ittle Dew 2, the formula gets changed so that you can beat the dungeons in the order that you want (except for dungeon 8 since you need all items obtained in other dungeons to be able to beat it).

Now the areas that you can explore in the game are varied.  They range from the pillow forest, an art gallery, candy beach (yep, with candy canes), so there is a lot of variety and things to see. The enemies that you find in the over world are funny and fun to beat.  Some range from muscular platypus to muscle builder cactus, and some impossible to beat as Slayer Jenny (haven’t been able to so just run when you see her). The bosses are fun to beat and needless to say they beat the crap out of me until I got the hang of it the first time (yep its part of the inside jokes and everything) as you progress to the game and beat the dungeons you find yourself with them again (albeit in more powerful forms).  They are just challenging enough to keep you in your toes.

Now for the completionist like me, there is a lot A LOT to do on Ittle Dew 2.  In your map, you can see all doors that you have entered and 100% completed dungeons appear with a crown on top.  Besides all of this, there is also optional dungeons in which you can get more powerful versions of your current items.  There are also challenge dungeons that you unlock with Secret Shards.  These are really a test of your mettle and your adventurer skills IMO.  It adds even more value to an already amazing game.

After you have explored everything the island has to offer, there is also the Dream World, which is a set of optional dungeons that are the ultimate test for your adventurer skills.  This is a bonus to the normal story.

Bottom Line, Ittle Dew 2 is a pleasant surprise on the Nintendo Switch, with tons of secrets, challenging puzzles, different outfits and fun areas to explore, and with optional dungeons to please your adventure hunger. Ittle Dew 2 shows how to get inspiration from a popular game franchise, and turn it into something special and unique, with charm and its own identity. Seriously, it is more than recommended if you own a Switch.  You owe it to yourself to play this legendary raft adventure.

By Jessica Brown On 13 Nov, 2017 At 02:57 PM | Categorized As NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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VITALS:

  • TITLE: RiME
  • DEVELOPER: Tequila Works
  • PUBLISHER: Grey Box & Six Foot
  • GENRE: Adventure/Indie
  • PLATFORM: Nintendo Switch (also on PS4, XB1, & PC)
  • RELEASE DATE: November 14, 2017 (eShop); November 21, 2017 (physical)
  • PRICE: $29.99 eShop; $39.99 physical

RiME is an indie adventure game from developer Tequila Works that was originally released on the PlayStation 4, XBox One, and PC back in May but which has just been released for the Nintendo Switch. While the Switch version of RiME was originally planned to release at the same time as it did on other platforms, the developer ended up delaying the Switch port because they felt like it didn’t meet their quality standards and wanted a bit more time to work on it. Ultimately, they hoped, the game would present a similar play experience on the Switch as players would have gotten on other platforms. I’ll talk about whether or not this paid off later on in the review, but let’s first jump into what the game itself is like.

At its heart, RiME is a beautiful journey that the player embarks upon that is entirely experiential in nature. The game has no dialogue or written notes to find, but rather it focuses completely on the desire to explore the mysterious island the player wakes up on, solving a few puzzles along the way, in the hopes of unraveling the mystery of why you ended up there in the first place. Within the game’s opening moments it is quite apparent that the main character (an unnamed young boy) has washed ashore on a strange island after a major storm, but the circumstances around it are left up for us to interpret. And, while the young boy may initially feel alone on the island (apart from the various wildlife that happens to call it home), he soon meets a fox that seems eager to aid him on his journey as well as finding himself being watched by a figure in a bright red cloak. The game is non-combative in nature, instead forcing the player to rely on their skills at platforming and their drive to explore the island, finding hidden collectibles and figuring out the path forward. The game does provide some clues about what you should do next or how you should interact with certain items, but ultimately most of it is left for you to discover for yourself.

Although the island is quite big and the game does encourage you to explore its various nooks and crannies for secrets, the game ultimately is fairly linear in nature, driving you to make your way towards a large tower that stands high above the island. Most of the time it’s pretty clear what you ultimately need to do next, but it may take you a bit of time to figure out how you need to accomplish it. Yet, because there are no enemies and the game isn’t time-limited, you are entirely at your own pace to uncover the island’s secrets.

Unfortunately, despite the developer’s delay of the game in order to ensure that it met a similar quality standard to that found in the other releases, I personally found that RiME has fallen considerably short of that goal on the Nintendo Switch. This isn’t, in my opinion, a failure of the Nintendo Switch itself but rather I feel that this version of RiME is merely a poorly-optimized port.

One of my major issues with this port is that the framerate leaves a lot to be desired. In the best of situations the game feels like it is sitting at around 30 FPS (which is quite playable, even if not ideal), but there are plenty of instances where the frame rate seems to choke out. In particularly egregious instances, I’d say it dropped close to 15 FPS or less. Given that the Switch version of RiME, while pretty, doesn’t look like it should be that taxing on the console, this feels like a major failure if the goal was to create a functionally-equivalent port. Beyond the issues with poor and inconsistent performance, there are bugs with textures (odd color patterns here and there), an overall sluggish (and sometimes unresponsive) menu, and random glitches that I’d have hoped would have been fixed (such as the game suddenly transitioning from the middle of the night to midday without any reason at times). In addition to all that, the overall visuals, which still quite beautiful in their own way, feel like they are rendered at fairly low settings, giving this port a look closer in aesthetic to a PlayStation 2 game.

Thankfully, the game controls well with the Switch Joy-cons, so I never had any issues controlling the character and making him do what I needed him to do.

What makes the whole thing frustrating is that RiME, by all accounts, is a beautiful experience and a thought-provoking journey that shouldn’t be held back by such glaring issues with optimization and quality control. The game has the potential to not only look good but to handle well too, yet I feel as if Tequila Works really let us down with this port. I should point out that the game does have a rather wonderful musical score and that does make it through to this version of the game, but unfortunately that alone isn’t able to save this experience. While playing RiME, I did genuinely find myself having fun, but it was rather bittersweet. When the game felt like it was behaving itself I would get lost in wanting to explore the island, find new ways to reach different areas, and looking for various items scattered to and fro, but then the game would get bogged down in poor performance or have some jarring glitch that took me away from the experience.

Thankfully, there is always the hope that the team will roll out an update for the game that fixes some of the issues the game currently has, and if they do that I’d have no problem giving the game a solid recommendation.

As it stands now, though, I think I’d feel more comfortable recommending you pick up RiME on the PlayStation 4, XBox One, or PC.

 

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Disclaimer: A review key was provided by the publisher

By Ramon Rivera On 13 Nov, 2017 At 10:20 AM | Categorized As Featured, NINTENDO, Nintendo Switch, Reviews, Reviews, ROG News | With 0 Comments

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The rhythm genre has evolved since the days of Dance Dance Revolution and Pump It Up (the latter being my first experience in a genre that I have come to love).  We have evolved from being gamers that used our feet to enjoy the game to our whole bodies because–let’s face it–music is in our genes.  Time-immemorial music has become an important part of our different cultures, and there are so many different genres that truly demonstrate music as art.  Now cue in video games: rhythm games are an important staple in the industry.  Since their humble beginnings in the genre with DJ Max, PM Studios has been evolving and delivering more than games has been delivering experiences. After a lot of experience and with that pedigree of great games the latest in the genre has arrived on the Nintendo Switch in the form of  SuperBeat: Xonic.

Superbeat: Xonic is a rhythm game in which your objective is to match the light projectors on the screen with the mapped buttons on your controller. The layout plays really good on the Nintendo Switch and, for me, the Joycons are the way to play the game. Now you might think that this game is only for experienced players in the genre, but let me tell you that good guy Superbeat has you covered!  When you first boot the game, you get access to the opening movie.  It’s really good, and I love the song, though you’ll hate it later.  You get an interactive tutorial that tells you what’s what and how to play and ultimately enjoy the game experience to its fullest.  After that, you may choose to play on the Stages to hone your skills, or if you are like me and like adventure, you can try the World Tour.

The Stage mode is the bread and butter of the game.  There are different game modes: 4Trax for beginners, 6Trax for more advanced players, 6Trax FX for rhythm ninjas, and Free Style in which you can play the songs that you have to unlock thought your play time. There is also a variety of genres from Easy Listening, to K-Pop, R&B, Rock (and even Merengue or Salsa), so there is something that you will like. As you play the songs and get better you level up, the higher your level the better rewards, you unlock more songs and unlock more clubs to visit on the World Tour mission based game. There are also DJ icons to help you in your quest to be a rhythm ninja.  Some of them raise your experience gain, and some give you more HP increase your score.  There are also a lot of customization options such as the speed in which the light projectors appear as well as the sound that will play when you hit the keys.

The mode where your training pays off is the World Tour Mode.  In here, you go to a series of “Clubs” and in each one there is a ClubMaster that gives you a series of challenges, which can vary from achieving a set number of combo hits to completing the mission with the fewer break mistakes as possible.  In World Tour as you level up, you gain access to more clubs and more challenges, hence my advice to train in Stage Mode. As you complete challenges and clubs in Word Tour, you unlock more Key Sounds as well as songs that you can play in stage mode.  You play and beat the songs as they become available in Free Style, so there is a lot of replay value here, not to mention that the higher your needed for accessing each club.  The harder become the challenges.  Some of them use Effector (a handicap you can set yourself on Stage Mode), and some are really hard especially with the song Stargazer. In The Option Mode, you can change your game settings such as the way the music sounds and the difficulty settings (on Hard you gain more Experience)

Bottom Line, SuperBeat: Xonic feels right at home with the Nintendo Switch.  With more than 60 songs, there is a lot of variety, and the hybrid nature of the Nintendo Switch complements SuperBeat: Xonic even more because you can rock it on the go.  I definitely recommend it to fans and newcomers alike.