I was so amazed by what I walked into the main show floor at PAX East I witnessed all developers, hardware manufacturers have their very own nook carved out of the Boston convention center. Before I walked down the long steps and I snapped the 1st picture of my face in utter amazement. I first walked into the Boston Convention Center and stood in line to receive my first media badge. I proceeded to walk towards the big glass doors spotted with a few security guards and some structures promoting PAX. As I walked through the door I had an Idea of what was to be in store for me but, what took me by surprise the most was the amazement that stemmed from the actuality that I have finally made it! I have made it to one milestone of mine to go to one of the big shows in the gaming world PAX East!
I descended the staircase I first noticed Bethesda Softworks booth showcasing large walls of Wolfenstein & The Evil Within images the large titan tron screen had no image up yet, later they were to display two titles ESO (Elder Scrolls Online) and Wolfenstein.The two titles displayed are good as some of you know already of ESO but, the beginning sequence to Wolfenstein was awesome a far cry from the original game of course in the graphics department but, more importantly story. Later, I wandered around snapping selfies of me in from of Turtle Beaches mammoth sized headphones and snapshots Xbox One’s large setup. In Microsoft’s booth they were setting up Kinect Rivals Sports definitely a game I would love to play on the show floor tomorrow. I also snapped a picture of a barely set up of Project Spark another title I must play coming from the wonders over there at Rare Games. As I moseyed around the corner from there I saw roughly 15 monitors half in which had Xbox One’s hooked up, I’m sure the rest will plug into the flat screen tvs. I wandered around avoiding heavy machinery and guys and gals pushing carts around with serious merch and building supplies and I got side swiped by that hinted at behemoth two legged dinosaur monster from the game Evolve and this statue is surely fine crafted and gargantuan!
There was several sections setup for pc play for titles from developers like NC Soft & Carbine Studios WildStar and games like Infinite crisis which has a large section carved out with custom comfy gamer PC chairs on stage and off… sounds like some great things will happen in that side of the convention center. I have heard some rumbling about Infinite crisis but, when I saw a little bit of the cast which is DC universe characters, if you didn’t know made me flip my wig (just a tad). When I took a deeper look on the outskirts of the show floor where all the large displayed casted its shiny shadows I saw random geekery merchandise from creators like Fangamer whom makes all types of stuff showing reverence to our video game favorites like Animal Crossing New Leaf socks and Legend Of Zelda shirts and the flying P from Super Mario Bros 3. There is plenty from these wonderful folks and hopefully I can catch the ear of one of their booth reps to ask them a few questions for realotakugamer.com. I also saw small booths displaying mobile games, This weekend I will try to over the small indie mobile games that are glue that binds this convention. I saw merchandiser booths for retro games and even retro systems to go along with those classic gems. Oh yeah, The Crew had a grand display too giving us the feel of working in the garage set of fast and the furious RIP Paul Walker.
Come to find out after I recharged my body phone and wrote part of this article on the 1st floor when I went back inside to check out some more booths for around 20 minutes an “Enforcer” people whom are hired to secure the floors for random things that shouldn’t be happening, spotted me and noticed I had a Media Pass. The nice fellow asked if i had any “other passes like a vendor badge”, I honestly said “no” and he politely asked me to leave. He walked me to the front counter, the information counter and explained to them that the security at the door was not checking badges properly. I was elated that i was able to experience the behind the scenes of PAX East while also giving you, our readers the inside scoop on my Twitter account.
Boy oh boy I have plenty to say about my 1st PAX East but, to the thing is it hasn’t even started yet! This is only the beginning and oh how sweet it is even at the crunch time for the shows main opening. Stay tuned for future reporting from myself Sean “NoirZilla Gamer” Jacobs and Tiffany Marshall on whats going down on the show floor at PAX East 2014 from RealOtakuGamer.com
Starting March 26, Walmart will be accepting trade-ins for used games in over 3,100 store locations. The new trade program works much like GameStop’s – a customer brings in their pre-owned games and accessories and the cashier checks them for damage. The customer is given a trade-in value that they can choose to accept. Trade-in credit will be given in store credit only that can be used at Walmart and Sam’s Club stores.
Later in the year, once Walmart’s stock of pre-owned games grows, they plan to roll out used games to sell in stores. Unlike GameStop, all pre-owned merchandise will be refurbished before hitting the shelves. Also, unlike GameStop, Walmart is providing a game value calculator online so you can have an estimate on what your games are worth before you go to the store.
Walmart customers can already trade in tablets and smart phones towards new products. Online, you can trade in a larger variety of electronics.
Could Walmart give GameStop a run for their money? The vast majority of GameStop’s profit comes from buying used games off customers at a low price and selling them for over twice their trade-in value. When you trade your games in at GameStop, you’re really limited on what you can spend your store credit on. At Walmart, you could trade games towards groceries or even a new TV.
Would you trade in your games at Walmart? What would you get with your store credit?
Are you as excited as I am? We are TWO days away from launch! Final Fantasy X is my favorite of the Final Fantasy franchise, with VII and IX after that! So, don’t chew my head off for not picking 7 as my favorite.
Since this was my favorite installation, I decided to make sure I’d get the Collector’s Edition! At $80, it seems very well worth it, especially if you’re an avid fan and love the soundtrack (amongst many other wonderful things in this set)! Here is the unboxing courtesy of Square Enix North America (NA):
Pretty darn cool right? Exactly! It’s such an amazing deal too!
Now, here’s the NA Launch Trailer!:
Final Fantasy X was a game I enjoyed as a kid and spent endless hours playing and replaying. I hold it very near and dear to my heart so you can only imagine the beginnings of my excitement for this HD Remaster.
What are your thoughts so far with this HD Remaster of X and X-2? Would you like to see this treatment for another game? Let us know your thoughts in the comments! I’d love to hear from you.
Rumors are fickle but, when they persist along with cohesive information leading it towards actual reality, they have a weird habit of becoming true. That being said images of Amazon’s wireless controller have been leaked to the interwebs by Dave Zatz of Zatz Not Funny! The rumors started to take form waaaaay back in April of last year by Bloomberg Businessweek Technology & Wall Street Journal when these two sites released information on Amazon’s future jump into streaming set-top boxes but, it all got more interesting when these images were released…
These controllers are battery operated like its Step-Brother, the Ouya, while also, being infused with Bluetooth technology. One thing is for sure- I am elated with all these new-fangled console platforms coming to our palms in the future along with availability today. These images show plenty of buttons; you have your standard array of input controls. We also see some Android buttons too located in the center with the Back, Home & Menu buttons then down below with Rewind, Play/Pause & Fast Forward buttons. I like mobile gaming but, I believe Amazon is thinking more broadly with this one, when combined with past news of the online retail behemoth searching for AAA experienced developers over to them actually acquiring Double Helix the team behind multi-platform releases of Strider along with Xbox One’s Killer Instinct these bad boys are serious!
Meet Mr. Grim (Death) in a desperate attempt to gain friends in his lonely mundane life, he seized an golden opportunity to obtain some friends by utilizing his industrious spirit and capitalize on the zombie outbreak that is ravaging the land. Welcome to Deadlings Inc. Grim acquires a factory to manage and maintain these brain eating hordes of the undead. One by one Mr. G creates zombie types to help mankind all in an attempt to make these zombie legions into productive workers citizens and to add some new friends into his barren “Facetome” page online.
Your mission is to use your undead team of Mr. Grim’s worker buddies to navigate through small yet technical stages filled with floor switches, saw blades, wall trampolines, lasers, locked doors, spiked pits and beyond. In some stages you will use one zombie and others you will switch between multiple zombies each using their select skillsets to help you triumph the levels thrown at you. There are situations where you will also use multiple zombies at once on stage; it is up to you to make sure you do whats possible to get to the exit door. If you mistakenly sacrifice one of your deadmen you have a opportunity to re-animate them and try once more though, you only have a limited amount of attempts to try this option. Deadlings has a rating system in place you will get rated on each stage by the collection of delectable brains you acquire each stage has its own amount of required to obtain a perfect rating. If you are planning to play the Android version like myself and are a trophy lover, Google Play has its own achievement system available of course provided by the lovely folks over at Artifax Mundi/ Nimbi development teams. This does drive the user to beat each stage to its fullest along with trying their best to speed run this bad boy! After the 1st chapter you will unlock the “Nightmare Mode” which will make you journey through Deadlings levels exponentially more difficult and bring out your competitive nature, if you dare.
Deadling Inc. Roster;
Bonesack (Runner)- Running & Jumping is this zombies forte’ & its up to your quick screen taps to make sure he avoids all the obstacles in his way.
Stencher (Floater)- Controlled by his own backside gasses this bloated putrid zombie drifts through the air utilizing your very own skills to help it maneuver through the a gauntlet of aerial saw blades & wall spikes.
Creep (Sticker To Surfaces)- A slimey legless zombie built for the jumping & sticking to the many surface of the levels be careful where you leap because not all surfaces are meant for your landing.
Lazy brain (Remote Controlled Undead)- Controlled by your direct control while the other types are lead by short to medium screen presses this buddy starts and stops by your command.
Deadlings is jam packed with over 100 puzzles to run, float, creep & slip through though, at the time of my review there were only 60 stages available for me to conquer. Each of the 4 chapters originally available consists of 15 levels each. The 1st chapter is comprised of “test” puzzles during the progress of this chapter you will be introduced to 3 of the 4 zombie types. 1st you will use the “Runner” then the “Creep” next will be the “Stincher” as you get accustomed to each zombie type you will encounter several different scenarios set up to challenge your hand eye coordination skills. When the 2nd chapter is introduced an additional zombie will be added to your roster the “Lazy brain” after this Deadlings will increasingly get more difficult applying the scenarios thrown at you during the initial chapter you will have a blast.
Deadlings will challenge you with a plethora of challenging level designs while being filled with fun cutscenes & silly zombies like in the title Plants vs. Zombies. You will not be frightened by these zombies (no way!), but Mr. Grim might turn up the heat just for a few chuckles in the end. You will be drawn to Deadlings’ whimsical nature including what was mentioned previously. This game is available on iOS, Windows Store & Amazon Store ($1.99) and Android (Free) platforms. Under the hood, there are also some items for you to purchase to extend your playthroughs. Though with a simple timer, you will unlock more playing time after you expire your allotted turns.
* While I played this fun title on my Samsung Galaxy SIII, I suggest a much larger screen like the Galaxy Note/Mega or any sized tablet especially if you have hot dog fingers like myself though, this game is definitely playable on my device.
On May 17th and 18th from 9am to 9am, Naughty Dog, Wargaming America, Rooster Teeth, and ASTRO Gaming are teaming up for a great cause! The charity they’ll be helping out is Operation Supply Drop.
Operation Supply Drop’s mission is:
“Operation Supply Drop (OSD) is a military gaming 501(c)(3) charity designed to build video game filled care packages for soldiers (America and Her Allies) both deployed forward to combat zones as well as those recovering in military hospitals.”
This event will be used to raise funds for video game care packages for soldiers in Afghanistan and recovery centers across the United States. It will be a 24-hour non-stop gaming marathon which OSD dubs as an 8-Bit Salute.
It’s always great to see companies and people coming together for such a great cause.
Operation Supply Drop was created by Captain Stephen Machuga in 2010 and has since raised approximately $700,000 and served 2,500 soldiers.
Here is a video to show what OSD is all about:
To register or donate to this cause or just simply want to find out more about OSD, go here.
I’m a big mystery fan, even though I’m not good at actually solving mysteries. Well, I’m not terrible at it. There are times I get it all figured out before Poirot makes the announcement, but not often. But I’m a nerd. Growing up I read all the time, especially mystery novels, and because I love them I am a sucker for trying to solve a new one. That’s why when I saw the game “Home” on Kim of the YOGSCAST’s channel, I just had to try it.
Home is a horror-adventure game. It’s a pixel style game, and is a murder mystery, but not like you’re expecting. Initially I would have passed this game over because of the pixel style and the side-scrolling viewpoint, but I’m glad I didn’t.
The game starts with the player waking up in a dark room. He doesn’t know where he is, why he’s there, or how he got his flashlight, but he sets out to answer all these questions and more. You take the main character through an old house, underground tunnels, the sewer system, an old train station, an abandoned factory, and a local grocery store before finally making it back home. While doing all of this you uncover “clues”. I put that in quotes because these items and bits of information your find are not really clues until you get to the end of the game.
Why is that important? Because you are the one who decides what the truth is. You collect all kinds of information in this short game, but does any of it matter? That’s up to you. This game is…interesting in that way. I’ve played through it twice and I’m still not sure I got it. Notes were taken, and I never do that. Of course, I feel like there is an over abundance of information. It could be on purpose, just to make you all the more confused, but I can’t say for sure.
Home is short. It requests an hour and a half of your time, and could take up to a couple of hours, but it isn’t extensive. It’s only three dollars on Steam, and iOS, but it is re-playable. Missing clues leads to different dialogue, different options in the end game. So, going back to see what you missed is worthwhile.
If you like mystery, a little bit of horror, and pixel style games, I recommend to you “Home”. It’s a good bit of fun, and not too expensive or time consuming.
One of the best ways to know how well a story is written is when it drags you in and become emotionally attached to a character or plot within it. Nihilumbra has that story and character as the tutorial just had me in tears as I had flashbacks in all the most negative ways. The more and more I played the more and more I was dragged into the depths of depression as I tried all that I could to to enjoy the game. I completed as much as I could after the tutorial but I couldn’t go any further. I closed the game and tried to calm my nerves. Coffee, cigarettes, talking to family, all of this couldn’t get me out of this funk I’m in, so I’m carrying on as I write this review.
The story, the story, the story. What else can be said about a silent protagonist that escapes “The Void” only to be tracked down by monsters that want to make the hero a part of “The Void” yet again? Nothing, but what really makes the story come to life is the narrator. The disembodied voice, helps out when needed but in between moments of usefulness, he decides to rip into you verbally. It adds a new wrinkle in the game, as you have assistance, yet you have this sense of someone giving you the middle finger while your the only one there.
The artwork done on the game is by far the best I’ve ever seen. With the unique monsters and the lead character itself (Him, Her?! The hell if I know.) looking like nothing I’ve never seen before.
The game gives you colors as your power ups. Blue makes the ground covered in ice, as green allows you to bounce higher after leaping off a high perch. These powers are so balanced that there’s not one that’s overpowered, and you will catch yourself using all the powers through the game. You use the mouse scroll wheel to quickly switch between the acquired powers and you move with WASD keys so for those FPS players that want a game that they don’t have to relearn the controles, this is for you!
The Bad and The Ugly:
This game is the first form of entertainment that actually made me cry, due to the story hitting too close to home. I might be reaching far, but the best part of the game might also be a downfall about it. I might not have been in the right mindset to take on such a emotional role, but it had to be done.
The minor thing that was such was that when the voice over started and you went on to the next screen, you would have to kill yourself somehow to go back and listen to it all over again.
Overall it was a awesome game, but I wouldn’t recommend it to gamers who had a tough, personal issue in the past.
Nihilumbra is now available on PC, Linux, and Mac, buy directly from official website to get both a Desura and Steam key for the game. You can also play on the go by downloading it on any of your iOS devices. This review is based off the gaming experience on PC so gameplay might be different on your mobile devices.