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No GravatarAs discovered by Neogaf users , Amazon Japan will now sell and ship games internationally. This only applies to games sold directly by Amazon Japan, no third party sellers or sales fulfilled by Amazon.

Considering that most consoles aside from Nintendo’s are now region free ( and Nintendo has implied that their new system Codenamed NX will not be region locked) this is a great change for importers. Previously these games would have to be acquired via a third party who would often hike up the prices considerably.

To use this, you will need to set the site to English and set up and account ( see below for the site in Japanese and the site with English language enabled)

What do you all think? Will this lead to a new golden age of importing games? Let us know in comments and on Facebook and Twitter.

 

Japanese

English

 

No Gravatarfinal two tribes

 

Two Tribes has announced via a press release that Rive will be their final game and they will stop developing games after its release. They note they are not closing and will support their partners but are ending game development.

See the full press release below

 

This is it! After more than 15 years of hard work and gallons of blood, sweat and tears, we have decided that RIVE will be Two Tribes’ final game. This may come as a surprise for you, but we’ve actually been thinking about it for some time now

For the last two years, we have been working feverishly to finish RIVE, the shooter/platformer hybrid that we always wanted to make. We have delayed it several times to make it the best experience possible and now that we are nearing the finish line, we can confidently say that RIVE will come out in September 2016!

We also want to make clear that Two Tribes will remain operational. We will continue to support our partners and all gamers out there, we just won’t be making any new games after RIVE.

So what happened?
The industry changed a lot since we started in 2000. Back then, there were maybe a dozen game developers here in The Netherlands. It was extremely difficult to enter the global games industry, as you needed to have a track record and experience. Even if you took a shot, you still had to secure backing from a publisher, since the only way to reach gamers was through physical distribution.

The technological bar was also set very high, as there were no middleware engines available. There were severe hardware limitations and most of today’s sophisticated design tools were non-existent. You basically had to make everything yourself. We felt comfortable working in such an environment, and we actually still cling to this DIY mentality.

The big change happened around 2008, when new technologies and tools allowed developers to make games way more easily and faster. Suddenly, because of digital distribution, small developers were able to create and publish their own games without the help of big publishers. Initially this was great for us, as we were one of the first developers to enter the Steam, WiiWare and iOS markets. Business was good. We were on the shortlists of companies like Nintendo and Valve.

But the situation didn’t last. While we were working on Toki Tori 2+ for two years, the industry was changing without us realizing it. The market was flooded with games by developers from all around the world. Game development schools were erected, and every year thousands of students tried their luck under increasingly difficult conditions. With game changers such as the Humble Bundle, the ever-continuing race to the bottom and a growing focus on free-to-play games, it became tough for a game to even hit the break-even point.

The industry had moved on and we were still stuck in the past. We learned this the hard way, when most of our employees needed to be laid off in 2013. But it would be too easy to solely blame the industry. Perhaps it would be better to blame it on dinosaurs!

Dinosaurs
As said, we’ve been working in the games industry since early 2000, making us dinosaurs, old farts, grandfathers or whatever you want to call us. This is great, because we’ve got a lot experience, but it also means that we act like a typical grandfather: slow and totally unaware of what is hot and what is not. Don’t get us wrong: we absolutely love making games, and we strongly feel that we’re good at making them. However, ask us anything about new industry developments, and often a big question mark will appear above our heads.

For example, we are used to working with our own proprietary engine. It’s technology that works great for us, but is by no means competitive with tools like Unity or the Unreal Engine. And then there are monetization strategies like free-to-play. We only know, and feel comfortable working with, the traditional model of full-priced games. The same goes for marketing: we know how to make a decent trailer and send out a press release… but have no clue how to get traction on YouTube and Twitch.

Wrapping up
Long story short (grandfathers like to digress!): when running a company, you need to be on top of your game, not just in terms of the product you’re making, but business-wise too. And we just aren’t on top of the games business anymore. Therefore, it makes sense to focus our attention elsewhere, perhaps even outside the games industry. We simply don’t know yet; but we do know that RIVE is going to be our parting gift to you and we’re making damn sure it’s going to be an awesome one!

Stay tuned for the release in September 2016!

 

Its very sad to hear that a company like Two Tribes will cease game development. What are your favorite games that they developed?

 

See the full statement here

No GravatarThe good folks at Smosh games have put out an honest game trailer for the Fire Emblem series, take a look below and enjoy. Let us know in the comments if you liked it or if you feel their humor is not a good fit.

 

 

 

 

No GravatarPAX South

At PAX East earlier this year, it was announced that there would be a PAX South in San Antonio, Texas. PAX South is to be held from January 23 to January 25.

Yesterday, Penny Arcade randomly announced at 1:11 pm via Twitter that PAX South tickets were on sale.  Within 2 hours, 3 day passes sold out.

Fortunately, single day passes are still available for purchase at http://south.paxsite.com/registration.

You can follow Penny Arcade on Twitter at @Official_PAX.

I will be at PAX South. Will you? What did you think of how they informed the public about the tickets being on sale? Let us know in the comments!

No GravatarInspired by Adventure Time, Minecraft, and Legend of Zelda, May’s Loot Crate has to be my favorite so far! Loot Crate is a monthly subscription box filled with nerdy goodies – toys, stickers, t-shirts, etc. It’s like getting nerd Christmas every month! This month featured a Legend of Zelda t-shirt. If you look closely, it’s Link made out of words. My very favorite item in this Loot Crate was the Adventure Time tin. Not only do you get an awesome character tin, but you get a blind bag figure inside. My tin was Fionna and I got BMO inside! This was my favorite because those are two of my favorite Adventure Time characters.

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A very close second for favorite item is the Legend of Zelda key chain. It doubles as a bottle opener and it has a picture of the famous scene, “It’s dangerous to go alone…” I always love when Loot Crates come with practical items. Another item worth mentioning was a Minecraft blind bag “hanger,” which I guess works as a key chain because the ring on it is sturdy enough for one. I got a skeleton.

Other items in this month’s Crate are tons and tons of stickers from Polaris and Maker studios, as well as a soundtrack for the talk show The Friend Zone.

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One strange thing about this month’s Loot Crate, however, is that it didn’t come with the usual monthly magazine that explains what came in it and the occasional article. Maybe it was just a mistake and they forgot to put it in my Crate?

Either way, I would consider May’s Loot Crate to be my all-time favorite so far. If you like what you see, Loot Crate is $20 per month, including shipping. Go to LootCrate.com to sign up and be sure to follow Loot Crate on Facebook for discounts and contests.

No Gravatartrades

Starting March 26, Walmart will be accepting trade-ins for used games in over 3,100 store locations. The new trade program works much like GameStop’s – a customer brings in their pre-owned games and accessories and the cashier checks them for damage. The customer is given a trade-in value that they can choose to accept. Trade-in credit will be given in store credit only that can be used at Walmart and Sam’s Club stores.

Later in the year, once Walmart’s stock of pre-owned games grows, they plan to roll out used games to sell in stores. Unlike GameStop, all pre-owned merchandise will be refurbished before hitting the shelves. Also, unlike GameStop, Walmart is providing a game value calculator online so you can have an estimate on what your games are worth before you go to the store.

Walmart customers can already trade in tablets and smart phones towards new products. Online, you can trade in a larger variety of electronics.

Could Walmart give GameStop a run for their money? The vast majority of GameStop’s profit comes from buying used games off customers at a low price and selling them for over twice their trade-in value. When you trade your games in at GameStop, you’re really limited on what you can spend your store credit on. At Walmart, you could trade games towards groceries or even a new TV.

Would you trade in your games at Walmart? What would you get with your store credit?

No Gravatarzelda-1298516414
The Legend of Zelda series has been heralded as one of the most influential and overall greatest game series of all time. After playing all the games it is understandable that an avid fan would drool at the prospect of the next Legend of Zelda title. Over the past few years we have come to “expect” certain notions of the future games due to the “Zelda Formula.” However, with the advent of of Skyward Sword and A Link Between Worlds the Zelda Fomula has been challenged in multiple ways such as traversing the world, dungeon entering and layout, item acquisition, and changing or even abolishing established linearity. These new additions and changes leaves room for the imagination on what the next title would be. However there are some questions that most Zelda fans want answered, with these being some of the most common…

-Will it be sequel title?
-What Timeline will it take place?
-What will it bring to the Zelda Franchise?

With these questions in mind the future of the Zelda series is both a scary and beautiful thing to think about. Where would you like to go in the next adventure with Link?

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What if this were to happen?

Sequels

Within the Zelda series there has been a number of direct and indirect sequels to established titles that ignore the rule that “each title is its own Legend.” Legend of Zelda had Zelda 2, A Link to the Past had Link’s Awakening, the Oracle games and A Link Between Worlds while Ocarina of Time had Majora’s Mask as a few examples. In recent months many rumors and fans have been debating that the next Zelda in line may be a Twilight Princess sequel or a Majora’s Mask sequel. A driving force behind this is the appeal and the desire for more darker installments within the franchise which is understandable as Majora’s Mask and Twilight Princess currently serve as the leaders of edgier adventures.

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Would you return to the Twilight?

Timeline

With the official Zelda timeline out of the bag, gamers and historians eagerly await where to drop a new title in the lineage. With the release of A Link Between Worlds, the downfall timeline now has 7 titles in its ranks and many fans believe that is enough for now. With this in mind, they have pointed either toward the unified timeline or to continue the path of the child timeline as the adult has little room to grow after the events of Spirit Tracks.

Zelda Timeline

Hmmm where to go?

Innovations

Most Zelda games bring innovation to the Zelda franchise and the gaming world in one way or another. Nintendo has kept a good trail with Skyward Sword and A Link Between Worlds to try and keep things fresh and bring new concepts to the table. I’ll put my money on that they can do it 3 times in a row. In recent talks during interviews and editorials, series producer and director Eiji Aonuma stated that he is ready to keep challenging the Zelda formula and to keep things fresh. His work on the series has shown that he is a worthy successor to series creator Shigeru Miyamoto and since he is returning to direct the mysterious Legend of Zelda for Wii U we can expect great things from Mr. Aonuma.

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The Zelda series is in good hands.

With E3 knocking at our doorstep and the promise of the new Zelda for Wii U confirmed, it will truly be a good event for gamers and Zelda fans everywhere. Until then the creative juices within the minds of legions of fans seem to only get more potent with each passing second. The future of the Legend of Zelda is looking bright.

No GravatarOperation Supply Drop Long Logo 2014

On May 17th and 18th from 9am to 9am, Naughty Dog, Wargaming America, Rooster Teeth, and ASTRO Gaming are teaming up for a great cause!  The charity they’ll be helping out is Operation Supply Drop.

Operation Supply Drop’s mission is:

“Operation Supply Drop (OSD) is a military gaming 501(c)(3) charity designed to build video game filled care packages for soldiers (America and Her Allies) both deployed forward to combat zones as well as those recovering in military hospitals.”

This event will be used to raise funds for video game care packages for soldiers in Afghanistan and recovery centers across the United States.  It will be a 24-hour non-stop gaming marathon which OSD dubs as an 8-Bit Salute.

It’s always great to see companies and people coming together for such a great cause.

8-Bit Salute Boxes Filled

Operation Supply Drop was created by Captain Stephen Machuga in 2010 and has since raised approximately $700,000 and served 2,500 soldiers.

Here is a video to show what OSD is all about:

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To register or donate to this cause or just simply want to find out more about OSD, go here.

Source: Operation Supply Drop official website, The Bohle Company

By otakuman5000 On 25 Feb, 2014 At 11:57 PM | Categorized As Featured, NINTENDO, Nintendo 3DS, Nintendo DS, Old School Otaku, ROG News, Videos | With 0 Comments

No GravatarThe Hero, The Princess, and The Lord of Evil.
These three entities have created and brought forth fantasies and stories for centuries. In the dawn of video gaming, Nintendo took these three elements and weaved together a tale that would go on and become a legend. That legend is
The Legend of Zelda!

This retrospective was done to celebrate our “Ultimate Legend of Zelda Fan Contest” and the celebration of the Japanese release of the original game. We hope you enjoy the video and feel free to comment below.

Narrated by Giovanni “HMK” Santos
Produced by Giovanni “HMK” Santos, Andre Tipton
Written and Edited by Giovanni “HMK” Santos
Additional Editing provide by Tyler “VoltEditzz” W.
Directed by Giovanni “HMK” Santos, Daniel “DNA8255” Santos

The Legend of Zelda is created and owned by Nintendo.

Don’t forget to keep it here at Real Otaku Gamer and subscribe to HMK for more on The Legend of Zelda
https://www.youtube.com/hmk9capn

No GravatarFormer Nintendo President Hiroshi Yamauchi Died At 85

Hirochi Yamauchi’s heirs have a “desire to sell” their shares in Nintendo.  Yamauchi was the former Chief Executive Officer for Nintendo.  He passed away this past September.

Yamauchi had approximately 10% of the shares in Nintendo.  There is no word on whether they will sell all of their shares or just a portion.

It will be interesting to see how this affects Nintendo in the coming days and months with the financial troubles they have been having recently.

Source:  Bloomberg Technology