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By jotsuka On 14 May, 2013 At 06:20 PM | Categorized As Featured, Movie News, Reviews | With 0 Comments
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“Come at me, bro.”

Some of the content in Iron Man 3 may disappoint a few nasally-voiced nerds and fanatic purists, but for the non-comic book types who just like superhero movies, and the majority of the crowds herding along or riding their bandwagons to theaters this week, it should do just fine. It’s a much needed improvement after the second installment, and it makes a better companion to the first film, yet it doesn’t quite reach the thoroughly satisfying level that The Avengers provided (a comparison I make only because it seems to aim for a similar blend of magnitude, comedic levity, and character intimacy).

 

Tony Stark (Robert Downey Jr.) is now suffering from PTSD and anxiety attacks (of the shoddy Hollywood variety) after he nearly sacrificed his life for humanity at the end of The Avengers. Pepper Potts (Gwyneth Paltrow), Colonel James Rhodes (Don Cheadle), and Happy Hogan (ex-franchise director/skinnier actor, Jon Favreau) return as Stark’s partners in anticrime. Stark has been ignoring them as he slips further into isolation and obsession with tech tinkering in his workshop. A trio of new characters come in the form of Maya Hansen (played by the underutilized Rebecca Hall), Aldrich Killian (Guy Pearce), and The Mandarin (Ben Kingsley).

 

The film’s plot is introduced through some interesting ideas that never really play out. Killian comes to Stark Industries to propose a project, and it turns out he and Pepper are longtime acquaintances. He has gone from über-geek-loser to dashing millionaire scientist since she last saw him, and he resumes putting some moves on her. We think there might be some romantic drama derived from Killian’s strong interest in Pepper, as opposed to the relationship problems she’s having with Stark, but that potential plot thread fizzles out about 15 minutes into the movie.

 

Killian’s proposed project is also an intriguing idea at first. He explains that there is an unused portion of the human brain that can be targeted by his company’s formula, Extremis, to push humans closer to their biological potential. This notion turns out to be a plot device when Extremis falls into malicious hands and populates the film with mostly disposable bad guys who are fast, strong, get really hot and glow when they are angry, and stomp around wreaking havoc for no clear rhyme or reason. Aside from Extremis’ initial introduction, the movie has no interest in explaining the pseudo-science behind the drug. Some users seem addicted while others don’t, some can handle its effects while others explode, and some seem fully autonomous while others are basically murderous zombies.

Marvel's Iron Man 3 (2013) Iron Man/Tony Stark (Robert Downey Jr.)

 

The main missteps of Iron Man 3 are in its inconsistent narrative pacing and tone. As with most big-budget summer movies as of late, it runs over two hours and has its peaks and valleys. There are not any truly boring moments, but I found myself briefly zoning out a bit around the three-quarters mark. The action scenes are heavily computerized and overblown, but aside from the climax, they never really pour over into sensory overload.

 

The best action feat is the Air Force One crash sequence we got a glimpse of during the Super Bowl earlier this year. Not only is it the most visually exciting and superhero-y moment in terms of audience engagement, but it also counteracts the film’s tonal flaws. Shane Black directed and co-wrote the film, and he seems to be intent on seizing opportunities to subvert the superhero movie genre. There are numerous occasions where a scene sets itself up for something nerdgasmic and badass to happen, and breaks the expectation at the last minute by diverting to slapsticky humor.

 

There are two crucial situations in the last act in which Tony calls for his newly developed set of nanobot-respondent armor. In the first, one glove and one boot make it there before the rest of the suit, and he’s left ungracefully hovering around the room and fighting his attackers off. In the second, he’s poised and ready to have all the pieces assemble themselves on his body so he can triumphantly take out the main villain, and the suit collides with a pillar next to him, falling to the ground anticlimactically. The most obvious example of the film’s defiance of convention comes from a plot twist surrounding Kingsley’s Mandarin. Let’s just say he’s not exactly the archenemy, bin Laden-esque, America-hating, philosophizing super terrorist he makes himself out to be in the beginning.

 

It’s a conflicting thing to see this betrayal of audience presumptions. On the one hand, we’re always criticizing movies for being cliché and predictable, but at the same time it feels strangely off-putting when we are geared up by expectations for a familiar valiant pose, one-liner, or payoff, and they are deflated by a visual or narrative punch line. Some of these instances were clever and refreshing, but not all of them sat right with me. They were eliciting laughs from the audience, but I was almost wishing Black had just gone with convention and played more of them with the typical aggrandizing movie flair that makes the testosterone-loaded frat boys in the back row of the movie theater hoot and holler in approval.

Iron Man 3 Pepper Potts & Iron Man

“Tony, your eyes look so beautiful and blue in this light….”

 

Most of this humility is funneled into the main thematic stream of humanizing Tony Stark. There is a constant question about whether the man makes the suit or the suit makes the man. The trials and tribulations employed to develop Tony are actually pretty akin to those of a classic Joseph Campbell hero’s journey. We get to see him out of his comfort zone and away from his abundant money and resources for a long stretch in the middle of the movie. During this segment, there are a few MacGyver-like sequences that showcase the same brainy ingenuity that led Stark to escape his captors and become Iron Man in the first film.

 

All-in-all, this installment did not leave me with any strong positive or negative reaction. It’s more satisfactory than satisfying, but not completely forgettable like Iron Man 2. It takes a kind of ho-hum position in the Marvel adaptation lexicon, but that’s probably a fate that would have befallen any movie that followed-up The Avengers. It won’t leave a bad taste in your mouth, but don’t expect to be singing its praises either.


By Charles On 3 May, 2013 At 06:15 AM | Categorized As Comics/Manga, Editorials, Featured, Movie News, Reviews, Reviews | With 0 Comments
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hot-toys-iron-man-3-mark-xlii-limited-edition-collectible-figure-2Okay, so funny story: I’m feeling deja-vu right now. Why? Because exactly one year ago today I was sitting in my kitchen, pounding out a quick list of “lessons” learned from the midnight release of “Avengers.” Now, a full year later, I’m sitting in my bedroom, about to pound out some wayward thoughts about another Marvel movie, Iron Man 3. Wow, thing’s don’t really change for the geek blogger, do they?

So last year, in my list of lessons, I made it a point to state that fans of the comic book heroes should forget Iron Man 2 ever happened. Iron Man 3 only drives the final nail into that coffin. Seriously, I watched the second movie about two weeks ago, trying to remind myself what was wrong with it. Was it the performance easily phoned in by Downey, Jr? Was it the utterly ridiculous accent affected by Mickey Rourke? Was it the over-the-top Justin Hammer, or the blatant overcompensation of the Stark Expo? No, it was ALL of that, and what should have been an amazing look into the day-to-day psychosis of Tony Stark ended up being a cartoon movie on par with Phantom Menace, just sans a motion capture fan-pandering and the utter brilliance of Liam Neeson.

Iron Man 3 is quick to shed any vestiges of that previous misstep. Borrowing heavily from the same character development and loss that worked so well in the Dark Knight Rises (yes, I am making that comparison here), Iron Man 3 manages to capture both desperation and the bravado of Tony Stark, while still showcasing that the man can feel pain. Actual, legitimate pain. Remember, this is a character created specifically to be unlikable, and now we the audience not only see his vulnerable side, but we see him suffer because of it.

iron-man-3-trailer-11-questions-raised-118967We watch as he loses not just his home and armor, but his peace of mind. We watch him dream up nightmares of what he has seen and done. We witness the stress of actually BEING Iron Man finally take its inevitable toll on what is in fact just a man. A brilliant, arrogant genius of a man, but ultimately still just a man. We watch as it robs him of any sense of security he might have had, and cast him into a well of self-doubt and fear that takes actual effort to claw out of. This Tony Stark cannot, and will not, just buy himself freedom from his demons. No, now he has to actually face them, and surpass them, before he loses himself.

No more chasing shadows and suppressing his shortcomings, no, this time we get to see the real Tony. And, as he puts it so eloquently in the film’s closing moments, we watch as he realizes the suit wasn’t his obsession, nor his therapy, but rather it was his “cocoon.”

That, my fellow comic fans, is a story worth seeing. Never you mind that we saw it play out to utter perfection last summer with Bruce Wayne, this time we get to see it again, and watch it happen to quite possibly the most deserving douchebag in the entire comic book canon. Hell, its so worth seeing, that I’ll probably go again next week, just to see if I missed anything.

Some random tidbits now, before my coherence leaves me:

Ben Kingsley, OMGWTF. The man still has it, and in droves. Ditto for Gwyneth Paltrow, who proves, and quite definitively, that she has an inner badass that just needs the right method to convey.

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Blight

While I am aware that this film’s plot was culled from the “Extremis” storyline in the comics, the entire time I watched Aldrich Killian “do his thing,” I kept picturing Blight from Batman Beyond. Not that I have a problem with that, Blight was awesome. I just couldn’t shake that notion. (Which, in hindsight, is also probably why I started thinking of Dark Knight Rises…tenuous connection, I know, but one that my mind is already predisposed to making.)

Obligatory post-credit scene? Check. We get to see Ruffalo again. Do not miss out on that, especially all you Tony/Bruce shippers.

And lastly, one does not mess with Don Cheadle. Seriously, don’t mess with him, OR his toys. WARMACHINEROX

This rant has been brought to you by the letters S and D, for sleep-deprived.

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*Volunteer Positions* While evaluating the state of the Gaming Journalism scene, I noticed that we at Real Otaku Gamer has a unique approach when covering geek/otaku culture. As the site gets restructured and we go into our 3rd year, we are looking to create opportunities that will help the site become more robust and varied with coverage. Real Otaku Gamer has a global vision, we accept writers from all over the world.

These new job positions are going to help Real Otaku Gamer become more organized and develop a bigger community so we can grow as a brand. These positions are volunteer only as we are a small site. As we grow so will the sponsors and hopefully revenue.

IF HAVE ANY QUESTIONS ABOUT THE POSITIONS, Email us at feedback@realotakugamer.com

These New Positions are as follows:

1. Community Manager: You will be taking care of the daily running of the site. You will work along side the Editor in Chief and other Admins on the site with promoting the site and helping build a brand. You must have good communication skills.

2.Marketing and PR: You will be responsible for all Public Relations with companies and the community. You must have good communication skills and be able to relate to people of a number of levels. You will also run contests and giveaways.

3.Managing Editor: You will work closely with all staff to make sure the posts we produce, are up to our standards.

4.Social Media Manager: You will be in charge of growing our social networking presence. You will be working close to the senior staff.

5. Assistant to Editor in Chief: You will assist the E.I.C. in the daily running of the site.

6.Advertising and Promotion: contact us for more details.

7.Art Director: contact us for more details.

8.Podcast Producer/Editor: contact us for more details.

9.Video Producer/Editor :contact us for more details.

Now, the next few positions are for the Real Otaku Gamer Specialists. These positions are dedicated for people who want to cover a specific genre/category. This is where your inner Otaku can really shine.

1. PC

2. Mobile/Tablet

3. Tech

4. Anime

5. Manga

6. Comics

7. Nintendo

8. Sony

9. Microsoft

10. Movies/Television

11. Asian Cinema

12.Indie Games

13.Toys/models and Merchandise

14.Convention Coverage

15.Cosplay and Cosplay Culture

To apply for these positions, you must first submit a writing sample and once the sample is approved, submit an small essay telling us why we should pick you for the job you are interested in. An essay is not necessary for all positions. Deadline to have the samples submitted is May 20th, 2013. We must have all essays in my May 17th. Send the Essays and Samples to feedback@realotakugamer.com.

If you have any questions about any of the positions and their responsibilities, just email us at feedback@realotakugamer.com or go to the Twitter and Facebook pages. Thanks you for your time.

Andre Tipton

Founder/Editor in Chief

By San_Andreas On 15 Apr, 2013 At 12:17 PM | Categorized As Featured, News, PlayStation 3, ROG News | With 0 Comments
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Western fans of Namco’s long-running Tales RPG series have reason to celebrate. Tales of Xillia now has a firm release date. It will arrive in North America on August 6, 2013, and in Europe on August 9, 2013.

Tales of Xillia has been a huge success in Japan with over 740,000 copies sold since its release there on September 8, 2011. The game is a collaborative effort of both of the main Tales development teams, Team Destiny, with artwork by Mutsumi Inomata, and Team Symphonia, with artwork by Kosuke Fujishima. It allows the players to pick one of two main heroes from each development team, Milla Maxwell or Jude Mathis, respectively, at the start of the game. The game’s soundtrack  is composed by longtime Tales composer Motoi Sakuraba. The game will feature the series’ trademark action battle system.

Tales of Xillia will feature a limited premium edition for the dedicated fans.

Tales of Xillia will feature a premium collectors’ edition for the dedicated fans.

In addition, Namco is also preparing an elaborate limited premium edition of the game for both North America and Europe. The collectors’ edition includes the game, a 100-page art-book  a soundtrack CD, and a figure of the Team Destiny heroine, Milla Maxwell. The collectors’ edition will retail for USD $100. It will be available on the online store for European customers and at retail for the US and Canada.

Tales of Xillia will be available exclusively for the PlayStation 3.

By Akodo On 15 Apr, 2013 At 02:52 AM | Categorized As Reviews, ROG News, Television | With 0 Comments
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Walk_of_Punishment_still_TyrionTywin performs his first meeting as Hand of the King, with great tension between all of them, especially with Cersei and Tyrion. Tyrion in a move, only for Tyrion, moves his chair completely opposite of Tywin at the other side of the table. Tyrion is named as Master of Coin, as Little Finger is to be married to Lady Lysa Tully of the Vale. Tyrion gets the advice from Little Finger on being the Master of Coin; as they leave, Tyrion finds a proper way to repay Podrick for him saving his life. He gets Podrick, 3 whores, and tells him to have fun and be back before his supper. Tyrion looks over the books, and finds out Little Finger borrows the money from Tywin and Iron Bank of Brothers, and the bank will fund the enemies and get their money. Podrick returns, with a pep in his step, and finds out that he still has the money, and they realize the whores didn’t take, because Podrick was that good, and they want to know every little detail.

GAME-THRONES-WALDAU_320x240Jaime & Brienne, as they are riding as captives, Jaime tries to give excuses on why they got caught on everything, but Brienne counters with just reasons on his loss and capture every step of the way. As Jaime, soon turns cold, and tells her she will be raped, as she has no use to them, compared to Jaime. Brienne tries to talk her way out, but she is dragged away to be raped. And Jaime talks of who Brienne and her father are, and to get them from raping her and to ransom her back to her father. As Jaime continues using his silver tongue on Lord Bolton, to get him to turn to the Lannisters with gold and titles, and away from the Starks. As they “free” Jaime he is forced on a table, and how his words didn’t work on Lord Bolton, and after talking with him that his father doesn’t always help, he takes Jaime’s right hand, his sword hand, as payment!

Arya and Gendry see Hotpie is saddened and as he approaches he tells them, he’s staying to cook at the inn, giving Arya a parting gift of bread shaped as a wolf. After a heartfelt goodbye is said between friends, they travel with the Brotherhood. Arya’s parting words to him, the bread is really good.

0Jon Snow with the King North of the Wall approach the Fist of the First Men where the horses have been slaughtered, but the dead crows are now Wights walking with the White Walkers. As Mance calls for 20 men to scale the walls to take Castle Black, with Jon and to “Look for the biggest fire the North has ever seen!” to be the signal to attack. As Lord Commander and company return to the evil bastard, the Crows where they are confronted but he relents after the overwhelming force of what’s left. Lord Commander wants to kill him, but is being hospitable since they are given food for his remaining Crows. As he insults Sam over his weight, saying to eat him, as Gilly is in labor in the background. She gives birth to a boy.

Theon is finally freed and sent to meet with his sister. As Theon approaches his rendezvous, he is accosted by his mysterious captures, who look like Iron Soldiers, and is struck by a mace to the chest. Theon was about to be anally raped but is saved by the same one who freed him the cell.

GoT-Walk_Of_Punishment-200x200Dany is horrified by the walk of punishment, where slaves are crucified for doing something grievous. As Barristan and Jeor battle against each other, on the way to get an army and how to use them, before they meet with the Slaver. As the Slaver continues to berate her, but she turns it around with her wanting to buy all 8,000 of the Unsullied, She will buy them with a single dragon, and he agrees. As she leaves, she puts down Barristan and Jeor, that they are only to advise, and never question her in front of anyone ever again.

Robb attends the funeral of his grandfather with Lady Stark, even though some of his generals don’t see it as a reason to go. After a comical moment of the lighting of the funeral pyre by an inexperienced archer, Blackfish finally shoots a single arrow to give his father, Lady Cat’s father, and Rob’s grandfather proper burial. Robb disciplines a glory ridden general, his uncle, trying to gain some glory because he took a mill, and shows his blunder in every way possible, as a King and General should. Lady Stark and her Uncle Blackfish talk of old times, and as Lady Cat breaks down over the loss of her sons. As Blackfish reminds her, to remain strong for the sons, including Robb.the-blackfish-game-of-thrones-recap

By Charles On 11 Apr, 2013 At 08:39 PM | Categorized As Featured, Movie News, Reviews | With 0 Comments
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2012_10_29-EvilDead2013-1200How far can one take a trope? Seriously, consider what I’m asking here. Tropes are called tropes for a reason, usually because (like their literary cousins, the cliches) tropes are so often utilized and over-utilized that they eventually lose all the impact and meaning their initial use conveyed. And when something transforms from plot device into trope, that usually also takes with it any sense of innovation the trope might once have had. Cynical, I know, but not far off the mark- tropes need to find new ways to make themselves relevant.

I mention this because I spent some time this past weekend getting reacquainted with an old friend. And this old friend apparently had a makeover. Was it a good idea for said friend to have a makeover? Maybe. It all depends on how much you like this friend to begin with. But you can’t deny that this friend is a little sharper, a little cleaner (relatively speaking) and a little less campy than he was before.

This friend I spent the weekend with was Evil Dead, and he has aged rather well (makeover notwithstanding). The granddaddy of campy horror, the progenitor of the oft-utilized “cabin in the woods” trope, and inspiration for any film that likes to throw young people to the proverbial wolves (or demons, elder gods, nazi zombies, Eli Roth, half-redneck sociopaths and Tyler Labine, etc etc), Evil Dead made a splash when it was first released for being rather funny…unintentionally or not. So when I first saw trailers for the “re-make,” completely devoid of campy overtones and taking itself rather seriously, I was a bit concerned.

Was this an attempt for the production team to distance itself from its predecessor (especially in the wake of last Spring’s utterly hilarious send-up “Cabin in the Woods”) with a darker, more forbidding film, or were they attempting to make the film Sam Raimi had “intended to” way back when he was still slumming around with Bruce Campbell and looking to make his mark in the worlds of B-horror and blood. After all, serious horror films often fail miserably, especially when they take themselves too seriously.

Thankfully, Evil Dead does not.

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See this man: he is NOT in this movie. Sorry. No Bruce for you.

I’m going to start this by saying that if you’ve NEVER seen Evil Dead before, then you will probably love this film. You have nothing to compare it to. You have no emotional connections to certain characters or scenes, you probably didn’t laugh yourself silly at the “serious” horror of the original, and you likely have never heard the term “boomstick” in its “native tongue” (and yes, I know that’s from Army of Darkness, I’m trying to make a point here). For all intents and purposes, this is a new film, no matter how “old” it might feel.

For those who HAVE seen Evil Dead, approach with caution. There have been changes, lots and lots of changes. No more promiscuity. No more fountains of blood. No more stupid-looking rubber demons terrorizing those poor college students…hell, no more college students either, as everyone is now a blissful twenty-something. Do not go into this movie expecting Evil Dead, because unless you are a very forgiving person who understands that sometimes remakes aren’t a bad thing, you will nitpick this into oblivion before going home to cry into your copy of “Drag Me to Hell” while cursing Raimi and company to a painful afterlife alongside “Mac guy.”

(Don’t believe me? Check out some critics reviews lamenting the lack of camp and humor the original had…most of which was unintentional. Thanks for missing the point, Richard Roeper, as much as I might agree with your assessment of the players in this game.)

This time around, Evil Dead deals less with teenage matters and more with addiction, fear, loyalty and why its not a good idea to read from the Necronomicon. Five young adults meet in a cabin in the woods (the same cabin used in pretty much everything these days) to help a friend cope with a heroin habit. While there, they discover a secret room in the cellar full of dead cats, and a book wrapped in barbed wire. Predictably, one of them opens and reads the book, and bad things start to happen. One friend slices her face off. Another pours boiling water on herself. There’s some conflict involving a nail gun, and unconventional use of a turkey knife.

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This is NOT what one means when they refer to getting a “facial.”

Evil Dead is a very “gross” movie, much like the original was. Drawing on elements of 80s splatterpunk and body horror, this film highlights how humans are simply sacks of meat and blood, and gloriously delights in showing the many ways we can be corrupted, putrefied and ripped apart. There’s plenty of filth present in both the cabin and the woods itself from the get go, leading one to wonder why the people present would even think to stay in such dirty surroundings. It practically screams “bad stuff is going to happen!” I once had issues with my uncle’s “summer home” because some squirrels got in and left nuts in my bed. These people trudge through mud and muck, and never seem to mind…or take showers.

The characters are also hopelessly dumb. Not in a “poorly written” sort of way (well, one of them is), but in the fact that they seem to completely lack common sense. It’s bad enough reading from an odd book you found in a “devil worship” room…actually no, that IS pretty bad. It’s wrapped in barbed wire, for god’s sake. You need bolt cutters to get it open. There are plenty of warnings written in ink and blood telling you not to read from it. And if you’re smart enough to read Sumerian, you should be smart enough to know NOT to read Sumerian. Seriously, lack of common sense here…oh who am I kidding, I would have done it too, if only for kicks.

My only real complaint is how the writers handled the entire affair: unlike the original, this time around the entire “reading from the book” angle seems more like an afterthought tacked on in as quick a way as possible. I never quite believed why said character did it, nor what he hoped to gain by doing it. Rather slapdash, which is disappointing considering how much careful thought was put into the rest of this movie.

This complete ignorance of basic survival instinct and sense is what ultimately makes the film enjoyable. Let’s face it, we as a people like seeing bad stuff happen to stupid people, and the people here definitely qualify. While possibly not the intent of the director, it can be deliciously entertaining to watch demons possess folks and turn them into sacks of flesh to be toyed with. You will likely find yourself egging on the monsters, anticipating the next gruesome death scene with more enthusiasm than you would like. That chill you’re feeling…that’s revulsion at yourself, not the film.

Worst. Nightmare.

Worst. Nightmare.

And despite what some critics might say, this film is not without its own brand of twisted humor. You will laugh, but you will also squirm. Some of those chuckles might not be for outrageous plotting, but at that awkward feeling creeping slowly into your gut as the film progresses. It takes a truly well-paced and -plotted film to make an audience feel that, something which Tarantino, Roth and even Miike (these days) have been trying to cultivate, often to their own dismay. Even me, as desensitized as I am to “horror” films, found myself shifting uncomfortably at certain times, and muttering “worst nightmare” under my breath while my friend next to me closed his eyes and shivered.

So by all means, go and see this movie. It’s a raucous good time. Just don’t say I didn’t warn you.

 

By Garrett Green On 11 Apr, 2013 At 06:56 AM | Categorized As Animation, International News, Movie News, News, ROG News, Uncategorized | With 0 Comments
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Dragon Ball Z: Battle of Gods has been battling the box office in Japan, and in true Goku style, is dominating. In its opening weekend, the film pulled in ¥683,925,000 in it’s first two days of March 30 and 31. That is about $6.8 million making it the number 1 non-American movie and number 5 movie in the international box office behind G.I. Joe: Retaliation, The Croods, Jack the Giant Slayer, and Oz the Great and Powerful. Now this might not sound like much but to put in a little perspective; those 4 movies are being shown in over 50 territories while DBZ was only shown in Japan on 3828 screens. That is impressive. It should be also noted that it also played on IMAX screens, which is a higher ticket compared to normal screens.

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In it’s second weekend, 9 days of being in theatres, Battle of Gods and earned a total of ¥1,772,955,800. Toei Animation has stated it expects this movie to earn over 3 billion yen and it is well on its way. The last Dragon Ball theatrical movie was released 17 years ago. Dragon Ball Z: Battle of Gods marks the first Dragon Ball movie with the original creator, Akira Toriyama, actively participating in the story of the film. It takes place a few years after the end of the Majin Buu saga where the Birus, God of Destruction, (Hakaishin Birusu) is awakened looking for an opponent to give him a challenge. And anyone who knows Goku, knows he loves a challenge.

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With the success of the film, DBZ fans abroad would hope that there would be a fast release of a dub by Funimation. Well, it might take longer than we would want. 20th Century Fox distributed the movie over in Japan and gets the first option to release it internationally. So if they decided to do so and release their own dub, they have the option to do so. If they decide to do nothing, Funimation can step in but they do not think that we’ll see it on our shores until next year. Here’s hoping Funimation get to dub with the voices we all love, or hate for some people, and Fox doesn’t decided to pack it full of celebrities who know nothing about anime. But I doubt that will happen.

 

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251144-aaheaderWarner Bros. Interactive have finally announced, what we all wanted to hear, Batman will be returning to a prequel to both Arkham Asylum & City, with Batman: Arkham Origins. The game will focus on a younger, a less sharp Batman and his initial encounters against various supervillains within the Batman & DC lore. Game Informer also says, “Developer WB Montreal is using Rocksteady’s custom modified Unreal engine to create the game.” Although Rocksteady isn’t helming the developing, Warner Bros. has enlisted Eric Holmes, as creative director on the game, and who has also worked on Prototype and Hulk: Ultimate Destruction.

 

Arkham-Origins-660x350Additionally, Warner Bros. has announced a handheld Arkham game, a spin off, titled Batman: Arkham Origins Blackgate. Apparently, the game is styled after Metroid games, and takes place after Origins, on the consoles story. Blackgate is being developed by Armature Studios, who is behind the Metroid Prime Trilogy. Both games will hit shelves October 25th, Arkham Origins on PS3, Xbox 360, Wii U, and PC, and Blackgate on Vita and 3DS.

 

By Akodo On 8 Apr, 2013 At 11:44 AM | Categorized As Reviews, ROG News, Television | With 0 Comments
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imagesContinuing in the Game of Thrones season 3 amazingness, this episode focuses on Bran, Arya, and Brienne & Jaime, with a sprinkingly of Sansa, Jon, Robb, and Theon. The episode was another recap of sorts, but more so, a catching up on the rest of the characters, that weren’t in the season premiere. This one wasn’t as slow as last week, but it finished filling in the gaps, while providing a plethora of new information for fans of the show, to ponder, and to continue to wander what will happen next, but in a good way. Still very little action but battles of words and a duel give you credence to stay and enjoy.

The episode opens with an older Bran hunting the infamous three eyed crow, with Jon and Robb, giving him pointers on being an archer, from his first lesson in season 1. After missing, he is suddenly approached by Jojen Reed, giving him an shrouded answer before he awoken, and after a tiff with Osha, they break camp. Later, they are tracked by an unknown enemy, finally revealing himself as Jojen Reed, and Meera quickly subduing Osha, they win Bran’s trust after Jojen wins Summer’s trust and continue with them. During this short time of traveling, Jojen tells Bran, he’s a Warg, a person who can see from within the eyes of animals, and the three eyed crow is him, Bran and has a deeper meaning. It’s additionally weird, seeing how Bran’s gotten older and his voice deeper.

images (3)Arya, is travelling with Gendry and Hot Pie, attempting to travel north, when they come upon by the Brotherhood, and “persuaded” to tell there tale at the Inn of the Kneeling Man by Beric Dondarrion. After eating and showing, Arya she can’t wield a sword, he lets the trio go, but not before Gregor the Hound is brought in and identifies Arya before ending.

Jaime and Brienne, travel, and as Jaime continuously wants to learn of Brienne and what’s she made of, much to her chagrin. They are spotted by a traveller, who asks where they are going, after kindly replying and them both continuing on their way, Jaime says, he knows who they are, and should kill him, Brienne adamantly refuses. As they approach a bridge, Brienne has to make a choice swim with Jaime across, or the more open sight of the bridge, and Jaime continuing to talk. After being crafty, Jaime manages to grab one of her swords, and after having the upper hand, he quickly falls to Brienne. After giving they are surprised by Vargo Boat, who now is aligned with Robb, and captures the two.

Quick recap of others in the episode; Within the time, Sansa is questioned peacefully by Olenna and Margaery Tyrell to learn of Joffrey’s nature, and Sansa at first beats around the bush, but soon recounts about Joffrey’s mercy in having her father beheaded. Robb is informed of Winterfell being sacked and Bran and Ricken are still missing to Lady Stark. Jon Snow is finally introduced to a Warg, before which he is told about how Mance united the Wildlings, but after he is informed of the Battle at the Fist of the First Men. Finally, we see that Theon was captured by an unknown group, most likely Loyalist Starks, and being tortured for why he took Winterfell. But after leaving him, he is told that a servant was sent by his sister to rescue images (1)him.

By Jayden On 7 Apr, 2013 At 10:41 PM | Categorized As Featured, PC Games, PlayStation 3, Reviews, Reviews, Reviews, ROG News, Videos, Xbox 360 | With 0 Comments
Bioshock-Infinite-review

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The mind of the subject will desperately struggle to create memories where none exist…” – Rosalind Lutece, Barriers to Trans-Dimensional Travel, 1889

Bring us the girl and wipe away the debt. As you soar into the floating city of Columbia for the first time you see exactly where Irrational Games’ ambitions lie; Amongst the clouds with this incredible city. The game manages to achieve all of it’s ambitions and more, with a story the likes of which we haven’t seen since the original Bioshock, varied and new first person gameplay and a stunning, truly realised world for the player to explore. This game does what it’s predecessor did in 2007; it changes and challenges the gameplay and story of this console generation and reinvents them to become a truly incredible experience.

The game world is in almost direct contrast to that of Irrational Games’ original Bioshock, we see a rich and colourful city in the prime of it’s existence  whilst also involving the player in Columbia’s breathtaking descent. Columbia has it’s own set of rules, it is a fully realised world with a vibrant cast of characters that really make the world feel real. People walk around, reacting both to the player and surrounding events, with clever and involving conversations that reflect the world around them. The game is set in alternate reality 1912 and shows off the views and values of an America steeped in religious rule, patriotism and severe xenophobia. The content in game is quite harsh in contrast to the vibrant city and challenges the player to look at society today with reference to the game. Every area of the game feels different and diverse, from the squalid Shantytown to the opulence of the streets above and then into the skies of Columbia aboard the many airships and floating platforms, never ceasing to pull the extraordinary narrative along with each detailed environment.

The streets of Columbia

The streets of Columbia

As the player enters Columbia they are introduced to the basic gameplay elements of Vigors (akin to the original Bioshock’s Plasmids) and the variety of weapons through a carnival, set up as part of the celebrations for Comstock, the game’s antagonist. In your first hour you will experience combat with some basic guns, vigors and the transport method doubling as a melee weapon; the skyhook. The skyhook allows for some incredible firefights and a new mobility unseen in gaming. Just hop aboard a skyline and you can drop behind enemies, into cover or zip around the area quickly all the while returning fire from attackers. The game’s AI is also quite clever, with enemies and “Hard Hitters” (different, more tough enemies such as the handyman and motorized patriots) able to use the skylines and move around like the player. Then the game takes it up a notch, in story, gameplay and emotion with the introduction of Elizabeth.

Elizabeth. This one character serves as the core of the story and gameplay. From the moment you meet her she barely leaves your side, constantly adding to the game. In combat she will help you by finding health, salts and ammo and also cash outside of combat. She also has the ability to open ‘tears’ in the environment, pulling items from other worlds and reality into being in the locale. She also adds real emotion to the gameplay. You begin to rely on her and think about combat situations with her abilities in mind. In the few short absences she has from the player you genuinely miss the character. Her powers and dialogue always make the player feel more invested in the story, her presence never once takes anything away from the experience. Her AI is also incredibly well done, she will explore and interact with the environment, once again bringing areas of the game to life and you will want to sit in one spot and see all the animations and dialogue the developers have crammed into each of the game’s areas.

Elizabeth

Elizabeth

I have talked about the story a lot so far, the narrative really pulls the whole experience together. The story crafted by Irrational Games masterfully weaves the setting, values and original story together into a story that will keep the player invested in the game’s fifteen plus hours of gameplay. Without revealing too much, the story centres around the protagonist, Booker Dewitt, tasked with travelling to Columbia to rescue Elizabeth to pay off his gambling debt. The city is ruled by “The Prophet” Comstock, who has kept Elizabeth locked away for years. Bring in the Vox Populi, a resistance movement of the lower classes and racial outcasts, fighting against Comstock’s extremely one sided rule.  The story has the occasional lull in sections, but they always followed by something amazing soon after, only increasing the effect of the succeeding event. Once you dive into the narrative the tale morphs and evolves at a cracking pace up to the jaw dropping finale, where players will be left thinking long after the credits roll.

Overall the game is an amazing experience. Irrational Games have done an amazing job of bringing the world of Columbia to life. The story, gameplay and above all the work that went into Elizabeth help this game to exceed all expectations and in turn reinvent the FPS genre amongst it’s many more stale counterparts. The game is incredible in scope and story, well worthy of any gamers time, earning it’s well deserved place amongst some of the finest games of the generation.

In my mind, this game deserves no other score than, Go and Buy it NOW!

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