The Nintendo Wii and Wii U used Sync Buttons to connect wiimotes and the Wii U gamepad to their systems, and this was not extremely popular among gamers. However, with the Switch pro controller things are very different. To sync up your Switch pro controller to the Switch, all you need to do is is plug it in via USB. This will then cause it to autosync.
Hopefully this works as stated because it is a lot simpler.
THE BINDING OF ISAAC: AFTERBIRTH+ for NINTENDO SWITCH
For those of you who have pre-ordered already you may have noticed your order shifted date. We were unable to confirm the revised release date until now (due to issues way beyond our control), but can confirm that the Release Date for The Binding of Isaac: Afterbirth+ on Nintendo Switch has been pushed back. It’s still March, but we won’t make 3.3 (insert sad face here).
HOWEVER, we’ve got a big surprise
Included in every launch edition (and you probably already know this are two limited sticker sheets and the reversible alternate cover.
We’re also going to include the Isaac face sticker everyone loves. Here’s where it gets really good, a full-color 20-page Instruction Booklet.
This beautiful homage to an 8-bit era gone-by features little details on the game and some never-before-seen art inside.
And, reminder, this is for the launch edition only. We WILL NOT be including this manual in any future Switch production runs.
We’re still working very hard implementing and testing all the initial mods from January into the first booster pack. Expect maybe one or two more updates before the Booster Pack kicks in, but it’s coming. And keep your mods coming into the workshop, we’re reviewing as many as we can.
This is upsetting that we are down a launch game but it is still coming within the launch month and it should be a good experience. Plus the pack in content sounds amazing, at least to me.
Harvest Moon 64 was a game that was thought to be impossible to emulate according to Natsume, hence why it couldn’t come to the virtual console. However, things have now changed with that regard.
North America and Europe will receive the game on the virtual console this week.. This is especially notable for Europe, as they never received the game to begin with. Since this was a game that was said to be impossible to emulate, this raises possibilities for other games likewise thought impossible to emulate. Hopefully now people will try to bring some of those games to modern systems.
Earlier this month, Valve announced plans to remove the Steam Greenlight feature. While Greenlight has been an invaluable platform for indie developers and the Steam community alike, it has been a deeply flawed system. In 2016 we saw the release of over 4,000 titles to Steam, that’s quite an increase over the 1,500 plus released back in 2015. Due to this mass influx of games, countless subpar titles found their way onto the Steam Store, while other more promising titles slipped through the cracks seemingly unnoticed. To tackle this and the numerous other issues that the Greenlight system has showcased, this spring, Valve will be introducing Steam Direct. “A better path for digital distribution” Steam Direct will replace the voting system used by Greenlight, with a simple application process.
“We will ask new developers to complete a set of digital paperwork, personal or company verification, and tax documents similar to the process of applying for a bank account. Once set up, developers will pay a recoupable application fee for each new title they wish to distribute, which is intended to decrease the noise in the submission pipeline.”
Currently, Valve is looking to developers for suggestions on a reasonable publishing fee. Recommendations ranging from $100 to $5,000 have been made however Valve stated: “we’d like to gather more feedback before settling on a number”. Steam Direct’s recoupable application fee will be applied per project, unlike Greenlight’s one-time fee that allowed multiple games to be voted on.
Steam hopes to finally close the gap between customer and content. Fine tuning in Steamworks and the recent Discovery Updates, per the Steam Blog, have already shown some promising results. They report that game time logged on Steam after the first Discovery Updates launch, has been climbing steadily. This growth is complimented by the average number of titles being purchased by single consumers on Steam being doubled. Valve is striving to bring some much-needed improvements to the Steam Store and with the coming release of Steam Direct, it seems they are on the right path.
Isometric action RPGs fans normally use the Diablo II series as one of the gold standards. Who blames them? Like really, no need to go much farther. A studio who took that too heart was Grinding Gears Games when they dropped Path of Exile in 2013 following a lengthy development cycle and open beta. The free-to-play project was so good, that Gamespot called it the game that out “Diablo”d “Diablo” when the outlet gave it its’ PC Game Of The Year. Since then, Path of Exile averages around one million players a month with the average session lasting five hours long. Members of “The Master PC Race” obviously love it. Though freemium games get a bad rep for being lower quality than titles requiring single transactions, Path of Exile has always set an example of how to properly pull it off.
However, how does one translate that to consoles?
Both console version of Diablo III struggled to hold everything together control wise and still manages to damn near hold retail value even in second-hand markets. Outside of that, there isn’t much to fill that void of multi-class multiplayer dungeon crawlers. For the upcoming Xbox One port of Path of Exile, the game still remains free while featuring all the update’s including the upcoming Act 5: The Fall of Oriath endgame. From the time played during a press day in Culver City, it plays just as well as the PC version thanks to controls that at time feel more inspired Dragon Age: Inquisition and Gauntlet. All the character and weapon customization remain intact as well. As far as the visuals, it’ll probably go hand-in-hand with Smite as the best looking free-to-play title available for the console.
So yes, Path of Exile gets the console treatment without missing a step both mechanically and visually. And did we mention it was free and will retain its eight-player multiplayer? Though Microsoft’s second place console may be missing that killer AAA title, this might be exactly what they need instead.
Devolver Digital previously teased that they would bring some of their games to Switch. They even asked fans what were games of theirs that fans would like to see on Switch. They tweeted out today that their first game is coming, and while it isn’t set in stone, they are aiming for this year. They then went on to say that there will be news during this year’s GDC.
Our first Switch game is coming, hopefully later this year! More news during GDC…exciting!
Toyota has been promoting their car, the C-HR with “crossover” commercials. One recent commercial shows Ryu from Street Fighter driving the car through the other stages before battling M Bison in the car. I am not doing it justice and this needs to be seen.
This is the car commercial for me. If I saw this on TV, I would be very interested in the car. What about you all?
I like how gaming is becoming more entwined with advertising for products like cars and such. It helps make gaming feel more accepted than it has been in the past.
During the Final Fantasy XIV Fan Festival earlier today in Europe, Square Enix discussed a possible version of the game for Switch. All that was said right now is that it’s under “consideration”.
Previously, in August 2015, Naoki Yoshida, the director and producer mentioned that Square Enix was open to putting Final Fantasy XIV on Switch, and that was when it was still called NX. It seems like things are moving along for it to happen bit it isn’t final yet.
Recently there have been stories of the Switch being bought before launch. Now though, we have a reason for why this happened.
Nintendo put out the following statement.
“Earlier this week, individuals claimed to prematurely purchase a small number of Nintendo Switch systems from an unspecified retailer. Nintendo has determined these units were stolen in an isolated incident by employees of a U.S. distributor, with one system being illegally resold. The individuals involved have been identified, terminated from their place of employment and are under investigation by local law enforcement authorities on criminal charges.
Nintendo Switch will launch worldwide on March 3, 2017, and we look forward to everyone being able to discover the wonders of the new system for themselves at that time.”
It is good that they have been terminated from their employment and I hope they face the full extent of the law. These people cause more trouble than they realize.
The Rouge Squadron were excellent games for the Nintendo GameCube, as well as Rouge Squadron 2 being a Killer App at launch. The developer of the series, Factor 5 has gone through some bad times lately when it comes to games, but it seems they still love the series.
Liam Robertson of Unseen64 has noted that that several ex- Factor 5 developers were on board to help bring the games to the Switch when GameCube Virtual Console games come.
He does note though that this would require Disney and Nintendo working out a deal, which does mean it is not a huge possibility. Still with the devs on board and pushing for it, this could very well happen.
Ex Factor 5 developer: Julian and others are totally on board to help bring Rogue Squadron to GC VC if other parties are willing.